The survival MMO H1Z1 also has a form of endgame. Here, players defend their bases against attacking enemies.
In World of Warcraft, the days of 40-man raids are long gone. Nowadays, it has been reduced to 20. They set out on fixed schedules to slay AI enemies and take their most valuable loot. This makes the raiders stronger themselves. The survival MMO H1Z1 does not have PvE raids in that sense. No dragon is waiting in its cave to be slaughtered by players.
In the sand-and-zombie box of H1Z1, the “endgame” for many players consists of building a base together with allies and hoarding wealth there. In the world of H1Z1, wealth is not useless junk, such as chalices, trophies, or other dust collectors, but ammunition, food, medicine, and weapons. And those are highly sought after.
The more successful a group of survivors is at building a base and storing supplies there, the more attractive the base becomes as a target for others. And the most successful players and their bases become a kind of “end boss” in H1Z1, which then needs to be raided.
How such a raid plays out in practice can be seen in this impressive video, so to speak, from the dragon’s perspective.
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In the fantasy MMO The Elder Scrolls Online, the Mammoth Update 6 is currently facing issues on the test server. It is originally scheduled for this week, but it might be delayed.
The Update 6 is still on the TESO test server at the moment and should be moved to the live servers this week. However, it is proving to be a hefty challenge. According to unofficial reports from the test server, the version is not yet ready for prime time, as it has too many bugs and issues, according to testers.
Officials have already stated that Update 6 will not come this Tuesday; that will be a normal maintenance. They are still trying to hold the date this week. However, it might also be possible that due to the “audio bug,” the massive update will need to be postponed to next week.
Quote from Community Manager Kai Schober:
The live patch was originally planned for the last week of February. However, it may be that the audio bug prevents this and pushes the patch into the first week of March.
Mein MMO thinks: Zenimax is under time pressure: The transition to Tamriel Unlimited and thus Buy2Play is scheduled for March 17. For that, they need the patch. However, a functioning one. In the past, TESO frequently encountered technical difficulties in the weeks following an update. Update 6 is now so massive that such difficulties are almost to be expected. Unfavorable, as from March 17 they certainly want to present themselves in the best light to new or returning audiences.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter Destiny is rumored to receive a series of new PvP game modes in March. According to a source, this is intended to bridge the gap until the release of “House of Wolves.”
Since Friday, the Destiny subreddit has been buzzing with so-called “leaks.” A Japanese user had previously delivered “gold” a few weeks ago, showing real screens of weapons and armor from the upcoming DLC “House of Wolves” that had never been seen before and were impossible to obtain. And even though the weapons and armor in this form are unlikely to go live, it was an impressive find that granted the user a fair amount of credibility.
On Friday, the Japanese user correctly predicted Xur’s inventory and made some statements about his inventory in the coming weeks, and also mentioned when the PvP event Iron Banner would return and what would be available there.
Amount of PvP in March in Destiny
Now he is making further statements about various game modes that Bungie apparently wants to use to keep players occupied until the release of “House of Wolves.”
These mainly include the so-called “Inferno Mode.” These are Crucible rounds where the radar is disabled. Furthermore, only “kills” will award points, meaning it is somewhat more stripped down compared to the “normal” Crucible.
According to the user, the schedule is as follows:
On March 3, Inferno Control – a 6vs6 mode focused on capturing control points.
On March 17, the Doubles Skirmish will return, and Iron Banner will also be active here – featuring a 36 defense armor, the machine gun Jolder’s Hammer, and an automatic rifle Silimar’s Wrath.
On March 31, the Inferno Conflict mode is expected to be active, also a 6vs6 mode without the radar. Along with the event, there should also be a round of Combined Arms.
For April, an Iron Banner is planned again, as well as a round in the Inferno Recovery mode. These are 3vs3 battles. However, the user does not mention a specific date for this.
By the way, no one needs to wonder about the German screens as they were also available in many other languages.
Officially, this is certainly not. It should be noted: Even if these screens and data are real, which can be assumed: It only takes one decision and a patch from Bungie to undo all these plans.
Many fans are likely to react with disdain to the March plans, should they be true. Many are rather longing for PvE activities, but there is neither unofficial information nor anything new officially.
This is an AI-powered translation. Some inaccuracies might exist.
The company Ico Media has published a statistic about which games were most written about by gaming sites in 2014: The usual suspects prevail.
It is a statistic that clearly reflects the impression that most of us have: The devil shits on the biggest pile. ICO Media compiled a list of games that had the most articles written about them in 2014 on the business site Gamastura, focusing on gaming sites in their analysis.
In MOBAs, League of Legends is extremely strong
In the MOBAs, League of Legends clearly prevailed. Just like in the Ratpr trends, this is not a race, but a massacre. Almost twice as many articles were published about LoL compared to Dota 2, and four times as many articles were written about League of Legends compared to Blizzard’s Heroes of the Storm. The question is whether HotS will gain traction when it is released or if it will rather decline once the initial thirst for information is quenched.
MMORPGs: Younger games are being noticed more
A strange phenomenon can be observed with MMORPGs: There is hardly any writing about “older games” anymore. Only the big whale named World of Warcraft is an exception, swimming triumphantly through the seas and leading the statistics clearly. However, coming in behind are TESO, Final Fantasy XIV, and WildStar, three relatively young games.
Even though TESO and WildStar did not exactly succeed in 2014, the complex MMORPGs, as the statistics show, require an enormous amount of articles from the gaming press, especially at release. Staying relevant in the media afterward is not as easy, as evidenced by Guild Wars dropping to 5th place. Despite probably having a significantly larger player base, it received fewer articles than WildStar in 2014. By the way, Guild Wars and Guild Wars 2 count together for the statistics, with a huge portion of the articles published being about Guild Wars 2.
In all games, Destiny is strong despite late release
Among the “big guys,” the general games, shooters are clearly in the lead. Here, Titanfall is in first place, which is surely also due to the fact that it was released much earlier than Destiny . It holds a strong third place, still behind the exceptional game “Minecraft.” Minecraft stands almost alone in the top among shooters as an exotic. No wonder it was worth Microsoft a fortune. Minecraft is a cultural phenomenon. The only other exotic holding its own among the shooter giants is the Nintendo exclusive title Smash Bros.
This is an AI-powered translation. Some inaccuracies might exist.
The niche that World of Tanks has fallen to is soon to be populated by another steel colossus. With Armored Warfare, Obsidian Entertainment plans a direct assault on Wargaming.
In the god MMO Skyforge , Obsidian Entertainment is already working in support with the Russian team Allods under the umbrella of Mail.ru to make Skyforge attractive for the West. In a second project under the aegis of Mail.ru, Obsidian now aims to launch an assault on the genre leader World of Tanks.
Armored Warfare is set to start where World of Tanks stops
In an interview with the US magazine Polygon, Feargus Urquhart, the CEO of Obsidian (Fallout: New Vegas, Southpark: The Stick of Truth) lays the cards on the table: Armored Warfare will start where World of Tanks leaves off. With the Korean War. And it will not be the only time in the interview that Urquhart mentions World of Tanks when discussing the new project Armored Warfare: “World of Tanks has basically defined its own genre, so we must ensure that our game also feels like World of Tanks. It cannot be like Call of Duty, it cannot be pure deathmatch, it needs strategic elements.”
From the strategic partnership with the Russian internet giant Mail.ru, Urquhart expects quite a bit: “They already have a player base and they can deliver us players.” But one must convince them with strong gameplay, and despite all the similarities to World of Tanks, it is important to highlight the differences of one’s own game.
For Armored Warfare, the focus will not only be on tanks but also on other aspects of warfare after World War II. There will be artillery, smoke grenades, and guided weapons. The battlefields have also evolved compared to the time period in which World of Tanks is set: In Armored Warfare, players will also fight over oil fields.
Armored Warfare is also set to bring light RPG elements
Obsidian also wants to embrace its RPG roots and incorporate them profitably: They will bring characters into the game that are tradable and have skills that can be increased, as well as tell small stories about each character and give them personality.
Armored Warfare is expected to enter beta phase in 2015, at least in Russia. Mid last year, it was stated that over 500,000 players had already signed up for the beta. The interest is clearly there.
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In Evolve , two of the hunters are rumored to have a little affair, at least according to the fans who imagined a little flirtation between the Trapper Abe and the Medic Caira. The voice actors used this fan theory as an opportunity to clarify something.
The fandom loves to attribute a romantic relationship to two popular characters, even when they have nothing to do with each other, especially in an otherwise unromantic and asexual setting. This is also the case with the new team shooter Evolve.
It is alleged that the laid-back Trapper Abe has his eye on the pretty Medic Caira. He supposedly has some flirt lines in the “Drop-Ship Banter” before a mission starts, and there are hints in the Wiki that this burly daredevil has amorous intentions towards the somewhat spoiled earth woman Caira.
These fan theories greatly amused the voice actors of Abe and Caira. According to reports, both are huge Evolve fans. The two professionals then decided to have some fun and recorded statements from Abe and Caira about their relationship. And there’s quite a bit of awkward murmuring involved. One of the Evolve authors posted the additionally recorded dialogue of the two on reddit with the comment: “I have nothing to do with it! Actors are just crazy.”
http://youtu.be/WWC3hlMomhA
This is an AI-powered translation. Some inaccuracies might exist.
The god MMO Skyforge is getting ready to take the next step. A closed beta phase in North America and Europe is on the horizon.
Skyforge is consideredone of the most promising MMORPGs of the coming years. But until now, all of that has been shrouded in the mystical veil of Russian alpha tests. That is set to change soon: In recent months, it is said that hard work has been done in Moscow and California to make Skyforge ready and stable for the closed beta, according to a letter from the producer.
In Russia, the first closed beta tests have already begun, as they are further along with the infrastructure. It is expected to be the same in the West soon.
They hope to receive a lot of feedback and input from players during a closed beta and look forward to welcoming as many as possible. They also invite streamers to get in touch and reach out. The same goes for guilds. They would also like to collaborate with them. Those who want to make contact can find all further information in the sources.
A timeline for when it is set to begin has not yet been provided by Skyforge.
Here is a German report from the technical beta almost three months ago:
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The Everquest Next team no longer collaborates with the AI team from Storybricks. They want to bring the work “in-house”.
The team of artificial intelligence specialists from “Storybricks” is rumored to perform wonders. Their work was supposed to bring more dynamic opponents and changing events; generally, it was meant to usher in a golden age for MMOs. The story has often been told: A gang of goblins spawns and, unlike normal “MMOs”, thanks to Storybricks, first asks what their goals actually are and then pursues them: to conquer a village, become stronger, respond to opposition. No day would be the same as another; everything would always be in motion: a self-varying story.
Such hopes have experienced a rude awakening: In a livestream, the developers of Everquest Next have now explained that their collaboration with the Storybricks team has come to an end. They believe it is better to handle AI development “in-house”. However, they will continue to utilize what has been developed with Storybricks.
How this exactly affects Everquest Next is not known at this time. Allegedly, Storybricks works in a way that they make themselves redundant and impart their know-how to the other company. Whether this has already succeeded at such an early stage in development is highly questionable.
The presentation of the collaboration between Storybricks and EQNExt at SOE Live 2014 in Vegas … “not the same-old mmo” was advertised back then and a cow was placed on a racetrack:
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In Destiny, the excitement about Xur, the Agent of the Nine, is high. The community manager DeeJ now promises to advocate for the players’ interests and look for solutions with the team.
This Friday marked the third time in three months that the DLC sniper rifle “No Land Beyond” was available from Xur. Those who needed the weapon purchased it during the first two times, making this weapon offering a dud this time. And the worst part: a pattern emerges. Once every 4 weeks, it seems Xur sells the DLC weapon No Land Beyond, followed by the DLC rocket launcher “Dragon’s Breath” the following week. Then there are two weeks of other weapons, and then it continues with No Land Beyond. Now it was “No Land Beyond’s” turn, so is there going to be the rocket launcher Dragon’s Breath for the third time next week? Grim prospects for Destiny players and enough reason to be upset.
Destiny Community Manager: They fixed the Cryptarch, they can also fix Xur
Surprisingly, DeeJ, the community manager of Destiny, agrees. He made unusually clear statements in the reddit forum. To a player who thought it was outrageous that Xur sells Dragon’s Breath and No Land Beyond once a month, DeeJ agreed: “I see it that way too. That’s my argument. They fixed the Cryptarch. I think they can also fix Xur.”
I agree. That’s the case I’ve been making. They fixed the Cryptarch. I think they can fix Xur.
In the coming days, he will clearly address the responsible designers about the problem and talk to the team about solutions.
Instead of making house calls here to offend people with conversations about the issues, I’m going to focus my efforts on talking to the team about solutions.
DeeJ also commented on the “prophecies” of the Japanese user who predicted Xur. Xur’s loot table is “randomly” generated. But even if a player can predict it, that has no influence on the outcome. DeeJ asked the team if it was possible to manually influence Xur and his offerings. They told him that manipulation was not possible.
Mein MMO says:Xur remains a mystery after so many months. If it really is programmed to sell “Dragon’s Breath” and “No Land Beyond” once a month in its random pattern, then it urgently needs to be changed. It doesn’t help at that time anymore, no one will buy “Darkness Awaits” because of that.
A fifth grader has become a victim of a troll in the MMO shooter Destiny. The troll promised to show him a trick to become stronger if the boy handed over control of his account through Shareplay.
Now there is a similar video, but it is much more brutal. An 11-year-old boy is playing Destiny when a malicious figure named “Kermit the Frog” appears, promising to show him a cheat to become stronger. This does indeed sound a bit like “Get in my car; I have candy for you.” The boy hands over his account to the stranger, steps away from the TV for a moment, and well … yes, the other one deletes two of his Guardians and his third Guardian’s exotic fusion rifle Plan C.
http://youtu.be/_QwERUow9lY?t=12m44s
The video raised some doubts about whether it is really real. After all, it looks almost too brutal to be true. And what mother would upload a video of her son humiliating himself to her own YouTube channel?
There are now answers to those questions: The boy’s mother spoke with the US site GameInformer and said she only uploaded the video to her account to show it to Bugie’s support for review. Her son learned a “valuable lesson” from the events: to also protect what you have worked for. The troll had previously gained her son’s trust while playing together.
Meanwhile, the video has been noticed by Bungie and featured in the Weekly Update as an example of “Be careful out there.” Well, more than 300,000 others have seen it, too.
At the moment, some hope that Bungie will make an exception and that the boy will get his account back. Meanwhile, the fifth grader is confronted with the reality of the internet. While some empathize and cringe at the sight of the event, feeling for him, taking his side and appealing to Bungie’s leniency, he has to endure some ridicule from others, questioning how he could have been so naive. By handing control to “Kermit” in the video, believing he would gain illegal advantages, it also takes on a moral tone. The fifth grader here says he was lured into it. Before the video started, the troll convinced him to do it.
This is an AI-powered translation. Some inaccuracies might exist.
In this week, Guild Wars 2 shone a light on the new class Revenant. Here, ArenaNet attempts to achieve the impossible: the class is meant to reconcile fans of Guild Wars 1 with the now not-so-fresh “new” game and show GW2 players a new direction.
The Revenant will be the first new class in Guild Wars 2. ArenaNet has come up with several ideas that have been publicized this week in major specials on US sites. The new class is intended not only to move the game forward and allow for a fresh playstyle, but also to look back and bring back former fans of Guild Wars 1. In other words, they want to show some “roots”.
The special gimmick of the new “heavy armor” class Revenant: it can summon the “souls” of past legends and fight in their combat style. Depending on which legend the Revenant channels, he switches out the “right” side of his hotbar. These “legends” are important figures from Guild Wars 1, such as the Dwarven King Jalis Ironhammer or the demon Mallyx. While Jalis is more “tanky”, Mallyx will focus entirely on “conditions”, the debuffs of GW2, to torment the enemy with them.
ArenaNet also sees the Revenant as a sort of “homage” to those earlier times.
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To get to the new class in Guild Wars 2, for the first time, a look back was taken to Guild Wars 1
The Revenant is said to have emerged as a response to the feeling that Guild Wars 2 was increasingly moving away from its roots, explained design chief Jon Peters to the US magazine Polygon. When searching for something new, they found it in the past, in Guild Wars 1.
Not only do the new combat styles find their counterparts in the past of GW1, but the “energy system” also recalls Guild Wars 1. While GW2 classes only need to wait on cooldowns, the Revenants must also ensure that their energy bar does not get too low. This represents their connection to the currently channeled legend.
Three weapons, as we know, can be used by the Revenant: he uses the hammer as a “two-handed ranged” weapon. The one-handed weapons axe and mace will primarily feature abilities where the position of the enemy relative to the Revenant will be important. These “position” aspects are supposed to be emphasized in Heart of Thorns.
By the release of Heart of Thorns, more “legends” that the Revenant will fight in their style will be announced. He will also be able to use more weapons beyond the three known so far.
Further details were given about the Crown Store, where players can expect approximately monthly or even more frequent new items. Limited time promotions are also planned.
Furthermore, they presented how they envision the “New DLC should function independently of level”. It should work like in Cyrodiil: when players enter the new DLC zone, they will be raised to a correspondingly higher level. As possible locations for the DLC, the interviewer mentioned Orsinium and Wrothgar, referring to Creative Director Paul Sage. Zenimax did not contradict the mentioned locations at least .
The complete interview is also available in German.
This is an AI-powered translation. Some inaccuracies might exist.
In Skyforge , there will be a duel between the various guilds, the Pantheons, every week for resources and prestige.
The god MMO Skyforge has introduced its guild system, which is strictly hierarchical like the complex structures of Greek and Roman gods and is geared towards chaos.
A guild in Skyforge is called “Pantheon,” which is the Greek word for a pantheon of gods, meaning a collection of different gods in cultures that, unlike Christianity, worship more than one god. The size of the guild can be expanded multiple times from 150 to 250 players and beyond. The maximum size is likely to be 400.
The guild will not be monolithic but will consist of various clan leaders under the guild leader. The clan leaders will each oversee a team of 4-20 players.
A guild can grow by further expanding various buildings that determine the clan size and number of clans. By expanding other buildings, the guild members also unlock bonuses for themselves, as well as access to PvE and PvP activities.
Once a week, guilds can compete against others in a combined PvE and PvP contest. Up to 100 players engage in such a battle in Skyforge for each Pantheon. 50 of them attack others in PvP, while the other 50 participate in PvE challenges.
Mein MMO says: The expansion of the guild facilities in such a “community project” is a system that is known from some games, like Star Trek Online or various browser games. There, players collect resources and can contribute them to a “shared pool” to unlock relatively minor bonuses with a huge cross-team effort. In practice, this is quite trivial, unless there is a proper goal for the players. One has to see how Team Allods will implement this in Skyforge.
The guild wars, on the other hand, are an interesting project and are expected to provide long-term motivation. This is exactly what they probably hope for in Russia from the Pantheons. As many MMO studies have found: players who are integrated into fixed guild structures remain in an MMO longer. Every development team is well-advised to lure players into such communities and keep them there.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, a player recorded a YouTube clip showing which materials he could hit with a special sniper rifle, the LDR 5001.
The LDR-5001, a Vanguard sniper rifle with armor-piercing rounds, we have already introduced to you. Meanwhile, we even know, what the name stands for: LDR is a long-distance relationship, 5001 could be 5001 feet, almost 1.5 kilometers. Above that, a deadly shot is still possible.
The LDR-5001 is not an “Exotic” and the kills with it are not as spectacular as with The Last Word or knife kills, but it is a true wonder weapon, as it can shoot through just about anything in Destiny: as long as it only has a single layer.
The special “Wallbuster” ability of the LDR-5001 is impressively showcased in this Crucible video.
http://youtu.be/dYf2_XplPaQ
Oh … and because today is Saturday, we’ll add this bonus shot: Someone takes aim at a heavy ammo crate with the LDR5001. The shot is titled “4 in one shot.”
http://youtu.be/Yl5z37EqvOc
This is an AI-powered translation. Some inaccuracies might exist.
An MMORPG in the world of Harry Potter is now seeking at least $100,000 on Kickstarter.
To walk in the footsteps of Harry, Hermione, and Ron. To sit in the Hogwarts classrooms, to take to the broomsticks, to endure the boring Herbology class – surely many dream of this, and if the ideas of the young studio Bio-Hazard-Entertainment come to fruition, it could soon become a virtual reality. The studio is planning an MMORPG in the world of Harry Potter.
The “most anticipated MMO of the decade”, the Kickstarter campaign for “The Wizarding World Online” modestly describes itself.
The Wizarding World Online is meant to be a prequel to the Harry Potter novels. It takes place at a time when Harry was only two years old. Players will arrive at Hogwarts in the 82/83 class and begin their training in still turbulent times: Voldemort’s first attempt to seize power was only a few years ago.
The Kickstarter campaign emphasizes the aesthetics, the look of the game, and the multitude of social activities that young wizards can engage in: Players will be able to own pets and mounts, participate in educational activities, engage in duels, and take part in a thrilling Quidditch match. Furthermore, they will have their own room (Housing) and there will be over 200 spells that can be learned and applied.
There is much more than concept art and catchy ideas (shooter/MMORPG hybrid in the combat system) at such an early stage, of course. MMORPGs are considered particularly expensive to develop, and without a large studio behind them, there are understandably doubts. But it will surely be an interesting project, thanks to the huge name. Development is based on the Unreal Engine 4.
In World of Warcraft, the race for the next World-First has been decided. On the night from Friday to Saturday, the progress guild Method claimed the head of Blackhand.
The current World-First race is over, Blackhand laid down his arms in the second ID. Approximately around midnight our time, it must have been: The Horde progress guild Method took down Blackhand. Closely pursued by Paragon, the guild, who achieved the World First in Highmaul. Also, the US Alliance guild Midwinder is currently at Blackhand. This time the race for World-First in the latest instance of World of Warcraft, the Blackrock Foundry, lasted just under 10 days. While the first seven bosses fell quickly, it took a little longer from the Iron Maidens onward. Blackhand himself occupied the raiders for about 5 days.
The kills take place on the new highest difficulty “Mythic”, which requires a fixed raid size of exactly 20 players, unlike the other difficulty levels. In previous raid cycles, the raid scene was fragmented into 10 and 25-man groups, making it unclear who exactly are the world’s best raiders.
There is not yet a video of the kill; this usually comes in WoW only when other guilds have also downed the final boss, so that no secret tips are revealed. However, there is a video with the so-called “nerd screams”, the triumphant howls of the players after the boss went down.
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The fantasy MMORPG The Elder Scrolls Online eases the conditions for the loyalty program. As a result, players can still purchase attractive rewards before the system gets discontinued.
With the switch to Buy2Play in a few weeks, the “loyalty program” will disappear. It promised special rewards to TESO players if they just managed to scrape together enough playtime.
The big 300-day loyalty reward, a rideable big cat, had already been made “purchaseable” beforehand: Players did not need to have spent 300 days in Tamriel before receiving the mount, but only had to have paid for that amount of game time in total. Otherwise, hardly anyone would have received the big cat. After all, the 30 free days did not count towards the total days – and without them, TESO would only have been “paid” playable for just over 300 days anyway.
Now, they have reconsidered and come to the decision that this “purchase is enough” rule will also apply to the rewards for 3 months, 6 months, and 9 months. This is to ensure that players have the opportunity to receive these rewards if they wanted to.
From now until we retire the Loyalty Program, you’ll be eligible for loyalty rewards based on the time you’ve purchased (instead of time that you’ve already played.) That means you’ll receive the Mask of Cheerful Slaughter as long as you’ve purchased nine months of game time, even if you haven’t spent nine months subscribed yet. Since we’re ending the program, we want to make sure that more folks have the opportunity to get the rewards. This goes for the three- and six-month rewards as well.
http://youtu.be/oAqc6FO9WrQ
Mein MMO thinks:As one can imagine, not everyone agrees with Zenimax’s decision. The main problem is that a player who has stuck with the game for 10 months now stands on equal footing with a player who logs in fresh today and buys 10-month game time cards. What is generally understood by “loyalty” rewards is certainly something else.
The team shooter Evolve has completed its first week and there are initial statistics concerning the balance between monster and hunters as well as the duration of individual matches.
In the jungle, no one hears you scream, and when you hunt the monster or are hunted by the hunters, you can lose sight of the big picture. A sort of bird’s eye view can now be taken thanks to the first statistics from Turtle Rock:
Average Evolve match lasts 9:46 minutes.
A first contact between hunters and hunted happens after 2:23 minutes.
Nearly 6 million games have been played.
The chances of winning shift in favor of the monster as the match progresses. This increases its chance of victory the more powerful it is:
If a game ends with the monster at level 1, it is usually hunter fodder. It wins only 11.2% of these matches.
At level 2, the monster wins 47.8% of the games. It’s quite balanced.
When a monster reaches level 3 and is fully grown, its chances of winning rise to 76.7%.
Overall, the balance is even. The hunters won 48.1% of the matches, while the monsters won 51.9%.
When players have the choice, they tend to prefer advanced hunters, as the statistics of players above level 20 show: Lazarus is heavily favored among medics with 40%, Cabot enjoys great popularity among supporters with 43%, and Abe ranks even higher among trappers with 44%. Only the three assault characters are quite close together. Among monsters above level 20, however, Goliath, the beginner monster, is the king. Although everything is quite balanced.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, a user has now accurately predicted Xur’s inventory a few hours before his arrival and is now engaged in further prophecies.
During the night from yesterday to today, a Japanese user who surprised everyone a few weeks ago with all the pictures of ‘House of Wolves’: Back then, he posted all the vendor weapons and vendor armor that are in the database for the next Destiny DLC .
Now he is back. And he said he could foresee Xur’s inventory. However, in the original post, he did not provide specific details about today’s inventory. He only mentioned that Xur would have heavy ammo syntheses – which proved to be true.
To further prove his point, he uploaded a screenshot of Xur’s inventory on imgur. This was dated this morning at 6:00 AM and indeed reflects the inventory, that Xur should have four hours later. The user likely linked to the previously uploaded screen just before Xur’s inventory was finalized, supposedly so that Bungie had no opportunity to change it last minute.
The screenshot was uploaded this morning at 6:00 AM, 4 hours before anyone knew what Xur would have.
According to the user, both Hard Light and Thunderlord (cover image) will be featured with Xur in the coming weeks. However, Gjallarhorn will not.
The user further claims that he can predict the upcoming Nightfalls and Weeklys, and he also mentions what will be available in the next Iron Banners.
So, according to the user, in the next week, the Nightfall and the Weekly Heroic will feature “Valus Ta’aurc” on Mars. In the Nightfall, it’s a tough no-burn week, no damage modifier is active, but Lightswitch, Angry, and Juggler.
This is supposedly going to be the Nightfall this week.
The next Iron Banner begins on March 17. As a reward, there will be 36 armor pieces for the chest and gloves, with the purchasable weapons being the machine gun Jolder’s Hammer and the auto rifle Silimar’s Wrath. Another Iron Banner is planned for April 14. However, this could all change with the patch that is supposed to come next week.
This is allegedly the loot table for the next Iron Banner in March.
Allegedly, the user knows all of this due to a peculiarity of the Japanese version. Here, “Darkness lurks” was released later than in other countries and the season pass is also not available here. This makes certain tricks possible that are known to some in the Japanese community.
Here, a supposed leak shows Xur’s inventory with the auto rifle Hard Light.
Even though all of this is exciting, it is important to point out: Even if this data is all real and the process is as intended, a simple patch from Bungie would be enough to throw all plans out the window.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard has released initial information about the upcoming Diablo 3 Patch 2.2.0. The changes are expected to be deployed on the test server soon. Hack’n’Slay fans can look forward to new Legendary Sets, new Rift layouts, and additional Bounty missions.
3 New Legendary Sets
Demon Hunters, Wizards, and Barbarians will receive new armor pieces. With the Unhallowed Essence, Delsere’s Magnum Opus, and Wrath of the Wastes sets, the three classes have even more motivation for lively Hack’n’Slay action. Blizzard will also change existing sets, such as Zunimassa’s Haunt, to make them more competitive with other equipment collections.
New Adventure Mode Layouts
If the layouts of previous Rifts are too boring for you, you can look forward to upcoming layout changes. With the patch, additional areas will expand the layout. As always, these are randomly generated. Bounties will also receive some variety, at least for bounties in Act II, IV, and V. New missions will be added, including the new bounty category “Exploration”.
Life will be “easier”
Blizzard made it clear that class changes are not the focus of Patch 2.2.0. Instead, players can enjoy new Goblins: The Gelatinous Sire splits into additional Goblins, for example. The cosmetic window is also new, where you can manage your character frame, wings, or pets.
A complete preview of Patch 2.2.0 can be found here.
This is an AI-powered translation. Some inaccuracies might exist.