The Division column: German media have scandalous exclusive news … but it’s just not true

In the upcoming MMO shooter “The Division“, there are rumors that the game world has been “reduced”. But why are only German sites reporting on this?

Recently, we found news titled “The Division – Game world reduced” on some prominent German gaming sites in the “Top Shelf” category. In a comment, an author from Chip.de expressed outrage that Ubisoft has now removed crucial elements of the game world, citing ridiculous reasons.

Ubisoft has cut the game world under outrageous pretenses

The news goes something like this: The Division has overextended itself and is now rolling back, making the world smaller. Additionally, there are plans for DLCs, as Ubisoft is looking for “monetization specialists.”

The reader gets the impression: “The folks at Ubisoft are nasty types who deliberately cut out the most exciting areas and then sell them as DLC for extra cash.” An image that certainly fits what players might now think of Triple-A publishers.

Cool news, huh? There’s just one catch. We cannot find any source for this quote in the current articles or the fuming Chip comment. They are all “rumors”, “Ubisoft is supposed to do this”, they are “current news.” Oh really?

The-Division-Neujahr

Shitstorm made in Germany

We wonder: Why have we not read about this on English sites? Why is the active community on reddit unaware of this? Why does even the usually well-informed German fan site Mydivision not report on this? Why does it seem that only the German gaming press is upset about this? Wouldn’t it be a topic for the big US sites?

If we continue to investigate and refer back to the earliest mention of “The game world is getting smaller,” we come across an online news article from the largest German gaming magazine, which takes a video from a Youtuber as an occasion and draws all these conclusions.

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Is bigger always better?

Did the Youtuber conduct an interview with important managers at Ubisoft and present new facts? Who is the Youtuber’s source?

No, the Youtuber has no new facts about “The Division”. Because regarding the game, there has been a significant lack of information for months. The individual content providers, including Youtubers, try to establish themselves as important sources of information in the lead-up to such an important release with “particularly strong reporting.” And so a Youtuber combines 10 minutes of “Exciting things” from a month of drought.

The Division Auto

News was pieced together from an old interview

But where did the Youtuber get the idea of the “smaller game world” from? Well, the basis is from an interview that is now a month old and which Craveonline conducted with the Managing Director of Massive Entertainment, David Polfeldt. He said: “We will not represent New York 1:1. Because that would be boring. The city blocks are too similar.”

Polfeldt in the original:

In our game you’re on foot, which means that you have a lot of distance to cover and if you tried walking in Manhattan like we have in our research, you realize it’s a huge place. We’re trying to modify the size by cutting out the fat of Manhattan. There are a lot of places that are repetitive with blocks that have the same type of buildings and that is not the perfect scenario for a game, so we’re adapting it to fit the fun factor for gameplay.

It is pretty clear from the answer: It was never planned any differently. The game world has not been reduced, and no completed areas have been removed. They just do not want to create a 1:1 model of New York because that would be authentic but boring.

The Division Screenshot 3

Of course, they did not replicate New York with all its millions of alleys and streets. That would be crazy. It would not be fun to navigate in “real” New York. Just as an action movie does not show that the hero has to pass 18 city blocks to get somewhere, players should not have to run past 18 city blocks.

The statement has been public for a month now, and no one has raised any objection during that time. Why would they? What Polfeldt explains is completely logical and reasonable. Every game does this: Who really believes that you could walk from Orgrimmar to the Barrens in 3 minutes? Or ride from one corner of Tamriel to the next in 5 minutes? No world in a video game mirrors the real one 1:1.

We summarized the interview a few weeks ago, without recognizing the enormous shit-storm potential that it entails for Massive to shrink New York so significantly, and its reluctance to recreate the eight million inhabitant city in minute detail.

The-Division-Screen

So is the Youtuber the villain?

Are we at the end of the error chain? Is the Youtuber the culprit who made a mountain out of a molehill to generate clicks? No, the Youtube video had no consequences. No one was outraged about it. Because the Youtuber does not speak of “the game world getting smaller”, but just of map size. The outrage only occurred due to the “The Division reduces game world” headline and a strategically important misunderstanding. Because suddenly we Germans read exclusively on the biggest German gaming site:

Ubisoft has apparently realized that the originally planned size of the game world in The Division is exaggerated. Because they fear boring foot marches, the game world is now being reduced again.

And why did the shitstorm not work?

And exactly this news is picked up by other sites, carried further, and ultimately leads to outraged, indignant articles from writers and to malicious comments in the comment sections under these articles. And everyone believes they are right, having seen through Ubisoft and its machinations.

How much does the original statement by Polfeldt have to do with the fact that sites are now reporting: Ubisoft has “reduced the game world” or “removed areas”? With the note: By the way, they are also looking for DLC experts *wink wink*? Frankly: Nothing, not a thing. Completely different construction site.

Now one wonders: If such a shitstorm was triggered, why did it not make bigger waves, why was there not more discussion about it? There’s a pretty funny explanation for this: The articles came just before the announcement that “The Division” would be postponed to early 2016. And the actual shitstorm then swallowed the others.

This is an AI-powered translation. Some inaccuracies might exist.

My MMO asks: Do you have to hide your hobby?

This Friday, we want to trouble you loyal readers again with a question and find out how you feel about this topic. According to the media (including “Die Zeit”), games are now considered a cultural asset and are thus seamlessly ranked alongside books and films.

But is that really the case? Has consuming video games truly made it to the center of society? Or do gamers still have to be ashamed of their hobby today and perhaps hide it?

New Media = Devil’s Work!

First, it was books that corrupted our youth, then movies and TV series, and about 20 years ago, console games became the scapegoats. Naturally, the assessment of these media is in constant flux, such that books and movies are now absolutely socially accepted, sometimes even over-accepted.

Many people from my parents’ generation say things like “Reading always educates, therefore one can never read enough books.” Even though I cannot completely agree with such a statement, I at least understand what leads people to this assumption and can therefore commend it. But is this acceptance really already true for games?

Cortyn says: To me, video games are many things, but they are far from being an equivalent cultural asset. I do not base this on the quality and impact of the games but on the acceptance within certain circles. For example, if I mention at a family gathering that I play a lot in my free time, you can imagine the skeptical looks. Also, sentences like “Should we be scared now?” are said with a grin on the face, but they are still clear indications that games and players are still heavily burdened.

Role player
Are online role players always lonely? Image source: Eleyonart

Especially moncausal correlations are often used. Is someone in a bad mood or aggressive today? Then they probably played “killer games”! Is someone sad or doesn’t want to talk? Then they are just lonely because they sit at the PC all day!

With certain individuals, I have simply given up the fight. I will no longer be able to make my grandmother understand that games are just a hobby, like sports or reading books. But since my grandma is practically the parent generation of my potential employers, I also better keep this topic quiet during many professional matters. Although I now feel that my boss from Mein-MMO suspects something… maybe I should come clean?

And now I pass the question on to you!

Who among you would tell in a job interview that they play MMOs in their free time? In front of whom do you prefer to keep your hobby a secret? Or is it all too stupid for you and you always speak directly about it? Let us know in the comments!

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H1Z1: New patch brings overpowered sneakers and makes the world a bit noisier

In the survival MMO H1Z1 some changes are coming to the world with today’s patch on May 15th: Sneakers are now relatively strong and the world is becoming noisier.

Today’s patch in H1Z1 was supposed to be the “main attraction” to ensure that vehicles are integrated more into the game. Players should be able to shoot from outside to inside and from inside to outside, shoot tires, and do other things that we know from action movies. However, that didn’t make it into the patch. The developers at DGC want to deliver it later.

H1Z1

The patch from May 15th – Sneakers OP

Therefore, today’s patch in H1Z1 focuses more on minor changes and gimmicks:

  • On PVE servers, Molotov cocktails and grenades now no longer deal damage to players. Additionally, survivors can walk through each other on the so-called “Carebear” servers, as the “collision detection” is disabled.
  • What players wear on their feet will count in the future. They can choose between barefoot, sneakers, and boots. Barefoot is quiet but slow. Sneakers are quick but a bit loud. Boots are moderately quick and significantly louder. Balance enthusiasts will recognize: Sneakers are definitely Op.
  • Additionally, “mood” music will now occasionally be played and there will be “grunting and panting” when hits occur.
  • An “eye” slot has been newly introduced, where survivors can wear glasses, night vision devices, and similar items.

You can find the further changes in a developer post on reddit. The patch is currently being deployed. Servers should be back online by 2:00 PM. Read about how H1Z1 continues in our article on the May roadmap.

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SMITE: Xbox One release approaches, PC transfer possible

The release of SMITE on the Xbox One is approaching, as the console version is now officially in closed beta! Recently, it has also become possible to purchase items with real money on the console, such as gems, premium skins, voice packs, and all other cosmetic items that Smite has to offer.

Those who have only played on PC can also take advantage of a one-time service to link the versions.

Merging Accounts – What Does It Offer?

The merging of accounts should be well thought out, as it can only be done once. Those who decide to do so can transfer a large part of their progress from the PC version to the Xbox account. All favor, experience points, and unlocked items (skins, voice packs) will also be transferred to the console account.

Smite Xbox One Zeus

This means that the same items will be unlocked on both accounts! However, gems will not be transferred, so it might make sense to invest them in skins or gods on the PC version before owning everything on both platforms. The connection and subsequent merging can be done here on the official website: hirezstudios.com/xboxlink. Nice side effect: Additionally, players will receive a free Zeus Xbox skin for both platforms in the event of a transfer.

New Founder’s Pack

Smite Xbox One

Additionally, Xbox owners now have the opportunity to purchase a “Founder’s Pack”, which contains all current and future gods, similar to the “Ultimate God Pack.” As a bonus, there are also 400 gems, two exclusive skins, and access to the closed beta if one is not yet participating. You can purchase the Founder’s Pack here: hirezstudios.com/smite/Xbox. While there is no specific release date yet, the Xbox One version of Smite is set to release later this year.

Finally, a new trailer has been released to entice those who have not yet given Smite a chance.

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Gloria Victis – Neuigkeiten zum Unity-5-Transfer und den Territorialkriegen

Black Eye Games has announced some new information about the current transition of the MMORPG Gloria Victis to the Unity 5 engine and the territorial wars.

The transition to Unity 5 is nearly complete. The developers of Gloria Victis are excited that they have been able to increase the game’s performance by about 50%. The new effects, such as the improved lighting system and updated textures, will make the game shine in a new light. More effects will be added soon.

Glora Vicits PvP

The development team is also very proud of the territorial wars system of the MMORPG. This allows players to fight for strategically important points in the land. Teamplay and mastery of combat skills are essential. Black Eye Games explains the system using an example. Various factions govern the world. For example, if you want to gain the favor of the Brotherhood of Lord’s Wrath, you must first prove that you can coordinate a team well. In a small group, you complete several smaller tasks for the Brotherhood. If they are satisfied with your performance, they will accept you, which grants you access to training facilities and the fortress.

However, the Brotherhood of Lord’s Wrath only accepts Midlanders and Ismirs. Their sworn enemies are the Azebs. This means that the Brotherhood and the Azebs frequently clash. Each faction tries to capture and hold various control points in the land. If you belong to one of the factions, you participate in these large PvP battles and fight for control of areas.

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Additionally, the developers are currently working on an optional first-person view and the crafting system of Gloria Victis is being revamped for better clarity. Gradually, the MMORPG is taking on more concrete shapes. Gloria Victis is still in a pre-alpha stage, which can be accessed by purchasing founder packages. A beta might start later this year. We have already introduced it among the most promising indie MMORPGs that will be released in the foreseeable future.

Glora Vicits Unity 5
Glora Vicits Unity 5 Screenshot
Glora Vicits Unity 5 Screenshot
Glora Vicits Unity 5 Screenshot Crafting
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Destiny: Xur, Agent of the Nine, Offer and Location on May 15th.

The MMO shooter Destiny will be visited on Friday, May 15th, by Xur, the Agent of the Nine and mysterious black market trader.

Once more searching, once more buying, once more to the Tower, dear Guardians. He will appear one last time before next week when the release of “House of Wolves” changes many things a bit. Maybe we won’t have to search for him in the Tower anymore, but in the Reef, the new “Social Space”: This is about Xur, the most hated alien in Destiny.

So far, we know hardly anything about the “House of Wolves” Xur. He will probably have nothing to do with upgrades anymore. What his inventory or prices will look like, however, is still a mystery.

Destiny-Xur

Everything about Xur, the Agent of the Nine, in Destiny on May 15th, May 16th and May 17th

When does the black market trader come to the Tower and when does he leave?

The exotic trader Xur comes to the Tower on Friday, May 15th, at 11:00 AM German time. He leaves after 48 hours on Sunday at 11:00 AM CET.

Where is Xur today? Where is he?

Xur is checking out the balcony by the Speaker again. Our friends from ProNDC will show you the exact way to him and his inventory.

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What do the numbers in parentheses behind armor pieces mean?

These are the current values in Strength, Intellect, or Discipline that this particular exotic armor piece can reach. It is assumed that these values will shift again with the next DLC. The rule is: the higher, the better. You can read about the current parameters in which the values in the individual armor slots fluctuate in this article.

What does Xur have for sale this weekend starting May 15th?

Xur sells the exotic rocket launcher “Truth” for 17 strange coins. The rocket launcher deals Void damage and is especially popular in the Crucible. He last had the rocket launcher about 5 months ago. Some Guardians will be pleased about that.

Destiny-Wahrheit-155

For Titans, the helmet “One-Eyed Mask” (87/93). He last had it on offer about 10 weeks ago.

Destiny-Schaedelfeste-155

For Hunters, the helmet “Weakhead Radar.” (strong 115/123) Also about 10 weeks ago that he had it.

Destiny-Schwachkopf-Radar

For Warlocks also a helmet “Apotheosis Veil” (108/117). All armor pieces cost 13 strange coins.

Destiny-Apotheose-Schleier-155

As an Engram, he sells a Gloves Engram.

Which weapon can he upgrade this time and should one still do that?

Xur can upgrade 6 armors and 6 or 7 weapons each week. This is probably the last week this will even be offered.Starting next week, players can upgrade their exotic weapons and armors at any time.

It doesn’t seem worth it to upgrade weapons and armor pieces now anymore, as starting next week they won’t be “reset” and the upgrades will probably also become cheaper.

Destiny-Wappen-Jaeger-244
This time likely the highlight of the values: Hunter Edition of the emblem of Alpha Lupi with 157/165 – 180 is the maximum.

These armors can Xur upgrade this week

  • For Warlocks the chest armor “The Heart of Praxic Fire” (123/133)
  • and the helm “Apotheosis Veil” (102/110)
  • For Titans the gloves “No Plan B” (93/100)
  • and the “Emblem of Alpha Lupi” (115/124)
  • For Hunters the “Emblem of Alpha Lupi” (157/165)
  • and the helm “Weakhead Radar” (97/105)

These weapons can Xur upgrade this week

This is an AI-powered translation. Some inaccuracies might exist.

Blade and Soul: A Friends and Family Beta is supposedly already running in English

The Korean action MMO Blade and Soul has been waiting for a port to the West for years. There are now further rumors.

An alleged WildStar employee has now reported in the reddit forum that the work on the English version of Blade&Soul has progressed to the point that the highly anticipated game is in a “Friends and Family Beta”.

Blade and Soul Image

WildStar, like Guild Wars 2 and Blade and Soul, is published by NCSoft, so WildStar employees may know more about it than the average person. But before fans get excited about the news: The source is not confirmed. The alleged WildStar employee posts anonymously on reddit. What he writes and reveals about supposed insider information carries some weight and seems quite plausible, although there is no way to verify its authenticity.

Regardless of this rumor, there is a good chance that new information about the planned Western release of Blade and Soul will be announced at E3 in about a month.

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Source(s):
  1. MMORPG

Diablo 3: No, from today, May 15th, there is absolutely no cow event active

D3-Q-Level

In Hack’n-Slay Diablo 3 Blizzard has apparently launched some event from May 15th to May 21st, which they stubbornly deny exists.

“There is no cow level,” is emblazoned on Diablo 3 loading screens, probably it is also on the cool T-shirts and spotted coffee mugs of the developers. Also in the strings that data miners recently found, it kept saying. “This is so not a cow level,” “I am not a secret cow boss,” “I am not the cow queen” and “this portal so does not lead to a secret level.” It would be absurd to assume that there is something like a “cow level” in Diablo 3.

But Blizzard announces a “muhtmaßliches” event and uses it to pack as many cow puns into a few lines as possible.

From the early morning hours of May 15th (that’s this morning) until dusk on May 21st, if you read between the lines, there should probably be portals in Diablo 3 leading somewhere.

If you want to let Blizzard convince you that there will be nothing new to see in D3 next week and that you should ignore the portals, click this link. We will see if we can find reports from confused wanderers babbling about cows carrying halberds.

And this is how it goes, what is absolutely no cow level in Diablo 3

Update: It seems that something that is definitely not a cow level is now active. There are videos of successful runs.

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According to early reports, you can enter the cow level by killing a cow that spawns randomly in the normal world of Diablo 3, outside of rifts. So you play as if you are hunting bounties or treasure goblins, randomly slaying something that looks absolutely nothing like a cow, then the portal opens and you can go in.

Diablo3-Portal-Kuh

In absolutely no cow level itself, a lot of treasure chests, exp, and surprisingly cows await players. The health orbs look like steaks. At the end of the level, there is a quest with a royal final boss and, or, respectively an event. This is still not quite clear.

Apparently the cow level scales with the chosen torment level. But this information is still quite fresh and unconfirmed. The entire event is intended as an anniversary celebration for Diablo 3. It was released three years ago today. So the cows are well aged.

D3-Ghost-of-The-Cow-King
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Destiny: 1.2.0. has a date and Connection Recovery is coming

In the MMO shooter Destiny , update 1.2.0. might be coming soon. This was announced in the Weekly Update.

Patch 1.2.0. was supposed to go live last Tuesday, but it got postponed for an “indefinite” time. An error was discovered at the last moment. Some fans and media even feared that this delay could mean that House of Wolves would be postponed. But that seems to have been an exaggeration.

In the Weekly Update, a “new date” for this patch has now been hinted at. That would be today, Friday the 15th, around “evening” our time. Provided everything works out.

A specific timeline will be provided later – along with the patch notes.

It is expected that the 1.2.0. patch will prepare the way for “House of Wolves” make some changes to the Crucible and possibly introduce some kind of “gimmick”. With the preparation patch to Darkness Lurks in December, the blades of Crota were introduced. Bungie is still silent about whether they have planned something similar again.

Bungie-T-Shirt-Nepal

Nepal aid from Destiny exceeds all expectations

Meanwhile, the “T-shirt, shader, and emblem” campaign for the earthquake victims in Nepal is actually going even better than expected. At Bungie, they are selling special items to alleviate the crisis in the region. 100% of the profits from the sales are donated.

$750,000 has been raised so far. This has exceeded the wildest expectations. Bungie has contributed an additional $50,000. Publisher Activision has also added $50,000 to reach the three-quarter million mark.

Destiny-Trials-of-Osiris

Reconnects are set to improve – could prevent frustration

The third important point in the Weekly Update concerns “reconnects”.

Currently, guardians are thrown into orbit when they lose connection to the server. They lose their progress in the activity as a result. This is frustrating and is expected to be mitigated in the future. They plan to introduce “Connection Recovery”: This would keep players in the activity when they log back in.

Destiny-Reconnects

In House of Wolves, this will be tried first with “Trials of Osiris”. Here, such “orbit landings” would be even more brutal than elsewhere. With these recoveries, there would at least be a chance to spawn back in the Trials instead of in orbit. There are no guarantees with the new system either.

If this turns out to be a viable solution in the “Trials of Osiris”, Bungie plans to expand it to other activities.

By the way: If you didn’t catch the new gameplay trailer for House of Wolves last night, here is the video again:

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It looks like Friday evening will be unusually lively in Destiny today. That there is a lot going on in the morning should not be surprising: Because just before patch 1.2.0., Xur will arrive in the Tower on Friday, May 15th, at 11:00 AM. We from mein MMO will be waiting for him and reporting on his offers.

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Source(s):
  1. Bungie

Destiny: New gameplay trailer for House of Wolves – DLC planned for May 19th

The MMO shooter Destiny will receive its second DLC “House of Wolves” on May 19th. It will be presented in a gameplay trailer. They claim not to know anything about delays. The DLC is still set to release on May 19th.

About a month ago, a first teaser trailer for “House of Wolves” was released, which mainly focused on the story. Bungie could not show much more: everything was still a secret and was only introduced in weekly streams. They broke records for game presentations on Twitch on Wednesdays in 2015: It was about the upgrades, the Prison of Elders, and the Trials of Osiris. New PvP maps were introduced, gear and exotic items were shown, even the new strike “Shadow Thief.”

Now Bungie has gradually laid all the cards on the table. Fans know what to expect. It is now time: Destiny presents the “real trailer” with speed and drive. It shows a cross-section of everything new that is to come with House of Wolves.

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News on Patch 1.2.0. and the alleged “delays”

Destiny-Haus-der-Wölfe

The trailer was released via Twitter. They reiterated the release date, May 19th. It almost seems as if they wanted to contradict the “rumors” that the release of “House of Wolves” could be postponed.

These rumors also surfaced today in German media, after Patch 1.2.0. suffered from a bug and did not appear as planned on Tuesday. Some already inferred: Then “House of Wolves” could also be delayed, although Bungie indicated nothing in this direction.

On this front, there is also cautious relief: According to Community Manager DeeJ, they have “identified” the bug and are working on a solution.  They will deliver the patch and patch notes “as soon as possible.” That sounds quite optimistic.

05/14/2015: Solutions for technical issues that have delayed the delivery of updates have been identified. Work is ongoing and we’ll release the new content and the Patch Notes as soon as we can. Stand by for more information on timing.

By the way: On the German Facebook page for “Destiny,” they stated again that the expansion will be released on 5/15. Every other source speaks of 5/19. Apparently, the person in charge of the German Facebook account made the error of turning the English date 5/19 into the German 5/15.

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Guild Wars 2: “Like a Monster from a Horror Movie”

In the fantasy MMORPG Guild Wars 2 the new elite specialization of the Necromancer, the “Reaper,” has been introduced.

The classes of Guild Wars 2 receive a kind of advancement opportunity with the first expansion “Heart of Thorns”: They can specialize, retrain to a new “idea” of their class, so to speak. Initially, there will be “only” one specialization for each class. However, this is a system that they want to expand in the future.

For now, they are having fun with various “What could we make out of this?” scenarios. From the Mesmer, they have crafted a time mage and from the Guardian, they have formed a kind of dragon hunter. For the Necromancer, a different approach is offered: Let’s just make a real monster out of this!

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Inspirations come from such “horror villains” as Pyramid Head from the Silent Hill series or “Jason Voorhees” from Friday the 13th: Unstoppable, stoic killers. For this, the Necromancer has been given a great sword and the resource “Life Force.” When it is full, the Reaper transforms into an “Avatar of Destruction.”

GuildWars2-Schnitter2

The design idea behind the Reaper is a tough opponent who strikes slowly, but whose blows really hurt. Every time he lifts the sword, his enemies should feel: Oh dear, not good.

Against a group of already weakened enemies, he is supposed to thrive especially well, mowing them down like a reaper mowing young grass. Those who are already with one foot in the grave should fear him the most. As a running gag in the presentation of the Reaper, ArenaNat references the 70s song “Don’t Fear the Reaper.” The number was composed by the lead singer of the Blue Oyster Cult back in his late 20s, expecting an early death. That’s almost 40 years ago. He is still alive.

You can read the details of the individual abilities of the Reaper, the new Necro specialization in GW2, in the developers’ blog post.

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H1Z1: “Dad, can you please leave the light on?”

In the survival MMO H1Z1 players apparently fear the night. The developer needs to respond to this.

This is how H1Z1 players are. They play a hardcore survival zombie MMO and log out when it gets dark. Maybe they think it would be Dying Light, where the zombies become significantly stronger at night. That doesn’t really happen in H1Z1. It just gets dark, but the players behave as if the night is “dark and full of terrors.” This is explained by DGC head John Smedley in a letter to the fans: Statistically, significantly more players log out when it becomes night.

Actually, they did not want to change anything about the night; the team found everything okay. But the behavior of the players is clear and makes it necessary. The players are essentially voting with their feet.

H1Z1-1vs4

They have now gathered feedback from the fans and want to try out some solutions; thus, they will make the “night” brighter and introduce some servers where it always stays bright. These 4 servers are now daytime servers:

  • Smed’s Dead (HC)
  • Prison Shanked (HC)
  • Kryvy Rig (Core)
  • Lacerated (Core)

Kryvy Rig is a EU server; the others are based in the USA.

By the way, the patch planned for today has been postponed – as so often lately – to Friday, May 15th. Additionally, the originally planned changes to the vehicles will not be coming yet.

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Source(s):
  1. h1z1 reddit

Overwatch: 8 minutes of gameplay with Zenyatta

A new gameplay video has been released for Blizzard’s upcoming online team shooter Overwatch. For a full 8 minutes, which is the length of a complete match, you can look over the shoulder of the player controlling Zenyatta and see how the monk with the strange hand movements takes down enemies, occasionally sending them into respawn.

The game takes place on the map “King’s Row,” set in futuristic England. The goal is to capture control points as well as escort a payload, or prevent both as defenders.

According to polygon.com, a new video is set to be released each week, showcasing a different character each time. This should at least quench the fans’ thirst for information in small bites and allow the next months to pass by. As soon as there are more updates on Overwatch, we will keep you informed. And now, enjoy the video!

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World of Warcraft: WoW bans 100,000 bot users

The fantasy MMORPG World of Warcraft has supposedly banned 100,000 users of illegal tools, known as bots, for 6 months.

It is no secret: Botting in World of Warcraft has become a business and is widespread. It can sometimes happen that you are the only “human” in a battleground while computers are hunting each other.

WoW-GM-Chat

Now Blizzard has again taken action against bots. Officially, they speak of “many” users, in a conversation with a player, a game master even mentions over 100,000.

Dhe has received a 6-month ban. It seems that primarily users of the notorious “Honorbuddy” bot have been hit the hardest. It is usually used to farm honor in battlegrounds without the character owners having to struggle with something as tedious as moving themselves.

Blizzard also clearly states what botting is: as soon as you find a program that “presses buttons for you,” it is botting and you can be punished for it.

WoW-Bots-Beschwerensich

PCGamesN also looked at how the botters react and was in one of the notorious hacker forums. It seems to be working:

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Source(s):
  1. PCGamesN

Wildstar is going Free2Play, says anonymous, allegedly internal source

In WildStar the rumor mill is brewing. An anonymous source now suggests that the title will transition from a subscription model to a free-to-play model in August.

Yesterday, the numbers from NCSoft were released. They looked anything but rosy for the SF-MMO WildStar. The game has already fallen below the level of City of Heroes at the time NCSoft shut down the superhero MMO.

In this mood, a source with explosive information appeared in the WildStar subreddit. The source claims to be a “WildStar employee” and asserts that they have proven their identity to the mods.

The source provides the following information:

  • In August, WildStar is supposed to transition to a “freemium” model. Paying players will then receive XP buffs, more character slots, and similar perks. It will not be pay-to-win. Microtransactions are expected to come later. This change is supposed to be made public “very soon”.
  • In the long term, WildStar plans to work closely with Steam. They want to become “THE MMO” on the Steambox, and WildStar is expected to be pre-installed on all Steamboxes. In January, they hosted Steam. WildStar is supposed to come to Steam before the China release – the timeframe is expected to be late 2015 or early 2016.
  • For the China release , some adjustments still need to be made, especially the “The Strain” zones must be revised due to cultural practices, so assets showing bones, blood or oversized teeth or eyeballs need to be redone.
  • Speaking of blood, the team at Carbine is bleeding heavily, “developers are leaving every week,” they say. The team has shrunk significantly. There is an uncertain atmosphere. However, they are looking for replacements for those who have left.
  • They plan to continue delivering new content every three months. A range of features are planned, but due to staff turnover, they may not be able to implement all of them.
WildStar

Mein MMO thinks: This should all be taken with caution. However, there are indications from another source that WildStar is indeed supposed to come to Steam as a free-to-play title. This is also not official, but comes from the Steam database.

Steam-WildStar

Otherwise, the assessment from the anonymous source sounds plausible. To what extent their identity was “proven” or not is hard to say. Whether this is simply a “good assessment” based on known or presumed facts, or whether it really is an “insider” speaking out … is difficult to determine. US MMO sites are reporting on this in any case. The thread is receiving a lot of attention on Reddit.

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Destiny: How you could soon look – Bungie posts images of helmets in PoE armor

On May 19, “House of Wolves” will be released, the DLC for the MMO shooter Destiny. Bungie has now posted images of the gear that players can obtain in the “Prison of Elders”.

Destiny-New-Pics

The Creative Director of Bungie, Christopher Barrett, published a picture on Twitter last night. It shows the “Fallen” armor from the “Prison of Elders“, which players will soon be able to don.

Fans are already actively discussing what the Titan in the middle is holding in his hand: Whether it’s the still unknown exotic weapon “Wired Gun” or just the flag from the Crucible and the pose has been chosen. In any case, impressive images. The title image features the Warlock exotic helmet “The Ram.”

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League of Legends: New champ Ekko has these abilities

In League of Legends (LoLthe abilities of the next champ Ekko, the Timewinder, have now been introduced.

League of Legends Ekko Splash Skills

A few days ago, the announcement of the new champ Ekko with a trailer. In it, he is not fighting against Urgot, as a developer mentioned, but against another champ that has received a redesign.

Ekko is an “Assassin” with a special twist, as can be seen from his skills.

Ekko’s abilities, the Timewinder overview with videos

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Passive: Z-Drive Resonance

Ekko’s damage-dealing abilities and attacks build up resonance on his enemies. Every third attack on the same target triggers Ekko’s passive ability, dealing additional damage and slowing his enemies. When his passive ability is triggered on an enemy champion, Ekko also receives a significant movement speed boost.

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Q: Timewinder

Ekko throws a device in a desired direction, damaging all enemies in its path. When he reaches maximum distance or hits an enemy champion, the device expands and creates a field that slows all enemy and neutral units. A moment later, the device contracts again, rushes back to Ekko, and deals additional damage to all enemies in its path.

 

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W: Parallel Convergence

Passive: Ekko’s basic attacks deal bonus damage to targets with low health.

Active: Ekko opens a time rift, creating a version of himself from another reality that throws a device in the desired direction. After a delay, the device expands and becomes a wide slowing zone. If Ekko enters the sphere, the device detonates, granting him a shield while stunning all enemies inside.

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E: Phase Dive

Ekko swiftly covers a set distance towards a chosen target area. Once his initial sprint concludes, Ekko gains greatly increased range for his next basic attack and quickly jumps to his target to deal damage and apply hit and spell effects.

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R: Chronobreak

Ekko rewinds time, becomes briefly untargetable and unhurt, then reappears where he was a few seconds earlier. Upon reappearing, he regenerates a portion of the health he lost during those few seconds while dealing a large amount of damage to all nearby enemies.

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Neverwinter rejoices over Xbox One success – aims to deliver 5 free expansions in 7 months

The action MMO Neverwinter was released as a free-to-play title on the Xbox One and has been quite successful.

As John Smedley from the competition knows, the free-to-play segment on consoles is still relatively untapped and very lucrative: If you have a console, the first thing you do is look for what’s available for free, this is his theory.

And if you search on the Xbox One right now, you will find “Neverwinter.” 1.6 million players have found it, as Cryptic now reports. So many players have played the game since March 31, 2015, on the console. This places it in the “top segment” of free-to-play titles on the Xbox One.

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To ensure this remains the case, they promise plenty of new content and quickly. 5 free expansions are set to come to the Xbox One in 2015: including Tyranny of Dragons and Elemental Evil, which was recently released on PC to somewhat lukewarm reviews. With this free offensive, they seem to want to significantly reduce the lead that the PC version currently has, maybe even manage to catch up completely. However, they are not currently revealing whether “Underdark”, the next PC module will also be part of the 5 expansions.

The strategy seems to be to deliver the two “missing modules” now, then perhaps bring “Underdark” with some delay and the two “new” modules simultaneously with the PC during the year, which would mean significantly increased content frequency. Perhaps they also plan smaller expansions in between.

Neverwinter infographic

A nice infographic is provided as well. Players have:

• Created 2.3 million characters, 92,000 of whom have reached the maximum level of 60
• Spent 86 million minutes playing Neverwinter
• Earned 16 billion Astral Diamonds
• Created 10 million groups
• Defeated over 1 billion monsters, including undead, orcs, and bandits
• 92 players have defeated over 1,000 dragons

Mein MMO states: 1.6 million is a proud number, but it must be mentioned, that this number is inflated for F2P titles and cannot be compared to the 7.1 million subscribers of WoW.

For comparison: A title like Hearthstone has 30 million players, while World of Tanks approaches the 100-million mark when all variants and systems are counted together. The announcement that 92,000 have reached the maximum level may be the more important figure.

We will see how Neverwinter performs when more titles are released in the free-to-play segment of the Xbox One. Soon, Neverwinter will face competition from The Elder Scrolls Online, even though TESO is adopting a buy-to-play model.

Regarding the publisher of Neverwinter, Perfect World, and their relationship with the developer Cryptic Studios there have been quite turbulent reports recently. A success on the console and therefore stepping into a new market would certainly be desirable.

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Destiny: Death Zones, Glimmer Spots, Xur and Shotguns

In the MMO shooter Destiny , Xur sold the exotic machine gun Thunderlord for the first time last Friday. How did this affect PvP? This info and more statistics are now revealed by Bungie.

At the end of last year, we frequently wrote about the significant influence Xur has on which weapons Guardians have in Destiny and which ones they use. That was already half a year ago, and one would think that his influence has decreased, as most Guardians now have many weapons and thus a wide selection.

However, there was an exception last week: Old Noodleface sold the exotic machine gun Thunderlord for the first time. When something like this happens, some: Oh! Now everyone is going to run around with it? But is that true? Normally, we would just shrug and say: Could be, no idea. But not this time. Because Bungie is actually releasing statistics.

Destiny-Donnerlord-085

According to Bungie, less than 1% of all Guardians in the Crucible wielded this weapon on Thursday before the “Weekend of Thunder”. On Saturday, however, it was 8.5%. The Thunderlord thus became the fourth most popular weapon in the heavy weapon slot of the Crucible.

Bungie shares this on reddit, where they release all sorts of strange statistics. For instance, Titans had to claim the title of “Shotgunner of the Month” in April. 19% of kills by Defender Titans were made with the shotgun. This weapon is considered frowned upon by some in the Crucible of Destiny. Sunsinger Warlocks, by the way, utilized “the pump” the least for kills during this period.

Destiny-Cabal-Gatling

Another odd statistic: In the week when the April Iron Banner was active, over one hundred million Cabal were eliminated in the “Exclusion Zone” mission on Mars. The Exclusion Zone is regarded as Glimmer farming spot number one, the Iron Banner as particularly costly.

And the two “Death Places Number One” are also well known now. Guardians have most commonly died on the Crucible map “Twilight Gap”. When compiling a “Deaths per Head” statistic, Crota claimed the most victims. Surprisingly, not on “Hard”, but on “Normal.”

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Study: Women should play attractive women in MMOs

Yes, the topic simply never gets old. Sexism is one of the most significant issues on the path to equality in the real world, which is why researchers are also examining social behavior in online games in this context. A new study now shows: Women have to play an attractive female character if they want help.

Blood Elves Yay, Orcs Nay

To measure the attractiveness of avatars in “World of Warcraft,” they have categorized them into three groups. Blood Elves are considered “very attractive,” Night Elves “moderately attractive,” and Orcs as “only slightly attractive.” The researchers set out as both male and female representatives of the respective races and approached a total of 2300 players to ask for help.

Either for a small favor, such as explaining how to get to a certain location, or a big favor, such as accompanying them to the location itself. Additionally, the researchers clearly signaled whether a man or a woman was behind the character by incorporating the player’s gender into their questions (“Can you help a girl/guy out?”).

Female WoW Orc
Female Orcs allegedly do not attract!

Men can look however they want, women cannot

The sad result of the study was that it does not matter to men what kind of avatar they control. The expected willingness to help was always the same, completely independent of the chosen race or character’s gender. On the other hand, women have to play a widely regarded “attractive” heroine to experience the same level of willingness to help. Frank Waddell, one of the co-authors of the study, explains this phenomenon by stating that human reactions to stereotypes and norms follow us from the real world into the virtual one. In other words: Because attractive women are helped more quickly in reality, this also happens in the game, even though they are hidden behind an avatar we assess instead of the woman itself.

Recommended on the topic: Sexism in MMORPGs – Absurdity in Decisions and Body Proportions

Cortyn comments: I think very little of the study. Although some findings are indeed helpful, the researchers seem to have completely overlooked daily life within online worlds. They reached the participants with questions like “Can you help out a girl?” and anyone who has spent more than a few hours in an MMO knows: Those who present so obviously that “she” is a woman attract attention, usually very consciously. Women and men know this, which is why such statements are often avoided. Furthermore, I find the categorization into “very attractive” (Blood Elves) and “moderately attractive” (Night Elves) to be more than a little arbitrary, although this categorization is likely based on some evaluation…

Attractiveness Characters WoW

I can’t find much value in the study either, because especially on the internet we are rarely “man”, “woman”, or “demon”, but primarily “gamer”. The real gender plays no role for most, at least that’s my experience. What do you think?

via wired.de, source news.psu.edu

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