The superhero and supervillain MMO DC Universe Online will soon receive a new powerset called “Munitions.”
A few days ago, Daybreak Game Company presented its new powerset “Munitions” to some US journalists. It features abilities of superheroes and supervillains that rely on pure firepower, like Deadshot or Arsenal. This would also appeal to 90s action heroes like Bruce Willis, Schwarzenegger, or Sylvester Stallone.
Conceptually, it is similar to the powerset “Gadgets.” It represents technology-based super beings but relies not on finesse like Batman, but really on firepower.
There will be two skill trees:
In Guts conventional weapons will be available, albeit in exaggerated and comic-like form, including rocket launchers, shotguns, or a mini-nuke.
In Glory, the focus will be on futuristic weapons like rail guns, particle cannons, and similar destructive instruments.
According to US journalists, “Munitions” is supposed to be the most mobile and active powerset yet. Players will have to switch between individual weapons to unlock special abilities. The gameplay is designed to simulate the feeling of a true Hollywood action blockbuster: “One weapon out of ammo? No problem, I’ll grab the next one.”
The powerset doesn’t have a release date yet. However, when it arrives, it is expected to be available for individual purchase. This aligns with the new policy of Daybreak Game Company to offer content in smaller portions.
DC Universe Online is available on PC, Playstation 3, and Playstation 4 as a free-to-play title.
This is an AI-powered translation. Some inaccuracies might exist.
A player in Destiny has defeated 500 strikes from the current highest list “Roch” and kept a record of the loot available in the instances themselves, not only in the rewards afterward.
1011 rare blue engrams – that’s about 2 per strike
20 legendary ships, which is 4%, meaning one drops statistically every 25th strike
Legendary engrams dropped 44, approximately one in every 11 strikes
And there were 5 exotic weapons: So that would be one exotic weapon in every 100 Roch strikes. For those interested: 2 “No Land Beyond”, Dragon’s Breath, Monte Carlo, and “The Last Word.”
It’s like hitting the jackpot… except somehow you don’t feel the same joy.
At 250 strikes, he also calculated what exact “smaller items” dropped, including from the engrams:
He found 24 shaders, one in every 10 strikes
24 class items, which were his yield, so approximately one in every 10 strikes
95 light particles he obtained, which totals one in every 2.63 strikes
and 42 strange coins were present in the 250 Roch strikes, which amounts to one coin in every 6 strikes
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The two players, who had only previously recorded the rewards at the end, surprisingly obtained significantly more exotic weapons: They drew almost twice as many, but had less “smaller items”, especially significantly fewer strange coins and light particles. These appear in the “blue engrams” which frequently drop during a Roch strike.
It seems, therefore, that one could say: To farm light particles and strange coins, Roch strikes are definitely an option. And you can also increase your reputation and rank with the Cryptarch. However, hoping for “exotic weapons” seems almost hopeless. There are other options for that with the raids, Xur, and the weekly Nightfall strike.
In Evolve , the new Hunter pack seems to be too strong, while the new monster Behemoth, despite its imposing appearance, is rather too weak.
New Hunters came to Evolve on March 31. They seem to be quite powerful. Especially the team’s damage output is too high. The Hunters Torvald, Sunny, and Slim have a 60% win rate, while only Trapper Crow is at the intended 50%. Currently, there is still no cohesive hotfix or patch notes that we can present to you, but there are statements from Evolve’s chief developer Chris Ashton on how they plan to address the issues. We summarize his statements from the official forum over the past few days.
This is what Turtle Rocks says about the new Hunters and the new Monster in Evolve
Torvald simply deals too much damage without having to endure the same disadvantages as Parnell. They want to keep an eye on this for longer. They are not quite sure where his high win rate comes from. It might be because he is often combined with the strong Slim and Sunny.
The new Medic Slim causes an extremely high amount of damage, which they want to address.
The new Support Sunny also deals too much damage without facing any disadvantages. She deals more damage than the actual offensive force among the supporters, Bucket.
The new monster Behemothfeels too fragile despite its strong appearance. It has too large a “Weak Spot” in the middle of its body, where players aim anyway. This should be made smaller. Additionally, they are likely to add more armor and health points.
Behemoth should focus more on its abilities and less on the roll attack. This is also buggy; weak points can be attacked here, which was not intended. They plan a major overhaul of Behemoth’s game mechanics, but that will take longer.
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This is what the first hotfix in Evolve could look like
A first hotfix is outlined: With a micro-patch in Evolve, they likely aim to reduce the damage from Slim and Sunny, keeping Torvald’s damage initially to see how the nerf on Slim and Sunny affects the game. The main focus, however, seems to be on Behemoth. They are still uncertain whether they can resolve the issue with the overly large weak spot in a “micro-patch.”
The hotfix was supposed to arrive this weekend, but it will likely be postponed to next week.
In the next major updates, the monster “Kraken” is also expected to receive considerable attention.
This is an AI-powered translation. Some inaccuracies might exist.
A blacksmith forged an iconic axe from World of Warcraft, Gorehowl, according to Blizzard’s precise instructions.
Gorehowl is not only a truly nasty Hearthstone card but also the axe of the Hell scream family. A powerful two-handed axe that brought down Mannoroth in the hands of Grommash Hellscream. Later, it was handed to Garrosh by Thrall, who famously brought shame to the great Hellscream name.
In a video documentary, Blizzard now shows how the probably most famous axe from the Warcraft saga is brought into our reality. Responsible for this is Tony Swatton, who specializes in forging such unique pieces for Hollywood.
Anyone who has been hanging around the public test realm of “Star Wars: The Old Republic” in recent days may have already enjoyed the outfit designer. This will significantly improve the customization of one’s character.
Heavy Armor for Everyone
The outfit designer will allow players to take armor as a “skin” for their actual equipment. So if you want to swap out the strong but ugly robe for a stylish slave’s top, it’s now child’s play. Even more pleased will be the fact that cloth-wearers like Inquisitors or Scholars can now resort to heavy armor.
While this is only for decorative purposes, it consequently has no impact on the character’s armor values. That such a system is well received by most players has already been shown by other games like WildStar, which offered such a feature from the very beginning. Whether this will lead to confusion in PvP remains to be seen – in other games, the great outcry has so far been absent.
No More Swapping Modifications!
The best part of this feature for many players is probably that you no longer have to spend a lot of money to upgrade modifications only to then reinstall them in new clothing that you find visually appealing. If you want, you can now simply put a new piece of clothing over the “real” armor – and the high costs of remodeling are eliminated!
There are still three good weeks until the release of Patch 3.2 “Rise of the Emperor”, then Jedi and Sith can completely re-outfit themselves. After all, even the Darth of tomorrow should look good, right?
This is an AI-powered translation. Some inaccuracies might exist.
Once again, there was talk of the “Reef,” the next location of Destiny. Additionally, the community manager DeeJ couldn’t resist a reference to “Dances With Wolves.”
Once we know the date, it will likely take another five or six weeks
Although we do not yet know an official date for the DLC “House of Wolves,” we at least know now that a release date is expected to be announced later this month.
The last time, the expansion was announced on October 29, and it was released on December 9. That would be 5 ½ weeks.
The most frequently mentioned date for the expansion is May 19; this was also originally planned in Bungie’s schedule, at least this date was also in the database.
Is this what the schedule for Destiny looks like?
If that were the case, and Bungie wants about 6 weeks lead time to promote House of Wolves, we should receive a schedule confirmation in the next two weeks. The next week, they plan to further present patch 1.1.2 in the weekly update: that’s currently the only thing we know for sure, and of course, that House of Wolves is supposed to come in the second quarter of 2015.
Next Thursday, they should have basically explained “everything” about 1.1.2. If they’ve planned it correctly, patch 1.1.2 could come on Tuesday, April 14. Then add 5 weeks, and it would be May 19. This “could” all work out. However, it could also be that “House of Wolves” is pushed further back: to May 26 or June 2. They probably don’t want to go much further into summer.
Anyone wanting a preview of the DLC and its items: Hereyou can find a large collage to browse, and here is an item gallery of weapons and armors.
This is an AI-powered translation. Some inaccuracies might exist.
Yesterday, a major patch for H1Z1 went live, bringing several new features and also clearing the server. Less than 24 hours later, players are calling for a reset of the game world.
The patch in H1Z1 yesterday deserved the name “Big Damn Patch,” a little wordplay between dam and “damn” in English. The servers were down for several hours. There was supposed to be a restart: the world and the players would start over from scratch.
Many players are always looking forward to this: the world is nice and free, and they can build fresh.
However, there seemed to be some issues with the building rules; they were not as active as expected. It was also possible to build on “cement,” meaning within the cities. This is now actually forbidden, as it led to numerous problems and made the world look “built up.”
Here is the new emote in full use.
A bug fix was released this afternoon that addressed some other issues, but not the problem with the erroneous buildings. Now players are calling for another server wipe after the hotfix so that the “illegally built” structures disappear and early starters lose their unfair advantage.
The developers have not yet come to a statement on whether a wipe should take place after the next hotfix.
This is an AI-powered translation. Some inaccuracies might exist.
In the Sandpark MMO ArcheAge , Trion Worlds now offers tips on which underestimated classes more players should check out. The first is the Archon, a specialist in duels.
One of the combinations that are rarely played, but have become stronger with the patch, is the Archon (Archery – Defense – Sorcery). The producer of ArcheAge presents it in detail in a blog post.
According to the producer, the Archon is about engaging the enemy in a long battle, minimizing enemy damage, and regularly scoring to win the fight. The class has disadvantages because it is somewhat difficult to play and does not fulfill any significant role in mass PvP. However, it is a true heavyweight in one-on-one fights and often has the element of surprise on its side as opponents cannot assess it. You can see the individual strategies and equipment tips in the blog post in German.
This is an AI-powered translation. Some inaccuracies might exist.
Even on Good Friday, it is once again time to explore your opinions and experiences. The question is: Which MMO do you associate with a love-hate relationship? Which MMO can you never quite let go of because something keeps pulling you back there?
For me, this question is quite easy to answer: SWTOR. No other game have I uninstalled so many times only to download it again a few months later.
Sometimes it is the class stories that pull me back into the sci-fi MMO, sometimes it is the arguably best battleground in the world (Huttball!). Usually, this enjoyment lasts only weeks or even just a few days before I get upset about little things that ruin my gaming fun. Why are the jump modules in PvP still not working properly after three years? Why does the Jedi quest line resemble the Sith counterpart so much?
When I think to myself: “This time you will stay in data nirvana”, I get asked by former RP acquaintances if I would like to drop by with my Twi’lek on Nar Shaddaa again.
Who doesn’t know it, the comeback…a vicious circle, because problems rarely just disappear suddenly.
As soon as the air is out of the roleplay, I suddenly have the urge for a new twink, who at level 30, like so many before him, is sent into undeserved retirement. And that is usually the time when the game disappears into oblivion again… until the vicious circle begins anew. Somehow, the universe always manages to lure me back into its grasp, even if only for a short time. I’m afraid that the new movies will tempt me once again to make the internet connection work overtime for a night.
Which game do you feel similarly about and why? Which MMO never quite disappears from your life, even though you have closed it more than once? Tell us about it in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Diablo 3 and World of Warcraft come from the same developer, but have little in common in terms of genre. The action role-playing game is a classic hack and slash, which is why the camera looks down from above. A new video shows what D3 would look like from a third-person perspective.
The camera perspective in the action role-playing game Diablo 3 is designed for you to see a lot of the environment. In the MMO World of Warcraft, it’s a bit different: more landscape, more depth. The video from player MonstrousD3 has caused quite a stir among Diablo 3 fans, as it shows the hack and slash from the typical WoW camera perspective.
The controls are, of course… a bit unusual, especially for PC players. Because the area you can click on via mouse control is not particularly large. Even for hardcore fans, this perspective is probably not ideal, as you only recognize upcoming elite packs late and whole hordes of monsters can only be seen sparsely.
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Diablo 3 in the Future in Third-Person Perspective?
How exactly MonstrousD3 achieved this perspective, he has not yet revealed. Below the video, the Diablo fan gave some hints about how he got to this setting after most talked about modifications: “Sorry, it’s not a mod. I use the same technique to make machinima videos and just didn’t hide the UI.”
In the past, Blizzard hinted in interviews that the implementation would supposedly be easy: “You could easily take a game of this kind and make it a third-person game, as was done with Demon Souls; or first-person, like in Borderlands,” said former game director Wilson in an interview with nowgamer.com from 2011.
Some staff were even against depicting Diablo 3 in isometric view at that time – they wanted better technology, to make it more modern. And he thinks it’s an exciting story. But ultimately, they stuck with the traditional camera perspective. According to Wilson, there are some games that are similar, but hardly any do it as well as Diablo. He also believes there are already enough games that focus on first- and third-person perspectives.
The development team is also confident that they have not yet exhausted the possibilities of isometric action. Apart from that, an action RPG in this perspective is associated with a specific gameplay that makes it unique. Blizzard was and is not ready for that yet, but they do not rule out sticking with one perspective for good: “That does not mean that in the future another way would be excluded.”
Would you like to play Diablo with this camera perspective?
This is an AI-powered translation. Some inaccuracies might exist.
In the shared-world shooter Destiny , the visits from Xur, the Agent of the Nine, are among the highlights of every week. What does he have this Friday, April 3rd?
The enigmatic merchant sells a selection of the best exotic armor and weapons obtainable in the game each week: Primary weapons cost 23, other weapons 17, and armor pieces 13 strange coins.
Today is the first time that Xur comes after the switch to daylight savings time, so confusion is expected. Players will already be looking for him at 10:00 AM, driving everyone crazy and running through the Tower like Thralls. However, Xur will not arrive until 11:00 AM.
In recent weeks, the mystery surrounding his inventory has grown larger again. While in previous months his entire inventory was correctly predicted a few times, this is now only sporadic and incomplete, and it is likely to be less common in the future, although the prediction was accurate last time. Let’s see how it goes today.
Everything about Xur on April 03, 04, and 05 in Destiny
When does Xur come and when does he leave again?
Xur arrives on Friday, April 3rd, at 11:00 AM in the Tower. He leaves on Sunday, April 5th, at 11:00 AM.
Where exactly is Xur in the Tower?
Xur is located by the Speaker. In the video from our friends at ProNDC, you can see the exact way there:
For Titans, he sells the exotic DLC helmet “The Glasshouse” (strong 110/118). He wants 13 strange coins for that.
For Hunters, he has the gloves “Don’t Touch Me” (77/83) – with this pair of gloves, some stunts are possible.
And for Warlocks, he also brings gloves, the Sunbreakers. (79/85).
This week, he sells an exotic chest engram and also has heavy ammo syntheses.
How does upgrading work with Xur in Destiny?
Xur can help 6 or 7 weapons and 6 armors reach their maximum potential that they could achieve in Vanilla Destiny to the potential that they can achieve in “Darkness Awaits” each week. There’s an article that deals with upgrades through Xur here.
This time the highlight with just one point below the maximum value of 128.
The shared-world shooter Destiny announces significant changes with Patch 1.1.2 in the Weekly Update. They aim to simplify certain strikes, fix bugs in raids, and introduce a kind of “player rating player” system.
The Weekly Update from Bungie arrived late on Thursday night – due to the time change. By the way, Xur will also be delayed by the time change and will arrive this Friday, April 3rd, at 11:00 AM.
Bungie is still in the phase of introducing changes for the next Patch 1.1.2, which is scheduled for April: It will bring a larger vault and changes to sound and graphics settings. Today it was clarified what else it will change.
What Bungie wants to change in the raids
They want to eliminate bugs in the raids “The Glass Chamber” and “Crota’s End“. The focus is primarily on gameplay issues with Atheon and Crota, the two final bosses.
No details are revealed yet, but they say players can read about it in the future patch notes. Those should be expected soon.
What Bungie wants to change in the strikes
The changes planned for the strikes in Destiny focus on the fact that some are completed much less frequently than others because they are longer, tougher, and harder. Two offenders have been identified: the strike with “Valus Ta’aurc”, the Cerberus Vae III strike. If it is completed at all, it takes an average of 27 minutes. The second one that stands out is the PlayStation-exclusive strike “Dust Palace” with 23 minutes.
Both strikes are to be shortened and simplified. This will involve weakening some of the elevated enemies. Additionally, Valus Ta’aurc will lose 15% of his health points. The group of final bosses in the Dust Palace will have 15% less shields.
And this is what Destiny is taking from League of Legends
Another problem they want to address is the so-called “toxic behavior.” This refers to player behavior in the gaming industry that harms other players and annoys them persistently. The biggest evil in Destiny are players who join a strike and then simply go afk or pretend to, to let themselves be carried while others do the work.
Some of these players have already been excluded from matchmaking, that is, group search. They will continue to do so and will resort to even harsher measures.
Innocent players should not be afraid: it can happen, of course, if the pizza delivery person rings the doorbell during the final boss, that one has to go afk. No one needs to worry about that; this is about repeated and intentional behavior. However, the Weekly Update also prominently highlights particularly helpful members of the community.
To ensure Bungie quickly knows who behaves negatively or positively, they will give players the opportunity to praise or reprimand teammates at the end of an activity. Here, specific things like “inactivity” or “leaving the game” can also be addressed.
However, they will never act solely based on these reports, they write.
Next week, one probably cannot expect the patch yet. They want to present in the next Weekly Update how they intend to regulate ammunition in the crucible.
However, one can expect the appearance of Xur. Remember: He will arrive at the Tower on Friday, April 3rd, at 11:00 AM. We are in daylight saving time, even if it doesn’t look like it outside. Here is our article about Xur on April 3rd.
This is an AI-powered translation. Some inaccuracies might exist.
The Blackrock Mountain adventure for Blizzard’s online card game Hearthstone has already been released in the USA. When is the release in Europe and Germany?
About two hours ago, around 7:20 PM our time, it was finally time in the USA. The Wing of Blackrock Depths in the new Blackrock Mountain adventure opened. Streamers like Trump or Amaz were ready and dived into the adventure. Athene was also on his way to have the first BRM “clear”. Well, Twitch is buzzing in any case. Trump alone has nearly 50,000 viewers enjoying how he is struggling with the partly tough heroic challenges.
The interest also comes from the fact that Twitch has offered a $200 prize for the first broadcaster who completes a wing in BRM first. Additionally, there was a rule that this must only be achieved with one account, but can be done as a team. It is assumed that this is to prevent “Athene” from using multiple accounts, which he likely would have done otherwise. This is, of course, frustrating for players in other regions who have no chance for this prize money.
It currently seems that Amaz has performed best among the “known” streamers. However, a rather unknown streamer is said to have been even faster and thus snatched the $200 away from him. This is the run, and it includes the kill against Emperor Thaurissan HC, which should be worth $200. The fight starts around the thirtieth minute of the stream – really a very nice match with … lucky breaks for the Warlock player:
There is no information yet on when exactly the release in Europe is supposed to take place. It is announced for April 3rd, and some hope this could mean midnight. Korea/Taiwan and China are also still waiting for Blackrock Mountain. All that is known is that the regions will receive the expansion at different times. You can see the 31 cards that will come with Blackrock Mountain here.
We’ll be rolling #Blackrock Mountain out to each region over time, starting with the Americas.
Update 23:15: It doesn’t look like it’s going to happen by midnight. It is supposed to happen in the “next few hours”, which could also mean in the middle of the night.
We are currently working towards beginning the rollout of #Blackrock Mountain to the EU region within the next few hours. — Hearthstone (@PlayHearthstone) April 2, 2015
And there are even some mysteries in the gameplay. Normally, we don’t get “numbers” from Destiny; instead, we only see bars indicating how good the item and the Guardian are in something. Here, Guardians have three bars in their talent tree: one each for armor value, agility, and recovery rate.
Indeed, this armor value, which can be increased through specific traits in the classes’ talent trees, is one of Destiny’s mysteries. From classic MMORPGs or RPGs, one would think: It’s logical, the higher the value and the fuller the bar, the less damage one receives. And those with higher agility can also run faster.
On the trail of the armor value in Destiny
But the game doesn’t tell us exactly how much damage is reduced or, better yet, how the hit points of the Guardian increase. A YouTuber has tested how the armor value actually affects things. This is the same person who has already dealt with movement speed. Once again, he uses the same methods, sets up an experimental procedure, conducts the experiment, and analyzes the results frame by frame afterward.
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And his result is: The armor value hardly plays any role. Although the armor value does what it’s supposed to do, the result is minimal. A shooting Acolyte of the same level as the Guardian would need 23 shots to take him out with full armor. If the Guardian only has a minimally filled armor bar, it would only take 22.
With a Minion, armor would be irrelevant again: After 9 hits, it’s game over, although he admits that the Thrall with full armor can just barely kill the Guardian. With a low armor value, however, it’s very easy. But dead is just dead.
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In two videos, the YouTuber shows his results. The conclusion is clear: the armor value can basically be disregarded in PvE.
Not completely useless in PvP
In the discussion on Reddit about this topic, it was mentioned that in PvP, the armor value makes a difference and can decide whether players survive a Hunter’s tripmine grenade or other typical attacks with a tiny bit of HP.
Here, a YouTuber from Planet-Destiny conducted investigations outside the Iron Banner and found that for Hunter and Warlock in PvP, the “Toughness” value provides a little more HP and can really decide whether one can narrowly survive certain situations or not. However, the differences are relatively small, it’s about 7 to 11 hit points with a maximum HP of 200. But exactly those can determine in PvP whether one survives or not. For Titans, however, it is advised not to invest in this value. The yield is even lower here.
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In Russia, Skyforge has already been released since last week, while in the West the game is currently in a second closed beta phase. Further closed beta tests will follow, to which more and more people will be invited, as Team Allods announces. In summer, it will finally go into an open beta, in which everyone can participate. They announce this with this trailer.
This is an AI-powered translation. Some inaccuracies might exist.
In the last patch, data miners already found code snippets indicating an upcoming port. Players are supposed to receive a card pack upon logging in for the first time on an iPhone.
There is also a hint that to play Hearthstone, at least an iPhone 4s or an iPod Touch 5 is required.
The last time such hints were found was early December in the preparation patch for “Goblins vs Gnomes.” The week after, Android tablets got to enjoy Hearthstone.
Therefore, some assume that Hearthstone could also come to the iPhone on April 9.
This is an AI-powered translation. Some inaccuracies might exist.
In Hearthstone dataminers have discovered the bosses of the expansion Blackrock Mountain: It starts with the Blackrock Depths and the bosses Coren Direbrew, High Justice Grimstone, and Emperor Thaurissan.
The boss fight against Coren Direbrew was already known before the datamining. This was used to promote Blackrock Mountain. The player is meant to feel like they are not just fighting a boss, but are caught up in a bar brawl. With his hero ability, he puts two of his own cards on the board and one opponent’s card for 2 mana points.
The High Justice Grimstone likes spectators
The next boss will have an ability that he can use for free. With that, he summons a 1/1 spectator from the audience. His deck composition would surely be very interesting, but the data miners don’t reveal that to us.
The Emperor Thaurissan: Never kill the princess
A clear tactic can be discerned for Thaurissan, the boss of the wing. He has a hero ability that deals 30 damage for 2 mana. Luckily, the card Moira Bronzebeard is on the board, which prevents Thaurissan from using his hero ability. She never attacks minions, unless a spotter is on the field. Moira could typically have stats of 1/3 on normal and 3/1 on heroic.
This already seems to be an interesting fight based on the raw abilities, requiring a deck without a spotter.
And here are these 4 cards as a reward
The first three cards are awarded for a victory over the bosses. The fourth, the legendary one, you will receive when you have completed the wing. It will be like last time, where classes gradually receive their special cards. Tomorrow it will be the Rogue and Priest’s turn. Emperor Thaurissan is sure to make a stir. Our Cortyn thinks that it will be a card to reckon with.
This is an AI-powered translation. Some inaccuracies might exist.
The superhero MMO DC Universe Online takes place in the universe of Superman, Wonder Woman, and Batman. Several high-profile movies are planned for the next few years. What about synergies?
In an interview with Massively-OP, the Creative Director of DC Universe Online has now vaguely responded to the question of whether there are plans to seek synergies with the upcoming superhero movies.
This could be significantly beneficial. For 2016, two blockbusters “Batman vs. Superman” and the flashy “Suicide Squad” are planned, which take place in the DC universe. “Batman vs. Superman” is set to be released in March 2016, featuring Ben Affleck, Amy Adams, and Jesse Eisenberg among others. “Suicide Squad” is slated for September 2016. The unusual concept involves “actual” villains completing missions on behalf of the government. Alleged actors include Will Smith, Jared Leto, and Tom Hardy.
According to Andersen, they have such synergies “in mind,” but are not yet ready to share details.
DC Universe Online is a free-to-play action MMO for PlayStation 3, PlayStation 4, and PC.
Mein MMO thinks: This will probably be the opportunity for DCUO to gain a significant increase without “real effort”. Even without a collaboration, the game is likely to benefit greatly from the anticipated DC hype in the coming years.If they can maintain the impression of being relevant and current. After all, the game has been around for 4 years already.
It will be interesting to see what happens with DCUO in the coming years. Currently, DC is already making a comeback with The Flash, Gotham, and Arrow on US television and also in German television.
This is an AI-powered translation. Some inaccuracies might exist.
In the zombie MMO H1Z1 , the servers will be offline today, April 2nd, for 4 hours. A major patch will be deployed between 12:00 PM and 4:00 PM.
H1Z1 is slowly taking shape. In the first few months, many of the teething problems that plagued the zombie game were addressed, and at times, players stumbled around like a newly resurrected zombie, still a bit uncertain. That phase is over, and now new features are being introduced. We summarize the patch notes for you in German.
The patch also brings another server and player wipe.
So today’s patch aims to introduce a new revised model for the “dam”. This is the largest structure on the current map. Once revised, it is intended to be used as a key point for large server-wide events. From what is currently known, the idea is that the survivors want to generate electricity again with the dam and thus find their way back to civilization, but this attracts zombie hordes.
The third change concerns zombies: there will now be fewer of them, but only on “less populated servers.” Players had complained about a zombie plague since the last patch. On already crowded servers, no changes will be noticed. Additionally, they want to ensure that zombies more strongly follow the “heat map”: appearing where players shoot or where important items are located. The starter areas of H1Z1 should now be populated mainly with slow zombies, so that new players have a chance to get away.
And as a fourth feature, “workbenches” are introduced. Here, ammunition and weapons can be disassembled. From the remnants of weapons, repair kits for their own weapons can be crafted. From leftover ammunition, the suitable caliber for their own guns.
In the shared-world shooter Destiny , the first Hunter has managed to defeat the final boss of the current raid Crota’s End. The video shows perfect mastery of the game, knowledge of all tricks and techniques.
About 7 weeks ago, a Warlock already managed to take down Crota on Hard mode. For a long time, it was thought that Warlocks were the only class that could achieve this. Now, for the first time, a Hunter has succeeded, and he has to play flawlessly or nearly flawlessly for about 9 minutes for this triumph. Here is the video:
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You can see that he forces Crota to his knees with two shots from his exotic rocket launcher Gjallarhorn, each shot followed by a throwing knife. The decisive kick is delivered by a Tripmine grenade on Crota’s head, which only activates at the moment the Hunter is there to strike with the sword. He must achieve this sequence a total of four times if he wants to claim the triumph.
The impressive aspect of the video is certainly the almost robotic precision with which the individual steps are executed. The impressive speed at which the player switches between his numerous weapons is also noteworthy. The sections where he must chain headshots with the Black Spindle without room for error are among the highlights for us.
These tricks in Destiny are used by the Hunter for his impressive kill
If you’re wondering what the first minutes of the video mean: This is a certain tactic. Destiny ensures that players are not “out of ammo” for too long, and when players run out of ammo, they should quickly get more. Therefore, the Hunter intentionally empties his magazine at the beginning, takes out several enemies that drop heavy ammo (the purple boxes), and accumulates a supply that he returns to during the fight.
As some of our readers point out, a second trick is even more interesting: The Hunter places the Tripmine grenade on the ground, shoots with the Red Death pulse rifle on it, and can heal himself thanks to a specific trait of the weapon, even when there are no enemies nearby. One never stops learning!
This is an AI-powered translation. Some inaccuracies might exist.