MMO Fails: The five biggest disappointments in MMORPGs in 2014

The year 2014 had its highs and lows. Today, our author Schuhmann only deals with the lows.

First of all: The assessments are, of course, subjective and do not claim to be exhaustive. Please note that it is always only about one aspect of the game, not about the whole MMO.

No. 5: The mega-servers in Guild Wars 2 and the feeling that as a European, you don’t count

For me, one of the five biggest disappointments in 2015: The mega-servers in Guild Wars 2 and how they dealt with the non-English-speaking community.

This is a present problem in many MMOs, where we non-English-speaking Europeans are regarded as a sort of “appendix” that somehow tags along.

In Guild Wars 2, the mega-servers in China and the USA, where there is only one language for a huge number of people, were certainly a great idea. In Europe, where Babylonian language confusion reigns, it looked quite different.

Learn English or die?

Guild Wars 2
You don’t speak my language! And who are you anyway?

For months, there was a lot of anger and dissatisfaction in the forums about the quasi-forced server merging. There were a variety of problems. Players felt homeless, hardly saw their guilds, and there were brawls in the zones over the few, now overcrowded world bosses, the language confusion led to ugly, even xenophobic scenes (yes, “just” the internet, but still).

There was no clear statement from ArenaNet. German players sometimes felt like second-class gamers, whose interests had to take a backseat to those of the USA and China – for economic reasons.

This was not a good time for Guild Wars 2. Meanwhile, many major titles and companies ignore Europe as a separate market. They assume that gamers can simply inform themselves on the US sites and play on international servers because everyone can speak English. This seems to be a trend that one must get used to. And even if this will not be a problem for many, some who cannot do anything with English will be left behind.

No. 4: World of Warcraft’s content drought

WoW - Content Drought
If it takes longer again – grab a fishing rod!

I had to swallow when World of Warcraft won the price for MMO of the Year 2014 on some sites.

Guys, please: Game of the Year. Not the last 45 days.

Until November, there was no new content in WoW for the entire year. The Siege of Orgrimmar was eleven and a half out of twelve possible months in 2014 the current raid and many had already completed it on New Year’s Eve 2013.

Blizzard’s attempts to make old content more attractive with a few tricks “Oh, there are cool skins, achievements, pets!”, rather focus on these ongoing droughts than alleviate them substantively.

This year we really have it together, honestly, well, at least the chances are better than last time

For me, the ongoing content droughts in World of Warcraft are one of the biggest disappointments in the entire MMO genre. This year they promised again that it would be the last one of this length. This time, however, they had significantly more employees hired, but they first had to be trained and probably caused more work than they actually accomplished.

But meanwhile, they also do this with humor in WoW and you can hear them a bit sheepishly saying: “Yes… we know that we say this every year, but this year it looks better than before!”

No. 3: The console debacle in The Elder Scrolls Online

The Elder Scrolls Online
Pah! The reaction of the console players to the sudden delay.

Only a few weeks before the console version was supposed to be released, it was announced that they needed another half a year. Technical difficulties!

Then there was no news from the console port for months, only to finally say at the end of 2014: We are waiting until our major renovations are complete and bear fruit. Then we will deliver.

The overall development at The Elder Scrolls Online is by no means disappointing. The renovations are sensible. The delay of the console port was certainly the right choice.

We noticed two weeks before that we needed another six months

TESO Console Port

But: Why didn’t they come clean with the fans? Especially since the truth is obvious: We are not currently able to bring it to consoles because we think it would not be successful. We will only release it when TESO meets our expectations.

This would have been refreshingly honest, and it would have created a more equal relationship with the fans. Instead, they created a climate where some are waiting for “finally the truth” to come out and TESO to prove to be the flop that so many are anticipating.

A “We noticed two weeks before that we needed another six months” and a “Oh, now that we have already waited six months, we can add another five”… this way, they simply treat the fans as fools. I would have wished for more backbone. Or Zenimax should have said much earlier: Guys, we will put the consoles on hold for now.

Timing and the way it was explained were disappointing for me, not the actual decision.

No. 2: The monthly content patch in WildStar

WildStar
Hmmm, the monthly updates aren’t achievable…

For me, the second biggest gaming flop of the year: The content flow in WildStar and its sudden drying up. Before the release, Carbine announced that they would deliver a new content patch every month.

The fans were extremely skeptical: “Do you really think you can manage that?”

“Trust us, we are professionals. We will show you that we justify your trust.”

Carbine wanted to work on 16 patches at the same time. When WildStar was released and the first monthly updates were due, they turned out to be far too buggy. The team’s resources, especially quality control, were too widely spread. The entire house of cards collapsed.

Bitten off more than one can chew

After just three months, the “monthly” patches died and they switched to a quarterly system. The fans that remained at that time reacted understandingly, anything was better than buggy mini-patches.

It remains the disappointment that one of the central promises was already taken back so early. Carbine simply overestimated itself.

No. 1: The partnership between Trion Worlds and XL Games on ArcheAge

ArcheAge
The development of ArcheAge is heartbreaking.

For me, the biggest flop of the year was the collaboration between Trion Worlds and the Korean developers of XLGames on ArcheAge, with all the problems that arose from it.

Whether it’s the permeable hackshield and all the nasty tricks it made possible; the many small problems and bugs; the major catastrophes like the botched Auroria launch and the APEX exploit; the difficulties with the extended server downtime, or the chaotic introduction of cash shop items: ArcheAge did not have a good year.

Trion Worlds repeatedly pointed to Korea and said: We rely on their cooperation.

This led to a vague situation the entire time, where the executives of Trion Worlds sometimes seemed helpless, as if they were passing the buck elsewhere.

The culmination of it all was the introduction of special saplings in the cash shop that provided the coveted blitz wood. Trion Worlds responded to the justified allegations that it would turn the entire economy upside down: We didn’t know they would be that strong. XLGames handles the cash shop.

Did they change anything immediately? No, they had to wait for the normal cycle until they disappeared “naturally” again.

Customer service staff and shadowy figures

ArcheAge
Support staff under constant fire.

Thus, Trion Worlds essentially put itself in the position of customer service representatives who had to endure their customers’ bellowing on the phone, while the actual targets of the criticism became somehow dubious background figures who were never tangible. A very unsatisfactory situation for all parties involved, in which Trion Worlds merely acted as a facade that got eggs thrown at it.

The PR interviews and statements of Trion Worlds employees were compared at the end of the year in forums to the appearances of “Comical Ali”, the Iraqi information minister during Desert Storm. He was still talking about the triumph of the Iraqi army while US tanks were already rolling into Baghdad.

Moreover: The game thus has had a strange vibe from the very beginning. There were repeated concerns that Trion Worlds would not treat ArcheAge as carefully as their own game but would instead want to exploit the “horse” as much as possible at the start when enthusiasm is high and pull as much money out of it as they could. With their own product, it’s a commonly heard opinion that they would have treated it “more caringly”. Without test servers, they rushed to release major updates driven by insane time pressure and completely botched them. Whether they can recover from the debacle surrounding Auroria seems questionable.

“How could ArcheAge go so wrong when Rift went so well!”

For me, clearly the flop of the year and a main reason why ArcheAge has fallen short of expectations.

This is an AI-powered translation. Some inaccuracies might exist.

H1Z1: Apparently there was a ammunition dupe, H1Z1 servers are down

In H1Z1 , there was apparently a way for players to duplicate ammunition in the first few days.

H1Z1 players may have noticed: Loot was extremely scarce in the early days of the game. That makes it all the more astonishing when you take down an enemy in a “Robin Hood-style shooting with bow and arrow for the very, very poor” and 400 bullets fall from their pockets.

Those who said: “This can’t be true?!” are right: “This shouldn’t have been possible at all.”

The culprit was a type of “dupe” exploit that was circulating and likely involved the “proximity crafting.” Through this system, players can also craft items that are lying near them.

As this dupe spread, players demanded a “server reset or server wipe” so that everyone could start over from scratch. SOE initially turned that down and preferred to reset specific players instead.

h1z1-rehe-im-fadenkreuz
With 400 bullets, hunting is great!

At the moment, this is not very important anyway: This “exploit” was supposed to be fixed yesterday as part of a major patch, for which a two-hour maintenance window was requested. However, something seems to have gone wrong, and the servers are still down at the moment (October 21; 11:20).

In addition to the fix for the exploit, the patch should also bring melee headshots, the balancing in crafting has been changed so that more metal can now be obtained from “large metal items”, and there should finally be more loot in the containers in the world.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Black Desert will be THE MMO for cat lovers

In the Korea-MMO Black Desert , the cat is the hero’s best friend. As a pet, it levels up, can ease enemies of their loot, but must be well-fed.

Black Desert will likely not be a game for allergy sufferers. It is clearly committed to cats. As reported on Korean sites, Black Desert will be crawling with cats. Since early January, they have been new in the Open Beta. They can be purchased for pearls in the game and are characterized, among other things, by the fact that they loot dead enemies, meaning they can claw the loot from them.

Furthermore, the cats, just like mounts, will be able to level up, provided they are well-fed. The food is available from a special vendor, or players can craft the food themselves.

As can be seen from the screens of the Korean sites, the cats in the world of Black Desert prefer the classic “Pirate carries Parrot” position, which is also known as the “mad fairground fortune teller carries black cat” position.

In this video, a helpless giant attempts to flee from a white plague spirit.

http://youtu.be/ozc415H73C4
Black-Desert-gefährliche-Tigerkatze

We at mein-mmo.de say: We welcome our new and kind feline rulers!

Black-Desert-graue-Katze
Black-Desert-weisse-Katze
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Source(s):
  1. 2p

10 Wishes for EverQuest Next – EQNext-Cast #02

Every time a new MMO is announced, players have certain hopes. They wish that the game matches their expectations exactly. Ideally, they would send a list of features to the developers for them to implement.

In this video, I would like to share my 10 wishes for EverQuest Next in no particular order. I am fully aware that some of these wishes are quite unrealistic and may not be implemented. Nevertheless, I hope that at least one or two points will be fulfilled, as these are all things I hope to see in the game or would like to see in a game at least once.

But there are surely things that I have not mentioned here that you would like to see. Please write your wishes for EverQuest Next in the comments!

– Darion

This is an AI-powered translation. Some inaccuracies might exist.

H1Z1 is looking for names for 200 EU servers

The zombie MMO H1Z1 is still looking for two hundred creative ideas to name the European servers.

After the community has already been consulted for the naming of the US servers, now the Europeans can show how well they are familiar with zombies, zombie movies, and zombie names.

SOE is asking fans for creative help in naming 200 EU servers. Initial ideas from Reddit users include “Amsterdamned,” “Stockholm Syndrome,” or “Oberbayern.”

SOE is requesting server names that consist of no more than two words and do not violate copyrights.

So, if you have ideas and a reddit account: SOE would like to hear them. And please suggest a Schwarzwald! Or Schwarzwald Klinik. One of the two. This thread is about here.

As of now, the EU servers are expected to arrive either on Wednesday or Thursday. They have already arrived in Europe. The server location is likely Amsterdam.

This is an AI-powered translation. Some inaccuracies might exist.

Neverwinter: Elemental Evil brings level cap 70 and the Oathbound Paladin

The action MMO Neverwinter has announced its sixth expansion, “Elemental Evil.” The module will raise the level cap to 70.

Neverwinter cannot be accused of content drought. With Elemental Evil, the next “module” is already on the starting blocks, following “Rise of Tiamat“, which is how larger updates that bring new gameplay content to Neverwinter are referred to.

With “Elemental Evil,” the level cap is set to rise to 70. There will be new quests, talents, and equipable class features.

This time, the forces of nature have turned against the population of Neverwinter – something must be going wrong for them to constantly have someone trying to wipe them out. First orcs, then dragons, now elementals. Just bad karma.

Fortunately, the “Oathbound Paladin” will be introduced as a new class in the game. This class will heal in the healer role and hold the line as a tank in Neverwinter.

For the time after module 6, they are announcing “player-based fortresses” and guest appearances by well-known personalities from the AD&D universe and its rich history.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Patch 2.5 Before the Fall is now live

Today, Square Enix released the latest patch “Before the Fall” for the iconic MMORPG Final Fantasy XIV: A Realm Reborn. The update with version number 2.5 is now available for Windows PC, PlayStation 3, and PlayStation 4.

Before the Fall is the beginning of the finale of the main scenario and lays the foundation for the upcoming expansion Heavensward, which will be released in spring. The first part of the update includes two-thirds of the final main story quests and numerous new contents. Highlights of Before the Fall include three new dungeons: Guardian of the Lake, Palace of the Wanderer (hard), and Ruins of Amdapor (hard); new game modes at the Cyrodiil Front, the Primae Odin, and side quests with the cult detective Hildibrand. The Crystal Tower raid also concludes with “The World of Darkness”. All details about Patch 2.5 and a comprehensive list of all patch notes can be found here.

Next month, Patch 2.51 will be released and will introduce the Chocobo Racing and the Gold Saucer amusement park. The second part, the battle for Ishgard, is expected in March.

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Destiny: Hotfix prepares Hard Mode of Crota’s End; Start tomorrow: after 7 PM

In Destiny, another hotfix will be released on Tuesday, January 20th. It prepares the launch of the Hard Mode for Crota’s End.

Destiny-Oversoul-Edict

At this moment, Bungie has announced a hotfix, patch 11.0.4. Nothing exciting is happening. The Hard Mode for Crota’s End will come tomorrow, Wednesday, January 21st. It is scheduled to open around 7 PM and still needs some data.

Destiny-Necrochasm

The time “7:00 PM” (our time) is not set in stone and may change. It is more of a “from 7:00 PM it could be time” idea. The exact time, the starting signal, will be announced shortly tomorrow on Twitter. The opening of the raid will be done “manually.” In the USA, on the West Coast, it will then be 10:00 AM, while for us it will approach prime time and may be a bit later.

Destiny-Fang-of-Ir-Yut
Destiny-Word-of-Crota

There is likely to be quite a race for the first kills, as Bungie has announced that it will mention the best teams and put them on a “podium.” This already happened with the first kills in “The Glass Chamber.” The teams were then interviewed by DeeJ in the Weekly Update.

The first time the guild PrimeGuard took down Atheon on normal, InvigorateGaming then struck in Hard Mode. Invigorate was also the team that sent Crota to the ground for the first time, just six hours after the DLC “Darkness Awaits” was released. They are likely considered the favorites for the next World-First.

Destiny-Abyy-Defiant

The other two points found in the patch notes of the hotfix are a fix for the bridge encounter in the raid “Crota’s End,” as players were able to prevent the enemy spawn due to a glitch. Additionally, they will also fix a rare bug with Crota himself, where he stopped summoning the Oversouls.

The patch will send players back to the loading screen and require them to log in again. So it’s not a good idea, to start a Nightfall now. Bungie does not specify when the hotfix will exactly come, probably relatively soon.

Pardon our dust! We are pushing a patch live today. Players will be returned to the title screen from their activities and then be required to log in to Destiny again after installing the patch.


What awaits players in the new Hard Mode of Crota’s End, you can learn in this post about Destiny: Destiny: Crota’s End gets its Hard Mode – the date is known, the loot too

 And here we present to you the four new primary weapons that will be available in Hard Mode: Destiny: Here are the four new raid primary weapons from the Hard Mode of Crota’s End
 
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Source(s):
  1. Bungie

Skyforge: “The combat system makes up 90% of an MMO” – Skyforge is working on the perfect core

The combat system of the high fantasy/SF-MMO Skyforge is supposed to be something special, according to the developers of Team Allods.

In a video and a Dev-Blog, the minds behind the upcoming MMO Skyforge have now explained how they devised the combat system in a kind of trial-and-error system. The combat system constitutes 90% of a modern MMO. And if that is boring, you can forget everything else. It doesn’t matter what other features you have. Therefore, Team Allods has dedicated a team specifically for the combat system.

A dash of World of Warcraft, a pinch of Devil may Cry, a thimble full of Mortal Combat

Skyforge Paladin

In development, they initially relied on proven methods, using a classic MMORPG tab-targeting combat system. However, a simple “1,2,1,3,4” quickly became boring. Therefore, the Russian developers of Skyforge decided to move in a “more dynamic” direction from the classic tab system. They started with a combat system inspired by “World of Warcraft” and then drew inspiration from titles such as God of War, Devil may Cry, and Darksiders.
For the auto-attacks, they used alternating animations so that not every hit looks the same. The new auto-attack begins where the old one left off, creating a flow.

Once they reached this point, the transition to a “combo system” similar to that found in fighters (Mortal Combat, Tekken, Street Fighter) was easy. Heroes such as the Paladin could, for example, trigger a combo after three auto-attacks with a special attack that launches the opponent into the air.

Since such combos did not work at range, they decided to focus more on individual skills, such as chargeable shots and spells.

Skyforge Cryomancer

When designing the opponents, they oriented themselves on packs of enemies, where the individual mobs fulfill different functions. Players must respond to enemy skills; they can be dodged.

Combat Fatigue – the “WildStar” trap

Now they had strayed so far from the “classic MMO” that they took it a step further and shifted the focus from the keyboard to the mouse. They controlled the character through it as in a first-person shooter and moved most combat actions to the mouse buttons.

Now the developers realized that they had created a system that captivated the player, but was so intense that MMO players could not endure it for long. “Combat fatigue” set in (a problem that also plagued the SF-MMO WildStar). It emerged after 8-10 hours, which roughly corresponds to the time it takes a gamer to complete an action game.

Skyforge

What worked in a single-player game was hard to impose on MMO players, who played continuously and for significantly longer times. Therefore, they went back and implemented “facilitating features.” Such as targeting with the tab key and setting a focus target, allowing skills to count against that target.

Supporters play a strategically crucial role

And thus, they landed in an arcade-like action MMO and identified the next problem: “The healers.” In such a system, they had little place.

So they decided to remove a classic “healer class” from the game and instead develop supporter classes that would take on a strategically important role in every battle.

Healing will still be present in the game, but not tied to a “healer class.”

The first supporter class in the rather fairly complex class system will be the “Lightbinder“.

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Will Skyforge also come to Xbox One and Playstation 4?

With so many arcade elements, a port to consoles seems likely, that has been declined so far, but a port could be well imagined for later. A controller will not be supported at the beginning of the PC version.

However, that is something that has been considered. An internal version of Skyforge exists that can be played with a controller.

This is an AI-powered translation. Some inaccuracies might exist.

Black Desert: New class is now called “Beast Master”, playable from today

In the Korea MMO Black Desert, the “Tamer” has now been renamed to “Beast Master.” The formidable lady is playable starting today.

As “Tamer” she was known so far in the English-speaking world; as “Beast Master,” the new class will henceforth be referred to in Black Desert. The “Manga Girl” is expected to provide the necessary boost in the early days of Black Desert.

The new class will be a specialist in close and medium-range combat, whose fighting style changes significantly depending on whether she fights alongside her pet (a magical black wolf) or rides on it.

Here is the official trailer for the new class in Black Desert.

BD is still in Open Beta in Korea. It is set to arrive in Europe in 2016, only then will the new English name of the new heroine likely be relevant.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmoculture

H1Z1: “Zombies are currently just too dumb”

The survival MMO H1Z1 currently has an interesting, albeit somewhat genre-inappropriate problem: The zombies are just too stupid. This is going to be fixed with a patch.

Anyone who has been following H1Z1 for a while will notice a significant difference from earlier builds: The zombies are passive and not as violent, bloodthirsty, and relentless as they used to be. There are videos of one of the controversial air drops falling, seven zombies standing around the crate, and a player simply looting the crate and leaving. Such a thing would have been impossible in earlier streams.

SOE chief John Smedley is aware of the passive, idiotic zombies and tweets. He claims that the zombies are mere shadows of their bloodthirsty selves. This is linked to problems with the server frame rates that they are working on. These issues are making the zombies dumber. Once these problems are resolved, the idiot zombies will turn into highly intelligent killing machines with a degree in “Ripping players’ heads off and using them as cups.”

The zombie fix was supposed to happen yesterday, but they weren’t able to finish it in time because a last-minute problem arose. For today, they are promising the patch for sure (for us, this could mean an update late in the evening or at night). This patch is also expected to fix the lack of loot in the containers that players can open.

Previously, there had been repeated discussions at H1Z1 about how much more dangerous the zombies in their game are compared to those in other games in the genre. They should ensure that even well-equipped players or those traveling in teams regret making so much noise and generating so much heat. With stupid zombies, players in teams lack this natural predator.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Weekly Nightfall Strike leads into the Summoning Pits

This week in Destiny, the weekly Nightfall strike takes place in the Summoning Pits on the Moon. In the week of January 20th, the Ogre Phogoth is ready for a challenge. Arc weapons are in demand.

Destiny-Phogoth

The Nightfall in Destiny kicks off the week. Every Tuesday at 10:00 AM German time, the week resets, IDs are refreshed, and everything yields new loot. What Guardians should do first is a hearty relog. This is because players who “experience a flying day transition” may find themselves empty-handed at the end of the Nightfall strike, as the previous week still applies to them, and they have already received loot during that week.

The Nightfall strike is an attractive start to the week because it offers the chance for good loot and also increases the experience and reputation earned this week in Destiny by 24.5%. Additionally, it is pretty much the most challenging activity you can undertake in Destiny, and many Guardians see it as a solo challenge to shine.

Destiny-LDR-5001

The modifiers for the Nightfall strike in the week of January 20th in Destiny

The Nightfall strike leads to the Summoning Pits and to Phogoth. The five active modifiers are:

  • Nightfall – If the fireteam dies, it returns to orbit and starts over
  • Epic – this modifier makes the Nightfall significantly harder than the Weekly Heroic
  • Lightswitch – enemies have significantly increased melee damage, so the light can go out quickly
  • Angry – enemies (Servants of the Darkness!) will not be deterred by heavy damage from wanting to extinguish the light of the Guardians
  • Arc-Burn – the arc damage dealt by both Guardians and enemies is significantly increased

The modifiers in the weekly heroic strike are Heroic and also Arc-Burn.

Destiny-Geduld-und-Zeit-1912

The recommended arsenal: A last hurrah for the Fatebringers?

For Arc damage, the following weapons are recommended against Phogoth and his crew:

Primary weapons: This could be the last week where the Fatebringer is still at the top of the recommendation list for Arc damage. By next week at this time, there will already be the new raid primary weapons with Arc damage. The question is how easy it will be to obtain them.

Special weapons: Patience and Time (Geduld und Zeit), the exotic sniper rifle, is definitely a good idea. Otherwise, there are also other sniper rifles with Arc damage, depending on how the rolls were, whether LDR 5001 or Efrideet’s Spear from the Iron Banner, which is just now over and finished.

Heavy weapons: Thunderlord (Donnerlord), the exotic machine gun, can deal devastating damage. Ir Yûts Song, Crota’s machine gun, also performs well. For Titans, a tip: they really shine with the DLC exotic Ruin Wings.

Destiny-Song-of-Ir-Yût

Tips and tricks?

The Phogoth strike with Arc Burn and Lightswitch is no walk in the park. In general, keep your head down, especially if you have been hit once.

There are well-known cheese spots for Phogoth that are likely to be used again this time, but the Wizards with Arc Burn are a real threat. The Thralls can also offer unpleasant surprises with Lightswitch. And some solo players may overestimate themselves and then meet their end.

Throughout the day, we will look for and post clips and videos of runs in the Nightfall that can serve as inspiration or as a sort of guide.

In this walkthrough by German-speaking YouTuber Nexxos Gaming, a trio goes into the Summoning Pits. The YouTuber himself is equipped with Fatebringer/Patience and Time/Ir Yûts Song. Instead of a very cautious video, this one is a bit more rough around the edges, and you can see that the ground waits quickly with the modifiers in the strike. At the end, there is a highly interesting safe spot at Phogoth, just like last time.

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The second video is not particularly useful, but just cool. They blast the poor Phogoth with Thunderlord, just like Atheon must have felt during the Gjallarhorn incident. It’s a matter of: superior firepower triumphs over caution.

http://youtu.be/Ll4cBdNDBjY

We also have a solo run for you. A German-speaking YouTuber plays a Hunter, going through the strike to the final boss. Right at the beginning, you can see how incredibly dangerous the Witches are and what role Ir Yûts Song plays in the strike; it blasts through the shields of the Knights. Additionally: the Plan C in action against Mormu and the girls.

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And this is just Phogoth solo, following the proven “stay in the corridor and snipe” strategy.

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This week, it is advisable to look for a group for the Nightfall; we’ve outlined some tips in this article on how to make the search significantly easier: Destiny Raidfinder: How to find German-speaking players for raid, Nightfall, Weekly

 
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ArcheAge: Patch 4.18 on the PTS, rewarding full skill lines, lures with daily gifts

In ArcheAge , patch 4.18 has been released on the patch server, intended to shorten the players’ wait for the new maximum level of 55 and to encourage greater use of the dungeons.

The patch notes for patch 4.18 are available for ArcheAge. Some fans had hoped that it would raise the maximum level to 55 . However, that will not happen. Instead, the patch brings some new daily quests, daily gifts, and easier access to the dungeons “Sea of Drowned Love” and “Serpentis.”

5 Hours a Day in ArcheAge: 10 Gifts!

For every 30 minutes a player is logged in, they will have a chance to receive a “Divine Gift.” According to Trion Worlds, this may include a range of items, such as Lucky Sun/Star/Moon Points, which significantly facilitate regrading. Players can earn 10 of these stones per day in then 5 hours.

DIVINE GIFTS
* Every 30 minutes, an icon in the bottom left corner will light up to offer you a Divine Gift package. You can collect a maximum of 10 Divine Gifts per day.
* Divine Gifts can be opened to receive Sun/Moon/Starpoints, Lucky Sun/Moon/Star Points, bound food, potions, Lunarites, Hereafter Stones, fireworks, or Any-Post Owls.
* Divine Gifts are untradeable.

ArcheAge-Bunny

Boosting Skill Lines is Worth It

Furthermore, ArcheAge rewards with the patch “full skill lines.” For every complete skill line, players (even retroactively) receive an item. These can then be exchanged for rewards.

* New quests are available from the Temple Priestesses at Glorious Nui statues, offering rewards for achieving level 50 in multiple skill trees.
* For each skill tree that reaches level 50, you will receive a Library Expedition Legacy item. Collect enough of these items and turn them in for the following stacking rewards:
– 5 Library Expedition Legacies: 80 Dragon Bone Chips
– 7 Library Expedition Legacies: 1 of 3 Fire Ember Necklaces – Strength, Agility, or Intelligence.
– 10 Library Expedition Legacies: 100 Dragon Bone Chips
* Library Expedition Legacies are granted retroactively by Temple Priestesses; if you already have multiple or all trees at level 50, you will be granted quest completion for each of the skill quests you have leveled when speaking with the Temple Priestess.
* Library Expedition Legacies are only removed from your inventory at the point you turn in the 10 Legacy quest. Completing the 5 and 7 quests will leave these items in your inventory for the next stage up.
* [Dragon Bone Chips are items used in crafting Red Dragon accessories at the Dragonslayer’s Workbench in Wyrmkin Camp, Karkasse Ridgelands.]

ArcheAge-Kopfueber

Three Times Daily to the Dungeon

Additionally, with the patch, portals will open in the cities to the dungeons “Sea of Drowned Love” and “Serpentis.” At these portals, there will be quests allowing up to three entries to the dungeons per day.

PARTY TIME – Sea of Drowned Love and Serpentis
* New portals directly to Serpentis and Sea of Drowned Love (10-player version) now appear in Caernord, Marianople, and Growlgate Isle.
* New quests at the portals provide 3 entry tokens to each dungeon every day.
* Additional quests at the portals reward completion of various dungeon objectives with Lunadrops, Lunafrosts, and packages of 10-day duration temporary jewelry items in your choice of stat.

The fans’ reaction to the patch is mostly positive. In the official forum, one user stated that this is the first patch through which the developers could reduce their own profit. Especially the “Divine Gifts” with the chance for regrade items are well received. However, other fans of Trion Worlds wished they would hurry with another larger content patch.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Insane match decided by 0.00042% chance

Hearthstone-Sneed's

In Hearthstone there was a crazy match, centered around the new legendary card Sneed’s Old Shredder.

Every day, absolutely crazy plays happen in Hearthstone. But not always does a tournament game go in a completely wild direction due to a 0.00042% chance..

The card “Sneed’s Old Shredder” is a new legendary card that, upon death, can summon any other legendary card.

Including the Lich Lord Kel’Thuzad“, who subsequently resurrects every servant that died in that round, including the Shredder. But how likely can it be that such a thing happens and truly decides a game? And not just a single match, but a Best-of-Three series between two players at the highest level in the ESL Legendary Series?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku

Destiny: Player builds a “robot” to reach level 20 while sleeping

In Destiny a player has improvised a kind of “robot” that takes over the tedious leveling for him.

Granted, when thinking of “robots”, one tends to think of Commander Data, a sharp Cylon babe, or at least an 80s rolling robo-butler that would save you the trip to the fridge forever. (Where are they anyway? And where are our jet packs?)

Destiny-Pantheon

The construct made by the reddit user Yavin resembles more one of those woodpeckers pecking at the keyboard. Nevertheless, the thing works and has “boxed” a Titan from level 16 to level 20 while the player was sleeping.

Basically, Yavin attached some servo motors to an Xbox controller, loaded a low-level version of the Ocean-of-Storms mission and went to sleep. When he woke up, he was happy to have a “new level 20”, as he explained in a thread on reddit. Leveling was not exactly super-effective: it took the controller in Destiny from the afternoon until sometime at night to get from 16.5 to level 20. 50 green engrams dropped from the action, not exactly a fat yield. Additional statistics: 3600 kills, against 900 deaths.

Due to the game mechanics of Destiny, the survival chance of “Mr. Roboto” is not very high. But that doesn’t matter because he simply respawns in the same spot in the Ocean-of-Storms mission and keeps fighting.

At first, the most useful controller in the world was still quite useless and just acted like a Punch-Bro:

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After some improvements, the tinkerer, whose ambition was now awakened, managed to teach the robot to shoot and box at the same time:

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Mein MMO says: As funny as it may seem: If the player is unlucky, his account is gone. He says, and one can surely believe him, that he did it just for fun and that it is “the least efficient way to level up at all”, but the whole thing is certainly not kosher.

Destiny - Become a Legend

Other games have developed countermeasures against “bots”. While they certainly have a different kind of “bot” in mind, this one counts too. Absolutely not recommended for imitation, but … it is certainly interesting.

Probably every gamer has wished for something like this sometimes when their hands ached, their eyes were watering, but the level still had to be done.

Pro Tip: Just go to bed and leave the controller alone for a while. It has earned its evening off too.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit
  2. Kotaku

League of Legends: In the new Nemesis draft mode, you choose your opponents’ champs

The MOBA League of Legends has a new draft mode planned, players will no longer choose their own champs, but those of the opponents.

Riot Games has come up with something new and will now strategically challenge players in the draft mode. In the “Nemesis” mode, they will no longer select their own heroes, but those of the opponents. The mode is planned for Summoner’s Rift and the 5vs5 mode. It will be the first “Feature Game Mode” of the year.

For the selection of what champions to impose on the opponents, all champions that at least one of the opponents has in their collection are available. As with other draft modes of League of Legends, players will still be able to “ban” 3 champions, and swapping within players of a team is also possible; here players can also end up with champs they do not own. If a team bans a champion in the Nemesis mode, no one can be forced to play that specific champion.

At the moment, the Nemesis mode is still in beta on the PBE, the test server for LoL: According to initial reports from Kotaku, the mode is currently characterized primarily by players leaving the lobby when they are assigned a champ they simply do not want to play.

http://youtu.be/WUzZcX4hx-o
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. riot
  2. Kotaku

WildStar MMO Preview 2015: Comeback or Total Crash?

At first, they had no luck, and then bad luck came along. Like few other games, WildStar launched last summer with high hopes, many promises, a motivated development team, and a lot of “positive energy.” And like few other games, this house of cards was blown over faster than anyone had time to catch their breath.

What will become of the once hopeful MMO in the future? Does the game even have a future? We dare to take a look at the coming year and spin the events a little further…

Current Situation: Empty, Emptier, Megaserver

It was supposed to be the big rescue operation: After many fans dropped the game and fled back to World of Warcraft or the newly released Archeage in droves, the initially well-visited servers were practically deserted. When someone was online, they were mostly wandering around their own property. Thayd and Illium, the two main hubs of the world, resembled ghost towns.

Megaservers were needed to retain the remaining players and quickly give them the feeling of a populated world again.

WildStar Outlook 2015

Soon after, the major content patch arrived, which dealt with almost all the bugs in the game. But these measures could not really save WildStar from the seemingly endless downward spiral it was in (and still is today).

While you now encounter other players more regularly in the cities, and they can also cross your path in the rest of the game world, they often speak English or French. What may not be a problem for many has become yet another disqualifier for others, as they did not want to learn to understand the “gibberish” of other languages just to play a game. It’s quite unfortunate, as it could have been the big hit in the MMO market in 2014.

Question: Where is room for WildStar?

WildStar Paths

Unfortunately, WildStar has not managed to retain the player masses long-term, and now that the attention has waned, it’s unlikely to return quickly. For the developers, the only opportunity left is to quickly decide on a niche that WildStar wants to occupy. There are good approaches here, as the game possesses perhaps the most extensive housing system and a dynamic combat system that shows its full potential, especially in heated PvP battles.

The crucial question is whether the developers can fulfill one of two scenarios: Either continue to develop the highly praised aspects and thereby give the game a niche position, or become mass-compatible and thus attract a few players from all types of player communities. This could succeed – but it could also fail horribly. The latest plans from Carbine indicate that they want to further expand the game and make it attractive to as many types of players as possible. Some thoughts follow on this.

Worst Case: Free2Play, Total Collapse, Graveyard

WildStar 2015
It’s best to just jump down…

In the worst case, the transition to a purely Free2Play model would take place. This step would definitely generate new players, as what is free always attracts some adventurous souls. At the same time, it would alienate some members of the greatly reduced core player base, as the switch to a free model is viewed in many minds as the first nail in the coffin.

WildStar Trade

At the same time, this of course entails the introduction of an item shop, and whether players are willing to spend money for it is a whole different matter. If they are not willing, there will be a need to quickly work on the attractiveness of this shop, which either leads to “free” players being heavily restricted in their fun or the purchase options becoming so powerful that the “pay2win” accusation follows immediately.

But regardless of which of the two options would occur, the planet Nexus would likely be able to stay afloat for only one or two more years – as the game’s highlights (housing, combat system) are increasingly being copied and transferred to other worlds. It would then only be a matter of time before this player base moves on, giving its once hopeful candidate a place in the grand cemetery of “failed WoW killers.”

Best Case: Add-on, Attention, MMO Heaven

WildStar
The view goes up to MMO heaven – things are looking up!

But let’s not condemn everything when there’s still hope. WildStar is still a fantastic game and just needs to generate enough attention. This will not be accomplished by a few “check it out” weekends, but requires some big splash as a hook.

What always attracts attention, for example, is the release of a new add-on. Given Carbine’s current economic situation, this is, of course, utopian, but it would be a legitimate reason for many “leavers” to return to the planet Nexus, which has become significantly more bug-free and enjoyable than it was at launch.

WildStar PvP

Especially in the field of e-sports, WildStar has many opportunities to position itself alongside housing as another unique selling point. The gameplay is clearly more tactical, frenetic, and skill-based due to the telegraph system compared to some competitors (even though that will attract flames). A spark that generates attention could be the great salvation – but who is willing to risk so much again?

What is likely to happen: Little.

Of course, the most likely scenario is that neither of the two scenarios mentioned above will occur in this form, and as (almost always) WildStar will pursue a middle path. Even the current investor forecasts suggest no increase this year; instead, the revenues earned will continue to decline. This is not an official statement from NCSoft, but it is nevertheless an indication. It already suggests that either the game will be given another year of “maturation time” or it has already been written off and the studio will be given freer rein to either “get the cart out of the dirt” or drive it straight into the wall.

Another quite plausible option is a hybrid model based on SWTOR or Tera – here you can pay if you want “more” from the game, but the basic package is accessible to everyone. Restrictions in terms of PvP, instances, housing, and character slots could be conceivable, which one could bypass as a subscriber. That such a model can succeed has been shown in the past repeatedly – but is it also right for Carbine?

WildStar Free2Play
Would a hybrid model be the right business model for WildStar?

However, it’s also possible that they have come to terms with where WildStar is currently and simply let it continue under the existing model, seemingly believing that the remaining players will stay loyal and continue to stick around.

And that is also the solution that seems most likely to me, causing the least cost: We keep everything as it is and continue as before. This may not produce significant leaps, but a downward spiral must eventually hit bottom – and then it can only move in one direction. Upwards. Perhaps not as high as once promised, but at least to a level comparable with other games.

Or how do you see it?

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: So many engrams, exotic weapons and legendary ships for 400 Roc-Strikes

In the MMO shooter Destiny , two friends have now played 200 Strikes from the new playlist Roc and present their loot.

The drop probabilities for loot are a mystery in the MMO shooter Destiny. Other games have long mapped this much more accurately.

In WoW, you get the drop probability for each item with two decimal places. In Destiny, this is (unfortunately or fortunately) not the case. Therefore, one has to rely on reports that do not claim to be accurate. However, the sample size is usually not sufficient.

Therefore, many rely on their gut feeling: Nothing drops.

Two friends, two roommates, have now played a Strike from the “newest”, hardest playlist Roc 200 times and recorded their loot. Since they were playing together, they received loot 400 times.

Only what was visible on the reward screen at the end of the strikes counts, not random loot from the strikes themselves. The Roc Strikes have replaced the earlier “Loot Caves” as the normal activity some time ago. Therefore, it is particularly interesting for Destiny players to see what loot is available.

Destiny-Cabal-Gatling

Loot Probability in Destiny: The results from the 400 Roc Strikes

  • Rare armor engrams: 438 (statistically speaking: 1.08 blue armor engrams per person per strike)
  • Rare weapon engrams: 200 (0.5 blue weapon engrams per strike)
  • Legendary armor engrams: 11 (one purple armor engram approximately every 36 strikes)
  • Legendary weapon engrams: 9 (one purple weapon engram approximately every 44 strikes)
  • Legendary ship: 12 (there was one purple ship approximately every 33 strikes)
  • Exotic weapons: 8 (an exotic (gold) weapon was obtained every 50 strikes)
  • Light particles: 28 (one was found in approximately every 14 strikes)
  • Strange coins: 12 (this amounts to one coin approximately every 33 strikes)
Destiny Moon Story

Anyone who is as versed in statistics as we are wonders: Why don’t they just do every 50th strike and skip the other 49?

Anyway, this is not a scientific investigation with precise percentages, but it should give a rough overview of what statistically awaits each Guardian at the end of such a Roc Strike. The total loot is likely to be significantly higher with the “randomly obtained” drops.

And for those wondering how long 200 Roc Strikes approximately take? 28 hours. But don’t worry, the two didn’t do it all at once. That would be crazy. Instead, they did it in two 14-hour shifts.

Not recommended to replicate.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

H1Z1: Another SOE developer wants to talk their way out of a tricky situation… (H1Z1 gameplay video)

H1Z1 had a rough weekend. The developers are accused of deliberately deceiving and cheating the fans. That the game also has its good sides can be seen in a gameplay video featuring the weapon expert Jimmy Whisenhunt in action.

H1Z1 had a more than mixed weekend. The gaming press is currently heavily criticizing the game. For example, GameStar headlines speak of a  “debacle”, of “lies” by the developers, and of an outrage, as large companies like “Sony” exploited early access.

Now, perhaps not just the most nuanced perspective, but that is not the point here. In any case, it reflects the mood of some players who are struggling with the still unfinished but nevertheless paid €20 early access and the air drops as an issue.

The justifications of the SOE employees are dismissed by the angry fans in the corresponding posts as nonsense and as a sign that they wanted to somehow wriggle out of it.

A wonderful example of how SOE employees wriggle out of a situation can now be seen in a gameplay video of H1Z1. It shows the SOE weapons expert and game designer Jimmy Whisenhunt in a … tricky situation. The fact that each participant can speak to each other via a microphone adds a unique touch to the experience.

This is an AI-powered translation. Some inaccuracies might exist.

WoW: Starting January 6th, you can equip your followers with armor pieces from the Iron Horde

In World of Warcraft (WoW), with patch 6.1, it will be possible to equip followers even faster. The armor master in the garrison accepts armor pieces from the Iron Horde.

Those who are keen on the “Transmorg” set will have few of them; others, however, have many: The armor pieces of the Iron Horde. They are currently abundant for many. While the number was previously capped at 200, a recent hotfix loosened that cap.

With patch 6.1, it will be possible to purchase equipment parts for your followers for 25 of these armor pieces at the armor master in your War Mill or in the Dwarven Bunker. These are the “random” rewards. You have the choice of whether to purchase an armor or weapon token for your followers. These tokens then increase the value by either 3 (green), 6 (blue), or 9 (purple) points, depending on what comes from the token upon right-clicking.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. WoW Insider