In Final Fantasy XIV clothes make the man. Each class and profession has its own set. With the Heavensward expansion, everyone gets their new job outfit.
Final Fantasy XIV is loved for its depth of play , but it also has a flair for aesthetics. It may not appeal to everyone, as is common with Asian games, but those who like it, really like it.
The complicated multiclass system of FF XIV (the crafting professions also count as classes) makes it necessary to create a separate outfit for each “skill tree”. They were seen at PAX East. We have compiled them into a gallery for you. They will come along with many other features with the Heavensward expansion.
The tough guys of FF XIV: Warrior, Paladin
In the front lines and having fun: Dragoon, Monk, Ninja
These FF-XIV heroes prefer to stay in the second row: Scholar, Summoner, Bard, White Mage, Black Mage
The metal boys in their new outfits: Armorer, Goldsmith, Blacksmith
The craftsmen of FF XIV: Carpenter, Tanner, Weaver
Here it cooks and sizzles: Alchemist and Gourmet
The gathering professions: The 60s outfits of miners, gardeners, and fishermen
This is an AI-powered translation. Some inaccuracies might exist.
Destiny should become a game for the whole world and not just feel like a second home for the English and Americans. Bungie explained how they wanted to achieve this at GDC.
The Tower Building at Bungie
When Bungie was still exclusively developing for the Xbox, they were little concerned about things like “the world”. The Xbox is particularly significant in North America. At that time, they did not have a “localization” team. This changed with the move to Activision and a huge franchise like Destiny: It should, of course, work worldwide.
What used to be called “translation” is now referred to as “localization”, because it has been recognized that there is more to it than simply translating everything “English” into the local language, cultural differences must be taken into account. This becomes more challenging the more languages there are to consider.
Destiny, for example, is available in:
German
English
French
Italian
Spanish
Japanese
and the Brazilian version of Portuguese
The Problem: Textures and Languages Don’t Really Like Each Other
And Bungie’s goal was for all these different cultural groups to feel like Destiny and especially the “Tower”, the central place of the game, felt like a “home” and not like a trip to an English-speaking, foreign country. The future is foreign enough.
Initially, they had signs and indicators in the Tower only in English. Everything in the game was covered in English text. They wanted to remodel and translate that for the international versions. But it didn’t work out.
It didn’t look good. What is just a few characters in English was significantly more in other languages. Much more than could fit on the simple sign in the Tower or on the body of an automatic rifle or a handgun.
The one on the left is Japanese, the one in the middle is American and the Warlock is Brazilian. Or something like that?
The Solution: Multi-Culti, Everyone Just Doesn’t Understand Something
Therefore, they changed the strategy: Instead of focusing on words in one language, they relied on symbols and universally understandable indicators. For weapons or industrial goods, for example, they used “Techno-Speak” as inscriptions: letters and designations that were hoped to be understood or equally misunderstood everywhere. Only with the logo of the “Future War Cults” did they overlook this: It’s a stylized “F”, which somehow seems illogical in German because they call it “Kriegskult der Zukunft” – so one would need a “Z”.
In the Tower, they introduced multiple languages, so in addition to English, there are now Japanese signs and those from Brazilian Portuguese. And a lot of Latin. As Tom Slattery, who was responsible for localization, said: “Looks cool, nobody understands anyway.”
Do you speak German, Noodlegesicht? I need ze Gjallarhorn! Hoast mi?
They actually wanted to translate the intro with the astronauts on the moon into 7 languages, but that would simply overwhelm the storage space on the discs. So they left the intro international: “Maybe one of the astronauts is Japanese, the other Brazilian, the third American?” Slattery said.
Actually a nice idea.
This is an AI-powered translation. Some inaccuracies might exist.
Lost Ark – the Hack&Slash MMORPG that looks like a dressed-up version of Diablo 3. Admittedly, when I first delved into the action RPG from South Korea, I initially thought it was just another boring Asia hack’n’slay.
But in this article, I want to show you that there is more to Lost Ark than meets the eye.
When Dragons Emerge from the Ground…
Sentrys, Whirlwind, or Hydras – yes, the Diablo 3 skills can quickly become boring. In contrast, the skills you can see in the first Lost Ark videos are something else. Suddenly, a giant dragon’s head emerges from the ground and lunges at the enemy, or fire chains launch everything in the vicinity into the air. Even the “normal” attacks, for example, the simple strike with the giant sword, are packed with effects.
Other scenes from the trailer are also impressive: A giant mech suit? No problem! Riding a dragon like in Skyrim? Sure … and the enemies are roasted. The diverse skills that come with the 18 classes (oh yes, more on that shortly) are not merely bland fillers during the monster slaughter but impress with slightly exaggerated animations.
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I hinted at it before: The effects look very good! Lost Ark owes its stunning graphics to the famous Unreal Engine 3. Of course, the western eye finds many typical Asia MMO nuances here, but they are kept within limits. Explosions, burning ground, ice landscapes, oversized weapons, and boss opponents – everything looks epic. Let’s hope it holds up to the final version without unpleasant surprises.
By the way, in Lost Ark, the environment plays an important role not just for the eye but also in gameplay. Enemies destroy the ice we walk on and make the battle more challenging.
Replay Value times 18
The mention of 18 classes was no typo. Not all hero types have been released yet, but with such a sheer number, other games can only surrender. The rumor that the classes are supposed to be gender-locked is of little concern. Fortunately, the classes introduced so far differ significantly in their gameplay. In the style of the LoL champ Twisted Fate, for example, Arcana throws playing cards at enemies, which then trigger a random effect. Meanwhile, the Warlord foregoes magic and brings out a lance armed with a rocket launcher.
As if 18 classes weren’t enough, the developer Smilegate also gives players the Tripod skill system. It works like the Diablo 3 rune system but with an additional layer. This increases the combination options. You can decide, for example, whether a skill should explode in several small bursts or one large explosion. The gameplay can thus be individually tailored to the opponents.
Big World, Big Bosses
Unlike typical action RPGs, the world is supposed to be structured differently. Jumping from bounty to bounty is no longer viable. Instead, you should be able to explore the world and experience adventures. You travel through the open world, for example, on a ship at sea. You should also be able to meet other players along the way. Despite all the anticipation: Smilegate has yet to reveal how big the world and the individual regions ultimately are.
Moreover, Lost Ark is not just a simple RPG, thanks to its crafting system. In the trailer, the warrior suddenly stands with a huge saw at a tree and collects wood. This system resembles more WoW than D3. What can also be seen in the trailer are the massive bosses that we will face in epic battles. Another unique feature is the use of siege weapons. One of the enemies has to be harpooned first, so he doesn’t jump around like a crazed chicken. Pure action RPG? Not at all!
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Minigames such as drinking or card games will also be available. Thanks to taverns.
The group play of Lost Ark is supposed to go far beyond the previous action RPG experience. From the interviews, it becomes clear that Smilegate places great importance on interactions between players, which should even be interdependent. The open world is just one point that transforms mindless slaughter into an exciting journey. Raids or dynamic events modeled after Guild Wars 2 should also be possible in Lost Ark. However, how many people can participate in such a raid remains to be seen. Sounds good, doesn’t it? Aside from the fact that, for example, 10 classes with different skills are hammering on a boss, causing an effect overflow, the idea is solid.
If the raids are implemented, Lost Ark will distinguish itself not only from the crafting system but also from the genre leader Diablo 3 and bring a new aspect to the ARPG scene with the expanded group gameplay.
One Should Look Forward to It
Am I the only one who is really excited about Lost Ark? Even though the gameplay, skill and class possibilities, graphics, and open world sound like a really great title, one thing could still dampen the mood: the game studio Smilegate. They are, as some may know, responsible for the free-to-play shooter Crossfire. Sorry, when I say free-to-play, in this context I mean pay-to-win. If you want the good weapons in Crossfire, you have to dig deep into your pockets. Let’s hope that Smilegate won’t apply this model at least to the western market. Initially, Lost Ark is set to be released in South Korea before making its way to Europe and the U.S.
Lost Ark – Will It Be Great?
Enthusiastically, I would say: Yes, the Hack&Slash MMORPG will be great! As long as the promises made in the trailer are kept and the depicted scenes aren’t complete fakes. My only concern is Smilegate, who have shown no scruples in charging horrendous amounts for their pay-to-win model in Crossfire. If Smilegate holds back, Diablo 3, Path of Exile, and others could soon face serious competition that elevates the action RPG genre to a new level.
This is an AI-powered translation. Some inaccuracies might exist.
Fortune magazine has created a list of the 100 best companies to work for. Activision Blizzard and Riot Games, the companies behind World of Warcraft and League of Legends, made the list. Both companies are fully invested in gaming, even in the workplace.
Forbes magazine is known for its list of the richest people in the world; this year, Valve icon Gabe Newell and Minecraft guru Markus “Notch” Persson made it into that list. The competing Fortune magazine releases a list of the “Best Companies to work for,” the preferred workplaces. This refers to surveys conducted by “Great Rated” with the companies, and when looking at how high the scores are at Riot and Blizzard, one can imagine how high the bar is that must be cleared to be included in this top 100. These are all dream jobs at dream companies.
Typically, software companies have a hard time: because after a project is completed, a lot of firings happen. Employees do not stay long. The sword of Damocles of layoffs hangs over their heads. When a project ends, only a skeleton crew is needed to lay the groundwork for the next big game. The now “redundant” employees were fired in the business between projects for years, and this practice continues today. Not a great atmosphere to feel comfortable.
Therefore, two software studios made the list, whose business is not necessarily the development of games but rather their continued development and constant maintenance.
Activision Blizzard: Gaming is part of the company culture
Activision Blizzard is the company behind Hearthstone, Diablo, and World of Warcraft. As a publisher, they also release works from other studios like Destiny, Skylanders, or Call of Duty. Over 11,000 people work for the industry giant. So it’s certainly more than just the “development studio Blizzard,” as they also have a unique company culture with swords and shields and such. More than 1000 employees filled out a questionnaire to rate the company. They made it to 93rd place in the top 100. Employees particularly enjoy that they are given a lot of responsibility and get to work on video games for which they are passionate.
In daily life, one doesn’t forget that they make games. There are “gaming zones,” it’s okay to dress a bit more casually, and one can even bring their dog to work. The atmosphere is relaxed, although everyone works seriously and hard on their respective projects.
The majority of employees have been with Activision for a relatively long time. 38% between 2 and 5 years, 28% between 6 and 10. For a gaming company, this is unusual. 50% of the surveyed employees are between 26 and 34. 55% are older, with very few seniors. It likely helps the statistics that it’s not just a “software studio” but also a publisher.
Riot Games: Gaming is the company culture
Riot Games is not as much of an industry giant as Activision. They have 1400 employees and only one topic: “League of Legends.” Everyone there plays it, works on it, breathes and thinks about it, according to the more than 500 survey responses that were analyzed.
The ranking reflects how great it must be to work at Riot. They achieved 13th place. That is truly an absolute top place, even before Twitter (24) and the world leaders of Goldman Sachs (50). For those wondering who is in first place: Google.
At Riot, there is an incredible identification with the company and with the MOBA League of Legends. Players are truly seen as players and not as customers, as it is said. And since the employees at Riot consider themselves players, they feel connected.
The corporate culture is open: employees can also approach their supervisors directly with personal problems and adjust their schedules. In the event of a death in the family, employees are given as much time as they need. Overall, it seems to be easy at Riot to take a few days off if they feel they need them.
Riot is significantly younger compared to Activision. 73% of employees are younger than 34 years. 60% of the 500 surveyed have only been there for two years. 40% are between two and five years. Clearly: Riot is also a much younger company compared to Activision.
This is an AI-powered translation. Some inaccuracies might exist.
In Final Fantasy XIV, Producer and Director Naoki Yoshida opens up about his ideas during the development of the new jobs.
Final Fantasy is part of one of the most popular franchises in video game history. The Roman numeral for 14 is a subtle hint at that. Therefore, the MMO can be sure that fans have a clear opinion on which new classes should be added to the game and how they should aesthetically relate to their predecessors. And they have no hesitation in enthusiastically expressing that opinion.
In an interview with Game Informer, Naoki Yoshida discusses how the three new jobs in the FF XIV expansion “Heavensward” came to be. The absolute fan favorite, the Samurai, was long considered. Calls for him simply would not stop. However, the “Samurai” would not have fit well into the class structure of FF XIV. It was simply too similar to the newly introduced Ninja job. Therefore, they decided on the Dark Knight, who is intended to find a niche as a magic-based tank alongside the Warrior (AE tanking) and the Paladin (single-target tank). Furthermore, the Dark Knight, with its magic orientation, fits better into the high-fantasy setting that they maintain with Heavensward.
And why did the Machinist make it into the game? Yoshida’s answer to that is significantly shorter: Fans wanted firearms. So they gave them firearms. One of the most important features of any new class is indeed the class-specific individual weapon.
With the last of the new classes, the Astrologian, they struggled for a long time; tried various card tricks and ideas until they finally decided on the Space Orb.
In Skyforge , the “Berserker” class is in the spotlight this time, as the designers dive into the instance “Temple of Thais”.
The Free2Play hope Skyforge is entering the hot phase, a Closed Beta is announced, and with live streams, they aim to introduce the godly slaughter to the many players in the West who still have no idea what the game is about.
This week’s live stream focused on the class “Berserker“. It is a tanky melee DPS that plays very clearly, dishing out punishment to the bad guys. Compared to a ranged class like the Gunner , the Berserker has many combos on the left and right mouse buttons.
In the stream, they enter the Temple of Thais. It was originally constructed for a goddess of love. However, a rival water god has taken up residence with his creatures. Yes, things like that happen in the world of gods.
For the Nightfall strike in Destiny on March 10th, there is a prediction from Megaman. He has been right so far.
In the MMO shooter Destiny, there is a new “ID” every Tuesday at 10:00 AM our time, meaning the week in Destiny starts anew and a new strike of the lucrative “Nightfall” and the “Heroic Strike” for that week is available.
For a while now, two or three players in Destiny have been able to predict which strike with which modifiers it will be. So far, they have been correct. How they do this exactly is not really known. In the beginning, they kept it a big secret so Bungie wouldn’t cut off their information supply. Recently, however, there are more signs that packet sniffing is being used for this.
Nightfall on March 10th is expected to be colorful again
Also for next Tuesday, the “Forecaster Number One” Megaman has made a prediction: It will be against Aksor, the Archon Priest on Venus – that is the strike “Winter’s Run.” A triple burn is expected. This means all three damage types will be significantly increased: Arc damage, Void damage, and Solar damage, essentially a “Rainbow Strike.” The “Heroic Weekly” will run with the modifier Void Burn.
This strike combination was last seen in early February. In our article about it, you can also find tips and tricks on how it was solved back then. It is essentially a guide for Winter’s Run with Triple Burn.
Usually, players treat it like a Solar Strike and bring out the big Solar weapons like the Gjallarhorn or the Icebreaker and go on a rampage.
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Whether the Nightfall is really correct will only be known on Tuesday at 10:00 AM when the new rotation goes live, and we will know for sure. However, the forecasters have been correct the last few times and they were also right with their assessments of Xur. The question is whether Bungie will react and change anything by Tuesday. They probably cannot be really satisfied with the situation either. Some players have also been complaining lately that the predictions take away their excitement on those days.
A small note: On Friday evening, we presented the “80s-inspired” pseudo-movie posters, where we slightly overlooked Aksor and refashioned it for the title image, as in the original it already revealed the predicted strike:
The sandpark MMO ArcheAge increases the level cap to 55 on March 10 and gives players new abilities.
You don’t need as much EXP as in Korea
On March 10, it will be live in ArcheAge with the next content update. This raises the maximum level to 55. As has now been revealed, they want to take it a bit easier in North America and Europe and not make the jump as drastic as in North Korea. Therefore, players will require less EXP to reach the new maximum level.
Nevertheless, it is still supposed to be an endeavor that keeps players entertained for a while.
These classes are supposed to get stronger with the 5 new skill points in ArcheAge
There are 5 new skill points to earn, which are supposed to make the hybrid classes even stronger, according to Trion Worlds. They promise enhancements for:
Paladin
Skeleton Knight
Trickster
Phantom Shape
Archon
Druid
Hierophant
Monk
Crusader
and Spell Singer
According to Trion Worlds, these are the best classes in ArcheAge
And the current top classes are supposed to be challenged. According to Trion, they are:
Forecasters
Shadow Runner
Tormentor
and Templar.
These are the new 55 skills
The new abilities that are available at level 55 in a skill line are also introduced by Trion Worlds in their own words:
Fury of the Fight: In Enemy Lines This targeted area-of-effect ability for medium distances catapults you into the fray, trapping your unsuspecting enemies and dealing damage. Due to its swiftness, the skill “In Enemy Lines” can be used alongside other skills like Charge, Overwhelm, or Shadow Step to bridge the distance between you and your opponent in no time (almost like teleportation). Common application: Start of combat, escaping, and of course riding on a hammer.
Defense: Fortress With this battle-changing control ability, your enemies are pushed away while your allies are drawn in (regardless of current status effects). Allies drawn to the caster also receive a short-term damage reduction bonus. Common application: Preventing tunnel vision in allies, freeing from enemies, and interrupting combos.
Occultism: Death’s Vengeance This (delightfully) grim buff inflicts devastating magic damage upon your death, affecting all enemies within 15 meters. Death’s Vengeance can be activated with a cast time and remains in the background until the skill is triggered by your death or removed by an enemy player. Common application: Revenge, YOLO encounters, fun.
Magic: Whip of the Gods This ability lashes enemies within a 6-meter radius with a surge of devastating energy. The skill “Whip of the Gods” can be used 5 times rapidly in succession without causing a cooldown, and all affected foes suffer the Shock effect. Common application: Cleanup, PvP against multiple opponents, and causing instant panic among enemy plate wearers.
Bardic Art: [Performing] Cadence of Sorrow This enchanting ballad reduces the duration of negative status effects on your allies while extending negative status effects on enchanted foes. Common application: Reducing stun duration, compulsive performance frenzy, and playing great music.
Witchcraft: Devil’s Bell This hellish ability summons a Wailing Corpse that attacks aggressive targets nearby. Your new companion (which acts in addition to your normal combat companion) will attack enemies at its discretion for the duration of the spell. Common application: Increasing damage dealt and having a temporary friendship.
Auramancy: Mirror Distortion This 5-second buff creates a small new shortcut bar, allowing the caster to instantly teleport to the right or left. (Your new teleportation skills remain active until you teleport or the buff expires.) Common application: Evading impending annihilation, taking a better position, and confusing melee opponents.
Archery: Sharpshooter Attack This powerful shot for long distances pierces opponents and deals significant damage to anyone caught in its path. Turn instantly to change direction while casting. Common application: Group PvP, naval battles, and forcing enemies to fear not only missile rain.
Shadow Play: Throwing Dagger Target a single enemy with this area-of-effect ability for short distances and watch the pain spread among nearby foes! All enemies hit by the dagger suffer physical damage, reduced movement and attack speed, as well as increased cast time (while you gain 2 accumulations of Bloodthirst per victim). Common application: Mitigating explosive damage, quickly stacking Bloodthirst for Shadow Strike, and making enemies weep.
Vitalism: Blessing of the Whirlwind This targeted spell enhances the attack and movement speed of allies while dissolving buffs from enemies within 30m. The Blessing of the Whirlwind is a powerful tool that can increase your group’s damage in PvE fights and turn the tide in PvP battles. Common application: Battlefield control, coordinated explosive damage, and magical effects that are a true feast for the eyes.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, the guild Method has defeated the current final boss Blackhand (Blackfist) on the mythic difficulty as the first in the world. The obligatory kill video shows us what raiding looks like right now.
Veterans can recognize the boss mechanics required for each fight by the movement patterns (the popular: “Oh my God, you are a bomb! Get out of the group!” mechanic seems to be Blizzard’s favorite, which does not do justice to the clockwork precision of Method).
It is clear that Blizzard now connects phase changes with a change of the battlefield (you always go down a level).
We recognize that every raider is required to cover at least 10% of their screen with a damage meter.
The setup of the raid reveals the current WoW power rankings of the classes: There are 3 Rogues, 3 Hunters, and 4 Damage Druids among 20 players, 2 Mages and 2 Warlocks complete the damage department. A Warrior and a Monk serve as tanks. Healing is done by 2 Paladins, a Priest, and a Shaman.
And fortunately, the last few percent of the fight are still chaotic, everyone dies, and screams like crazy.
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For Ubisoft’s MMO shooter “The Division“, a community has already formed, waiting together with the media for information about the blockbuster title. However, there isn’t much information available yet about the game, which is supposedly set to release very soon.
For the upcoming MMO shooter “The Division”, it’s a bit like the start of a 100-meter sprint. Everyone is anxiously sitting in the starting blocks. The slightest sound sends everyone racing off like crazy.
This has happened two or three times in recent weeks: each time, the supposed starting signal turned out to be a false start, and people returned to the starting line with their heads hanging down.
Thus, the site known for clickbaiting, “Kdramastars”, continuously invents “release dates” that turn out to be nonsense, but for someone who is not familiar with the site, it briefly raises their pulse to 180. Recently, a different site jumped in for a change and simply fabricated system requirements out of thin air. Again, there was a stir in the media and in the starting blocks. Some sprinted off, only to have to deny it quickly afterwards. They indignantly accused already discredited sources of being completely unreliable. Then a fragment of homepage code caused some excitement: Some considered a soon-to-come alpha to be “as good as confirmed.” Well.
These days again there’s tension in the blocks: fans expected news from the GDC conference in San Francisco; two sessions with panels were scheduled here: but no starting signal was heard. Only a simultaneous leak caused some excitement, otherwise it’s quiet. The game was supposed to be released in 2014. No one knows if a release is really “just around the corner” or if one would rather wait until December; the game seems to play itself anyway.
However:Ubisoft has had a shaky reputation in recent years. And such highly hyped games, of which not much has been seen, historically do not have the best chances of meeting the enormous expectations. One will have to wait and perhaps stay a bit calmer in the starting blocks. One can only hope that the sprinters are not still lingering when the first snow falls.
This is an AI-powered translation. Some inaccuracies might exist.
The Free2Play-MMO Rift is celebrating its fourth birthday and seems to be into numbers. In a massive infographic, you can find out pretty much everything: Who played the most? Which pet is the rarest? Which race is the most popular? Which class does nobody like?
It has been running for 4 years now, and the hardest Rift fan has spent almost 700 days in the game. Statistics and numbers are something special. Especially when presented in the form of a huge infographic.
We would have loved to show you this infographic in German, but the press release is “only available in English.” Support for the German community has been scaled back in recent months; shortly before Christmas, they mentioned in the German forum, that one should expect that it will be closed soon. They could no longer guarantee support.
Well, this is the same for many other MMOs, which don’t even start with a German forum at all – but when you first give players something and then take it away due to cost reasons, it doesn’t really build trust that they will celebrate the 8th birthday. On the other hand, it is also understandable: 4 years is a long time in the MMORPG business, and especially for games from the second tier, they count like dog years… or even a bit worse.
But well, that is not what we want to talk about today. Here is the infographic (in English):
This is an AI-powered translation. Some inaccuracies might exist.
A new race will be introduced to the game, the reptilian Au Ra.
In Final Fantasy XIV, the ability to fly will be introduced. By the way, FF XIV mastermind Naoki Yoshida is most looking forward to this. Apparently, in order to fly properly on the new flying mounts, some pretty “airy” zones are being designed. The old zones will probably not be adjusted for flying mounts. This means, it will be the anti-WoW: flying in the new world, no flying in the old.
The expansion delves deeper into the region of Coerthas, into the conflict between Ishgard and Dravania. There is a lot for heroes to do here.
Genre-typical, a bunch of new gear will come. However, it should not be so strong that players will switch out their old endgame gear at level 51. The reward system will align with the base game.
Three new jobs will be introduced to the game: the Astrologian, a healer who relies on cards; the Dark Knight, a two-handed tank, a kind of anti-paladin; and the Machinist, a ranged DPS class. In the future, it is said that they prefer to design “jobs” instead of focusing on the base classes. Details on how to play the three new jobs are not yet available. They will probably start at level 30.
With three new jobs, space in Final Fantasy XIV will be even tighter
As Yoshida mentioned in an interview with Massivelyop, they know that players want more space in their inventory. This is not so easy for database reasons. With the expansion, more retainers will definitely be made available – these serve as a kind of bank in FF XIV along with several other purposes. At the moment, they are still investigating whether they can create more space in the armor chests.
The inventory system in FF XIV differs significantly from the conventional MMORPG inventory: players in FF XIV have a 100-slot inventory as well as special equipment tabs in which they can carry a ton of items. They essentially carry the gear for all twinks. This is due to the multi-classing system of the game.
The trailer gives you a taste of what to expect atmospherically in Heavensward:
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These versions of Heavensward are available and what’s in the Collector’s Edition
The details on how the versions of the new expansion will work are now also known: Pre-orders start on March 13. There will be Heavensward in three versions: a standard edition, the collector’s edition, and an “all-in-one” edition, which includes the base game.
The collector’s edition is set to include a dragon figurine, an “art book,” and a disc with trailers and videos. In terms of in-game items, there will be a Griffin mount, a helmet inspired by the Dark Knight Cecil from Final Fantasy IV, and a “Kain” minion.
The early access for pre-orders begins on June 19, the official release on June 23. The expansion will be available for PC, PlayStation 3, and PlayStation 4 – and with the expansion, FF XIV will finally also arrive on Mac. Rumors about an Xbox version for Final Fantasy have gained some momentum in recent months, but there is no definitive information available here.
This is an AI-powered translation. Some inaccuracies might exist.
We are giving away 20 starter packages in collaboration with the German publisher Infernum for Dragon’s Prophet, which should make the first hours as a dragon collector much more relaxed!
Last week we talked about “second chances” in the MMO sector and whether one can regain interest in games once the hype has subsided. It was similar with Dragon’s Prophet: At first it was considered a hidden gem, but quickly interest waned, and the publisher Infernum even went into insolvency. They have now overcome these severe setbacks, are solvent again, and are trying their utmost to attract new players. And what could make entering a free-to-play game easier than a few free items and bonuses to get quickly accustomed to the events of Auratia?
What does the package contain?
Egg of Lightshimmer – Your first Legendary Dragon!
Dragon Stable Expansion – Increases the number of your maximum dragons you can take with you
Dragon Nest Expansion – Increases the number of dragons you can own and train in total
Beginner Experience Potion – Gain additional experience for 24 hours!
Server Megaphone – Sends a message to the whole server!
1000 Diamonds to explore the in-game shop!
[intense_blockquote color=”#e0e0e0″]If you want to win one of the 20 starter packages, simply leave a comment under this post and make sure to log in with a valid email address, as we cannot contact you in case of winning otherwise. Multiple entries are of course not permitted and will result in immediate disqualification from the giveaway. Participation is possible until March 12, 2015, at 8 PM. Good luck! [/intense_blockquote]
Terms of participation and privacy policy can be found here.
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Then you should take a look at the Dragon’s Prophet Review from the boss himself! However, keep in mind that the review is already 1.5 years old and some things have improved significantly since the release. Especially for newcomers, the experience feels more “rounded”, but there are also new areas and more opportunities for character development in the endgame.
Here is a brief summary of what has happened recently in the MMO from the makers of Runes of Magic:
Those who have been diligently playing World of Warcraft in recent weeks and have also had a fair amount of luck are slowly approaching the end of the current part of the legendary questline surrounding Khadgar, Gul’dan, and Garona.
In addition to the half-orc/half-draenei Garona as a follower for your garrison and the upgrade of the ring to item level 710, there is another reward that will especially keep lore fans entertained. To conclude the series, Blizzard is again offering a cinematic that seamlessly fits in with the quality of the other cutscenes from the expansion.
Gul’dan has a plan
The Iron Horde is failing. Instead of being conquerors of Azeroth, they are being pushed back on all fronts, and the leaders of the major clans are being eliminated one by one. Slowly but surely, doubt is creeping in among the orcs, and the warlock Gul’dan approaches Grommash once again to offer him the “gift” of demon blood. However, even the death of his son, Garrosh, seems unable to break the iron will of the war chief – but his allies are wavering. Who among Grom’s former allies will be the first to take a healthy gulp of green demon juice is revealed in this video.
https://www.youtube.com/watch?v=cRIMz9NM24E
This is an AI-powered translation. Some inaccuracies might exist.
At a trade fair, Bungie presented how players in the MMO shooter Destiny pass the time. However, a part of the game is not perceived as it seems.
John Hopson is responsible for “User Research” at Bungie, meaning he investigates how players actually play Destiny. For this purpose, there was a pie chart at the GDC trade fair that was supposed to show that all activities in Destiny are pursued more or less evenly, right? At least that is the impression the image creates.
At first glance, everything looks nice and even: 6 slices of pie, one a bit larger, the other a bit smaller. A family can feast on that. The father gets the largest slice (Story!) and the youngest daughter settles for the raid slice – she doesn’t eat much anyway: Mom, I’m not hungry.
However, Bungie has cheated with the pie. Because story, patrol, raid, strike are not necessarily different things in the minds of the players. Instead, they could be summarized under the aspect of “PvE”: the game against computer-controlled monsters. Raid and strike might be group PvE, while patrol and story would be solo PvE. And tower represents the peaceful social moments in the game.
In contrast, there is “PvP,” the combat between players, which is a relatively small part that has not been further broken down in the diagram. However, there are some of those: control, skirmish, iron banner, various weekly events – the slices of pie would have become so small that not even one of Heidi Klum’s supermodels would have been satisfied with it.
Players are right with their demand for more PvE
When you look at the pie chart from this perspective, it confirms what many players criticize Bungie about loudly: PvP is getting relatively too much attention.
Currently, the only monthly event that brings variety is the PvP event, the Iron Banner. Weekly variety only comes in the form of special PvP modes like double skirmish or now the Inferno mode.
Moreover, relatively many new PvP maps come with expansions. Bungie also aligns the balancing of weapons with the results from the Crucible. Fans of automatic rifles and hand cannons can currently sing a song about that .
It therefore seems to players as if a lot of time is being invested in PvP, even though the majority of gamers can’t do much with it. It’s no wonder that there is unrest arising here, especially since there are still many issues in PvE.
And indeed: If you take another look at the pie chart, the time Bungie invests would probably be better spent on new strikes, raids, or missions. After all, most players spend their time in Destiny doing that.
PvE is the most delicious part of Destiny
This also makes sense: there are plenty of PvP shooters out there. In Destiny, it’s mainly the co-op mode, the cooperative play against monsters, that shines as the “Unique Selling Point,” the aspect that distinguishes Destiny from competitors.
Much indicates that Bungie did not foresee this development. At least not in this form. Especially the raids were viewed skeptically before release, with questions about whether shooter players would accept the mode at all.
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Six months later, we know the answer: Yes, players are accepting the PvE part of the game, especially the co-op mode, and are wanting more.
Can Bungie lure players into the crucible with better bait?
In the near future, Bungie will continue to invest in PvP. Destiny’s developers have already announced plans to make the PvP mode more attractive and varied with better loot, a larger selection of maps, and more modes. The next big event, the upcoming monthly event “Trials of Osiris” is also intended for PvP players. Here, the currently rarest weapon in Destiny, the scout rifle “Fate of all Fools” will be available. The question is whether they can succeed in attracting more players to the crucible with it. But if not with loot, then what?
Although players wouldn’t mind if more PvP content came, as long as there’s something going on in the aspects of the game where they hang out. Since early December, not much has happened here. The shooter trend of playing together and not blowing each other up needs new fuel.
This is an AI-powered translation. Some inaccuracies might exist.
The community of League of Legends does not have the best reputation, to say the least. The task of Managing Director Errigal is therefore not any easier: In the future, you will receive less RP for your hard-earned (pocket) money!
Less RP for real money
Errigal has officially confirmed that starting from March 20, you will receive 10 percent less RP for your money. The reason for this is supposed economic adjustments to other countries. In a FAQ, the Riot employee answers all relevant questions. This is the first indirect price increase from Riot since the launch of League of Legends. One would be foolish to think that the community would understand economic contexts – no – in the comments section, you read sentences like “Never buy RP again.”
This form of price increase is even customer-friendly. Players who purchase RP before March 20 are not at risk of losing value. Unlike if the prices of skins and champions had been raised.
This is an AI-powered translation. Some inaccuracies might exist.
Bungie’s MMO shooter Destiny continues to be on a success path. In January, the game sold digitally like hotcakes and there were awards again.
In January, according to a statistic from Super Data Research, Destiny was the US title that sold third most digitally on consoles worldwide. Ahead of Destiny are two established franchises in their nth installment, Grand Theft Auto and Call of Duty. That is quite an achievement for a game in continued age that still has to establish a franchise. Although it seems to be working quite well.
Seems like fresh players are still coming to Destiny even after Christmas, there are awards again, at the developer conference GDC, industry colleagues awarded the Destiny team with the award for best technology, while the game of the year award went once again to Shadow of Mordor. Hearthstone was honored for best design, and Elite: Dangerous took home the audience award.
Within a week, ArtCraft Entertainment exceeded the 1 million US dollars mark with their Kickstarter campaign for the fantasy MMO Crowfall. Due to the overfunding, the first stretch goals were achieved and further ones were quickly set.
The small development studio ArtCraft Entertainment needed an additional 800,000 US dollars for the realization of their MMO project Crowfall. The founders J. Todd Coleman and Gordon Walton relied on a Kickstarter campaign to remain independent and develop specifically for the target audience. In “record time” of two and a half days, the crowdfunding goal was reached.
Today, about a week after the kickstart, the magical 1 million US dollars mark has been surpassed and the first stretch goal set by the developers has been achieved. This allows the centaurs to have female companions, and with the help of another FX artist, the particle effects will be improved. As the campaign runs for another 19 days, the developers have set the next stretch goals.
At a sum of 1.3 million US dollars, special mounts and caravans will find their way into the game. Depending on the backer level, the mount comes in different versions:
With the backer status you will receive the magical Quarterhorse.
As a bronze patron, you will receive the Warhorse in addition to the Quarterhorse.
From the silver patron level, in addition to the previous two horses, you will also receive the magical Nightmarehorse.
Furthermore, all backers receive the statue of the Allfather for their own kingdom, provided that 12,000 supporters gather by the end of the campaign.
If the listed stretch goals are reached before the end of the campaign on March 26, the developers of Crowfall already have more in store.
A player has now designed posters in the style of 80s action movies to pay tribute to the meanest strike bosses from the MMO shooter Destiny.
Destiny sometimes has a bit of a “direct-to-video” sci-fi movie vibe, fans probably have to admit that too. In the 80s, space was still stylish and the second home on Mars was just a few years away. So, dark space rulers were thought up who, just like us, practically lived around the corner and were waiting to cause trouble. And they had an army of sidekicks, space monsters, and other villains on their side: so to speak, the “monster of the week.” And this “monster of the week” concept has been adopted by Destiny for its Nightfall strikes. Now the circle is complete.
User ginoguy on reddit has essentially transported the strike bosses from Destiny into this era, pretended that the “monsters” are in an 80s movie, and has created a creative tribute to the strike bosses Phogoth, Aksor, Sepiks Prime, Omnigul, and Sekrion – with plenty of hidden references to movies from that time.
In Guild Wars 2, the next expansion “Heart of Thorns” is expected to receive a beta relatively soon. The special thing is: There will be no confidentiality agreement for testers.
In Boston, the Pax East fair is currently taking place. There are playable demos of the GW2 expansion “Heart of Thorns”, which helps us very little here, a few thousand kilometers away from New England.
But: A beta is expected to start shortly after PAX East. From then on, we will probably constantly receive new information about the expansion. ArenaNet is abandoning the confidentiality agreement, the NDA. Therefore, many streams, videos, and reports about the beta are anticipated.
How do you sign up for the Heart of Thorns beta?
If you want to not just read about Heart of Thorns or watch videos about it but prefer to get involved: You do not sign up for the HoT beta, but are selected. ArenaNet prefers active players and those who have subscribed to the newsletter for the selection of testers. So, this could still be worthwhile. The test will start small. With each successful round, new players will be added.
To sign up for the newsletter, which increases your chances, click here.
This is an AI-powered translation. Some inaccuracies might exist.