A shocking news for all EverQuest fans: David Georgeson, head of the entire Everquest franchise and thus responsible for EverQuest Next as well as Landmark, has left Daybreak Games (formerly Sony Entertainment Games). He also confirmed this via Twitter.
It has now become known: Additionally, further reputable employees have been laid off – from developers to story writers to producers, it’s all included.
… and now?
It is never a good sign when a lead developer and other well-known employees leave the ship. Many fans now fear that the end of the series is approaching. But it is still too early to speak of a sinking ship with EverQuest Next. Ben Burnett, a developer at Daybreak Games, is confident and gives fans hope on Twitter.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
John Smedley, CEO of Daybreak Game Company, remains calm as well and reveals that the largest development team of the game studio is still working on EverQuest Next.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Similar statements can also be found at Landmark: Here, it should continue to be developed diligently, albeit on a different schedule – at least according to developer Fairan in the official forum. Nevertheless, the developments at the studio with the former name Sony Online Entertainment reveal a lot: As “White Knight” the investment company saved a large part of the company, yet some employees had to go.
One can only hope that EverQuest Next and Landmark do not have to suffer too much in the long run under these circumstances.
This is an AI-powered translation. Some inaccuracies might exist.
Xur graces the MMO shooter Destiny with his presence on February 13th. Perhaps he will bring the desired Exotics on a Friday the 13th? Many Guardians should have enough Strange Coins in their pockets by now to pay him.
Recently, the mood in Destiny has not been very good. This could change with a lucrative appearance from Xur. The sought-after items are now known to everyone: Gjallarhorn, Thunderlord, Heart of Praxic Fire – and perhaps, as hope has it, someone who is so stingy at Christmas will have their generous day on Friday the 13th… or will the Xurmeltier greet once more?
All about Xur, the Agent of the Nine, on February 13th, 14th, and 15th.
When does Xur arrive in the Tower in Destiny? When does he leave again?
Xur arrives on Friday, February 13th, at 10:00 AM German time in the Tower. On Sunday, February 15th, he will leave at 10:00 AM.
Where is Xur this time? What is his position?
Xur stands down in the Hangar.
http://youtu.be/p2pg6jyMJf4
What do the numbers on the exotic armor mean?
These are values: The smaller number is the value that the armor has without upgrading, the higher value at 36 Light. Exotic armor pieces of the same type are almost equal, only the height of the value (Strength, Intellect, Discipline) varies by version. In this article, we addressed that.
What does Xur have this week for Hunters, Warlocks, Titans? And what weapon is available?
Xur is selling the sniper rifle Icebreaker this week. He wants 17 Strange Coins for it.
For Hunters, Xur this time has the chest armor Chest of Alpha Lupi (133/143) with him. He wants 13 Strange Coins for it.
For 13 Strange Coins this week, Titans can acquire the Helm of Inmost Light (weak 97/104) .
Warlocks receive the Helm Light Beyond Nemesis (107/114) for 13 Strange Coins.
He has no heavy ammunition and no Engram.
What weapons and armors can Xur upgrade this week?
Xur can upgrade six different armors and six or seven exotic weapons in Destiny each week. Read here how that works.
In Smite officially began the second season the day before yesterday. Coinciding with the launch, there was of course a fairly extensive patch that brings a lot of balance changes and also offers some graphical updates.
New Conquest Map
The biggest changes can be seen on the Conquest map, as this has been completely renewed graphically. The two factions now differ significantly from one another. On one side is Olympus and the peaceful, green fauna, on the other side the chaos, represented by a volcano and bubbling lava flows.
The inhabitants of the various camps have also received a new appearance, and in the case of the Gold Fury and the Fire Giant, they are now announced with an impressive animation.
Overall, the graphics now appear significantly more contemporary and atmospheric. However, there is also a minor gameplay change: The Mana buff has been removed from two camps and is now only found next to the solo lane.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Many hunters were too good at clearing waves of minions and simultaneously applying constant pressure to opponents during the first season. For this reason, the damage of many abilities (such as Apollo’s “So beautiful”) is reduced once more than one target is hit – the first target takes 100% damage, the second 85%, and so on. To compensate, most hunters now scale better with their items and have stronger base stats. Almost all received an increase in their base attack speed from 0.9 to 0.95.
Hercules also experiences a significant nerf, as his “Autoattack” is weakened and his passive “Strength from Pain” is reduced by half.
Lastly, the mage Nox is also affected: The cooldown of “Siphon Darkness” is increased from 3 to 4 seconds, scaling now only with 50% of magical power (previously 60%). The cast time of her ultimate “Night Terror” increases from 0.25 seconds to 1.00 and is now much more visible.
New Skins: Jandroid, Cavewoman, and Prizefighter
Of course, a new patch wouldn’t be complete without premium skins, and this time there are three new ones.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
First up is Janus with his “Jandroid” skin, which seems very directly inspired by “Portal.” But that fits the master of paths and portals, so why not?
Attention! Why not give away codes? In this giveaway, we are giving away in collaboration with Hi-Rez Studios 3 codes for the god Janus himself AND his new Jandroid skin.
Recommended editorial content
At this point you will find external content that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The giveaway lasts for 2 days. To participate, simply register at godankey and wait for it to be drawn randomly. No data or anything similar is stored, only for the giveaway.
Secondly, there is “Cavewoman Artemis,” who no longer charges into battle with her wild boar but – as a modern cavewoman should – with a small dinosaur.
The last premium skin this time goes to Mercury, whose “Prizefighter” outfit is meant to remind of fighters from the last century. All three aforementioned skins of course come with their own voice pack, which is sure to elicit a laugh or two during matches!
New Items, Significantly Revised
To make the second season even more exciting, all items in the game have been thoroughly reviewed and significantly revised. Almost all of the major “Must Have” items are now only options and no longer overwhelmingly good like before. There are also many new starter items which will be seen more often, especially in the Conquest mode.
Anyone who wants to see the complete, extensive list of patch notes can do so at hirezstudios.com, the official website for Smite. Alternatively, there is also a video on this:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
“On your marks, get set, go!” is what many Diablo players will say at least this evening. Because at 6 PM, the second season of the action role-playing game Diablo III begins on the European servers. We will tell you what to expect.
Starting from Scratch
The first season started in August 2014 and lasted until February 3, 2015. Blizzard promised that the seasons will be shorter in the future. When you create a Seasonal Hero, you start from scratch. This means that all achievements, items, or upgrades from soft or hardcore mode are not available. So, it’s a fresh start with no gold and no upgraded artisans.
Seasons Replace Diablo 2 Ladders
But why all this? In a season, there are special achievements and accomplishments that can only be attained during this time. Players were rewarded at the end of Season 1 with a fancy transmog set. However, the real challenge lies in climbing the ladder: the higher the greater rift level you achieve during a season, the higher your ranking placement will be. Prestige and fame await those who dive into Season 2 starting at 6 PM this evening to master rifts beyond the 50s.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Apparently, a solution has been found for the problem, and zombies should become smarter and more dangerous next week. Then they also plan to activate the “Horde” mode. These will then be significantly more than just two, three, or four handfuls of biters.
fyi you will start to see more zombies and they are getting smarter 🙂 hoping to turn hordes on next week. they are off right now.
The new lighting conditions that came with the yesterday’s patch will also be improved. Here, they are aware of the challenges it causes in the Battle Royale mode.
H1Z1 is currently in paid Early Access on Steam. Later, it is set to become Free2Play and will also be developed for the PlayStation 4.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In Destiny, you will soon be able to read the reputation you have with the factions in the Tower without having to pilgrimage there. This was information from the Weekly Update.
Once a week, late on Thursday evening our time, the Community Manager of Destiny addresses the public, rolls out a long scroll of papyrus, and recites what he can say. Last week, that was quite a lot: More than half of the weapon types in Destiny will soon be more or less useful. They are adjusting the weapon balance in Destiny.
Being in good shape does not mean being fit
This week, it was relatively little: It was only about how to check your reputation with the factions in the Tower. Guardians still have to run over there and check (even if they have really, really high reputation). Soon, it will be as easy as this:
That should not be all that the Bungie developers want to tweak in the user interface. It is just what can be done easiest now and has the least impact on the big picture, therefore needs to be tested the least.
The change is supposed to come with Patch 1.1.1. They wanted to bring reputation as close to the currencies as possible, as both are closely related, both determine whether you can buy something or not.
Bungie wants to meet the February deadline for Patch 1.1.1 in Destiny
Otherwise, there is hardly anything new. They are on track to meet the February deadline for the patch that rebalances the weapons and fixes the nasty bug with heavy ammunition, DeeJ assures.
For Valentine’s Day on Saturday, he recommends a round with the familiar of your choice in the Crucible: The Double-Skirmish is back.
The perhaps most exciting part: Next week, it is supposed to be about what the update changes to the strikes.
Anyone who expected a lot from this week’s Weekly Update will probably be disappointed. Speaking of disappointment: Tomorrow, Friday, the 13th, Xur, the Agent of the Nine, will appear in the Tower again. His arrival is expected around 10:00 AM. We will report on it. It has been officially confirmed that next week from Tuesday, the 17th, the February Iron Banner begins.
This is an AI-powered translation. Some inaccuracies might exist.
Now new videos have emerged for the Heavy Gunner. You can see how the same video works with different music. The video we linked above fully embraces Heavy Metal; the same visuals with different music create a more subdued feeling.
The military MMO War Thunder is removing country markings on the aircraft and putting them behind a paywall. Apparently, some pilots used them provocatively.
Aircraft can carry “decals”. These are basically images on the wings, identification marks. Now some pilots in War Thunder used this feature to display “patriotic” flags. They applied the colors of a country’s flag on their wings.
That was apparently okay for a long time, but now the Ukraine crisis is causing trouble: The Russian and Ukrainian colors are being used and understood as a kind of “political statement”. According to PcGamesN, this has resulted in players with these flags even being shot at by their own team.
According to developer Gaijin, this is causing discord in War Thunder. Furthermore, others are unhappy that these national colors are being used outside of their historical context.
Therefore, Gaijin has now decided to take the flag decals away from players and place them in the in-game store. There, players can then purchase them for 500 Golden Eagles (3€).
We know many of you love your flags as decals, but right now unfortunately, we are seeing too many players using them in ways that instigate national argument and obviously some players are not happy with the flags being used outside the game’s historical period or that many didn’t even exist there. But since we do not want to remove these opportunities from players who do want them, we decided to implement a procedure that will require more responsibility from a player who wants to make use of them.
From today, the 10th February, all National Flags listed in the flags directory of your decals will be re-set and removed from your inventory in game, they will be available from now on in a similar way as the rest of the decals via purchasing using GE.
Mein MMO says: So … doesn’t that send the wrong signal? It is said that these flags annoy people and that they are obviously being abused. They find that unacceptable – unless someone pays 3€ for it, then they have surely thought about it and show that they really want it?
The rewards for the Battle Royale have been weakened. The winner still receives 2 event tickets, while places 2 to 4 each receive one ticket, thus effectively covering their costs. They also claim to have resolved a loot problem that caused respawn issues with loot.
Changes were made to the weapons: The 1911 revolver has been weakened, and the shotgun should now no longer be quite so deadly. The landmine now has a different look when it is “armed”, so players trying to loot it do not … well … See for yourself:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Especially in base building, the devs made more changes. They removed some fixes and potential exploits from the game. It should no longer be possible to stack multiple objects on top of each other. Players used to construct a kind of “pyramid scheme” and climbed into the enemy bases.
Objects will retain their orientation during placement mode when they change what surface they are being placed on.
Free placed objects (ie, campfires, furnaces, animal traps, etc) cannot be stacked on top of each other.
All placed objects can no longer collide with other objects, including player placed objects and static designer placed objects. This means that foundations cannot interpenetrate with other foundations, shacks, buildings, vehicles, roads, or anything else. Free placed objects also can’t interpenetrate with the same objects, excluding the object they are being placed on (ie, still be placed on a road, but not when colliding with a destroyed car).
Fixed a bug with socket bound placement objects (ie, stairs on a foundation, barricade on a window, or anything that snaps to a fixed position) that allowed multiple of these objects to interpenetrate each other (a common case was stairs overlapping stairs).
The bases in H1Z1 are still considered extremely insecure
In a thread on reddit, the impacts of these changes are discussed. Base builders are still, and especially now, dissatisfied with the status quo. By exploiting such bugs, they were previously able to somewhat secure their bases against breaches (they stacked odd things to block access). That is no longer possible. The lingering feeling remains that building bases in H1Z1 provides little security when every “guy with a stick” can break in within minutes.
Surprisingly, the scope of this free trial is now: Anyone, whether veteran or newcomer, can book a 10-day vacation on Nexus.
The “typical” restrictions for such a trial apply: Level 20 is the limit, there is a gold limit and chat restrictions. But that should still be enough incentive to pay WildStar a second or first visit.
Warning:It only takes an innocent click on the yellow highlighted button in account management, and the 10 free Fridays begin. There will be no more prompt or anything.
http://youtu.be/Kitcsiyo7uE
This is an AI-powered translation. Some inaccuracies might exist.
Regarding the MMORPG World of Warcraft, a 40-minute documentary by ZDF has been released.
It was actually impossible to miss the premiere. After all, the best time slot for the documentary was reserved (01:10 AM on the Digital channel ZDF Info). Nevertheless, there is now the possibility to watch the 40-minute documentary about the internet phenomenon World of Warcraft online and completely free of charge. If you don’t have time right now: The link should still be good for a year, until 12.2.2016.
The Korean MMO Black Desert is said to have earned nearly 2 million US dollars with its Cash Shop from Christmas to New Year’s Eve.
According to the site 2p.com, players purchased items worth 2.3 billion Korean won in the game’s Cash Shop during the second week of the Open Beta of Black Desert. That amounts to approximately 1.97 million US dollars. Black Desert started its Open Beta on December 17, with the second week falling between December 24 and December 31.
According to current information from Daum, 1.5 million players have registered for the Open Beta, and the game is running in 15,000 internet cafes.
The Cash Shop offers mounts, armor colors, pets, furniture, and other cosmetic items for purchase. Additionally, typical MMO services are available, such as the option to buy more character slots or change the appearance of the hero.
The following videos from Asia MMO specialist steparu provide insight into the Cash Shop.
In Hearthstone , the developers granted an interview to Chinese sites. The feared card Dr. Boom (in English: Dr. Boom) might soon face its end. In future expansions, “race” decks could play a role, and there might even be special “dragon” decks.
And it went Boom.
In a group interview with Chinese media, Hearthstone Executive Producer Hamilton Chu and his colleagues spoke about Dr. Boom among other topics. He may soon face the nerf hammer. At the beginning, not many players recognized how strong he was, but the longer it has been since the release of Goblins vs. Gnomes, the more frequently he is played.
Now the “Counter” phase has just begun: Hearthstone players are experimenting with ideas on how to defend against Dr. Boom; it is still early days. The outcome of this phase will be awaited. If Dr. Boom is still so strong afterwards, they will consider changing the card.
Here, the popular Hearthstone player Kripparrian explains in detail what “Dr. Balance” is all about:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Race decks like Murlocs were already present in the base game. With “Goblins vs. Gnomes,” the “Mechs” were newly introduced. The question arose whether special race decks could be a direction to pursue in the future and whether more could be done here.
In response, they indicated, as far as the translation is correct, that this is a direction they could go and that they expect fun from it. At the moment, for example, they have nothing special with “dragons”; in future content expansions of Hearthstone, they could introduce something surprising so that the “races” could fully develop. They see Murloc decks not really as “tournament” decks but rather as “fun” decks.
Mein MMO says:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Three Destiny employees were streaming last night, raiding “Crota’s End” with three community members. A comment towards the end reignited speculation about a secret chest in the Glass Chamber.
Once again, from our perspective at an ungodly hour, the stream ran. In the last week it was a PvP stream, this time it was the raid against Crota. Three Bungie employees were involved: The community and PR guy Eric Osborne (the redhead in the foreground of the picture, whose perspective you can also see in the stream), raid designer Gavin Irby (in the back) and Rob Adams, a Senior World Designer.
Thrall Passage and Bridge Encounter in Crota’s End
During the stream, there was a rare opportunity to hear Bungie developers firsthand:
The first part of the raid, the passage with the Thralls, centers around “Survival.” Players must work together and fight forward. It was important to the developers that it’s easier when players stick together and leave no one behind. Those who are selfish and activate the lamps too early harm their team. The reduction of players’ mobility creates a feeling of constant panic. The holes in the ground and the atmosphere contribute to this.
The Bridge passage is the most tactically challenging encounter of the raid. It takes the longest to explain. The encounter is designed so that each team member has a chance to shine. Furthermore, everyone should learn how to handle the sword here.
Bungie gives the woman instead of flowers.
Sniper Rifle Instead of Flowers
Even the Bungie employees avoid saying the “G” word, they refer to “the thing with wolfpack rounds.”
Osborne plays Warlock, while his wife plays Hunter on an account. When he wants to make her happy, he leaves her a nice sniper rifle – Patience and Time or Praedyth’s Revenge: That’s like giving flowers.
Ir Yût is as close as you can get to a gear check in Destiny.
The “G” is silent.
Bungie is Working on the Sword Bug and Almost Everything Else
Bungie is working on the sword bug in Crota. Generally, the Bungie employees experience all the problems players encounter as equally bad or annoying, as the developers also spend so much time in Destiny and suffer from the same issues.
It’s not that Bungie is stopping work on the raid in Destiny or doing less here, because they are balancing weapons. Two different teams at Bungie are working on these issues.
The Wrath of the Queen event did not work. Bungie found other PvE activities more interesting. That’s why they pulled it back and will revise it. In this or another form, or something similar could come back. However, they remained tight-lipped about inquiries. They want to leave that to DeeJ and the Weekly Update. In the past, they have often burned their mouths. Now they only want to announce things that are ready. The silence is difficult for many, as they are excited about their work and would love to immediately tell and show everyone what they are working on.
In the aftermath of the raid, a small comment at the end of the stream made the biggest waves and was picked up multiple times on reddit within a few hours. It concerns a “possible secret chest” in the raid “The Glass Chamber.” They questioned the raid designer if all chests had been discovered. While it was said, “There are always more secrets” and after asking if there is another chest, someone said “Yes,” it’s not clear whether that was meant seriously and whether he really answered the question. So we are as wise as before.
Update:We don’t want to be the party pooper, but well … here we go anyway: In the last 12 hours, since the run ended, some posts popped up with “6th Chest!” that’s what he said in the stream … Let everyone look again!
Now it’s clear: Osborne meant it as a joke, as he clarifies in a tweet: He knows no secrets, Easter eggs, or chests. And if he did, he would never reveal them. He was just having fun.
To be clear, I’m not privy to most secrets/easter eggs/chests in Destiny. If I was, I’d never disclose what I knew! #nofunallowed
Hints about the next Iron Banner have appeared in Destiny. The event could start as early as next week.
It seems that the PvP event Iron Banner is starting again next week. A timeline has been displayed on the Destiny homepage for a few weeks now. “Iron Banner” has been shown as the next event for a while, but without a date.
This has changed in the last few hours. Now it says “February 17th,” which is next Tuesday.
Main prize of the last Iron Banner: Sniper rifle Efrideets Spear, which can be valuable as a Void variant in the Nightfall Strike.
February Iron Banner likely begins with the next ID in Destiny
The Iron Banner is a special Crucible mode. Here, the equipment of the Guardians counts at least to some extent and is not normalized like in the other Crucible.
Furthermore, Guardians have the opportunity to obtain weapons that are at “endgame” level. The special feature is legendary weapons, which can increase to a damage of 331, and that can be “restructured” repeatedly thanks to a reroll feature. This is in the hope of getting the ideal damage type and a combination of abilities that results in a weapon that is still missing in the arsenal.
Additionally, in the past, there have been high-quality armor pieces that helped Guardians reach the respective maximum level of pre-DLC 30 or now 32 .
What loot might there be in February’s Iron Banner from Destiny?
At the moment, there are no further details available: Which weapons will be available this time, which armor pieces Bungie will release – and what light level they can reach at maximum. All of that is still unknown at the moment. The info page about the Iron Banner shows the same data as last time. It is unlikely that February’s Iron Banner in Destiny will be exactly the same as January’s Iron Banner.
In the Daybreak Gaming Company (H1Z1, Planetside 2, Everquest Next, Landmark, etc.) several employees were laid off on Wednesday morning US time. Among them was David Georgeson, the face behind Everquest, Everquest 2, Landmark, and Everquest Next.
Last week it was announced that Sony Online Entertainment is no longer part of Sony, but has been acquired by the investment firm Columbus Nova. At that time, it was still seen positively. They changed the name to “Daybreak Gaming Company” and aimed to continue independently with “more resources.” Studio head Smedley mentioned that he was excited to now also develop for the Xbox.
Today there were layoffs. As the Creative Director of Planetside 2 tweeted, it was quite a number:
Big round of layoffs this morning. Losing a lot of talented, hard working, irreplaceable people. Very sad day.
According to a source that has come to the US magazine kotaku, the employees had already learned shortly after the acquisition that layoffs were forthcoming. Management, however, tried to keep morale high and motivate the employees.
The studio itself issued a press release in quite a cool manner. They speak of strategic decisions and the redistribution of resources. These are needed to be able to grow in the future. The current games are not supposed to be affected.
As part of a strategic decision to rationalize the business, Daybreak Game Company announced today that it will eliminate positions in both its San Diego and Austin studios. This alignment of resources better positions the newly independent studio for future growth opportunities and developments, including delivering on its legacy of making top online games and establishing a solid foundation for future multi-platform success. These reductions will not affect the operation of current games and the company will continue on its mission to partner with its player community to drive the future and push the boundaries of online gaming.
Update 2/12, 11:00 AM: Some employees from H1Z1 and Planetside 2 were indeed affected. But the main concern is about the future of the Everquest franchise. Not only are dark clouds hanging over the future of Everquest Next. The already relatively small team of the Free2Play title Everquest 2 has been further reduced.
In the meantime, one of the laid-off producers from Planetside 2 addressed the community in a letter on reddit. He does not blame the investment firm Columbus Nova, but states: The numbers simply did not add up, and a “shake-up” was needed. He refers to Columbus Nova as the “White Knight.” This is a term from finance. It refers to a company that saves another from a hostile takeover or bankruptcy. This means that without the investment firm, SOE would no longer exist … That paints a bleak picture, much bleaker than analysts assumed a few days ago.
This is an AI-powered translation. Some inaccuracies might exist.
With the official PS4 Remote App, only owners of a smartphone or tablet from the Xperia series were able to enjoy playing PlayStation games on a mobile device. Thanks to an unofficial port, all Android users can now install the app on the device of their choice. For example, the online shooter Destiny.
The official PS4 Remote Play app allows owners of a PlayStation 4 and an Xperia smartphone or tablet to connect the devices via the home network and then use PS4 games on the mobile device. This way, you can play blockbuster games like Destiny on your smartphone. However, unfortunately, Remote Play is only intended for Sony’s own Xperia smartphone series.
A developer from XDA named TheScriptedKitty has managed to port this Remote App for all Android devices. You can download the Android APK (installation application for Android) from the official XDA site. A root is not required for Remote Play on Android. You only need to allow installations from unknown sources in your smartphone or tablet settings and have Android 4.4 or higher.
Behind XDA lies an incredibly extensive portal dedicated to the development and modification of everything related to Android, mobile communication, and the corresponding hardware.
It has become a reality: The PS4 version of Destiny on a Samsung smartphone.
Tip: Even if you have Android 4.4 or higher, your smartphone or tablet should not be too weak. Flagship devices with a decent processing power provide the best conditions – otherwise, it can be choppy!
Once you have installed the app on your smartphone or tablet, you can control the game with the touchscreen or a DUALSHOCK 4 wireless controller. The latter is recommended, especially for the sake of gaming comfort.
Destiny in Video on Smartphone
The YouTuber NightmareTacoGaming demonstrates in a video how the Remote App works and explains what to consider when installing.
But be careful: The application is officially not supported. Therefore, installation and use of the program is at your own risk. http://youtu.be/pel59oHl0Po
Conclusion: Nice to have, but not a must. First of all, it is great that developers take the time to port applications like the PS4 Remote App. However, one should be somewhat familiar with the Android matter when installing such APKs. With countless different smartphones on the market, things might not go smoothly for everyone. And since the app is not officially supported, you’ll have to help yourself in the end.
But with the example of the PS4 Remote App, we see that it is possible to play big titles like Destiny on a small device like a smartphone. This works well with Final Fantasy XIV, for example, if you don’t want to go into raids. However, you should definitely use a controller; otherwise, the controls are anything but innovative. But if you’re already at home, why not just continue gaming on your 50″ TV in the living room?
This is an AI-powered translation. Some inaccuracies might exist.
The God MMO Skyforge now presents in an infographic how one thinks about values.
The value system today is actually just a “relic” from earlier Dungeons and Dragons days in many games. In World of Warcraft, it has been simplified to the point that only two “primary values” are needed: the class-relevant value of strength, agility, or intelligence, and the all-purpose value of stamina. The rest is found in secondary values.
Skyforge takes a relatively similar approach. In the world of Aelion, there are no “unnecessary” values that are important only for the warrior and irrelevant for the mage.
That would also be quite silly, as in Skyforge you will switch classes at the push of a button, so every stat must remain relevant for each class, or one would enter (as some games do) a gear-switching nightmare. Although the gear aspect seems not to be strongly pronounced in Skyforge, it only mentions different weapons that grant class-specific bonuses and rings. Both item types are supposed to be exclusively earned through adventures.
The values in Skyforge and what they mean
Stamina (Stamina): Stamina determines life energy, the health pool
Might (Might): Determines base damage
Strength (Strength): Increases maximum base damage, likely raising the damage variant, making it random instead of 1-8, then 1-12
Valor (Valor): Increases bonus damage; the healthier an opponent is, the more significant the bonus damage becomes
Luck (Luck): The more luck a hero has, the higher their crits are
Spirit (Spirit): The value determines the penetration power of charge attacks
Depending on the class, certain properties may be more attractive than others. For example, the Berserker (an advanced DPS class) will be able to give themselves a strong crit buff, making luck an appealing value to increase the damage of these crits.
The hero’s values can be enhanced not just through equipment, but also through the Ascension Atlas (the far-reaching skill tree of the game). There, specific passive abilities can be unlocked. Additional bonuses are available through the browser game-like mini-game with the Adepts and the Cult, which the god is gradually building. A bonus can then be activated for each region.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Yes, I know. I’ve gone overboard again. The game has been out for less than 40 hours, and I feel like I’ve already spent at least 80 of those in Evolve. It’s just so much fun. Maybe even a bit too much fun. But still, there’s something here that bothers me immensely (ha, pun intended!)…
Everyone wants to be the monster
One has to admit that this was somewhat to be expected. Especially when you want to dive into battle alone, being a monster is certainly the better option. After all, you don’t have to consider anyone else or even communicate with a team. If you just want quick, “uncomplicated” fun, then being a monster is probably a good fit.
However, when a match requires a total of 5 players, and the feeling is that half of all evolution addicts only want to play as Goliath or Kraken, this leads to immediate problems that the game’s system doesn’t counter very well.
I’m in your game, idling around…
I personally enjoy playing the hunters too. Because only when you stand on the other side do you discover the strengths and weaknesses of all characters. Additionally, it is somehow very satisfying to push a “Stage 3” monster into the monster heaven with great effort.
Unfortunately, not all other players see it that way. Players regularly leave the lobby as soon as they see they are not the monster. Those who do will receive a harsh penalty of 60 seconds of waiting time before they can log back in (after all, the Wraith is female!).
60 seconds to grab a cola or simply read a rant Wednesday. In any case, this is a very minimal consequence. Even worse, however, are the bunch of people who simply go afk during the ongoing round and let a bot take over the control.
Heroes in the last second
The very special idiots then return to their afk state at the “last moment”, take back control over the hunter, and then celebrate themselves in the voice chat as the great hero who single-handedly took down the monster.
Especially in the higher “high-level” areas of level 25 and above, this behavior is particularly noticeable. I can only hope that players will be given more options to deal with such behavior – because unfortunately, it does not motivate me to continue taking up arms.
Why Evolve is still so good despite this little complaint that my eyes are now red, you will read next week in the detailed review. Until then: Don’t get eaten!
Perhaps most are simply overwhelmed with being the hunter and don’t want to let their team down. In that case, a look at our Evolve Hunter Guide might be worthwhile.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming addon Heart of Thorns for the MMO Guild Wars 2 is already making fans excited. With the introduction of a new PvP mode, the wait is getting worse. But what is hidden behind the Stronghold mode?
MMO meets MOBA
League of Legends and Dota 2 are well-known MOBA games where strategy wins… or so-called minions. With the Skrits, there are also minions in the new PvP mode of Guild Wars 2, constantly attacking the opponent and the enemy fortress. If you have an advantage in the number of your own Skrits, you will win the battle faster. The goal is to capture the enemy fortress (Stronghold). In an interview with pcgamer.com, John Corpening, the PvP team lead at GW2, confirmed influences from the predecessor Guild Wars and the MOBA genre:
They [the community] mentioned that it’d be cool if we had something that was like a condensed World vs World experience. They mentioned that we should try some more traditional game modes. People have been talking about their nostalgia for Guild Wars 1’s Guild vs Guild. People have suggested that we look at MOBAs, that sort of stuff. We took influences from all of those things (…)
John Corpening also states that the overview of the map will decide victory and defeat, not the specific experience of your own class. Nevertheless, every player in Stronghold will take on a specific role.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In addition to the Skrits, there are also siege weapons and special NPC heroes. These are depicted in the video as particularly large and, according to Corpening, aim to make the PvP mode even more strategic. According to the PvP team leader, player feedback during the development of the Stronghold map and all its mechanics was of great importance. Ultimately, they bundled the best ideas that could complement each other and fit into the game:
Really what we did was we took all that feedback, and we looked at the mechanics that we’ve seen have worked for our game mode, and the mechanics that didn’t work for our game mode, and really looked to make something that was right for Guild Wars 2 and the amazing combat we have.
We hope that the Stronghold mode will differ from the current World vs World mode. But the teasers promise exciting battles and make the anticipation for the upcoming addon even greater. It is obvious that ArenaNet continues to try to establish Guild Wars 2 in the eSports scene. No wonder, as this is a very attractive market. It is only logical to introduce a PvP mode with MOBA elements. Will it succeed this time?
We definitely see this being the future of PvP for Guild Wars 2.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.