DC Universe Online: Next week comes Halls of Power II, then a transformation

DC Universe Online Battle

In the superhero MMO DC Universe Online, the next content patch “Halls of Power II” is set to be released on Tuesday, May 19. However, the upcoming upheaval is even more significant.

In the Halls of Power II, players will confront the “New Gods”, and in “Happiness Home”, a kind of crazy orphanage, they can fight with various well-known enemies. The setting is bizarre and holds a lot of potential. Notable figures include Darkseid, who appears in the comics, and the Weather Wizard (known from the TV series Flash). The planet of the narrative, Akopolis, might be familiar to fans of DC TV series, as it played a role in Smallville.

DCUO Loot Picker

Additionally, the next DLC will introduce the “Loot Picker” feature, allowing players to always choose from at least two options when they have earned loot from enemies.

Instead of 4 stories, there will soon be 12 each year

More importantly than what happens next week, it is crucial for the franchise that they will stop delivering a “large package DLC” every three months in about a quarter of a year, opting instead to bring new game content “monthly and episodically”: Instead of 4 big stories a year, they want to tell 12 smaller ones.

This “more flexible” approach is expected to allow developers to respond to current events in the DC universe and craft individual episodes around trending developments. The comic writers want to provide tips beforehand.

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Crossover with current DC actions: Bombshells in August

A promotion involving the DC Bombshells is planned for August. Bombshells are a type of statue, a collectible that depicts a superheroine in a retro pin-up pose. Last year, there was an attempt with a “Bombshell” themed month in the comics, which was somewhat successful, showcasing the superheroes in a 50’s style.

In DC Universe Online, there will be a crossover featuring “Bombshells Legends” characters. It may involve figures from a retro comic series DC Comics Bombshells planned for June. They plan to transplant Wonder Woman, Batwoman, and Supergirl into an alternate reality and ask: What would have happened if they had fought on the front lines during World War II? We will see; the signs are certainly pointing towards retro and change.

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Source(s):
  1. MO

Star Trek Online: Clever Players and the Risan Lohlunat Pearl

In Star Trek Online , players have been slightly tricked, as there was a loophole in the system on how to obtain “Summer Event” ships.

In Star Trek Online, there was a wonder: Participation in the summer events, where ships could be won, decreased. However, just as many ships were earned as in previous years.

What happened? There was a mechanism in place that allowed players’ second characters, whose main characters already had the ship, to acquire the event currency much faster. Therefore, clever players hoarded tokens with their twinks to simply get the new ship next year without playing the event.

Star Trek Online has found a solution: No more twink bonuses. Each year a new currency for the ship, and it now counts account-wide.

Star-Trek-Online-Schiffe

The next summer event, the Lohlunat Festival, is scheduled to start in early June. To prevent players with heaps of old currency from looking as sad as a Ferengi at a botched deal, there is a special “exchange” program for the old currency, the Risan Lohlunat Pearl. For more details on what you can get for pearls, refer to this entry.

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Source(s):
  1. STO Forum
  2. MO

Smite: New skins for Anubis, Chaac, and Ah Muzen Cab to win!

A few days ago, a new patch was released for SMITE. Most of the changes were visual, such as the appearance of the Egyptian god “Anubis” being completely revamped to align its graphical splendor with the newer gods. But Ah Muzen Cab and Chaac also received new appearances, and that can only mean one thing: It’s time to bring a lot of skins to the people!

Anubis – an old dog in new clothes

More polygons, smoother animations, and significantly more details in the abilities turn the rather outdated undead dog of Egypt into a real eye-catcher. Especially the new spell effects of “Death Gaze” are well received by players and are now far more impressive than the floating green bar that resembled a graphic glitch. The same treatment was, of course, given to the recolor “Nightwalker,” which is included in its win code.

Smite Skins Anubis, Chaac and Ah Muzen Cab
Anubis, Chaac and Ah Muzen Cab

Boom-Chaac-a-Laka! – More lightning, more tanks!

The Mayan god with a penchant for rain and storms is getting his first Tier 2 skin, available for 250 gems. In addition to a significantly more impressive weapon, there is also glowing armor, providing a much more imposing presence on the battlefield. Did the good Chaac really need this?

Killer-Bee Ah Muzen Cab – The big buzzer

Finally, there is a Tier 2 skin for the bee god to offer fans of the popular hunter an alternative to the “Dark Whisperer.” A stylish helmet, sharp arm and leg armor further enhance the eager colleague and certainly elevate him to the rank of the busiest little bee of the month.

You want to win one of the 3 new skins, including the gods? Then let us know in the comments whether you want to win the Anubis Nightwalker, Killer-Bee Ah Muzen Cab, or Boom-Chaac-a-Laka! For each of the aforementioned skins, we have three codes. Please note that the codes are compatible only with the PC version of SMITE but unlock the respective base version of the god! Multiple entries are of course forbidden and will result in exclusion from the giveaway. The deadline for entries is May 20, 2015, at 6 PM. Good luck!
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Skyforge introduces monster hunts

In the god MMO Skyforge , a new part of the endgame has been introduced with the anomalies. This leads to monster hunts.

Skyforge follows the endgame philosophy of “having multiple irons in the fire”. With the anomalies, a kind of 5-gods endgame is presented. Players can team up in groups of five and then compete in the “anomalies.” At any rate, this can be gleaned from the very lore-heavy press text. Of course, it is presented in a much more bombastic way than we can describe with dry words.

In the anomalies, players must drive selected groups of monsters to “resonators” and defeat them in their vicinity. Special quests will lead through the anomalies. If you are successful in driving and questing, the rewards and resource gains become increasingly larger. All in all, it reminds somewhat of the “heroic instances” of competing games.

Skyforge-Sammelpunkt
At this gathering point, you can traditionally look for allies

Other endgame activities are to be “distortions“, relatively simple 10-man activities, while with the “invasions“, significantly more comprehensive event chains will find their way into the game..

How the anomalies feel in practice, we hopefully will be able to experience soon ourselves. Another beta phase is planned, but does not yet have a date. It is assumed that the next phase will be very close to the open beta currently running in Russia.

In the developer blog, you can read more details about the anomalies.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Is Xur random or not? Here’s what Bungie says

In the MMO shooter Destiny , the merchant Xur plays a key role. Bungie now explains some details and also addresses conspiracy theories that Xur is not random.

At 2:00 AM every Friday, Pacific Time, the number of visitors to Destiny increases significantly. There is a traffic spike. It’s Xur time. As John Hopson, a player research specialist at Destiny, tells the website Eurogamer , many Destiny players in the USA set their alarms specifically for this time. Because at 2:00 AM, Xur is in the Tower.

For us in Europe, it’s 11:00 AM. Not an alarm-setting time, but also a crucial time in the weekly routine of local Destiny players. Many quickly check from work, school, university, or on the go what Xur would have.

Xur brings players back to Destiny

“We wanted exactly this rhythm”, says Hopson. On Friday, Xur day, even players who wouldn’t have played Destiny all week log in.

Xur gives the impetus for players to maybe return to the game, perhaps to be out with friends again. And that has always been the plan at Bungie.

And what about the conspiracy theories? Is Xur random?

And what about all the conspiracy theories surrounding Xur? How is his inventory determined? Is it really “random,” as the community manager once said? And if it is random, why has Xur suddenly appeared so kindly lately? Why did he bring all the items that were missing at the end of February, whether “Hard Light”, “The Heart of the Praxian Fire” or “Thunderlord?”

Isn’t that too much of a pattern to be pure coincidence?

Like with Onyxia in the past

WoW-Onyxia

In response to this question about randomness, Hopson says he is fascinated by how players handle “randomness.” In the past, he raided against the dragon mother Onyxia in World of Warcraft . She used the ability “Dragon Breath” and killed a lot of players. But when did she use this “Dragon Breath”? The players saw patterns ahead, speculated what could be the reason, what mechanism determined when Onyxia would activate this kill ability. The developers at Blizzard, however, said: “That is random.”

The players didn’t believe the developers. Hopson himself didn’t believe them back then, he reveals. He died so often to Dragon Breath that he was convinced there was intention behind it. His gut feeling told him: That can’t be random.

That’s how randomness works“, explains the Onyxia-affected player years later. “We don’t believe in it. We are not biologically constructed to believe in coincidences.”

Destiny-Gjallarhorn

Xur is Xur

Eurogamer then asks : “So is Xur random? To this, Hopson is silent and smiles.

At Eurogamer, they have the theory that Bungie wants it this way. They want conspiracy theories, want discussions about Xur, want the mystery. They do not want to reveal what happens behind the scenes, they do not want to demystify Xur.

And that also seems to fit in with Hopson’s last statement: Xur is Xur. I have no control over him.

Which again raises the question of whether someone else has control over him.

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Neverwinter: New lead designers return well – Cryptic continues to work on weak module

In the action MMO Neverwinter , a new lead designer is at the helm. He is causing a stir in the first weeks and questioning the last module.

“Elemental Evil”, the last module of Neverwinter, is still causing trouble for the new lead designer Scott Shicoff. As his first public act, he asked players for forgiveness weeks ago for the poor quality. Now he has gotten an overview of what is wrong with the PC version of Neverwinter and is addressing the issues.

Neverwinter-Fixes

This week, there was a blog post with a to-do list outlining what has been planned and what can be implemented right away. The focus is primarily on player abilities, the “Heroic Encounters”, and some “Quests” that have been identified as buggy. They also want to change and ease the combat in the “Temple of Tiamat”; however, they will also raise the requirements for participation. Because the battle is considered to be so difficult and unfair, especially for the weakest players.

You can find the complete developer post here.

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World of Warcraft: Bot developer believes mass ban is revenge of the defeated

In the fantasy MMORPG World of Warcraft , users of the bot “Honorbuddy” were banned for 6 months. The bot originates from Germany. The operator believes that Blizzard’s “attack” is related to a court ruling that favored his company.

Bossland GmbH manufactures, among other things, the bot “Honorbuddy” and also operates a website with a forum. One can imagine what has been going on lately. Because Blizzard banned 100,000 users for 6 months: Early reports mentioned that among the 100,000, primarily Honorbuddies were included.

“We never thought we were unbeatable, that was you. We are sorry.”

The operator of Bossland addresses his customers in a post, giving a statement. He says: It seems that Honorbuddy has been discovered. Some of the banned accounts are 10 years old. They regret that, but it was always said: Don’t use your “valuable” accounts, you do so at your own risk.

Previously, between 2006 and 2008, two bots were discovered each year. That was practically an everyday occurrence. They never thought with Honorbuddy that they were unbeatable, even though some fans believed so.

With Honorbuddy you thought that we are unbeatable, we never thought that, we’ve succeeded since 2010 – Honorbuddy had not a single software detection. It seems there is one now.

WoW-Zirak
Blizzard finds this bot okay.

The bot manufacturer thinks the ban was revenge from Blizzard

The operator speculates in his statement to the fans that Blizzard was “really pissed” about the fact that Bossland had a first success at the Hamburg district court in an appeal process. But that could also be a coincidence. That is not certain.

It also seems that Blizzard was really pissed at our first win at the court of appeals in Hamburg. It might have been coincidental. Nothing is for sure.

Bossland GmbH has been involved in a complicated legal dispute with Blizzard for several years. In a press release from Bossland in early May, they summarize it this way:

Bossland GmbH fights in various proceedings against Blizzard Entertainment S.A.S. and Blizzard Entertainment Inc., with one proceeding in the stage of revision before the Federal Court of Justice, and in another, a non-admission complaint has been filed before the Federal Court of Justice. The goal of these proceedings is to clarify various legal situations. This includes questions regarding the incorporation of terms and conditions of software when purchasing in physical stores or online retailers, the legal assessment of virtual items, and questions regarding competition law of service providers that have established themselves in the online gaming environment and wish to offer various additional services, services or products that do not originate directly from the online game providers.

Do the 180-day bans expire in time for the add-on?

The bot manufacturer further suspects that the 180-day ban duration has something to do with the release date of the next WoW add-on. Otherwise, so the theory goes, they would have likely banned the players forever. It is hard to reconcile that Blizzard announces “death to all bots” and then only issues temporary bans.

For the time being, they have halted the “Honorbuddy” authentication. They will inform the “customers” when it resumes. Some international gaming sites then reported that Honorbuddy was giving up. However, that seems to have been a bit premature.

World of Warcraft - Goren

David against Goliath with swapped roles

Mein MMO thinks: If you put yourself in the bot manufacturer’s shoes, the situation has a somewhat tragic-heroic aspect. David achieves hard-fought recognition successes against the overpowering Goliath in court, only for Goliath to turn around and bring out the big guns on another battlefield.

However, it is questionable whether most WoW players will have much understanding or even sympathy for this side of the story. Because from the perspective of the “honest players”, Goliath is, for a change, the good guy here.

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Project HON: NCSoft cancels Mech-MMO

The ambitious mech MMO “Project HON” will never see the light of day. Development has been discontinued.

Giant robots smashing and shooting each other do not seem to align with the current zeitgeist in South Korea. This was the conclusion reached by the MMO specialist NCSoft, leading to the discontinuation of “Project HON,” which had been in development since 2011. It was based on the Unreal Engine 4 and appeared in trailers to provide a potential alternative for the local mech fanbase to the few current mech games.

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Two months ago, developers of Project HON were also involved in embezzlement, but allegedly, this did not play a role. Rather, they no longer believed in a sufficiently large target audience for the game. NCSoft plans to focus on Lineage Eternal and Master X Master MXM in the future. These are the two games in the pipeline.

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Source(s):
  1. Steparu

Destiny Guide: The Event “The Great Wolf Hunt” – Loot, Ether Chests and Rewards

In Destiny since Friday evening, an event has suddenly gone live. “Wolf Hunt” is supposed to get players excited for the next DLC “House of Wolves.”

What is the “Wolf Hunt” event?

Bungie has pulled off a coup: they have actually kept the “Wolf Hunt” event, which became active with 1.2.0, hidden from data miners and leakers, no word leaked out. While we also thought Bungie was planning a surprise: A week before the launch of “Darkness Awaits” in December, Crota’s blades appeared for the first time and announced the next DLC. However, we are also surprised by the scale of this teaser, and in a positive way.

This is how you should envision this event: It is a “teaser”, a “taste” of what begins next Tuesday evening. It is referred to as the “Queens’ event” but is officially called “The Great Wolf Hunt”.

Destiny-Wolf Hunt

These rewards are available in the Wolf Hunt and what they bring

Since yesterday, we have received a lot of questions over Facebook about what individual items do exactly. Some DLC items are included that players currently can’t use in Destiny. Therefore, we present the items related to the event.

As rewards for participating in “The Great Wolf Hunt,” there are currently:

  • Reputation for “Queen’s Wrath“, with which you can currently only buy shaders and emblems – probably more later. Since “Queen’s Wrath” is a reputation faction returning with “House of Wolves,” players can basically gain a “small head start” now. At rank 3, Petra Venj will then be able to sell a spaceship. However, it seems that rank 3 will likely not be reachable yet. Petra Venj is basically the new Eris Morn.
  • Legendary and rare engrams are inside the chests – but currently they cannot be decrypted by the Cryptarch, players should save them until next Tuesday, Bungie advises. This is driving some Destiny collectors insane because they simply have no more space.
  • Then there are also “normal” rewards: Planet materials, Glimmer – nothing wild.
  • Treasure Key” (they are called Vaultkeys oddly in German) – players are advised by Bungie to store these in the vault and keep them, as they can only carry 5 of them. They are likely related to the “Prison of Elders” and could become quite valuable.

Also new in the game since Friday:

  • Passage Coin – these are items related to the PvP event “Trials of Osiris”, where you can buy special buffs starting next week. One shouldn’t expect too much here.

In this video, our friends from ProNDC show you the basics of the event “The Great Wolf Hunt”, how events generally run, how to handle the Scorch Cannon, and general tips on finding chests and behaving socially.

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What must you do to get these rewards?

Destiny-Petra

Well, Petra Venj is at the Tower, she is the queen’s right hand. She is currently distributing, on Saturday evening, May 16th, five bounties. It was surely intended for her to spawn on the last Tuesday, May 12th, and then to release one bounty every day. Due to the delay of patch 1.2.0, she only started Friday evening with three bounties, probably received the fourth at 7:00 PM, and today, Saturday, at 7:00 PM our time, the fifth was unlocked. The sixth bounty will likely be available on Sunday at 7:00 PM.

These bounties can be completed only once. The twist is: Once the bounty is completed, players receive an Ether Key and a “chest” spawns in the area that can be opened for one minute and thirty seconds. This chest is marked by a “gold shine” and is quite visible, especially from above. Other players should be called to help snag this chest. There are “4 or 6 possible” spawn points for each of the areas where the chests can appear.

Destiny-Event-Wolf Hunt

Video Guides for the various bounties from Petra Venj

Many of you may be wondering: Where are the individual mission enemies? Where exactly do these bounties take place? They appear as events, so you may have to wait a bit until they spawn. The message “A wolf pack is on a bounty” announces their arrival.

If you do this in a team, which is recommended, you should make sure to revive teammates before you kill the “named” boss of the mission, or else they won’t receive an Ether Key. Arc weapons, especially Arc shotguns, are recommended for most bounties. If you find the relic weapon, the Scorch Cannon: Have fun with it.

In the video guides from NexxosGaming, you can see where the individual bounties from Petra Venj take place.

Drevis, the Wolf Baron (Forgotten Coast in the Cosmodrome – translated a bit differently than The Forgotten Shores)

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Kaliks-12 (Skywatch in the Cosmodrome)

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Peekis, the Denied (Citadel on Venus)

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Beltrik, the Veiled (Caves of Flame on Venus)

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Saviks, the Queenbreaker (Anchor of Light on the Moon)

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Weksis, the Weakling (Gunslinger Line on the Moon)

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These are the locations where Ether Chests spawn in the different areas during the Queen event in Destiny

On reddit players have come together and already identified possible spawn positions for the chests that you can then open. It is probably possible to loot a chest multiple times if you go into another zone during the 1:30 and then quickly return.

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These are for Drevis at the Forgotten Coast in the Cosmodrome, a total of 6 different spawn points:

Destiny-Drevis-Map

For Kaliks-12 at Skywatch 4 spawn points have been found:

Destiny-Kalis
Destiny-Peekis

For Peekis in the Citadel also 4

And for Beltrik in the Caves of Flame on Venus also 4:

Destiny-Beltrik

For Saviks at the Anchor of Light 5 points:

Destiny-Anchor-of-Light-Saviks

The chest locations for Weksis on the Moon: There are 5, the orange squares are in this image.

Destiny-Weksis
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Star Wars Battlefront: Pure or mixed dogfights, DICE promises variety and authenticity

In the multiplayer shooter Star Wars Battlefront, X-Wings, Tie Fighters, and other spaceships will appear in various modes and engage in exciting battles.

Initially, players were disappointed by the news that there would be no “space battles” in Battlefront. Star Wars without Star Wars so to speak: This did not sit well with some. But the spaceships will, it seems, play a crucial role within the atmosphere.

Star-Wars-Battlefront X-Wing

Now it becomes clear: In certain modes, aerial combat will take center stage. These modes will be tailored to the needs of the pilots and their spaceships. For instance, the newly mentioned mode “Fighter Squadron”. Here, players will be able to engage in “epic aerial battles over vast canyons”. A small glimpse was already seen in the trailer.
Apart from these large battles, pilots will also demonstrate their skills in missions.

The X-Wings and Tie Fighters are not limited to their “own” missions, but also called “dogfights” can rage over the rolling ground battles that other players engage in multiplayer modes.

One of the main themes at DICE is to assure players that Star Wars Battlefront offers a vast variety to cater to different play styles. Meanwhile, they focus on maximum authenticity: The weapons are designed to feel, sound, and impact just like those from the great predecessor, the original Star Wars trilogy.

What the PC needs to handle to graphically present all this is still unknown. This will only be revealed in later beta tests, they say. The next major announcement has been promised for E3 in mid-June. There, new, previously unseen gameplay material is also expected to be shown.

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The Elder Scrolls Online: On PS4 and XBox One, you only need the CD, no code is required

TESO PS4

In the fantasy MMORPG The Elder Scrolls Online, you will have to adhere to the customs of the platform: You will not need a code to play. Only the CD.

Regarding the question: What do you need to play TESO, there has been some back and forth: Do you need a one-time code? Can you essentially do without the CD afterwards? According to the “the code decides” principle, most MMOs operate today. The most important part of the retail package has long been the code, not the CD. This is different for console titles.

This also has other implications: MMOs are worth nothing on the “used market” as the code is usually missing. While CDs without such a “one-time code” are actively traded.

So which path would TESO choose?

TESO opts for the console approach regarding “one-time code”

This has now been surprisingly clarified openly and in clear terms: they are also opting for the console approach on consoles.

In the official forum, a TESO employee states: They will not need a one-time code for “physical editions” of The Elder Scrolls Online. Only the game CD is necessary as “verification”.
This means: you can share the game with a friend or buy a copy that has already had a previous owner, and this can be done without any problems.

A unique game key will not be required for physical editions of The Elder Scrolls Online: Tamriel Unlimited on the Xbox One and PlayStation 4. As with any other physical copy on these platforms, only the game disc will be needed for verification. This means that you are able to share the game disc with a friend, or purchase a pre-owned copy of the game without any issues.

TESO: Story

They explain this in more detail later: When you lend the CD to a friend, they can play with it as long as the CD is in the console. However, you yourself cannot continue playing without the CD.

Mein MMO states: The forum members at TESO are relatively surprised by this decision. And so are we. TESO is obviously behaving not like an MMORPG, but like a classic console game. And this is already quite generous, likely due to the transition to a Buy2Play MMO model. This model typically does not focus so much on one-time purchase revenue but aims to reach as large a player base as possible that then purchases in the cash shop.

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Source(s):
  1. TESO Forum

Destiny: Another Surprise – Guardians are Excited about the new Vehicle: Heavy Pike

In the MMO shooter Destiny , players have been using a new device since last night, a “Heavy Pike” and it is armed.

In a conversation with the Guardian a few weeks ago, it already came up: With “House of Wolves” a new heavy “Pike” would come to Destiny. A kind of heavily armed Sparrow. As the Creative Director said, it will have a cannon and a few other features that players will notice while using it.

The patch yesterday brought, besides other features like the Wolf Hunt event, the new Pike into the game. Guardians have since been using it and performing all sorts of stunts.

http://youtu.be/ex74wpYgLbo

It seems to be available among other places in the “Ember Cave” on Venus or one can acquire it in the “Bruce Willis in Pulp Fiction” manner from a dead person. According to initial reports, the new Pike can take quite a beating, has some daring stunts, and is well armed: The main cannon reportedly fires explosive projectiles, while the sides have “jump grenades that seek their own targets.”

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Taste of House of Wolves

“Pikes” are a type of land vehicle in Destiny, which Guardians can occasionally jump onto when it is convenient. They are associated with the “Fallen”, the alien faction that is primarily focused on in the upcoming DLC “House of Wolves.” Since last night, all players are getting a taste of the DLC “House of Wolves.” Some changes are already active now that are not mentioned in the patch notes.

Other sites have reported this as being “bugs” or something being activated “too early”. However, from the tweets and also the hints from Bungie beforehand, it is quite clear that everything is as it should be, they just wanted to surprise the players.

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Black Desert is getting a lot closer: Closed Beta starts in Russia

Black Desert Cat Type

The Korean sandbox MMORPG Black Desert is getting geographically closer: From Korea, it is coming to Russia.

We in the West need to get used to,being at the bottom of the priority list from the perspective of Asian MMORPGs. Just like before ArcheAge, Russia will be the first to receive a port.

The highly anticipated Black Desert is set to have its first of a series of closed beta events there from May 28 to May 31.

Likely there will be some changes compared to the version designed for Korea.

A release for Europe and North America is planned for 2016. However, there is still no sign of beta events that developers say should start early in 2015. Even in Korea, Black Desert is still officially in an open beta.

For those who want a glimpse of the game: The Asia specialist Steparu has uploaded this video showing a massive battle with 100 players on each side, this is the Korean version:

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The Secret World: After Killer Clowns and Rabbit-Headed Assassins – finally Motorcycles

The Buy2Play MMO The Secret World is said to finally get mounts after several years, or at least something similar.

At the end of a live stream, where they fought through the Orochi Tower, the guys from Funcom presented a new feature for “The Secret World” or at least outlined it roughly: And it looks like mounts.

To what extent the TSW “mounts”, in this case “ride machines”, correspond to mounts from other games is still unknown. “Don’t give away too much, don’t give away too much,” it was repeatedly stated. In the short presentation, however, it sounded more like the motorcycles were more closely tied to the “sprint function” in the game and were rather a way for players to customize their “sprint” individually.

TSW-Mount2

But maybe something will change with the sprint mechanics in The Secret World.

Two motorcycles were shown. The developers spoke of a “large, important” feature with many details. They are already looking forward to presenting it later.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Twitch Stream

Overwatch: Gameplay with the Medic Mercy!

After Blizzard recently started releasing gameplay footage of “Overwatch“, there is fresh content this week for all fans. You can watch the healer “Mercy” as she defends the Temple of Anubis with her team in the desert region.

Her focus is, as the name suggests, on restoring teammates’ health points. Of course, the good lady can not only heal but also grab her pistol in tight situations to pressure the enemies or to score the odd kill, driving her team to madness.

At first glance, Mercy seems to play a bit more monotonous than Zenyatta, as she appears to act often from the background and charges at the enemy in significantly fewer situations. But see for yourself.

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World of Warcraft: The WoW lead designer comments on subscription decline

In the fantasy MMORPG World of Warcraft (WoW), 3 million paying players have been lost in just a few months. Lead designer Ion “Watcher” Hazzikostas also admits to mistakes in the analysis.

In the interview with VentureBeat, chief designer Hazzikostas mainly talks about “cycles” that are responsible for the disappointing numbers from the first quarter of 2015. The number of paying players has dropped from 10 million to 7.1 million.

The 5-man instances: We found it silly in MoP, now we have overdone it

Internally, the “dungeons” have also been identified as a cause. This is probably the aspect of the expansion “Warlords of Draenor” that Blizzard is most dissatisfied with. “We created a handful of dungeons, but did not give players a reason to continue playing them after the first few weeks”, Hazzikostas said.

“In Mists of Pandaria, players repeatedly did the 5-man instances for valor points. Even after a year. We found it a bit silly to tackle the same content with increasingly stronger gear and receive the same rewards every time. So, we removed the valor points from the game. I think we overdid it there.”

Garrison Planning Overview

With the mythic difficulty for the 5-man instances in 6.2 (the lead designer refers to them as “mini-raids”) and the Timewalker dungeons, Blizzard believes they can counteract this issue in the next patch.

The Garrison: The 5-minute WoW has no competition with the rest

While the garrison has been heavily criticized by fans, Hazzikostas doesn’t see it as negatively. These garrisons encouraged players to log in only briefly, in sprints. Instead of perhaps not playing WoW at all that day. It’s not uncommon to log into WoW for 5 minutes before work, complete the follower missions, restart and then log out.

He doesn’t believe this player experience comes at the expense of larger activities like raids.

Warlocks were formerly two-button characters, WoW has not been dumbed down

WoW-Khadgar

In raids, one can see more of a development where the “veterans” of WoW are still hardcore at their core, but now have jobs and families. The hours-long raiding from college or school days has been replaced by “45 minutes after the kids are in bed”.

Blizzard is trying to address this with higher accessibility. The interviewer notes that today some guilds only raid two evenings or 6 hours a week and still do so at the highest mythic difficulty.

This trend towards guilds with fewer raid days can be observed, and the lead designer agrees. He also contradicts the thesis that WoW was much more challenging in the past. The destruction warlock, for example, only needed two buttons during BC: one debuff kept up and then very quickly hit the shadow bolt button hard. Compared to back then, the game has certainly not been “dumbed down”; rather, they have merely focused on keeping WoW “clear and concentrated”. World of Warcraft has a high skill cap.

WoW Cinematic

The reasons for the lost players: Players don’t want just one game in their life anymore

The main reason for the lost players, however, is seen by Hazzikostas elsewhere, not with the garrison or the 5-man instances: It would be cyclical behavior.

Today, World of Warcraft is no longer a “year-round lifestyle”, but something that players love, but something they come to, see what’s going on, play the patch, and then leave again, perhaps to play another great game that has since been released.

WoW player numbers

Part of this cycle is when at a certain point there is very high interest, there is also a strong drop-off of players afterwards.

Hazzikostas refers to the next patch 6.2., which should give players a reason to log in again. The introduction of the WoW token has not had a “dramatic” impact on player numbers, as he reveals.

This is an AI-powered translation. Some inaccuracies might exist.

Heroes of the Storm: Is Blizzard Catching Up in Esports Against LoL?

After the release date for Heroes of the Storm has been announced, the interested HotS player wonders whether they could eventually enter the scene professionally. Blizzard, at least, is offering 1.2 million US dollars in prize money.

Can it compete with League of Legends?

HotS is admittedly still in an early stage regarding its potential in e-sports. However, the game developer seems to be planning something big for its MOBA. At BlizzCon, taking place in November, 1.2 million US dollars will be paid out just to the HotS teams. Besides the MOBA, World of Warcraft, Hearthstone, and Starcraft will also be featured in competitive competition.

No other game dominates the e-sports scene like Riot’s League of Legends. Even on Twitch, the game remains a perennial favorite. At the World Championships in 2014, Riot also gave away significant amounts: 2.1 million US dollars went to the participating teams, with 750,000 alone awarded to World Champions Samsung Galaxy White.

Prize money is not everything

Heroes of the Storm gold Guide

“The higher the prize money, the more successful the game in e-sports” – this statement is, of course, a fallacy. However, in order to establish itself in the competitive MOBA scene, Blizzard must entice players from Dota 2 or LoL. And this is likely best achieved with high prize money. That HotS is “Easy to play”, but “Hard to master”, anyone can verify from the open beta on May 20th or at the latest upon release on June 2nd. The learning curve is not as steep as in the competitor LoL, but to utilize all strategies on the various maps, it requires not only individual skills but a well-developed team play strong. Toxic gameplay elements like last-hit distributions are largely absent in comparison to the competitor, and a very fair matchmaking is supposed to convince players.

Recommended: Heroes of the Storm: Blizzard’s clearance sale or an All-Star team?

Is a furious start at Blizzcon enough?

We will see. Although according to an analyst, the MOBA cake is already divided – in favor of League of Legends. The BlizzCon tournament offers a perfect stage for a furious entry into the e-sports scene. Eight of the world’s best teams will participate. However, the teams must battle through several tournaments. In the end, 2 teams from America, 2 from China, 2 from Europe, and 1 each from Taiwan and Korea will face off.

HotS Tournament eSports

It’s still a few months until BlizzCon, but the qualification tournaments will already show whether there will be enough interest in HotS as an e-sport category… after all, it was already once seen on ESPN2.

What do you think, how do you assess the e-sports potential of Heroes of the Storm? For more information about the new MOBA, you can find it on our HotS topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. eu.battle.net

Destiny: All 5 new exotic weapons from House of Wolves Overview

In the MMO shooter Destiny , 5 new exotic weapons have appeared. They have been in the database since patch 1.2.0 yesterday and might come back into play with “House of Wolves”.

Last night, patch 1.2.0, the “House of Wolves” patch, went live. Since then, data miners have already found 5 new exotic weapons in the game’s database.

It is still not entirely clear whether all 5 will go live: The Vesta Dynasty and the Fate of All Fools might still be “held back” under certain circumstances and come later. We will definitely know more next week when the first players start using them. The “Fate of all Fools” seems a likely candidate not to go live this time.

The other three weapons, the Lord of the Wolves, Queenbreakers’ Bow, and Dreg’s Promise, are on the other hand certain or at least almost certain. Bungie has already confirmed them, they were in promotional screenshots, and two have even been tweeted. Let’s get started.

The 5 new exotic weapons from House of Wolves

Destiny-Haus-der-Wölfe

It looks better when flying: The 347 Vesta Dynasty

Destiny-Vesta-Dynasty

The 347 Vesta Dynasty is an exotic scout rifle. It deals kinetic damage, so no elemental damage. Thanks to the perk “Icarus,” the weapon deals increased damage while the shooter is in the air.

Furthermore, the player can choose between two perks: With “David,” precision kills increase their agility for 15 seconds. With Goliath, “non-precision kills” increase armor value for 15 seconds. The exotic weapon can be tailored to the player.

The Vesta has relatively balanced stats.

Destiny-Fate-of-all-Fools-Stats

Finally here: The Fate of All Fools

Destiny-Fate-of-all-Fools

The scout rifle “Fate of All Fools” has been in the database for a long time. The weapon was once gifted by community manager DeeJ to a Guardian who was slowly returning to life after a severe blow of fate thanks to Destiny.

The “Fate of All Fools” deals kinetic damage. Thanks to the perk “Zen Stability,” kills with the weapon increase stability. If multiple body shots are achieved, it increases the damage of the next precision shot.

The “Fate of All Fools” has an exceptionally high range but low stability.

Destiny-Fallen
Left: Dreg’s Promise. Center: Lord of the Wolves. Right: Queenbreakers’ Bow.

The strange rifle on the screen has a name: Queenbreakers’ Bow

Destiny-Queenbreakers' Bow

On a screen, three Guardians were shown with exotic weapons. One of them, the elongated rifle, called “Wired Gun,” now has a name. It is the fusion rifle “Queenbreaker’s Bow“.

The weapon deals arc damage. It has the perk “Hip Fire,” which increases accuracy when it is fired from the hip. Additionally, it has improved “aim assist.”

Queenbreakers’ Bow has only a relatively small magazine of 6 shots.

Destiny-Dregs-Promise

Dreg’s Promise: Small thing – big impact?

Destiny-Dreg's-Promise

The sidearm Dreg’s Promise is also new with “House of Wolves.” Additionally, Bungie has explained what they envision with the new weapon class sidearm. It is essentially the opposite of a hand cannon. Hand cannons fire slowly and deal a lot of damage. Sidearms are meant to fire quickly and deal relatively low damage. They are envisioned as a secondary weapon for Guardians who might carry a scout rifle in Destiny.

The Dreg’s Promise deals arc damage and counts as a special weapon. Upon respawn, it has guaranteed ammunition. Melee kills replenish the magazine, and the weapon is supposed to have “ricochet shots” with high energy. It seems that the Dreg’s Promise has a special firing behavior that must be seen in practice.

The weapon has extreme stats with an incredibly high rate of fire and low impact.

Destiny-Lord-of-the-Wolves

Lord of the Wolves: The new beast?

Destiny-Lord-of-the-Wolves

The shotgun “Lord of the Wolves” attracted the most attention in advance of the DLC. There were already plenty of rumors. It was thought it would be the new weapon that only drops in the “Raid.” However, that did not happen.

The Lord of the Wolves is a shotgun with solar damage. Kills with this weapon grant nearby allies +3 recovery for 30 seconds. Additionally, the weapon’s precision is increased when fired from the hip.

The “Lord of the Wolves” possesses extreme stats: It has 30 shots in the magazine and high impact. However, it is slow to reload, has low range, low stability, and rate of fire. But … well, it definitely has the potential to become a cult weapon.

Destiny-Queen

Several more mysteries hidden in the Destiny database

According to the data miners from destinydb, there is also still data fragment of an exotic machine gun in the database. However, nothing is known about that.

A new exotic loot drop has also appeared in the database, revolving around the “Elder Cipher.” It might be that one of the weapons presented here is connected to it. The 347 Vesta Dynasty seems to be the most likely candidate.

In any case: Starting Tuesday at 7:00 PM, we will know more. “House of Wolves” is supposed to go live then – let’s see how many of the 5 exotic weapons will be found.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Patch 1.2.0 is here – we have the patch notes in English for you

In the MMO shooter Destiny , the patch 1.2.0 has been applied on PS3, PS4, Xbox One and Xbox 360. We summarize the patch notes in English.

Not so: House of Wolves is delayed because Bungie couldn’t finish 1.2.0. It went a bit smoother than feared in the meantime. The update 1.2.0 is here, and it brings some changes to everyday life in Destiny. We have summarized the patch notes for you in English.

The patch 1.2.0 doesn’t really do anything drastic. It introduces “exchange options” for materials and fixes some annoying issues with the weapons Vex Mythoclast and Black Spindle. Most of the goodies will probably be saved for next Tuesday.

Weapons:

  • A problem with the Vex Mythoclast has been fixed that sometimes prevented primary ammunition from being available upon respawn.
  • The Hive Disruptor perk reappears with the sniper rifle Black Spindle. Additionally, some bugs related to it have been fixed. Hive Disruptor conflicted with “White Nail”, the perk that causes 3 precision hits with the weapon to refill the magazine.
  • Bungie also fixed issues with the perks “White Nail” and “Shadow Gift”. These caused ammo not to be restored under certain circumstances.

Destiny-Black-Hammer

PvP

  • In the “Salvage” mode, the first relic should now appear more centrally.
  • Players should no longer have to wait excessively long to respawn.
  • The announced increased rewards are only available from May 19 with “House of Wolves.”

Tower

Bungie recommends that the legendary engrams you find now should only be exchanged on May 19. It might even be the case that the Cryptarch refuses to decrypt new legendary engrams.

Additionally, there have been some changes to the user interface and the companion app, as well as improvements to technical stability. Guardians should now hear more distinctly when hit by energy weapons. Bungie also fixed the Grimoire card for Mercury.

Destiny-TrialsofOsiris

The main part of the changes in Destiny will only come on Tuesday

Looks like 1.2.0 was indeed significantly smaller than expected. Most of the “exciting” changes will likely become active on May 19 with House of Wolves. However, there may still be some secrets hidden in Destiny – like the swords of Crota on December 2. If that’s the case, we will report on it.

Starting May 19, the hotfix 1.2.1 will introduce the following changes (in addition to the House of Wolves going live): 

  • The PvP will be significantly more lucrative, 100% bonus on everything, some new legendary items, the Darkness Lurks crucible maps will be accessible to everyone.
  • There are 6 new bounties in the Iron Banner; “second and third characters” of players who have already succeeded in this Iron Banner will progress significantly faster.
  • The Cryptarch will no longer convert new legendary engrams into shards, but only legendary items or exotics will come out.
  • Daily Heroics will no longer give light particles and no shards anymore.
  • and the announced connection recovery system will be introduced for the Trials of Osiris.

These two changes were already stated in the original patch notes for May 15, but they were also postponed to May 19:

  • The Speaker now exchanges Ascendant and Glimmer materials for Light particles.
  • Xur exchanges strange coins for Light particles (this is new, we didn’t know this before).

The Queen’s Wrath event has quietly started

Update: There are definitely already some hidden changes in the game! Petra Venj is in the Tower, distributing 3 new bounties. You can even use the new relic weapon “Scorch Cannon”. We will then report about it in a new article. It seems that “Queen’s Wrath” is active again.

Initial reports suggest that the new exchange options at the Speaker and Xur are not yet active.

This is an AI-powered translation. Some inaccuracies might exist.

The Division column: German media have scandalous exclusive news … but it’s just not true

In the upcoming MMO shooter “The Division“, there are rumors that the game world has been “reduced”. But why are only German sites reporting on this?

Recently, we found news titled “The Division – Game world reduced” on some prominent German gaming sites in the “Top Shelf” category. In a comment, an author from Chip.de expressed outrage that Ubisoft has now removed crucial elements of the game world, citing ridiculous reasons.

Ubisoft has cut the game world under outrageous pretenses

The news goes something like this: The Division has overextended itself and is now rolling back, making the world smaller. Additionally, there are plans for DLCs, as Ubisoft is looking for “monetization specialists.”

The reader gets the impression: “The folks at Ubisoft are nasty types who deliberately cut out the most exciting areas and then sell them as DLC for extra cash.” An image that certainly fits what players might now think of Triple-A publishers.

Cool news, huh? There’s just one catch. We cannot find any source for this quote in the current articles or the fuming Chip comment. They are all “rumors”, “Ubisoft is supposed to do this”, they are “current news.” Oh really?

The-Division-Neujahr

Shitstorm made in Germany

We wonder: Why have we not read about this on English sites? Why is the active community on reddit unaware of this? Why does even the usually well-informed German fan site Mydivision not report on this? Why does it seem that only the German gaming press is upset about this? Wouldn’t it be a topic for the big US sites?

If we continue to investigate and refer back to the earliest mention of “The game world is getting smaller,” we come across an online news article from the largest German gaming magazine, which takes a video from a Youtuber as an occasion and draws all these conclusions.

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Is bigger always better?

Did the Youtuber conduct an interview with important managers at Ubisoft and present new facts? Who is the Youtuber’s source?

No, the Youtuber has no new facts about “The Division”. Because regarding the game, there has been a significant lack of information for months. The individual content providers, including Youtubers, try to establish themselves as important sources of information in the lead-up to such an important release with “particularly strong reporting.” And so a Youtuber combines 10 minutes of “Exciting things” from a month of drought.

The Division Auto

News was pieced together from an old interview

But where did the Youtuber get the idea of the “smaller game world” from? Well, the basis is from an interview that is now a month old and which Craveonline conducted with the Managing Director of Massive Entertainment, David Polfeldt. He said: “We will not represent New York 1:1. Because that would be boring. The city blocks are too similar.”

Polfeldt in the original:

In our game you’re on foot, which means that you have a lot of distance to cover and if you tried walking in Manhattan like we have in our research, you realize it’s a huge place. We’re trying to modify the size by cutting out the fat of Manhattan. There are a lot of places that are repetitive with blocks that have the same type of buildings and that is not the perfect scenario for a game, so we’re adapting it to fit the fun factor for gameplay.

It is pretty clear from the answer: It was never planned any differently. The game world has not been reduced, and no completed areas have been removed. They just do not want to create a 1:1 model of New York because that would be authentic but boring.

The Division Screenshot 3

Of course, they did not replicate New York with all its millions of alleys and streets. That would be crazy. It would not be fun to navigate in “real” New York. Just as an action movie does not show that the hero has to pass 18 city blocks to get somewhere, players should not have to run past 18 city blocks.

The statement has been public for a month now, and no one has raised any objection during that time. Why would they? What Polfeldt explains is completely logical and reasonable. Every game does this: Who really believes that you could walk from Orgrimmar to the Barrens in 3 minutes? Or ride from one corner of Tamriel to the next in 5 minutes? No world in a video game mirrors the real one 1:1.

We summarized the interview a few weeks ago, without recognizing the enormous shit-storm potential that it entails for Massive to shrink New York so significantly, and its reluctance to recreate the eight million inhabitant city in minute detail.

The-Division-Screen

So is the Youtuber the villain?

Are we at the end of the error chain? Is the Youtuber the culprit who made a mountain out of a molehill to generate clicks? No, the Youtube video had no consequences. No one was outraged about it. Because the Youtuber does not speak of “the game world getting smaller”, but just of map size. The outrage only occurred due to the “The Division reduces game world” headline and a strategically important misunderstanding. Because suddenly we Germans read exclusively on the biggest German gaming site:

Ubisoft has apparently realized that the originally planned size of the game world in The Division is exaggerated. Because they fear boring foot marches, the game world is now being reduced again.

And why did the shitstorm not work?

And exactly this news is picked up by other sites, carried further, and ultimately leads to outraged, indignant articles from writers and to malicious comments in the comment sections under these articles. And everyone believes they are right, having seen through Ubisoft and its machinations.

How much does the original statement by Polfeldt have to do with the fact that sites are now reporting: Ubisoft has “reduced the game world” or “removed areas”? With the note: By the way, they are also looking for DLC experts *wink wink*? Frankly: Nothing, not a thing. Completely different construction site.

Now one wonders: If such a shitstorm was triggered, why did it not make bigger waves, why was there not more discussion about it? There’s a pretty funny explanation for this: The articles came just before the announcement that “The Division” would be postponed to early 2016. And the actual shitstorm then swallowed the others.

This is an AI-powered translation. Some inaccuracies might exist.