World of Warcraft is introducing the WoW Coin soon, allowing players to pay for game time with gold. Until now, they could only pay with real money.
A lot has already been reported about the WoW Coin. This is a concept from other games like EVE Online, which Blizzard has now adopted. With this coin, players can indirectly exchange real money for gold or, from the other perspective, gold for game time.
The coin will be activated in North America, South America, and Oceania in just a few days. It is expected to arrive soon after today’s update on March 24. The update includes patch 6.12, which primarily introduces this coin. The patch will also be deployed tomorrow for us, making us theoretically ready for golden times in Europe.
The America/Oceania region serves as a test. If everything goes smoothly here, it will also be available in other markets (Europe, China, Korea, Taiwan). Each of these World of Warcraft markets will have its own “coin,” so to speak.
One million copies of the new game H1Z1 have been sold during Early Access for around 20 euros/dollars on Steam. Certainly a huge success for an underdog game that was initially only intended as a pastime for the developers. A success that few would have expected. We tell the story behind this Steam hit.
The team had many fans of DayZ, the “Dawn-of-the-Dead” movies, and The Walking Dead, so the idea for a survival MMO with a strong zombie influence emerged. They took the engine from their own game “Planetside 2” as a template; many from the team came from PS2, and they knew the engine inside and out. Rapidly, “H1Z1” took shape. President Smedley was enthusiastic about the game. They decided to develop this instead of the MOBA. Smedley introduced the game to fans early on, wanting to develop H1Z1 with constant feedback; Reddit would serve as both forum and homepage, and Smedley even announced an Early Access release within a few months. The first date was set for May 2014.
The announcement then backfired as the team internally decided not to release the game so early and to continue its development to not jeopardize the studio’s name. They also noticed that not only their own employees were fully caught up in the zombie hype, but also a large part of the player base. In 2014, to promote H1Z1, they mainly focused on streams and collaborated with established streamers within the genre.
At the beginning of 2015, H1Z1 finally went into Early Access and faced a lot of criticism, especially from German gaming magazines, about how a “big studio” like SOE could release a game in this state via Early Access. Internationally, fan criticism was primarily directed at a game element perceived as pay-to-win. However, this was quickly adjusted.
On Steam, despite the criticism, H1Z1 took off like a bomb and even competed with DayZ for a while. They charged nearly 20 euros/dollars for Early Access.
Meanwhile, SOE is no longer a large studio; they have left Sony, parted ways with employees, and money seems tight. A surprise hit like H1Z1 is more than welcome.
H1Z1 is currently being actively developed; a further server wipe will come in the next weeks, Australian servers were recently launched, new player models are expected to be introduced in-game in April. Once the game is stable on PC, it will switch to a free-to-play model and later also be released for Playstation 4.
To do this, he printed the template, found a suitable piece of wood, and then got to work. The artist took two weeks to complete it. The result looks outstanding and weighs under 2.5 kilos. He wasn’t completely inexperienced with the “No Land Beyond”; he already had experience with replicas of weapons from Legends of Zelda and Skyrim.
And for those wondering why there is no trigger on the “No Land Beyond”: It’s better to leave it out in the USA if you don’t want to run into legal issues. He has heard horror stories from conventions, he says.
The response to the carving is very positive. Unfortunately, the same cannot be said for the exotic sniper rifle “No Land Beyond” in Destiny. It performed disastrously in polls and is considered one of the worst weapons in the game. In fact, it is so bad that it inspires some to achieve remarkable feats, either in PvE (one player soloed the Crota’s End raid with it) or in the Crucible:
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So there were also some remarks made. “Why are you building that? I just saw a 1:1 copy of the weapon on my way to work. Made from a single piece of metal!”, said another user and posted the picture of a full trash can.
The “No Land Beyond” in Destiny is itself a replica and is modeled after the rifle of the Russian sniper Vasily Zaitsev. He became famous during World War II and especially in the Battle of Stalingrad. The name of the sniper rifle derives from his quote “There is no land for us beyond the Volga.” This sentence is also on Zaitsev’s grave. The film “Duel – Enemy at the Gates” tells his fictionalized story.
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On Final Fantasy XIV , the CGI trailer for the expansion “Heavensward” will be released on April 11.
The next “Producer Letter” for FF XIV is scheduled for April 11. The Producer and Game Director of FF XIV is Naoki Yoshida, and he is slowly becoming quite a cult figure. It is said in the announcement translation that the letter will be recorded “live in his room.” Many female Final Fantasy fans may experience shortness of breath. From our perspective, the event will take place around noon.
Well: Regardless of sex appeal and cult of personality, the actual highlight in the next Producer Letter will be, for most of us, the opening cinematic for “Heavensward.” Here, there are big shoes to fill; the cinematic for the re-release is considered fantastic.
In League of Legends, the unloved champion Urgot had his moment of glory last weekend.
Urgot is currently considered the weakest champion in the efficiency-focused “League of Legends.” The crab-like undead with a hint of robot has such an unconventional playstyle that very few can handle him. He swaps his position with the opponent, simply doesn’t have the necessary range as a ranged AD carry, and somehow fits into no conventional role.
Urgot is unconventional, but somehow lovable, if undead crab-robots can be lovable
He is a so-called “troll pick,” for which you get looked at sideways when you select him in the lobby, and there are some memes and running gags that refer to Urgot.
Last weekend, an “LCS” match took place between one of the most well-known LoL teams “Team Solo Mid” and “Gravity.” During the champion selection, the unbelievable happened: Gravity’s mid-laner chose Urgot (who was picked last and then swapped for him).
It was clear to the absolute pros that if anyone would use Urgot, it would be Keane, the player from Gravity. In his private streams, Keane had played Urgot in Solo Queue several times. His followers often teased him that he should play it when it really mattered. But that he would actually do it was something hardly anyone expected.
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The commentators couldn’t believe it at that moment either: “I will open the Wiki page of Urgot!” said one. “I can’t believe they actually allowed him to do it.”
Oh my God: Urgot is trending!
In the match, the selection of Urgot caused severe irritation among the opponents of Team Solo Mid. They had no plan for this unconventional attack.
Ggs to @TeamGravityLoL! We were caught off by the urgot pick and we didn’t play the game the way we should have..
Especially the opposing midlaner Bjergsen, one of the most popular League players, had a tough time with his Zed and was already down 20 creeps by the seventh minute. Just before the 12-minute mark, however, Keane became so “greedy,” as he later said in an interview, that he wanted to take down the star player Bjergsen and went a bit overboard, dying at the tower. But that did not change the outcome of the match. In a teamfight against TSM’s AD-heavy group, Gravity won decisively, Urgot achieved 3 kills here, and from then on, the match was virtually decided.
Urgots moment of glory caused such a hype on social media that “Urgot” even took up one of the trending spots on Twitter.
In the fantasy MMORPG The Elder Scrolls Online data miners have now unearthed an EXP booster in the cash shop that would provide 50% more experience points for two hours.
At the end of last week, a player posted in the official The Elder Scrolls Online forum an image of an EXP booster, presumably from the cash shop. The booster promised 50% more EXP for two hours.
The image sparked a “Pay2Win” discussion as expected. What is still okay? What is already crossing the line? Elder Scrolls Online just switched to Buy2Play last week and during such a transition, many eyes critically observe what kind of items are being offered. Currently, a subscription comes with a 10% bonus. Zenimax had assured that The Elder Scrolls Online would not take the “wrong” path of free-to-play games, in which players can buy crucial advantages for money.
A Zenimax Online Studios employee then commented: The image comes from data miners, which is also okay (data miners can also look at the database for things that are not yet live in the game). However, just because something is in the database does not mean that the item will necessarily make it into the game. In principle, however, it fits into Zenimax’s philosophy to offer items in the cash shop that bring time savings.
What does Pay2Win actually mean?
Mein MMO says: Pay2Win is an open term. It is not black or white, but always to be viewed in relation, it depends on the perspective. For some, even the smallest purchasable conveniences are already “Pay2Win” and only completely cosmetic items are okay. Others take a more extreme view and even reject those if they cannot also be obtained in some way in the game.
The other extreme is formed by people who say that you can also buy significant advantages for real money as long as non-buyers have at least a small chance of winning or as long as the best purchasable items are only “somehow” achievable in the game, even with a tiny chance. After all, it is called “Pay2Win” and large sums of money do not guarantee victory, they just increase the chances of it.
In general, such “convenience” items like EXP boosters, which only bring a time saving, are considered unproblematic. Even if they provide such a high bonus as in the example image. The switch of a payment model and the introduction of a cash shop always marks a delicate time: One can assume that The Elder Scrolls Online will be closely monitored by fans in the coming months.
http://youtu.be/0l5PRwRG3Ys
This is an AI-powered translation. Some inaccuracies might exist.
The next Diablo 3 patch is coming, as many expected, only after the end of Season 2 and before the start of Season 3. This was at least shared by Wyatt Cheng from Blizzard on Twitter.
Patch 2.2 brings balance
Above all, the new patch is supposed to eliminate some balance issues, so that in Season 3, not only the Barbarians and Demon Hunters compete for the top spots on the leaderboard. The cooldowns of some set bonuses will also be changed, which will likely lead to additional damage. However, how exactly the changes from Patch 2.2 will work will probably only become clear a few days after the start of Season 3. According to Cheng, the patch is scheduled to be released on April 7. You can find all patch notes in German on battle.net.
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In Destiny, the Iron Banner is approaching the finish line. We take a look at the “rerolling” that makes the Iron Banner weapons something very special.
The Iron Banner is a monthly recurring PvP event in Destiny. Each month, there are two weapons available for purchase. The two weapons from the previous Iron Banner can also be obtained as random rewards at the end of matches when a corresponding rank is reached.
The two purchasable weapons (in March a machine gun and an auto rifle) already come equipped with “fixed” values. The special thing, however, is that they can be “rerolled”. This is called “re-forging.”
Legendary weapons are becoming increasingly important in Destiny
Through re-forging, legendary weapons can have such good traits that they rival exotic weapons. In some cases, they can even surpass them.
Many players are focusing on collecting especially strong legendary weapons that do not exist in this combination and fill a gap in the endgame.
This is usually not something that can be planned, as there is no way to consistently find specific legendary weapons in different variations. Farming is not possible in this way.
Iron Banner weapons can be “planned” to be found again
An exception are the Iron Banner weapons. Once they have been purchased or found, they can be re-forged. This changes the properties and perks of the weapon, making it as if the item had been “found a second time.”
Tip:Some players get two versions of a weapon and reforge the weaker one until it becomes better than the stronger version, then they continue reforging the other version.
Reforging legendary weapons costs two Light Shards. Depending on the weapon type, different “properties” are possible, including particularly strong perks like “Field Scout” (increases ammunition) or Firefly (explosion effect on precision kills). However, not every weapon can take on every property.
This is how handcrafted elemental damage weapons are possible
Primary weapons in the Iron Banner cannot deal elemental damage. This is only reserved for special and heavy weapons. Therefore, “Raid primary weapons” in Destiny like the Fate Bringer or Erlass der Überseele are highly sought after: They can deal elemental damage as legendary weapons.
Elemental damage is particularly important for the weekly Nightfall strike. Here, modifiers are usually active that significantly favor a specific damage type.
In an Iron Banner week like this, where the machine gun Jolder’s Hammer is available, players can also forge weapons in a way that fits into their setup, ensuring they can find a machine gun with the right specialization for each elemental damage type (Solar, Arc, Void).
The YouTuber Nexxos Gaming shows how he created three weapons from this week’s machine gun “Jolder’s Hammer” for every Nightfall burn.
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Extremely sought-after weapons for such a re-forging spree are also the sniper rifle “Efrideet’s Spear,” the shotgun Felwinter’s Lie, or the rocket launcher “Radegast’s Wrath.”
This “forging of legendary weapons” is one of the few ways players can stand out from others in the current Destiny.
This is an AI-powered translation. Some inaccuracies might exist.
The infamous Asia MMO Blade and Soul is now recommended for ages 15 in Korea, but nothing changes about its explicit content.
As reported by 2p.com, NCSoft has successfully sought a lower rating from the Korean “Game Rating and Administration Committee” (GRAC), which is essentially the Korean USK, for Blade&Soul. It was previously rated 18, now it has been lowered to 15. NCSoft seems to want to make a push in eSports with Blade&Soul and organize tournaments: Games rated 15 are significantly easier to market in Korea and are better received by players.
NCSoft assures that hardly any changes had to be made to the version. Only a minor adjustment was made to the blood animation of Blade & Soul.
In the West, we probably won’t get much of the game’s explicit content; if the port happens, we will most likely receive the toned-down Chinese version when the Western port finally gets underway. There has been silence on that front since 2015.
For those wondering about the customs in Korea, where they have less of a problem with sex than with blood and violence; something similar recently happened with The Elder Scrolls Online: Here, TESO was given a rating of 18 by PEGI, mainly due to concerns about the new justice system. However, TESO has reduced naked skin on its own, with no impact on the age recommendation.
This is an AI-powered translation. Some inaccuracies might exist.
In Blizzard’s Hack’n Loot hit Diablo 3 there are big bonuses on experience points and gold finding active for the first anniversary of Reaper of Souls.
100% on everything – except demon food, one might say. As Blizzard announced this morning, heroes logging into Diablo III on any platform this week will receive a 100% bonus on earned experience and gold finding.
This birthday bonus can be further increased through gameplay bonuses in Diablo 3, such as shrines, item bonuses, wells of reflection, or Paragon points.
For PC players, the bonus has been active since midnight and lasts until March 30 at 23:59. For console players, it has been active since 8:00 this morning and lasts until March 31 at 8:59. Instead of reading this, you could already be playing D3!
Oh, Blizzard adds: Please note that the buff spell is only available for the PC version and the Ultimate Evil Edition.
This is an AI-powered translation. Some inaccuracies might exist.
Chinese media representatives had the opportunity to test Blizzard’s online card game Hearthstone. It was said that the expansion “Blackrock Mountain” could arrive as early as the beginning of April.
According to 2p.com, representatives of the Chinese media were guests at NetEase to preview the expansion “Blackrock Mountain”. NetEase is the Chinese publisher of Hearthstone. An important piece of information from the event was that, according to NetEase, the adventure is supposed to begin at the beginning of April. Therefore, 2p.com speculates on April 8.
The Blackrock Mountain will open over 5 weeks. This could be the schedule if based on the icons with which the wings were outfitted:
In the first week, there will be the Blackrock Depths.
In the second week “Molten Core.”
In the third week Blackrock Spire.
In the fourth week Blackwing Lair.
And in the fifth week, the two bosses Nefarian and Ragnaros.
The MMO shooter Destiny is supposed to establish a franchise that lasts for ten years. But before the release of the next installment, doubts arise. Will the future of the game be decided by the DLC “House of Wolves”?
The franchise “Destiny” is supposed to endure for ten years. “But how, actually?”, one wonders at the moment. Because Destiny suffers from having simply too little to do. An ailment it shares with other MMOs, of course. At the beginning of December, the last DLC for Destiny was released, and it was thin. Very thin, in fact.
Darkness Lurks is generally perceived as disappointing
“Darkness Lurks” only brought one strike for everyone. The second strike “The Immortal Spirit” was exclusive to Playstation. And they are hardly envied: Because according to statistics, it is the least popular strike ever.
One of the best things about Darkness Lurks: Eris Morn (here with her human voice).
There were three new story missions, which already seemed too few the first time and offered even less new content. They were essentially just existing missions in reverse. The only new aspect, how the missions were assigned, seemed like an interesting addition to the existing concept: With the tragic fate of Eris Morn, there was something like a red thread in Destiny.
Additionally, there was the raid “Crota’s End”, which performed rather poorly compared to its predecessor “The Glass Chamber” and fell short for many under the high expectations.
The truly motivating element that was newly added was the item reset: Players had to, under much grumbling, exchange their old legendary armors and weapons for newer ones. This time, it also partially applied to exotic weapons and armors. However, they intend to forgo this next time.
Atheon: The better Crota?
The main problem with “Darkness Lurks” was that players had to pay €20 for it, and for this price, they had expected so much more from Destiny. Because as good as the game is and no matter how much time players spend with it, it is evident, how much better the game can and must be at numerous points. The DLC “Darkness Lurks” did not evolve the game or (when looked at kindly) only very little, but merely delivered “more of the same.”
The second problem is that Darkness Lurks has been the only new content players have received for 4 months. Since mid-January, when the Hard Mode of “Crota’s End” opened with a 6-week delay, players have been waiting for new tasks. And “House of Wolves” apparently seems far away. It is supposed to be released between April and June 2015. With each week, expectations rise. It seems unlikely that House of Wolves will come in April; otherwise, first promo campaigns would have already started.
What can be expected from House of Wolves?
House of Wolves, which many have already paid for in advance thanks to the season pass, is unlikely to differ significantly from “Darkness Lurks”. At least first leaks pointed to this, painting exactly the same picture for the new DLC as for the old: few missions, one strike, one raid.
However, this leak had already emerged before the release of Destiny.Bungie had several months to react to player feedback and incorporate it.
Otherwise, there is currently silence about what Bungie really has in store for the DLC. Everything we think we know about the DLC (and that’s a lot) is months old and likely outdated. Bungie’s policy seems to be to let us look a maximum of a few weeks into the future. At the moment, they are gradually presenting patch 1.1.2 for Destiny.
Why is House of Wolves so important for Destiny?
The next DLC “House of Wolves” is so important for Destiny because many players have already purchased it through the season pass and will definitely check out the DLC, even if they are currently bored and/or disappointed.
Now, before House of Wolves, they had a few more months to respond to feedback: However, one will likely not achieve miracles. An MMO is too complex for that. Bungie seemingly still has difficulties making changes to Destiny. This is evident from the lengthy issues, such as the missing fixes for exotic weapons or the bug with heavy ammunition.
… but it is not the last chance for Destiny
However, one cannot, like many fans do, now say: “This is Destiny’s last chance!” This is an understandable reaction borne out of frustration, disappointed hopes, and a feeling of powerlessness: a counter-reaction born from the feeling that developers do not take one seriously. Players want to gain power with this statement and exert pressure.
However: If you look at the disastrous state The Elder Scrolls Online was in after its release. If you remember how bad the mood was there for a long time and how TESO now sparkles and shines, you can see that players forget. Especially in light of an advertising campaign, boredom, palpable potential and if the game has great gameplay.
Experience has shown that players quickly become angry and swear never to touch a game again. But they are terribly inconsistent in sticking to those decisions.
Even if “House of Wolves” were to disappoint across the board, Activision and Bungie would certainly have the means to rally enough for the next, larger expansion “Comet” that players would give the game another chance.
However, Bungie and Destiny would be in a much better position if they could get the DLC right so that it appeases current players and meets their expectations. But what exactly are those? What do players expect from the DLC?
What does Destiny need to do differently with House of Wolves?
At this point, we would like to hear your opinion. We will compile “known demands” into a list. You have the opportunity to choose the most important point from below. And of course, you can express your opinion in the comments.
Which statement do you agree with the most?
More story and atmosphere: Destiny should urgently begin to tap its potential and tell a more exciting story – with cutscenes and … revolutionary idea: a kind of tension arc and plot. The great side characters should be highlighted more, the many blank spots in the story map deserve to be filled. And if someone could ensure that Ghost does more than just open doors for 3 minutes while we have to defend his robot butt, we’d be very grateful!
A better raid and more interesting enemies: It would be desirable that Bungie continues where they left off with “The Glass Chamber” and relies on more interesting boss mechanics and perhaps also brings some new enemy models. It’s no fun when every boss in the game is just an existing enemy that has eaten too much Chappi and grown five times larger.
Higher replayability of old raids and strikes and generally more choices: One of the biggest shortcomings of Darkness Lurks was that the old raid “The Glass Chamber” was devalued by not bringing the items there up to the latest level. Also, the strikes lose a lot of their appeal on their tenth visit. Here, Bungie should come up with random modifiers or other gimmicks.
More exotic quests, treasure maps, events, and adventures: Even outside the rigid procession, Bungie should introduce special features for solo players, very specific missions that end with a reward in Destiny that not everyone has, and for which the trouble is worth it. What about treasure maps or what about more PvE events?
Which of the four statements would you agree with the most? Or are you for point 5 “Something else …”? Then write it in the comments. [yop_poll id=”2″]
And you are welcome to comment on the question in the header:
[yop_poll id=”3″]
This is an AI-powered translation. Some inaccuracies might exist.
To make the almost absurdly long wait for the big balance patch of Evolve a bit more bearable, detailed infographics and videos about the various classes and monsters are now being released.
As is customary with Evolve, the diagrams primarily provide answers to questions that probably no one would have ever asked, giving them a rather entertaining value.
If you have ever wondered why a bear trap is completely useless and stands no chance against a harpoon trap, or how strong a crocodile’s jaw is compared to the mouth of the Goliath, you should take a look at the pictures.
If you don’t know anything about the individual classes and monsters yet, you can also inform yourself about them in the new videos – they are quite similar to the tutorial videos, but still worth watching. For an even deeper insight, we can also recommend our Hunter Beginner Guide and Goliath Guide.
https://www.youtube.com/watch?v=RmYDLhDgRF4
https://www.youtube.com/watch?v=SyBsKOWqHpM
This is an AI-powered translation. Some inaccuracies might exist.
Many console players are probably eagerly awaiting the adaptation of TESO for PlayStation 4 and Xbox One. After Zenimax announced that the console version would be released this year, fans have been able to pre-order The Elder Scrolls Online: Tamriel Unlimited for some time now. Amazon is enticing with a special edition.
When will TESO be available for consoles?
First it was half a year, then indefinitely, and then finally it turned out that Zenimax had to postpone the console launch by a full year. Since Skyrim was primarily played on consoles, the postponed release date was a disaster for many console players. Some comforted themselves with the “immoral offer“, that they could transfer their character from the PC to the console version, as long as the game was purchased before 30.06.2014. On June 9, it will finally be time for console players to enter Tamriel.
Benefits of pre-ordering Tamriel Unlimited
Not only will the PS4 and Xbox One version, which will be released on June 9, be revised and therefore (mostly) bug-free. Console players will also be exclusively rewarded on Amazon for their wait with a pre-order promotion. You can secure a steelbook until the release, which costs the same as the normal version (the price is around 70 Euro).
Basically, all pre-orders on the official site and also with this Amazon promotion will receive the Explorer Pack for free. In addition to a pet, the free choice of races for alliances, and exclusive in-game treasure maps, the so-called Imperial Edition, which includes additional digital goods, also offers something for the display case. The Imperial Edition includes a 30 cm tall Molag Bal statue and fan materials, such as a printed premium map of Tamriel.
The late release date of TESO on consoles has certainly disappointed many. However, the renovations were necessary to present the game to its very important target audience, The Elder Scrolls Online, in a significantly more polished state. It will be exciting to see how ESO 2.0 will be received. Will you purchase the version for PlayStation 4 or Xbox One?
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In the fantasy MMORPG The Elder Scrolls Online (TESO), the loyalty bonuses have now been distributed. The community has lovingly dubbed the coveted 300-day reward the “Loyalty Tiger”.
Apparently, some players in TESO have taken advantage of the offer to receive the “Loyalty Tiger.” This now leads to successful screenshots when members of the feline-like race “Khajiit” ride on the Senche Tigers, a sort of cousin, while also being accompanied by a cat as a pet. It has a bit of a Lord Bearington or “Catception” vibe, as a reddit user mentioned. TESO will discontinue the loyalty gifts in the future, offers like the tiger will henceforth be found in the shop. It can be assumed that eventually another cat mount may be found there, but with a different fur color.
http://youtu.be/Ul2HtgK5ubE
And the new Guar mounts are also actively used for RP events, as can be seen in this impressive screenshot (click link to enlarge):
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, there has been a quirky trend since release: Players are playing with balls, jumping around, and dancing the duck dance in the Tower.
Even though the Iron Banner is currently running and providing some variety, one cannot say that there is a lot happening in Destiny right now. The last relevant game content was released in early December with the DLC “Darkness Awaits”; after that, there was the opening of the hard mode of Crota’s End and the weapon balance patch, which stirred things up, but otherwise, not much is happening, and that is likely to remain the case for a while until the DLC ‘House of Wolves’ is released, and no release date is known for that yet.
However, since release, there have been phases in Destiny where the Guardians have no desire to do anything about the darkness, save the Earth, or engage in other everyday activities. Instead, they prefer to hang out in the Tower and pass the time with the available “activities”. There are a few: fans, three balls, some jumping opportunities, and of course, the other Guardians.
It’s a bit like in the ball pit of Ikea or on an adventure playground, isn’t it?
Today, a Guardian proudly posted this clip in the subreddit:
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This triggered a kind of avalanche on reddit of fantastic nonsense about how to pass the time around the Tower. For instance, with this complicated and completely pointless jumping sequence:
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The team shooter Evolve will receive four new hunters and a new monster by the end of March. But this is by no means the end.
Turtle Rock Studios, the creators behind Evolve, are far from done with their game. Even though the next 4 hunters and the monster Behemoth will be released on March 31, they want to continue working on the game, supporting it, fixing bugs, rebalancing it, and providing fresh content. And they will keep bringing these new content, hunters, and monsters as long as it makes sense. This depends on the community’s appetite.
With tier-4 hunters and monsters, it is definitely not the end.
“We are not done at 4 tiers of hunters/monsters. There will be more. The exact number remains to be seen…and much of that depends on the communities appetite for more content.”
The statement from co-founder Phil Robb is backed up, according to PcGamesN, by the fact that Turtle Rock Studios is currently growing, hiring new employees, and has enough work for the foreseeable future.
After the content patch on March 31, according to Robb, there will also be the possibility to make smaller balance changes with micro-patches much faster and easier. The fact that they are still waiting for balance changes is the point Turtle Rock is currently most criticized for.
This is an AI-powered translation. Some inaccuracies might exist.
Now, they are satisfied with themselves, the hairstyle looks good, the table is set, and they want new guests. They are now offering the base game for €19.95, which includes the first 4 “issues” (that’s what big content patches are called in TSW), and they are also adding issues 5-8. This is an enticing offer for anyone who has long wanted to dip into the Secret World: In an MMO that has a quirky, spooky-humorous atmosphere and outstandingly narrated quests, it occupies a special place in the MMO offerings. And no, we are not getting paid to say this. And no insane killer clown has kidnapped our relatives and is forcing us to say it… Really not. Trust us! (Did I say that right, was that okay, big Bozo?)
For experienced players, they have something prepared as well: The Fall of Tokyo Pack, which includes game content that would normally cost €56, is available for €30. This includes issues 9, 10, and the upcoming issue 11 along with side missions, and there is also a dolphin… oh no, no dolphin. That was somewhere else.
At SF-MMO Star Wars: The Old Republic, patch 3.2, Rise of the Emperor has landed on the test server. It brings endgame content with the planet Ziost and the outfit designer with 16 interchangeable cosmetic clothing combinations.
Things are happening in SWTOR: The Revan storyline continues and the free-to-play MMO is getting a wardrobe option.
In a live stream, the developers presented the patch. It is now on the test server and is set to be released on April 28 in Star Wars: The Old Republic. It will have this intro cinematic.
Unleashed from hiding on Yavin 4, the former Sith Emperor has struck the Imperial world of Ziost. Using his immense power in the dark side of the Force, he has dominated the minds of the planet’s martial forces–as well as an elite cadre of militaristic Jedi–and has set them against the populace, engaging in a bloody slaughter. Lana Beniko of Sith Intelligence and SIS Agent Theron Shan are attempting to reach out to their Imperial and Republic allies, respectively, with details on the quickly escalating crisis in the heart of the Empire.
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The new planet Ziost is open to level 60 characters who have completed the “Shadow of Revan” storyline. They can now join the fight against the former Sith Emperor.
Ziost is like Dromund Kaas, a large city within a cave. A new “super-military” unit of Jedi is being introduced, whose masters are directly under the control of the Emperor.
Who wants to be beautiful in SWTOR must pay
The new outfit designer will have 16 different slots for cosmetic gear that you can wear while the stats of your “equipped” armor still count. The 16 slots can be unlocked one after the other. The first one is free, for 2-5 you will need 20k each, for 6-10, 40k each, for 11-15, 80k each, and the last one costs 200k.
Dragging an armor piece into a slot costs an additional 14k. Classes cannot wear armor that has a rating they are not entitled to. Once the items are in the outfitter, the original armors can be destroyed.
And this cinematic was also shown in the live stream.
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In the fantasy MMORPG Guild Wars 2, the beta for the expansion “Heart of Thorns” is starting next week.
Things are moving quickly, as announced. ArenaNet had already stated beforehand: We are waiting for PAX East in Boston and Rezzed in London, two conventions, and then it will be going into closed beta. That is exactly how it has now turned out. At Rezzed in London last week, they presented the new WvW map.
The first lucky gamers have already received the invitation in their virtual mailbox: The stress test, the beta, is scheduled to begin on March 24 and 25 for two sessions of two hours. In our time, the sessions will be on Tuesday from 8:00 PM to 10:00 PM and then again the following day from 1:00 AM to 3:00 AM.