The long-lasting Free2Play MMO Lord of the Rings Online will soon receive Update 16. In a video, the developers provide a glimpse.
Updates for Lord of the Rings come relatively rarely, but when they do, they are significant. Update 16 will advance the War of the Ring. Three new zones in the east of Gondor will be explored, experiencing the aftermath of the Battle of Pelargir (Update 15) where Aragorn defeated the Corsairs with the Army of the Oathbreakers. In the new zones, players will encounter refugees from Minas Tirith and hear their stories of escape, or they will be on the lookout for Faramir.
The three instances (2 for 3-players, 1 for 6-players) will take place in Osgiliath, the former capital of Gondor. In Update 16, the ruins of the city will have been overrun by Orcs.
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Additionally, the video offers a small preview of the overhaul of the legendary weapons. They will no longer need to be dismantled and reconstructed repeatedly in a stop-and-go manner. In the future, they will grow with the player.
This is an AI-powered translation. Some inaccuracies might exist.
In the SF-MMO Star Trek Online, the tenth season has begun. Its focus will be on the war against the Iconians.
For 5 years, the developers of STO have been working towards this moment, proudly announcing: The war against the Iconians is here. There are three new “activities” that players can sign up for via the instance finder. In STO, these activities are officially and somewhat awkwardly called “waiting lists” in German. That’s where the real excitement comes in.
In these 3 activities, players are sent into battle against the Heralds of the Iconians:
In the Portal to Gre’thor, players fight them in space
In Brotherhood of the Sword, players battle the Heralds on a planet
and in the 3rd new activity The Herald Sphere, captains must prevent future invasions from opening doors and dimensional gates
Two episodes are being added, continuing the story arc of STO. Cryptic has secured the original voice actor of Tom Paris at least in English. And all of this is only the beginning, as they announce.
To properly celebrate the “sector redesign,” which they are very proud of, players who log in now will receive some goodies. Among them is the emote “Shaka, when the walls fell.”
This is an AI-powered translation. Some inaccuracies might exist.
In the second part of our introduction to the online game Shroud of the Avatar, we discuss the combat system and PvP.
In the world of New Britannia, dark creatures also roam. A plague of undead threatens the population, but other monsters, bandits, and dark wizards also traverse the land. In short: There is plenty to fight in Shroud of the Avatar.
[intense_blockquote color=”#ffffff” border_color=”#fa2f2f” width=”40%” rightalign=”1″]Part 1 of the SotA series, which discusses the game modes and general development, haven’t read yet? Here you go.[/intense_blockquote]
The developer studio Portalarium has decided to give the well-known hotbar combat system from many other MMORPGs a new twist. Designer legend Richard “Lord British” Garriott took inspiration from the currently popular (online) card games like Hearthstone: Heroes of Warcraft or Magic: The Gathering. You start – at least in the current pre-alpha – with some skill points that you allocate to your initial abilities.
This way, you decide whether you want to learn various melee abilities or spells. From these learned skills, you create a kind of card deck called glyphs in SotA. You decide for yourself which skills are included in the deck. By placing a skill multiple times in the deck, the chance that this glyph is “drawn” increases.
The Element of Chance in Combat
When combat begins, the skills from the previously assembled card deck appear randomly in the hotbar. If you then select an ability, it is used. However, you must react relatively quickly, as the glyphs also disappear and are replaced by others. This brings the element of chance to the forefront in battles.
There are now abilities you can learn that allow certain skills to be firmly anchored in the hotbar, ensuring they are always available. This is useful for healing potions, as they also fall under the glyph system and appear randomly. The number of skills in the hotbar and the duration for which a glyph remains can also be set. Alternatively, it is possible to use a completely fixed hotbar system that operates similarly to other MMORPGs.
Each use of a glyph costs focus points, so you always have to consider whether the use is worthwhile. Additionally, the hero attacks automatically with a standard attack. However, the focus costs are higher in a fixed hotbar system.
PvP – The Eternal Topic of Discussion
Of course, combat also includes PvP. This causes some controversies within the community. Many who see Shroud of the Avatar as a kind of Ultima Online 2 believe that only open PvP with full loot is acceptable.
However, SotA places great importance on storytelling and completing quests. Therefore, it would be frustrating if you wish to complete quests but are constantly attacked by other players. Additionally, Ultima Online has already shown that there will always be players who take pleasure in repeatedly attacking especially newcomers. Portalarium does not want their game to induce frustration and has therefore opted for a different type of PvP.
Some zones offer particularly valuable and rare resources. When you enter these instances in online mode, you are automatically enabled for PvP and can be attacked by all other players within this zone. So, if you want rare resources for crafting, you must participate in PvP. This is accompanied by quests such as smuggling forbidden goods, which makes you vulnerable to attacks from other players. It is still possible to ask the Oracle to lift your protection. This makes you attackable anywhere and anytime.
Full loot will currently only be available in selected areas. However, if you defeat a player in PvP in other zones, the winner retains one of their items, which can be bought back. However, there could still be additional elements introduced, and it is not far-fetched to hope that a type of full-loot flag will be implemented, allowing players to “release” their heroes for full loot in all battles.
Andreas says: Shroud of the Avatar tries to do a lot at once. It aims to appeal to fans of Ultima Online while also being a single-player RPG. It seeks to offer as many freedoms in a sandbox as possible while also telling an epic story with many quests, during which decisions are made that impact the game world.
That it can’t please everyone is clear. Especially the PvP faction is somewhat disappointed, as they expected something different from a quasi-Ultima-Online successor. However, Portalarium is trying to walk a tightrope as it wants to create a game that appeals to as many players as possible. Whether this balancing act will succeed remains to be seen. The game is still in too early a stage. However, what we see so far in pre-alpha gives hope that Shroud of the Avatar will offer us an extraordinary RPG that can indeed combine single player and MMORPG elements.
In the MMO shooter Destiny, the mysterious merchant Xur appears on Fridays. In the past, players were able to accurately predict his inventory. Is there such a prediction for Friday, April 24th?
Actually, the predictions for Xur had already belonged to the past for quite some time. In the previous months, there were accurate reports from data miners about his inventory, even the stats of the armors were already known beforehand. However, since some changes from Bungie, predicting had actually become impossible. This was also stated several times by the data miners.
However, in the past two weeks, there have been rumors about the weapons that Xur would sell. Both times these turned out to be correct. Xur first sold the auto rifle SUROS Regime and later, in the last week, the hand cannon “The Last Word.”
So is there a prediction for this week again?
No, we have to disappoint you there. There is no prediction about what Xur will bring on April 24th. The two weapons that were still in circulation were already with him. Other weapons he is expected to bring are even more uncertain than in the previous weeks, and we do not want to bother you with that. Friday, April 24th, will be really exciting for all involved. Some have been looking forward to it. We will, of course, report on his inventory on Friday.
This is an AI-powered translation. Some inaccuracies might exist.
It is time to give my previous grumpy titles like Evolve, Smite, Heroes of the Storm, and WoW a short break and focus on a topic that I have completely overlooked until now: Star Wars. Don’t worry, it’s not about Battlefront. The game doesn’t even have a single-player campaign and is just a Battlefield with blasters and stormtroopers for me, but that’s not the point today…
An Expanded Universe – Lore to the Max
The Star Wars universe is gigantic. I don’t just mean the distances between the individual planets, but especially the wealth of background stories that have accumulated over nearly 40 years. This so-called “Expanded Universe” includes, for example, almost all the books published to date, the legendary tabletop RPG classics like “Knights of the Old Republic”, but also newer works like “SWTOR” or the “The Clone Wars” series.
Exactly, it doesn’t feel good when you’re told: You actually don’t exist for us!
All these productions have expanded the universe of the Jedi and Sith as we know it from the films, making it much more vibrant and tangible. A big part of the fascination for me comes from the extensive, internally logical world that spans several millennia of history. We know what the different skin colors of the Twi’lek mean, and if we wanted to, we could even speak Mandalorian (and I know people who can do that – trust me, those are exhausting evenings).
… and then came Mickey Mouse.
About 2.5 years ago, Disney bought all rights to Star Wars. You can think what you want about that (I personally don’t like Disney as a corporation and often joke about their merchandising saying “Disney – from children for children”). About a year ago, they quickly dealt with the “Expanded Universe”: Everything except the 6 previous episodes is no longer part of the canon, meaning it is no longer part of the officially recognized background story.
Photo by Todd Anderson/Disney via Getty Images
Some will probably shrug their shoulders and think that this doesn’t really matter. For me, as someone who connects a lot with Star Wars, whether it’s role-playing in SWTOR or a sleepless night under the reading lamp with the “Book of the Sith”, this is a slap in the face. With a single statement, over 99% of the Star Wars universe has been brushed aside as “non-existent”. I have spent many weeks in a galaxy far, far away and feel it is a devaluation of a beautiful time.
Sure, no one can take my memories of all the great things from me. But simply rejecting everything that exists so that Disney can basically rebuild the universe from scratch without “burdens” is, after all, the most inelegant way to deal with one of the largest and most loyal fan communities.
This is an AI-powered translation. Some inaccuracies might exist.
In the zombie MMO H1Z1 two important new features are set to be added in the coming weeks: female characters and grenades.
H1Z1 is currently in an exciting phase as the developers are gradually implementing their announced plans. And there is certainly no shortage of ideas and features that have been promised. Last week saw the introduction of bees, before that handcuffs and makeshift armor crafted from duct tape.
Next up, as studio head John Smedley tweets, are “grenades” on the menu. They are set to be introduced into the game this week, likely on Thursday. Last week, the first throwable weapons were introduced with Molotov cocktails.
And the weapons master responsible for such things, Jimmy Whisenhunt, delivers the appropriate video:
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In the coming weeks, Smedley tweets, they plan to introduce “female models”; right now everyone looks the same. They hope to have it ready by the end of next week, which would likely be April 30.
hoping to get the female model into H1Z1 in the next 2 weeks. trying for late next week.
According to the H1Z1 roadmap, the virus that gives the game its name is also set to find its way into the game on April 23, surely another important addition for the game. Infected players are expected to develop a sort of zombie sense, take on certain powers, until they ultimately succumb to the virus and resurrect as a zombie. The zombie can then no longer be controlled by the player. At least that was already indicated in earlier announcements by the developers from September 2014.
By the way, a “Quality of Life” patch is planned for May 7. No new features are set to come, as they want to focus on improving the existing elements. Recently, Thursday at 12:00 PM our time was “patch day”, so one can expect the same on April 23.
This is an AI-powered translation. Some inaccuracies might exist.
The sandbox MMO Landmark is slowly taking shape. In the next major patch, there will be a character wipe, and new achievements will form the red thread.
Landmark, the “little older sister” MMO to the highly anticipated Everquest Next, is slowly taking shape. A big patch is expected at the end of the month. This will “wipe” the characters created so far and usher in a new era in Landmark: the era of achievements.
These will serve as a sort of red thread: guiding and inspiring players on what they could do to progress. This is linked to the “progression,” the advancement of the players. This opportunity is also being used to revise the tutorial and the way the recipe overview works.
In the future, there will be gray-green (tutorial) and purple achievements (progression). Additionally, there will be “typical AVs” (green), which provide small bonuses or so-called vanity items.
Furthermore, the collected achievement points will also be given a name: “the Founder Score.” Although the next patch at the end of April will be significant, it is not linked to the transition to an open beta. Many are waiting for that.
This is an AI-powered translation. Some inaccuracies might exist.
In
Destiny , changes have been made to the Strike “Winter Storm,” the Archon Priest Strike. These are probably bugs, not changes.
Since yesterday, the Strike “Winter Storm” is the weekly Nightfall Strike. But something is different this time. Players have noticed changes in the procedure. Even the YouTuber “Nexxos Gaming,”
whom we featured in our article about the Nightfall, has noticed these changes in the video: The spot with the first open battle, where players shoot down, was usually a clear “sniper spot.”
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Players used to fire from the rocks at a safe distance down and eliminate the enemies. However, this no longer works, as the first wave of enemies disappears without progressing. Players are then supposed to reset their ghost at the door, and the first wave respawns again.
Therefore, players must get closer to ensure the correct procedure. This is a similar mechanic to back then at the Loot Cave: If someone ventured too far forward, enemies could no longer respawn. If everyone stayed behind a certain line, new enemies kept coming from the cave: So, one must go “down” into the combat zone as a team, otherwise the Strike “hangs.”
The preferred solution for the problem is probably to do everything as before, but leave one enemy standing and take him out up close.
Some savvy players have already used this change to utilize these “endless waves” as target dummies for certain bounties.
The theory so far has been: Bungie did not like that players could handle this spot in the Strike without risk, so they changed it. However, that is not the case. These changes to the Strike are “unintentional.” Bungie wants to look into this and comment on it soon.
Recent changes to the Winter’s Run Strike are unintentional. We’re looking into it. More on this topic, soon.
In China, ChuKong is working on a game heavily inspired by the successful series “Game of Thrones”. “Ice and Fire Online” is supposed to be a 3D fantasy RPG.
The player can choose between a “Barbarian”, a melee fighter from the Dothraki. Or they can play a witch from House Targaryen or choose a member of the Night Watch, and thus opt for an assassin class. The game is currently in closed beta and is likely intended for Android devices.
The Night Watch as an assassin, Daenerys as a witch: At first glance, it doesn’t look like George R.R. Martin approved this.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, the “Gold-for-Game-Time” token is live. This allows veterans who played WoW a long time ago to return to Azeroth. For them, WoW is effectively Free2Play.
The token was scheduled for 5:00 PM, but it was only late in the evening that players could order 30 days of game time for Gold from the “login screen.” This is interesting for players who do not have an active account but still have enough Gold from earlier times.
In Europe, the token started at 35,000, and by 9:30 PM it had already reached nearly 42k Gold. However, many former players are likely to have that much money on all their characters and can now return to WoW for 30 days without using “real” money. In the USA, the token dropped significantly below the initial value after an early rise in the coming days. Let’s see how prices will develop in Europe.
This is an AI-powered translation. Some inaccuracies might exist.
New images have surfaced in Destiny showing the next DLC “House of Wolves”.
Tomorrow, Wednesday, April 22nd, a live stream is planned. Here, Bungie will reveal the first details about “House of Wolves”, the next DLC for Destiny.
With a small teaser, players are being hyped for the upcoming live stream. Here you can see the first images from the new “Social Space”, the second tower, so to speak: This is the Reef. New vendors and quest givers will probably be waiting for the guardians here.
The teaser also gives a tiny glimpse of the new upgrade system. One image has already suggested that players will be able to bring 300 weapons from the raid “The Glassed Chamber” (Fatebringer) to the new maximum value of 365.
So far, little is officially known about “House of Wolves”. The release date is known (May 19), it has been hinted that there will be no traditional raid, instead, the new “Trials of Osiris” and the new content “The Prison of Elders” will be introduced. Trials of Osiris and The Prison of Elders will be revealed next Wednesday and the Wednesday after. Tomorrow, the focus will be on the Reef and the new upgrade system.
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In the upgrade section of the video, those who felt it went too fast could see the following 4 items:
The Fatebringer, a weapon from “The Glassed Chamber”
Kabr’s Forceful Graves and Cuirass of the Hezen, both armor pieces from “The Glassed Chamber”
and Deathsinger’s Gaze, a helmet from the current raid “Crota’s End”
It seems that players will not only be able to upgrade legendary weapons but also legendary armor. And it appears that it is not limited to items from The Glassed Chamber but will also include items from the raid Crota’s End. Tomorrow we will surely learn more about this. The new upgrading in Destiny is likely to interest most guardians. There was already a statement earlier this year that it would not be done like with Darkness Rising: Exotic weapons and armor had to be leveled up completely again after upgrading.
Additionally, the new maximum light level will rise to 34, which is also visible in the video. This is an assumption that everyone had and it seems likely to be true, unlike the raid situation.
The mini-video serves as a small preview for the live stream tomorrow. It is scheduled to start at 8:00 PM our time. We will most likely link it and accompany it with a live ticker on mein-mmo. You can follow the essentials in German and discuss it in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
Analysts take a look into the future with a forecast for the distribution of MOBAs in 2016.
Anyone who knows a little about gaming is probably aware that League of Legends has taken a leading role in the currently hottest genre, the MOBA sector, and is thriving. The potential market share of Riot in the future can be seen in this pie chart. Experts from EEDAR, video game analysts, created a forecast for 2016. LoL holds a 66% market share here. The only somewhat serious competitor, DOTA 2, stands at 14%. The remaining candidates share the remaining 20%.
The pie chart among MOBAs is probably already distributed. LoL and Dota likely have massive player bases and defend them with tooth and claw (and with ever more sophisticated skins). Anyone who wants to succeed now must offer alternatives to League of Legends and DOTA 2. This has been achieved by Hi-Rez with Smite, which occupies a different niche with the third-person perspective. Also, Heroes of the Storm, which focuses more on “accessibility,” could still play a role in 2016.
According to EEDAR, League of Legends retains players strongly simply because it takes a long time to become “good” at the game and equip one’s account with all the heroes, skins, and items. They do not want to give that up and switch to another game. Due to the dominance of League of Legends, other developers have already discontinued their MOBA titles, most recently EA with Dawngate.
EEDAR believes new titles need to offer a shallower learning curve and dazzle with innovations to have a chance.
This is an AI-powered translation. Some inaccuracies might exist.
In Asia, XLGames is currently working on Civilization Online, a somewhat quirky genre mix that combines the Civilization franchise with elements of an MMO and a real-time strategy game.
Civilization Online is somewhat like being “a character” in a Civilization game, but not the great leader guiding your people through the ages, rather a diligent worker or soldier contributing to the success of large projects. We have already introduced the game with its own aesthetics and ideas. The Korean developers from XLGames, also responsible for the well-known sandbox MMO ArcheAge in the West, are leading this project.
Civilization Online is currently being developed intensively in Korea and is preparing to enter the final Closed Beta phase. The unusual nature of the genre mix is also evident in the genre abbreviation with 9 letters: it is supposed to be a Real-Time-Strategy-Massively-Multiplayer-Online-Role-Playing-Game, “short” an RTSMMORPG.
Currently, the wonders of the industrial age have been introduced into the game, including the classics: the Statue of Liberty, Big Ben, and the Eiffel Tower.
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In the fantasy MMORPG The Elder Scrolls Online , the port for the consoles PlayStation 4 and Xbox One is expected in June. Will typical PC peripherals like mouse and keyboard be supported here as well?
There are further statements from Zenimax regarding the details of a console port. Originally, it was planned that players would be able to chat with a keyboard on the consoles. This is no longer planned.
However, in certain fields (e.g., when choosing a guild name), players will be able to use the keyboard. Support for the mouse is not planned on the console.
According to older information, there are plans for the PC version of TESO that can then be played with a controller. This is planned for a time after the release of the consoles.
Furthermore, crossplay between PlayStation 4 and Xbox One players will not be possible. The two player groups will play on separate servers, as will PC/Mac players. This is due to requirements from Sony and Microsoft, as Zenimax states elsewhere.
While gruesome undead creatures and fire-breathing dragons or axe-wielding orcs populate many MMORPG worlds, it usually isn’t that dirty and tough – that should change with Revival from Illfonic.
The developers want to deliver something new in the genre and therefore take every feature seriously, to completely reinvent it if necessary. Revival is supposed to be different.
This is already noticeable in the scenario: The world is dirty and gloomy. No nice elves fly through colorful forests here. The streets are full of dirt, and the inhabitants are dirty. Those who can afford a bath already belong to the upper class. Revival aims to remind players of the “real” Middle Ages without foregoing fantasy elements.
Stories on a Rolling Basis
Also, when it comes to storytelling, the developers want to carve new paths with Revival. Each server has a live storytelling team that provides players with new quests 24 hours a day, 7 days a week. This can range from small stories to large wars. If a player misses a quest, they’re usually out of luck. Because the world keeps moving, even when players log out.
Most quests will not repeat unless it makes sense. For example, if a player logs back into their account after a vacation, it’s quite possible that the town where they logged off has been burned down.
Death and NPCs
NPCs in the game can also die. However, they have the same chance to respawn as players. If you die in the world of Revival – whether player or NPC – you find yourself in the spirit world and must try to bring your soul back to the world of the living. If this doesn’t work for an NPC, they are permanently dead – even for other players.
This is meant to make the world dynamic and lively, in contrast to many static worlds of other MMORPGs. Additionally, NPCs follow a daily routine so they won’t always be in the same place waiting for a player to interact with them.
Sex Gives Strength
The developers at Illfonic want to create the world of Revival as realistic as possible. This means that NPCs and players also need to use toilets. Eating is equally important. It is even possible to have sex, either with other players or with NPCs.
[pullquote]Sleeping with a person grants temporary buffs.[/pullquote] Sex is not just something you can do. It also serves a purpose in the game. Sleeping with a person grants temporary buffs. If you overdo it, you get a debuff. Prostitutes can even be hired for longer periods, allowing you to take them on an adventure to “strengthen” yourself before descending into a dungeon.
Revival aims to offer a dark medieval world with many horror elements. Ritual magic, where body parts of people play a role or creatures that drive you mad, are on the agenda. This is intended to bring a fresh, albeit dark, wind into the genre.
Graphically, the title can already be seen thanks to Unreal Engine 4, but a release of Revival is not expected before 2016.
[pullquote]In the Middle Ages, things weren’t as colorful and fun as one might know from other MMORPG worlds[/pullquote]Andreas says: Revival is different. It is dark and dirty. And that’s exactly what makes it appealing. A realistic medieval world is being attempted to be created, and in the Middle Ages, things weren’t as colorful and fun as one might know from other MMORPG worlds. The horror elements, sex, and brutality are clearly aimed at an adult audience. However, a good MMORPG requires more than just an extraordinary scenario and some new ideas.
How will combat play out? How is magic implemented? The PvP? Housing, crafting, exploration… all of this is part of a good MMO. Even if Illfonic claims that they will think of all this and want to offer a lot of new content here too, nothing has been seen yet. Therefore, one must wait to see how Revival develops further. However, it definitely piqued my interest and I will keep a close eye on it.
There will also be housing, and this is allegedly how it will look.
Whether it’s Frostmourne from the printer, from the blacksmith, or the weapon Red Death from Destiny made with Lego bricks: Fans love to recreate their favorite weapons. Chinese WoW players don’t even have to put in the effort themselves, as soon the “Bulwark of Azzinoth” from World of Warcraft might be available as a backpack in the local Blizzard stores.
Crowdfunding for the Giant Shield
With a crowdfunding campaign in China, designer Teresa is trying to raise approximately 16,000 US dollars for the project. If successful, the backpack could soon make its way to the local Blizzard stores.
As seen in the picture, the backpack can not only be worn classically on the back but also stylishly held like a shield – perfect for fending off unpopular classmates, colleagues, or fellow students.
In the MMO shooter Destiny, the weekly Nightfall strike starting from the week of April 21st takes place on Venus. Color is brought into the game.
In Destiny (PS3, PS4, Xbox 360, Xbox One), a new week begins on Tuesdays at 11:00 AM. The activities that can only be rewarding once a week start anew here. However, it is recommended not to perform a “fluid switch”, but rather to log out and back in before starting the new activities. Otherwise, you might end up with nothing at the end of a run.
One of the interesting activities of the week is the Nightfall strike. A system-selected strike out of six is chosen: that counts for everyone. The selected strike then receives 5 modifiers, 2 of which are always the same. Completing it successfully grants a special bonus: players who complete the Nightfall receive 24.5% more experience and reputation for the rest of the week.
And there are lucrative rewards at the end, but usually not … This week it leads to Venus, where you face Aksor, the Archon Priest. It is a so-called Rainbow strike, all burns are active.
The modifiers for the Nightfall strike in the week of April 21st.
Nightfall: If the whole team dies (1-3 Guardians), it goes back to orbit, the strike resets and must be started over.
Epic: Like Tabasco on pizza, the Epic difficulty modifier gives the strike the necessary kick.
Solar Burn: Everything that deals solar damage deals significantly more solar damage.
Arc Burn: Arc damage is significantly increased.
Void Burn: And the Void damage is more voidy than usual.
In the heroic Weekly, the little sister of the Nightfalls, Void Burn is active.
Are there tips for loadout?
Primary Weapons: This might be a chance to use extraordinary weapons, dusting off the old solar favorites. For example, one could go for the Vex Mythoclast. Or you can rely on a Hand Cannon or another popular weapon with elemental damage.
Special Weapons: Icebreakeror Black Hammer work well here. In Winter’s Run, there are some elevated sniper spots; these weapons are ideal for that.
Heavy Weapons: The xxx-Horn or a worthy replacement like Crota’s Hunger could clean up here.
Are there safe spots or guides? What do you need to know about Aksor?
NexxosGaming navigates through Winter’s Run in a duo team. Relaxed, calm run, the important spots are explained, very pleasant to watch. For Aksor, there are the safe spots under the stairs and a warning about the ship.
http://youtu.be/lyp4EVjbVpI And here is another 3-man run, without commentary. You can see that a generous use of heavy ammo synths with the rocket launcher whose name cannot be mentioned can bypass some game mechanics and also fix major mistakes by teammates. http://youtu.be/scHyYdAIO2E
For the upcoming multiplayer shooter Star Wars Battlefront, there is now a developer video diary with a clearly promotional nature. It shows how much effort Dice is putting into giving players the “Star Wars feeling”.
In the video, there is a moment when the Design Director of Dice, Niklas Fegraeus, says they want to capture the wonder they felt when they first saw the Star Wars films. This is probably the key moment in the video. It otherwise shows the immense resources and possibilities they have and apply to “capture” that feeling.
http://youtu.be/OMvoqKGZbms
They were at the original filming locations of the movies, had access to the Star Wars archives, and dealt with the original music. Everything in Star Wars Battlefront, according to the message, is supposed to fulfill the childhood dream: finally diving into the movies. The lightsaber in the game has to sound and feel just like it did in front of the TV or in the cinema when they first heard about that ominous power everyone is talking about again.
Star Wars Battlefront, an online shooter, is set to be released in mid-November for PC, Playstation 4, and Xbox One, about a month before Episode 7 will usher in a new Star Wars era in theaters. Here are our other news about the game.
This is an AI-powered translation. Some inaccuracies might exist.
In the most played PC games in March, Heroes of the Storm and the war simulation War Thunder are on the rise.
Every month, Raptr evaluates user numbers and gives us an overview of what PC gamers using their program do with their gaming hours. These are not “universally valid” numbers, such a thing simply does not exist, but they at least outline a trend of what PC players are currently playing.
The figures do not represent an actual “Top 20” but should rather be seen as a trend barometer indicating whether the playtime for a particular game is increasing or decreasing.
Heroes of the Storm was a big winner even in beta
Overall, March was a weaker month compared to February. Playtime decreased by 4.85%.
The big winner in March was Blizzard’s MOBA “Heroes of the Storm.” It increased by 48.5% and is still in Closed Beta. However, Blizzard is doing everything possible to get as many players as possible to try out their MOBA and is handing out keys endlessly. The trend could still increase in May and June. Then the MOBA will first enter Open Beta, then the release.
At the moment, Raptr players’ PCs have almost reached the playtime of Hearthstone. However, Blizzard’s card game is also likely to receive a boost in April, as the Blackrock Mountain adventure is in full swing.
Let’s see how the rise of Heroes of the Storm will affect the playtime of League of Legends, Dota 2, and Smite. Dota 2 has lost its solid third place behind the fixed star League of Legends and the marathon game World of Warcraft this month. The shooter CS:Go has taken that spot now.
MMORPGs relatively stable, but not enough for TESO yet
In the classic MMORPGs, there were few fluctuations in March. WoW is quite stable like a rock, and there could be a surprising upward spike in April due to the WoW token. The system invites former players to resume their old career for free, provided they had saved enough gold back then.
Final Fantasy XIV and Guild Wars 2 remain stable at 11 and 12. The MMORPGs will have their big moments in the coming months. Both are expecting expansions.
The downward trend for ArcheAge continues steadily, as has been observable in recent months. There was little going on with Star Wars: The Old Republic in March, losing two places.
There was some speculation about whether The Elder Scrolls Online would make it back into the top 20 of the month with the Buy2Play transition mid-March. However, that did not happen. Position 20 is still held by Spider Solitaire.
War Thunder makes a big leap
On the other hand, War Thunder has gained ground; it is an MMO that stands in the shadow of the big rival “World of Tanks” (place 10), but has developed a strong fan base among connoisseurs. In March, the game gained 4 places and now stands at 13. According to the Raptr blog, this was due to some improvements and events.
Also, the MMO shooter Warframe, the PC alternative to Destiny, has maintained its three well-made places from February and even moves up another rank.
This is an AI-powered translation. Some inaccuracies might exist.
… and then it suddenly goes faster than expected! Starting tomorrow, April 21st, the “WoW Token” will also be available for purchase in World of Warcraft in Europe.
Players can then either purchase a token in the shop for €20 and sell it for gold in the auction house or alternatively save on their subscription fees and buy tokens with gold from the auction house. A token grants the user 30 days of game time – normally incurred subscription fees are paused for the month when game time is added in this way.
The actual gold price that the token achieves in the auction house cannot be determined by individual players; Blizzard sets a price based on the current supply and demand situation. If the token is as successful as it is in America, then the price will range between 20,000 and 30,000 gold in the first weeks and will thus be significantly more affordable than initially assumed. In Europe, the coin starts at 35,000 gold.
Additionally, Blizzard has released a small video for which they even hired a German speaker:
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