With the Content Drop 4, a new emote is also coming into the game world of WildStar. The inhabitants of Nexus will soon be able to flaunt their platinum wealth and attach a few banknotes to a lightly dressed Draken woman when they let the money rain with the new emote “/Fuffiesimclub” (English: “/makeitrain”).
It would be quite ironic if such emotes were to be made available for purchase in a real-money shop someday in the distant future, don’t you think?
The content drop is planned for February; as soon as there is a fixed date, we will, of course, keep you informed!
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online , the Champion System causes difficulties. The original plans have been thrown out and altered. Now there will be a hybrid phase where players are both Champions and Veterans.
This is how it is so far: Veterans are boring
So far in The Elder Scrolls Online, players advance from level 50 to Veteran Rank 1 and then have to grind quite a bit to reach Veteran Rank 14. Not much changes for the hero. The main advantage of ranking up is being able to use increasingly stronger items. For the best items in the game, you need Veteran Ranks 13 and 14. Character progression, which means the hero becoming stronger, mainly occurs in TESO through these Veteran Ranks, as they allow wearing stronger equipment.
Players and developers were not satisfied with the system.
This is what we thought it would be: Instead of Veterans, Champions, and everything will be fine
The Champion System was supposed to alleviate this. The plan was to replace Veterans with “Champions.” It was intended that players would “continue to develop” beyond level 50 by receiving Champion Points at regular intervals, which they could then invest in new skill trees. There would mainly be passive abilities.
There were to be 14,440 Champion Points. The experience points that players earned beyond level 50 would be converted into the new system.
So this is how it will be for now: Champions and Veterans at the same time – due to the items
The Champion System comes with Update 6, but for now, the Veteran Ranks will remain. They are still important for item development.
Additionally, players will not be assigned Champion Points proportionally to their progress but will be given a simple Yes/No decision. If a player has a Veteran before the change, they receive 30 Champion Points. If they do not, they do not receive any. How many Veterans they have and how far they have progressed with them plays no role.
Instead of 14,440 points, there are only 3,600. This means that each point has a significantly higher value than originally intended.
Hybrid model for now – but how will that work with weapons and armor?
Mein MMO says: The changes to the Champion System were presented on Friday evening in ESO Live and are now explained again in the official forum. They are significant. At the moment, players do not notice the changes and it is quiet accordingly.
The system will surely cause confusion when it goes to the test server, and especially when it is actually implemented in the game. The frustrating part is that for a long time it was said: Don’t worry, every experience point you earn as a Veteran is not lost, it will be converted into Champion Points. That will not happen. On the contrary: Players who have already completed quests will have the disadvantage of losing this easy source of Champion Points. Zenimax has already hinted that they will strengthen other EXP sources, PvP or dungeons – these would also be significant changes.
Another interesting question that currently has no answer is: How will you regulate the items? How will you determine who can wear an item that is currently intended for Veteran Rank 7 or 8, if later there are no Veteran Ranks anymore? Furthermore, Veteran progress is character-bound, while Champion progress is account-bound. If it is said: This item is available at 300 invested Champion Points, then every fresh level 50 twink of a “high main character” would immediately start with that advantage.
In the MMO shooter Destiny , complaints from European players are increasing that they are suffering from error messages such as “Anteater”, “Bee”, “Weasel” or “Canary”. No matter what error code appears, the result is the same: players are thrown out of the game at minute intervals.
It seems to be a European problem that players in Destiny have been plagued since the hotfix last week, on December 16: they simply cannot stay in the game, instead being thrown out of the mission or strike they are currently in at intervals of a few minutes.
Problems seem to occur with UPC customers
As always with technical problems, it is extremely difficult to follow a common thread from the various problem descriptions that run through countless different threads. However, it seems to be becoming clear that it is a European problem that extends across Ireland, Switzerland, Austria, Romania, and also reaches Germany.
Common among those who are complaining about problems seems to be that they are with the internet provider UPC, in Germany this is Unitymedia KabelBW, which only operates in Baden-Württemberg, Hesse, and North Rhine-Westphalia. However, not everyone who is here has these problems. They occur across platforms.
No response from Bungie yet
At UPC in Ireland, an employee replied that they have no reports indicating that these problems are on their end. Players should contact Bungie.net support. UPC is willing to collaborate with Bungie to resolve the issues.
We’ve no logged issues regarding this, while we cannot provide support for specific games I had seen the same issue affect myself last night. Error messages included ‘Bee’ ‘Newt’ and ‘Anteater’.
We’d recommend contacting Bungie support on this but if there’s any info they need from you regarding your connection just let us know your acc info on PM to UPC: Reps and we’d do our best to supply this to you.
The frustrating thing is: Currently, there is still no response from Bungie. In the past, they have always responded quickly to problems affecting all players on a console. For example, they just fixed “PS4 Connectivity Issues” last week. Normally, Bungie Help also announces when they know about a problem, but currently it is quiet there on social networks.
The issue preventing a portion of PlayStation 4 users from logging into Destiny has been resolved. Thank you for your patience.
It’s hard to say how many players are affected by the problems. What is clear: Those who are hit are currently having a rough time. After all, the holidays are approaching and surely many would prefer to spend it doing something other than struggling with “Anteater”, the aardvark.
This is an AI-powered translation. Some inaccuracies might exist.
The Dark Fantasy MMO The Secret World celebrates Christmas. And how it should be: With killer clowns, chainsaws, and The Magic Flute.
The basic principle of The Secret World is quite simple: “Do you know all these crazy conspiracy theories? What if they were all true?” And so, the favorite holiday of The Secret World gamers is usually Halloween, but something is also thought of for Christmas.
Warning: Spoilers!
In addition to “old” events, this year the “Christmas Conspiracy” can be experienced. (Warning! Spoilers!) It starts with a performance of Mozart’s “The Magic Flute” in London, leads to Venice, where one uncovers the bones of Santa Claus in a Freemason tomb (like I said, just an ordinary Tuesday in TSW) and with various clues (and the help of the internet), the mystery of the conspiracy can be solved.
As it is said, TSW has succeeded in embedding the Christmas event into the ongoing storyline about the “Filth”, the mysterious zombie plague, Other games could learn from this, as their seasonal events often seem quite disjointed.
Warning: Link to the solution for the Christmas Conspiracy
Those seeking the solution for the Christmas Conspiracy will again rely on Google and spoilers. We’ll do the searching for you. We’re placing this link, which you will never click, because you can of course solve the crazy puzzles by yourself , in the middle of the table, close your eyes and count to 23. And of course, no questions are asked.
The death of a player in Final Fantasy XIV led to stunning images on the servers over the weekend as players spontaneously gathered for a massive funeral.
In the Final Fantasy subreddit, a 29-year-old player posted that his RL friend, the bard player Codex Vahla, has been brain dead in the hospital since Friday due to complications from a failed surgery to treat a kidney disease. He is being kept alive artificially so that his family can say their goodbyes. From this post on reddit, a funeral spontaneously emerged as more and more players made their pilgrimage to the guild house.
At a beach near the house, players then bid farewell using the game’s mechanics. With spells and abilities, they drew a final greeting in the evening sky over Eorzea. These images were reportedly streamed into the hospital room of the dying man. There, the family of the dying man was said to be very moved. http://youtu.be/8YrhGja3Ghs It is a sensitive topic in MMORPGs. A topic that many long-time players will eventually face. What do you do when a player you know, with whom you’ve spent a lot of time, has health problems? What do you do when they succumb to those problems? How does one mourn in a virtual world for a real loss? Often, this is done in silence. Not everyone is so rooted in the virtual community or has RL friends who bring it to light.
As players, perhaps as friends, one might not even realize that someone is really struggling. Eventually, one might only see that someone no longer logs in. One might not think twice when a spot on the friends list remains empty. Not every death is public, not every relationship is structured in such a way that one discusses real-life problems with each other. The more virtual worlds become part of our real lives, the more we are confronted with the question of how we say goodbye and how we want to say goodbye.
This is an AI-powered translation. Some inaccuracies might exist.
Just a few days ago, our English-speaking colleague Phil Owen from “Kotaku” wrote a very nice article about Star Wars: The Old Republic that I personally couldn’t agree with more.
Unfortunately, the original text also contains some massive spoilers, which is why I will certainly refrain from mentioning them – those interested in the original text can find it as always in our sources.
What SWTOR Tried to Be
At BioWare, they were trying to satisfy a lot of fans at the same time, and the recent past (WildStar) still shows us that this often goes seriously wrong. On one hand, they wanted to create a gigantic game, a living galaxy, a home for all those who love the “Star Wars” universe so much.
Size and scope should simply correspond to an MMO that is unparalleled. On the other hand, there was of course the expectation that BioWare’s acclaimed storytelling must also be present in this game, and that despite the “MMO” in the name, one shouldn’t have to forgo a tight narrative and especially much “RPG”.
What SWTOR Ultimately Became
You can say what you want, but SWTOR ultimately fulfilled some promises: There were 8 different stories, which were told very well and excitingly at times, and there were also the necessary MMO elements like a very extensive world, plenty of quests, instances, raids, and more. The problem, however, was that actually, no one wanted both.
Some players wanted a lot of story and “to experience the world”; others wanted a solid MMO with balanced PvP, interesting new mechanics, and all that the competition offered. When you ask people why they play Star Wars: The Old Republic , you rarely hear that they wanted the story and MMO aspects at the same time – usually, one hinders the other.
New Content: The Forum Leads the Way
Since the launch, quite a bit has happened, and as is usual in this industry (with few exceptions), the original team has been reduced, the existing budget has shrunk, and generally, one has to make do with fewer resources. In the further development of the game, the voices in the forum became more prominent, and they delivered content that was desired there.
One of the best examples is probably the free expansion “Galactic Starfighter“, which was able to convey the right feeling of space battles within SWTOR for the first time.
[pullquote]We talked about this game as if it were KOTOR 3 to 10… and I believe we couldn’t keep that promise[/pullquote]
The recently released “Shadow of Revan” also falls into this category, as it addresses a story arc that especially veterans of the KOTOR games have longed for. For the conclusion, there’s a very nice quote from Jeff Hickman, the lead producer of the game: “We talked about this game as if it were KOTOR 3 to 10… and I believe we couldn’t keep that promise.”
At least insight is the first step toward improvement – and much has already improved in the gameplay, even though class-specific stories have now disappeared. Thanks to certain bonus actions, such as the 12x XP boost during the class quest line, fans of the story could fully experience it – while leaving the “boring rest” aside.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny rise the first guardians to reputation rank 4 with Eris Morn and her “Crota’s End” faction. At rank 4, there is a secret emblem. The shader Evening Red also looks nice. We present the new items and give you tips for a faster reputation increase in Crota’s End.
One has to defeat a lot of Hive, exploit some tricks, and belong to the class for which Eris Morn always has her class-specific bounties. You have to be a well-seasoned hunter to be one of the first guardians worldwide to reach reputation rank 4 with Eris Morn. This happened just a few hours ago. A guardian on reddit proudly posted that they received a “secret emblem” while leveling up to rank 4 in Crota’s End.
The shader “Evening Red” is available anyway, plus new class items for each of the 6 classes, in the case of the Hunter cloaks (Hood of the Taken, Cloak of the Hidden), for the Titan marks (Mark of the Taken, Mark of the Hidden), for the Warlock Warlock-bonds (Emerald Light, Song of Dusk).
And there is also the possibility to exchange luminous fragments for luminous energy and vice versa.
Apparently, the guardians on reddit are thrilled with the new look. How do you like it? What do you think about it?
Tips and Tricks for Reputation Farming with Eris Morn, in Crota’s End?
There is a tip, a trick, on how you can also get reputation faster with Eris Morn. For this, it is necessary that you visit Erin Morn at 10:00 AM when the bounties reset, accept the bounties, complete them without logging out, and turn them in to her.
Then you finally log out, take new bounties from her and can thus do the so-called “Double Bounties”. The reputation with her is so important because you need rank 3 to be able to purchase the “Balm Sphere”, which is necessary to upgrade the “Mantle of the Pit”, the white auto rifle “Husk of the Pit”, into the legendary auto rifle “Eidolon Ally”, “Eidolon Ally”.
http://youtu.be/Ljd-ma5Niv4
This is an AI-powered translation. Some inaccuracies might exist.
In just a few weeks, the corks will pop again, alcohol will flow in streams, and the good intentions for the new year will soon be thrown away. With melancholic glances, we look back at the past year and remember the good and bad times – the good and the bad games. I would like to take a look back at the year 2014 together with you – focusing on the games released in the MMO scene.
It has been a long time since I spent as many hours in front of the PC as I did this year. No wonder, we would have to travel far back in time to experience a year filled with as many highlights as 2014. Especially the Western MMO market had its heyday. Long-awaited MMOs like The Elder Scrolls Online, Wildstar, Destiny, and others created indecision and a loss of reality. Titles like WatchDogs, The Evil Within, and Stronghold Crusader 2 also made the hearts of non-MMO players race.
But first, let’s take stock and address the prominent titles.
Hearthstone: Heroes of Warcraft – March 11
With Hearthstone: Heroes of Warcraft, Blizzard paves the way for online card games this year. Although the much better-known Magic: The Gathering has long made its way into the virtual world, Hearthstone enjoys enormous popularity among Warcraft fans. Who is surprised? Blizzard can turn even water into wine.
I spent countless hours and days building my own deck. In addition to the Arena mode, collecting and crafting cards provides long-term motivation. Right in the same year, two expansions, with Naxxramas and Goblins vs Gnomes, were also launched, which speaks for the success of Hearthstone. It’s not technically an MMO, but it is a very popular game in the scene – that’s why we’re covering it here.
The Elder Scrolls Online – April 4
Long awaited, finally released, and then it goes completely wrong: The Elder Scrolls Online. I claim it is one of the most anticipated games of this year. After the highly successful Skyrim, the MMO part of the cult game did not gain much glory. Before you stone me: Yes, I know that the single-player titles were previously from Bethesda and that the MMO part belongs to Zenimax, but nonetheless, the game belongs to The Elder Scrolls universe.
Right from the start of the game, there was a lot of fuss about the ambiguous subscription conditions. The free month was offered only after the subscription was concluded, and with fewer payment options than usual. And the questionable design decisions in the endgame contributed their part.
I had to smile when I saw the trailer for “World of Warcraft 2.0” for the first time. Comic graphics, a level cap of 60, and 40-player raids immediately transported me back to the days of Vanilla WoW. This is what happens when former Blizzard developers switch sides. With a very favorable release date in June and the promise of challenging dungeons, I got my summer tan this year on the planet Nexus.
Wildstar is very action-packed due to the non-target system, telegraphs, and the general gameplay dynamics, and the dungeons are also intense. A bit too much for my taste. The constant wipes quickly led to frustration while gaming. The randoms in Wildstar didn’t know how to move their characters. Without a guild, you were out of luck. But many of the guilds were simply too progressive for me. On at least 20 days a week, I tried my luck in dungeons, sometimes with less, sometimes with no success. A conflict between real life and Wildstar broke out – real life won.
Ultimately, I find Wildstar to still be a really great game, but for me, it’s too time-consuming. I used to play World of Warcraft intensively during the 60s, but I didn’t have a degree on my plate nor had to grocery shop, not to mention house cleaning. I need a bit more “casual” and better options to find a “capable” group for a dungeon without a huge effort.
Many probably think similarly: The strategy of focusing entirely on hardcore players proved to be not so successful – the sales figures and the introduction of the megaserver system speak volumes. However, I will definitely take another look at Wildstar in the course of next year due to the announced changes. At the latest when it becomes Free-To-Play. Moreover, the 40-player dungeons have since been phased out and WildStar needs to improve accessibility.
Destiny – September 9
Destiny is the only reason this year that I could have cried for not owning an Xbox or Playstation. Also, all my console friends prefer titles like FIFA or Call of Duty – that’s what I call destiny. Destiny is, with $500 million in production costs, the most expensive game that has ever come to light.
In the first week, Destiny sold more copies than any new game series ever before. In its first five days, Destiny generated $325 million in sales and was played for a total of 100 million hours by console owners worldwide within a week – that’s 11,415 years.
I do not want to pass a larger judgment at this point, especially since I still have not had the opportunity to enjoy this MMO shooter. But given Activision’s gigantic marketing machine for Destiny,some players were disappointed. A lot of wasted potential, a lackluster story, and despite the massive player base, areas that feel empty and static.
Nevertheless, even after many months, it is still played by a huge number of the total of 13 million players – this is mainly due to the MMO elements in the game design and the fast-paced gameplay. The MMO shooter provides a promising foundation for the next ten years, so we can expect a lot more from Destiny.
ArcheAge – September 16
While everyone was busy playing Destiny, ArcheAge brought a breath of fresh air to the MMO market. It was my personal surprise this year. No game had captivated me like this before. Even though I always approach Asian MMOs critically, ArcheAge conveys the fundamental idea of every MMO: barrier-free interaction with friends. Teamwork and a guild are therefore essential. The scope and the diverse activities are hardly manageable alone.
The many freedoms that ArcheAge offers you ensure a future-proof concept. You can decide whether to sail the seas as a captain, to join the economy as a farmer, or to act as a bounty hunter for law and order. Everything in ArcheAge is interconnected or builds upon each other. I could go on forever listing the new, interesting, and beautiful things, if it weren’t for the downsides.
Trion Worlds does so much right with ArcheAge – but also so much wrong. The release alone was a faux pas. Miles-long waiting lines at login and unplayable server conditions created the first frustration among players right at the beginning.
The next own goal is the free-to-play system. You can only create your character and complete quests without a subscription. If you want to experience the great things that make ArcheAge, you will have to pay. The so-called labor points required for any crafting or resource gathering generate extremely slowly as a non-VIP player. You certainly do not get the full gaming experience this way.
Nevertheless, ArcheAge is a great game in sandbox format. It offers variety and diversity as long as you pay. I will definitely start over next year to explore the recently released content Auroria. I am sure we will still hear a lot from ArcheAge in the foreseeable future, especially as new Asian MMOs will continue to shake up the Western market.
World of Warcraft: Warlords of Draenor – November 16
The best is saved for last: Warlords of Draenor. Here Blizzard did a great job. For me, it is the best expansion since The Burning Crusade. Finally, World of Warcraft regained its former strength by orienting itself to the classic Warcraft settings. They could have left the pandas in the zoo for all I care. The fascination of Warcraft quickly caught me again when I immersed myself in a captivating world full of heroes, threats, and adventures.
Warlords of Draenor is the first expansion without new races or classes, but with housing. The decorators among you will now raise their fingers and complain that we can’t decorate our garrison with our own interior and thus it isn’t real housing. Yes, that’s true. But I can fill my household with work and be my own estate owner. And that definitely provides long-term motivation. In addition to the character models, the new instances have also received an upgrade. Finally, you will be more challenged again.
Additionally, pre-order customers received a character boost to level 90 as an apology. Yes, as if Blizzard had foreseen it. Because the release didn’t go well at all. That’s not how I expect things from Blizzard, and if they can’t manage it, who can? Additionally, our skill repertoire has received a downgrade. Essential skills of my Hunter are now cleverly executed on a 4-button keyboard.
Despite all the launch issues, Warlords of Draenor is my personal highlight of 2014. It brings back the real WoW feeling that I haven’t experienced in a long time. With my garrison and the new instances, I have plenty of activities during the Christmas holidays. Upcoming balance changes will undoubtedly lead to some re-rolling, and Blizzard promises to deliver new content in shorter intervals. Phew, future secured.
Outlook 2015 – What can we expect?
As far as the MMO scene is concerned, 2015 looks rather scant with new releases.Except for perhaps Blade & Soul. That said, we have received plenty of supplements this year, so we can look forward to content patches and, of course, a lot of news and announcements for the upcoming years in this segment.
Especially in the Asian MMO market, there is a lot of activity – with Bless and Black Desert, high-profile titles await us. Nevertheless, there are a few games that I am still waiting for or particularly looking forward to their news.
Evolve
I must honestly admit that I usually turn my back on the first-person shooter genre. Although I occasionally take part in one of the battles. That’s why I’m even more excited that the guys from Turtle Rock are combining Evolve with frenzied shooting and strategic MOBA elements. Four players play as hunters against a fifth, who controls the monster. In a round-based hunt through the jungle, the better one wins.
The game was the biggest surprise at GamesCom and won countless awards. Unfortunately, I still have to wait a little longer. The official release is not until February 14, 2015.
Star Wars: The Old Republic
The award for the “biggest mouth in 2014” goes to Bioware with Star Wars: The Old Republic. In an interview, the developers stated that “2015 will be a big year” for the MMO version of Star Wars. I’m curious – at least regarding The Old Republic.
Because 2015 will continue the eagerly awaited saga with “The Force Awakens”. Bioware is probably hoping for potential players among the millions of cinema-goers. But the current player base should also be looking forward to an expansion in 2015.
Overwatch
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For me and many others, the highlight of this year’s BlizzCon was definitely Overwatch. When I first saw the cinematic trailer (afterwards, I watched it countless times), I knew right away “This is it, this is the game of a lifetime”. The surprise that Blizzard conjured up from their gaming workshop this time was truly great. In this sci-fi multiplayer shooter with MOBA elements, battles are fought in a 6vs6 fashion.
The nicely presented characters immediately caught my attention. It’s all in a comic style – I am really looking forward to it. The only downside is that a release in 2015 probably isn’t to be expected – maybe it’s better for my studies. However, we can sign up for the beta in 2015. Now I just need to be among the lucky participants.
Guild Wars 2
My personal concern this year. While ArenaNet regularly bombards us with sequels to the living story and world, not much new is happening. I see the largest potential in Guild Wars 2 among all the MMOs: Throughout the whole world of Tyria, we meet other players and fight together against monsters without food envy. Each class has its own healing spells because Guild Wars 2 forgoes the usual class-bound roles like healer, tank, and damage dealer. This makes the game so diverse.
Yet somehow, the available potential is wasted. I hope developer ArenaNet will slowly wake up and announce the long-anticipated expansion in 2015. Because the server consolidation and the disappointing quarterly figures do not bode well.
Enough about me. Now I’m interested in your highlights of 2014? And what are you looking forward to the most in 2015?
Let me know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online, Update 6 introduces a shift to the Champion System. The complex system was presented on Friday evening during ESO Live. Fans are mainly discussing that every player, regardless of their veteran rank, will start with 30 Champion Points. This makes more advanced veterans feel disadvantaged.
The changes in TESO are progressing. In Update 6, the next (but not the last) part of the Champion System will be introduced, and it has a lot to offer. On Friday evening, Zenimax presented a wealth of information during the hours-long stream show ESO Live 8 about how the system will work in detail and how players can further develop their characters.
The amount of information is currently overwhelming; one will probably have to wait for Update 6 on the test server to get a better picture.
Champion System is an alternative progression in Endgame
The Champion System is a form of “alternative progression in Endgame,” where champions accumulate “points for their account,” which any character on the account can then use for minor bonuses. If an account has 30 Champion Points, any hero on that account can also spend 30 points, regardless of the other heroes.
The points are to be earned through “normal” gameplay of heroes who have reached the endgame. Heroes will be able to earn approximately 1 Champion Point per hour. A total of 3600 Champion Points should be possible to earn. That is a huge amount of time that players can spend with the Champion System.
For “round” points invested in a specific skill tree (in TESO, they are oriented around constellations), players receive special passive bonuses.
Other games in the past have also tried similar systems to keep leveling attractive beyond the maximum level. From a design perspective, it’s about making it “endless,” but without completely compromising balance. It’s about “diminishing returns,” where each point invested becomes less “valuable” than the one before, and so on. Really dry, complicated stuff.
Hardcore players feel disadvantaged
The point at which the discussion is currently hanging is another: How much of an advantage will players who have already invested a lot of time in their veterans have when starting the new system? Fans expected that players who have played a lot, perhaps even with several heroes at max level, would receive a significant advantage. However, this does not seem to be the case.
Players who already have a veteran will start with 30 Champion Points. No further differentiation will be made here. This means that regardless of whether a player has a character at veteran rank 1 or has several characters at higher veteran ranks: Players will start with 30 Champion Points.
Accordingly, hardcore players who have already invested a lot of time in their characters are currently annoyed. They even feel disadvantaged because they can no longer complete quests and level up as “easily” as players who have just freshly reached level 50 and still have all veteran areas ahead of them.
Champion System is a kind of reset
Zenimax has decided to take this step because they see the Champion Points as a kind of “reset.” And here, veterans should not have too much of an advantage. Additionally, they have adjusted the EXP gain in dungeons and other areas so that players can also earn Champion Points without quests.
With Update 6, veteran ranks will also initially remain. So hardcore players still have an advantage from that. A change will then occur later. Originally, it was planned that the Champion System would replace the veteran system. Now it seems to run parallel for the time being.
Mein MMO says: This is really a complex system, the effects of which are hard to foresee “dryly.” At the moment, there is a lot of excitement about it, understandable since players are losing their “advantage.” How everything will really turn out can only be said in the new year, when Update 6 comes to the test server.
http://youtu.be/74RNVpzXbA8?t=43m52s
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMO Black Desert has early on secured the title of “Best Character Creation” of all time. A detailed video now reveals why this is the case.
A few months ago, no one had heard of Black Desert, then a video of the character creation went around the world, and since then the interest has been huge. The number of possibilities and details is virtually endless. Korea MMO specialist Steparu uploaded a video showing him working for 25 minutes to create a red-haired sorceress, with whom he will now be adventuring in the open beta that started last week. (The IP block has been lifted, by the way.)
There are so many tuning options in Black Desert that The Sims pale in comparison.
Here in the West, the character creator of TESO is considered quite detailed, so detailed, that it even got a parody.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean Tera has received a new class called the “Arcane Gunner.” In a ten-minute gameplay video, you can see the new arrival in action.
It is a range DPS class that is newly coming to the Korean Tera. The “Arcane Gunner” can only be played by female High Elves and female Castanics. So there is a gender lock in addition to a race lock in the game.
The Arcane Gunner is, as one can see, a big fan of the Full Metal Jacket quote “This is my rifle. There are many rifles, but this one is mine.” In addition to focusing on the firearm, they can also summon drones or deploy turrets.
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Now the Community Manager DeeJ tweeted again, saying that the numbers were probably a bit outdated. Crota has now been defeated 162,321 times and the number keeps growing.
Wow! Old data was old. A few days makes a huge difference. Confirmed Crota kills: 162,321. And counting…
Crota cheese in Destiny is technical this time, not clever
What Bungie doesn’t say but they surely know, and what almost everyone probably knows by now: There is a new “cheese”, a cheat, an exploit to make the fight against Crota ridiculously easy.
This time it’s also not some “clever” method that utilizes game mechanics, where you shove him off the platform, where there is some secret safe spot or blast him away with Gjallarhorn, but is the blatant exploitation of a technical error: It was accidentally discovered by a fireteam, then spread via YouTube and… well.
The Destiny community is so connected that such a cheat spreads like wildfire.
In the last Weekly Update, they joked that Atheon had been defeated 2.4 million times, surely also dozens of times “legit”, as intended. It might be that they will write the same for Crota as well.
Will the Crota exploit be fixed quickly?
The question is whether Bungie will fix this during the holiday season. The last Weekly Update sounded rather like it is time for Christmas and New Year for at least two weeks now. Maybe a precise hotfix will come anyway. Until then, it is up to each Guardian whether they want to exploit this for a bit of loot. One thing is clear: This is not a “cheese”, not an exploitation of a game mechanic, but a clear cheat. Exactly the kind of stuff for which players in other MMOs have been banned or penalized.
Some are already saying: Good that this time the hard mode is a few weeks away, so Bungie can let the Guardians find all kinds of cheeses and cheats in normal mode and it will go legit in hard mode.
This is an AI-powered translation. Some inaccuracies might exist.
In an interview with ArcheAge, Scott Hartsman reflects on the issues of the past year. Additionally, there is a desire to discuss with XLGames the introduction of stronger items outside the cash shop and to fix the sieges.
In conversation with buffed: Trion Worlds CEO Scott Hartsman.
The German MMO site buffed conducted an interview with Scott Hartsman, the CEO of Trion Worlds. He addresses the issues facing ArcheAge, which have accumulated over the past three months.
Hartsman emphasizes that the severity of the players’ criticism stems from their enthusiasm and passion for ArcheAge.
Moreover, a complex sandbox with a highly competitive nature like ArcheAge often leads to frustration among players, which then manifests in criticism aimed at Trion Worlds and their relationship with XLGames, regardless of whether this frustration arises from a “real” basis or is merely perceived.
Hartsman emphasizes the positive sides of the problems
When he is asked about difficulties, Hartsman repeatedly highlights the positive aspects. For instance, players were compensated for server maintenance; the APEX were removed from the game within 30 minutes once it was clear they were being exploited, players were banned, and a credit penalty was imposed on others. Furthermore, the employees have been working tirelessly to resolve the issues caused by the multi-day server downtime.
Currently, the team is far from merging servers. In Korea, this was carried out, which was associated with a lot of fun, as players experienced a new land rush. Today, the merged server cluster is one of the most popular in the Korean ArcheAge.
Fixing sieges, stronger items outside the cash shop
In investigating the APEX exploit, they reviewed the data and concluded that players would benefit from a few higher-quality items outside the cash shop. They want to discuss this with XLGames.
They have also communicated the significant issues that sieges are currently experiencing. The first wave apparently went quite wrong. As the interviewer from buffed notes, the siege walls had a million hit points, while a siege weapon dealt only one damage point.
Was the time pressure the main issue?
Mein MMO believes: The interview is quite PR-focused. To say: If we merge servers, everyone will lose what they have built so far, but a restart could also be fun, is certainly a controversial opinion. At the end of September, for ArcheAge producer Victoria Voss (in our interview with her), it was still a worst-case scenario. Hartsman now sounds as if this is quite conceivable.
Moreover, it is somewhat ironic that Hartsman speaks of players hanging their criticism on the cooperation between XLGames and Trion Worlds. The difficulties of this cooperation have repeatedly been cited by Trion Worlds to explain difficulties in the game.
Perhaps the most crucial point of the interview is a section where Hartsman mentions that perhaps there was not enough time for more intensive testing, which would have benefited ArcheAge – just like it did with Rift. Looking at the past three months of ArcheAge, it seems that there are significant issues.
If one rushes from deadline to deadline and does not take any rest, mistakes happen. This year, WildStar learned this lesson as well, having had to abandon the idea of delivering fresh content every month after realizing: We are introducing too many bugs into the game.
However, arriving with the highly important Auroria patch just six weeks after serious release issues…
Fast-paced events can lead to mishaps
There seemed to be a strong desire to maintain the release date in September, strategically ahead of the WoW expansion Warlords of Draenor. It quickly transitioned from closed beta to a convention in Seattle, into open beta, the head start, and then release. A lot was broken during this process.
The relatively early release of Auroria (six weeks after launch) was completely botched, at least in the USA. This was the point that some players, particularly core gamers, had worked hard towards.
It seems that ArcheAge’s rush to meet all these deadlines is reflected in the proceedings. Under time pressure, time for player feedback is lost (the test server only came online in December), and moreover, the work of the employees must have suffered under this continuous pressure.
In Destiny there is no matchmaking for the main activities, so players resort to other methods to find Guardians: They look for teammates for the raid or for clans.
We present the most popular ways to ensure your light doesn’t have to shine alone. Whether it’s Facebook groups, dedicated sites, or forums – there are plenty of options to find German-speaking players and groups for the raid, the Nightfall strike, or the Weekly.
Bungie follows a clear policy regarding matchmaking in Destiny: Light activities are allowed, heavy activities are excluded from matchmaking. Guardians should only take on those challenges with their friends. If someone makes a mistake, at least it stays within the family.
But what do you do if you don’t have a buddy available? Do you then stare into the void, thinking that the most attractive ways to play Destiny are forever excluded?
If Bungie doesn’t program a raid finder, Guardians in Destiny will have to rely on themselves. The solution is: You use communities to find suitable groups and teammates in Destiny, whether on Playstation 3, Playstation 4, Xbox 360, or Xbox One.
Not everyone has already found their crew with whom to embark on weekly Nightfall strikes, raids, or anywhere else. After all, not everyone on your friends list plays Destiny and even on the same console as you. Maybe you are a shift worker or only have sporadic time, don’t want to commit to a guild, or find it challenging to make social contacts.
But without group activities, Destiny is only half as valuable.
We present some options on how to find activity and company on your platform at any time of day or night.
The most well-known English-language site is certainly destinylfg.net. As with any of these sites, it’s clearly separated by platforms, you get the gamer tag of the group leaders looking for players (they do this under the keyword LFM – Looking for More) and you can see the activity for which these groups are seeking players.
If you want to search for a group in Destiny yourself, you do so with LFG – Looking for Group, and then provide your gamer tag.
The advantage of such sites: There is usually something happening, you can find someone at any time of day or night. The interface is organized, and after a little orientation, you will find your way around.
The downside: The options in German aren’t great, so you probably need to have some knowledge of English. Furthermore, it’s relatively anonymous. Cozy and comfortable is something else.
Community Forums
Destiny is an incredibly popular game, and the “normal” console forums have their own threads where forum members can meet for Destiny. Of course, there are also dedicated forums specifically for finding Destiny players. Or in a heavy metal forum, there might be a thread in the gaming section where players arrange to meet.
You need to register normally as a forum member when you find such a forum, and then post in the appropriate thread there.
Among the community forums in Germany where players regularly look for Destiny players is, for example, the Playstation Trophy Forum, where you can also directly apply for runs on trophies for Playstation 3 and Playstation 4 . They are all AV-Hunters there. Their specialty is the history of the Flawless Raider.
The advantage of such sites: You can specifically choose players who have the same goals as you, who are German-speaking, with whom you can then form your own “community”. You can pick the site that you think has members who are similar to yourself.
The downside: It may not always be the case that someone is immediately available to look at this thread, and you need to find the forum that suits you. Such sites are more interesting for players looking for a long-term connection to a community and who need to introduce themselves there first. You can see this also in that often the same people post in these threads.
Facebook Groups for Destiny
Facebook groups seem to be the best solution in the German-speaking area. There are several large ones with nearly 10,000 Guardians. It is enough to simply post in the appropriate group that you are looking for players or keep an eye out for who has a spot free.
You can get into these groups easily, just apply. If they are “closed,” it’s often just a formality to keep spammers and advertisers away.
The advantage: There is activity, you can see who you are going out with, and communities form quickly in such Facebook groups. Maybe a guild invitation will pop up for you as well. And you get to see what else is going on because it’s more like a “small society”.
The downside: Hm, actually none. You need Facebook for this, and some (understandably) are quite averse to that. You also need to find the appropriate Facebook group here, see what the vibe is like, whether you feel comfortable there, but once you have found one for your platform, nothing stands in the way of the rest.
It is expressly allowed and encouraged in the comments to promote your Facebook groups or community pages.
Tell us where you form your groups, look for new ones, and hang out.
We will then see if we can compile a list of Facebook groups, pages, and community forums that are actively used by German-speaking Destiny players. Please include the platform this refers to and if there is a particular focus on what is happening there.
We look forward to your help.
This is an AI-powered translation. Some inaccuracies might exist.
At Trion Worlds, Christmas is in full swing: Plenty of snow, events, and festivities create a holiday atmosphere in Rift, Archeage, and Defiance.
Fae Yule Festival in Rift
In the fantasy MMORPG Rift, Christmas is better known as the Fae Yule Festival, which decorates all of Telara festively. In the Water Plains, you can undertake holiday quests for the Ghar Station Mem, Ghar Station Rosh, and the Scuddra Harbor, or you can battle the golden Devourer in a raid.
Festive costume weapons, animated player portraits, and a cheerful ferret mount provide the Christmas spirit. You can obtain the mount with a bit of luck from a supply crate.
As in previous years, you can also decorate villages during this year’s Fae Yule Festival and participate in fun mini-games in the Whitefall Steppes. Additionally, there are bonus rewards awaiting you upon completing expert dungeons. The festivities last until January 7th.
Winter Maiden Festival in ArcheAge
In ArcheAge, Frau Holle lets her pillow burst, and the entire MMO world shines in holiday glamor. For the first time, the Winter Maiden Festival is held in honor of Lady of the Forest Kyprosa, the gatekeeper of the garden. Until January 8th, special quests offering unique rewards await you as part of the event.
Thus, you must defeat various enemies on behalf of the Winter Maiden Messenger to retrieve stolen decorations. As a thank you, you will be rewarded with a holiday tree that you can place in your house. Once your tree is fully decorated, there are gifts like unique wands with special animations. At regular intervals, you will receive Lunaboxes containing tokens, which you can then exchange for festive headgear.
Moreover, brave heroes can face the vengeful sea goddess Dahuta in the new level 50 dungeon or take on the red dragon and his Wyrmkin minions in the Cliffs of Karkasse.
Solstice Celebration in Defiance
Christmas also does not spare Defiance, and the residents of Paradise celebrate their traditional Solstice Celebration. Unfortunately, this is a thorn in the side of the Volge. Alongside seasonal items and festive outfits, there is a special bounty for Ark hunters who confront the Volge. If you successfully withstand the Volge’s attacks, you will be invited to the Shondu Consulate to be rewarded with a gift. If you collect five gifts of this kind, you will receive one of twelve legendary weapons. You have until January 5th for this.
Source: Trion Worlds
This is an AI-powered translation. Some inaccuracies might exist.
Final Fantasy XIV presents details about the Heavensward expansion, the 3.0 update. New race Au Ra will be introduced, along with three new classes: the Dark Knight, the Machinist, and the Astrologian, and players will even be able to ride dragons.
Now there was the Fan Festival in Tokyo, and Square Enix revealed more details and is departing from the previous conditions of the job system. The new jobs will start directly “in their job”. Players will not have to level a base class to 30 to take the “advanced” route.
The new race Au Ra: Reptilian
The new race Au Ra has been specifically developed for Final Fantasy XIV. They hail from Othard and members of this race have slightly curved horns and scaled skin.
While the men are muscular, the women appear more elegant and mysterious.
The NPC Yugiri Mistwalker, who has been in FF XIV since 2.2, is a female Au Ra and is characterized by a reptilian tail.
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The videos were pulled by the US site dualshockers from a Japanese live stream, so the quality is not as strong as usual.
New Job: Astrologian
The Astrologian will be a new healing job in Final Fantasy XIV.
The Astrologian’s preferred weapon is a “Star Globe,” whatever that may be. The Astrologian draws their spells as a type of tarot card.
You will not need a base class to play the Astrologian, they start directly with the new job.
New Job: Machinist
The Machinist is a ranged DPS class that does not rely on a bow, but rather on a gun.
Players will not need a base class to start as a Machinist in Final Fantasy XIV, they can begin directly as a Machinist.
The guns can be modified, and the Machinist can also deploy turrets.
New Mount: Dr… Dr… Dragon!
As a new and particularly spectacular mount, players will be able to ride a mighty dragon in Heavensward. Players will likely befriend it during the story.
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Destiny has released some impressive numbers for the end of the year. The MMO shooter on Playstation 3 and 4, Xbox 360 and Xbox One shows its cards here.
The Weekly Update for Destiny, the last of this year, has no special announcements to make, there are no fixes for Crota’s End, for any weapons, no buffs for the Exotics from the Glass Chamber and no outrageous surprises in the structure of the game. We have truly had enough of that in the past few weeks.
Guardians learned too late that they could upgrade the old exotic weapons at Xur to new, bare naked versions. However, the Guardians found out a few days later, after another announcement that also concerned exotic items. And that’s why some resources and some shards were wasted.
Instead of any surprises, numbers are mentioned and they are significant:
12,869,066 players have played Destiny so far. If all these players were put into a city, it would be as big as New York and Los Angeles combined.
22,932,276 Guardians have been created.
They have spent 872,404,449 hours in-game. This means each player has spent an average of nearly 68 hours.
Currently, over 500 developers are working on Destiny.
Atheon, the final boss in the old raid “The Glass Chamber,” has been defeated 2.4 million times.
Crota, the final boss in the new raid “Crota’s End,” has only been defeated 95 times.
At Destiny, they are confident that the numbers will have increased by the time you read this. Now they will take a break for Christmas, visit family, and disperse in all directions. They have one request: Guardians should be kind to the newcomers who will surely be joining Destiny over Christmas.
The next update for Destiny will be released in January and hopefully bring some changes that players are waiting for. They are not revealing more details yet. Information about the next update will be available after the holidays.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny there has been the “Cloak of the Pit” for three days, a white auto rifle that, with a lot of care, is supposed to eventually become the “Necrochasm” of the best weapon in Destiny. Today we’re looking at the intermediate stage, the legendary auto rifle “Eidolon Ally” and explaining how you can use a trick to increase your reputation with Eris Morn faster in Crota’s Curse.
Briefly the backstory. Once upon a time in Destiny … a few months ago, they said they wanted to tell the story differently now. “That sounds good,” said the Guardians, “so far it has been pretty lame.”
“Yes,” Bungie said, “we want to do the quests now like before with the exotic loot quests.”
“Ehm … really?” asked the Guardians, because the exotic loot quests had not exactly been the most fun parts in Destiny.
Cloak of the Pit, Eidolon Ally, Necrochasm
Now we have the result of this change in mindset at Destiny: The Cloak of the Pit, the Eidolon Ally, and the Necrochasm are a quest auto rifle that becomes stronger at each stage of the quest. Originally, something like this was also planned for the other quest weapons, the fusion rifle “The Murmuring.” However, they decided against it.
The first auto rifle in this series, the “Husk of the Pit” or also Cloak of the Pit, we introduced to you on Wednesday morning. Swords of Crota, the great sword bearers, have a chance to drop the rifle. Now, the white gun is not exactly a hit and is attracting a bit of mockery. It feels like a pea shooter, while a lot of ammunition comes out, not much is happening here in terms of damage.
What will happen to the Husk of the Pit? And how does it work?
To turn the Cloak of the Pit into the next best weapon, the legendary auto rifle “Eidolon Ally”, you need Rank Level 3 with Eris, under Crota’s Curse, to then purchase the item Embalming Sphere. The embalming sphere costs 10 Black Wax Meditations.
Additionally, you first need to kill enough Hive to be able to upgrade the weapons at all. Then you will get the legendary auto rifle “Eidolon Ally” or “Eidolon Ally.”
What you can do with the Eidolon Ally and whether the weapon is worth it, ProNDC will tell you:
http://youtu.be/MUwORuksxoU
How do I get the fastest reputation with Eris Morn?
You need reputation rank 3 with Eris Morn, there’s no way around it. But how do you get it the fastest? There’s a “trick,” better said, a kind of exploit. For this, you need to be able to play in the morning at 10 AM, as new missions arrive from Eris Morn then. It’s important to accept and complete the missions without logging out in between. Once you’ve done that and log back in, Miss Eris should have new missions for you.
Maybe you have time on the weekend, so you might be able to speed up the reputation increase to rank 3 by a day or two, thus shortening the time until you have the Eidolon Ally.
Getting the 10 Wax Meditations shouldn’t be a problem. And you can quickly slice through the Hive, especially if you repeat a correspondingly low-level mission; there you can also farm some serious Glimmer.
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The Necrochasm will only be available in January and even then you probably have to defeat the final boss Crota in the raid Crota’s End for the exotic item “Crux of Crota.” Whether it drops all the time or if there is only a chance to get it, is not known at the moment.
And is the Necrochasm worth all the effort? Is it the new hammer weapon in Destiny? No idea.
At the moment it’s a bit like hunting for something of which one does not even know if one really wants it. Whether the Necrochasm can rank among the currently strongest weapons in Destiny, is still unknown. Currently, the Gjallarhorn and the Icebreaker lead the ranking of the most sought after weapons. However, in the raid Crota’s End, there is also decent substitutes like the Black Hammer and the rocket launcher Crota’s End. But none of those are primary weapons…
This is an AI-powered translation. Some inaccuracies might exist.
The creators of Skyforge, the Allods Team and Obsidian Entertainment, have released a new developer video about the upcoming free-to-play MMO.
In this video, Development Director Eric DeMilt and Senior Class Designer Aidan Karabaich present the solo instance Lanber Catacombs. The spectacular video lasts 15 minutes and gives an impression of the gameplay of the defensive Paladin and magic-wielding Cryomancers in a dungeon.
Those who want to convince themselves of the action-packed god MMO can perhaps do so starting from January 16, 2015. On this day, 500 keys for the closed beta will be raffled among all Facebook fans:
For this, players only need to like this page on Facebook and enter their email address linked to the Skyforge account. Those who do not yet have a Skyforge account can register at www.skyforge.com.
This is an AI-powered translation. Some inaccuracies might exist.
There was a two-hour live stream from H1Z1 on the night from Thursday to Friday. It will be the last opportunity to stay updated on H1Z1 in 2014.
On January 15, H1Z1 will enter Early Access. The last live stream about H1Z1 was at the end of October. So there’s about a month until fans can experience the unusual zombie mix of shooter, Minecraft, and MMO themselves, and it’s been two months since they last had a taste of H1Z1.
For the stream, SOE once again brought out the A-Team: the former Counter-Strike pro gamer and now combat system expert Jimmy Whisenhunt, who always brings a unique energy to the streams, and Adam Clegg. While SOE president John Smedley also made an appearance in the stream (he’s increasingly starting to resemble a Bond villain lately, just without petting a white cat, instead he has a puppy…), in any case, Smedley is not acting like an Elder Statesman in gameplay.
The new built shows a whole lot of stuff and improvements that have been announced but never presented before: in current gameplay, it’s naturally clearer.
The fauna has been revised, there are significantly more animations, the “map signs” are now in the game, which players can orient themselves with according to genre. The game overall appears significantly more mature and stronger than last time. A bit of the “missing soul,” the individual character, has flowed into the game, reflecting the maturity in the graphics and gameplay that naturally occurs when makeshift placeholders are replaced.
For example, the now huge, bushy trees look completely different compared to before. And the gameplay now features the announced combos in close combat with an uppercut as the third strike.
The inventory system has been changed from a “tile system” to an RPG-like “weight” system, which means in future, chewing gums will no longer take up the same space as an automatic rifle.
However, one must say: Even though the game is slowly approaching a “finished” version, it is still far from the quality and polish of a “finished” game. But one can see why SOE is now daring to enter Early Access on January 15, although, as SOE emphasizes, it won’t be for everyone.
http://youtu.be/JGqjTN9pCzQ?t=4m39s
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