A live stream in German for The Elder Scrolls Online will take place today at 6:00 PM. It will explain and present the nuances of the console version of TESO on Playstation 4 and Xbox One.
Update 6:10 PM: Unfortunately, the stream has been canceled. It was canceled at short notice due to “an accident in the recording studio.” The stream will be rescheduled, and a new date will be announced later.
Especially for the German-speaking community, a very similar event will take place on Saturday at 6:00 PM on Twitch (and later also in French). The German community manager Kai Schober will play, present, and comment on the console version of TESO on Playstation 4 and Xbox One for about an hour. Here is the live stream for you:
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG The Elder Scrolls Online is set to launch on June 9 on Xbox One and PlayStation 4. Currently, a multi-day beta is underway. What are the fans’ reactions?
The beta weekends before the launch of The Elder Scrolls Online in 2014 on PC were not exactly feel-good events. The game’s controls were clunky, the combat system raised doubts for many, the quests were buggy, and the phasing was a disaster. Moreover, many had probably downloaded the already massive client just to express how terrible they thought the game was and that Bethesda, damn it, should focus on working on Elder Scrolls VI.
Controllers, interface, voice chat, matchmaking – fans are full of praise
That was a year ago. And for the current console beta, only invited players are allowed. But what can be read in forums and social networks about the console beta is almost unanimously positive. Especially the “clean” interface is praised, which now resembles Skyrim even more.
The “typical” problems of a console MMORPG, such as cumbersome menu navigation or text chat, have also been well addressed. The controller with “rumble” effect fits well with the gameplay. This is at least the opinion of fans, for example on Reddit. The official feedback forum of ESO is open to beta participants.
Some fans are even demanding that the console interface be brought to the PC. Also, the way matchmaking works, such as with the group finder, is well-received: It is designed to be significantly simpler than in the PC version.
Even the “chat” substitute, speaking with fellow players via the voice function, receives a lot of praise.
The developers of The Elder Scrolls Online give a glimpse into the PlayStation 4 beta
We have a segment from the current ESO Live from Friday, where Zenimax itself presents the beta on PS4: http://youtu.be/LAvXaFVhT70?t=51m23s One has to really make an effort to find criticism of the console beta. Apparently, it is technically quite mature and meets what fans imagined. Not everyone is pleased that text chat is missing. Zenimax states that it was left out because the game is “designed for the couch”; tests have shown that implementing text chat here is not feasible. Instead, they rely on voice chat or a series of clear emotes to convey the “essentials” that need to be said.
Of course, these are still initial impressions from a relatively small player base, but given the critical fans, these are already very positive reactions that one might not have necessarily expected. For example, it is still questionable whether TESO can withstand the onslaught at release this time. The last time, at the PC release, there were some technical issues. A beta test with such restricted access cannot provide information on that.
So could it be Tamriel Reborn?
If you look around the console market, there is hardly any direct competition in the MMORPG segment that TESO occupies, except perhaps Neverwinter on Xbox One. But even Final Fantasy XIV on PlayStation is hardly comparable to TESO.
It could indeed be that The Elder Scrolls Online can take a lucrative pioneering role on consoles here. Especially if it offers a “well-rounded” experience. Currently, there are many indications that it can succeed in what observers have long considered Zenimax’s plan: a successful reboot on the console.
This is an AI-powered translation. Some inaccuracies might exist.
Good MMORPGs don’t always have to come from big publishers and well-known development studios. Independent developers also have what it takes and often come up with interesting ideas. We present our top 5 of the most interesting indie MMORPGs that are expected to be released in 2015, but at the latest in 2016.
Rank 5 – The Repopulation
Science fiction is a scenario that is not so widespread in the MMORPG genre. But that’s exactly what makes the setting interesting. With The Repopulation, the studio Above and Beyond Technologies is working on a sandbox that also offers quests, which are not mandatory.
The MMO takes place on a distant planet where humanity wants to build a new home. However, factions emerge that are hostile to each other, and the environment is not particularly friendly to life. You are one of the settlers, exploring the world, possibly joining one of several factions, completing quests for them, or simply becoming a citizen of one of the cities and contributing to the community through crafting, for example. The Repopulation is said to be a mix of Ultima Online and Star Wars Galaxies. The game is currently in an alpha phase.
The livestream for Destiny broke the annual record for a game reveal on Twitch in 2015 with a peak of 137,000 viewers.
“Destiny is dead,” “Destiny is boring,” “Nobody plays Destiny anymore,” are comments that have been increasingly heard in recent weeks; in fact, they’ve been around for months. The MMO shooter disproved this on Wednesday evening our time. It was just before lunchtime on the West Coast of the USA. With a peak of 137,000 viewers, the livestream for the next DLC “House of Wolves” surged. And there wasn’t even everything to see: They introduced the Reef, the new social space, and explained, how upgrading would work exactly.
As the streaming service Twitch tweeted, the stream with 137,000 peak viewers broke the record for the revelation of a game in 2015 so far:
In the coming weeks, more livestreams are likely to follow. Let’s see if interest can be maintained at such a high level. And where does the impression come from that Destiny is over, despite the still massive interest from fans in the game?
The streamer Gothalion, who was also present during the Twitch record-breaking event, has an explanation for this. He says Destiny is like the Canadian rock band Nickelback. If you hate it, you cannot fathom how anyone could possibly like it. But they do fill stadiums.
Destiny is a lot like Nickelback. If you hate it, you can’t fathom how anyone can like it. But regardless of hate, it still fills stadiums. — Gothalion (@Gothalion) April 24, 2015
In Blizzard’s MOBA Heroes of the Storm, there may be royal prominence on the horizon. Many signs indicate that Kael’Thas Sunstrider could be the next hero or rather: the next arrogant guy with serious issues in Heroes of the Storm.
He has already been spotted in a complete list of 37 possible heroes, Blizzard confirmed him at Pax East 2014, the voice work is done, and now an image with his artwork has surfaced.
Kael’Thas is one of the prominent figures from Warcraft, who over the course of the story falls into the arms of the demonic Burning Legion. He played an important role in Warcraft III. In WoW, he was the head of the BC raid “Tempest Keep” and was quite a force with his entourage. Later, he reappeared in the 5-man dungeon “Magisters’ Terrace”.
Here is a selection of his quotes from “Tempest Keep.”
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He is considered a fickle character who has betrayed his allies multiple times. He is one of those characters that players love to hate with all their hearts. Furthermore, he is, like the rest of his people, the blood elves, a total magic junkie. He hoped to get the necessary fix from the demons of the Burning Legion.
According to dataminers, Kael’Thas’ quotes when he kills enemies include:
to Illidan: You should have seen this coming… oh, yes… right.
to Arthas: Death looks good on you.
to Small: Ugh, at least I didn’t have to touch it to kill it.
to Tyrande: Once I saved your life, now I take it from you.
In the fantasy MMORPG Final Fantasy XIV, players can create characters of the new race Au Ra as early as Monday. There is also a new benchmark for the PC.
Heavensward, the new expansion for Final Fantasy XIV, casts its shadow ahead. It looks really impressive. As announced in a producer letter, players will be able to create characters of the new race Au Ra starting on Monday. These are the ladies and gentlemen who have a touch of dragon in their DNA.
However, scholars argue about this, as there are only slight differences between dragon men and dragon women. But with the Au Ra, these differences are pronounced: The ladies are significantly more delicate and smaller than their male counterparts. Additionally, Au Ra can hear with their horns, unlike dragons.
The benchmark is set to be released at 4:00 PM Japanese time, which means it’s only time for breakfast Knoppers for us.
The new heroes can already be created and saved. This is done with the “new” benchmark tool. However, this is only available for PC. The benchmark is supposed to be, as one can see here, quite a feast for the eyes. I’m curious which PC can handle it smoothly.
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Blizzard’s shooter Overwatch is set to be playable at Gamescom, Blizzard announces. They also have a lot planned for Hearthstone, Heroes of the Storm, Starcraft 2, and of course World of Warcraft.
Blizzard can and wants to make a big impression at Gamescom, as is clear from the initial statements. From August 5 to 9, they plan to take over Hall 5.1 at the Kölnmesse in the Cathedral City with their games. They want to host costume and dance events, developers will be busy signing autographs and of course, Blizzard will showcase their games.
They are all supposed to be playable. That’s not particularly exciting for WoW or Hearthstone, as fans can play those at home or, in the case of Hearthstone, basically anywhere now. However, the new shooter “Overwatch” is also supposed to be playable, for the first time on European soil. And that is something special.
In the conspiracy MMORPG The Secret World, the next big content patch, Issue #11, now has a start date. It is set to launch on May 6.
The Buy2Play MMO The Secret World distributes new content in “issues.” These are basically purchasable DLCs. It follows a similar model to what The Elder Scrolls Online is now aiming for. As a subscriber, you receive certain points every month, which can be used to purchase DLCs or other items from the shop. However, while in TESO subscribers are supposed to have access to all DLC content as long as the subscription is active, players in TSW still need to purchase the DLC content, preferably with the points they receive monthly due to their membership.
In any case, there’s more new content coming. As lead designer Romain Amiel announced on Twitter, the next issue is set for May 6.
Issue 11 will be coming soon on the internet near you! And by soon, I mean 6th of May 2015! Celebrate International No Diet Day with Orochi
This will once again revolve around Tokyo and bring the current storyline to a close. It will go to the Orochi Tower, where wild experiments and sinister world control ideas from the nefarious Orochi corporation await the players.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the developers have evasively responded to the question about the trading system. Now it is said that discussions are happening again.
One of the largest US sites, “Gamespot,” has watched the Bungie live stream and extracted the news: “In Destiny, they are still thinking about a trading system.”
A trading system would mean that players could freely exchange items with each other.
Trade No Land Outside for Gjallarhorn
However, almost everyone agrees that such an idea would be catastrophic: it would eliminate the greatest motivational factor, the pursuit of extremely rare items, from the game. Now German sites are also reporting about this. But does Bungie really think about a trading system? What is the truth?
In Destiny, it holds: Never say Never
Now, the news is basically correct. It was said in the stream that they are thinking about it and discussing it, and that there are different opinions. But that is simply because Bungie would never directly say “No” to something. It is similar to the movie “Negotiable Items,” where Samuel L. Jackson explains to a colleague that as a negotiator, you never say “No” because that eliminates options, and that is something you want to avoid at all costs.
http://youtu.be/T-pANrxDvEU
It seems to be against Bungie’s policy to use the dreaded “No” word. They always say, “This is something we talk about and consider, and we take player feedback very seriously.”
This happened during the live stream, when the Creative Director and the Community Manager listed all the disadvantages of such a system in response to the question about the trading system (and even spun anecdotes in the end), but couldn’t bring themselves to a clear “No”: It’s something that has pros and cons. And they are against it, but there are others who are in favor of it, and so on.
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Normally, Bungie does not find itself in a situation where it really has to answer questions. But this time, they had to because they invited a community member who brought some sharp questions and comments right from the first minute and forced Bungie to evasive answers.
We Can Talk About Everything
But one should not make the mistake of concluding from a rhetorical and evasive “We rule nothing out. We talk about many things. We actually talk about everything. Nothing is off the table.” that they are “really” thinking about such a system. Bungie gave such answers during the evening on a lot of things. More than once, DeeJ performed a rhetorical dance to avoid giving a binding answer to a question. He said something like: Destiny has a future. In this future, things happen. We will answer the relevant questions in this future.
In this respect, the actual message is not: Destiny is thinking about a trading system, but much more: Destiny is thinking about everything. About an increase in the glimmer cap, about third subclasses, a trading system, and world peace.
Why a “free trading system” in Destiny is a really bad idea and why Destiny basically already has a much friendlier trading system than many MMOs have, we have explained in our article about the “Tower Legends”. Now the rumor is gaining new momentum.
This is an AI-powered translation. Some inaccuracies might exist.
Aeria Games has announced the date for the Closed Beta of the MMORPG Echo of Soul. Fans of Lineage 2 will soon find out if the spiritual successor is worthy.
On May 4th it begins, the Closed Beta of Echo of Soul starts and participants can decide if the MMORPG can live up to its quasi-predecessor Lineage 2. Those who would like to know can register on the official website and, with a bit of luck, receive an access key. If you don’t want to rely on luck but want guaranteed access to the testing phase, several founder packages are available on the website. These include:
● Starter Package: With this package, no adventurer has to start their journey without a few useful must-haves. Besides guaranteed access to the Closed Beta, the Starter Package offers the chance to reserve a character name in time and important items like the Wonder Lamp.
● Clothing Packages: Whether stylish, well-equipped, majestic, or all at once – each class in Echo of Soul has its own special clothing package with an exclusive companion and additional practical items.
● Companion Package: The path of a Soul Keeper is not an easy one. Therefore, the Companion Package helps players prepare for a long, wide journey. An impressive Celestia Tiger (an exclusive mount), the Brown Lamaroo (a cute companion), as well as a considerable amount of silver, buffs, and other valuable items support the brave in their efforts.
● Dungeon Package: With the Dungeon Package, players explore remote dungeons, prove their courage as tomb raiders, and discover impressive treasures. The Dungeon Package includes many useful consumable items as well as 20 dungeon tickets to get into dungeons more frequently and grab even more fantastic loot.
Echo of Soul is being developed by a team that has already worked on the iconic MMO Lineage 2 and aims to bring back and expand this player experience. You will explore a vast game world where numerous adventures await you and your friends.
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“We are very excited to offer these exclusive founder packages to all MMO gamers who are eagerly anticipating the leap into the fantastic world of Echo of Soul,” said Tom Nichols, Vice President of PC Games at Aeria Games. “Our pioneer players not only receive guaranteed early access and the chance to explore the game before anyone else but also exciting items, bonuses, and additional benefits.”
If you can’t quite imagine what Echo of Soul looks like, you can watch a livestream of the MMORPG today, April 24th, from 7 PM to 9 PM. This will take place on the game’s Twitch channel. If you want to see more already: Recently a video was released that showcases the PvE content of the upcoming MMO.
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With the Guild Wars 2 addon Heart of Thorns, ArenaNet introduces a new way to skill your heroes. The previous traits are outdated and are replaced by the specialization system. We present the specializations to you.
Only the Best from the Traits
ArenaNet itself states that only the best components from the trait system have been taken over for the specializations. The specializations are meant to determine how you play your character along with the abilities, for example with Conditions as the ultimate debuff. You will choose from a total of 9 traits at level 80 instead of 7. Among them are 3 major traits.
5 Specializations to Choose From
Old trait lines have now been replaced by the core specializations. You will select 3 of these as the basis for your build. For each specialization, you automatically receive 3 traits, as well as 9 main traits divided into three groups: Expert, Master, and Grandmaster. Sounds complicated? It seems that way at first glance. However, ArenaNet promises that the system is more beginner-friendly and that it allows for even more customization of your character based on play style.
Even Stronger: Elite Specialization
The elite specialization represents the new “super skills” at level 80. With these perks, new weapons, mechanics, traits, or skills can be unlocked. All this according to your wishes. For example, rangers with the druid elite specialization can wield staves as a weapon. By the way, you not only get one skill with the elite specialization, but a complete set consisting of healing, elite, and 4 utility skills.
Changes to the Skills
Traits that are being dropped in Heart of Thorns are replaced by core skills. Thus, individual skills will possess the former traits from the get-go. Example: All well skills of necromancers will use ground-targeting.
How is all this unlocked?
Now skills, traits, core and elite specializations have already been mentioned – as if that weren’t complex enough, ArenaNet also gives you the reward paths. The old system of unlocking your skills and traits will be abolished and replaced by the reward paths. You earn hero points for level-ups and hero challenges, which you can then invest in the new unlocking system.
Anyone who thinks that they have unlocked everything at level 80 is mistaken. You will need to collect further hero points through hero challenges to unlock all possible skills and traits.
“Suitable for Beginners”
ArenaNet claims that the new system is supposed to be more beginner-friendly. However, reading through the two blog posts on the matter gives the impression of reading the manual for the particle accelerator in Geneva. In short: Everything gets a new name, you have more options when designing a new build, and there is a new unlocking system – the reward paths.
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Once again, the week is coming to an end and we want to discuss various topics of the MMO world with you. We pose the question to you and to ourselves about what kinds of characters you usually portray in online games and why.
The Dilemma of Choice
The selection in today’s world of MMOs is virtually endless. Should I play as a man or a woman? Do I want to cast spells or rather slash with a sword? Do I want to be able to heal or just deal damage? Should I create a human or something more exotic? Is my character good or evil? Am I playing a young or an old hero?
Often, only a few seconds are spent on these questions, if at all, and the decisions are made instinctively. Today, we want to ask you to reflect on your characters and think a little about what led you to shape your heroes the way you did!
Cortyn says: Before I faced the question, I actually thought, “What a stupid question, I play what I feel like.” However, I took the time to log into the various accounts and found some commonalities.
I mostly play female characters and, with a few exceptions, they belong to the subjectively “beautiful” races, such as Blood Elves, Castanic, Twi’lek, or Aurin. A second parallel is the fact that all my characters can theoretically heal – but I hardly ever do. In SWTOR, it was a Sith Sorceress, in WoW a Shadow Priest, and in WildStar an Esper, and most of the time the good ladies did a lot, but definitely not healing.
My Castanic-Cortyn
Like all roleplayers, I cannot help but think about my character. Even if I don’t plan in detail, a certain backstory always develops, and those can be categorized into two extremes: Either my characters are desperately “good” and want to satisfy everyone else, or they are completely hedonistic, intriguerous, and prefer to pull the strings from behind the scenes rather than get their own hands dirty.
What can one conclude about me from this? I have no idea, you tell me!
What kinds of characters do you play and why? Let us know in the comments and discuss actively!
This is an AI-powered translation. Some inaccuracies might exist.
In a few days, a new Smite patch will be coming to the players, and this includes not only the new god “Ah Puch” but also some of the most remarkable skins ever created for the F2P MOBA.
Ah Puch – the Mayan Lord of the Underworld
With “Ah Puch”, Smite finally gets its first true Necromancer. As the Lord of the 9th Circle of Hell and thus the God of the Dead, the masked god will lead his corpses into battle and instill fear in the hearts of his enemies – and he has many enemies. Everything that lives, to be precise. Especially healers will find their lives to be a (9th) hell!
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His passive ability “Hollow Ground” allows him to walk over corpses while restoring some of his health and mana.
“Undead Surge” hurls two corpses forward, which explode on contact, or when the ability is activated again. The corpses remain on the ground afterwards.
“Corpse Explosion” is exactly what it sounds like: Damage is dealt in a target area, and if there are any corpses there, they explode for additional damage.
“Fleeting Breath” deals damage over time in a target area. At the end of 5 seconds, all targets are stunned for 1 second. If the targets are healed during the DoT duration, the stun increases by 0.5 seconds per heal.
The ultimate “Empty the Crypts” unleashes the armies of the 9th Circle of Hell and covers a vast area where spirits wander about wildly. Each spirit deals damage on contact with an enemy and slows them down.
Of course, it remains to be seen whether Ah Puch develops as the developers hoped. Just from reading his abilities, he seems to be the perfect counter for healers who can heal multiple times in quick succession, like Sylvanus.
New Skins: Kawaii Pop, Void Wyrm, Executioner and many more!
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Especially Bastet fans can look forward to a flashy skin: Kawaii Pop Bastet! This skin caters to absolutely all clichés and prejudices that one might have developed about Japanese culture. From endless anime references in the voice pack to the kitschy colorful design, any Japan fan will have their heart opened – and just as many people will surely hate it. But what am I saying: The world needs more cat girls!
“Void Wyrm”-Kukulkan resembles a Zerg from StarCraft more than just a little. The parallels to the “Mutalisks” are quite obvious, which shouldn’t diminish the skin at all. Who wouldn’t prefer to battle in the god battlefield for the Queen of Blades?
“Executioner”-Nemesis lays down her work as a simple goddess of revenge and now takes care of decapitating her enemy players as an executioner.
Last but not least, Serqet is to receive a Tier-2 skin that only slightly expands her standard attire. She looks significantly more imposing with it!
Balancing: Ao Kuang, Neith, Kumbhakarna and Sun Wukong are happy
Since the beginning of Season 2, Ao Kuang has been rather difficult to play, so he is receiving some improvements:
The “Watery Illusion” now automatically explodes after the timer runs out,
“Dragon Call” can be used without revealing his stealth and
The ultimate “King of the Eastern Sea” now works at all ranks at 30% of the enemy’s HP and heals Ao Kuang for an additional fixed amount.
Neith’s “Spirit Arrow” now deals a little more damage and scales with 90% of physical power (previously 80%).
Kumbhakarna’s sleepy god “Mighty Yawn” now reduces the enemy’s attack speed when they wake up early, which should make him a significantly better tank.
Also, “Sun Wukong” will receive improvements to his abilities:
“The Magic Cudgel” now deals 25% more damage to minions (previously 20%),
“Master’s Will” now deals an additional 10 damage, and
“72 Transformations” stuns for 0.4 seconds longer in tiger form at all ranks.
In conclusion, several items have been adjusted to ensure that there is more than just one viable option for all gods. Casters should also take a look at the new starter item “Soulstone,” which could turn the tide, especially in the first few minutes of a match.
This is an AI-powered translation. Some inaccuracies might exist.
In the Tower of the MMO shooter Destiny , important visitors come on Fridays, including on April 24th: Xur, Agent of the Mysterious Nine. He sells a selection of exotic items for strange coins. What does he have this time?
In the last livestream , Bungie oracle DeeJ was asked what was going on with Xur in the House of Wolves. Deej was in a shaman mood and murmured: Xur could appear wherever he wants, and he will sell interesting items. The Guardians can then decide whether they want to purchase the items or not. Observers then deduced that Xur could also appear in the new social space, the Reef. Bungie had no more to reveal that day.
It is, therefore, a mystery what happens with Xur in “House of Wolves.” When upgrading, he will probably no longer play a role. So much seems certain at the moment.
Everything about Xur, the Agent of the Nine, in Destiny on April 24th, 25th, 26th.
At what time does Xur appear in the Tower and when does he leave?
Xur appears at 11:00 AM on Friday, April 24th, in the Tower. His stand is open for 48 hours. On Sunday, April 26th, at 11:00 AM, he leaves again.
Where is Xur today in the Tower?
Xur is with the vendors of the Crucible. Our friends from ProNDC show you the way.
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They indicate the value of the item in Strength, Intelligence, or Discipline. This varies from item to item. The maximum values that a piece of armor can reach, we have listed in this article.
What items does Xur sell this week?
Xur is selling the Scout Rifle MIDA Multi-Tool this week. It is primarily a weapon for PvP players who value overview and increased movement speed. It is a primary weapon and therefore costs 23 strange coins.
For Titans, he has the DLC boots Type 44 Offside (118/127) with him.
For Hunters, he is offering the chest armor Emblem of Alpha Lupi (117/126), he wants 13 strange coins for it.
For Warlocks, he has the helmet Skull of the Terrible Ahamkara (strong 114/123)this week, for 13 strange coins it belongs to you.
This week he has an exotic chest engram for sale.
What items can Xur upgrade this time?
Xur can upgrade 6 or 7 weapons and 6 armors each week. The question remains whether it is still worth doing this before House of Wolves. That is currently not entirely clear. It is probably wise to save the exotic shards,they seem to be in demand with House of Wolves, then exotic weapons can also be upgraded to the new damage cap of 365 without Xur, armors to the light value of 42.
These armors can Xur upgrade this week
The Hunter helmet Achylophage Symbiont (109/117)
and the Mask of the Third Man (111/120)
For Titans the Helm of Saint-14 (109/117)
and the Helm of Inner Light (108/116)
For Warlocks the helm Light Behind Nemesis (101/109)
In the zombie MMO H1Z1 today, on April 24th at 12:00 PM, a patch will be released. This will activate the H1Z1 virus as a new feature.
At 12:00 PM today, the latest patch for H1Z1 will be released. It will take about two hours for the H1Z1 servers to be back online. We have summarized the patch notes for you in German; the update will include:
Improving Molotov cocktails so that they deal more damage to zombies and players
Introducing grenades, but only an early version that does not collide with players or zombies and cannot break windows
The patch will bring night vision goggles
And it is now possible to relieve bound players of their items
In the live stream, the two SOE employees Jimmy Whisenhunt and Adam Clegg presented the patch.
http://youtu.be/bhZOhEnVQdc
What happens to players who have been infected with H1Z1
The most important feature is the arrival of the namesake virus in the already rough game world. You can even intentionally infect yourself with this virus, and later it will also be possible to directly infect others with the virus. This is done through the item “extracted infected Blood” – sounds like a syringe.
Normally, you get the virus when the natural immunity against H1Z1 suffers from too many zombie attacks and you eventually become infected.
The virus cannot be cured, only delayed. It ends only with the player’s death. During this process, the virus spreads further and the player experiences various phases of infection, making them increasingly zombie-like.
This is what happens to the infected in each phase:
1st Phase
Players take slight damage repeatedly
2nd Phase
The player continues to take damage.
They start to cough, which can be heard by others or wild animals can be startled by it
Zombies will no longer attack them but will defend against attacks.
3rd Phase
Coughing stops
Regular damage increases
The player becomes somewhat slower
Normal food and drink no longer help; the player must feed on the corpses of wild animals or the bodies of dead player characters and zombies – they are a scavenger
The infected can now smell survivors (but this is probably not properly implemented in the game yet)
4th Phase
Severe damage over time
Zombie vision (this should also be revised later)
Food restrictions still apply
Medications help to stop the virus, but they cannot cure it. Antibiotics are the most effective, and with multi-vitamin tablets, you can boost your immunity.
This is an AI-powered translation. Some inaccuracies might exist.
Neverwinter is actually a free-to-play MMORPG that does a lot right. The item shop is not too intrusive and you can have a lot of fun even if you don’t spend money. However, the developers have messed up and are now apologizing for it.
Module 6 Elemental Evil is the latest major content update for Neverwinter. It introduces a new threat that players will have to face together with Heroes Minsc and his space hamster Boo (known from the Baldur’s Gate RPG series). The previous modules have always brought exciting content and many hours of fun. The community was usually forgiving of the fact that not everything was perfect. But Module 6 has received harsh criticism.
Boo can only say “Squeak!” about this.
The main issue here is that players have to grind through all the old content and areas again to experience the new endgame content. Additionally, the difficulty level is too high and the rewards are too low, along with a number of other things that just don’t bring joy to playing. Especially the fact that many old contents have to be replayed and many of the previous areas have to be revisited leads fans to think that the developers took the easy way out with Module 6 Elemental Evil. Instead of designing cool new areas, they are just reusing the old ones.
Neverwinter’s lead designer Scott Shicoff has therefore spoken out on the official website arcgames.com and explained that they are aware that a lot went wrong in Module 6.
Here are some of the aspects of the game that we will take a closer look at:
General difficulty level
Experience rewards in the new adventure and campaign zones
Invocation
Hourly quests
Zone repetitions
Removed dungeons
Campaign zone levels
Items with missing enchantment slots or attributes
And much more …
Currently, they would be collecting and evaluating feedback from the community in order to take initial steps to correct some issues. Scott Shicoff did not want to go into detail about it. However, he apologized on behalf of the team and promised that they would do better with the next module of the MMORPG Neverwinter.
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The film adaptation of the fantasy MMORPG World of Warcraft has been postponed again. It is now scheduled to be released in June 2016.
The film based on World of Warcraft has been completed since 2014, but has been delayed for a second time. It was actually slated for December 18, 2015, but was postponed after it became clear that the new Star Wars film would be released on that day.
Then the target date was March 11, but this deadline will also not be met. Currently, a release of the film is planned for June 10, 2016.
It is not known whether the film was postponed for marketing reasons to avoid strong competition, or if the World of Warcraft film needs more time in post-production. This likely also affects the trailer planning.
Update: There is now a statement from the director on Twitter. He says that the film has been postponed because Universal likes it so much that they believe it should be a summer blockbuster.
@Jackster006 well… Cause Universal really like it, and think it should be a Summer movie… Which is great! But a frustrating extra wait!
There are some negative rumors about the SF-MMO WildStar , but now fans are receiving some rather bizarre good news. One of the main characters from WildStar has made it into the Korean “counterpart” to Heroes of the Storm.
In Korea, things operate differently, but not really that differently. The game “Master X Master” could be called the “Heroes of the Storm” of NCSoft. It is also a MOBA (if you take the term very broadly) and here too, there are no “original characters”, but NCSoft has selected some of the most popular creations from its own games, much like Blizzard has done here.
Recently, the Alpha patch introduced “Mondo Zax” into the mix. He is the psycho hamster and genius weapon smith from WildStar, whose solution for everything seems to be “eat it or blow it up.” This news could be interpreted very positively as an indication that NCSoft, as the publisher, believes in a future for WildStar. Recently, there could have been doubts about that, especially since personnel cuts have already been made. Moreover, this action would only make sense if, as planned, they really intend to bring WildStar to Asia.
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With “Master X Master”, we in the West probably don’t have to worry too much. No one is currently talking about a West port, and the mix of MOBA with PvE elements and a “tag” system would probably struggle here. Especially since hardly anyone in the West would know the individual characters. On May 1, the game goes into an open beta – but only in Korea.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, new information was revealed in the Weekly Update: The Iron Banner is set to start next week. There will be a helmet as a reward.
In the Weekly Update, Community Manager DeeJ speaks on behalf of the developers to the Destiny player base. This time, the focus was on yesterday’s live stream, Deej summarized it again (we already did this live) and he posted the official YouTube link to the stream. He noted that he might have “revealed too much.” This was likely due to surprising questions from guest Goliathon, who kept teasing the Bungie employees to spill more information than they intended to.
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Crucible and Vanguard rewards will play a different role
One thing DeeJ forgot during the livestream was about the Vanguard and Crucible rewards. Guardians need them right now to lequire legendary items from the Vanguard or Crucible vendors. According to DeeJ, with “House of Wolves,” they no longer play this role: They are no longer needed for acquiring gear and weapons. You can use the rewards you have to gain reputation with Crucible or Vanguard: There’s a reputation of 250 to gain.
If you don’t want to exchange the rewards for gear now, you could use them with House of Wolves for a quick reputation boost, in order to quickly access new faction packages again.
Iron Banner coming next week, brings the helmet
The April Iron Banner, which many have been waiting for the last two weeks, is indeed coming in April. On Tuesday, April 28th, it is set to start at 11:00 AM our time. Bungie also reveals that as a reward for successfully participating in the PvP event, there will be the helmet among other things. This will make the “alternative” gear perfect. Unfortunately, there are no further details at the moment. However, it can be assumed that the helmet will reach a light level of 36. Anything else would be a surprise.
Update: This has been postponed. It is now scheduled for Tuesday at 7:00 PM our time.
Warlock helmet
Titan helmet
Hunter helmet
In the Weekly Update, Bungie also addressed the strike “Winterstorm.” Mistakenly, changes were made there. We already reported on this during the week. They want to amend it, but currently, there is no date.
Some will look forward to the helmet and the Iron Banner on April 28th, even though it comes late. And many will be eagerly anticipating the start of House of Wolves on May 19th. But that is still some time away. Before that, Xur, the Agent of the Nine, will return. He will appear on Friday, April 24th, at 11:00 AM in the Tower of Destiny. We will welcome him and report on his inventory.
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The fantasy MMORPG The Elder Scrolls Online has recently used the server message to draw attention to the Senche-Leopard, a special mount in the game’s shop. This will not be done in the future.
The fans’ feedback was clear: The server-wide messages in yellow should only be used in emergencies, not as advertising space for Zenimax. The voice of the people, as a Zenimax employee said, has been heard loud and clear. They will not do this anymore in the future, but will find other ways to ensure players do not perceive it as disruptive.
We heard our players loud and clear that they didn’t like the in-game messaging, so it’s gone the way of the dinosaurs. We’re working on better in-game messaging about limited-time offers and sales that aren’t as intrusive.