In Destiny, further prophecies from the Japanese user have come true: March sees the arrival of the Inferno mode.
All good things come in threes: A Japanese Destiny player can actually see into the future, at least over a period of 10 days. Last Friday, he got everything right with Xur, then he accurately predicted the weekly Nightfall strike (Valus Ta’aurc No-Burn) and now he is right again.
As Bungie announces in the Weekly Update, the “Inferno” mode will be available in Destiny starting March 3rd. This is a special variant of the Crucible, which is supposed to be rougher, more bare-bones, without frills, somehow harder and more authentic. One might say it’s a hipster Crucible.
On March 3rd, the Control mode of Inferno will start first. Bungie provides the details:
There will be no radar in the Inferno mode.
The scoring will be simplified as much as possible. It will focus only on the direct mission objectives and on killing enemies.
It will go significantly faster to capture a control point.
Heavy ammo will play a lesser role, there will only be heavy ammo once in each match.
The Inferno Control mode starts with these new maps:
The Anomaly
Firebase Delphi
Twilight Gap
Rusted Lands
Shores of Time
Blind Watch
Asylum
The Burning Shrine
The Cauldron
Pantheon
What other prophecies are there?
For March, the Japanese user has, by the way, made further prophecies, which concern other variants of the Inferno and the Iron Banner and also about Xur. He, however, makes no guarantees, as the patch could mess everything up in between. If everything goes according to plan, there should be an Iron Banner starting March 17, an Inferno conflict starting March 31, and another Iron Banner and Inferno in the Salvage mode in April.
Although the main focus of ArenaNet is now on the expansion “Heart of Thorns“, the developers of Guild Wars 2 are still diligently working on small improvements to enhance the daily life of players in Tyria.
Starting March 10, players can look forward to extensive new camera settings.
What can be adjusted now?
My roleplayer’s heart naturally beats faster for the “First-Person Camera”. Those who wish can now slip directly into the skin of their avatar and be much closer to the action of battles and taverns. This may be less suitable for PvP – unless one is looking for that special kick (in case of doubt, from their regular group).
Anyone wanting even more on their screen can also significantly enlarge or decrease the “Field of View”. Especially players who previously suffered from motion sickness may find that reducing the field of view allows for a noticeably more comfortable gaming experience. Overview junkies will of course turn the dial all the way up to spot enemies from all angles.
Over the shoulder, to the head, through the tree!
Moreover, a whole lot of fine adjustments can be made. The position of the camera can be adjusted using vertical and horizontal sliders so that it looks right over one shoulder of the hero.
If you just want to enjoy the (quite beautiful) landscapes of Tyria and take some impressive screenshots, you can now also decide that objects such as trees and walls no longer block the camera. This can also be extremely helpful when exploring jumping puzzles!
Basically, the camera now always focuses on the character’s head, which will require an adjustment for particularly small and notably large characters. However, the corresponding option can be disabled.
These changes will benefit not only players but also the creative members of the machinima scene.
Source: Press release ArenaNet
This is an AI-powered translation. Some inaccuracies might exist.
In the god MMO Skyforge, the first beta phase now has a start date. On March 11, the first closed beta phase for the West is set to begin. Those who do not receive an invite can purchase access through a founder’s pack.
Skyforge is planned to become a free-to-play game later on. Like other free-to-play MMOs, they still aim to make money during the early beta phase. For those who are unlucky with an invite to the beta, direct access to the first week-long beta phase can be purchased through a founder’s pack. The prices for the “smallest” founder’s pack are relatively affordable compared to similar games in the past: just under 18 Euros is what they are asking, and for that, you already get closed beta access in the smallest founder’s pack.
Those who are skeptical and possess the rare virtue of patience can simply wait for a later phase, as invitations usually increase during that time, or they can conventionally twiddle their thumbs until the release. The pack is also available in extended and ultimate – with these the premium player status is extended, and the goodies increase. Here you can compare the benefits of the packs.
The first beta phase of Skyforge is set to start on March 11 and will last for one week. They are also providing a trailer:
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The wait is over: The mystery of the countdown on the official Crowfall site has been revealed in the form of a Kickstarter campaign. Additionally, Artcraft Entertainment completes the final puzzle piece and specifies the planned features.
The mysterious timer on the official Crowfall site has reached its conclusion and has also kicked off a Kickstarter campaign. Since the game aims to be released without a publisher, Artcraft Entertainment is seeking financial support from fans for the development of the game.
The studio was founded by Shadowbane creator J. Todd Coleman and Gordon Walton, who has been involved in many different MMO projects. To realize the visions of Crowfall, at least $800,000 is needed within the next 29 days. However, the chances are looking very good so far: The community has obviously opened their wallets and has donated over $650,000 within 2 days.
In the past, only bits and pieces of gameplay information about Crowfall were revealed. The developers kept us in the dark regarding detailed gameplay content and their connections. But now, with the launch of the campaign, things have become concrete and the final puzzle piece has found its place. I have completed the puzzle and would like to introduce you to the special features:
Strategy meets MMO
[pullquote]It’s like Game of Thrones meets Eve Online[/pullquote]
“It’s like Game of Thrones meets Eve Online“, as J Todd Coleman and Gordon Walton label their fantasy MMORPG. Crowfall is not intended to be a standard off-the-shelf game. The developers consciously break genre-specific standards and norms. Coleman describes it as a mix of MMO and strategy game. With the challenge of combining the two different genres in mind, the minds behind Crowfall developed a unique concept.
The different worlds in Crowfall feature unique maps, rules, and victory conditions. Each world is different. Players can join guilds, factions, or noble houses to gain control of the world. Characters created should remain permanent. The worlds and campaigns, however, will decay. The developers call this whole process the “Throne War Simulator,” which differs in three fundamental elements: The Time. The Destruction. The Power.
The Time
Good news upfront: You can keep your created character forever, unlike the worlds where you wreak havoc. The various realms are referred to as “Campaign Worlds” and will decay after a certain period. Typically, it takes between 1 to 3 months until decay occurs, or the worlds end when the victory conditions are met. Each of these campaigns has its own cycle in the form of different phases that are traversed. These phases represent the four seasons:
Phase 1: Spring
In spring, the adventure practically begins. Players emerge from the ether onto the map and must first orient themselves. Everything is destroyed, ruins of past kingdoms can be found everywhere, and the map is covered in fog. This phase is primarily used to become familiar with the local conditions.
Phase 2: Summer
In summer, things finally pick up speed, and the first battles ignite. Resources become scarcer, and many players thirst for power and wealth. It’s now about protecting the resources you’ve plundered. Additionally, “The Hunger” comes into play.
Phase 3: Autumn
In autumn, things really heat up: The resource scarcity and the increasingly powerful monsters and opponents intensify the situation. Here, it will show who has developed best from the plundered resources. Also, battles will move from the fields to the built cities and castles. It’s time for siege battles, as well as preparing for the cold winter.
Phase 4: Winter
In winter, it’s a final sprint with little food. Alliances will be broken, kingdoms will become more powerful, and the smaller realms will rise up. Always keeping the goal in sight to achieve victory.
Phase 5: The Fall
Here, it will be decided who emerges as the victor from the battles and can claim the campaign for themselves. In a decisive battle, it’s about victory or defeat and the destruction of the entire world. Afterwards, the heroes will return home and dive into the next adventure.
The Hunger
The Crowfall universe is circular and consists of various inner circles. “The Hunger” is the driving force at the center of the universe. What this entity is and where it comes from remains unclear. What is factual is that “The Hunger” possesses intelligence and spreads like a veil over the campaign worlds, leading to total destruction. As if that were not enough, “The Hunger” also causes a form of “mutation” among the beings in the campaign worlds. Over time, the creatures of the worlds mutate into bestial monsters.
The Destruction
Destruction plays an essential role in Crowfall. After the time has elapsed or the campaign goal has been reached, each campaign world decays. Concurrently, new worlds with new objectives are created. This allows all players to start a new campaign at any time and under equal conditions. This is supported by a special engine.
Voxel Farm technology aims to enhance the gameplay experience
The beginning of each campaign is like the first round of Civilization: Players are thrust into a harsh environment surrounded by the fog of war. The worlds are full of deadly monsters, ghostly ruins, and abandoned quarries. Added to this is the most dangerous predator of all, the other players. Next, resources are gathered to build massive fortresses and craft weapons. The climax of each campaign is the decisive battle over victory and defeat, where the phrase “let the chips fly” can be taken literally. Therefore, the developers consciously chose voxel farm technology.
The basic principle is similar to that of Minecraft, as all materials can be created or extracted in blocks. Crowfall aims to exploit both advantages of the technology to the fullest. For example, you can blow holes in walls or dig tunnels underneath castle walls – even entire landscapes can be destroyed in this way. Thus, Crowfall reaches a new level of intensity.
Additionally, voxel technology plays a special role in world generation. This means that players fight in a procedurally generated world automatically created by an algorithm. Mountains, forests, valleys, rivers, and even entire continents are generated autonomously. As a result, each campaign takes place in a unique and individually designed world by the algorithm.
The Power
In the Crowfall universe, there are exactly two types of worlds: on the one hand, the so-called “Campaign Worlds,” which will perish over time, and on the other hand, the “Eternal Kingdoms.” These serve as a kind of base from where you plan new raids and boast about your conquests. One could also call it the housing area in Crowfall. However, the catch with the eternal kingdoms is a different one: They are completely managed by the player community.
As the monarch of a province, you can distribute your land among other players as you wish. You decide whether to rule your realm as a benevolent ruler or instill fear and terror as a tyrant. However, there are no resources in the eternal kingdoms. For that, you must enter the campaign worlds.
Different worlds, different rules
In Crowfall, unique means truly unique. Each of the worlds not only differs in level design but also in the requirements and conditions of the individual campaigns. Each campaign has its own rules, which might look something like this:
– What races and classes are allowed for the campaign?
– How long does the campaign last?
– What does the match-up look like? Guild vs. guild? Free-for-all?
– What resources can be harvested? In what quantity are they available?
– Are items destroyed upon death? Can I loot other players?
The Character System
In addition to the innovations in gameplay mechanics, they have also come up with something for the characters. During character creation, we first choose a base archetype. Each archetype reflects a central role and playstyle. For example, certain archetypes are very effective in combat situations, while others excel in crafting and resource management.
Once we choose our basic class, such as a warrior, we can then assign various advantages (such as “Eagle Eye”, which improves archery skills) and disadvantages (such as “Heart Weakness”, which weakens stamina). Be careful with assigning handicaps: If we boost our skills in one area, skills in another area will decrease.
Throughout the game, we can equip our heroes differently thanks to the extensive crafting system. Additionally, we can choose between three different disciplines. These are subclasses for our base archetype. We can also create multiple heroes and send them to different fronts.
Monetization Model
The completion of Crowfall’s core module is planned for the end of 2016, of course with the prerequisite that the Kickstarter campaign is successful – which we can be sure of. Until then, several alpha and beta tests will take place. The earliest alpha launch is not expected until the summer of 2016. You can currently purchase access through Kickstarter, and those who pay $60 can already participate in the first beta. Despite being Buy-2-Play, Artcraft Entertainment relies on an in-game shop as well as a “VIP membership.” However, the shop is said to not offer any gameplay advantages, according to the FAQ.
For more information, you can visit the Kickstarter page for Crowfall and check out our previous specials on the MMO that is set to provide a new experience:
In Destiny, Guardians have discovered a new method to farm the currency Glimmer. This is done in the old raid “The Glass Chamber,” and a shotgun is required for it.
Glimmer is the root of all evil and all happiness in Destiny. Everything costs money. There is a low cap of 25,000, and you constantly have to farm for something, like for the Iron Banner. It’s no wonder that a real hype arises around the best spots. In the last months, there was an “established best spot,” that was the “Exclusion Zone” on Mars. There, you took down the Legionnaires from a drop ship. This spot still works, but a little variety does good. Especially when the new spot appears to be so much more lucrative than the old one.
With the shotgun came the Glimmer boost
Yesterday the Patch 1.1.1. was released. It did not bring a new super Glimmer spot, but it made an old spot “solo farmable.” This is about the raid in the Destiny base game “The Glass Chamber” and the spot by the Timekeeper with the Hobgoblins. All the time (at least for most Guardians), multiple players were necessary for the spot. Since yesterday and the massive boost that the shotgun received (100% more damage in PvE), it is apparently also comfortably possible to farm the spot alone in Destiny.
According to a reddit user, “a round” brings 592 Glimmer and takes about 52 seconds. And those are only the cash Glimmer. The additional items are also still there. After 16 kills, the round ends ignobly (like other Glimmer farming methods) with a jump into the abyss and starts all over again. For the method, it is necessary, they say, to have the shotgun “Universal Device” (for the primary slot), a rocket launcher, and another shotgun for the special slot. The corresponding checkpoint in the raid would also be advantageous.
In this video, you can watch the exact process, and maybe you will try it yourself: You probably have a shotgun lying around, and if not… get yourself a gun.
http://youtu.be/O2YkA31zbwY
Here is the original video without commentary:
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In the co-op shooter Evolve , the developers will present the first balance patch tomorrow Friday just before midnight. Apparently, the monster Wraith is in for a change.
In a stream, the developers from Turtle Rock Studios will showcase the first balance patch on Friday. There are already some initial hints on who could be the main focus: The monster Wraith. Additionally, Hyde, Griffin, Cabot, and Val can expect some changes – here the win rate seems to deviate too far from 50%. For Cabot and Wraith, it is above, while the other three are likely below.
Hyde is low. Cabot is high. Wraith is high. Griffin is low. Val is low.
Testing some good changes this week.
The live stream starts, from our perspective, at a rather sleepy hour, at midnight from Friday to Saturday. An hour earlier, the balance changes are supposed to be presented in the official forum.
Before the balance patch, a fix for the Xbox is expected. There are issues that require immediate attention. The problems affect the progress of Xbox players. This can be deleted if players want to be active on more than one console.
Apart from all the announcements for upcoming changes, this impressive .gif was also found in the official forum. It shows the next monster, the Behemoth, in action:
This is an AI-powered translation. Some inaccuracies might exist.
The MOBA Smite shines in the latest patch with unusually creative hero skins. For instance, the god Hercules gets a paint job as a Mexican luchador, and for Scylla, they take strong inspiration from Tim Burton.
Skins have been the royal road for free-to-play games that truly want to be free-to-play to make money without significantly affecting game balance. The beauty of the system is that designers really have to put in the effort to get to the players’ money. Players are only willing to pay for a skin if it convinces them. After all, gamers don’t gain any advantage from it, other than the feeling of owning something beautiful or cool.
And you can tell from the additional “For a good skin, there’s good money” motivation for designers. Even if some look “08/15,” this particular cash motivation often ignites the creativity of the designers, and evidently, the gentlemen and ladies in suits are also willing to approve things they might otherwise reject. They give the creatives a lot of leeway.
A bonus star is, in our opinion, deserved this week by the MOBA Smite from Hi-Rez Studios. There, the new goddess Bellona is being introduced, but the highlights of the patch are two skins.
In the god-MOBA, they turned the good old Hercules into a “Mexican wrestler,” a masked luchador, complete with new animations and the obligatory wrestling chair as a weapon:
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The absolute creativity bird (meaning an owl) has, however, been achieved by Hi-Rez with the new skin of the already creepy Scylla. “Daisy Despair” looks as if she just stepped out of a seemingly child-friendly nightmare by Tim Burton:
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The fantasy MMORPG Final Fantasy XIV: A Realm Reborn has surpassed 4 million registered accounts and is offering a free week for veterans from Friday, February 27th to Monday, March 9th.
This week came a substantial new piece of content with 2.51, which is now being showcased – and well, the “4 million mark” is happily being taken as an occasion. They would probably have offered the free week even if they were stuck at 3.8 million.
The promotion runs from Friday, February 27th at 9:00 AM until Monday, March 9th at 9:00 AM. To participate in the promotion, players must have purchased Final Fantasy XIV and registered an account at some point.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s card game Hearthstone receives a convenient spectator mode with patch 2.2.0.7835 that automatically follows the object of interest without having to rejoin continuously.
Until now, you had to follow a player into each match individually if you wanted to spectate. This changes with the recent patch. The spectator switches to a waiting mode after the match ends and joins the next game of the player they are following.
Furthermore, the 30-minute AFK lock for spectators has been removed. They can now remain in full idle splendor and still keep watching. Previously, it was a bit like when the TV says: “Press a button or I’ll turn off.”
Also in the patch: Mimiron’s head has a new, fantastic animation, as it is said. And a pesky bug has been fixed with the Gear Master.
You surely want to know now: “What does Mimiron’s new animation look like, like the powerful Power Rangers?” Here:
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And no, in this Hearthstone news, there are no updates about the ongoing drama “Is the best Hearthstone player in the world maybe a guy? How do 50 different Hearthstone pros see this, the subreddit Hearthstone, and what does Reynad actually think?”
This is an AI-powered translation. Some inaccuracies might exist.
With the new patch yesterday, Destiny received a lot of new data, including, it seems, also material for a second social hub, a second tower.
Last night there was a patch in Destiny: however, it hardly brought anything directly “new” in terms of “new game content.” The changes were more technical in nature. No new raid was launched and no new zone or anything like that was added. But with this patch, new data was also downloaded, which will be used later to prepare for the next DLC “House of Wolves.”
Important: datamining is neither “safe” nor official, but a mix of found data and conclusions.
Dataminers suspect they may have seen the second tower in a trailer
The dataminers from destinydb were already busy searching the database for changes. They came across a new “social hub,” essentially a kind of “second tower.” The description here is “Meet other guardians as they prepare for their adventures.” In the social hub, there should be space for 16 players, and it is suspected that it was seen in an early trailer (from 2013). There is also a screen from this early trailer (cover image) and this .gif was extracted from the trailer.
“Meet other Guardians as they prepare for new adventures”
Other data confirm what is already known
In addition to the new social hub, several missions and quests have also been found, which can probably be clearly attributed to “House of Wolves.” The quests seem to still be placeholders, about which little can be learned. There is also little known about the missions.
There is a new playlist that will be called “Vanguard Dragon” and is designed for level 28. The new raid is called “The Arena” and is intended for level 34. According to Planetdestiny, this raid could have “modifiers,” like the current weekly Nightfall strike. But these could also still be placeholders – no one expects that ascendant shards will actually drop in the raid.
The new strike that has been found will lead to a Fallen dropship and is named “Belly of the Beast.”
The intended area for the strike has likely been in the game for months and was already found in mid-October. Here is a video that shows the area “Traitor’s Ketch” and how to get there in live gameplay.
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It’s Wednesday again and I’m slowly running out of introductory sentences. For a change, I’m not complaining today about terrible game design, questionable sales strategies, or burnt PC accessories.
Instead, I want to vent a little about myself – although I’m sure some will find themselves in the topic. It’s about…
“Randoms”, the plague of the 3rd millennium
One can’t really play with them, but you can’t do without them either. I’m not talking about math teachers or the fixed task assignments within a shared apartment, but about the completely unknown players you are forced to team up with regularly in online games. Or briefly: Randoms.
Could also be a poster for a weekend with Randoms. Played for free.
Most of the time, you hate them – well, hate is a strong word. Let’s say instead that one tends to have a certain antipathy toward unknowns in online games much quicker than one would in comparable situations.
Upside-down world
I’m no better regarding this issue. What particularly bothers me is the fact that in the Internet, all forms of social interaction have been inverted and somehow perverted.
[pullquote]It’s just “Randoms”[/pullquote]In the real world, you try to show yourself from your best side to “new” strangers who are doing the same activity (colleagues, classmates, fellow students, etc.). However, with good friends, you mess around, give your opinion freely, or throw “casual” insults at each other – because friends just know better how to interpret it.
On the internet, this behavior has turned 180°. A match in SMITE isn’t going well? No big deal! It’s just “Randoms”, I don’t need to prove anything to anyone.
The first impression matters – even more so than in reality
I often find it hard to evaluate individual actions as such. Too often, I tend to misuse individual blunders as a stamp for the whole person.
“What?! The Random Scylla just totally messed up her ultimate? What a noob!”
“The support didn’t shield the medic, idiot!”
First impressions are something important and at the same time something incredibly unfair.
Mean thoughts…
I catch myself far too often having already made a judgment in my thoughts, even though a match hasn’t even been going on for 30 seconds. Sometimes, you should first take a look at yourself and become aware of what exactly you’re thinking – this applies even to demons.
How do you see it? Have you ever scolded a “Random” and then later realized that you completely overreacted? Or do you avoid games with unknown players from the start?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the long-awaited patch 1.1.1 goes live on Wednesday evening.
Yesterday there were preparations, around 7:00 PM our time it was then: “It is time, the patch goes live.”
Players will be kicked from activities and will need to download a patch. Depending on the platform, that patch is indeed beyond two gigabytes. There are rumors that there could be significant “House of Wolves” content included.
We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch.
The patch notes are also available now, which at least do not contain any major surprises – perhaps except for a change in the Crucible that was not announced beforehand. We have translated the patch notes for you into English (at least the important parts).
What changes with update 1.1.1 in Destiny
The most important aspect is certainly the change of the weapon balance, which every player will notice. Click the link for details. In general: Shotguns will be (only in PvE) twice as strong, pulse rifles will be nearly 10% stronger, auto rifles and hand cannons will be weaker, and fusion rifles will have their functionality slightly changed.
Then the “heavy ammunition” Bug has been fixed. This occurred when players equipped armor that increased their capacity to carry heavy ammunition. The bug caused them to have less ammunition than intended after a respawn.
The strikes should repeat less frequently when players are on a full fireteam.
There should also be less repetition and more variety in Crucible maps.
When players unlock the Crucible, they instantly unlock all playlists.
Players no longer drop heavy ammunition in PvP when they die, and significantly less special ammunition. This is supposedly to prevent players from killing others and then using the “new” heavy ammunition to take out the next ones, causing a sort of chain reaction.
There are also changes to the so-called “shoot-to-loot” weapons and those that can shoot through obstacles. One will have to wait for the results on the live servers to see what Bungie has really tweaked. It looks like nerfs for both types of weapons.
The Iron Banner now also has the smaller maps available, and the dreaded “headshot” bounty also now applies to pulse rifles, scout rifles, and hand cannons.
Xur always has an exotic engram available from now on.
Players can now also use heavy ammunition synths even when their inventory is full.
About 20 bugs have been fixed in the Grimoire cards. Most players should have more Grimoire points after logging in.
They also want to have fixed the bizarre behavior of weapons from the Playstation 3 and Xbox 360 demo. Probably referring to this.
There is some bad news: The Vex Mythoclast has encountered a bug with 1.1.1. It now has less ammunition than intended in PvP. This applies to both the magazine and reserve. They plan to change this, but there is no schedule for it yet.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, predictions from a Japanese player about Xur’s inventory are circulating. What exactly did he say?
Since last weekend, predictions about Xur’s inventory have been in circulation. Unfortunately, they are often misrepresented. It is said that the Japanese user claimed that this Friday there would be the automatic rifle “Hard Light” and the next week the machine gun “Thunderlord”. He did not say that. However, there are “images” of two assortments of Xur, each containing one of these weapons. And there are “approximate” announcements of when these weapons are to be sold in Destiny.
Important: There is no guarantee that these “predictions” about Xur’s inventory will really come true. The user was correct about the inventory last Friday and also with the weekly Nightfall strike. Whether it will be the same in the coming weeks or if the patch yesterday mixed everything up is uncertain: It is also unclear which method the Japanese user is using. So please take caution.
This could be the inventory when House of Wolves is approaching.
What important items are expected in the coming weeks?
“In the near future”, meaning probably this Friday or the following Friday, it is said that there will be the shotgun Universal Deviceand the Warlock chest armor Heart of the Praxic Fire. It is unknown if both will be in one assortment or in two different ones.
The automatic rifle “Hard Light” is said to be available during an Iron Banner; here he predicted it twice, once on March 17 and once in April.
The hand cannon “The Last Word” is expected to be for sale at least once – probably meaning: within the next few months.
The automatic rifle “Suros Regime” and the exotic machine gun “Thunderlord” are said to be available to entice players for “House of Wolves”. However, he does not specify when that date is. According to Bungie, earliest in April. According to previous statements from the Japanese user, the release date for the DLC is allegedly set for May 19, so we can probably expect the Suros and the Thunderlord on May 8 and 15.
The Gjallarhorn is reportedly not expected to be available anytime soon.
This is expected to be available for purchase during an Iron Banner week.
When will Xur sell heavy ammo synths again?
Additionally, the Japanese player mentions dates when Xur is expected to sell the coveted heavy ammo synths. These are the current Friday, February 27. Then there will be a longer break until March 20. The other dates are: March 27, April 10, April 17, May 1.
What he has said about new PvP modes and the Iron Banner has already been summarized here.
This is an AI-powered translation. Some inaccuracies might exist.
In the action MMO Neverwinter there are now new details about the duo Minsc and Boo known from Baldur’s Gate. The hamster is said to have been kidnapped.
The developers of Neverwinter gave an interview to the US site mmorpg.com and elaborated on Minsc and Boo there. The cult duo is set to make a guest appearance in Neverwinter. The storyline is based on a comic series.
When players first encounter the ranger Minsc in Neverwinter, he wants to save his giant miniature space hamster Boo. He has fallen into the clutches of a sinister cult that apparently worships “Elemental Evil”, which will be the focus of the next module of Neverwinter. Players are to assist Minsc. Whether the cultists have culinary intentions regarding Boo is not yet known.
If fans receive it well, more adventures with Minsc and Boo can be expected from Cryptic. They have the rights to both characters as part of a deal with Wizards of the Coast.
Although they could not win the original US voice actor of Minsc, they believe they can stay true to Minsc’s essence and hope for a popularity boost from the beloved character, as can be inferred from the interview.
The military MMO War Thunder receives the super heavy tank Maus and the Boeing B29 long-range bomber with patch 1.47.
The military MMO War Thunder calls its new patch 1.47 “The Big Guns”. Highlights of the patch include the superheavy German tank Maus and the US long-range bomber B29. A total of 11 new ground vehicles and 8 new aircraft will be added to the game.
Additionally, Gaijin provides some perspective: now you can pretend to look through binoculars from a ground vehicle. With patch 1.47, the beta test for “Steel Generals” ends, and the US ground vehicles are now freely researchable in the game. The “Ultra Low” mode for extremely low-end computers is also said to run better now. You can find all the details here or in the video:
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In Destiny, last week, the story of an 11-year-old who was severely trolled through the Shareplay feature of the PlayStation captured public attention. Now, the story has another act, the perpetrator has been found. And there are more victims than expected.
We reported last week about the wicked trolling in which an 11-year-old player gave control of his PlayStation to a stranger. The stranger (“KirmittheFrog”) promised to push him through a glitch in Destiny. Instead, he deleted two of the boy’s Guardians and took the only exotic weapon from the third.
Alleged troll is a victim himself
A journalist from the US site “Game Informer” has taken it upon himself to fully clarify the background, which is quite complicated. The PlayStation account “Kirmit The Frog” belongs to a 23-year-old man who lies in his bed, still at his parents’ house, under strong painkillers after a car accident. The young man is likely unaware of what is going on around him or who is in his room or messing with his PlayStation.
He only learned of the incident he is allegedly responsible for when a flood of hate washed over him via the PlayStation Network PSN in the form of anonymous messages. One even threatened to burn down his house. Others wished cancer upon him, which is particularly painful since he lost a sister to the disease in 2011.
Awful situation for everyone involved.
It was the first time… well, the third or fourth time
It has now come to light that the actual troll was a 17-year-old boy who was friends with one of the ten siblings of the 23-year-old and therefore had access to the house and also to the PlayStation. He deleted the characters of at least three other players as well.
The Game Informer journalist has now confronted the 17-year-old. At first, he claims it was the first time he did something like this in Destiny. Confronted with other evidence, he replied: “Well, okay, it was the third or fourth time. I thought it would be funny.” He doesn’t feel guilty and would probably do it again, maybe not. It would depend on the situation.
He takes the anger, emotional strain, and stress he has caused the 23-year-old and his family lightly: “That’s just the internet. People get upset about all sorts of things and say whatever comes to their minds.”
He also has some advice for the 11-year-old: “Live with it and move on. What else is there to say?”
This is an AI-powered translation. Some inaccuracies might exist.
Today, Patch 6.1. goes live for World of Warcraft. It’s extremely large but mainly brings minor changes.
It’s quite intimidating to scroll through the list of what Patch 6.1. brings. However, almost all of it is just minor changes; it is, so to speak, the smallest biggest patch in the world, a lighthouse feature is missing:
The perhaps biggest change for Twinkers: Heirlooms are making a huge comeback. They will have their own tab like toys, mounts, and pets.
The Blood Elf models are new now, and changes are also made to other models.
Somehow, Patch 6.1, even though it brings so much, is missing that “one, decisive” feature that is really new. That’s probably why it’s so hard to remember exactly what the patch brings. The Blackrock Foundry has been up for a while.
In League of Legends, players explore a fresh concept with the new champion “Bard”, a supporter who is supposed to roam between the lanes.
There is a new champion in League of Legends. He is not just the next AD carry or the next jungler rearranging known abilities, but could be a game-changer. “Bard” is a supporter who shouldn’t be stuck on the Bot lane for most of the game, but is rewarded for roaming, meaning he also checks in on other lanes.
Additionally, there is a passive game mechanic that grants him a speed boost, mana, and some EXP when he collects bells. He also gathers “Meeps” around him, small spirits that follow him and significantly increase damage with auto-attacks. With the “Shrine of the Protector”, he can drop care packages for his lane partner when he goes to roam himself. His Q has ganking potential, and his ultimate can cover his team’s retreat. Particularly interesting: With the “E”, he opens a tunnel that allows passage to the other side of otherwise insurmountable obstacles. The tunnel remains open for a while, during which friends as well as foes can follow.
The next wipe in H1Z1 is due today. The servers should be unavailable for two hours starting at noon.
In the survival MMO H1Z1,the apocalypse is coming again. Today at 12 PM, if all goes as planned, the servers will shut down, and when they come back up after two hours, a server wipe will have taken place: afterwards, players will start from scratch. This is mainly aimed at resolving the chaos around player bases. DGC has introduced several changes in recent weeks regarding how construction can be done. This is still a sensitive topic.
In addition, 36 servers will be shut down and reserved for later, and 24 EU servers will be converted to EU-Battle Royale servers.
Fans are concerned about a new feature. Here, victims can “report” the one responsible for their death at the push of a button. Players fear that this button will be used out of pure “He is cheating!” frustration.
The strict “anti-hacker” policy is celebrated by the H1Z1 team in this video:
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In Destiny Xur, the Agent of the Nine, still holds the Guardians firmly in his grasp. He decides which exotic items are available and which rare treasures remain.
A user on reddit has compiled two new graphics that show which items Xur could actually bring, he just doesn’t.
The Weapons: What? He has sold Gjallarhorn before?
For the weapons, it can be seen that three items are still missing: these are the machine gun Thunderlord, the auto rifle Hard Light, and the shotgun Universal Remote. He also practically “did not” have the rocket launcher Gjallarhorn available. Although he had it on offer in the second week, most people didn’t even know there was a vendor like Xur. In other words: Back then, the world was still in order.
“Hard Light” is not an item that many long for. The auto rifle stands in the shadow of the PvP queen Suros Regime. One could say something similar about the shotgun “Universal Remote,” although many consider it a hidden gem in the Crucible. With the shotgun buff, which should be coming soon, it could also see action in PvE.
Otherwise, it is noticeable how frequently the “No Land Beyond” has been available, it has only been around since the beginning of December yet has appeared three times. A circumstance, that Bungie probably wants to change soon, otherwise we will see the third Dragon’s Breath in his inventory on Friday.
The Armors: Oh? There’s a Hunter Helmet?
For the exotic armors, some items may be included that players might not even know are in the game. The Hunter helmet ATS/8 Arachnid is probably unknown to most. Even the reddit expert aWryShark,who collects the max stats of items, recently forgot it in his listing. No wonder: Xur has never had it on offer.
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The “Xur hates Warlocks” slogan from the early days of Destiny is still relevant. While all items have already been available for Titans, the Warlocks still miss the Heart of the Praxic Fire, a sought-after chest piece, and the helmet “Skull of Dire Ahamkara.” As evidence of Xur’s hatred for Warlocks, it can also be mentioned: the “Voidfang Vestments” is with 8 appearances Xur’s absolute favorite item, even the Titan’s healing armor can’t keep up. He has only had it available 6 times. By the way: The helmet Obsidian Mind, which many consider a game changer for Voidwalkers, Xur has only had once.
This is an AI-powered translation. Some inaccuracies might exist.