In a second installment to Destiny, a Destiny 2, players will likely be able to carry over their old Guardian. This acknowledges Bungie’s understanding of the players’ connection to their avatars.
Destiny is designed for ten years, with three main games set to be released during this time: a massive project. But what is it going to be like? Will players have to start all over again? Is everything achieved in Destiny 2 going to be for nothing? The main complaint with this is: “Then I have to start all over again.”
No, probably not.
It is likely that players will be able to play the Hunter, Warlock, or Titan that they have created, raised, equipped with weapons, and grown fond of somewhere along the way, in Destiny 2 as well.
“Do you remember … back then! In Destiny 1! The Loot Caves!”
Even at Bungie, they do not want to miss their characters in Destiny
This comes from an interview with IGN with the community manager and spokesperson for Destiny, DeeJ: “The plan is for players to be able to take their Guardian, whom they have created, along on the journey. When looking at how players have experienced other games over such a long time, they form a close bond with the character over the years.”
This is something they want to consider in Destiny as well. DeeJ has also grown attached to “his little guy”.
Mein MMO says: “The progress will carry over” is quite an interesting statement. After all, Bungie surely wants to give fresh players the opportunity to catch up with the veterans from Destiny 1 in Destiny 2.
How do they plan to do that?
Destiny veterans will hardly be allowed to skip the first 60 hours of “Destiny 2” so that they can immediately be at the endgame and get bored. When it finally arrives in a year and a half to three years, it’s sure to be an exciting story. However, if players only retained the shell of their Guardian, it would be quite disappointing. Perhaps some percent lead or a buff? What do you think?
This is an AI-powered translation. Some inaccuracies might exist.
Well, we will probably never find out. Community Manager Ocho said it is extremely difficult to give users insight into technical difficulties. For most players, it’s incomprehensible, even for experts it’s difficult, and they often draw the wrong conclusions because they start from different assumptions.
What is important is:
There have been technical difficulties.
At Trion Worlds, they now know better than before where these difficulties arose.
Trion Worlds has done everything possible to prevent such issues from occurring again, and if it does happen again, they are better prepared. Basically, something went wrong with the technical infrastructure. A recurrence of that is extremely unlikely, and if it does, they are prepared for it.
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online, more detailed information about the justice system and the legal system has been presented. The first phase of this system is expected to come with Update 6, which will be released on the test servers in early 2015.
The justice system has been planned and explained for quite a while. It clearly has its roots in the single-player series. Players will soon be able to rob, attack, and even murder non-player characters.
This justice system will be introduced in several phases. The first phase is even planned for Update 6, which will require postponing the Imperial City.
The justice system was introduced in the ESO Live stream show on Friday afternoon US time. A user in the official forum summarized the changes presented in ESO Live.
NPCs in TESO are supposed to become smarter and follow their daily routines
To make the justice system feel right, Update 6 will also introduce a new, altered world. The NPCs in TESO are expected to follow a daily routine. They will sleep, clean up, and even go fishing.
The time of day will determine whether shops are open or closed. Houses are also expected to become “more exciting”, with some treasure chests or a safe possibly hidden there. In the future, houses will also have locks. The various crimes that can be seen in the impressive clips are already quite sophisticated:
The “theft” will be executed as in the single-player series: if someone steals a sword from a merchant that is lying in front of them, they steal a sword and not an axe or something.
If someone lingers too long in other people’s houses, they are more likely to be attacked by the residents.
And if someone can stay unnoticed behind a victim for longer, their chances of pickpocketing will increase.
NPCs that require other players to progress in a quest or similar cannot be killed.
Stolen goods can only be sold to fences; otherwise, there are significant restrictions. However, fences do not take all goods at once.
The entire system can be disabled; anyone who does not want anything to do with the “justice” system just has to make it clear with a click. The normal setting will, however, be set to “Active”.
You are what you steal, or whom you catch in the act
Crimes draw increased attention from guards; this is referred to as “heat” that a player attracts. Those who commit too many crimes should first hide and wait until the worst is over.
There will be three “heat levels”:
At the first level, the guards leave you relatively alone unless you get too close to them; then they want to impose the penalty.
At the second level, the guards aggressively pursue the player and impose the penalty.
At the third level, the guards no longer want to hit the player in the wallet but in their life.
There is also a very drastic way to rid yourself of this “heat”. If someone eliminates all witnesses to a crime, they need not worry about “heat” unless they are seen during these murders…
In the future, TESO will also introduce a “Fame and Infamy” system, meaning a clear distinction between being “well-regarded” and “notorious”. Those who catch thieves and stand on the side of justice receive discounts from merchants. Those who sway into a rogue can find it difficult to buy anything from merchants or may have to pay a hefty markup.
The third pillar of the justice system is the bounty, the penalty that must be paid.
List of Crimes – these will land you in jail in Tamriel
A list of potential crimes can also be observed. The following offenses are punishable:
Murder
Theft
Bodily harm
Pickpocketing
Lycanthropy – transforming into a werewolf in public
Vampirism – it is prohibited to walk around as a level 4 vampire
the public draining of other beings
Burglary
Trespassing
Aiming at NPCs with weapons
Slaughtering foreign livestock
I am innocent, your honor. I was provoked! The neck just looked too tasty!
This won’t all come at once
For those rubbing their hands together now: Much of what is described in detail here will not come with Update 6, but rather in the follow-up updates. The “PvP” component, the game of cops and robbers, will be introduced later.
Star Wars: The Old Republic is an online role-playing game that has arguably the most powerful license in the world – just that is enough reason for many to try this exclusive work. You can jump into the free version at any time and participate with a wide selection of characters and story options.
Interactive storylines, PvP war zones, cinematic dialogues, lightsaber duels, and the ability to participate in space battles with your own starship are features that make any Star Wars fan’s heart skip a beat.
Also, the one decision that everyone in the Star Wars universe must make is up to oneself: Will you fight for the light side of the Force, or influence the fate of the universe on the dark side of the Force?
As a Jedi, bounty hunter, Sith, smuggler, or frontline fighter, the player dives into the game nearly 3000 years before the well-known film series by George Lucas. During a worrying time full of unrest. Each class has its own personal story, but one thing is the same everywhere: You can become a hero.
Through the flexible, dynamic, and gripping storyline, this free-to-play game is worth a try for any MMO-interested player, but it is an absolute must for any Star Wars fanatic.
Features
Imposing class stories You can expect interactive and story-driven adventures with voice acting; the stories for the respective classes are all fully voiced. No wonder: the developer Bioware is generally known for very good storytelling. Choose either the dark or light side of the Force and become the hero of your saga.
Selectable classes for the Republic and the Empire Fans of the series will surely recognize the classes in SW:TOR right away. But the classes are also quite varied and equipped with impressive effects. At the Galactic Republic, you can choose between the following classes: Jedi Consular, Jedi Knight, Smuggler, and Soldier. For the Sith Empire, they are: Bounty Hunter, Imperial Agent, Sith Inquisitor, and Sith Warrior. Each class can also specialize further through a subclass system. By the way, in addition to the class, you also choose a race, such as Chiss, Humans, or Twi’lek.
Class-based companions Your travels will be accompanied by companions who interact with you and play important roles in the stories. The decisions you make also influence your relationship with your companions. They support you in battle or with gathering resources or crafting items.
Your own starship and house in the galaxy Each class has its own starship available. In addition to the ability to travel from planet to planet, you can also equip the ship with useful items like a trading post and mailbox. Space combat is, of course, included and is a nice change of pace. Are you a skilled pilot and can you handle the space missions like Luke once did?
In 2014, a major update was also released, which introduced player and guild housing. For example, it is possible to settle on Tatooine or Coruscant. The apartments and houses can be decorated with thousands of items and trophies, allowing for a high degree of customization.
Action-packed PvP in arenas, war zones, and space You can compete with other players in 3vs3 arenas, 8vs8 war zones, and soon in 12vs12 space battles. Each mode has multiple maps, which sometimes require unique paths to victory.
Group content for up to 16 players In instanced areas for groups, you must prevail in epic battles against powerful foes, aiming to send them to the afterlife. As a reward, glory and equipment await you that enhance your abilities. There is a distinction between Flashpoints and Operations. The former are instances for up to 4 players, while the latter allows cooperation between 8 or even 16 players.
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To experience Star Wars: The Old Republic in all its glory and without any limitations, and to benefit from various bonuses, it is recommended, for example, to purchase game time or subscribe on the official website. Furthermore, by doing so, you gain a preferred status that the player also benefits from even after the game time has expired.
Official System Requirements
Operating System: Windows XP Service Pack 3 or better.
Processor: AMD Athlon 64 X2 Dual-Core 4000+ or better. Intel Core 2 Duo 2.0 GHz or better.
RAM: Windows XP: 1.5 GB RAM. Windows Vista and Windows 7: 2 GB RAM.
Graphics Card: ATI X1800 or better. nVidia 7800 or better. Intel 4100 Integrated Graphics or better.
This is an AI-powered translation. Some inaccuracies might exist.
In the zombie MMO H1Z1, the current animations are being replaced with ones refined through motion capture techniques. This will make H1Z1 look significantly better and smoother.
This week in the dev blogs for H1Z1, a veteran of the gaming industry, David Carter, was in front of the camera. He has previously worked on the original Unreal and Unreal Tournament. And in the dev video, you can see that he has a slightly quirky sense of humor. Just look at his various hairstyles/headgear. At the end, he even does the voiceover for someone else.
He seems to have had a lot of fun with this video, where he quite literally teaches a zombie how to dance. http://youtu.be/6CiMqcilEtI
Motion capturing has taken place, is now being gradually implemented, takes time
Carter takes his craft seriously. It’s about animations, meaning how the characters move in the game. This is a complex and detailed task.
One of the most frequent criticisms of H1Z1 at the moment is its somewhat rustic appearance. The SOE team is working on this. Currently, H1Z1 is replacing its existing “placeholder” animations with “motion capture” animations.
For this purpose, the team was allowed to go to Sony’s studio at the beginning of October and performed various movements with stunt people, ranging from mundane tasks like rummaging through a backpack to moves and actual stunts. All this data and movement sequences are set to gradually find their way into the game. It takes time.
From the Mocap Stage at SCEA…Stunt Man Chris Robbins kicks ass while Shawn and Dave track progress..#h1z1pic.twitter.com/n2gZfxoKDd
The implementation of the new animations will still take some time, and many of the more elaborate and challenging ideas are only planned for the future, after early access.
Climbing zombies and player stunts are also balance issues
Whether zombies could eventually climb and whether players could perform outrageous stunts? were some of the fan questions directed at Carter. Both are indeed possible and conceivable for the future, he replied. However, these are also balance questions.
If zombies could suddenly climb, it would shift the entire balance of the game. The same goes for player “stunts”: If they could slide down slopes, the whole world would have to be designed in a way that makes sense and is logical. Otherwise, players could easily bypass certain dangers. Or they would no longer be safe from zombies, making H1Z1 too difficult.
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There has been movement in H1Z1 itself. Tomorrow, on Monday, December 8, there is supposed to be a release date for early access. Those who want to learn more about the game can check out our H1Z1 theme page or browse through our large preview.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the new DLC “Darkness Awaits” arrives on Tuesday. You can already see the PS3 and PS4 exclusive Strike on Mars “The Undying Mind” in a full-length video here.
Over the weekend, a pre-event for “Darkness Awaits” took place in Las Vegas, where some selected players and fans got to play the event early. Among other things, participants could earn a spot there through a contest, and some “multipliers,” meaning Destiny YouTubers with many subscribers, were also invited.
So, there have been various new secrets to reveal and information to spill for a few hours now: The new legendary armors are said to go up to a light level of 32 from the vendors, surpassing the previous raid armors, but more on that later.
What happens in Vegas does not stay in Vegas
One of the invited guests was the YouTuber DattodoesDestiny, who has proven himself to be one of the most popular and skilled players for the game in recent months. He has already made a video of the PS4-exclusive Strike “The Undying Mind” for you.
http://youtu.be/Jj0CLizTUtA Also, another large YouTube channel that has made a name for itself with Destiny was in Las Vegas and offers you its version of the strike.
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New Jump-Ship was also revealed in Vegas and other things
Otherwise, there was this image from Las Vegas of a new Jump-Ship, which, to the joy of fans, has a different color than “poop-brown.” The “Ketch me if you can,” a slightly rustic pun, but it looks nice. For PS4 and PS3 players, besides the raid exclusively, there is also a shotgun, the “4th Horseman.” Xbox players can enjoy both in Fall 2015.
Previous PS-exclusive content was well-received
Even in the release version, there was exclusive content for PlayStation players, which Sony emphasized beautifully over the weekend. And some statistics were rolled out. 300,000 hours have been spent by PS3 and PS4 players in Exodus Blue and “The Dust Palace.” Exodus Blue is the exclusive Crucible map, “The Dust Palace” is the exclusive PS strike.
And the two PS-exclusive exotic weapons, Thorn and Monte Carlo, were also popular: With both weapons, 435 million kills have been achieved so far. They know everything about us.
We know everything about Destiny (well, that’s a lie), but anyway: If you want to know how much we know, check out our Destiny theme page.
This is an AI-powered translation. Some inaccuracies might exist.
In the SF-MMO WildStar, the 20-player version of the endgame raid Datascape might already be available on the test server before Christmas.
During the holidays, many guilds in WildStar will probably have trouble gathering a full 40-player raid. Perhaps the raid will pause for a while as well. Even the most eager Chua needs to fill their belly and nibble on the Christmas tree.
Fortunately, it’s likely that players can switch to the test server to test how the new 20-player version of the raid “Datascape” plays. This comes from a statement by Carbine developer Time-Travel made on Twitch, which can be read in a reddit thread. According to this, the patch server should be equipped with the new build at the latest next week. Everyone will probably be able to stroll into the raid: A vendor will unlock the access quest.
In the MMO shooter Destiny, players want a larger vault and a higher limit on Glimmer, the in-game currency. Bungie is aware of these desires, makes no promises, but hints at both.
In an interview with IGN, Community Manager DeeJ talks about what Destiny players currently desire the most. The most common requests are probably for a larger vault (a bigger safe) and an increase in the Glimmer cap: “Players want to be collectors. I really hope we can enlarge the vault, it’s constant, constant player feedback.”
All this new weapons and armor need space… http://youtu.be/sAcURMgE6Gg
Currently, the player vault holds 20 weapons, 20 armors, and 20 items. As players become stronger, accumulate more powerful items over time, and now with “Darkness Awaits” new important items are being added, the storage is at risk of bursting at the seams. Discussing an increase of the vault is something being talked about internally at Bungie, just like raising the Glimmer cap, which is currently set at 25,000.
The Need for Glimmer is Constantly Rising
Glimmer is the everyday currency in Destiny. In recent months, the ways to spend them have significantly increased: For example, during the last Iron Banner, a PvP event, legendary weapons and armor quickly cost over 10,000 Glimmer. The upgrades of exotic weapons and armor to their new version will always be accompanied by costs of 7000 Glimmer.
Bungie did not want to make any promises to IGN, but: “We are listening very closely to what players demand and we want to work on fulfilling these wishes as quickly as possible. Even if I can’t make promises about these specific wishes, I can say that we will continue to support the game.”
Hohoho! To kick off the Christmas season, we have prepared a small WildStar giveaway for you in line with the Nikolaus festival. Thanks to the nice folks at Carbine and NCSoft, we’re able to put together three big packages and send them out to lucky winners!
There are three packages to win consisting of:
the WildStar Deluxe Edition (the first two winners will receive a physical version, the third the digital version),
an incredibly cute and cuddly Rowsdower plush toy
as well as a whole bunch of WildStar-themed merchandise: tote bag, two T-shirts, lanyard, postcard set, notebook, pen, and display cleaner are all waiting for new owners!
How can you participate?
To be able to win, you just need to take 2 clicks on Facebook.
You’re already in the draw! The last day to participate is December 16, 2014, so we can still send the prizes in time for them to land under your tree on Christmas Eve. You can view the terms and conditions and data protection notes here (Update: The giveaway has now ended!). Good luck and thank you for recommending Mein MMO; we appreciate every reader and wish you a reflective Christmas season – perhaps it’s time to play a bit with the family!
The blue T-shirt and the bag are not depicted.
This is an AI-powered translation. Some inaccuracies might exist.
On Monday, December 8th, the survival MMO H1Z1 will receive its early access date.
There might still be something under the Christmas tree for H1Z1.
As SOE President John Smedley tweets, they will announce the early access date on Monday, December 8th. Now they just need to finalize a few details and then they’ll release the date. It was previously said that it would take about a week from the announcement of the date until the early access starts. So it could be on December 15th, but that’s still speculation.
Keep in mind: Monday in US time may mean Tuesday morning for us.
H1Z1 has been quiet in recent months. SOE wanted to polish the early access version before showing it to the players. There seems to have been a change in direction regarding how the game is evaluated internally.
H1Z1 was actually supposed to go into early access in May. Apparently, they decided to change course when they realized how much reception the survival MMO H1Z1 received. SOE apparently did not want to miss this opportunity with an early launch.
The game aims to distinguish itself from other zombie MMOs like DayZ or Rust mainly by setting up a persistent world (one that remains and is not recreated with each match). Additionally, social interactions are emphasized – players essentially rely on their reputation on a server. H1Z1 wants to emphasize MMO components and offer a robust and complex crafting system.
Sure, it took a bit longer – So what?
After a quieter phase that lasted five to six months, development picked up speed again two weeks ago. Now it seems to be heading for the finish line. In early access, they want to give players a “vertical slice” of all features, essentially showing a bit from every part of the game.
They estimate a price for early access between €16 and €20. However, the game will later be free-to-play.
SOE President Smedley reiterated on Twitter that they set high standards for early access. SOE is now very satisfied with it. Sure, it took a bit longer… but so what?
The H1Z1 early access date is going to be announced Monday. Finalizing details.
On December 11, the free action MMO TERA will receive a huge content update. Gameforge unexpectedly announced today via the official website that the expansion “Fate of Arun” will be launched on live servers next Thursday.
The download will be available even earlier, allowing players to download the patch through the launcher at the beginning of next week, so there will be no waiting time at release. This way, nothing stands in the way of an immediate journey to the new northern continent of Arun. But what does the extensive content update have to offer in detail?
The northern continent of Arun offers plenty of new quests and monsters to level up your character from Level 60 to 65 – that’s right, the update increases the maximum level for the first time in the West. The areas Wildlands (from 60), Valley of Spring (61), Ex Prima (63), and Arx Umbra (from 64) as well as the Baraka city Heights Watch promise, according to publisher Gameforge, “dense jungles, hot springs, a forgotten city, and snow-covered peaks.”
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But it’s not just the level that’s increasing: Each class will also receive new skills that will not only be additions but will significantly enhance the character. With Fate of Arun, the developers are also working on an improved player experience, which is reflected in changes to the item enchantment, a new crystal, and quest system.
Dungeons are one of TERA’s greatest strengths, and just like the last content update, players will be delivered with 4 brand new group instances, a complete package that should provide plenty of variety and challenges for the coming months.
Completely new this time is that a competitive PvP & PvE battleground will be introduced. On separate platforms, two groups of players face each other, aiming to defeat wave mobs and BAMs (Boss Monsters) first.
Mein MMO thinks: TERA is experiencing its second spring two years after its release in 2012. Only a few MMOs are able to release extremely extensive and free updates like this one after several years. This is a sign that the Korean free-to-play title must be doing very well. This was also confirmed by a market research study from last year, which found that TERA is among the 3 highest-grossing MMOs. Sure, the online role-playing game is available worldwide, but it is still remarkable with a fair free-to-play model like this one.
We will certainly take a look at Fate of Arun and report on it. TERA boasts perhaps the best action combat system in the genre, great boss mechanics, and still very good graphics – these are the key success factors and the reasons why it doesn’t lack players. However, we want to scrutinize how much the former weaknesses in quest design, story presentation, and the enchantment system have been refined. We will keep you updated. Anyone wanting to check out TERA can download and play the game for free through the official website.
http://youtu.be/xS2x4fvQuRE
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, data miners have discovered that the new exotic weapons require 17.5% less experience points to be fully upgraded. However, nearly nothing changes for exotic armors.
In the last Weekly Update from Bungie, one point caused a particular stir: Exotic weapons and armors will require less time and fewer materials to be fully upgraded.
This came just as the mood had heated up a bit in the last days. Many Guardians were and are upset that they can bring their “old” Exotics up to date with “Darkness Lurks”, but then receive bare versions of the Exotics that they have to level up again and upgrade with materials.
In the update, they spoke of “significant” reliefs. But how big are they?
17.5% less experience from bare to “fully upgraded”
A user on reddit has calculated how much this savings actually amounts to. He took a current exotic weapon (Bad Karma), which needs 285,000 experience points to unlock the final upgrades.
Data miners have already gathered the values for the new exotic weapons, such as “No Land Beyond”, a new exotic sniper rifle. It requires 237,500 experience points, which is 17.5% less.
What is changing for the exotic armors in Destiny?
The savings for exotic armors are not nearly as significant. Current armor requires 162,500; the new exotic armor requires 160,000. That’s only 1.5% less.
Data from data miners should always be taken with caution. Images, models, values, and codes are loaded into the database by Bungie weeks before they are needed in Destiny. Whether they then “really” become active is hard to say. However, it seems to fit.
On Tuesday, when the DLC “Darkness Lurks” goes live, and with it the new exotic weapons and armors come, we will definitely know.
25 new exotic weapons and armors
If you want to see what new exotic weapons and armors will be available in Destiny from December 9, we recommend this video.
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Bungie’s MMO shooter Destiny was awarded in Las Vegas last night for its soundtrack and the best “Online Experience”. Blizzard’s Hearthstone stood out in the mobile market. However, single-player RPGs won the big prizes.
The MMO shooter Destiny was successful last night at the “Game Awards 2014” in the category “Best Online Experience” and beat competitors like Titanfall, Call of Duty: Advanced Warfare, Dark Souls 2, and Hearthstone. In the “Shooter” category, Destiny was nominated as well, but had to concede defeat to Far Cry 4.
A little bittersweet was Destiny’s victory in the category “Best Soundtrack.” There, Marty O’Donell accepted the award. He had worked at Bungie for a long time and had also composed the soundtrack for Halo before Destiny. However, in April 2014, they parted ways. It wasn’t exactly a peaceful separation.
According to O’Donell, he was unlawfully fired without reasons stated. Bungie denied this claim. A lawsuit filed by O’Donell was settled out of court in June 2014. Regardless, he composed the music, and it has now been officially recognized.
Hearthstone, which was previously defeated by Destiny in the “Best Online Experience” category, went on to win against Super Smash Bros. on 3DS, Bravely Default, and other games in the “Best Mobile/Handheld” category. It hasn’t even been released on smartphones yet. “You’re doing great, Hearthstone,” to quote Goethe.
This year’s real stars were single-player RPGs. Dragon Age: Inquisition won the award for Game of the Year. Fans are most eagerly awaiting The Witcher 3 in 2015.
Who wonders: Destiny? Sound? Can it be any good? Well, you could give it a listen. What do you think?
http://youtu.be/TddbSgrh5vI
This is an AI-powered translation. Some inaccuracies might exist.
That went faster than expected: The release #10 of the dark fantasy MMO The Secret World is now out.
One managed to stay at the front end of the time window. On Tuesday, we quoted from the Producer’s letter, stating that the 10th issue of TSW would be released sometime in the first half of December, and a few days later it was already here.
Issue #10 has been available in the Item Shop since December 4, giving players 3 days of early access, or as it is officially stated:
Issue #10 is now available to all members in the Item Shop, as they are allowed to play the new content 3 days before everyone else. Those who join now will also receive early access and bonus points worth €10 (enough to purchase Issue #10).Please note that you must have Issue #9: The Black Signal and access to Tokyo to play Issue #10.
In a preview trailer, they present Issue 10 “Nightmare in the Palace of Dreams” – and yes, in The Secret World there are assassins in Japanese schoolgirl costumes with a giant bunny head, which is just about the 48th weirdest thing you can find in The Secret World: http://youtu.be/0F8D9t23nV8
This is an AI-powered translation. Some inaccuracies might exist.
The aerial warfare MMO World of Warplanes now gives rookie pilots tips on how to shake off those pesky pursuers.
In the movies, it all looks so easy! You have an enemy fighter on your tail, and then it crashes into the next mountain without any interference, flies into the machine-gun fire of a wingman, or somehow takes itself out. In Wargaming’s “World of Warplanes,” such things happen rarely; you have to shake them off yourself. But those guys know all the tricks.
To give newcomers tips on how to best manage shaking off a pursuer, Wargaming has started a series of video guides—a kind of flight school. The first video covers the Canopy Roll, a spiral evasive maneuver.
http://youtu.be/NJTDtas_jpQ
This is an AI-powered translation. Some inaccuracies might exist.
The Korean Free2Play MMO Black Desert is about to start its Open Beta. To raise the excitement, they showcase the four classes in all their glory in the character generator.
Until half a year ago, hardly any MMO fan in the West had a clue what Black Desert was. Then a video showing just the character generator caused “Aaahs” and “Ooohs”. Even from non-genre fans: This graphics, this selection, these details! “Why do they get this and we don’t?”, was heard in many forums.
Now Black Desert is about to be released in Korea, and publisher Daum has released videos for the four currently playable classes. Each video first features the character creator for 30 seconds. Daum has also noticed how well it resonated with players worldwide.
Overall, the interest in Black Desert has reached such a high level that they want to take advantage of the moment and bring the game to the West in the second half of 2015. Hopefully, the game will be polished and in good condition by then. From Asia, there are currently concerns about why the game starts with only four classes when eight were actually planned.
Hype or not: However, the gender lock is not well received in the West. There is a reason why you can only see a male Giant and no female Giant: The class/race Giant exists only in male form, just like the other three classes are also fixed by gender and race. This is a very deliberate design decision by Pearl Abyss. In Asia, it is considered super boring to just make a male and female version of a class; instead, they prefer to create two different classes right away.
The four classes that are currently playable in Korea are:
The Ranger, a female archer.
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In the fantasy MMO World of Warcraft, some things have changed overnight again. The daily fishing quest now gives 15 skill points instead of just a measly one.
Thank you, Blizzard! Just three days ago we wrote an article about needing a GPS to find the completely out-of-the-way reroll quest givers and a few days later you put them in the center of each capital next to the Apexis vendors.
Also on offer with the hotfixes: the fishing daily in the garrison, which previously only gave one skill point, now increases the fishing value of the diligent quester by 15 points. This is worthwhile even for fishing novices, as skill progression can be a bit tricky later.
In addition, it has been ensured that Apexis shards now actually drop in the daily quest areas in Draenor.
You can read the rest of the hotfixes (especially changes to the open PvP zone Ashran and in the BGs) here.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the riddle of the slot for third subclasses in the interface has been solved: It is a remnant of an earlier design idea.
The major US gaming print magazine GameInformer was a guest at Bungie and had a hearty chat with the decision-makers, revealing some information that had previously remained hidden.
In the MMO shooter Destiny, it seems to be only a matter of time until the third subclasses for Hunters, Warlocks, and Titans arrive, or until something else exciting happens with the ominous third slot in the subclasses. This is evident from an interview with lead designer Tyron Green.
“Leaks” regarding subclasses turned out to be fake
There are two subclasses per class in Destiny, but the interface appears to be designed for three subclasses. There is already a supposed third slot for a yet nonexistent third subclass. It must be coming soon, right? The space is already there, it just needs to be filled with life. It’s a bit like the blocked DLC areas in Destiny. They also look as if everything is already there and just needs to be activated.
This third slot for the subclasses has led to all sorts of fan speculation: Currently, the two subclasses of a class are each associated with an element, so it would be logical for a third subclass to have the remaining element.
There were also “leaks” from alleged developers, which now seem to have turned out to be fake.
But what does Bungie say about the third subclass and this ominous “third slot”?
Why is there a circle in the top left? The question drives Guardians insane… well, that and the offerings from Xur this week.
The third slot is a remnant of an earlier design idea…
Lead designer Tyron Greene told GameInformer initially that he couldn’t say anything about subclasses before then discussing everything there is to say. This “third slot” is there for other reasons; it has nothing directly to do with sub-specs.
It is leftover from an earlier design idea where players could store and define “builds”. In this idea, players would choose certain talents and then save them. Those decisions would have been “locked” and Guardians would have received a bonus for that.
If one had then created a new “build”, they would have first copied the old one and placed it in this “third slot” to then create a new one. This was the purpose of the third field.
… players should still be looking forward to it
Greene does not want this to be understood as a promise, BUT: the fact that Guardians could switch between the individual subclasses should give them reason to be happy and look forward to the future.
This is an AI-powered translation. Some inaccuracies might exist.
The superhero and supervillain MMO DC Universe Online is quite a success for Sony Online Entertainment. There are currently 18 million registered users. Recently, the trend is towards the Playstation 4. Console players spend more money in the Free2Play MMO than PC players.
DC Universe Online launched on PC and Playstation 3 in 2011, followed by the Playstation 4 a year later. There are now 18 million registered players in the Free2Play MMO. However, SOE’s president John Smedley does not reveal how many of them are really active in an interview with VentureBeat.
The superhero MMO has clearly become a console affair: 76% of the playtime is distributed between PS3 and PS4. And especially the Playstation 4 is on the rise.
Interestingly: Console players are also more generous than their PC counterparts. They spend significantly more money in the Free2Play MMO. In Smedley’s view, this is because console players are “hardcore gamers” and therefore more willing to buy something in a game.
In the future, SOE aims to develop its Free2Play MMOs for PC and consoles. Next up for SOE is the port of Planetside 2 to the Playstation 4, followed by the zombie MMO H1Z1 .
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the exotic engram vendor Xur will only occasionally have exotic engrams available. However, his offering will be more powerful next week than it is this week.
This was a shock for many Guardians today in Destiny. Not only the sight of Xur, who, with all due respect, would not win Mr. Tentacle, but also his offering: there were no exotic engrams left. For the last 15 weeks, Xur had either an exotic helmet, chest, or gauntlet engram and parting with it for 23 Light particles. Not today, instead the exotic shards.
This will happen more frequently in the future, but not always. This has now been confirmed by the community member DeeJ, who is responsible for Destiny, in the English forum reddit: “I can tell you two things,” it says there. “Exotic engrams will sporadically appear in his offering. And next week his offering will be more powerful than this week.”
It therefore seems to be the case as suspected, that starting next Friday he will sell the new edition of the exotic weapons and armors. This will then have a higher base value than currently fully upgraded items.
However, this sentence might also imply that Xur will start selling the numerous new exotic items that are coming to Destiny with “Darkness Lurks” starting next week.
Alt: Buuuuuh
Neu: Yeaaah!
This is an AI-powered translation. Some inaccuracies might exist.