Since I last played myself, a lot has happened in The Elder Scrolls Online. The game has been completely turned upside down by Zenimax, and that is exactly the path I will be looking into more closely in this video.
However, there are also a few things that were announced in the meantime, but have not made it into the game yet. This includes spell weaving, a mechanic that allows you to customize your abilities, and the Imperial City, where PvP is at the forefront. It is possible that this content will be released as a DLC.
Still, a lot has changed in updates 1 to 6. Revised facial animations, improved group play, trials, armor colors, and lastly the justice and champion system, which will be arriving on live servers in early March.
As you can see, the developers have been anything but inactive over the past year. For me, that’s reason enough to take another look at the game.
– Darion
This is an AI-powered translation. Some inaccuracies might exist.
The Free2Play action MMO Neverwinter will launch on the Xbox with a different version than the one currently running on PC. There will be no crossplay feature between PC and Xbox One.
There is a release date for Neverwinter on the Xbox One: March 31 has been chosen by Perfect World.
When Neverwinter comes to Xbox One in spring 2015, the game will experience a fresh start with new servers. PC players will not have access to the Xbox One version. Overall, the version will look a bit different: Here, you will start with the base game and the module “Tyranny of Dragons”, the expansion that came to PC in summer 2014.
However, it will not really be the summer edition. Balance changes that have occurred in the PC version should also make it to the Xbox version.
With the following seven classes, Neverwinter will start on the Xbox One:
Guardian Fighter
Two-Handed Weapon Fighter
Control Wizard
Trickster Rogue
Devoted Cleric
Vigilant Ranger
Destroyer Warlock.
The Warlock was the last class that was newly added to Neverwinter.
The eighth class, the Oathbound Paladin, which is set to arrive on PC with the next expansion, will launch later on Xbox. The Xbox Neverwinter is expected to start with all races available to PC players: so also including the controversial premium race Dragonborn. The game will be Free2Play, requiring an Xbox One Gold membership; and Perfect World aims to utilize the advantages of Xbox, such as the friends list and optimized controls.
This is an AI-powered translation. Some inaccuracies might exist.
The new MMO Crowfall is currently in the Kickstarter phase and presents its concept in interviews. In doing so, it almost ritualistically distances itself from World of Warcraft.
The Kickstarter campaign for Crowfall has begun, and the gaming industry veterans behind the project are on a major press tour. Leading the way are J. Todd Coleman, the former head behind Shadowbane, and Gordon Walton, who had a significant say in Star Wars Galaxies, Ultima Online, and SWTOR . The two use their big names to promote the project. Crowfall, it is said in an interview with PC Gamer, is “Game of Thrones in a DOTA-2 way.” In another interview with gamespot, it is referred to as a “child of the parents Game of Thrones, EVE Online, and Shadowbane.”
Everything but WoW
On what it shouldn’t be, there is quite a consensus: Definitely not World of Warcraft, no clone, no shared DNA, nothing like that. The WoW curse has haunted MMO makers throughout their careers. Even during the WoW beta, they realized it could become big and change the entire industry. And so it has.
Later, they were constantly faced with WoW in meetings. Investors always asked what percentage of WoW’s player base they could reach with their own project and how their MMO would compare to World of Warcraft. Anyone wanting to reach WoW’s numbers had to present a concept that sounded quite like WoW. The birth of the Warcraft curse, which would paralyze the MMO genre for the next few years.
Such WoW numbers are not what they want to reach with Crowfall. They do not want to create a game for the “masses,” but rather consciously cater to a niche. Even with 100,000 players, they would be very satisfied. If they were to target the masses, they would have to develop for them, and that is something no one on the Crowfall team wants to do. Therefore, they hope to raise enough money through Kickstarter to cover the MMO alongside their own investments and what strategic partners contribute. Should Kickstarter fall short of expectations, they do not see it as a tragedy: They have experience in gathering traditional funding.
A lot still up in the air
As both interviews hint, there are mainly ideas at the moment. They are quite substantial. For example, they want to solve the endgame problem. They see this in a PvP game where eventually players win, create an insurmountable lead, and keep newcomers or returnees “down.” They aim to change this by resetting the world repeatedly while keeping the player characters. This should also solve other problems, as balance errors will only have a short duration and will not matter in the next campaign.
As one of the main ideas, they plan a kind of anti-landmark; in the preliminary stage to Everquest Next, it is mainly about building things with voxels; in Crowfall, it will primarily be about destroying things. This seems quite fitting in a world with a finite expiration date.
Otherwise, in this stage, there are primarily ideas but little concrete planning. In the economy, players are meant to be decisive and important; in the combat system, they want to rely on player skills and realistic physics; and regarding game modes, the team plans various rule sets with play durations of a month or more. For example, one can imagine a three-faction battle: Two factions fight for dominance, while the third seeks to maintain balance between the two forces and wins if neither of the others has gained too much of a lead in the end.
There is no timeline for Crowfall yet; the Kickstarter campaign starts today, and we will report on it explicitly later and go into more detail about the planned features. As a payment model, they have aimed for Buy2Play with a subscription option.
In the Free2Play action MMO Tera , air castles are coming to Germany on Thursday, February 26.
As the publisher Gameforge reports, on Thursday, February 26, it will happen: The Flying Guild Castles are coming to Germany. These are fortresses that guilds will compete to own. Smaller guild members are already complaining that they have no chance of getting access. The mass guilds are said to be clearly favored in the distribution.
With 3.09, new instances are also coming to the world of Tera, an expanded enchanting system, a rebalancing of class skills, and much more. Further details have been mentioned in this post about Fate of Arun Part 2 .
http://youtu.be/rkIKR5U_N4Y
By the way: With the latest patch, club members, that is, subscribers, get more for their money. With a transport roll, which can be found in the club bar, it will be possible to visit the solo dungeon “The Stealth Clearing” once a day. Those who defeat the final boss Banyaka can look forward to masterpiece alkahest, scrolls of masterful transformation, and other treasures.
Update: The content expansion is now live. In line with the release, the American publisher EnMasse has contributed another trailer, which we do not want to withhold from you:
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In Final Fantasy XIV, Patch 2.51 brings the Manderville Golden Saucer, a collection of mini-games.
The cross-platform MMORPG Final Fantasy XIV now has Patch 2.51 available for download. According to dualshockers, the download size on PC is 1.34 GB, while on PlayStation 4 it is a bit smaller: the patch weighs 1.14 GB there.
The 2.51 patch is a true gem and rarity among MMORPGs. Only trivialities are included in the patch. It is filled with mini-games of varying complexity. While the card game Triple Triad or Chocobo Racing promise deeper game systems, the mini-games like the basketball variant “Bomberball” offer entertainment.
The schedule for Final Fantasy XIV is packed after the 2.51 patch, with the next patch, at the end of March, bringing the second part of “Beyond the Fall”, the conclusion of the “original” A Realm Reborn story, before it goes to new shores with the expansion Heavensward later this year.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the weekly Nightfall strike actually takes place on Mars against Valus Ta’aurc in the Cerberus Vae III strike. No burn is active.
The prophecy has come true. Over the weekend, a Japanese user made some predictions about what will happen in Destiny over the next few weeks. He correctly predicted Xur’s inventory on Friday morning and – as it turns out – also this week’s Nightfall: It has become the dreaded No-Burn-Valus-Ta’aurc.
The Nightfall in Destiny is so attractive because, upon successful completion, it grants a 24.5% bonus on all experience and reputation earned. It’s also a challenge for many to tackle this relatively tough activity week after week and push the Guardian to their limits.
Well, it actually became the Nightfall, the picture has been available since February 20.
Modifiers in the Nightfall Strike for the week of February 24 in Destiny
The modifiers are:
Nightfall – if the entire fireteam dies, it goes back to orbit
Epic – makes enemies significantly stronger than in the heroic version of the strike
Angry – enemies are hardly stopped even by heavy injuries and effect hits
Juggler – the Guardian finds no ammunition for the weapon used for a kill.
In the heroic weekly, no burn is active either, but Lightswitch is.
Which arsenal should you prefer?
It is a no-burn week, meaning: no damage type is increased as usual, so you can adjust your weapon selection accordingly. The “Nightfall” plays out like a “normal” Mars strike: players take significantly less damage than they would if certain bonuses were active, but they also take significantly longer, and it plays out somewhat sluggishly compared to Nightfalls from previous weeks in Destiny.
For the Nightfall strike, long-range weapons are always suitable. For Cerberus Vae III, something like the sniper rifle Icebreaker is definitely a good choice. Against the tank, the raid sniper rifle Black Hammer has proven effective, allowing for continuous fire if done correctly.
Tips, tricks, and guides for the weekly Nightfall on February 24.
We will be looking for successful runs through Cerberus Vae III over the next few hours and feature them here. There are usually some good ideas on how to tackle the strike in a team or solo. There are often safe spots for the crucial points too.
In the first run, we have a German-speaking run for you. It is a step-by-step run by two players. The perspective holder is equipped with Crota’s Word (for the Psions with the Void Shield), the Black Hammer, and Gjallarhorn. Towards the end against Valus Ta’aurc, there are some safe spots and a trick for how to proceed, even if you actually messed up. However, this requires a second player.
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This is a run of 2 players without commentary, for anyone who wants to concentrate on it. Here too, you can see the effects of Juggler – good thing Xur had heavy synths available over the weekend.
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In the fantasy MMORPG The Elder Scrolls Online, the huge update 6 is now being postponed to March.
Yesterday we already reported that there are still some technical difficulties with update 6 in TESO. The sound is completely out on the test server. Today, it is confirmed that the February date will not be met. Instead, the release is pushed to the first week of March, so the patch is postponed to next week.
Postponing the patch does not affect the transition of The Elder Scrolls Online to a Buy2Play model. They aim to keep the date of March 17th. However, the update delay does have an impact on the sending of loyalty rewards. Thus, the 300-day reward “Striped Senche” will only arrive after March 17th, and the Mask of Merry Carnage a few days after update 6.
http://youtu.be/oAqc6FO9WrQ
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter Destiny will be unavailable due to maintenance on Tuesday evening from 7 PM to 9 PM for two hours.
As Bungie tweets, there will be a short break on Tuesday, February 24th, from 7 PM to 9 PM. During this time, bungie.net will also be unavailable.
The reason for the server downtime is “server-side” maintenance. However, it is not yet the patch 1.1.1. that is supposed to change the weapon balance and several other things in Destiny. The maintenance is said to be necessary to prepare for these patch steps, which many Destiny players have been waiting for: in addition to the weapon balance, there is also a fix for the heavy ammo, for a greater variety of Iron Banner maps and in the normal playlists, and a slightly nicer Xur.
Destiny and http://t.co/nxcJOVXAv6 are being taken offline for maintenance on Tuesday, February 24th, from 10AM Pacific to Noon.
Since the server downtime falls on a Tuesday, which is the day when the IDs reset and many core players want to complete the Nightfall, raids, or everything at once, there were some skeptical inquiries.
@microaber Totally serious. We’re paving the way for some updates that many of you have been interested in for a while now.
Update 1.1.1 is still planned for February. Tomorrow’s scheduled maintenance is server-side, and will not impact Destiny gameplay. — Bungie (@Bungie) February 23, 2015
If we learn details about when the actual patch is coming, we will pass them on. It has been confirmed once again that the 1.1.1 patch is supposed to be released in February. The possible days are running out.
Update February 24th, 7:15 PM: Destiny and Bungie.net are now down for the scheduled maintenance. The servers are unavailable.
Destiny and http://t.co/0iuHXLFafi are now offline for planned maintenance. We’ll be back soon. Please check back here for updates.
Update 8:50 PM:In response to the question: “How long is Destiny still down?”, there is a new answer: The maintenance has been extended until 10 PM.
Maintenance has been extended to 1 PM PST. Thanks for your patience while we continue to work on Destiny. — Bungie Help (@BungieHelp) February 24, 2015
Update 10:10 PM: Destiny should now gradually become accessible again on various platforms. However, there may still be delays.
Destiny services are beginning to be restored on all platforms. Your results may vary for slightly longer.
In Destiny, a player has earned the trust of his enemies in the Crucible mode with overwhelming success.
A Destiny player found himself in a hopeless situation: all teammates had vanished from an Iron Banner match. Alone, he faced the overwhelming force of 6 players. While he waited for some new players to join or for the match to end, he behaved pacifistically, put away his weapon, danced with the opponents, and earned the trust of the players.
And when everyone gathered for a Dance-Out… well. See for yourself. By the way, the player feels a bit guilty about it… but not too much. After all, he got 7 medals for the action. And how did he do it? With the fist, of course.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter PlanetSide 2, DGC is now slowly ready to extend the PlayStation 4 beta to Europe as well. A wipe will accompany the expansion.
As the Daybreak Gaming Company team communicates in the official forum, the PS4 closed beta of PlanetSide 2 is now also just around the corner in Europe. They are excited about the high level of interest in Europe. And as soon as the EU beta starts, large numbers of invitations to the closed beta will be sent out, they say. They can hardly wait to gather feedback from Europeans. Although they do not specify an exact date, they mention “very soon.”
With the next patch for the beta, three more continents will open, many bugs will disappear, and there will be a server wipe.
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In the upcoming MMO shooter The Division, Reddit users have now discovered hints of an Alpha in the homepage code. That’s enough to raise hopes.
In Tom Clancy’s The Division, it only takes a spark to trigger wild speculations. Mainly media speculations. You read headlines on German gaming sites immediately stating “Open Alpha for The Division planned,” even though such a thing is still far away.
What happened? Clever users, probably former Watchdogs players, have found a bit of code in the source code of The Division’s homepage that could indicate “Alpha”. The code snippet has since been removed. It was probably just a link to a placeholder. Nothing more. At the moment, nothing else is confirmed. Whether an Alpha is coming or not is, as so much else about The Division, still unclear. Perhaps we will learn more at GDC 2015, where there is supposed to be a one-hour panel on The Division on March 2 and March 6 respectively.
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In Guild Wars 2 the thief of the first season, Scarlet Briar, is slowly emerging in a new light. A fan video summarizes her greatest moments. The video can also serve as a summary of Season One of the Living World.
In Season One of the Living World, it was Scarlet Briar who, as a seemingly irrational villain, planned and executed terrorist crimes against the peoples of Tyria: giant puppets, assassinations, dark conspiracies. As it went wrong on her account. Back then, no one could explain what was going on in the Sylvari other than insane bloodlust.
Meanwhile, the mystery of Scarlet’s madness has been partially solved: (Spoiler – Season 2!) Earlier than all other Sylvari, she recognized the task and origin of her people. What she saw in the silent chamber when she was thrown back on herself can only be guessed, but since then her life’s path seemed irrevocably predetermined and it led to the awakening of Mordremoth, the events of the second season, and what GW2 players expect in Heart of Thorns.
With the second season, Scarlet Briar has gained even more depth. In a truly amazing fan video, a monument has been erected to her, compiling the “greatest and craziest” scenes from her short and eventful life.
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Mein MMO says: This Guild Wars 2 aesthetic is really impressive, you have to say it time and again. It’s amazing that in such fan trailers it is even more prominent than in the original.
This is an AI-powered translation. Some inaccuracies might exist.
With these models there were still some issues on the test server. They were not ideal yet. That seems to have changed with the last PTR build. The datamining site mmo-champion proudly reports: “Finally, the new Blood Elf models” are here and they have put together two videos for viewing.
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A Korean site has now compiled a selection of the 12 blockbuster MMORPGs that South Koreans are most looking forward to.
The Western MMORPG scene is quite exhausted, recently we presented the 5 most promising titles, that we can expect here in the next 2 years. There were already 3 Asian titles among them. The offering from the West itself is rather sparse: After the disappointments of recent years, the MMO market is considered a tricky terrain. The gaming industry here tends to focus on manageable mobile games or is directly programming their own MOBA.
The Korean site Thisisgame has meanwhile released a compilation of 12 MMORPGs that Koreans can look forward to. Here, trailers are mostly edited together, which do not provide an objective view of the actual games, but at least give a taste of what is happening in the Korean market. And it is still booming – thanks to the local conditions (PC Cafés as a cultural meeting point).
With the “rather classic” Bless and the bombastic Lost Ark (a kind of Diablo 3 variant), there are already early favorites for a port to the West, once they are finished in Korea. Other significantly more colorful games like Tree of Savior or Maplestory 2 might be hard to imagine in our market, but there are also interesting concepts, like Civilization Online by ArcheAge creator XLGames, which aims to extract completely new facets from the well-known Civ franchise.
In any case, you can see a clearly broader mix in the titles than in our MMO culture.
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World of Warcraft, Guild Wars 2 or Destiny – everyone knows about these MMOs and what is currently happening in them. However, somewhat off the beaten track, there are also role-playing games that hardly anyone has on their radar – like Eternal Crusade, an upcoming game from Games Workshop.
Eternal…what?
If the name Games Workshop triggers any role-playing instincts, one is not entirely wrong. The game manufacturer owns the Warhammer license and produced one of the many supposed WoW killers with Warhammer: Age of Reckoning back in the day. And as it usually is with WoW killers, they throw their subscription model overboard and go Free-to-Play, as seen with Aion, or go bankrupt and are shut down, as was the case with Warhammer: Age of Reckoning. It seems the general consensus at Games Workshop was that the Warhammer license must be worth something in the MMO market, as the development of Eternal Crusade began.
Shooter with MMO elements
The story of Eternal Crusade is thus drawn from the Warhammer universe. Among others, Graham McNeill was brought on as a writer. So the story seems to be in good hands. However, looking at the first gameplay footage raises the question of what exactly Eternal Crusade actually is: an EVE Online/Dust 514 clone, a turn-based Destiny, or a less fun version of Wildstar with housing elements? According to Games Workshop, Eternal Crusade is a “Massive Combat RPG”. Players choose a faction and then wage war on the battlefield to gain influence. Planetside greets.
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Players can also prove themselves in PvE. Here, the unique lore of Warhammer 40k will likely take center stage. With Nathan Richardsson, Games Workshop has also hired an experienced man regarding the connection between PvP and PvE. Richardsson was long a Senior Producer at CCP and thus responsible for EVE Online and the cooperative shooter Dust 514. Unlike EVE, Eternal Crusade will be Free-to-Play – sorry – Free-to-Waagh. It’s a mix of buy and Free-to-Play-trial-something elements, under the code name Free-to-Waagh. It will be interesting to see what happens.
When exactly Warhammer 40k: Eternal Crusade (official website) will be released is still up in the air. However, according to Games Workshop, founders will be able to take a look at the new Warhammer game as early as Fall 2015.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, two players have kept track of the rewards available for matches in the Crucible and Iron Banner. How many Engrams, legendary ships, weapons, and Exotics have they earned from 700 matches?
Some of you might remember our article about the loot in the Roc Strikes. Two players living together completed hundreds of these Roc Strikes in two intense sessions and recorded the loot they received. This is a delicate topic in Destiny: there are no official numbers available, and one can only estimate based on experience how much the activities yield.
The two players are back and have spent more than 90 hours playing through 500 Crucible matches and 200 Iron Banner matches. They meticulously tracked their loot. This means that for the Crucible, they analyzed 1000 loot drops, and for the Iron Banner, 400.
With this data, some questions could be answered, such as:
Are there more Exotics in the Iron Banner compared to the Crucible?
How often do the random Iron Banner weapons drop?
Is it worth playing PvP compared to the normal Strikes?
How many Strange Coins and Light particles are there in the Crucible?
Crucible Loot: For 1000 Matches – Is it worth it?
Rare blue armor Engrams: 328 – one every three games
Rare blue weapon Engrams: 258 – one every four games
Legendary purple armor Engrams: 9 – approximately one every 111 games
Legendary purple weapon Engrams: 5 – one every 200 matches
Exotic weapons: 2 – one every 500 matches
Light particles: 32 – statistically one every 31 matches
Strange Coins: 38 – about one every 26 matches
They did not count legendary ships here.
Iron Banner Loot: For 400 Matches – How often do the random Iron Banner weapons drop?
Rare blue armor Engrams: 116 – about every 3.5 games
Rare blue weapon Engrams: 100 – one every four games
Legendary purple armor Engrams: none
Legendary purple weapon Engrams: 10 (including Iron Banner weapons), approximately every 40 games
Exotic weapons: 1 (every 400 matches)
Legendary ships: 6 – one every 67 matches
Light particles: 9 – one every 44 matches
Strange Coins: 8 – one every 50 matches
Looking at the statistics, there seems to be no noticeably increased chance of getting exotic weapons in the Iron Banner, as some have suspected. The chance of getting Iron Banner weapons is also relatively low. It should be noted: Even though there are 400 matches, statistically speaking, that is still “relatively few matches” – especially regarding the extremely rare items. Therefore, the numbers are not set in stone.
Overall, the loot yield from the PvP mode is quite low, making the Roc Strikes more worthwhile. Meanwhile, the Iron Banner brings the actual profit through the purchasable reputation rewards. In the “normal” Crucible, players can still collect tokens, to regularly purchase a legendary weapon.
This is an AI-powered translation. Some inaccuracies might exist.
The survival MMO H1Z1 also has a form of endgame. Here, players defend their bases against attacking enemies.
In World of Warcraft, the days of 40-man raids are long gone. Nowadays, it has been reduced to 20. They set out on fixed schedules to slay AI enemies and take their most valuable loot. This makes the raiders stronger themselves. The survival MMO H1Z1 does not have PvE raids in that sense. No dragon is waiting in its cave to be slaughtered by players.
In the sand-and-zombie box of H1Z1, the “endgame” for many players consists of building a base together with allies and hoarding wealth there. In the world of H1Z1, wealth is not useless junk, such as chalices, trophies, or other dust collectors, but ammunition, food, medicine, and weapons. And those are highly sought after.
The more successful a group of survivors is at building a base and storing supplies there, the more attractive the base becomes as a target for others. And the most successful players and their bases become a kind of “end boss” in H1Z1, which then needs to be raided.
How such a raid plays out in practice can be seen in this impressive video, so to speak, from the dragon’s perspective.
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In the fantasy MMO The Elder Scrolls Online, the Mammoth Update 6 is currently facing issues on the test server. It is originally scheduled for this week, but it might be delayed.
The Update 6 is still on the TESO test server at the moment and should be moved to the live servers this week. However, it is proving to be a hefty challenge. According to unofficial reports from the test server, the version is not yet ready for prime time, as it has too many bugs and issues, according to testers.
Officials have already stated that Update 6 will not come this Tuesday; that will be a normal maintenance. They are still trying to hold the date this week. However, it might also be possible that due to the “audio bug,” the massive update will need to be postponed to next week.
Quote from Community Manager Kai Schober:
The live patch was originally planned for the last week of February. However, it may be that the audio bug prevents this and pushes the patch into the first week of March.
Mein MMO thinks: Zenimax is under time pressure: The transition to Tamriel Unlimited and thus Buy2Play is scheduled for March 17. For that, they need the patch. However, a functioning one. In the past, TESO frequently encountered technical difficulties in the weeks following an update. Update 6 is now so massive that such difficulties are almost to be expected. Unfavorable, as from March 17 they certainly want to present themselves in the best light to new or returning audiences.
This is an AI-powered translation. Some inaccuracies might exist.
The MMO shooter Destiny is rumored to receive a series of new PvP game modes in March. According to a source, this is intended to bridge the gap until the release of “House of Wolves.”
Since Friday, the Destiny subreddit has been buzzing with so-called “leaks.” A Japanese user had previously delivered “gold” a few weeks ago, showing real screens of weapons and armor from the upcoming DLC “House of Wolves” that had never been seen before and were impossible to obtain. And even though the weapons and armor in this form are unlikely to go live, it was an impressive find that granted the user a fair amount of credibility.
On Friday, the Japanese user correctly predicted Xur’s inventory and made some statements about his inventory in the coming weeks, and also mentioned when the PvP event Iron Banner would return and what would be available there.
Amount of PvP in March in Destiny
Now he is making further statements about various game modes that Bungie apparently wants to use to keep players occupied until the release of “House of Wolves.”
These mainly include the so-called “Inferno Mode.” These are Crucible rounds where the radar is disabled. Furthermore, only “kills” will award points, meaning it is somewhat more stripped down compared to the “normal” Crucible.
According to the user, the schedule is as follows:
On March 3, Inferno Control – a 6vs6 mode focused on capturing control points.
On March 17, the Doubles Skirmish will return, and Iron Banner will also be active here – featuring a 36 defense armor, the machine gun Jolder’s Hammer, and an automatic rifle Silimar’s Wrath.
On March 31, the Inferno Conflict mode is expected to be active, also a 6vs6 mode without the radar. Along with the event, there should also be a round of Combined Arms.
For April, an Iron Banner is planned again, as well as a round in the Inferno Recovery mode. These are 3vs3 battles. However, the user does not mention a specific date for this.
By the way, no one needs to wonder about the German screens as they were also available in many other languages.
Officially, this is certainly not. It should be noted: Even if these screens and data are real, which can be assumed: It only takes one decision and a patch from Bungie to undo all these plans.
Many fans are likely to react with disdain to the March plans, should they be true. Many are rather longing for PvE activities, but there is neither unofficial information nor anything new officially.
This is an AI-powered translation. Some inaccuracies might exist.
The company Ico Media has published a statistic about which games were most written about by gaming sites in 2014: The usual suspects prevail.
It is a statistic that clearly reflects the impression that most of us have: The devil shits on the biggest pile. ICO Media compiled a list of games that had the most articles written about them in 2014 on the business site Gamastura, focusing on gaming sites in their analysis.
In MOBAs, League of Legends is extremely strong
In the MOBAs, League of Legends clearly prevailed. Just like in the Ratpr trends, this is not a race, but a massacre. Almost twice as many articles were published about LoL compared to Dota 2, and four times as many articles were written about League of Legends compared to Blizzard’s Heroes of the Storm. The question is whether HotS will gain traction when it is released or if it will rather decline once the initial thirst for information is quenched.
MMORPGs: Younger games are being noticed more
A strange phenomenon can be observed with MMORPGs: There is hardly any writing about “older games” anymore. Only the big whale named World of Warcraft is an exception, swimming triumphantly through the seas and leading the statistics clearly. However, coming in behind are TESO, Final Fantasy XIV, and WildStar, three relatively young games.
Even though TESO and WildStar did not exactly succeed in 2014, the complex MMORPGs, as the statistics show, require an enormous amount of articles from the gaming press, especially at release. Staying relevant in the media afterward is not as easy, as evidenced by Guild Wars dropping to 5th place. Despite probably having a significantly larger player base, it received fewer articles than WildStar in 2014. By the way, Guild Wars and Guild Wars 2 count together for the statistics, with a huge portion of the articles published being about Guild Wars 2.
In all games, Destiny is strong despite late release
Among the “big guys,” the general games, shooters are clearly in the lead. Here, Titanfall is in first place, which is surely also due to the fact that it was released much earlier than Destiny . It holds a strong third place, still behind the exceptional game “Minecraft.” Minecraft stands almost alone in the top among shooters as an exotic. No wonder it was worth Microsoft a fortune. Minecraft is a cultural phenomenon. The only other exotic holding its own among the shooter giants is the Nintendo exclusive title Smash Bros.
This is an AI-powered translation. Some inaccuracies might exist.