The new 24-player raid is now open in Blade and Soul, and a trailer showcases the battle against “Reiki Turtle”.
In a short trailer, NCSoft introduces the fight against the marvelous turtle and the other bosses and mobs in the new 24-player raid of Blade and Soul. We have reported several times about the 30-phase battle, in which the creature presents players with new challenges.
Many of you are surely curious about the status of the Blade and Soul release. In mid-January, someone from a fan site asked NCSoft about the West release and received the answer: Nothing concrete can be stated at the moment until the open positions are filled. They are working on it, and players should not lose hope.
As is common with Blade and Soul, this statement is doubted on relevant fan sites. And the questioner has been accused of making it up.
The disappointment of Blade and Soul fans runs deep, and the West release is a sensitive topic. Expectations have been disappointed too often here.
Regarding the open positions, it likely refers to these.
This is an AI-powered translation. Some inaccuracies might exist.
For the survival MMO H1Z1, fans have created a map with all the details so that players don’t feel so lost.
It’s a bit of a cheat, but what can you do: In love and the zombie apocalypse, everything is allowed.
“Is there a map in H1Z1? Where is the map?” is often asked. The official answer is: “No, there is no such thing. That would be totally unrealistic. As a survivor in the zombie apocalypse, you must navigate the world based on notable landmarks.” However, there are also “maps” in the world, such as at bus stations, essentially “real maps.”
Another tip from reddit about the map: If you press “M” in H1Z1 and type /loc in the in-game chat, your coordinates will be displayed, which you can copy and enter into the maps app.
Or you can just sit in front of the map meditatively for 8 hours and memorize it in all its details. By the way, this map will not last in this form for eternity. SOE wants to expand the landmass, and soon it will be said: “We need a bigger map!”
This is an AI-powered translation. Some inaccuracies might exist.
In February, the fourth of five regions is coming to the Korea MMO Black Desert with Mediah. We have some screens for you.
In a post on the official Korean page for Black Desert, publisher Daum introduces the new zone Mediah, which is set to open in February. The Samurai is also expected to arrive in the same month.
Alti Nova will be the capital of the zone. The region is likely rather barren, rocky, with some scaled creatures and a “fire and rock” theme. There is supposed to be an arena in the capital where wild animals fight against each other. In any case, very impressive screens.
And for those who are left speechless by these images and thinking: “Does the game really look this good?”, we have a video from Asia specialist steparu. It shows how the game performs on ultra settings.
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Evolve is on the starting line, but many potential players still do not know whether the game can be played solo or offline – and if so, whether there is a campaign. For this purpose, a video has been released showing nearly 20 minutes of gameplay. There is good news and bad news.
No classic single-player campaign
Let’s start with the bad news. Evolve will not have a campaign in the classical sense. So those looking forward to hours of story-driven action filled with exciting twists and character development will be disappointed. The story of Shear is told through the maps, the small dialogue snippets between characters, and of course the game modes. The essence of this realization is that Evolve was fundamentally designed as a multiplayer game.
“Singleplayer mode” available, with slight changes
But the good news is: Evolve can also be played alone. All game modes, for which you would otherwise need 4 other hunting enthusiasts, can be played “in peace” offline with bots. Here, of course, you have the freedom to choose whether you want to control the nasty monster or a hunter.
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If you choose the side of the hunters, you can even switch between the 4 teammates during the ongoing match. For example, you can first set up turrets as Support, then strategically place traps as Trapper, and finally switch to Assault to deal the most damage. If you do not want to do this, you simply stick to your role from the beginning and do not switch. However, this allows for a completely new game dynamic, as soon as the controlled character goes down, you simply switch to another living colleague and can continue to shoot gladly.
And one more good message to wrap up: All achievements, experience points, and character developments that you earn in the “single-player mode” will be credited to your online ranking. A few matches against and with the AI could thus be quite worthwhile for practice.
This is an AI-powered translation. Some inaccuracies might exist.
As editor-in-chief Brianna Royce writes in an article, the MMO gaming site massively is closing its doors. The reason is budget cuts at AOL.
The rumors have been circulating online for a few days and it was clear from the beginning: There is unfortunately some truth to this. The corporation AOL decides to withdraw from the “blog” business and is closing the gaming site Joystiq. It is also certain that this will affect the MMO gaming site massively. What will happen to WoW Insider is still unclear at the moment.
Now the editor-in-chief of the site addresses the readers of massively, reflecting on the past years and finding no kind words for AOL and their situation. They should have seen this coming. This happens when a vice president, whose name they don’t even know and who has never read their site, decides to reward a forty percent growth in the year with a halving of the budget.
You can sense from the letter how disappointed the authors of massively are with their treatment by the gentlemen in suits.
Bill Murphy, the editor-in-chief of massively’s biggest competitor in the US market, mmorpg.com, also has harsh words. One could now say: Yes, that was inevitable; the MMO market is shrinking, after all. But that is nonsense. Massively has functioned well over the last years and has posted good numbers. It is about people at the top who cut others down so their numbers look better at a shareholder meeting.
The authors of massively have posted their Twitter accounts so that readers can follow them in their future jobs and adventures. The site will shut down on Tuesday, February 3rd.
AOL has probably also “officially” informed the team of Joystiq that it is over.
Mein MMO says: We also wish the authors of massively all the best. For us, many German MMO fans, and surely also for some other German MMO sites, with massively not only a valuable source of information is falling silent, but also one of the beloved voices in the MMO market.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the sword bearer should also be the host of the game, the fireteam leader, when facing Crota.
Weeks ago, there was the legendary “LAN cable” exploit against Crota, the final boss in the raid Crota’s End. The fireteam leader pulled his LAN cable when Crota was down on his knees, and he stayed down, making him easy to defeat. It was pretty much the strangest exploit in the history of exploits or at least in the top 5.
Back then, it became clear: apparently, the fireteam leader has an “important function” and his version determines what “really” happens. Because when anyone else pulled their LAN cable, nothing happened at all.
Determining the right fireteam leader can still be crucial now that the exploit no longer works. On Reddit, some guardians report that Crota is much easier for the sword bearer if that person is also the fireteam leader, the “host” of the game.
Because then you can be sure that he is really “kneeling” in the actual current game and not just in his own version of it. According to people who have faced Crota as the sword bearer, there is a huge difference. Because here you only have a small window to land the crucial hits on Crota, and if you miss this window, the fight drags on and can go badly in the worst case.
Maybe it helps you if you’re currently struggling against him, or better said – carving, to simply let the designated sword bearer open the raid. The advice seems to have really helped many on Reddit, even if the advice might seem redundant or too obvious for experienced players.
And if you still need a little help, here is a hard mode video guide in German:
http://youtu.be/ikOVQJZ9KzQ
This is an AI-powered translation. Some inaccuracies might exist.
Currently, HiRez is working on the major changes coming with the launch of the second official SMITE season. Since this patch is significantly larger and requires a longer testing period, there are currently very few new releases. However, this does not prevent the creators of SMITE from throwing a few new premium skins onto the market!
New looks are provided for Neith and Poseidon, who will receive thematic costumes suitable for the carnival season. Neith can now shine with her “Carnaval Queen” skin, which even features a new, lively dance that is sure to distract the male player base from the battle. Poseidon, on the other hand, joins the pirate crew and will henceforth be known as “Dreadbeard,” sailing the seven seas and riding to doom on his new shark.
[intense_blockquote color=”#f2f2f2″]But now to the part that interests you: We are giving away a total of 6 codes for the premium skins, three for “Carnaval Queen” Neith and three for “Dreadbeard” Poseidon![/intense_blockquote]
Just write in the comments under this post which of the two skins you would like to have, and you will be in the draw! Comments without mentioning the desired skin or with duplicates will of course be ignored. Good luck!
Participation in the SMITE giveaway is free, starts on 01/30/2015 at 8:15 PM, and ends on 02/03/2015 at 8:00 PM. By participating in the giveaway, you accept the rules of this raffle. You must also be at least 16 years old.
[doptoggle title=”Terms and Conditions”]Mein MMO has the right to exclude participants who violate the rules of the game, manipulate the giveaway, or attempt to do so. One entry per person is allowed. We will contact the winners via email (therefore, the correct email addresses should be provided in the comments). The data will not be stored; only the transmission of the code will be used. If the winner does not respond within 3 working days, the SMITE skin code will be redrawn for another participant. Legal recourse is excluded.[/doptoggle]
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The survival zombie MMO H1Z1 is slowly taking shape. The loot problems seem to be resolved, and next, SOE will address the issues with names. Meanwhile, curious gameplay scenes are emerging.
This week, they seem to have resolved the loot problem in H1Z1 that caused so much trouble and led some to downgrade the game to a “blueberries, stick and boredom” simulator.
Next, they will tackle the naming issues, as “Twink” names block the names that players actually want. More importantly: In H1Z1, everyone should be held accountable for their “good or bad name.”
One character per server
Then it will also be about twinks, regarding multiple characters on one account. At the moment, players create a fully equipped character on a server and save them for “hard times” to log in and play a sort of “avenger of the recently killed” and similar things that should not happen in a zombie scenario as they prevent consequences. It’s bad enough that zombies get back up; players should not have that.
That’s why it should soon apply: Only one global name for all characters. And only one character per server. Additionally, they want to take care of base building.
A timeline for this is mentioned in tweets where the developers communicate, but not specified.
Let’s be Cops
When discussing H1Z1, it always sounds like the game is still in total ruins. However, that is not the case. Even in its current state, there are repeatedly strong gameplay sequences, like in this video where players act as “cops” on a Battle Royale server. As the bad cop and a really, really bad cop.
Here you can also admire the naming problems (some seem to just string together consonants), and you can see the voice chat in action (not exactly kid-friendly) and the battle royal mode shows its strengths.
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The upcoming MMO shooter The Division is set to receive a complete German localization.
In a small interview with a German fan site, the developers of The Division mentioned something about a German localization: It’s on track. They place a lot of value on details and are confident that the German localization will be fantastic.
However, a small disappointment for all zombie fans. The Division takes place in a post-apocalyptic world but feels connected to Tom Clancy and is therefore committed to authenticity. There will be no zombies or anything like that in this world.
Tom Clancy, for those who don’t know, was an American author closely associated with intelligence services and the military (and has a quite patriotic connection to the US). His novels often deal with power politics, crises, covert operations, the limits of diplomacy, World War scenarios, and threats, and certainly also with military solutions, but – it must be said – never about zombies.
This is an AI-powered translation. Some inaccuracies might exist.
A purported insider leak has now emerged at Blizzard, stating that Hearthstone is a huge success and that Activision Blizzard has low expectations for Heroes of the Storm.
A leak has now appeared, not in some small forum, but on the Yahoo Finance website. However, the text has since been deleted. Tae Kim, the author who wrote about it, claims he considers the source of the leak to be trustworthy, as they had known and mentioned details about Overwatch before the official announcement in November.
Nothing is confirmed here, and this should be taken with the utmost caution.
According to this leak, the following is true for Blizzard Games:
Hearthstone – super successful
Hearthstone continues to exceed Blizzard’s wildest expectations. The game has now surpassed the 75 million mark of players. This is almost 4 times higher than the last reported numbers.
The next expansion is supposed to come in April. Blizzard is working on a 2vs2 mode.
Overwatch: Release 2016, still issues with the business model
For Overwatch, according to the leak, Blizzard has still not agreed on a business model. Players should definitely be able to play it for free, but it still needs to be clarified how exactly they pay for the heroes.
Some in the team had hoped for a release in 2015. However, even if there is a small chance for December 2015, it looks more like a release in early 2016, according to the anonymous source.
World of Warcraft – resolving bottleneck
For World of Warcraft, they have now quadrupled spending on “outsourced art” (i.e., graphics done outside of the studio). This area has hindered certain developments in the past and has been a bottleneck.
The next expansion is “feature-complete.”
Starcraft 2, Diablo 3, Heroes of the Storm
For Heroes of the Storm, they have relatively low expectations. The “higher-ups” at Activision Blizzard expect that they will have to let some of the developers go.
The next Starcraft 2 game is now finished. A release date fluctuates between April and June.
Work on Diablo 3 has largely been halted, and the team is now working on a Warframe-like game in the Starcraft universe with elements from Smite, DayZ, Left4Dead, and MOBAs.
This last statement even triggered one of the rare reactions from Blizzard. They usually don’t comment on rumors and speculation. But they made it clear that the Diablo 3 team continues to work on Diablo 3 and is not planning any “secret project” in the Starcraft universe.
To reiterate: The information in this article is by no means confirmed by Blizzard. The source is anonymous, known only to the author Tae Kim, who seems to trust it.
This is an AI-powered translation. Some inaccuracies might exist.
In Guild Wars 2, after the announcement of the expansion “Heart of Thorns”, the prices for pre-cursor weapons seem to have collapsed, which are expected to be earnable by players in a planned manner in the future.
When asked about the collapse of the pre-cursor market, Game Director Colin Johanson responded: “And I wasn’t home to buy one cheaply!”
Johanson believes that the prices for pre-cursors were already too high and hopes that they will continue to fall with the announcement. The new way to earn pre-cursors will surely be more fun than the current one.
This is an AI-powered translation. Some inaccuracies might exist.
The developers of the god MMO Skyforge have invited players to a Q&A session. There, they explained why there is no swimming in their world and how long it will take for players to unlock new classes.
Skyforge is designed for years, according to a Q&A session with the developers. And players earn the right to new classes over time.
Dad, why can’t I be the god I want to be? You have to earn that, my boy
Some might ask: Why do we only start with three classes to choose from in Skyforge?
The answer is: These are the three base classes for Tank, DPS, and Support. They are easy to play and serve as the basic version with which aspiring gods first learn the fundamentals.
Players are supposed to earn the right to “advanced” classes. If they were available from the start, motivation would quickly fade, say the developers. Players should expect to spend at least 3 weeks before they can access advanced classes. Unlocking all skills for a class in Skyforge will take even longer.
Anyone wanting to play Skyforge on ultra will likely need a pretty powerful PC.
Initially, add-ons are not supported.
There will be no direct trading between players, only through the “Trade Hub”, a sort of auction house.
The followers and adepts cannot be used as combat companions.
Swimming is completely left out because it would fundamentally require designing a whole new underwater Skyforge if done well. They don’t want to do things half-heartedly, so it’s completely omitted.
Key bindings can be set freely in Skyforge.
Each class will be able to use one weapon type.
There should be enough customization options to avoid any war of the clan gods.
Mein MMO thinks: The class system is a new trend. Here, Skyforge is indeed not only inspired by League of Legends, which does not limit players to a role but allows them to play new archetypes, but Skyforge also resembles the system in Evolve. There, too, you initially only play with “base classes” of an archetype and unlock others with effort. A less pronounced version of such a class system also exists in Final Fantasy XIV.
You can find more about Skyforge and its interesting ideas on our Skyforge page.
This is an AI-powered translation. Some inaccuracies might exist.
New screenshots of WiLD have emerged, the PlayStation 4 MMO that caused a stir at Gamescom.
So far, only a trailer and some super interesting design approaches are known about WiLD. The game is said to take place 10,000 years before the birth of Christ in a Celtic-influenced Europe, where the world is still almost untouched by human hands. A scenario in which the world of gods and fantasy was not yet as closely separated from what we call reality as it was in later times.
Giants are said to wander the world, fantastic creatures roam it, and it should even be possible to slip into the skin (or scales) of individual living beings.
The quality is already ensured by the name of the man at the helm: that’s Michel Ancel, the brains behind Rayman and the Beyond Good & Evil titles. Sony also seems to be looking forward to the title and made sure to give it plenty of space at Gamescom.
Well, and the trailer just looked fantastic and seemed to make the PlayStation 4 shine.
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The Korea MMO Black Desert is set to receive its sixth class in February, the Samurai will be a classic lightweight melee fighter.
In January, we got a pet class with the Beast Master, the Beast Master, which is something for manga fans. Now Black Desert is targeting another audience, more fans of the ‘classics’, and introduces the Samurai, which until now has been referred to in the West as ‘Fencer’. Unlike the brutal Giant, another Melee DPS class, he will likely focus more on speed and finesse in close combat.
Where “Samurai” might also just be a provisional name here: “Blader” or “Swordsman” are also being heard. Those are also translation issues.
Not much is known about him yet, but he seems to be “Wind”-affine. In February, there should also be a new region, Mediah, alongside the Samurai.
Officially, Black Desert is still in Open Beta, though that probably makes little difference for a Free2Play game compared to the release.
For the West, we should soon expect the first tests, a release could then be scheduled for early 2016. Though “soon” is always a tricky subject.
For those who want to get involved with the game, we recommend our extensive preview .
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In the MMO shooter Destiny, the mysterious black market trader Xur, the Agent of the Nine, appears on January 30th. Where he is located, what he has to offer, and how he changes the lives of Guardians in Destiny this time, you can find out in our article with screenshots and video.
Two weeks ago, Xur was incredibly popular and in demand. He had the Icebreaker with him. Young Guardians held babies to him, asking him to bless them. The lame could walk again, the blind could see, everything was wonderful, and Xur left with huge profits.
In the last week, the other end of the scale was reached. Xur only had the No Land Beyond in his inventory. Quickly, the Tower was deserted, the confetti remained in people’s pockets, and everyone hung their heads, while some insults (“snake-faced bastard”, and that came from Bungie) flew in Xur’s direction.
Three things could make his arrival this time friendlier: Heavy ammo synths, the Heart of the Praxic Fire, and the weapon whose name is not to be mentioned, for fear that it might be scared away. Should he actually have those items, then the Icebreaker was just the beginning. Well, in any case, the Offering Quest will continue for 48 hours…
All about Xur, the Agent of the Nine, on January 30th, 31st, and February 1st in Destiny
When does Xur arrive in the Tower and how long does he stay?
Xur arrives on Friday, January 30th, at 10:00 AM German time and leaves on Sunday, February 1st, also at 10:00 AM.
Where is Xur? What is his location?
Xur is located in the North Tower, by the Speaker.
Our friends at ziro.tv are going through this for you.
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These are the values (Int, Dis, or Str) of the exotic armors. The first number is the “starting value” at light level 30, the second and higher number is the maximum value at light level 36. We have written an article about it.
What weapons and armor does Xur have for Titans, Warlocks, and Hunters?
This week, Xur has the exotic rocket launcher Dragon’s Breath for 17 strange coins. He offered it just once before, four weeks ago.
For Warlocks, he offers the Starfire Protocol (134/144), a DLC chest piece, which he has been selling constantly lately. In the last five weeks, four times. It seems to be the new Voidfang Vestment. As always: Xur hates Warlocks.
For Hunters, he has the gloves “Don’t Touch Me” (weak 76/82). He last offered those five weeks ago.
For Titans, the DLC boots Type 44 In the Offside (134/144). He just had these in Destiny last week, though with a weaker roll.
Xur has exotic glove engrams, but no synths for heavy ammo.
However, for those who need ammo for conspiracy theories: The 4 items Xur is offering today were already part of this exact configuration on January 2nd. (Even a glove engram was available back then).
What weapons and armor can Xur upgrade in Destiny this week?
Xur can upgrade six armors and six or seven weapons each week. More details on this game mechanic are summarized in this article. Keep in mind that it only makes sense to upgrade “old” versions of the Exotics, meaning anything with a higher maximum damage than 300 or a higher light level than 30.
Xur can upgrade the following armors this week:
For Hunters, the Mask of the Third Man (104/112), a helmet
… and Ahamkara’s Spine (80/86), gloves
For Titans, he upgrades the Helm of Inmost Light (strong 118/127)
… and the Mark of Alpha-Lupi (124/134), a chest piece
For Warlocks, he upgrades the Skull of Dire Ahamkara (111/119), a helmet
… and the gloves Sunsinger (strong 103/110)
Xur can upgrade the following six weapons this week:
In this week’s Weekly Update for Destiny, Bungie addresses heavy ammunition. There is a bug that is so deeply rooted in the system that it will take at least four more weeks to fix it. Additionally, innovative ways to defeat Crota in Hard Mode are introduced.
The “Heavy Ammunition” bug, which repeatedly strips Guardians of their heavy ammunition, is one of the major topics in social networks and forums surrounding Destiny. It makes raids more challenging, costs Glimmer, and is just incredibly annoying. What’s worse is that it has been mentioned so often, and yet, at least according to casual opinion, it shouldn’t be a big deal to fix.
Guardians are constantly reminding Bungie to fix the bug as quickly as possible. It occurs when Guardians in Destiny wear armor that is supposed to increase their capacity for heavy ammunition.
The “Heavy Ammunition” bug has plagued Destiny for months
On Reddit, there’s been a “fun” thread created daily for a while now: Bungie should finally take care of this.
And when it was announced last week in the Weekly Update how many strange coins Xur has collected through the Icebreaker, a thread was quickly opened, wishing for exact figures on how much heavy ammunition had disappeared for this Weekly Update. As expected, Bungie has withheld this information.
The bug is deep in the heart of the system
Bungie is naturally aware of the problem and explains in the Weekly Update why it takes so long to address a fix. It is an error that lies hidden in the depths of the code.
When a Guardian respawns (after their death, after a cutscene, or when returning from orbit), the Guardian and their ammunition are recreated.
The system assigns them ammunition that is supposed to match the last ammunition they had. However, the weapons and thus the ammunition are created before the armor’s “capacity” is accounted for, and here there are modifiers that can increase the ammo reserve. This is quite a serious problem that is not easy to solve, at least not without introducing serious new issues. Simply removing the feature is also not an option.
The basic flaw here is an ordering problem. Our inventory system creates your weapons when your characters spawn. When that happens, it tries to restore the same fraction of ammo that you had when you died. The bug occurred because the weapon is created before capacity modifiers from armor perks are applied, so the persisted fraction yields fewer rounds.
At Bungie, they believe they are getting closer to a remedy, a targeted fix, and are promising a solution to the problem that hopefully will be deployed by the end of February.
The error seems to lie at a critical junction where various systems of Destiny come together. Thus, a solution that doesn’t create more problems than it solves is delicate.
Creative solutions for Crota
Otherwise, the Weekly Update for Destiny brought, as so often, relatively little new.
Praise was given to the strategy and skill of the Guardians in disposing of a certain “Crota” and highlighted two particularly effective strategies that Bungie likely hadn’t thought of themselves.
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And perhaps as a small ray of hope for the hoarders among you: In the comments, the community manager assured that Bungie is discussing expanding the vault, the storage space for Guardians. They know how much Guardians want this, and they want it too. Such new features take time to develop.
On Fridays, there’s always a double combo within 10 hours. First comes the Weekly Update at night, then Xur will be back in the Tower on Friday, January 30, at 10:00 AM. We will report whether he has brought us more. It would be appropriate if he brought heavy ammo syntheses with him. Some Guardians would be more pleased with that at the moment than with any Exotics.
The fantasy MMO Guild Wars 2 will never raise the maximum level or introduce new gear tiers into the game. But the new specializations that come with Heart of Thorns are just the beginning.
Guild Wars 2 is determined to forge its own path, not focusing on upward growth and not trying to keep stacking stones on the pyramid. This was made clear at the announcement of the Heart of Thorns expansion in Texas over the weekend. It was stated that the expansion will not bring a new maximum level or “better” item tiers. Such a “power creep” or “vertical progression” is not the way of Guild Wars 2.
In an interview with eurogamer, game director Colin Johanson was even more explicit: “We will NEVER add new levels and we will NEVER introduce a new gear tier. As long as Guild Wars 2 exists, the current level cap will remain the level cap.”
“We will never add more levels to the game, we will never add more tiers of gear to the game. The tiers and levels we have today will be the tiers and levels we have for the rest of the life of Guild Wars 2.”
After Heart of Thorns, more specializations are expected
With the specializations introduced with Heart of Thorns, things look quite different. Each base class will now receive a specialization and effectively become a secondary class, a kind of prestige class. The ranger, for instance, can become a druid. This specialization will include mastery of another weapon type, in this case the staff, new traits, skills, including a heal and an elite talent.
This first round of specializations is just the beginning. According to Johanson, there could be more in the future, providing players with more options.
“is the framework we’re going to use to grow every progression in the future, so we’re going to continue to add more Specialisations to professions after the expansion, and give you the ability to select between more and more of these.”
New details about the Revenant in Guild Wars 2
Johanson also mentioned details about the new class Revenant in the interview. He will be able to channel the legends of the past and depending on whom he summons, the entire back half of his hotbar will change and acquire new abilities.
Instead of vertical progression, a diagonal one?
Mein MMO says: If every expansion or content update brings new “specializations”, essentially “bonus” levels, there is actually no need to raise the base level. Although, in GW2, that wouldn’t be a problem since the areas adapt to the hero’s level anyway.
The decision regarding gear tiers… certainly an interesting one; they want to motivate players to engage with the content through masteries and “new skills”. This isn’t exactly a revolution, but rather a consistent continuation of a path that, of course, has also brought difficulties.
It is indeed a “new” way, but not tremendously innovative or risky. Whether players are referred to as level 90 or level 80+ with masteries doesn’t make much of a difference… At least a AAA game is doing something distinctly different here.
For more information about Guild Wars 2 and the Heart of Thorns expansion, visit our GW2 theme page.
This is an AI-powered translation. Some inaccuracies might exist.
The free-to-play MMO Cabal 2 has now introduced its six classes in a trailer.
At PAX South in Texas, alongside major announcements for Guild Wars 2, other MMOs were represented, including the Asia import Cabal 2. The free-to-play action MMO will launch with six classes:
Force Archer, a bowman
Force Blader, a nimble melee fighter
Force Shielder, a classic tank
Wizard, a prototypical wizard
Priest, a priestess
Warrior, a powerful two-handed warrior
Allegedly, the six classes should fulfill all important roles to make it attractive to have one of each in the group. For example, the Force Archer can take away an enrage effect from the boss that would otherwise strengthen him further with increasing combat duration. Through this rebalancing of the classes, they want to avoid situations where groups, like in Cabal, stack four DDs of the same class, known as stacking.
Five of the six classes are taken from the predecessor, with only the Priest being new to the game. The Blader had to make way for him.
Cabal II is a free-to-play MMO from Asia that primarily focuses on the combat system, where players can quickly chain abilities to gain damage multipliers or use reactive abilities to benefit from special combat situations (e.g., when the opponent is knocked down).
The game is supposed to be released in Germany in spring 2015. There is currently no date for a announced closed and open beta. In South Korea, the game has been available since December 2012.
The first Cabal was released in 2005 in Korea and had a total of 26 million players in 26 different countries by mid-2014. One of the special features of Cabal is that the game is particularly popular among women, who are said to make up 30% of the Asian player base.
Here is the combat trailer with a brief appearance of the different classes.
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And here is a current dev interview from Pax South, in which, for example, the release date is discussed and that Cabal II is already quite far along in development:
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On February 24, the US version of Tera will introduce: Guild housing in the air, the Skycastles, is coming.
On February 24, TERA continues with new content. Then the Sky-Castles, the floating castles or sky fortresses, will be introduced. Tera guilds will compete for them, as everyone wants to move in there. However, it will probably be a privilege reserved only for the top guilds. In two 4-week periods, once for PvE and once for PvP, the competition will decide who will soon reside in the highest layer above the world of Arborea. To determine the new tenants, the earned points from dungeons, PvP, and guild battles will be counted and compared.
In addition, on February 24, a new instance, the Sky Cruiser Endeavor, and the Hard Mode for the “Fate of Arun” Underwater Dungeon Bathysmal Rise will also be released. A new 5-vs-5 battlefield version of the Hero’s Sky Ring will also be added.
TERA Player Count Impressive: 17 Million Registered Accounts Worldwide
TERA has accumulated 17 million registered accounts worldwide since its launch, it is announced. With the Skycastles, there is now likely the feature that many guilds have been looking forward to the most. US publisher En Masse Entertainment rejoices, stating that there has never been a better time to join a guild.
As for how it looks in the West with floating castles and other dungeons, we have taken a look at in this article. It can probably be assumed that the EU version will come around the same time, so it is also expected at the end of February.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, a lot can go wrong in the final battle against the raid boss Crota. But not always is the fight lost.
Today, we want to introduce you to a video that doesn’t need many words.
You probably know the fight against Crota by now and also the helplessness you feel when the sword bearer collapses at the last moment. Then you know: “Just a few seconds more and it would hit me. And I can’t do anything, absolutely nothing against it.”
“Not with me!”, thought one of the fire team members in this raid and improvised spectacularly when things started to go wrong with Crota (Hard) after the sword bearer fell.
For 30 seconds be a real hero – or as they like to say in Destiny: “Become Legend.” Or to put it a bit more simply: Quick thinking, Plan B actually worked.
This is an AI-powered translation. Some inaccuracies might exist.