Skyforge: The 13 classes overview

The god MMORPG Skyforge is set to launch with 13 classes. We present you the different roles your Immortal can take on.

Skyforge has a somewhat complex class system. At the start, players begin with 3 base classes (Paladin, Lightkeeper, and Cryomancer). As progress grows, additional classes can be unlocked. Today, the 13 release classes were officially introduced, including 4 that were not known until now and about which relatively little is known.

  • These are the Knight, a new tank class equipped with a spear and shield.
  • Then there’s the Warlock new. He relies on dark magic, on curses, even “fearsome creatures of the night,” as it is said. And he even has a broom. He is a range DPS.
  • The Monk is a melee class armed with a combat staff and can also make it swirl to deal damage to multiple opponents.
  • The Alchemist is a supporter who carries both corrosive tinctures and reviving potions. He carries a mobile alchemy lab on his back.

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There is an individual article on our site mein-mmo.de for each of the already introduced classes. Currently, the classes in Skyforge include:

The next 4 classes have not yet received a class special, but they can already be tried in the game if players reach that point. We have linked images of gameplay from the training room in Skyforge. All of these are damage dealers that operate from a safe distance.

    • Kineticist
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After the launch, more classes are expected to be added. In Skyforge, it is not necessary to start a new character for each new class. Players can start playing a new class as soon as it has been unlocked in the Progress Atlas.

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Source(s):
  1. Skyforge

Neverwinter: Free2Play-MMO is now available for download on the XBox One

For the action MMORPG Neverwinter the download has begun on Xbox One.

The free-to-play MMO Neverwinter will be available on March 31 on the Xbox One console. An MMORPG always weighs several gigabytes (10.5 GB in this case); even after the strictest diet of pig skins and data chips, you just can’t get the bytes down. Therefore, there is already the possibility to start the download in the Xbox Store.

Then, on Tuesday, March 31, you can get started right away. Neverwinter is free, only an Xbox Live membership is needed. It will start on the console with 7 classes. Expansions that are already live on PC are planned to come to Xbox One gradually. They advertise with “Neverwinter on the couch.” It sounds somewhat like an action MMO visiting a psychiatrist, but well, maybe Neverwinter will help with the late-night binge eating!

Update March 31, 2015, for more information on the server launch, the time, and release bonuses, you can find in this article: Neverwinter starts today on Xbox One.

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Skyforge: There is a bad word in the forum and that is “Pay2Win”

In Skyforge , the term “Pay2Win” is not welcome in the forums. Those who violate this rule may be removed from the beta.

In the English-speaking forum of Skyforge, there is a comment from the community manager “Maeron” that attracts attention. He explains that it is part of a Free2Play title’s responsibilities to clarify its model to the community. Often, there are reservations regarding this model. However, when speaking with the community, these reservations can be alleviated and potential misunderstandings resolved.

Skyforge Paladin

However, when people start talking about “Pay2Win”, that is no longer acceptable. Especially when the term appears pretty much everywhere, it is damaging, as it tarnishes the image of the game even before it has been released.

Therefore, they are happy to explain the payment model but do not tolerate an oversimplified representation of the payment model, nor the term “Pay2Win.”

For these reasons, we will strive to provide answers to our members in need of details regarding our monetization – but in turn, we won’t tolerate the word P2W as of today, nor tolerate oversimplification of monetization in topics.

When the open beta begins, everyone will have the opportunity to form their own opinion about the business model.

Those who repeatedly violate these rules may lose their forum rights and beta access.

The original text of the post has been linked in the sources.

Update 21:20: The community manager apologized after several international sites picked up the story. That was not the intention, he did not wish to censor anyone and seems to have overstepped.

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Source(s):
  1. Skyforge
  2. MO

Spellweaver TCG – An Alternative to Hearthstone?

Spellweaver has been in development for four years and in closed beta for a few months. But on April 24th, it’s happening: the open beta starts. The developer Dream Reactor LLC has kindly provided beta keys to give us a more detailed insight into the game.

Spellweaver Logo

I must admit, the launch was not the best for me. As soon as I created the account, the tutorial started automatically. After that, I got disconnected, and after logging in again, I was in the main menu. Was that it for the introduction? Fortunately not; you can repeat it at any time. After completion, you can choose one of six starter decks. Additional cards can be purchased or earned.

But how does the Spellweaver TCG play? One thing is for sure: It has some similarities to Magic but also brings a lot of new elements.

The Resources: Mana and Level

Spellweaver Resources

To use a card, you need two different resources: Level and Mana. The level can be divided into six different aspects: Order, Wisdom, Nature, Corruption, Dominion, and Rage. These also represent the different themes or play styles of the decks. You can assemble your deck from multiple aspects. The six starter decks are each assigned to one theme.

To gain a level, shrines must be played. Each of the six factions has its own shrines. If you want to get these faster, you can put a card back into your deck once per round. You will then see the top four cards of your deck. If any of them are shrines, you can take one into your hand. The remaining three cards are shuffled back into the deck.

Spellweaver Card Bloodwitch Harpy

These levels are only prerequisites, however. Cards are not paid for with them. This is done with Mana. To get this, shrines are also used. When playing the shrine, you have the choice to either increase the level or gain a mana point and additionally draw a card. You can only play one shrine per round, so you always have to assess what is more important at that moment.

In addition to playing cards, hero abilities can also be used, which also require mana and a specific aspect. Similar to Hearthstone, each hero has different abilities. Some can draw cards, while others can summon minions. Each hero can have up to three abilities but starts with only one. The other two are unlocked with special shrines. Each hero ability has its own cooldown, so they cannot be used permanently.

The Combat System

Spellweaver TGC

The combat system has similarities to Magic. There are three resources: in addition to attack and life points, there is also one for speed: Speed. This value is relevant for both attacking and blocking. The lowest value is 0, which is usually achieved through spells, and the affected minion cannot attack at all. The highest value is 5.

To attack another creature, the attacker needs an equal or higher speed. Otherwise, the creature can only attack the opposing hero. The same applies to the defender if he wants to block.

In addition, there is a support line, essentially a back row. Creatures on this line can neither attack nor block. In contrast, they cannot be attacked themselves but can still be targeted by spells. This support line is suitable for creatures with low attack and health points, but with special abilities. Minions can switch between the front line and support line but cannot attack in the same round. Flying creatures have the advantage of being able to attack and block even in the back row while still being protected from attacks.

Spellweaver Combat System

Once the opponent has declared their attack, the defender must react. He can now choose which creature(s) block which attacks. Additionally, he can play specific spells. If minions are injured after an attack and not destroyed, their life points are restored at the end of the round. Only units that have not attacked themselves can block, by the way.

To keep the games from taking too long, both players have 20 minutes to complete their turns. If that time runs out, you lose. Currently, this can still be exploited. It has already been complained in the forum that there are players who intentionally wait out the remaining time right before their defeat. A solution to this problem is already in progress.

To win the game, there are three different methods:

  • if the opponent has no life points left,
  • if the opponent can no longer draw cards or
  • if you have 40 life points (you start with 20).

This way, all possible deck types are allowed. Especially the last victory condition allows for entirely new decks compared to other games.

Crowdfunding

Crowdfundin Spellweaver

Until the release of the open beta on April 24, 2015, the game can also be financially supported. There are several tiers, ranging from $10 to $125. All share the fact that they include a closed beta key. Depending on the tier, there are also some additional extras. If you don’t want to spend any money or wait for the open beta, you can also register for the closed beta. Keys are sent out every few days.

There are something similar to stretch goals. When donating, you can choose which feature the money is intended for. Currently, the following features are available for selection:

  • Guild System: The guilds have their own chat, a ranking and tournament system, allowing them to duel with each other.
  • Draft Mode: Players open boosters and must assemble the most efficient deck from them.
  • League System: Instead of the current ranking list, there are different leagues: Bronze, Silver, Gold, Platinum, and Diamond. Reaching the top of your current league will promote you to the next one.
  • PvE Boss Battles: Extremely powerful bosses that must be defeated together with other players.
  • Android Version
  • Faction System: Players join a faction and can fight for control on the world map in real-time. Different areas can be conquered, providing various bonuses.

In addition, there are secret goals, which are only unlocked once others have been achieved. If the money for a feature is collected by the open beta, it will be developed. The draft mode has already been fully funded. Features that did not receive the necessary funding will still be implemented, but with lower priority.

Spellweaver Beta

With the end of the closed beta, there will be a reset of the accounts. It is therefore the perfect time to start the game. Those who have invested money will not have to mourn their loss. They will receive back 1.5 times the amount they purchased after the reset.

The Six Factions

As mentioned at the beginning, there are six different factions, each with a unique play style and backstory. After creating the account, you can choose the starter deck of a faction. Here’s a brief introduction to these six:

Order: This faction specializes in strengthening its own minions and restoring life. Furthermore, it has numerous defensive spells.

Wisdom: Due to an additional resource system, Wisdom plays somewhat more complex. Many of the minions have an energy value. The abilities of the creatures require energy instead of mana. For example, they can protect other minions from attacks or summon new ones. Energy is generated by other creatures or spells.

Nature: A balanced deck with some surprises. It has swift creatures (the counterpart to the charge ability from Hearthstone, played creatures can attack immediately) or the ability to destroy spells or artifacts. Artifacts are cards on the field that are neither minions nor spells and usually require mana to generate additional effects.

Corruption: Encompasses slow but strong creatures. Specializes in life steal, debuffs, and discarding (destroying the opponent’s deck or hand).

Dominion: The focus is on fast mana generation and destroying opposing minions. Dominion relies on spells and can also buff its few creatures with them. However, these buffs often come with drawbacks.

Rage: Rage relies on many fast and cheap creatures. Some direct damage spells are also available. Thus, Rage is suitable for the typical rush deck.

Player Feedback

There is, of course, feedback from the previous closed beta participants in the forums. The developers have responded to it and created an FAQ, summarizing some of the information:

  • Spellweaver TGC
    Shortly after the open beta, the crafting system will be released so that unnecessary cards can find a use.
  • Contrary to the marketing as a trading card game, there is no trading system for players among themselves. However, this could change in the future.
  • Mac support is in progress and will come after the open beta, in a few months.
  • A replay feature is possible.
  • An expansion is already in progress.

By the way, one should not forget their password. Currently, there is no reset function. It is still in progress.

Free to Play or Pay to Win?

Cards can be purchased or earned. A box consisting of 120 cards (12 boosters with 10 cards each) costs 1,000 crystals, the premium currency. That’s about €20.

Additionally, boosters can also be purchased for gold: 1,250 gold for a normal one and 500 for a smaller one.

  • A win against the AI yields 25 gold, a loss 0 gold
  • A win in the unranked mode brings 60 gold, a loss 30 gold
  • A win in the ranked mode brings 80 gold, a loss 20 gold
Spellweaver Card Despina

Up to 21 quests are available daily. You start with fewer and unlock more over the course of the game. However, not all quests can be accepted at the same time. The quests are assigned to each faction, and you can accept one quest per faction each day. Additionally, there is also a neutral quest, meaning you can have a total of 7 daily quests. Here are some examples:

  • Play 3 unranked or ranked games with a Dominion hero: 350 gold
  • Play 5 unranked or ranked games: 500 gold
  • Win 2 games in a row: 1 epic card
  • Play 3 unranked or ranked games: 2 common cards
  • Win 3 games in a row with a Wisdom hero: 350 money
  • Win 2 ranked or unranked games: 3 common cards

Interestingly, the reward for the last quest seems quite low. Please note that all quests that do not require unranked/ranked mode can also be completed through games against the AI. Not every quest necessarily requires you to win.

There is, however, one issue: Currently, the quests cannot be exchanged like in Hearthstone. So, if you cannot win several games in a row, you will eventually have all 21 possible quest slots blocked with that type. The developers are currently considering the possibility of implementing a change of daily quests.

Conclusion

Are these new features enough for Spellweaver to sufficiently distinguish itself from the competition? In my opinion, yes.

Spellweaver Card of Fire

The combat system visually resembles Magic, but the gameplay is entirely different. The speed value leads to a completely new tactical component. One or two strong but slow creatures can be a threat. However, if the opponent attacks directly with their fast creatures and you cannot block, this leads to a problem. Since minions with a high speed value are usually weaker than slower ones, you also need to consider how you prioritize when building your deck.

Those who wish to attack must make the same decisions. Should I attack with my fastest creature against the opposing minion or hero? If he has attacked, he cannot block in the opponent’s turn. Thanks to his high speed, he would be well suited for that.

There is only one phase in which the opponent can intervene in your turn: the combat phase. Some may see it as a critique; I find it quite sensible. It is a good compromise between a complex game and a pleasant, fluid gameplay. Compared to Magic’s online spin-off, the Duels of the Planeswalker series, it plays better.

Spellweaver trading card game

The many other small things, such as the ability to exchange a card for the chance of a shrine or the diverse daily quests, also contribute to a positive player experience.

Of course, there are also some negative aspects. The aforementioned daily quests that cannot currently be exchanged or the unstable servers. The developers are aware of this and are already trying to find solutions. During my test of the game, there were several updates, sometimes more than once a day.

Those who got to know the genre through Hearthstone will have to get used to the complexity of Spellweaver. The same goes for the interruption during the combat phase. As a result, the game doesn’t feel as fast and dynamic compared to Blizzard’s product. However, once you’ve gotten used to it, Spellweaver offers a good alternative or parallel card game to Hearthstone.

Lastly, a teaser for the game:

http://youtu.be/rh7FvoxqARk

If you would like to try the game, be sure to check back with us in the next 1-2 days. We will be giving away some nice beta keys that will allow you to earn booster packs for the open beta.

Official website: http://spellweaver-tcg.com/

Update: Here is our contest, where you can get closed beta keys and booster packs for Spellweaver TGC.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Exclusivity costs – Special shader on eBay for $160

In Destiny, the special shader “Blacksmith” fetches triple-digit sums. Some merchants make quite a profit from it.

Destiny-Blacksmith-Shader

Recently, we reported that clever users are reselling the “free shaders” on eBay to players who have no idea that they can also obtain them for free. However, we also mentioned that the shader “Blacksmith” is indeed traded on eBay, and is considered valuable in the eyes of collectors.

The shader is a rarity; the code was exclusively included in the preorder boxes of a “Call of Duty” title and was also used as a purchase incentive for special bundles.

A player reports on reddit that he recently checked eBay for “Blacksmith” and found it already priced over 40 US dollars. Way too high for him. The item then sold for 160 US dollars (and for those not closely following the press: currently, the Euro-Dollar exchange rate is practically 1:1). There is currently another auction listed that is already at just under 60 dollars.

Note: This is not about a game, but merely a code for this rare shader.

The special shader “Blacksmith” was included with preorder versions of Call of Duty: Advanced Warfare, a game distributed by Activision, just like Destiny. This was expected to create a cross-promotion effect. However, the shader was not included in every edition; it appears that special deals were arranged with retail distributors. It also appears to have been included in certain bundles – such as the White PlayStation+Destiny package.

Destiny-Armor-Smith

There is no way to obtain this shader in the game, and it is probably the only “special item” of its kind in Destiny so far – and in a game played by so many, some desire to stand out from the crowd. This exclusivity seems to come at a cost for some.

Hopefully they won’t get any silly ideas about Destiny…

The reddit user and we ponder how Destiny would look with a cash shop or if there were more such “offers”. If players are willing to pay 160 dollars for such a collector’s item: How easy would it then be for Activision to extract even more money from the game through such purchasable items? They can surely find inspiration for this everywhere, even in their own house. Blizzard has long been selling special pets and mounts for its World of Warcraft exclusively for real money.

http://youtu.be/LMBkTJ-UWf4

And what else can we learn from this story? Apparently, trading with such goods is lucrative. It seems that some who saw this coming stocked up on codes for Call of Duty and are now selling the shaders separately. The Blacksmith shader on eBay is, for example, sold by a dealer who seems to specialize in such items. However, from Germany, it is even more expensive, as customs and shipping fees are charged for sending the code – and that’s not cheap…


For more on the MMO shooter, check out our Destiny theme page

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  1. reddit

Evolve: The new monster Behemoth is a rock star

Evolve-Sunny-Support

With Evolve , a new monster called Behemoth will be released on March 31 for the co-op shooter Evolve.

On March 31, not only four new hunters will be introduced, but also a new monster, Behemoth. PcGamesN had the opportunity to preview the new characters, and while they were not so impressed with the new hunters (only the support character Sunny received praise), Behemoth managed to impress the colleagues. It may be because the new Rockstar of Evolve lost only two games that afternoon.

He can roll up and charge forward, like a giant “Sonic The Hedgehog,” it is said, and he is even a good deal larger than the Goliath. As an earthquake-causing, lava-spewing, stone-wall creating force of nature, he has some tactical options: He can isolate individual opponents with his stone wall. Furthermore, he captures enemies with his massive tongue.

If he wants to make a quick escape, the “rock ball” move, his “Sprint” ability helps. This can also be used offensively, but leaves a trail of fire. He is therefore easy to track. There is always a delay of a few seconds before his skills are ready. But it is apparently clear who the new star of Evolve will be: And he is not in the Drop Ship.

Behemoth and the four hunters will be available on March 31 for Xbox, PlayStation 4, and PC. They were already part of the complicated pre-order and special edition politics around Evolve – some have already purchased him. A standalone purchase of Behemoth is said to cost around 15 euros.

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Diablo 3: “Skelettina! Please put something on…” – This is what D3 looks like in China

Blizzard’s Hack’n Loot hit Diablo 3 has recently launched in China. Here, one must address various peculiarities: What does D3 look like there?

Many WoW players know this: In China, they do not show “bones”; the undead from World of Warcraft look quite different there compared to Europe and North America.

Blizzard again shows sensitivity with Diablo 3 and takes into account the peculiarities of Chinese culture (and by that, we do not only mean plagiarism). But well: What does sensitivity mean? And it’s not really about culture either, but more about the complicated political situation in the country. Because without the changes, there might have been difficulties.

Western games must be approved by the government in China, and their processes are, to put it mildly, sometimes unfathomable. Chinese publishers, in this case, NetEase, censor the games themselves before submitting them for review to avoid any difficulties that could delay or jeopardize approval.

The Asia specialists from mmo-culture summarize the changes in our and the Chinese version in images. For instance, some scars and open wounds have been removed, the skeletons are now significantly less skeletal, but have a few rags on, and the “Warden” has been completely redesigned.

Diablo3-Zombie2
Diablo3-Zombie1
Diablo3-Guillotine
Diablo3-Warden
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Planetside 2: How the MMO Shooter is Expected to be a Hit on the Playstation 4

The MMO shooter Planetside 2 is coming from PC to the PlayStation 4. In an interview, a developer explains what special emphasis is being placed on.

The PlayStation 4 beta for Planetside 2 has also started here in Europe, while it has been running in the USA for two months. The US site mmorpg.com had the opportunity for an interview with the lead designer of Planetside 2, Luke Sigmund. The focus was on what adjustments have been and will be made for the console port:

  • First of all, the user interface had to be adjusted so that players can easily navigate through the menus with the controller.
  • With Koltyr, a new zone has been created that functions as a kind of “tutorial.” It can also be played while the full game is still downloading, thanks to the PS4 PlayGo system.
Planetside 2 Ego-Shooter
  • Instead of focusing on text, the emphasis is fully on voice chat when it comes to player communication. This makes it more important to bring players together first. This works through a default active “auto-squadding.” Currently, efforts are being made to find efficient methods to organize and structure the voice channels so that there is no chaos when up to 48 people are in one channel.
  • Furthermore, work is being done to make the game more accessible. At first glance, Planetside 2 can seem intimidating with its many options. This is something they want to avoid.
  • The player store, through which players can earn money with their own cosmetic creations, is set to work even better on the PS4 and showcase player creations.
  • In the first weeks and months after the release, they want to fully focus on fixing bugs and the feedback from the PlayStation 4 community.
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Hearthstone: A rumor from Korea says that Blackrock Mountain will start as early as next week

In Blizzard’s online card game Hearthstone, the release of the expansion “Blackrock Mountain” might be coming as soon as next week.

Translate-Hearthstone

A Korean user reports that there was already a hint about the release date of the expansion “Blackrock Mountain” on the “Refund” page in the Korean Battle.net for Hearthstone. But it was only for a short time, then it got deleted.

It was noted here that Blackrock Mountain would open on Friday, April 3, at around 6 AM Korean time, which would be Thursday evening, April 2, for us in Europe, and Thursday afternoon for friends in the USA.

The release date seems to be moving forward, at least as far as the rumor mill is concerned. In the last news, Chinese media talked to the publisher of Hearthstone-China, where they also mentioned early April, but the journalists thought more about the second week of April.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. 2p.com

Destiny: And that is why we need a larger vault

In Destiny, players’ vaults are bursting at the seams. An announcement of relief could come this evening.

For months, players have been demanding a “larger vault” from Bungie, a bigger bank. This is their repository where they store their treasures. Even before “The Darkness Rises,” these demands surfaced. Back then, Bungie calmed the fans in light of the impending DLC: They knew about it, a larger vault, a higher Glimmer cap, it was something they were considering, which would probably come.

Destiny-Full-Vault

What do you mean by: “You have too many weapons?” Am I commenting on your shoes!

That was four months ago, and not much has changed. It’s all the more annoying because Destiny’s game design assigns such high value to items, and yet there are so many differences between the various items in small variations. Weapons like Jolder’s Hammer can be forged by players in multiple variations, and each of them is worth keeping in their eyes. Even if the advantage is minor: Grinding for this minimal advantage and having the perfect specialty weapon for every absurd scenario is the motivation in Destiny.

Moreover, there are the exotic weapons and armor, which have a strong “Gotta Catch ‘Em All” factor in Destiny. Even if they are useless and unloved, the mantra here is: Having is better than needing.

Many Guardians aim to check off all items one by one, like a checklist. They also need the current raid gear, which goes up to light level 36 and is sufficient for the maximum level. And then they want the special legendary weapons from the raid – and four more were added just this January.

Destiny-Full-Vault-4

No, I can’t possibly throw that away. Who knows when it might come in handy!

But that’s not enough, as there’s also the “Nostalgia” factor: Here, players simply want to stash former treasures, like the raid weapons and armor from the old raid “The Vault of Glass,” where items like the Fatebringer are still in demand. And they also want to have switching armor from the Iron Banner, to look more stylish or to get closer to the perfect values in Intelligence, Discipline, and Strength.

And then there’s the case where after a patch, an old weapon like “The Stranger’s Rifle” becomes incredibly strong in the Crucible, where no direct stats count. Those who didn’t dismantle it were happy; the rest regretted discarding the quest weapon.

Destiny-Full-Vault3

With House of Wolves, more stuff for Destiny that needs to be collected is coming

And it’s going to get worse: The vault has remained the same size since release. What will happen when more legendaries and exotic weapons come with “House of Wolves”? And it’s as certain as the next disappointment brought by Xur.

Destiny thrives on the collection instinct. The weapons and armor are the loot of the players. They want to drag them into their repository and stare at them forever while murmuring “my treasure” and gently stroking them. The problem is: The repository is bursting at the seams. For every new item, an old one must make way.

Destiny-Full-Vault2

Is redemption already coming this evening?

This evening in the Weekly Update, a larger vault will likely be announced, which should go live with patch 1.1.2. With a bit of luck, we might get a glimpse of it tonight.

The images we’ve posted here come from a reddit thread where players with several hundred hours of playtime proudly showcase their loot. Using the Chrome extension, they summarized it so that all their available storage slots can be seen.

This is an AI-powered translation. Some inaccuracies might exist.

SMITE celebrates its birthday and hands out a round of gods

Meanwhile, a year has passed since the increasingly popular MOBA SMITE was officially released. To celebrate the past year with the players, there are some bonuses available this week that you should take advantage of.

Shop Discounts

Temporarily, all prices in SMITE are reduced. If you want to secure all gods, you can do so now for €16 instead of the usual €24. Buying gems could also be worthwhile because currently, there are up to 30% additional gems, depending on how many you purchase. Many of the popular skins have also been discounted: every skin that existed before the game’s release is now available for half the gem price. But beware! This offer is only valid until March 27, so a quick decision is required.

Test All Gods and Free Gems

Smite Hercules

But even for players who do not want to reach into their wallets, the creators have come up with a few nice things. This coming weekend, all 63 gods will be available to play for free – and that in every mode! As an additional incentive, free gems are offered for all “first victories of the day”. If you want to increase the mastery level of your favorite goddess, you should also complete some matches: the number of conquered worshippers will be doubled for the two days.

The current events and offers also provide newcomers a good incentive to dive into the F2P MOBA. There probably won’t be a better time than now!


If you want to learn more about the free-to-play action MOBA in third-person perspective, we recommend our review of SMITE. And if you’re interested in getting started right away, you can register on the official website to become a god. Currently, we also have an SMITE giveaway running where you can win skins.

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Halo Online has appeared in Russia – This is what the Halo creators say

The well-known shooter franchise “Halo” now has an online spin-off on PC.

343 Industries, who continued the “Halo” series after Bungie, have now announced the new project Halo Online in a FAQ. It is currently in Closed Beta in Russia and is a free-to-play multiplayer title. The game is based on the modified engine that was also used for “Halo 3”. Halo Online is PC-exclusive and designed to run on lower-end systems. There are no plans to bring the game to Xbox. It is tailored for the PC and the Russian market.

At the moment, they are trying to learn as much as possible from the Closed Beta. The aim of the game is to attract as many Russian players to the Halo franchise as possible. If they were to theoretically bring the game to other markets at some point, it would have to be adjusted accordingly.

The game is being developed by Saber Active, who worked on the HD-remastered version of Halo: Combat Evolved and Halo: The Master Chief Collection. It is being published by a Moscow-based publisher.

The game does not have a campaign mode and also no official release date: Spring 2015 is mentioned.


Borderlands-Online2
Borderlands will also soon have an online version

Mein MMO says: The PC market has developed completely differently in Asia than here. While the former “arcades” closed down here, they have developed into internet cafes in Asia, serving as a kind of “club” or even “substitute siblings” for youths. Most people at home do not have or only have very weak PCs. This is reflected in the gaming market, among other things: On the one hand, western blockbuster titles cannot appear there as they would simply overwhelm the PCs. On the other hand, multiplayer games, and especially MMOs, are in much higher demand than here. This also leads to some strange phenomena; for example, extremely old MMO games like Lineage are incredibly popular in Korea. In Russia, military MMOs or shooters like World of Tanks are particularly popular.

However, as experience shows, these are rarely the types of titles we would expect; instead, they are usually highly instanced games that have little to do with the big franchise names. In Asia, there is also a shooter version of Call of Duty, an MMO version of Borderlands is also in development. It could be that Halo Online fits into this pattern.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: In Search of the Lost Imperial City

In The Elder Scrolls Online, a data miner has been searching for the Imperial City, the missing piece of the puzzle in the mosaic of Cyrodiil.

The Imperial City in The Elder Scrolls Online has been planned for a long time. Allegedly, developers have been talking about how important it is for Cyrodiil even before its release. It became a major topic in July 2014, where detailed concepts were discussed, and it seemed that it could be released in 2014.

At the moment, however, it has fallen behind, as the Champion system was prioritized first to fix the endgame in TESO. Then the attention shifted to the Justice system to open the game for “Skyrim” fans. Next came the Buy2Play transition, and then the focus will be on consoles, and then probably content for DLCs will be needed: Maybe the Imperial City will be part of that.

Imperial City Market District

What is the Imperial City and why is it so important?

The Imperial City is meant to bring dynamism to Cyrodiil. When one of the 3 factions is dominant there and occupies more castles than the others, it gains access to the Imperial City, a fantastic place for PvE, where there are numerous advantages: special crafting styles, skyshards, quests, items, and more. This is the most important aspect of the concept: the Imperial City is kind of an “El Dorado,” a city of gold (only with many monsters), where players need to spend as much time as possible.

TESO Alliance Battle

The concept stipulates that the dominant faction goes there, resulting in fewer players in Cyrodiil, making them no longer “dominant” here. As long as players are in the Imperial City, they fill their pockets until another faction becomes “dominant,” gains access to the Imperial City, and evicts the previously dominant faction.

This would create a constant cycle in Cyrodiil: One faction would be in the Imperial City, another would be trying to get in, and the third could be working to become the next “dominant” faction.

This design element has already been tested in the PvP classic “Dark Age of Camelot,” from which TESO has borrowed quite a bit. Here, “Darkness Falls” was the element of chaos, revitalizing static conditions in the borderlands.

Imperial City Bloodworks

When will there be new information about the Imperial City?

Officially maybe on Friday. Brian Wheeler, the PvP lead of The Elder Scrolls Online, will be a guest on the internal show ESO Live. However, it’s hard to expect anything solid to come out right now, as too much is happening beforehand.

The Elder Scrolls Online Guilds

However, there is a very resourceful data miner on reddit dominoid73, who has already compiled various screens and facts about the Imperial City. These are all data that are not yet accessible in the game but were hidden in some of the massive patches that were downloaded at some point. It mainly concerns gameplay. The rough details are known. Players are supposed to gain access to the Imperial City through “the sewers” and engage in a kind of city battle against demons and servants of evil to fight for the “great treasures”.

The data miner has also gathered further details (as mentioned: None of this has to actually go live):

  • There are supposed to be two new 4-player dungeons
  • The Elder Scrolls Online: Skyshard
    Three different crafting sets
  • A PvE arena
  • more than 30 quests
  • 9 skyshards
  • Additionally, 6 Mundus stones-like buffs that function in an area around the player who activated them. Among other things, they increase bow skills, two-handed weapon combat skills, grant increased stamina regeneration while using a shield, make it easier to escape CC effects when using two-handed weapons, increase healing abilities, or the range of destruction staff spells.
  • There are supposed to be 6 districts that can be occupied by a faction, which would then bring benefits for the players.

The most exciting thing that the data miner has uncovered is this gallery of screenshots from two weeks ago, which mainly focuses on the Imperial City:

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You can find additional information from last July, when Zenimax presented all these new concepts – our partner Darion also made a video about it. Since then, little new information has been heard about the Imperial City. Maybe there will be more on Friday; until then, the screens and info will have to suffice. And… probably for quite a while longer. The wait for the Imperial City, which seemed so close in the summer of 2014, will keep players of The Elder Scrolls Online occupied for at least another six months, in our opinion. But maybe it will actually come sooner. The concept seems to be in place.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar releases key Protostar employees, hires pets

In the upcoming WildStar patch “INVASION: Nexus“, the focus will primarily be on customizing the gaming experience, alongside the new quest system. To this end, the costume adjustment system will be fundamentally overhauled and finally a variety of small companions will be introduced!

Holo-Wardrobe: Costumes 2.0

The good Protostar representative, who was previously employed as an appearance designer, will likely lose his job. In the future, costumes can be comfortably and universally customized without having to travel to Thayd or Illium first.

WildStar Holo-Wardrobe

Unlocked armor parts can be dyed as usual and can now also be used in different sets with various colors simultaneously. Gone are the days when you had to buy the same shoes three times just to use them as the basis for every outfit! The different looks can even be saved account-wide.

WildStar Dyeing Clothes

If your Spellslinger has earned a cool look, you could also apply it to your Esper or vice versa. Additionally, there will be account-bound outfits that will be awarded during seasonal events – though no details are available yet and that sounds a bit like wishful thinking.

Pet Collecting Madness!

Just a companion system, like the ones World of Warcraft or Guild Wars 2 have had for ages, has often been requested by players. Although these little followers serve no gameplay purpose, they are a cosmetic feature that is hardly absent in today’s MMO generation.

WildStar Companion

And that’s precisely why WildStar is now introducing 54 of these companions into the game, which can be acquired all over Nexus: defeating dungeon bosses, browsing merchant wares, and also while doing everyday quests, some cute little animals can be found. And who wouldn’t want their own vegetable-like creature following them around? Or how about a little Lopp that ensures justice, order, and sharp spears?

The next content drop will likely be delayed for several weeks. However, at the end, it has already been mildly spoiled that there will also be significant changes in the housing area. Perhaps the long-discussed “settlements” will finally come? Here is the official blog post on wildstar-online.com. We will keep you updated!

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Destiny: Delicious Iron Banner video shows Murphy’s Law in all its glory

In Destiny, Crucible videos often focus on showcasing the best personal plays, but not here. The player is rather on the other side of gamers who show what they can do. No question: Murphy’s Law is at work here. And that states: Anything that can go wrong will go wrong.

From time to time, we show you particularly successful Crucible plays on Mein-MMO. A Japanese player dominating an opposing team with the Falkenmond, particularly successful sniper montages where the shooter shoots through x things, or even a round from the arguably strongest player in Destiny, sc_Slayerage, when he really cleans up with the “No Land Beyond”.

Destiny character on the moon.

After that, we often receive reactions like: Pah, that’s nothing! He just got lucky, anyone can do it when it’s edited like that. I can do better! Report about me!

Today, we have a different Crucible video for you. A player captured everything that went really wrong in the last Iron Banner. And as Murphy’s Law goes, anything that can go wrong will go wrong. Enjoy this somewhat different Iron Banner video.

So, who wants to follow in his footsteps?

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Source(s):
  1. reddit

Whining Wednesday: Evolve, better late than never

Hello. Once again. What is Cortyn actually doing, if not writing a news or a book and no one is present to enslave? Right, complaining. Hello, Evolve. It’s been a while. A bit too long, don’t you think?

A patch to enslave them, to find them all…

Faithful fans have had to wait almost 6 weeks for the first patch of Evolve. 6 weeks in which the Spirit ran rampant, game modes like “Nest” and “Rescue” completely lost their fun, and the theoretical long-term motivation disappeared faster than the hit points of a Stage 1 Kraken.

No question, I welcome the patch. Any kind of progress is fundamentally something positive, and the developers must have given it thorough thought. At least that’s what I hoped. So forgive me if I approach the great patch notes a little bit irritated.

… to drive into the dome and bind forever.

I still clearly remember the outcry in the forum. Just Buckets’ small cannons, which can deal with a monster egg all by themselves, were too strong. So what is the right consequence? We buff his rocket launcher!

Evolve Maggie Guide

Another example is the Trapper Maggie. She is mainly chosen because her companion “Daisy” can track the monster anywhere and everywhere, no matter where it is. This makes her one of the most popular characters. So what is the logical consequence to change this behavior? They weaken her harpoon traps by increasing their activation time. You know it from other games: If a certain ability is too strong, you simply worsen another one. Oh, is that not done?

Word choice that reminds one of politicians

If the people at TurtleRock can do one thing, it is definitely to find beautiful words for their changes. My personal favorite is the sentence “Making Supernova less lethal while still allowing it to be just as powerful.” Roughly translated, that means: “We make the Supernova less deadly, but ensure that it is still just as powerful.”

Evolve Abe
We make the Supernova less deadly, but ensure that it is still just as powerful.

To quote Atze: Yes, that’s clear. We worsen an ability without making it worse! It takes a while to come up with this solution. Nobody can really complain about it. Even funnier is the fact that they mercilessly reduce the duration of the Supernova by 50%. That’s at least still “just as powerful” as before, isn’t it?

Of course, the patch also has some positive aspects. Most changes to the Wraith/Spirit were absolutely necessary, even if they were phrased as if they didn’t want to take anything away from anyone. Furthermore, I read nothing more about the once planned changes that monsters can no longer hear the “dome noises.” That would have been a nerf in the wrong direction. At least I can now confidently start Evolve again – whether it is now also more balanced in all modes, I still doubt.

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Skyforge: Worshipping again – second closed beta starts

Today at 3:00 PM, the god MMO Skyforge will start its second closed beta phase.

And once again, the god aspirants are on the lookout. At 3:00 PM, Skyforge is set to enter the second closed beta phase. The last time, the start was slightly delayed. Let’s see if the Allods team can make it on time today.

An 88.5 MB client update is already available for download – so you can get your client ready to go. Until April 8, in two weeks, this time the god party is set to last. Compared to the first closed beta, one more “open” zone, two individual and one team mission are added, along with the introduction of four new classes.

More information about Skyforge can be found in our first impression of the first beta.

Winners of the Screenshot Contest for Skyforge

Here are the top three places in the screenshot contest from the first beta phase:

Skyforge-Winner-Screenshot
Skyforge-Second-Place-
Skyforge-Third-Place
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Hearthstone: 2 new cards – Even unplayed dragons do things

For Blizzard’s card game Hearthstone, an adventure called “Blackrock” has been confirmed as an expansion. Now, two more cards are known.

Little by little, Blizzard is giving a glimpse of the new cards of the Blackrock adventure. If it goes like last time, it will trickle out first, before all barriers give way and half of all available cards are revealed in one day. At the moment, it is still trickling. Blackrock will bring two cards per class and some neutral cards. This time, there is one neutral and one mage class card.

The neutral minion “Blackwing Corruptor” has 5/4 stats for 5 mana (so it would be an expensive Yeti). If you hold a dragon in your hand when you play it, it triggers 3 damage with its battle cry. This fits Blizzard’s design idea that the usually powerful dragons, which cost a lot of mana and come in late in the game, already influence the match even if they haven’t been played yet.

The mage spell “Dragon’s Breath” is a 5-mana spell that deals 4 damage and becomes one point cheaper for each minion that died this round. So it could be really useful for combos.


You can see the last batch of fresh Hearthstone cards for Blackrock here.

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Source(s):
  1. hearthpwn

Skyforge: Lightbearer – the Cinderella among the classes

Among the classes in the deity MMO Skyforge, the Lightbinder stands out as a support class. He can determine victory and defeat in team fights and ventures.

Lightbinder-Skyforge2

When the first PvP tests launched in Russia, one in three wanted to be a Cryomancer: The ice mage has range and CC advantages in PvP, while the Lightbinder turned out to be the least desired class. Yet even back then, the Allods team advocated for the supporter: “He increases a team’s chances of victory! Give him a try!”

The Lightbinder is the closest thing to a healer in Skyforge. However, the classic healer was removed from the classes, as he did not fit into the action concept of the game. Players heal themselves now by collecting orbs.

Lightbinder-Skyforge

Nevertheless, the Lightbinder can influence the ebb and flow of a battle with a variety of protective and strengthening spells. Many of his spells are also useful in solo play, dealing damage to opponents here. In team fights, they can be applied to allies to provide buffs.

Even those who are not fans of such classes will be tempted by Skyforge’s mission design to give them a try. There are missions that grant double rewards if played with a specific class. This way, even the toughest mage girls can slip into the role of a Lightbinder.

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Heroes of the Storm: Sylvanas Windrunner and the Team League are coming

At PAX East, new content for Heroes of the Storm was already announced, and this week Sylvanas Windrunner, a new map, and other changes are also going live in Europe.

Sylvanas Windrunner as a new hero

The new hero Sylvanas is likely familiar to Warcraft fans. The undead night elf is the Queen of the Forsaken, and her gameplay resembles that of the Demon Hunter. Draw the bow and fire!

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New map and additional changes

With the Tomb of the Spider Queen, you can also brawl on another map. The map is very compact, which means surprise attacks will become routine. By collecting and delivering magical jewels, you summon the Spider Queen’s webweavers, who will fight for you on three fronts. By increasing the hero level from 10 to 20, you also receive gold for your endurance at levels 15 and 20. You also receive 2000 gold every 5 levels from level 20. Once you reach the maximum level of 40, you can finally compete in the Team League against other groups.

http://youtu.be/gXdLXomv_Jg

Beta progresses

Heroes of the Storm becomes more extensive with each patch and is equipped with new features. Especially the Team League now shifts the focus even more towards eSports. What do you think of Sylvanas and the new map? Which hero from the Blizzard worlds do you still miss?

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Source(s):
  1. us.battle.net