Destiny: Guardians want to avoid the Iron Banner but still snag the big loot

Rumors are circulating in the MMO shooter Destiny that you can skip the Iron Banner and still get the loot.

Maybe some of you know the “Eris Morn” trick: It is based on the fact that you can complete bounties for Eris Morn twice a day if you catch her right at the “Daily Reset”. That is at 10:00 AM for us.

Or you might know the problem where the Nightfall starts after the weekly reset and in the end, you receive no reward because Destiny hasn’t recognized the character as “Ah, this is a new week” yet. For that, the character had to be logged out first.

The game seems to sometimes have issues with these “weekly resets” and “daily resets” and how it works with “flying changes” and what exactly players can and cannot do.

Destiny-Timurs-Peitsche

Can Lord Saladin be cheesed?

If it’s up to the Guardians on reddit, this mechanic is now to be applied in favor of the players at the Iron Banner. The “cheese” only works for players who achieved a high reputation rank in the January Iron Banner. Players with the “old” rank from January should now be able to purchase the new “February” items.

According to the redditor, players must do the following:

  1. Log into Destiny shortly before Tuesday 10:00 AM and stay in orbit with your character of choice.
  2. Go into a “fresh” Tower instance two or three minutes after the reset.
  3. Talk to Lord Saladin and buy the high reputation rewards immediately.
Destiny-Efrideets-Speer

Without Guarantee

Destiny-Millionen-Millionen-Shader

The thread opener on reddit claims that the method worked for him last time.

However, none of this is confirmed and it is surely not intended this way. Therefore, it may well be that it does not work tomorrow or that Bungie, now that it is prominently displayed, takes action against the issue.

Anyone who wants to try it should definitely stock up on Glimmer beforehand. The weapons and armor of the Iron Banner are expensive. Information on how the Iron Banner works if you want to do it “correctly”, can be found here. Which weapons and armor will be available this time has not yet been officially announced.

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Source(s):
  1. reddit

World of Warcraft: 9 out of 10 – Method is facing Blackhand

The Progress guild Method has already reached the first ID at the final boss Blackhand in the latest raid of World of Warcraft.

On Sunday, February 15th, around 16:45, it should have been the time, then the members of the Smelting Collective gave up and opened the way for the guild Method to the final boss Blackhand, the Orc chief Darkfist.

WoW - Schwarzfelsgießerei

It is the first guild to reach this point. While the top guilds sliced through the first seven bosses of the Blackrock Foundry in record time, the Iron Maidens took a break. They have already downed 14 guilds worldwide, the next boss, the Smelting Collective, only by Method so far. This means: Only the final boss Blackhand stands between the Progress guild and the coveted World-First.

Method had to concede to the guild Paragon only in the race for the World-First in the first Warlords of Draenor raid Highmaul . Now they have the upper hand for the moment.

If you’re wondering why the bosses seem to fall so easily: The Blackrock Foundry is actually nearly at the same level as “Highmaul” and is still part of patch 6.1. In Highmaul, the guilds had enough time to arm themselves to the teeth due to a relatively long artificial pause of 2 months.


In this article, we deal with World-First kills in WoW and their special features.

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Source(s):
  1. wowprogress

The Elder Scrolls Online: Tailored for Playstation 4 and XBox One

The fantasy MMORPG The Elder Scrolls Online is said to be tailor-made for consoles Playstation 4 and Xbox One. That’s why the port took so long.

Teams worked in parallel on the console versions to organically integrate features like controller adaptation and voice chat. A completely new user interface was also created in the process. They hope that the wait was worth it for the players when they can experience The Elder Scrolls Online on consoles on June 9.

TESO: Story

Mein MMO says: Well … we and many others have a different theory about why the port to consoles took so long. It seemed more like a delay of the console release, as the PC release revealed many unfinished qualities and weaknesses in the concept, and the game didn’t exactly have a triumphant debut.

The Elder Scrolls Online itself seemed to have been developed with a console port in mind from the start. After all, TESO already showed compromises in favor of consoles at release: The interface was already clean, and there were only a few skill buttons.

If it is indeed true that the adaptation for consoles took over a year, then Zenimax must be asked why they only realized two weeks before the console release what kind of work it would be. The topic was and is truly not a shining example for Zenimax.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. TESO

The Secret World does things differently, of course including Valentine’s Day

The Dark Fantasy MMO The Secret World celebrates a very special Valentine’s Day.

The plague threatens, everywhere you hear the flapping of fat wings, madness claws at the poor souls who have lost their way in the Secret World, Funcom’s horror MMO. But that doesn’t really bother anyone. Killer rabbits, killer scarecrows, zombies – what do they call it in The Secret World? Exactly, Wednesday.

During the Valentine’s Day event, players can draw two “Bags of Amorous Joy” each day for Venice tokens, PAX, or Black Bars. These contain all kinds of trinkets: clothing items, jewelry, or outfits. But also the “Bag of Saint Valentine.” If you throw it into a crowd of players, those players receive gifts and if you hit a large group with at least 10 people, you will learn a new dance … this one:

http://youtu.be/nYbDDTtFQAg?t=9s

The event runs until February 25. A complete compilation of all items that can be in the bags can be found here.

Oh, and for those wondering what The Secret World can do aesthetically. Here are the old launch cinematics. They have something, right?

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  1. Funcom

Destiny: “After 100 hours, there is boredom, so what?”

David Jaffe, the creator of the action-adventure game God of War, is now defending the MMO shooter Destiny in his own unique way via Twitter.

David Jaffe can’t quite understand how people can expect a game to entertain them for 100 hours or more, and then still not feel satisfied. He tweeted this in very flowery language: “I’ve read a few of those ‘That’s why I’m quitting Destiny’ articles,” he writes.

Jaffe can’t wrap his head around it when he reads, “I don’t know, after 100 hours or so, I have nothing left to do and it’s somehow boring.” “Of course!” writes Jaffe, “you’ve also played for 100 damn hours!” Since when did it become normal to expect a game to keep you entertained for so long?

Destiny Image 2
Out of ammo? Or just taking a break?

Destiny is currently going through a boring phase for many

The experience that Jaffe reads about in those “That’s why I’m quitting Destiny” articles seems to be something that some gamers are currently experiencing. The reasons for this are not hard to find: the last content expansion “The Darkness Lies” was released in early December and didn’t offer much new content. The withheld “Hard Mode” of Crota’s End also couldn’t hold players’ attention for long.

The next content expansion also seems to be a while away. The “House of Wolves” is not expected until at least April.

Meanwhile, there are issues at Bungie with the monthly events that were supposed to provide variety. The PvE event “Queen’s Wrath” has gone “back in the oven” since its first appearance in October and has not been seen since. Another PvP event, the “Trials of Osiris”, haven’t even been officially mentioned yet. Only the “Iron Banner” shows up every month, and it’s set to start again on Tuesday, the 17th.

At the end of the month, another patch is expected that will change weapon balancing and fix some bugs; however, it probably won’t be particularly motivating either.

Therefore, it might be likely that Jaffe will read some of the “I have nothing left to do in Destiny, what a lousy game” posts in the coming weeks.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Futuristic Hologram UI – stylish, but probably useless

In World of Warcraft, a Chinese player has now adjusted the MMO’s interface to make it look much more futuristic, but it does not help with the clarity.

The first thing that appears under many WoW raid videos is not “Wow, great kill,” “Grats on the tactic,” or “I’m a good boy, can I join you?” but rather: “What is the add-on that the healing druid is using?” or “What is that add-on that is yelling at you to get away?” Add-ons and interface modifications are firmly rooted in World of Warcraft.

While most are focused on arranging the information on the screen as clearly as possible and many rely on a minimalist interface, the Chinese user in this video is taking a completely different approach. He gives the good old WoW a kind of sci-fi manga twist.

What do you think about it? Would you want something like this on your monitor?

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Source(s):
  1. kotaku

Guild Wars 2: Successful Song Parody Prepares for Heart of Thorns

GW2 - Heart-of-Thorns

A song parody by the YouTube artist Sharm sets the mood for the Guild Wars 2 expansion “Heart of Thorns”.

The singer and songwriter Sharm has made a name for herself in the YouTube scene for humorous yet beautifully crafted song parodies about current stories or events in MMOs. Recently, we featured her WoW song, in which she sings about the excitement of WoW players for their garrisons.

In this song, she takes on Guild Wars 2 and ventures into the jungle of Maguuma. To the classic “The Lion Sleeps Tonight,” she dives into the jungle and shares what awaits us there: About Rytlock, the first Revenant.

Really a great number.

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ArcheAge: Supply crates remain, but become more valuable; Trion Worlds stays out of blockades

There are new updates about the supply crates in the sand park MMO ArcheAge . Also, the policy of Trion Worlds regarding player blockades is explained.

Recently, there was a detailed live stream for ArcheAge where the status of the game was clarified. Employees from the West publisher Trion Worlds answered numerous questions from fans.

Fans do not like supply crates

The focus remains on the “supply crates,” the so-called lockboxes. Currently, there is a new one available with the Aquatic Archeum Supply Crate, from which players can draw a blue dolphin, but it is rare and many crates without it feel like a dud. Not a feeling anyone wants to have when investing real currency crystals.

Players have loudly and repeatedly expressed their displeasure about this type of supply crate in the past.

Especially since in January it was promised that such special rewards, like the dolphin now, would not be brought into the game through this crate, but also elsewhere, such as through loyalty rewards, the frustration is significant.

ArcheAge-Cynfin
The dolphin in question.

Supply crates are important to keep ArcheAge alive

The Trion Worlds team emphasized multiple times during the stream that they understood this, that they continuously convey the players’ situation in conversations with XLGames, and represent their interests. However, it is a give-and-take; no side gets 100% of what they want.

The supply crates are extremely important to the team. They help keep ArcheAge alive. Therefore, they will remain.

However, they want to strongly advocate for increasing the value of the supply crates, so that even the so-called “duds” are still valuable and can please the players. But this does not apply yet to the dolphin supply crate, but only for future ones.

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This is how Trion Worlds views blockades

With the removal of the AFK timer , blockades are now back in the spotlight. This is a phenomenon that emerged early in the game’s development. Players block choke points, hold other players captive, demand tolls, or just troll. Now, without the AFK timer, this happens more frequently as it costs players nothing.

According to Trion Worlds, they do not support blockades, but also do nothing against them. These are matters that players must handle on their own in the world with the means available. There have been creative solutions, such as “training” mobs, a tactic where a horde of monsters is unleashed on the blocker. They also do nothing against this training, of course.

In general, they have now developed quite a laissez-faire attitude. They also find AFK leveling of mounts acceptable now.

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Source(s):
  1. twitch-stream

The Elder Scrolls Online promises ultra-hot loyalty rewards that hardly anyone will ever receive

The fantasy MMORPG The Elder Scrolls Online promises its most loyal followers two truly epic rewards once again. The special thing: Only a few will receive them, as the loyalty system will be discontinued with the transition to Buy2Play.

This will please the most loyal of the loyal: The Elder Scrolls Online has announced loyalty rewards for 9 months and for 300 days, which are indeed impressive. For 9 months, there is the “Mask of Cheerful Slaughter”, a costume that is wholly dedicated to Uncle Sheo, the fan-favorite and habitual sadist from the daedric pantheon over or rather under Tamriel.

TESO Mask of Cheerful Slaughter

To obtain the costume, players must have been subscribed to TESO for at least 9 months from April 2014 to March 2015.

You get a Jaguar … and you get a Jaguar!

Those who were subscribed for one month longer, meaning at least 300 days, will receive a mount from the loyalty shop: the striped Senche, a big cat (featured image). In addition, players need an active subscription when TESO transitions to Tamriel Unlimited, the Buy2Play version.

For the tiger, it is sufficient that the 300 days have been paid; they do not have to have been used yet (the 30 free days do not count). For the costume, however, the 9 months, like the other rewards, must have already been consumed. It is not necessary to spend the time consecutively in Tamriel.

With the transition, the loyalty system will indeed disappear. Such mounts and rewards will probably be found in the Crown Store in the future. Whether the Sheo outfit and the big cat will also find their way into the store or remain ultra-rare rarities reserved only for the very few is still uncertain at this moment.

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Source(s):
  1. TESO

Destiny: Built the Icebreaker and Thunderlord from thousands of Lego bricks

A YouTube artist built two of the biggest and most iconic exotic weapons from the MMO shooter Destiny using thousands of Lego bricks.

A while ago, we presented you with the video of the YouTuber Zazinombies Lego Creations replicating the exotic hand cannon ‘The Last Word’ in Lego. As it turns out, this was not the first nor the last weapon from Destiny that would come from his work.

Thunderlord – more than 5 kilos, over 3000 pieces

The Thunderlord, an exotic lightweight machine gun, is one of the rarest weapons in Destiny, as Xur has never had it for sale. Made of Lego, it is an incredibly massive model, particularly the ammunition drum looks impressive, with the ammo belt. It is one of the largest weapon models that the specialist has ever built.

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The replica of the Thunderlord is over a meter long and impresses with its black and blue colors and overall elegant look. The only question we still have is how he can resist the urge to go “ratta-ta-ta-ta” when holding it in the video.

Icebreaker – the heat sinks were the challenge

Only when you replicate the Icebreaker in Destiny with Lego does it become clear what a wonder of technology it actually is. The artist used 2100 pieces to create it. The numerous “heat sinks” on both sides of the weapon were particularly challenging. It is also over a meter long, measuring 106 cm from the stock to the barrel.

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In Destiny at least, the Icebreaker can also generate its own ammunition. When Xur had it for sale again a few weeks ago after a while, the Icebreaker brought him record sales.

Fantastic what can be done with so many Legos and even more dedication.

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World of Warcraft: This new WoW boss is literally making the raiders sick

In the Blackrock Foundry, the latest raid in World of Warcraft, one encounter literally makes raiders sick.

“If I have to do this one more time, then … I!” is probably a phrase that each of us has heard or said when we were stuck on a particularly disgusting boss. In the latest raid of WoW, this is not an exaggeration, it is actually true this time. The double boss Hans’gar and Franzok in the Blackrock Foundry causes dizziness and nausea in some players, just like reading while on a bus. Reports range from discomfort, headaches, and nausea to actual panic attacks.

This is not due to the fight being particularly challenging, but rather because of a specific space mechanic in the fight: a series of conveyor belts moves, there are flexible void zones, the contrast is relatively low, and the whole encounter looks like it’s constantly moving, while the player obviously stays stable in their seat. The human body doesn’t really cope well with that – just like with the reading-on-the-bus issue.

The site Blizzardwatch, which deals with the problem, advises to take travel medications, play in a well-lit room, and maintain a considerable distance from the monitor. Additionally, in-game solid objects like the Warlock’s teleport circle or a guild banner can help.

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Guild Wars 2: New details about the PvP mode “Fortress”, with gameplay video

More and more is being revealed about the upcoming expansion of “Guild Wars 2: Heart of Thorns“. A few days ago, a new game mode was introduced in more detail, which is likely to please PvP fans: Stronghold!

What needs to be done?

The stronghold mode is relatively quickly explained in its basics: One team must defend a stronghold, supported by NPC guards, sturdy walls, and a trebuchet. The other faction has occupied a small barracks and must now assault the stronghold gates until they break them down and ultimately take down the lords in the castle.

What sounds relatively “familiar” so far is spiced up by the new NPCs: Players cannot deal damage to the stronghold gates; instead, NPCs must be purchased at the barracks for supplies. These supplies, in turn, are available in a contested camp and must first be brought to the barracks. Additionally, “heroes” can be summoned, granting the team a powerful buff or dealing significant damage to the enemy stronghold, provided they reach it alive. As previously reported, the developers drew inspiration for the PvP mode “Stronghold” from the design principles of a MOBA.

GW2 Trebuchet

More NPCs, but the focus is on the players

One of the main goals for the game mode was, according to the developers, to introduce new and especially more gameplay elements into the PvP battles. This is intended to encourage all players to try previously overlooked builds for their characters. The various NPCs are meant to bring a whole new dynamic to the fights but should never replace players.

The different helpers, whether archers, door-breakers, or heroes, are worthless on their own and can never replace a player. It is still up to the people behind the screens to decide the battle. However, it is no new insight that sometimes you have to send a few NPCs to their doom to achieve this.

Anyone who wants to read the entire, rather extensive developer post on the topic of “Stronghold” can do so here on the official site. Additionally, you can see first live gameplay on a recorded Twitch stream of the GW2 developers:

http://www.twitch.tv/guildwars2/b/624272382

More about the upcoming addon “Heart of Thorns” and the game can be found on the theme page for Guild Wars 2.

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H1Z1: What happens after the layoffs at DGC?

The team of the survival MMO H1Z1 reaches out to fans in a letter to explain how things will proceed after the layoffs.

The Daybreak Gaming Company, which also includes H1Z1, has laid off some developers last week, including team members from H1Z1. DGC aims to prevent any potential concerns and fears for the future among fans.

https://images.mein-mmo.de/magazin/medien/2015/01/H1z1-Screenshot-9.jpg

“Nothing is changing,” said community manager Greg Henninger in a post. The layoffs were not unexpected; it was known, but they could not say it earlier. There is enough staff to continue on the chosen path with H1Z1.

Female player models in H1Z1

Now it’s about stabilizing the current version. Once that is achieved, a revised male player model will be introduced, with more options for customization. Additionally, a female player model is also planned. Then, they want to bring the Player Studio to H1Z1, where players can design and offer their own items.

They also plan a roadmap that allows players to participate in design decisions through simple voting.

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Source(s):
  1. Sony Forum

Skyforge: Positive Gameplay Impressions

A new video with 16 minutes of gameplay from the MMO Skyforge is now available, and it is quite optimistic.

A stress test of the servers was conducted in Russia. The English-speaking YouTuber Valthier also participated, summarizing his impressions in a gameplay video. He particularly appreciates the aesthetics, noting that it is not a purely fantasy setting like most MMORPGs, nor a sci-fi setting, but a successful mix of both. The graphics and the cutscenes appear high quality.

The world mostly features instanced zones, but there are also a few open areas that inspire a spirit of exploration. The character generation is solid, as is the combat system, a mix of action and tab targeting. He especially praises the boss mechanics, which are diverse even in the lower levels. However, YouTuber Valthier criticizes the class selection, stating that one cannot start with what they want, but instead must earn the privilege to play their desired class.

At the moment, there seems to be a lack of content and polish, but it appears that Skyforge could really compete in the upper league that it aims for.

http://youtu.be/zZsxvjt6i8A
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Source(s):
  1. mmobomb

Wanted: The isometric perspective in MMOs

In the future, we can expect some MMOs that increasingly rely on gameplay elements from days gone by. In doing so, special attention is given to the isometric perspective.

So whenever I randomly hear the term “isometric perspective”, I think of a strictly physical viewpoint on solutions for particle acceleration under the most sterile conditions. My way of thinking is very peculiar and just as isotonic. Perhaps it’s because I seldom encounter such cryptic terms in virtual worlds.

Isometric View – excuse me?!

But most gamers among us know what is meant by the “isometric perspective”. It is the camera angle from which we view and control our virtual best friend or adventure hero from a slanted bird’s-eye perspective. The Diablo series is a prime example. But even the first major MMOs, such as Ultima Online, Lineage, or Runescape, relied on what is now considered a rather conservative view of our character.

Lineage
The classic Lineage is still extremely popular in Asia. Far more popular than many AAA MMOs.

[pullquote]In the thick of it, not just up there[/pullquote]

The reasons for this are obvious: The possibilities in game development, especially in graphics, were very limited. However, with the advancement of graphical capabilities and the now hundredth Nvidia graphics series, computer games have evolved in tandem. Finally, our beloved MMOs received a third-person view in 3D. Now we were “in the thick of it, not just up there”.

With a critical eye on the MMO genre, we quickly realize: “Going well for you – not”. Some of the biggest titles are struggling with fluctuating player numbers. One possible reason for this is the lack of innovations. Too often, publishers serve us the same reheated dish for the third time, with new game concepts that are more of a curse than an innovation. I think they just don’t realize that potential players are not repeaters.

New Trend? MMOs return to their roots

If we leave the Asian market aside and look at the remaining MMO game developers, a new trend quickly becomes apparent: Back to the isometric perspective. Thus, we return to the topic. Publishers wrap this nicely with the words: “We are focusing on proven game elements”.

What can one say about that? Only the marketing folks are innovative. Because the developers aren’t coming up with anything new with the “proven” game elements. On the contrary, they are taking a step back, using a time machine to excavate prehistoric game mechanics.

A while ago, I reported on the MMORPG in alpha, Albion Online, which uses the isometric view. The same goes for Embergarde, the new online role-playing game from the creators of Runes of Magic. In indie projects, this might be more complicated, but will something be missing in the long run?

http://youtu.be/PtFSKlq70lA

A modern MMO in the 21st century with such a camera perspective is, for me, rather a step back. Sure, the perspective certainly has its validity when we look at a hack & slash title like Diablo. To manage the huge masses of skeletons, one should always be aware of what is happening behind them. I also find this type of camera view indispensable in MOBAs. Otherwise, team fights would end up looking like an acrobatic circus act like it does in Smite.

But if you imagine viewing the elaborately designed world of World of Warcraft or Guild Wars 2 on just a few square meters of screen space, because of this perspective – it would truly be a waste of graphical capabilities and level design. Even the combat system is influenced by the isometric perspective. A game like TERA would then have a less dynamic and action-packed combat system; instead, it would seem more like an amateur boxing match from the podium.

The Elder Scrolls Online

If it were up to me, it would develop much more in the direction of first-person perspective, similar to how The Elder Scrolls Online allows. Just the weapons in view and off we go. The isometric perspective, however, can stay where it came from. Somewhere up there. What do you all think?

This is an AI-powered translation. Some inaccuracies might exist.

DC Universe Online: Atmospheric Trailer for Amazon Fury Part 2

In the superhero MMO DC Universe Online, the DLC Amazon Fury Part 2 has been released. A trailer prepares the heroes and villains for their encounter with Hades, Hydra, and Cerberus.

DC Universe Online may not be the flashiest horse in the Daybreak Gaming Company stable, but it is the most profitable. Across all games, there were cuts this week, but only DC Universe Online was spared. As a pioneer on consoles, DCUO holds a special position.

Last week saw the launch of another DLC for DCUO with “Amazon Fury Part II”. This continues the story of the Amazon War. The heroes and villains venture into the Greek underworld, where they encounter Hades, Hydra, and Cerberus. A preview of what the raid will be like can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

Black Desert: New Class Blader (Samurai) in the Video

The Korean MMO Black Desert is still in Open Beta and is getting the Blader as the sixth of a total of eight classes at the end of February.

The Blader, formerly also known as Samurai, will be the sixth class in Pearl Abyss’ sandbox MMORPG Black Desert. He is expected to come to Korea at the end of the month. The Blader has its roots in the combat traditions of China, Japan, and Korea.

Depending on which weapons they use, they either have melee or ranged abilities. They can wield both a one-handed sword and a bow. The site “ThisisGame” has recorded two videos of the Blader in the wild.

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Destiny is gearing up on the story front, bringing in a new “Lore Master” from Guild Wars 2

The MMO shooter Destiny is recruiting new people. Over 70 positions are open. Now they are bringing in Jerry Ryan, an experienced author in the MMO genre, as a “Lore-Master” to significantly shape the world of Destiny.

There are still many rumors about why Destiny has become what it is now: a game that has much but no in-game story. Since John Staten, the head writer, left in September 2013, there seems to have been a gap in story development. Staten was the one who portrayed a very different Destiny, which was more of a grand adventure, a space opera with endless expanses and a dense story, rather than the addictive lobby shooter we know Destiny as. And Staten was also the one who shaped the Halo franchise.

Even today, there are signs in the history of Destiny of how the game could have been; individual puzzle pieces clearly show hints of how they belong together, they just need someone to push them.

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The remaining “I don’t have time to explain why I don’t have time to explain” story snippets in the game have faced quite a bit of mockery since the release. But perhaps this will change with the next DLC or expansion.

The chances for this have now improved. With Jerry Ryan, Bungie has made a catch. Ryan worked as a writer at ArenaNet on Guild Wars 2 for 5 years. He will become the “Lore-Master” and editor of Destiny, which means he will have the authority to ensure that the world is coherent.

It can be assumed that Ryan will not be the only one switching to Bungie in the coming weeks and months. Currently, there are 71 positions open on the Bungie careers page, including a job for a lead writer.

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Source(s):
  1. Gamespot

TERA: The flying airship in the video, Fate of Arun part 2 is coming soon

In a few weeks, the second part of the Free2Play MMO TERA will be released for the Fate of Arun expansion. To give players a taste of the content, information about the new patch will be released regularly. This time, it’s the “The Flying Airship” dungeon that is up next.

A video provides insights into the new “Hardcore Dungeon,” which is designed for 5 players and, according to EnMasse, will come in both variants: Normal and Hardmode. In this instance, players will face a total of 4 bosses, with whose loot the heroes of Arborea can obtain the best weapons and equipment.

Above the Clouds…

“High into the skies” seems to be the motto of this patch. Not only the guild castles are expected to arouse desires high above the clouds, but the treasures of the latest dungeon are also located in the sky, on a flying warship. The players’ task here is not to adorn a new home, but to prevent the launch of a very dangerous, advanced weapon. Because all the firepower is directed at the Baraka capital Heightswatch.

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According to the developers, this Hardcore Dungeon connects to Manayas Core and the Abcess in Hardmode. It’s a real tough challenge, featuring entirely new mechanics that focus on team play and player reactions. Presumably, players will need a few more attempts. Whether it’s going to be dozens like back in Manayas Core (HM) remains to be seen.

Release Date Fate of Arun Part 2

As previously reported, the content update will be released in this country at the end of February or at the latest at the beginning of March. The flying airship will not be the only dungeon. With the Abyss of Bathysmal in hard mode and a new version of the canals, there will be a total of 3 different instances.

The highlight is the flying, customizable guild castles, which can be obtained through a competitive guild competition. Also noteworthy are the new enchantment levels. It will be possible to give one’s equipment another upgrade – going from +12 up to +15. Weapons will also receive new visual effects.

Weapon Enchantment TERA
The new Apex Enchantment grants wings!

For more information about this update and especially about the guild castles, you can find it in our previous post: TERA: When will Guild Housing come? A little glimpse into the future.

TERA Roadmap for Early 2015

After that, of course, things will continue, and the responsible parties have already given a glimpse into their cards:

  • Players can expect a tower dungeon for 5 players that spans over 20 levels. The goal is to reach the top of the tower, but it will get harder with each level (The developers surely have a weakness for heights!)
  • The Arcane Gunner, a new class that can be played by female Castanic and High Elves (The developers surely have a weakness for female characters!)

These contents are expected to be released between the end of March and the end of April.

And what is happening in Korea? What might come to us in the medium term?

  • The Berserker class can switch roles and be played as a tank
  • New battlefield in 15vs15 deathmatch mode
  • As always, new instances with creative challenges, including a new version of Kaprima
  • A mysterious 10-man raid around Saleron
http://youtu.be/kCkbHgu12Js

If you are interested in giving the action MMO a try, you can register on the official TERA site and play for free.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Will the next expansion be presented on March 6?

It seems that the next expansion for Blizzard’s online card game Hearthstone will be presented on March 6.

At PAX East in Boston on March 6, the next expansion or adventure for Hearthstone will most likely be unveiled. Blizzard has reserved a panel here, where three game directors will sit and present the plans for Hearthstone, Heroes of the Storm, and Overwatch in 2015.

There is talk of “bold new heroes” (HoTS), “exciting new cards” (Hearthstone), and “epic new battlegrounds” (Overwatch).

A new expansion for Hearthstone would fit well into the schedule, as a year ago at PAX East Naxxramas was announced.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PcGamesN