The infamous Asia MMO Blade and Soul is now recommended for ages 15 in Korea, but nothing changes about its explicit content.
As reported by 2p.com, NCSoft has successfully sought a lower rating from the Korean “Game Rating and Administration Committee” (GRAC), which is essentially the Korean USK, for Blade&Soul. It was previously rated 18, now it has been lowered to 15. NCSoft seems to want to make a push in eSports with Blade&Soul and organize tournaments: Games rated 15 are significantly easier to market in Korea and are better received by players.
NCSoft assures that hardly any changes had to be made to the version. Only a minor adjustment was made to the blood animation of Blade & Soul.
In the West, we probably won’t get much of the game’s explicit content; if the port happens, we will most likely receive the toned-down Chinese version when the Western port finally gets underway. There has been silence on that front since 2015.
For those wondering about the customs in Korea, where they have less of a problem with sex than with blood and violence; something similar recently happened with The Elder Scrolls Online: Here, TESO was given a rating of 18 by PEGI, mainly due to concerns about the new justice system. However, TESO has reduced naked skin on its own, with no impact on the age recommendation.
This is an AI-powered translation. Some inaccuracies might exist.
In Blizzard’s Hack’n Loot hit Diablo 3 there are big bonuses on experience points and gold finding active for the first anniversary of Reaper of Souls.
100% on everything – except demon food, one might say. As Blizzard announced this morning, heroes logging into Diablo III on any platform this week will receive a 100% bonus on earned experience and gold finding.
This birthday bonus can be further increased through gameplay bonuses in Diablo 3, such as shrines, item bonuses, wells of reflection, or Paragon points.
For PC players, the bonus has been active since midnight and lasts until March 30 at 23:59. For console players, it has been active since 8:00 this morning and lasts until March 31 at 8:59. Instead of reading this, you could already be playing D3!
Oh, Blizzard adds: Please note that the buff spell is only available for the PC version and the Ultimate Evil Edition.
This is an AI-powered translation. Some inaccuracies might exist.
Chinese media representatives had the opportunity to test Blizzard’s online card game Hearthstone. It was said that the expansion “Blackrock Mountain” could arrive as early as the beginning of April.
According to 2p.com, representatives of the Chinese media were guests at NetEase to preview the expansion “Blackrock Mountain”. NetEase is the Chinese publisher of Hearthstone. An important piece of information from the event was that, according to NetEase, the adventure is supposed to begin at the beginning of April. Therefore, 2p.com speculates on April 8.
The Blackrock Mountain will open over 5 weeks. This could be the schedule if based on the icons with which the wings were outfitted:
In the first week, there will be the Blackrock Depths.
In the second week “Molten Core.”
In the third week Blackrock Spire.
In the fourth week Blackwing Lair.
And in the fifth week, the two bosses Nefarian and Ragnaros.
The MMO shooter Destiny is supposed to establish a franchise that lasts for ten years. But before the release of the next installment, doubts arise. Will the future of the game be decided by the DLC “House of Wolves”?
The franchise “Destiny” is supposed to endure for ten years. “But how, actually?”, one wonders at the moment. Because Destiny suffers from having simply too little to do. An ailment it shares with other MMOs, of course. At the beginning of December, the last DLC for Destiny was released, and it was thin. Very thin, in fact.
Darkness Lurks is generally perceived as disappointing
“Darkness Lurks” only brought one strike for everyone. The second strike “The Immortal Spirit” was exclusive to Playstation. And they are hardly envied: Because according to statistics, it is the least popular strike ever.
One of the best things about Darkness Lurks: Eris Morn (here with her human voice).
There were three new story missions, which already seemed too few the first time and offered even less new content. They were essentially just existing missions in reverse. The only new aspect, how the missions were assigned, seemed like an interesting addition to the existing concept: With the tragic fate of Eris Morn, there was something like a red thread in Destiny.
Additionally, there was the raid “Crota’s End”, which performed rather poorly compared to its predecessor “The Glass Chamber” and fell short for many under the high expectations.
The truly motivating element that was newly added was the item reset: Players had to, under much grumbling, exchange their old legendary armors and weapons for newer ones. This time, it also partially applied to exotic weapons and armors. However, they intend to forgo this next time.
Atheon: The better Crota?
The main problem with “Darkness Lurks” was that players had to pay €20 for it, and for this price, they had expected so much more from Destiny. Because as good as the game is and no matter how much time players spend with it, it is evident, how much better the game can and must be at numerous points. The DLC “Darkness Lurks” did not evolve the game or (when looked at kindly) only very little, but merely delivered “more of the same.”
The second problem is that Darkness Lurks has been the only new content players have received for 4 months. Since mid-January, when the Hard Mode of “Crota’s End” opened with a 6-week delay, players have been waiting for new tasks. And “House of Wolves” apparently seems far away. It is supposed to be released between April and June 2015. With each week, expectations rise. It seems unlikely that House of Wolves will come in April; otherwise, first promo campaigns would have already started.
What can be expected from House of Wolves?
House of Wolves, which many have already paid for in advance thanks to the season pass, is unlikely to differ significantly from “Darkness Lurks”. At least first leaks pointed to this, painting exactly the same picture for the new DLC as for the old: few missions, one strike, one raid.
However, this leak had already emerged before the release of Destiny.Bungie had several months to react to player feedback and incorporate it.
Otherwise, there is currently silence about what Bungie really has in store for the DLC. Everything we think we know about the DLC (and that’s a lot) is months old and likely outdated. Bungie’s policy seems to be to let us look a maximum of a few weeks into the future. At the moment, they are gradually presenting patch 1.1.2 for Destiny.
Why is House of Wolves so important for Destiny?
The next DLC “House of Wolves” is so important for Destiny because many players have already purchased it through the season pass and will definitely check out the DLC, even if they are currently bored and/or disappointed.
Now, before House of Wolves, they had a few more months to respond to feedback: However, one will likely not achieve miracles. An MMO is too complex for that. Bungie seemingly still has difficulties making changes to Destiny. This is evident from the lengthy issues, such as the missing fixes for exotic weapons or the bug with heavy ammunition.
… but it is not the last chance for Destiny
However, one cannot, like many fans do, now say: “This is Destiny’s last chance!” This is an understandable reaction borne out of frustration, disappointed hopes, and a feeling of powerlessness: a counter-reaction born from the feeling that developers do not take one seriously. Players want to gain power with this statement and exert pressure.
However: If you look at the disastrous state The Elder Scrolls Online was in after its release. If you remember how bad the mood was there for a long time and how TESO now sparkles and shines, you can see that players forget. Especially in light of an advertising campaign, boredom, palpable potential and if the game has great gameplay.
Experience has shown that players quickly become angry and swear never to touch a game again. But they are terribly inconsistent in sticking to those decisions.
Even if “House of Wolves” were to disappoint across the board, Activision and Bungie would certainly have the means to rally enough for the next, larger expansion “Comet” that players would give the game another chance.
However, Bungie and Destiny would be in a much better position if they could get the DLC right so that it appeases current players and meets their expectations. But what exactly are those? What do players expect from the DLC?
What does Destiny need to do differently with House of Wolves?
At this point, we would like to hear your opinion. We will compile “known demands” into a list. You have the opportunity to choose the most important point from below. And of course, you can express your opinion in the comments.
Which statement do you agree with the most?
More story and atmosphere: Destiny should urgently begin to tap its potential and tell a more exciting story – with cutscenes and … revolutionary idea: a kind of tension arc and plot. The great side characters should be highlighted more, the many blank spots in the story map deserve to be filled. And if someone could ensure that Ghost does more than just open doors for 3 minutes while we have to defend his robot butt, we’d be very grateful!
A better raid and more interesting enemies: It would be desirable that Bungie continues where they left off with “The Glass Chamber” and relies on more interesting boss mechanics and perhaps also brings some new enemy models. It’s no fun when every boss in the game is just an existing enemy that has eaten too much Chappi and grown five times larger.
Higher replayability of old raids and strikes and generally more choices: One of the biggest shortcomings of Darkness Lurks was that the old raid “The Glass Chamber” was devalued by not bringing the items there up to the latest level. Also, the strikes lose a lot of their appeal on their tenth visit. Here, Bungie should come up with random modifiers or other gimmicks.
More exotic quests, treasure maps, events, and adventures: Even outside the rigid procession, Bungie should introduce special features for solo players, very specific missions that end with a reward in Destiny that not everyone has, and for which the trouble is worth it. What about treasure maps or what about more PvE events?
Which of the four statements would you agree with the most? Or are you for point 5 “Something else …”? Then write it in the comments. [yop_poll id=”2″]
And you are welcome to comment on the question in the header:
[yop_poll id=”3″]
This is an AI-powered translation. Some inaccuracies might exist.
To make the almost absurdly long wait for the big balance patch of Evolve a bit more bearable, detailed infographics and videos about the various classes and monsters are now being released.
As is customary with Evolve, the diagrams primarily provide answers to questions that probably no one would have ever asked, giving them a rather entertaining value.
If you have ever wondered why a bear trap is completely useless and stands no chance against a harpoon trap, or how strong a crocodile’s jaw is compared to the mouth of the Goliath, you should take a look at the pictures.
If you don’t know anything about the individual classes and monsters yet, you can also inform yourself about them in the new videos – they are quite similar to the tutorial videos, but still worth watching. For an even deeper insight, we can also recommend our Hunter Beginner Guide and Goliath Guide.
https://www.youtube.com/watch?v=RmYDLhDgRF4
https://www.youtube.com/watch?v=SyBsKOWqHpM
This is an AI-powered translation. Some inaccuracies might exist.
Many console players are probably eagerly awaiting the adaptation of TESO for PlayStation 4 and Xbox One. After Zenimax announced that the console version would be released this year, fans have been able to pre-order The Elder Scrolls Online: Tamriel Unlimited for some time now. Amazon is enticing with a special edition.
When will TESO be available for consoles?
First it was half a year, then indefinitely, and then finally it turned out that Zenimax had to postpone the console launch by a full year. Since Skyrim was primarily played on consoles, the postponed release date was a disaster for many console players. Some comforted themselves with the “immoral offer“, that they could transfer their character from the PC to the console version, as long as the game was purchased before 30.06.2014. On June 9, it will finally be time for console players to enter Tamriel.
Benefits of pre-ordering Tamriel Unlimited
Not only will the PS4 and Xbox One version, which will be released on June 9, be revised and therefore (mostly) bug-free. Console players will also be exclusively rewarded on Amazon for their wait with a pre-order promotion. You can secure a steelbook until the release, which costs the same as the normal version (the price is around 70 Euro).
Basically, all pre-orders on the official site and also with this Amazon promotion will receive the Explorer Pack for free. In addition to a pet, the free choice of races for alliances, and exclusive in-game treasure maps, the so-called Imperial Edition, which includes additional digital goods, also offers something for the display case. The Imperial Edition includes a 30 cm tall Molag Bal statue and fan materials, such as a printed premium map of Tamriel.
The late release date of TESO on consoles has certainly disappointed many. However, the renovations were necessary to present the game to its very important target audience, The Elder Scrolls Online, in a significantly more polished state. It will be exciting to see how ESO 2.0 will be received. Will you purchase the version for PlayStation 4 or Xbox One?
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In the fantasy MMORPG The Elder Scrolls Online (TESO), the loyalty bonuses have now been distributed. The community has lovingly dubbed the coveted 300-day reward the “Loyalty Tiger”.
Apparently, some players in TESO have taken advantage of the offer to receive the “Loyalty Tiger.” This now leads to successful screenshots when members of the feline-like race “Khajiit” ride on the Senche Tigers, a sort of cousin, while also being accompanied by a cat as a pet. It has a bit of a Lord Bearington or “Catception” vibe, as a reddit user mentioned. TESO will discontinue the loyalty gifts in the future, offers like the tiger will henceforth be found in the shop. It can be assumed that eventually another cat mount may be found there, but with a different fur color.
http://youtu.be/Ul2HtgK5ubE
And the new Guar mounts are also actively used for RP events, as can be seen in this impressive screenshot (click link to enlarge):
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there has been a quirky trend since release: Players are playing with balls, jumping around, and dancing the duck dance in the Tower.
Even though the Iron Banner is currently running and providing some variety, one cannot say that there is a lot happening in Destiny right now. The last relevant game content was released in early December with the DLC “Darkness Awaits”; after that, there was the opening of the hard mode of Crota’s End and the weapon balance patch, which stirred things up, but otherwise, not much is happening, and that is likely to remain the case for a while until the DLC ‘House of Wolves’ is released, and no release date is known for that yet.
However, since release, there have been phases in Destiny where the Guardians have no desire to do anything about the darkness, save the Earth, or engage in other everyday activities. Instead, they prefer to hang out in the Tower and pass the time with the available “activities”. There are a few: fans, three balls, some jumping opportunities, and of course, the other Guardians.
It’s a bit like in the ball pit of Ikea or on an adventure playground, isn’t it?
Today, a Guardian proudly posted this clip in the subreddit:
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This triggered a kind of avalanche on reddit of fantastic nonsense about how to pass the time around the Tower. For instance, with this complicated and completely pointless jumping sequence:
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The team shooter Evolve will receive four new hunters and a new monster by the end of March. But this is by no means the end.
Turtle Rock Studios, the creators behind Evolve, are far from done with their game. Even though the next 4 hunters and the monster Behemoth will be released on March 31, they want to continue working on the game, supporting it, fixing bugs, rebalancing it, and providing fresh content. And they will keep bringing these new content, hunters, and monsters as long as it makes sense. This depends on the community’s appetite.
With tier-4 hunters and monsters, it is definitely not the end.
“We are not done at 4 tiers of hunters/monsters. There will be more. The exact number remains to be seen…and much of that depends on the communities appetite for more content.”
The statement from co-founder Phil Robb is backed up, according to PcGamesN, by the fact that Turtle Rock Studios is currently growing, hiring new employees, and has enough work for the foreseeable future.
After the content patch on March 31, according to Robb, there will also be the possibility to make smaller balance changes with micro-patches much faster and easier. The fact that they are still waiting for balance changes is the point Turtle Rock is currently most criticized for.
This is an AI-powered translation. Some inaccuracies might exist.
Now, they are satisfied with themselves, the hairstyle looks good, the table is set, and they want new guests. They are now offering the base game for €19.95, which includes the first 4 “issues” (that’s what big content patches are called in TSW), and they are also adding issues 5-8. This is an enticing offer for anyone who has long wanted to dip into the Secret World: In an MMO that has a quirky, spooky-humorous atmosphere and outstandingly narrated quests, it occupies a special place in the MMO offerings. And no, we are not getting paid to say this. And no insane killer clown has kidnapped our relatives and is forcing us to say it… Really not. Trust us! (Did I say that right, was that okay, big Bozo?)
For experienced players, they have something prepared as well: The Fall of Tokyo Pack, which includes game content that would normally cost €56, is available for €30. This includes issues 9, 10, and the upcoming issue 11 along with side missions, and there is also a dolphin… oh no, no dolphin. That was somewhere else.
At SF-MMO Star Wars: The Old Republic, patch 3.2, Rise of the Emperor has landed on the test server. It brings endgame content with the planet Ziost and the outfit designer with 16 interchangeable cosmetic clothing combinations.
Things are happening in SWTOR: The Revan storyline continues and the free-to-play MMO is getting a wardrobe option.
In a live stream, the developers presented the patch. It is now on the test server and is set to be released on April 28 in Star Wars: The Old Republic. It will have this intro cinematic.
Unleashed from hiding on Yavin 4, the former Sith Emperor has struck the Imperial world of Ziost. Using his immense power in the dark side of the Force, he has dominated the minds of the planet’s martial forces–as well as an elite cadre of militaristic Jedi–and has set them against the populace, engaging in a bloody slaughter. Lana Beniko of Sith Intelligence and SIS Agent Theron Shan are attempting to reach out to their Imperial and Republic allies, respectively, with details on the quickly escalating crisis in the heart of the Empire.
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The new planet Ziost is open to level 60 characters who have completed the “Shadow of Revan” storyline. They can now join the fight against the former Sith Emperor.
Ziost is like Dromund Kaas, a large city within a cave. A new “super-military” unit of Jedi is being introduced, whose masters are directly under the control of the Emperor.
Who wants to be beautiful in SWTOR must pay
The new outfit designer will have 16 different slots for cosmetic gear that you can wear while the stats of your “equipped” armor still count. The 16 slots can be unlocked one after the other. The first one is free, for 2-5 you will need 20k each, for 6-10, 40k each, for 11-15, 80k each, and the last one costs 200k.
Dragging an armor piece into a slot costs an additional 14k. Classes cannot wear armor that has a rating they are not entitled to. Once the items are in the outfitter, the original armors can be destroyed.
And this cinematic was also shown in the live stream.
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In the fantasy MMORPG Guild Wars 2, the beta for the expansion “Heart of Thorns” is starting next week.
Things are moving quickly, as announced. ArenaNet had already stated beforehand: We are waiting for PAX East in Boston and Rezzed in London, two conventions, and then it will be going into closed beta. That is exactly how it has now turned out. At Rezzed in London last week, they presented the new WvW map.
The first lucky gamers have already received the invitation in their virtual mailbox: The stress test, the beta, is scheduled to begin on March 24 and 25 for two sessions of two hours. In our time, the sessions will be on Tuesday from 8:00 PM to 10:00 PM and then again the following day from 1:00 AM to 3:00 AM.
The promise that the upcoming seasons in Diablo 3 would not last as long as Season 1 seems to be kept by Blizzard. Season 2 began in early February and will end next month.
Blizzard keeps its promise
While the first season lasted several months, Season 2 will not even last two whole months. It ends on April 5. Blizzard is bringing more dynamics to the game again, as with Season 3 the hunt for best times and achievements begins anew. The characters you leveled up in Season 2 will simply be converted to normal characters. The collected Paragon experience will also be added to your normal Paragon level – of course with the Hardcore/Softcore distinction.
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The break between the seasons is very short: There are a total of 5 days between the end of Season 2 and the start of the third season on April 10. Unfortunately for German players, this is somewhat inconvenient, as the extended Easter weekend coincides with the end of the second season. You can find more details about the end of the season in the official announcement on battle.net.
What do you think about the quick end of Season 2: Would you have preferred to continue playing your season hero or are you okay with the abrupt end?
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard is known to be no poor development studio. Thus, it is fitting that the Americans thank their most loyal fans on Twitch and distribute a total of $113,000.
Watching Twitch is Rewarded
To reward the community on Twitch, they could crown the most active and loyal viewers in various categories and the games Hearthstone, World of Warcraft, Starcraft 2, Heroes of the Storm, and Diablo 3. The winners then shared the pool of a total of $113,000 – not peanuts. Prizes were awarded for each game in the following categories:
Most Active Viewer
Most Dedicated Viewer
Most Engaged Viewer
Most Active Hoster
Most Active Chat
Highest Mean Viewership
The player Trumpsc received the most with a total of over $5,700. You can find the complete list of all winners at Blizzard.
It sounds a bit absurd at first that they even give money to viewers, doesn’t it? However, it was probably a successful action by Blizzard to engage the community even more on a valuable network like Twitch. Even though some might be upset that they have not watched Twitch more often and been active in the chat lately.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, agility is one of the mysterious attributes of a Guardian. What exactly does it do? And how much faster does it make you?
Destiny was developed with the idea that players should receive as few numbers as possible and not have to dive deep into the mechanics of the game. Weapons should feel different, the gameplay should somehow adapt to the stats, but nobody should be sitting with a calculator to figure it all out. Intuition is key!
Destiny is often a game of faith and feeling, not knowledge
For many of us, the value “agility” is like a book with seven seals. Yes, somehow you get faster. Most of us realized it might be important during the raid Crota’s End at the first passage, where the last and slowest, the poor fat Warlock, was devoured time and again by the Thralls. Pros had already figured out in the Crucible that being the fastest Guardian from Mexico brings surprising advantages. But the exact values are a mystery to most of us – like so many other things in Destiny.
One player who did not want to be satisfied with “Yes… somehow you really get faster” is the reddit user “Ice_Cracker”, who delved deeper into movement speed and agility in a YouTube video.
http://youtu.be/D2-veOwpcV8<
How does agility affect speed?
Without agility, you move at approximately 5 meters per second, with full agility 6, which is a 20% increase.
Every class gains the same speed advantage from one point in agility.
Carrying a heavy weapon reduces your speed by 20%.
Crouching results in a 46% speed loss. Agility also affects this, and the 20% penalty from rocket launchers or machine guns applies as well.
However, when sprinting, all classes are equally fast; agility or which weapon you carry generally does not matter (exceptions are surely the Hunter skill “Lightweight” and possibly the MIDA-Multi-Tool, though Ice_Cracker is not sure about that).
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These items and skills break the sound barrier (or at least the speed limit in the Tower)
Exceptions to these rules include:
The weapon attribute “Lightweight”, which gives +2 additional points in agility that have a much greater effect than they should and break the cap of 10. If you get your agility to 11 or 12, you will notice a significant increase of about 8.5%. Overall, “Lightweight” should not be understood as really adding 2 points; it distorts the generally linear increasing curve and is stronger the more points you already have. “Single-Point-Sling” has a similar effect, if it remains below the bonuses of Lightweight at maximum agility.
The weapon MIDA-Multi-Tool has a special speed boost that significantly increases movement speed. This exotic weapon can also activate “Lightweight”.
The Hunter boots Radiant Dance Machines enhance speed while aiming.
And the Blade Dancer ability “Lightweight”, which can actually increase sprint speed.
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With these abilities and items, it is possible to exceed the normal limits. Speed enthusiasts can thus be advised to go for the Blade Dancer with the MIDA-Multi-Tool. According to eyewitness reports, the one with all the tricks runs almost as fast as everyone else sprints, and he has his own show that airs on Tuesdays before “Gotham” on Pro7: The Flash.
On our Destiny theme page, you will find much more that might give you the decisive advantage, probably not!
This is an AI-powered translation. Some inaccuracies might exist.
As is customary with new expansions for HearthStone, new cards are gradually revealed in the weeks leading up to the release. The effect is, of course, that it only heightens the anticipation for the upcoming expansion “Blackrock” – which is no surprise with these cards!
Last week, two new cards were introduced. The “Dragon Egg” costs just 1 mana and is, with its 0/2 stats, initially useless – until it takes damage. Because then it summons a 2/1 Whelpling every time. It will definitely fit nicely in warrior decks that want to play a bit faster.
The “Dragon Sorcerer” offers relatively good stats of 3/5 for 4 mana, but receives +1/+1 every time its owner enchants it with a spell. A “Blessing of Kings” becomes significantly more valuable as a result, but even a “Mark of the Wild” gains in significance. I won’t even start on the countless priest buffs…
The new class card of the mage will be the “Flame Wielder“, who distributes 2×1 damage to random enemies each time he casts one of his own spells. Basically the juggling knife in a mana frenzy or the shadow boxer on arcane dust.
Hunters receive the new “Core Beastmaster“, who is already relatively solid with its mana cost of 4 and stats of 4/4. However, its Battlecry ensures that it gains another +3/+3 if the hunter’s hand is now empty. Rush decks that simply want to “discard cards” will likely benefit from this.
Warlocks are excited about new additions to the demon selection, the “Boss of the Imp Gang” is already quite well-equipped with its 2/4 for 3 mana, but also summons a 1/1 Imp whenever it takes damage. In the worst case, at least once upon its death, and in the best case, significantly more often.
It’s exciting to see what Blizzard still has to offer for the other classes!
This is an AI-powered translation. Some inaccuracies might exist.
Just a few weeks ago, we reported on the action RPG Lost Ark, stating that Diablo 3 is quite comparable. With Lineage Eternal, another competitor joins the ranks of action MMOs. But what sets Lineage apart from Lost Ark and Diablo 3?
Long Journey of the Korean Game
As early as summer 2011, the action RPG sequel to Lineage was announced. Since then, much has happened, but a precise release date for Lineage Eternal has not yet been heard from South Korea. At the end of 2014, there was new gameplay footage. However, a global beta is supposed to take place in 2016, which is considered a preparation for a simultaneous worldwide release in 2017.
5 years from announcement to release – this is mainly due to the fact that former 48 employees from NCSoft transitioned to the TERA team and took a lot from Lineage 3, according to NCSoft. For example, entire character classes were adopted.
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When looking at the graphics of the three action RPGs, one sees that Lineage is very reminiscent of Diablo. While Lost Ark comes off a bit more pompous. However, the Lineage graphics also hold up quite well compared to the Blizzard game. In the trailer, especially the fire and ice effects stand out. However, the game forgoes orbs as health indicators and prefers to use classic health bars.
Open World and Lots to Do
NCSoft promises that Lineage Eternal is not just an action RPG, but a full-fledged MMORPG with an open world. Up to 500 players will be able to be in one area at the same time. Besides the open world, there will also be instanced areas such as PvP arenas and dungeons, which will always be randomly generated. NCSoft refers to them as “Dynamic Randomize Dungeons.” With the random dungeons, NCSoft is not reinventing the wheel, but I am especially excited about the open world, where dynamic events will also take place.
With more than 20 players, there will be raids against nasty bosses. And those who need a break can rest in the densely populated cities.
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One of the interesting features of Lineage Eternal is the promised mobile compatibility. Yes – you heard that right: Lineage can be played not only on your computer but also on a tablet or smartphone. The challenge lies in the controls, which must work for both PC and touchscreens. Here, too, NCSoft promises to help with a swipe movement that activates the skills, allowing for an MMORPG feel. In the video, it already looks promising.
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If you want to learn more about another major title that is expected to shake up the MMO genre in 2016, I recommend the following post: Lost Ark – Diablo 3 in beautiful and better?
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming team shooter Overwatch is expected to become Blizzard’s new franchise and a new universe. If the players enjoy it, there could be more games in this universe in the future.
The US magazine Polygon had the opportunity for an interview with Jeff Kaplan, the Game Director of Overwatch. Blizzard has set ambitious goals for the new IP. It aims to be more than just a game, but perhaps even a new universe.
Big Universe, Small Game?
Overwatch is an example of Blizzard’s new approach to choose a “slimmer, focused design for a game”. While World of Warcraft is ten games in one, and a game like Titan, which aimed in that direction, never came together, Overwatch now draws inspiration from “Hearthstone”. That too is a rather “small game”, but it works.
In contrast to Hearthstone, however, a “new” universe is being created for Overwatch, where more stories could also be envisioned. The aim is to create a universe filled with sorted heroes who are now organizing in the underground and secretly pursuing their calling. This takes place in a highly technological version of our own possible future.
But Overwatch as its own universe like Diablo, Warcraft, or Starcraft is still a topic for the future: “We can’t say now that we want to entertain the franchise for 30 years and make 30 games in it, but we want to be in a position to do so if the game is successful.”
Overwatch has eSports potential, but still some open questions
At the moment, Blizzard is discovering the eSports potential of the title and is surprised: At first, the community was afraid it was too simple because it is supposed to be so accessible. Then they let some streamers and pros play it, and in the end, the high skill cap defended itself, according to Kaplan.
They have not yet agreed on the number of potential heroes; unlike a MOBA, this is usually fixed at some point in a team shooter. They started with 12, two more have already been introduced and now they believe there is still enough space for more. They are also still undecided internally about the payment model.
In Destiny, a video featuring a spectacular grenade throw from the Hunter subclass Gunslinger is going viral.
“Tripmines” are one of the most feared weapons of the Gunslinger in Destiny. This Hunter subclass usually appears in PvP videos only when they run amok with the Golden Gun – and that is rarely the stuff that PvP videos that go around the world are made of.
This time it is different: A short YouTube video shows perhaps the strangest grenade kill in the history of Destiny. A Gunslinger is practically “playing off the wall” with a Titan’s bubble. Super move!
By the way: The tripmines are affectionately known as Cherrybombs, named after a specific type of firework that is now illegal due to being too dangerous.
This is an AI-powered translation. Some inaccuracies might exist.
The sandpark MMO ArcheAge is now generously rewarding active players, after upsetting inactive gamers with gifts.
We reported about “Dolfingate”, as the shitstorm is now called, on Thursday evening. ArcheAge had given some ex-players gifts that they could collect in their ArcheAge account. The intention behind this was that they would log in again. These gift packages contained, besides the usual boost and bonus stuff, the dolphin “Cyanfin”, a special mount.
This dolphin had previously only been available as an extremely rare prize in the RNG supply boxes. Some players had invested several hundred euros in these boxes to get it, and still did not win it.
The fact that “ex” players received this dolphin and other bonuses for free, while loyal customers missed out, triggered a shitstorm that was even intense by ArcheAge standards. Anyone who knows the history of the game knows: that means something.
Even quite inactive players are generously rewarded if they log in for a short time in the last 30 days and have made a payment beforehand.
What players can currently claim in ArcheAge
ArcheAge has now responded and is giving active players something. The distinction is now only made between “Has ever paid something” and “Has never paid anything.”
All these gifts can only be collected until March 31. To be eligible for these gifts, players must have logged in at least once in the last 30 days. The counting starts from March 20th at 0:59 backwards for 30 days.
Players who have never transferred money to ArcheAge, including those who purchased the patron status via the auction house with APEX, will receive the “small package.”
• 4 Yata Pirate’s Treasure Chests
• 2 Bound Worker’s Compensation
• 1 Bound Vocation Tonic
• 10 Bound Golden Library Indexes
• 2 Bound Tyrenos’s Indexes
Players who have invested money in ArcheAge, of any kind, will receive the large package:
The dolphin in question.
• 1 Cyanfin
• 1 Glider Customization: Starlit Wings
• 1 Ayanad 7-Day Pass: 1st Floor Lobby
• 1 Ayanad 7-Day Pass: 2nd Floor Lobby
• 1 Ayanad 7-Day Pass: 3nd Floor Lobby
• 5 Bound Worker’s Compensation
• 2 Bound Vocation Tonic
• 30 Bound Golden Library Indexes
•10 Bound Tyrenos’s Indexes
• 10 XP Boost Potions
• 1 Lucky Sunpoint
• 1 Lucky Moonpoint
• 1 Lucky Starpont
• 1 Sunlight Archeum Essence
• 1 Moonlight Archeum Essence
• 1 Starlight Archeum Essence
This means that ArcheAge is giving many players a dolphin and other valuable items, which now simply reside in the Glyph account and just need to be activated. Here is the link.
Whales receive additional treats
The only ones who might still be upset are the “whales” who invested a lot of money in the RNG boxes to get the dolphin. They were also considered: they will receive a token for every dolphin box they purchased. With one token, they can collect any previously available supply box on Mirage Island in Patch 1.7.
These “gifts” can be collected via Glyph until March 31. They will then be sent into the game.
However, one must be careful: in our case, both packages were offered to us on the account page. After redeeming the “smaller package”, the larger one was no longer available for selection. This seems to be a known issue. (#Dolfingate2)