A song parody by the YouTube artist Sharm sets the mood for the Guild Wars 2 expansion “Heart of Thorns”.
The singer and songwriter Sharm has made a name for herself in the YouTube scene for humorous yet beautifully crafted song parodies about current stories or events in MMOs. Recently, we featured her WoW song, in which she sings about the excitement of WoW players for their garrisons.
In this song, she takes on Guild Wars 2 and ventures into the jungle of Maguuma. To the classic “The Lion Sleeps Tonight,” she dives into the jungle and shares what awaits us there: About Rytlock, the first Revenant.
Really a great number.
This is an AI-powered translation. Some inaccuracies might exist.
There are new updates about the supply crates in the sand park MMO ArcheAge . Also, the policy of Trion Worlds regarding player blockades is explained.
Recently, there was a detailed live stream for ArcheAge where the status of the game was clarified. Employees from the West publisher Trion Worlds answered numerous questions from fans.
Fans do not like supply crates
The focus remains on the “supply crates,” the so-called lockboxes. Currently, there is a new one available with the Aquatic Archeum Supply Crate, from which players can draw a blue dolphin, but it is rare and many crates without it feel like a dud. Not a feeling anyone wants to have when investing real currency crystals.
Players have loudly and repeatedly expressed their displeasure about this type of supply crate in the past.
Especially since in January it was promised that such special rewards, like the dolphin now, would not be brought into the game through this crate, but also elsewhere, such as through loyalty rewards, the frustration is significant.
The dolphin in question.
Supply crates are important to keep ArcheAge alive
The Trion Worlds team emphasized multiple times during the stream that they understood this, that they continuously convey the players’ situation in conversations with XLGames, and represent their interests. However, it is a give-and-take; no side gets 100% of what they want.
The supply crates are extremely important to the team. They help keep ArcheAge alive. Therefore, they will remain.
However, they want to strongly advocate for increasing the value of the supply crates, so that even the so-called “duds” are still valuable and can please the players. But this does not apply yet to the dolphin supply crate, but only for future ones.
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With the removal of the AFK timer , blockades are now back in the spotlight. This is a phenomenon that emerged early in the game’s development. Players block choke points, hold other players captive, demand tolls, or just troll. Now, without the AFK timer, this happens more frequently as it costs players nothing.
According to Trion Worlds, they do not support blockades, but also do nothing against them. These are matters that players must handle on their own in the world with the means available. There have been creative solutions, such as “training” mobs, a tactic where a horde of monsters is unleashed on the blocker. They also do nothing against this training, of course.
In general, they have now developed quite a laissez-faire attitude. They also find AFK leveling of mounts acceptable now.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG The Elder Scrolls Online promises its most loyal followers two truly epic rewards once again. The special thing: Only a few will receive them, as the loyalty system will be discontinued with the transition to Buy2Play.
This will please the most loyal of the loyal: The Elder Scrolls Online has announced loyalty rewards for 9 months and for 300 days, which are indeed impressive. For 9 months, there is the “Mask of Cheerful Slaughter”, a costume that is wholly dedicated to Uncle Sheo, the fan-favorite and habitual sadist from the daedric pantheon over or rather under Tamriel.
To obtain the costume, players must have been subscribed to TESO for at least 9 months from April 2014 to March 2015.
You get a Jaguar … and you get a Jaguar!
Those who were subscribed for one month longer, meaning at least 300 days, will receive a mount from the loyalty shop: the striped Senche, a big cat (featured image). In addition, players need an active subscription when TESO transitions to Tamriel Unlimited, the Buy2Play version.
For the tiger, it is sufficient that the 300 days have been paid; they do not have to have been used yet (the 30 free days do not count). For the costume, however, the 9 months, like the other rewards, must have already been consumed. It is not necessary to spend the time consecutively in Tamriel.
With the transition, the loyalty system will indeed disappear. Such mounts and rewards will probably be found in the Crown Store in the future. Whether the Sheo outfit and the big cat will also find their way into the store or remain ultra-rare rarities reserved only for the very few is still uncertain at this moment.
This is an AI-powered translation. Some inaccuracies might exist.
A YouTube artist built two of the biggest and most iconic exotic weapons from the MMO shooter Destiny using thousands of Lego bricks.
A while ago, we presented you with the video of the YouTuber Zazinombies Lego Creations replicating the exotic hand cannon ‘The Last Word’ in Lego. As it turns out, this was not the first nor the last weapon from Destiny that would come from his work.
Thunderlord – more than 5 kilos, over 3000 pieces
The Thunderlord, an exotic lightweight machine gun, is one of the rarest weapons in Destiny, as Xur has never had it for sale. Made of Lego, it is an incredibly massive model, particularly the ammunition drum looks impressive, with the ammo belt. It is one of the largest weapon models that the specialist has ever built.
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The replica of the Thunderlord is over a meter long and impresses with its black and blue colors and overall elegant look. The only question we still have is how he can resist the urge to go “ratta-ta-ta-ta” when holding it in the video.
Icebreaker – the heat sinks were the challenge
Only when you replicate the Icebreaker in Destiny with Lego does it become clear what a wonder of technology it actually is. The artist used 2100 pieces to create it. The numerous “heat sinks” on both sides of the weapon were particularly challenging. It is also over a meter long, measuring 106 cm from the stock to the barrel.
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In Destiny at least, the Icebreaker can also generate its own ammunition. When Xur had it for sale again a few weeks ago after a while, the Icebreaker brought him record sales.
Fantastic what can be done with so many Legos and even more dedication.
This is an AI-powered translation. Some inaccuracies might exist.
In the Blackrock Foundry, the latest raid in World of Warcraft, one encounter literally makes raiders sick.
“If I have to do this one more time, then … I!” is probably a phrase that each of us has heard or said when we were stuck on a particularly disgusting boss. In the latest raid of WoW, this is not an exaggeration, it is actually true this time. The double boss Hans’gar and Franzok in the Blackrock Foundry causes dizziness and nausea in some players, just like reading while on a bus. Reports range from discomfort, headaches, and nausea to actual panic attacks.
This is not due to the fight being particularly challenging, but rather because of a specific space mechanic in the fight: a series of conveyor belts moves, there are flexible void zones, the contrast is relatively low, and the whole encounter looks like it’s constantly moving, while the player obviously stays stable in their seat. The human body doesn’t really cope well with that – just like with the reading-on-the-bus issue.
The site Blizzardwatch, which deals with the problem, advises to take travel medications, play in a well-lit room, and maintain a considerable distance from the monitor. Additionally, in-game solid objects like the Warlock’s teleport circle or a guild banner can help.
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More and more is being revealed about the upcoming expansion of “Guild Wars 2: Heart of Thorns“. A few days ago, a new game mode was introduced in more detail, which is likely to please PvP fans: Stronghold!
What needs to be done?
The stronghold mode is relatively quickly explained in its basics: One team must defend a stronghold, supported by NPC guards, sturdy walls, and a trebuchet. The other faction has occupied a small barracks and must now assault the stronghold gates until they break them down and ultimately take down the lords in the castle.
What sounds relatively “familiar” so far is spiced up by the new NPCs: Players cannot deal damage to the stronghold gates; instead, NPCs must be purchased at the barracks for supplies. These supplies, in turn, are available in a contested camp and must first be brought to the barracks. Additionally, “heroes” can be summoned, granting the team a powerful buff or dealing significant damage to the enemy stronghold, provided they reach it alive. As previously reported, the developers drew inspiration for the PvP mode “Stronghold” from the design principles of a MOBA.
More NPCs, but the focus is on the players
One of the main goals for the game mode was, according to the developers, to introduce new and especially more gameplay elements into the PvP battles. This is intended to encourage all players to try previously overlooked builds for their characters. The various NPCs are meant to bring a whole new dynamic to the fights but should never replace players.
The different helpers, whether archers, door-breakers, or heroes, are worthless on their own and can never replace a player. It is still up to the people behind the screens to decide the battle. However, it is no new insight that sometimes you have to send a few NPCs to their doom to achieve this.
Anyone who wants to read the entire, rather extensive developer post on the topic of “Stronghold” can do so here on the official site. Additionally, you can see first live gameplay on a recorded Twitch stream of the GW2 developers:
http://www.twitch.tv/guildwars2/b/624272382
More about the upcoming addon “Heart of Thorns” and the game can be found on the theme page for Guild Wars 2.
This is an AI-powered translation. Some inaccuracies might exist.
The team of the survival MMO H1Z1 reaches out to fans in a letter to explain how things will proceed after the layoffs.
The Daybreak Gaming Company, which also includes H1Z1, has laid off some developers last week, including team members from H1Z1. DGC aims to prevent any potential concerns and fears for the future among fans.
“Nothing is changing,” said community manager Greg Henninger in a post. The layoffs were not unexpected; it was known, but they could not say it earlier. There is enough staff to continue on the chosen path with H1Z1.
Female player models in H1Z1
Now it’s about stabilizing the current version. Once that is achieved, a revised male player model will be introduced, with more options for customization. Additionally, a female player model is also planned. Then, they want to bring the Player Studio to H1Z1, where players can design and offer their own items.
They also plan a roadmap that allows players to participate in design decisions through simple voting.
This is an AI-powered translation. Some inaccuracies might exist.
A new video with 16 minutes of gameplay from the MMO Skyforge is now available, and it is quite optimistic.
A stress test of the servers was conducted in Russia. The English-speaking YouTuber Valthier also participated, summarizing his impressions in a gameplay video. He particularly appreciates the aesthetics, noting that it is not a purely fantasy setting like most MMORPGs, nor a sci-fi setting, but a successful mix of both. The graphics and the cutscenes appear high quality.
The world mostly features instanced zones, but there are also a few open areas that inspire a spirit of exploration. The character generation is solid, as is the combat system, a mix of action and tab targeting. He especially praises the boss mechanics, which are diverse even in the lower levels. However, YouTuber Valthier criticizes the class selection, stating that one cannot start with what they want, but instead must earn the privilege to play their desired class.
At the moment, there seems to be a lack of content and polish, but it appears that Skyforge could really compete in the upper league that it aims for.
http://youtu.be/zZsxvjt6i8A
This is an AI-powered translation. Some inaccuracies might exist.
In the future, we can expect some MMOs that increasingly rely on gameplay elements from days gone by. In doing so, special attention is given to the isometric perspective.
So whenever I randomly hear the term “isometric perspective”, I think of a strictly physical viewpoint on solutions for particle acceleration under the most sterile conditions. My way of thinking is very peculiar and just as isotonic. Perhaps it’s because I seldom encounter such cryptic terms in virtual worlds.
Isometric View – excuse me?!
But most gamers among us know what is meant by the “isometric perspective”. It is the camera angle from which we view and control our virtual best friend or adventure hero from a slanted bird’s-eye perspective. The Diablo series is a prime example. But even the first major MMOs, such as Ultima Online, Lineage, or Runescape, relied on what is now considered a rather conservative view of our character.
[pullquote]In the thick of it, not just up there[/pullquote]
The reasons for this are obvious: The possibilities in game development, especially in graphics, were very limited. However, with the advancement of graphical capabilities and the now hundredth Nvidia graphics series, computer games have evolved in tandem. Finally, our beloved MMOs received a third-person view in 3D. Now we were “in the thick of it, not just up there”.
With a critical eye on the MMO genre, we quickly realize: “Going well for you – not”. Some of the biggest titles are struggling with fluctuating player numbers. One possible reason for this is the lack of innovations. Too often, publishers serve us the same reheated dish for the third time, with new game concepts that are more of a curse than an innovation. I think they just don’t realize that potential players are not repeaters.
New Trend? MMOs return to their roots
If we leave the Asian market aside and look at the remaining MMO game developers, a new trend quickly becomes apparent: Back to the isometric perspective. Thus, we return to the topic. Publishers wrap this nicely with the words: “We are focusing on proven game elements”.
What can one say about that? Only the marketing folks are innovative. Because the developers aren’t coming up with anything new with the “proven” game elements. On the contrary, they are taking a step back, using a time machine to excavate prehistoric game mechanics.
A while ago, I reported on the MMORPG in alpha, Albion Online, which uses the isometric view. The same goes for Embergarde, the new online role-playing game from the creators of Runes of Magic. In indie projects, this might be more complicated, but will something be missing in the long run?
http://youtu.be/PtFSKlq70lA
A modern MMO in the 21st century with such a camera perspective is, for me, rather a step back. Sure, the perspective certainly has its validity when we look at a hack & slash title like Diablo. To manage the huge masses of skeletons, one should always be aware of what is happening behind them. I also find this type of camera view indispensable in MOBAs. Otherwise, team fights would end up looking like an acrobatic circus act like it does in Smite.
But if you imagine viewing the elaborately designed world of World of Warcraft or Guild Wars 2 on just a few square meters of screen space, because of this perspective – it would truly be a waste of graphical capabilities and level design. Even the combat system is influenced by the isometric perspective. A game like TERA would then have a less dynamic and action-packed combat system; instead, it would seem more like an amateur boxing match from the podium.
If it were up to me, it would develop much more in the direction of first-person perspective, similar to how The Elder Scrolls Online allows. Just the weapons in view and off we go. The isometric perspective, however, can stay where it came from. Somewhere up there. What do you all think?
This is an AI-powered translation. Some inaccuracies might exist.
In the superhero MMO DC Universe Online, the DLC Amazon Fury Part 2 has been released. A trailer prepares the heroes and villains for their encounter with Hades, Hydra, and Cerberus.
DC Universe Online may not be the flashiest horse in the Daybreak Gaming Company stable, but it is the most profitable. Across all games, there were cuts this week, but only DC Universe Online was spared. As a pioneer on consoles, DCUO holds a special position.
The Korean MMO Black Desert is still in Open Beta and is getting the Blader as the sixth of a total of eight classes at the end of February.
The Blader, formerly also known as Samurai, will be the sixth class in Pearl Abyss’ sandbox MMORPG Black Desert. He is expected to come to Korea at the end of the month. The Blader has its roots in the combat traditions of China, Japan, and Korea.
Depending on which weapons they use, they either have melee or ranged abilities. They can wield both a one-handed sword and a bow. The site “ThisisGame” has recorded two videos of the Blader in the wild.
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The MMO shooter Destiny is recruiting new people. Over 70 positions are open. Now they are bringing in Jerry Ryan, an experienced author in the MMO genre, as a “Lore-Master” to significantly shape the world of Destiny.
There are still many rumors about why Destiny has become what it is now: a game that has much but no in-game story. Since John Staten, the head writer, left in September 2013, there seems to have been a gap in story development. Staten was the one who portrayed a very different Destiny, which was more of a grand adventure, a space opera with endless expanses and a dense story, rather than the addictive lobby shooter we know Destiny as. And Staten was also the one who shaped the Halo franchise.
Even today, there are signs in the history of Destiny of how the game could have been; individual puzzle pieces clearly show hints of how they belong together, they just need someone to push them.
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The remaining “I don’t have time to explain why I don’t have time to explain” story snippets in the game have faced quite a bit of mockery since the release. But perhaps this will change with the next DLC or expansion.
The chances for this have now improved. With Jerry Ryan, Bungie has made a catch. Ryan worked as a writer at ArenaNet on Guild Wars 2 for 5 years. He will become the “Lore-Master” and editor of Destiny, which means he will have the authority to ensure that the world is coherent.
It can be assumed that Ryan will not be the only one switching to Bungie in the coming weeks and months. Currently, there are 71 positions open on the Bungie careers page, including a job for a lead writer.
This is an AI-powered translation. Some inaccuracies might exist.
In a few weeks, the second part of the Free2Play MMO TERA will be released for the Fate of Arun expansion. To give players a taste of the content, information about the new patch will be released regularly. This time, it’s the “The Flying Airship” dungeon that is up next.
A video provides insights into the new “Hardcore Dungeon,” which is designed for 5 players and, according to EnMasse, will come in both variants: Normal and Hardmode. In this instance, players will face a total of 4 bosses, with whose loot the heroes of Arborea can obtain the best weapons and equipment.
Above the Clouds…
“High into the skies” seems to be the motto of this patch. Not only the guild castles are expected to arouse desires high above the clouds, but the treasures of the latest dungeon are also located in the sky, on a flying warship. The players’ task here is not to adorn a new home, but to prevent the launch of a very dangerous, advanced weapon. Because all the firepower is directed at the Baraka capital Heightswatch.
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According to the developers, this Hardcore Dungeon connects to Manayas Core and the Abcess in Hardmode. It’s a real tough challenge, featuring entirely new mechanics that focus on team play and player reactions. Presumably, players will need a few more attempts. Whether it’s going to be dozens like back in Manayas Core (HM) remains to be seen.
Release Date Fate of Arun Part 2
As previously reported, the content update will be released in this country at the end of February or at the latest at the beginning of March. The flying airship will not be the only dungeon. With the Abyss of Bathysmal in hard mode and a new version of the canals, there will be a total of 3 different instances.
The highlight is the flying, customizable guild castles, which can be obtained through a competitive guild competition. Also noteworthy are the new enchantment levels. It will be possible to give one’s equipment another upgrade – going from +12 up to +15. Weapons will also receive new visual effects.
After that, of course, things will continue, and the responsible parties have already given a glimpse into their cards:
Players can expect a tower dungeon for 5 players that spans over 20 levels. The goal is to reach the top of the tower, but it will get harder with each level (The developers surely have a weakness for heights!)
The Arcane Gunner, a new class that can be played by female Castanic and High Elves (The developers surely have a weakness for female characters!)
These contents are expected to be released between the end of March and the end of April.
And what is happening in Korea? What might come to us in the medium term?
The Berserker class can switch roles and be played as a tank
New battlefield in 15vs15 deathmatch mode
As always, new instances with creative challenges, including a new version of Kaprima
It seems that the next expansion for Blizzard’s online card game Hearthstone will be presented on March 6.
At PAX East in Boston on March 6, the next expansion or adventure for Hearthstone will most likely be unveiled. Blizzard has reserved a panel here, where three game directors will sit and present the plans for Hearthstone, Heroes of the Storm, and Overwatch in 2015.
There is talk of “bold new heroes” (HoTS), “exciting new cards” (Hearthstone), and “epic new battlegrounds” (Overwatch).
A new expansion for Hearthstone would fit well into the schedule, as a year ago at PAX East Naxxramas was announced.
This is an AI-powered translation. Some inaccuracies might exist.
The Creative Director of PlanetSide 2 Matthew Higby is leaving PS2 and the Daybreak team.
As Higby writes in a reddit forum post, he has been considering this step for some time. The recent restructuring has now prompted him to leave PlanetSide 2. The 4 years at PS2 have been the highlight of his career, he writes, but now it’s time for a change.
In recent days, there has been a lot of excitement about Daybreak Gaming Company. After the sale of the former SOE team to the investment firm Columbus Nova and a renaming, they have parted ways with several employees across the various MMOs. It became clear that the former SOE team was apparently in a financially difficult situation.
In Destiny the dead ghosts are a type of hidden objects to be found. Grimoire points await as a reward.
At the moment, many are complaining about boredom in Destiny, the next DLC is still a long way off. Would now be the right time to go ghost hunting?
There is a foolproof method of how to do this. For that, you go to this page, enter your gamer tag at the top, choose whether you are on XBox or Playstation, and receive a list of all ghosts. The “Green” ones you have already found, the “Red” ones you have not yet found; you can simply click on them to see a short slideshow showing you how to reach the respective ghost in Destiny.
This way, you can keep track and systematically work through your “shopping list of dead ghosts”.
http://youtu.be/WHd93eBTazk
This is an AI-powered translation. Some inaccuracies might exist.
I wish you all a nice transition into the weekend! We have thought about wanting to connect a bit more with our readers, and that’s why we want to chat with you (yes, exactly you!) about various topics.
It’s basically a win-win situation, as we learn a little about you and what you enjoy. At the same time, you have the opportunity to directly influence us and help decide how the site develops.
As a strong connection to our readers is very important to us, we will now be asking a question every Friday and hope that it will be actively discussed in the comments.
Sometimes it will be about certain behaviors, sometimes about specific gameplay practices, and other times maybe about why everyone adores the Asian MMOs from the last millennium.
Selflessly, we will start right away with the first question: Where do you see room for improvement on our website, and what do you like pretty well (i.e., what should definitely be preserved)? What would you wish for more of and what should occur less?
Normally, at this point, you would read either my opinion or that of another writer, but as this topic doesn’t lend itself to that, I will politely keep my mouth (and my keyboard) shut and first leave the stage to you in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
Currently, Blizzard’s MOBA Heroes of the Storm is in the Closed Beta, but a carefree beta test feels different. Network spikes are causing choppy matches time and again.
A beta is meant to find and eliminate bugs. However, this becomes difficult when some of the test subjects are plagued by so-called network spikes and can only play with restrictions. These network spikes cause constant stuttering and disconnections. For affected players, a match often feels like a slideshow. Despite good latency and constant FPS, HotS becomes nearly unplayable.
What helps against lag in Heroes of the Storm?
These network spikes are nothing more than lost data packets on the way to the Blizzard servers and back. However, what these lag spikes are attributed to remains unclear.
The problem could be local to the computer, a virus program, or even with the Internet provider. At least that is what customer service assumes. Strangely, players say they do not experience these issues in games like World of Warcraft, Diablo, and others. Additionally, the problem is often dependent on the time of day and is mostly present in the evening hours during “rush hour.” The mods of the BattleNet forums repeatedly refer to various support articles from Blizzard:
A Blizzard customer service representative states that only a “relatively small number of players are affected.” Strange, the official US & EU forums and Reddit are overflowing with network spike threads.
Fortunately, some players have taken the problem into their own hands and actively searched for solutions, which – as unavoidable – are sometimes quite adventurous. Here is a summary of solutions that have helped some players:
Minimize sound quality. In the sound settings, set the sound quality to “low” and for the audio output device, do not use the “default” output, but select the sound card directly. This has resolved the issue for some players.
Minimize graphics quality. In the graphics settings, despite high FPS, set the quality to “low.”
Change power settings in Windows. To do this, go to the control panel in Windows Vista, 7, 8, or 8.1 and click through the following tabs: Power Options -> Select your current power plan (Balanced, Power Saver, or High Performance) -> Change plan settings -> Change advanced power settings -> A new tab will open. In this, look for “Processor power management” and open this by clicking on the +. Then find the “maximum processor state” and change the value from 100 to 99. This means your processor will no longer run at 100% under full load, but only at 99%. This has also helped some players get their network spikes under control.
Update drivers. You should ensure that all your graphics and network card drivers are up to date.
Reinstall HotS A complete reinstallation of Heroes of the Storm has also resolved the issue for some.
Looking at the suggested solutions, one quickly realizes that they only vaguely relate to lost data packets. When and how Blizzard will find a definitive solution to the problem remains to be seen.
Since only a “relatively” small portion is allegedly affected, there surely are other priorities on Blizzard’s to-do list. It’s just unfortunate if you have invested €35 for a founder pack and are now affected by these network spikes. Therefore, one should always be clear that purchasing a founder pack comes with risks, as a beta is not a finished game – even if it’s Blizzard.
Are you also affected by the problem? Unfortunately, I am…
This is an AI-powered translation. Some inaccuracies might exist.
A shocking news for all EverQuest fans: David Georgeson, head of the entire Everquest franchise and thus responsible for EverQuest Next as well as Landmark, has left Daybreak Games (formerly Sony Entertainment Games). He also confirmed this via Twitter.
It has now become known: Additionally, further reputable employees have been laid off – from developers to story writers to producers, it’s all included.
… and now?
It is never a good sign when a lead developer and other well-known employees leave the ship. Many fans now fear that the end of the series is approaching. But it is still too early to speak of a sinking ship with EverQuest Next. Ben Burnett, a developer at Daybreak Games, is confident and gives fans hope on Twitter.
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John Smedley, CEO of Daybreak Game Company, remains calm as well and reveals that the largest development team of the game studio is still working on EverQuest Next.
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Similar statements can also be found at Landmark: Here, it should continue to be developed diligently, albeit on a different schedule – at least according to developer Fairan in the official forum. Nevertheless, the developments at the studio with the former name Sony Online Entertainment reveal a lot: As “White Knight” the investment company saved a large part of the company, yet some employees had to go.
One can only hope that EverQuest Next and Landmark do not have to suffer too much in the long run under these circumstances.
This is an AI-powered translation. Some inaccuracies might exist.
Xur graces the MMO shooter Destiny with his presence on February 13th. Perhaps he will bring the desired Exotics on a Friday the 13th? Many Guardians should have enough Strange Coins in their pockets by now to pay him.
Recently, the mood in Destiny has not been very good. This could change with a lucrative appearance from Xur. The sought-after items are now known to everyone: Gjallarhorn, Thunderlord, Heart of Praxic Fire – and perhaps, as hope has it, someone who is so stingy at Christmas will have their generous day on Friday the 13th… or will the Xurmeltier greet once more?
All about Xur, the Agent of the Nine, on February 13th, 14th, and 15th.
When does Xur arrive in the Tower in Destiny? When does he leave again?
Xur arrives on Friday, February 13th, at 10:00 AM German time in the Tower. On Sunday, February 15th, he will leave at 10:00 AM.
Where is Xur this time? What is his position?
Xur stands down in the Hangar.
http://youtu.be/p2pg6jyMJf4
What do the numbers on the exotic armor mean?
These are values: The smaller number is the value that the armor has without upgrading, the higher value at 36 Light. Exotic armor pieces of the same type are almost equal, only the height of the value (Strength, Intellect, Discipline) varies by version. In this article, we addressed that.
What does Xur have this week for Hunters, Warlocks, Titans? And what weapon is available?
Xur is selling the sniper rifle Icebreaker this week. He wants 17 Strange Coins for it.
For Hunters, Xur this time has the chest armor Chest of Alpha Lupi (133/143) with him. He wants 13 Strange Coins for it.
For 13 Strange Coins this week, Titans can acquire the Helm of Inmost Light (weak 97/104) .
Warlocks receive the Helm Light Beyond Nemesis (107/114) for 13 Strange Coins.
He has no heavy ammunition and no Engram.
What weapons and armors can Xur upgrade this week?
Xur can upgrade six different armors and six or seven exotic weapons in Destiny each week. Read here how that works.