The MMO shooter Destiny conducted behavioral studies and focus tests to reach target audiences and find out what would engage them in the game.
“Man, Destiny is so boring. Why is anyone still playing it?” we regularly read on our Facebook page. Well, not everyone has installed Destiny since the release and put more than a thousand hours into it, but there are quite a few. How exactly did Bungie manage to capture so many players beyond the point where it would normally be expected? How did they know the formula for success? It wasn’t magic; they didn’t rely on gut feeling or instinct, but rather worked hard to gather this data.
At a design conference, the head of user research, John Hopson, presented how Bungie collected the necessary data to design Destiny in a way that many can’t put down the controller.
They started focus tests years in advance
Three years before the release, they began with “target audience” testing. They found that there were 5 player types that would appear in Destiny, including some who focused solely on a very specific mode of the game. Bungie wanted to focus primarily on the “omnivores,” the players who like to try all game modes that a game offers.
Using scientific methods like surveys about gaming habits, they selected testers to obtain a representative sample of the players who would eventually play Destiny. They then took them in a bus to a game lab – and there was also a free buffet.
Press X if you like it
The tests later had players go through a map and let them indicate how they felt using their controller: The X button on the Dualshock stood for “great,” while the circle represented frustration. To ensure that not every shot was counted as a signal, they also had to activate the left side of the touchpad.
In addition, they followed their eye movements with special glasses and recorded their reactions on video to study and evaluate them later.
All these results were then used to design Destiny in a way that would engage as many players as possible, and the numbers prove that they were quite successful with it. Of course, there were significant security measures in place at the time to ensure that game testers wouldn’t leak details about the game years before its release.
In my latest masterpiece, I would like to take you a bit into my past gaming days and let you sniff a little nostalgia. How do I intend to do this? Well, with the column trilogy “Campfire Stories”. There, I address prehistoric topics that have lost significance in the 21st century, starting with the good old LAN parties.
The good old LAN parties
I would almost say that everyone has been to a LAN party at some point. For those who missed the experience, Wikipedia has the following definition: “A LAN party (or simply LAN) is a gathering of personal computers connected through a local area network (Local Area Network, LAN). Participants compete in computer games.” A formal description, considering what actually happens at a LAN. It is much more of a boozy calorie orgy mixed with plenty of fun and action in front of the PC.
In my opinion, LAN parties are rather lacking nowadays. In times of broadband internet and a pervasive online mode, LANs hardly receive any attention anymore. Especially we as MMO fans practically have a small LAN every day, just without the players in the same room. It’s a shame, really. I can remember exactly 100% of every session today.
But let’s first move on to a little anecdote about how our LAN parties always went…
Fundamental question: Public or private?
First, one should be clear about whether to hold a public or a private LAN. I have been to both public and private ones. The familiar four walls of some buddy’s place had much more charm for me than the community center and 200 geeks. Besides, the organizers of a public LAN have a certain degree of responsibility. And with the responsibility come the rules. These, in turn, are just annoying. That’s why we mostly held private LANs back then.
The planning
I was young. We were young. We really didn’t plan much back then or even now. We needed only a location. And that’s where Peter always came into play. His parents had their honeymoon every other weekend. Additionally, he lived in a large house and had no annoying little sister. Thus, Peter’s home was the perfect location for a LAN. Of course, one should clarify in advance how long the LAN should last. A weekend is best, from Friday to Sunday, since by day 3 the smell gets strong.
The hurdles
At every LAN, there are exactly two hurdles to overcome:
No. 1: The network. At least that was the case in the past. There was no internet and no YouTube tutorials explaining step by step how to set up a gaming network. No! You needed a bit of luck and at least one friend who had some knowledge of the subject. Moreover, the old operating systems were far from user-friendly.
No. 2: The power outlets. There are generally too few of them. Therefore, everyone should bring enough power strips to ensure the power doesn’t run out.
The selection of games
The selection of games was left to everyone. The main thing was there had to be a multiplayer mode and a LAN version so that everyone could play the game. Over the years, classics have obviously crystallized that not only offered great gameplay but were also suitable for a LAN. Here are my LAN party game favorites:
Counter-Strike
Warcraft 3 + Fun Maps
Serious Sam
Call of Duty
Quake
Age of Empires (all imaginable parts)
Anno XXXX
Command & Conquer
Battlefield
Mount & Blade
Stronghold
Our rules
Yes, I initially spoke out against rules, but there are at least important principles that should be followed.
No cheating – At least not before day 3.
No women – Back then, there were hardly any female gamers, so it would be distracting, and they shouldn’t get a bad impression of us.
No sleeping – After all, we arranged a gaming marathon, not for cuddling.
You don’t say a word about the LAN club.
In addition to the principles and rules, there are also virtues that contribute to a “good” atmosphere. Avoiding social media and annoying smartphones is part of good manners. They should not see the light of the world too often.
The big feast
The catering during the LAN could be described as one-sided and unbalanced. There’s no time to cook, and thus the phone line of the local pizza service is melting. You can, of course, order other foods, but our favorite was always the classic pizza. The advantage is clear: you can still enjoy it cold. We always ordered pizza in family format – that’s where the price-performance ratio is right.
The liquid nourishment consisted solely of beer or energy drinks. The caffeine in the drinks helps against sleep deprivation, and beer promotes togetherness or even competition. The best is a combination of both. I am still convinced that manufacturers invented energy beer especially for LAN parties. Otherwise, that brew has no justification for existence.
The low point
At some point during the LAN, we encountered what we called the “low point”. The reason was either that Klaus was the best in every game or that the first side effects of sleep deprivation were setting in. The usual remedy for us was to change games or get some fresh air.
Everything has an end
No matter how much fun a LAN is, marathon gaming is exhausting and remains so. We usually broke down our tents Sunday morning, so we could catch up on sleep for the rest of the day. Still, it brought nothing, as only half of the crew sat in class the following day.
Enough about me. What I want to get to…
Why exactly have LAN parties fallen by the wayside today?
Unfortunately, lacking statistics and studies, I can only speculate, especially concerning private LANs. In what capacity these are still held remains for everyone to answer for themselves. However, it has noticeably grown quiet around the major LANs. In the past, even magazines like Gamestar & Co advertised the big events. Nowadays they seem to have vanished from the face of the earth.
There are many factors contributing to their extinction. On the one hand, the “new” generation of gamers meets on the web instead of in gyms. Broadband internet is widely available, and DSL lines with 100K and above are inexpensive to acquire. So why move away from home when I can just bring my friends into my home via the internet?
The Dreamhack: One of the few larger LAN events that are still running successfully (Photo: Gabriel Kulig, Flickr)
On the other hand, game manufacturers also contribute significantly to the misfortune. Which of the games released in recent years still has a LAN mode and for what purpose? Everything runs over the internet. This has its reasons, of course, but is it so hard to implement a small LAN mode? Or do we not want it at all? Sure, The Dreamhack is still a thing. But especially with classics like Battlefield and Call of Duty, nothing runs offline in the new editions. I still remember how well the LAN parties were attended after the release of Battlefield 2. Insane.
Now I ask myself: Is it the industry’s fault or our own? After all, what gets produced is what we wish for.
This is an AI-powered translation. Some inaccuracies might exist.
In the dark fantasy MMORPG Rift the next patch, Echo of Madness, will revisit and enhance the Instant Adventures. The former raid Hammerhall will serve as a new location for the instant content.
Since the end of 2011, there have been “Instant Adventures” in Rift. This is a concept that doesn’t exist in other MMOs, a kind of “low-level quest raid.” Here, you are transported to a new area, join a group of adventurers, and then “quest” together in that area for all it’s worth. You essentially find your quest group at the push of a button.
This is how the new Instant Adventures in Rift will be
With the next patch 3.2, the old dwarf fortress Hammerhall will also be a location for such Instant Adventures. Additionally, these will be updated and refined.
Players will only be rewarded if they actively participate in the adventures and do not get carried through.
They want to orient themselves around Goboro Reef and design the Instant Adventures similarly.
They aim to avoid having zone-wide events and Instant Adventures at the same time. When an event starts in a zone, the Instant Adventurers will be teleported to another zone after finishing their current quest step.
It should be possible to earn faction reputation through tokens earned in Instant Adventures. The faction should be able to be chosen by the player.
There will be a second queue for the Instant Adventures that Rift prefers at that time. Initially, it will be Hammerhall, but later, it can also be other zones.
In Guild Wars 2, ArenaNet has now compiled a “Summary of Events”. This aims to help players get started with the expansion “Heart of Thorns”, even if they have never played Guild Wars 2 before or missed parts of the interconnected story along the way.
And what happened overall in the second season of Guild Wars 2 now serves as the basis for the expansion “Heart of Thorns”.
To avoid feeling like you discovered “Game of Thrones” only in the fourth season, having no idea who is who, the folks at ArenaNet have kindly summarized the story in a blog post. This way, we learn about Scarlet Briar and everything she has initiated. And in the end, you know why so much mistrust is directed towards the Sylvari with Heart of Thorns.
The creators of Dragon’s Prophet and Runes of Magic, Runewaker Entertainment, are currently working on an MMO in the style of Diablo 3: Embergarde. A new action trailer features the first gameplay images.
In Embergarde , players will have the choice between four classes: the Priest, Warrior, Mage, and Engineer. Control is via WASD and the mouse. Players will explore randomly generated dungeons, and of course, it’s all about loot. Each class can equip any piece of loot and thus become a walking force of destruction. According to reports, there will even be skill morphing, allowing further customization of abilities.
And now, enjoy the trailer.
Competition for Embergarde could come from Lost Ark and Lineage Eternal. It looks like others want a piece of the Diablo III cake in the coming years.
This is an AI-powered translation. Some inaccuracies might exist.
In the SF-MMORPG WildStar , a new feature called “missions” is on the menu. In the interview, Carbine presents the feature. And surprise: It sounds very much like World of Warcraft.
These are not interconnected small tasks. Players can choose from them like a menu and pick those that interest them and overlap as much as possible.
The missions are supposed to be fun for everyone and provide decent rewards
The completion of a mission cycle rewards players with equipment that one would normally find in veteran group content or low-tier raid gear. But also toys, mounts, or new companions can be obtained through the system. The developers expect that it can be an activity for everyone. Players might prepare for raids through the diligent completion of missions in terms of equipment. Raiders could also use them to find the right equipment for a second spec.
They plan to start with 40 missions and gradually introduce more.
Will the system work this time?
Mein MMO thinks: The original World of Warcraft has since moved away from this type of daily quests, after establishing them with the first expansion The Burning Crusade. It will be interesting to see if Carbine can succeed with the new approach in overcoming the biggest weakness of these daily quests: They were often too trivial and mundane for an MMORPG. In the past, they often felt like a tedious obligation. It was more like doing the same household chores every day than actually playing a game and having adventures.
On the other hand, they have advantages: They provide bite-sized content that players can consume on their own schedule. They give players structure and clear goals. In World of Warcraft, the very absence of small goals in everyday life is currently being lamented. With the latest WoW expansion Warlords of Draenor, daily quests were largely removed from the game.
This is an AI-powered translation. Some inaccuracies might exist.
This week, the new patch for the action MOBA SMITE went live, which not only includes some balance changes and a handful of new skins but also introduces a completely new goddess to the game: Medusa. And since it’s Easter, we are giving away a few keys to you!
A Priestess of Athena
Medusa was a priestess of Athena and was considered one of the most beautiful women ever. Her beauty was so unmatched that even the god Poseidon took notice of her. And when a god desires a mere woman, one had no choice but to comply back then. As punishment for her betrayal to the goddess Athena, Medusa was swiftly cursed by her. She received a serpentine visage, which was so horrifying to behold that it turned to stone all who looked upon her. And it is with this ability that the snake woman enters the battle.
Medusa – an Aggressive Huntress
On the battlefield, the half-snake benefits from her scaly lower body, which allows her to make sidesteps without restriction and also incurs only half the speed penalty while moving backward. Her ability kit is exclusively offensive.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Her “Viper Shot” speeds up the next three auto attacks by 100 and adds a poison dot to them.
Especially sneaky is “Acid Spray“, as it explodes at the first enemy hit and spreads its damage behind that target in an area; one can no longer hide behind minions to escape Medusa!
“Lacerate” allows the goddess to sprint 55 feet forward and halt at the first god she meets to deal damage and reduce their healing received for a while.
Her ultimate “Petrify” turns all enemies in a large cone area to stone (stun) after a short casting time and inflicts a lot of damage if they look in Medusa’s direction. If they look elsewhere, they only take half damage and are slowed. Especially cool: Those who die from “Petrify” leave behind a stone statue on the battlefield!
If you want to win Medusa with her alternative skin “Black Gorgon”, simply leave a comment under this post telling us what metaphorically petrifies you with fear. With a bit of luck, one of the three keys will be yours in a few days. Multiple entries are of course forbidden. The giveaway ends on 04/08/2015 at 7 PM. Good luck!
In PvP, it is always difficult to assemble two balanced teams – especially when everyone registers for a solo queue. Blizzard is responding to player criticism at Heroes of the Storm and improving matchmaking.
Too easy or too hard
Players are already satisfied with the assignments: It is extremely unlikely that a team of five solo players will have to face an organized five-player group.
Blizzard states that each player has their own rating, which assigns them suitable opponents and teammates in the quick search. The higher this rating (MMR), the better the other players are as well. According to Blizzard, players need to have played 80-100 games before this hidden Elo works somewhat accurately. This is particularly aimed at preventing beginners from experiencing frustration due to overly strong opponents.
HotS still without a fixed meta
Unlike in League of Legends, there is no “fixed” meta gameplay in HotS yet. Nevertheless, it appears that teams with a supporter win more often than teams without a corresponding character. This is also expected to influence matchmaking in the future. Teams with a supporter typically play against teams that also have a supporter. A slight meta is already emerging in the closed beta (Beta keys available here) as the win rate of teams with supporters is significantly higher.
No surrender option planned
“GG 20 Surrender!” – How many times have I seen this phrase in a LoL game after just 10 minutes? I have not experienced this in HotS so far. This is because a game can turn extremely quickly, and it rarely goes beyond the 25-minute mark. Blizzard sees it the same way and is currently not implementing a surrender option. However, they are keeping this possibility open for a later time.
In Destiny there is a prediction for the next Nightfall Strike on Tuesday, April 7th.
Once again, dataminer Megaman has managed to predict the weekly Nightfall strike in Destiny for the upcoming week. And it’s a strike that likely won’t please many. The featured strike is Cerberus Vae III, featuring Valus Ta’aurc. It is a “No-Burn” strike, meaning there is no damage modifier active, which means: What usually characterizes the Nightfall is absent, and it is simply a tough “normal” strike.
The Nightfall grants a chance for special rewards upon successful completion and provides a 24.5% bonus to all experience and reputation earned in the week.
The modifiers for the likely Nightfall strike on April 7th in Destiny
Nightfall – The Nightfall modifier means that the death of any Guardian has consequences. This requires Cerberus Vae III to restart, and all enemies return.
Epic – this modifier sets the difficulty level of the strike.
Lightswitch – Lightswitch causes enemies to deal double melee damage, while the Guardians themselves do not.
Angry – Angry allows enemies to attack even when they should be retreating.
Juggler – When Juggler is active, there is no ammunition for the weapon that was used to kill the enemies.
In the heroic Weekly, Lightswitch is active.
Which weapons are recommended and are there any tricks?
You can use the same weapons that you would normally use for the strike. Sniper rifles like Black Spindle or the Icebreaker have proven to be useful. Of course, the Gjallarhorn wreaks havoc here as well.
In Destiny , the exotic helmet “The Glass House” is among the items that come with Darkness Lurking for Titans. Is it worth buying this helmet from Xur?
For a few more hours, the exotic DLC helmet “The Glass House” is available from Xur for 13 strange coins and that for 13 strange coins. Is the helmet worth it today, tomorrow, or when it appears again in Xur’s offering? Does it have a chance of earning the title Best Exotic Armor Piece for Titans and Defenders?
The Glass House: Fun for the Whole Group
“The Glass House” is a somewhat strange combination of traits. Melee attacks occur faster, kills with grenades grant super energy, and the helmet’s most important trait has a supporting function, as “Dipped in Light” increases the duration of the group buffs Blessing of Light and Weapons of Light by 5 seconds. Currently, Weapons of Light is popular due to its enormous damage buffs in a 6-player group, especially when going against Atheon. Should there be boss encounters in the future that have a phase where it is important for everyone to deal as much damage as possible to an enemy, the helmet could shine.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The helmet “Glass House” is primarily suitable for “Defenders,” the defensive orientation of the Titan. However, those with the “Helm of Saint-14” actually already have a great option among the helmets, and the chest piece Mark of Alpha Lupi serves an interesting support function as an “Orb” provider, and even in PvP, the additional orbs prove useful. The two other exotic helmets “An Unyielding Bulwark” and “Helm of the Inner Light” are more intended for the Striker.
Strong Competition from Other Exotic Armor Pieces for the Defender
“The Glass House” is most justified when you place the group in the foreground: Because both Blessing of Light and Weapons of Light are extended by 5 seconds when the Defender wears “The Glass House.” They go from 10 seconds to 15 seconds. This is due to the trait “Dipped in Light.”
If you ask around among experts online, “The Glass House” is considered a decent option for the Defender, especially if he wants to fulfill a strong supportive role for the group. However, the “Helm of Saint-14” has some advantages due to the “blinding bubble” and “The Mark of Alpha Lupi” is also a strong candidate for the exotic armor slot of the defensive Titan in Destiny.
So it’s not a must-buy for Defenders. Or what do you think?
This is an AI-powered translation. Some inaccuracies might exist.
It has now been exactly 1 year since The Elder Scrolls Online was officially released. On April 4, 2014, the MMORPG ended its beta phase and switched to a subscription model. Pre-order customers were even allowed to start a few days earlier, but you don’t celebrate the day a person is born on the day the woman goes to the hospital, but on the day the child sees the light of day – and thus the critical eyes of people.
With TESO, it was no different. As soon as the game came out of the beta phase, it faced significant backlash. The gaming magazines gave good to very good ratings, but the players quickly became somewhat dissatisfied.
But what I would like to know is your opinion. What do you think of the game? And above all: Has your opinion about the game changed since the release?
– Darion
This is an AI-powered translation. Some inaccuracies might exist.
The developers of H1Z1 are having fun with their job and the game they are developing, as can be seen in the new video.
While Adam Clegg takes on the role of the “straight man”, the serious part in the comedy duo, the former Counter-Strike pro Jimmy Whisenhunt is often responsible for the nonsense. The two developers, actually level designers and weapon masters of the title, present the new achievements in videos.
They are proud of the new “Dam” patch and introduce the new location in a video. Also, a lot of nonsense like the new … somewhat offensive emotes, a new “map” that looks hand-drawn, and the interior view from the cars.
The fantasy MMORPG The Elder Scrolls Online now presents the next 4 companions for their Crown Store.
For those looking to glimpse into the future: It’s going to be hairy and might smell a bit musty. Two of them have the potential to be the adventurer’s best friend, while the other two… not so much. The four newcomers in the Crown Store of The Elder Scrolls Online on April 9 are:
The Harbinger Spawn: Nasty little Daedra that you can’t get rid of once you’ve been foolish enough to summon them. Zenimax strongly advises to leave them outside when visiting a tavern.
The Bravil Retriever: Oooh, isn’t he cute? Probably smells just as bad as the Harbinger Spawn and will need to be house-trained, but once that’s done, he’s a friend for life, promises The Elder Scrolls Online.
Skamp: This one probably doesn’t have what it takes to be a friend for life but is a walking disaster. The Skamp needs constant supervision, and even then, he’s a permanent source of chaos.
The Schornhelm Hound, on the other hand, is a proud, swift, and loyal companion. Every hero, TESO boasts, can consider themselves lucky to have such a companion at their side.
Starting Thursday, April 9, the new companions will be available in the shop.
This is an AI-powered translation. Some inaccuracies might exist.
In the Science Fiction MMO Star Trek Online, new recruits are being sought to fight against the impending threat from the Iconians: Delta recruits are wanted.
In April, Star Trek Online is trying out a fresh idea. It is said that the Iconians and their minions will soon attack us. We need every available man, every woman, every alien we can get to defend ourselves. Delta recruits are called fresh recruits. To make this a bit more enticing for the players, bonuses are being distributed.
Every new character created during the event will receive the designation “Delta Recruit” after completing the tutorial. As such, they can unlock special rewards for themselves and other heroes on the player account. And they will progress significantly faster: Up to three marks can be earned per week. Each of these marks increases expertise and experience points for the following week by 50% – and this applies to all characters on the account. So progress is more than twice as fast.
And remember: No disrespect towards superiors; the only thing more dangerous than speaking up on a Klingon Bird of Prey would be trying out your ideas on transwarp beaming on a Starfleet admiral’s Beagle. Or wearing a red shirt on an away mission with bridge officers…
This is an AI-powered translation. Some inaccuracies might exist.
The superhero and supervillain MMO DC Universe Online will soon receive a new powerset called “Munitions.”
A few days ago, Daybreak Game Company presented its new powerset “Munitions” to some US journalists. It features abilities of superheroes and supervillains that rely on pure firepower, like Deadshot or Arsenal. This would also appeal to 90s action heroes like Bruce Willis, Schwarzenegger, or Sylvester Stallone.
Conceptually, it is similar to the powerset “Gadgets.” It represents technology-based super beings but relies not on finesse like Batman, but really on firepower.
There will be two skill trees:
In Guts conventional weapons will be available, albeit in exaggerated and comic-like form, including rocket launchers, shotguns, or a mini-nuke.
In Glory, the focus will be on futuristic weapons like rail guns, particle cannons, and similar destructive instruments.
According to US journalists, “Munitions” is supposed to be the most mobile and active powerset yet. Players will have to switch between individual weapons to unlock special abilities. The gameplay is designed to simulate the feeling of a true Hollywood action blockbuster: “One weapon out of ammo? No problem, I’ll grab the next one.”
The powerset doesn’t have a release date yet. However, when it arrives, it is expected to be available for individual purchase. This aligns with the new policy of Daybreak Game Company to offer content in smaller portions.
DC Universe Online is available on PC, Playstation 3, and Playstation 4 as a free-to-play title.
This is an AI-powered translation. Some inaccuracies might exist.
A player in Destiny has defeated 500 strikes from the current highest list “Roch” and kept a record of the loot available in the instances themselves, not only in the rewards afterward.
1011 rare blue engrams – that’s about 2 per strike
20 legendary ships, which is 4%, meaning one drops statistically every 25th strike
Legendary engrams dropped 44, approximately one in every 11 strikes
And there were 5 exotic weapons: So that would be one exotic weapon in every 100 Roch strikes. For those interested: 2 “No Land Beyond”, Dragon’s Breath, Monte Carlo, and “The Last Word.”
It’s like hitting the jackpot… except somehow you don’t feel the same joy.
At 250 strikes, he also calculated what exact “smaller items” dropped, including from the engrams:
He found 24 shaders, one in every 10 strikes
24 class items, which were his yield, so approximately one in every 10 strikes
95 light particles he obtained, which totals one in every 2.63 strikes
and 42 strange coins were present in the 250 Roch strikes, which amounts to one coin in every 6 strikes
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The two players, who had only previously recorded the rewards at the end, surprisingly obtained significantly more exotic weapons: They drew almost twice as many, but had less “smaller items”, especially significantly fewer strange coins and light particles. These appear in the “blue engrams” which frequently drop during a Roch strike.
It seems, therefore, that one could say: To farm light particles and strange coins, Roch strikes are definitely an option. And you can also increase your reputation and rank with the Cryptarch. However, hoping for “exotic weapons” seems almost hopeless. There are other options for that with the raids, Xur, and the weekly Nightfall strike.
In Evolve , the new Hunter pack seems to be too strong, while the new monster Behemoth, despite its imposing appearance, is rather too weak.
New Hunters came to Evolve on March 31. They seem to be quite powerful. Especially the team’s damage output is too high. The Hunters Torvald, Sunny, and Slim have a 60% win rate, while only Trapper Crow is at the intended 50%. Currently, there is still no cohesive hotfix or patch notes that we can present to you, but there are statements from Evolve’s chief developer Chris Ashton on how they plan to address the issues. We summarize his statements from the official forum over the past few days.
This is what Turtle Rocks says about the new Hunters and the new Monster in Evolve
Torvald simply deals too much damage without having to endure the same disadvantages as Parnell. They want to keep an eye on this for longer. They are not quite sure where his high win rate comes from. It might be because he is often combined with the strong Slim and Sunny.
The new Medic Slim causes an extremely high amount of damage, which they want to address.
The new Support Sunny also deals too much damage without facing any disadvantages. She deals more damage than the actual offensive force among the supporters, Bucket.
The new monster Behemothfeels too fragile despite its strong appearance. It has too large a “Weak Spot” in the middle of its body, where players aim anyway. This should be made smaller. Additionally, they are likely to add more armor and health points.
Behemoth should focus more on its abilities and less on the roll attack. This is also buggy; weak points can be attacked here, which was not intended. They plan a major overhaul of Behemoth’s game mechanics, but that will take longer.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This is what the first hotfix in Evolve could look like
A first hotfix is outlined: With a micro-patch in Evolve, they likely aim to reduce the damage from Slim and Sunny, keeping Torvald’s damage initially to see how the nerf on Slim and Sunny affects the game. The main focus, however, seems to be on Behemoth. They are still uncertain whether they can resolve the issue with the overly large weak spot in a “micro-patch.”
The hotfix was supposed to arrive this weekend, but it will likely be postponed to next week.
In the next major updates, the monster “Kraken” is also expected to receive considerable attention.
This is an AI-powered translation. Some inaccuracies might exist.
A blacksmith forged an iconic axe from World of Warcraft, Gorehowl, according to Blizzard’s precise instructions.
Gorehowl is not only a truly nasty Hearthstone card but also the axe of the Hell scream family. A powerful two-handed axe that brought down Mannoroth in the hands of Grommash Hellscream. Later, it was handed to Garrosh by Thrall, who famously brought shame to the great Hellscream name.
In a video documentary, Blizzard now shows how the probably most famous axe from the Warcraft saga is brought into our reality. Responsible for this is Tony Swatton, who specializes in forging such unique pieces for Hollywood.
Anyone who has been hanging around the public test realm of “Star Wars: The Old Republic” in recent days may have already enjoyed the outfit designer. This will significantly improve the customization of one’s character.
Heavy Armor for Everyone
The outfit designer will allow players to take armor as a “skin” for their actual equipment. So if you want to swap out the strong but ugly robe for a stylish slave’s top, it’s now child’s play. Even more pleased will be the fact that cloth-wearers like Inquisitors or Scholars can now resort to heavy armor.
While this is only for decorative purposes, it consequently has no impact on the character’s armor values. That such a system is well received by most players has already been shown by other games like WildStar, which offered such a feature from the very beginning. Whether this will lead to confusion in PvP remains to be seen – in other games, the great outcry has so far been absent.
No More Swapping Modifications!
The best part of this feature for many players is probably that you no longer have to spend a lot of money to upgrade modifications only to then reinstall them in new clothing that you find visually appealing. If you want, you can now simply put a new piece of clothing over the “real” armor – and the high costs of remodeling are eliminated!
There are still three good weeks until the release of Patch 3.2 “Rise of the Emperor”, then Jedi and Sith can completely re-outfit themselves. After all, even the Darth of tomorrow should look good, right?
This is an AI-powered translation. Some inaccuracies might exist.
Once again, there was talk of the “Reef,” the next location of Destiny. Additionally, the community manager DeeJ couldn’t resist a reference to “Dances With Wolves.”
Once we know the date, it will likely take another five or six weeks
Although we do not yet know an official date for the DLC “House of Wolves,” we at least know now that a release date is expected to be announced later this month.
The last time, the expansion was announced on October 29, and it was released on December 9. That would be 5 ½ weeks.
The most frequently mentioned date for the expansion is May 19; this was also originally planned in Bungie’s schedule, at least this date was also in the database.
Is this what the schedule for Destiny looks like?
If that were the case, and Bungie wants about 6 weeks lead time to promote House of Wolves, we should receive a schedule confirmation in the next two weeks. The next week, they plan to further present patch 1.1.2 in the weekly update: that’s currently the only thing we know for sure, and of course, that House of Wolves is supposed to come in the second quarter of 2015.
Next Thursday, they should have basically explained “everything” about 1.1.2. If they’ve planned it correctly, patch 1.1.2 could come on Tuesday, April 14. Then add 5 weeks, and it would be May 19. This “could” all work out. However, it could also be that “House of Wolves” is pushed further back: to May 26 or June 2. They probably don’t want to go much further into summer.
Anyone wanting a preview of the DLC and its items: Hereyou can find a large collage to browse, and here is an item gallery of weapons and armors.
This is an AI-powered translation. Some inaccuracies might exist.