This week, there is fresh gameplay material about Blizzard’s upcoming team shooter “Overwatch” again. Today, we watch a quite talented player as he delivers a 20-kill streak relatively easily with Tracer and makes the entire opposing team look bad.
Tracer: Teleport Hacks and Big Bombs
The lively character Tracer (or Lena Oxton for lore enthusiasts) is probably the “Good Mood” bomb of Overwatch. She always has an encouraging phrase on her lips and was already very prominent in the announcement trailer. What sets her apart are not only her words but especially her time manipulation abilities. Besides her pulse pistols, she can teleport several meters forward up to three times in succession.
As if that weren’t annoying enough for her opponents, she can rewind time for a few seconds, returning to her starting point and restoring lost health. However, her ultimate ability, the Pulse Bomb, is particularly devastating. It sticks to all surfaces (including enemies) and explodes after a short delay with devastating damage that can tear entire teams apart. But enough words! Take a look at her playstyle, which likely presents new challenges even for experienced shooter fans.
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In the MMO shooter Destiny , the Weekly Update focused mainly on PvP: The Trials of Osiris were indeed plagued by cheaters. The Iron Banner is set to start again next Tuesday. The collaboration with Highmoon Studios has been confirmed, there were numbers regarding the Trials of Osiris, and the next Patch 1.2.0.2. has been outlined.
In the Weekly Update of Destiny, Bungie keeps the community informed. In recent months, there were often only vague hints with the nutritional value of a sugar-free Tic Tac, this time Community Manager DeeJ speaks plainly: He gives players proper information to chew on.
Cheating occurred in the Trials of Osiris and players were punished
In the “Trials of Osiris,” cheating did indeed happen. That was already suspected last week. Some bad apples were likely able to cause opponents to be thrown out of Destiny and had an easy game. Bungie says that those could face temporary or permanent suspensions (that is, bans) or they may have already occurred.
However, not all disconnections due to the Olive error can be attributed directly to cheaters.
Trials of Osiris was a success: Almost 190,000 made it to Mercury
Bungie does not reveal which map was played today in the Trials of Osiris. Instead, there are some “Putin says No” memes. The maps are supposed to change regularly. After Burning Shrine was active in the first week, today, May 29th, something different is up at 7:00 PM.
Snipers proved to be particularly deadly – they roamed the passages with deliciously long sightlines.
Iron Banner returns to Destiny: Loot is already known
Good news for all Iron Banner fans. It took a break in May. It is set to start again on Tuesday, June 2nd. However, no specific time is given. Normally, it has always been at 11:00 AM, but last time it was in the evening.
The Iron Banner has been revamped compared to last time in April, so side characters, known as Twinks, can earn reputation more easily. Additionally, it costs less Glimmer, equipment plays a somewhat larger role and there will be Etheric Light at Rank Levels 3 and 5 – with that, legendary items can be upgraded to their current maximum potential. Also, 2 new maps are set to come, for PlayStation players, there will be 3.
Bungie even reveals the loot this time: Gloves, boots, the fusion rifle and the scout rifle will be available in the June Iron Banner of Destiny.
Next Patch 1.2.0.2. outlined
They also roughly outline the next Patch 1.2.0.2. by saying what the live team is currently thinking about. This is therefore not a guarantee that it will actually go live, but a list of the currently most important topics. Among them:
The Mercury Emblems from the flawless run at Trials of Osiris, which disappear when the inventory is full
Issues with the Olive error code in the Crucible
Ammunition syntheses block the inventory
And some quests, ships, or shaders are not always correctly present in the Prison of Elders – they want to change that (presumably Bungie means the large chest with Skolas and the “No Exotic loot when bounties are full” issue, but they are not specific here)
And they presumably want to revamp the boss fights – it has been shown in recent weeks that the bosses in the Prison of Elders, such as Qodron or Skolas, can die with the “Give him” method in 40 seconds, so their mechanics play no role – it seems likely that Bungie wants to address this. However, there are no specifics, the last two points here are very vague.
Yes, Bungie has a secret affair … with the Highmoon Studios
There is again a lot of future music in the Weekly Update on various topics, some of which we will certainly delve into more deeply over the weekend. However, Xur is already much closer, as he will arrive on Friday, May 29th, at 11:00 AM. We will be there to welcome him.
This is an AI-powered translation. Some inaccuracies might exist.
The action MMO Echo of Soul has today entered an open beta. As players will retain their progress, this is essentially a release.
In Asia, it is customary for Free2Play MMOs to have an “open beta” that essentially equals a release, just by another name. While a “western” open beta ends with the loss of earned progress and the MMO restarts on the release day, this is often different for Asian open betas. They are basically already a release, a so-called “soft release.” And we Europeans are slowly adopting this practice: Aeria Games is now doing the same with Echo of Soul.
The action MMO Echo of Soul has therefore “launched” today, it is released and celebrates this with a launch trailer.
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The fantasy MMORPG The Elder Scrolls Online is slowly reaching the finish line. The crucial launch on the consoles Xbox One and Playstation 4 is accompanied by a final trailer.
In the past weeks, there has been a trailer for TESO each week, today came the last one from Zenimax. This week’s trailer focuses on “exploration”, on crafting, showcasing the vastness of the world of Tamriel and the many monsters and interesting personalities that inhabit it, who can definitely turn into monsters as well.
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The release on Playstation 4 and Xbox One is imminent, set to take place on June 9. Therefore, even though this was nominally the last of the three-part trailer series, we should hear and see a lot more from The Elder Scrolls Online in the coming days.
In the MMO shooter Destiny , Activision is expected to allocate plenty of space for the next major winter expansion at E3.
As the gaming site IGN (UK) lists, the next Destiny expansion is set to be showcased at E3. A Destiny expansion is included in the list of potential games and marked as “we’ve been informed by the publisher that it will appear at E3, but it may not necessarily be playable.”
The gaming fair E3 takes place from June 16 to June 18 in Los Angeles. In addition to Destiny, according to this list, you can also expect information about Battleborn, Blizzard’s Overwatch, The Division, and Star Wars: Battlefront .
What do we know about the next expansion?
The “next expansion” for Destiny is said to be no “DLC” like the previous ones, which were rather slim. Bungie has referred to “the biggest expansion” yet, which brings a lot of new gaming content for all players. However, there have been no official details: Just “Autumn” and “later in the year” … and a raid: That can probably be expected too.
Earlier leaks reported on a Destiny 1.5, which increases the base level from 20 to 30, introduces new specializations, 12 fresh missions, and a new zone. Parts of the expansion are supposed to take place on a ship of the Hive. The leak also stated: Two DLCs will follow this expansion before Destiny 2 is released in 2016. They talked about the third specialization for each class, two new weapon types – all that cool stuff.
But for now, these are all still speculations, just like the title “Comet” or more recently “The Taken King.” More precisely, these are outdated speculations based on information that is already three-quarters of a year old.
Maybe we’ll learn more in 2 weeks, although certainly not too much.
On reddit, a user sarcastically remarks: We will probably see 60 seconds of video, 45 of which consist of text, 13 of a lead-in for this text with music, and 2 showing the image of a cannon. Another replies: “And we will still freak out and speculate like crazy about it.”
This is an AI-powered translation. Some inaccuracies might exist.
WildStar apparently could not establish itself in the Pay2Play market
Launched last summer with much fanfare, great reviews, bold words and high hopes from fans, WildStar has failed to convince a sufficiently large player base to pay monthly for the journey to Nexus. Now it seeks refuge in Free2Play.
It will be a typical Free2Play model based on the so-called “Freemium” principle: This means “players who are playing for free” will experience significant limitations compared to those who continue to have some form of subscription. However, they can still achieve everything in the game, reach the maximum level, and see all game content. Publishers word it the other way around: Free players have the normal experience while paying players buy “bonuses”.
Carbine will also offer “services, convenience options, and cosmetic items” through “in-game purchases”, which means a cash shop. By “convenience options”, they usually mean in the industry: items that accelerate leveling and make life more pleasant.
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Those who bought the box receive these advantages over non-purchasers
The payment model already differentiates between players who have purchased the box and those who have not.
For example, “owners of the game” will be able to create 12 characters, while Free2Play players can only create 2. There will also be limitations on bank slots, customization options, and housing decorations for free players who have not purchased the game.
Those who have a monthly subscription receive these advantages over others
There will also be the typical “quasi-subscription” where players can buy a special status. WildStar calls this status “Signature Account.” The methods currently used to purchase gameplay time (such as through CREDD, purchasing boxes in stores, existing game cards, or a subscription) will then be used to acquire premium gameplay time.
Compared to free players, premium players enjoy significant benefits: such as 25% more XP, significantly more rested XP, significantly increased reputation gain, they gain access to the test server, are prioritized if queues occur, and so on.
There is a unique feature in the system: Free players who previously subscribed to WildStar or purchased the game will receive “loyalty points.” If they collect enough of them, they can compensate for certain disadvantages they have compared to premium players.
Bonus for the most loyal and the not-so-loyal is almost the same
A “gift” is still to be given. For players who maintain a subscription from release until the transition to Free2Play, a mount, a pet, a decoration item, a special music track for housing, the titles Nexus Champion and Living Legend, as well as 4 months of signature service are promised.
Those who currently have a subscription or sign up for one by June 15 and maintain it until the Free2Play transition will receive all this as well – except for the mount and the Living Legend title.
from left: Pet – Decoration Item – Mount
This is an AI-powered translation. Some inaccuracies might exist.
In the Free2Play MMO Aion , a video addressed the questions of the fans. The focus was mainly on server mergers and the new patch.
More and more developers are figuring out how to communicate with fans through videos and streams. It feels more personal. The Product Director of Aion has extensively covered the server mergers in the third “Ask Aion”, explaining the pros and cons. Here are the initially relevant information for the players:
Players with “duplicate names” will lose the “younger” name and can choose a new one; the same will happen to the legions.
In the ranking, some players will drop on the newly doubled server, but they are expected to keep the gear that corresponds to their rank. However, this is not yet finalized.
Regarding housing, it is quite simple: “You will lose your houses. We cannot do anything about that.” They are working on replacing the contents of the houses for the players. This is also not certain yet.
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Today, the development studio Portalarium will release a new version of the (MMO)RPG Shroud of the Avatar. Release 18 remains in Pre-Alpha.
In the last two versions, testers complained about the combat system, which was underdeveloped and poorly balanced. Now the developers are once again focusing on this system and introducing some changes. One point was that due to the random-card principle, the focus was mostly on the hotbar, hoping that the skill one wanted to use would appear. With Release 18, it is now possible to assign skills to a specific slot in the hotbar. Once it appears in that slot, it can be executed quickly. This should allow one to focus more on the combat itself.
The resource and creature spawn system has also been revamped. You will no longer find the same monsters in the same places when they respawn. Spawn camping will no longer be possible since, for example, resources will reappear in different locations. Furthermore, there will be specific spawn rules for the single-player offline mode that are intended to feel more like a single-player RPG.
A second player city, revised scenes (instances), a new camera control for the overland map, and a new night sky where planets and star constellations can be identified, changing with time, are also among the new features. A calendar has also been introduced, which will later have specific effects on the game. For example, certain items can only be crafted on specific calendar days because the stars will align in a certain configuration. Additionally, the calendar will allow for seasons, which will be introduced into the (MMO)RPG at a later date. There are numerous other changes, improvements, and new features.
Due to the focus on the combat system, some planned features had to be postponed. These include the wandering encounters on the overland map. Later, players will be able to see monsters and NPCs on the overland map and interact with them, leading to fights, quests, or events. New skills, player-written books, new monsters, and a cover system for battles have also been postponed.
Release 18 of the (MMO)RPG Shroud of the Avatar will open the servers for all backers today at around 5:30 PM.
The indirect successor of Tera is a fantasy MMO called Project Exa. The fantasy MMORPG is being developed by Bluehole Studios. The first images are now available.
For a long time, there was persistent rumor that Bluehole Studios was working on a “Tera 2.” That was clarified later, almost a year ago: It is not Tera 2 and it is not just one game, but it is a standalone MMO (more specifically, there are actually two). However, they work with a similar aesthetic as Tera and take place in a Western fantasy world. The two games are currently called “Project W” and “Project Exa.” A brand new combat system was promised back then.
First screenshots of models from “Project Exa” have now been released. Allegedly, the groundwork for Project Exa began in 2012, and the actual development gained momentum in 2014. We add the “allegedly” due to the language barrier – our Chinese is a bit rusty and not always trustworthy with Google Translate.
In any case: Here are the new 3D models of Project Exa that have now been shown. They look – “Oh wonder” – quite a lot like Tera. And if you know the history of Tera, it is not surprising that Elin-like beings are included again.
This is an AI-powered translation. Some inaccuracies might exist.
Bungie apparently receives support for Destiny. According to a job posting at Highmoon Studios, the 100-man team wants to support Bungie.
No major statement, no interview, just a job posting for a mission designer is the basis for this Destiny news. With a job advertisement on their homepage , the “Highmoon Studios” are looking for an industry veteran with “a passionate relationship with the Destiny franchise.” Because the Highmoon Studios want to support Bungie in working on the innovative Destiny franchise, it further states.
The Highmoon Studios have previously worked on the latest Call of Duty: Advanced Warfare, and were known a few years ago for a trio of Transformers games ( War of Cybertron, Dark of the Moon, Fall of Cybertron). The Highmoon Studios belong to Activision, the publisher of Destiny.
More is not known at the moment. Speculations are running high: What are they doing there? Are they working on the future DLC while Bungie focuses on Destiny 2? Should they deal with the “last-gen”? Should they do this or that? How does that affect things? Has Bungie overextended and now needs help? Is Activision somehow intervening from the outside?
All these questions are certainly legitimate, but one simply does not know at the moment. It was certainly not planned for the public to be informed this way. Major US sites have asked Activision for a statement. Perhaps we will receive more information throughout the day.
Today, several teams are definitely working on blockbuster titles under the umbrella of a publisher. Recently, Ubisoft announced that a fourth of their teams is now involved in the MMO shooter The Division. It also occurs that one studio develops the main game and releases it under their name while other studios attempt “smaller names” for the game’s DLCs.
This is an AI-powered translation. Some inaccuracies might exist.
However, quite unexpectedly, I received an invitation 2 days ago to the closed beta of the Guild Wars 2 Addons Heart of Thorns. The two-hour test started at 8:30 PM. What I experienced and why the Revenant is such a cool class, you can read in this travel report.
Only 2 hours
Tuesday, 8:30 PM: Some Mein-MMO authors usually just get up at this time and complain about current RPG annoyances. I, however, quickly changed my evening plans, as the invitation to Heart of Thorns came quite suddenly.
Client set up, logged in on time, and created a beta character – a Revenant of course. Every closed beta should be this easy. But it had to be quick, as you only had 2 hours to test.
The Revenant: The Blind Fighter
After my Revenant was created in 30 seconds without much love, it began. A handful of identical-looking guys suddenly surrounded me – everyone was playing the new class, logically. So off to the first event in the Maguuma Jungle, as you started directly at level 80.
Guild of Revenants?
In combat, I suddenly realized that I didn’t know what the new class could do. As an experienced MMO player with years of combat experience, no problem: randomly pressing some buttons and the first monster goes down. Facerolling at its best.
Once you play the battle mage a bit, it’s actually quite fun. You switch merrily between demon and dwarf form, depending on what the team needs: damage or support. The graphical representation of the effects also stands out from other classes. Red and gray are the spells in demon form, and bluish in dwarf form.
First Part of the Story and Meta Event
After an introduction event, I was solo on my way again. The first part of the story was waiting for me, which I don’t want to reveal too much about here. Just this: fire and plants do not mix.
After the story, the meta event continued, which was depicted as a day-night cycle. I had the choice between two big events and mistakenly chose the one that nobody else chose. For that, I learned that a misstep means immediate death in the new area, as it goes deep down… very deep.
Quickly switched to the other side of the map and completed another event with 20-30 other players. Not with machetes, but with explosives, and it went from point to point through the jungle – to a large temple, where our team had to capture multiple points. Along the way, we encountered – oh, what a surprise! – gigantic thorn plants that shot green goo at the players. Innovative? Meh.
So… will it be good?
The temple event was unfortunately also my last one that evening. Conclusion? The Maguuma Jungle looks really good. The areas I saw were not vast, but only equipped with narrow paths. You can like that or not. However, without a doubt, a highlight of Heart of Thorns will be the new class – the Revenant. Of course, purely subjective and drunk with euphoria, the blind battle mage brought me a lot of fun and will probably be leveled to 80 immediately after release.
Despite the short time, I had a lot of fun during the closed beta and it motivates me to check out the ArenaNet game more often again. Did you also get to test the beta? How did you like it?
This is an AI-powered translation. Some inaccuracies might exist.
On one hand, gamers are calling for even more realistic graphics – even in MMORPGs – and then an indie developer presents a 2D retro MMO that exudes its very own charm.
However, in order to develop this game, the team needs help. Therefore, they have approached the publisher Square Enix to receive the necessary support through its crowdfunding program “Collective”, allowing them to implement the game’s idea. This idea looks as follows: Two factions fight for control of the fantasy land Hávamál. To make matters worse, a third dark force is spreading in the land. You first create a hero from multiple classes and set out to fight for your faction and the freedom of Hávamál – or you ally yourself with the dark forces and initiate the world’s destruction.
You see, story plays a significant role in MMORPGs. During the course of the quests, you will even be able to make decisions that affect your hero. Your actions will be recorded in a diary that anyone can view, thus allowing them to follow your personal story. Of course, you will also have to fight battles against sinister creatures. The action-packed combat system relies on active aiming, real-time attacks, and your reflexes. In special PvP areas, you can also compete against other players, but generally, cooperative gameplay is paramount. Because according to the developers, you will only be able to defeat the dangerous boss mobs in the labyrinthine dungeons and solve the tricky puzzles together. The developers even want to provide players with tools to actively shape and change the world.
The most striking feature of Dragon of Legends is the 2D retro graphics that shine in VGA style and remind one of Japanese role-playing games from the 1990s. If you are into retro, you will be completely satisfied here. The MMORPG is designed as a multi-platform title and is set to be released for tablets and smartphones – even with cross-play functionality, allowing players on the tablet to collaborate with players on the PC. If the Collective campaign is successful, a further one will follow on Kickstarter, which will then be actively supported by Square Enix.
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In the MOBA League of Legends the new patch 5.10 will be released on Thursday, May 27. It not only brings the new champ Ekko, who is introduced in a Champion Spotlight, but also several changes to Cassiopeia, Ryze, and many other heroes. Furthermore, it offers the option to play Lol sugar-free and restricts the snowball madness in ARAM.
Riot is nice enough to explain the new champion Ekko. He belongs to the “Skirmisher Assassins,” which means he has less punch than a full-blown killer, but also the ability to disengage from a fight that isn’t going well. Individual combos are introduced, tips are shared, and impressive kills are achieved – with very few puns made.
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With Music Man Online, there is now a spiritual successor to Steps. The niche of dance and social MMOs is to be filled anew.
A few days ago, we were alerted by a reader that the dance MMO “Music Man Online” is set to launch soon. Dance MMOs occupy an extra niche among niche games. They are considered more “casual-oriented,” focusing on skill and the social interactions of the community that arise within such a game.
The game is set to launch in Southeast Asia. Since an international trailer has been released, we can assume that it will appear without IP blocking, making it interesting for the German player base looking for a new game.
The reader hopes to reach as many former Steps players as possible and make them aware of the new game. There is currently no release date, but that should be coming soon.
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In cooperation with the developer Dream Reactor LLC, we are once again raffling off 50 keys for the closed beta of the card game Spellweaver TGC.
Unfortunately, the open beta had to be postponed to June 15. For this reason, the developer has provided us with additional closed beta keys to distribute. Since our introduction to the game, “Spellweaver TCG – An alternative to Hearthstone?“, there have also been some changes:
The daily quest system has been revised. Among other things, these can now be canceled. Furthermore, there is no longer a “Win X games in a row” quest.
The deck creation has been overhauled. Previously, decks were tied to heroes, meaning each hero represented a deck, requiring multiple or even duplicate heroes for more decks. Currently, there is no limit on the number of decks that can be created.
There is a leveling system. With a level up, you receive among other things titles or gold. The required experience points (Fame) are earned through games and quests.
As well as numerous bug fixes and balancing. Among other things, the issue of regular server crashes has been resolved.
With the start of the open beta, there will be a reset of the accounts. Those who have invested money need not mourn the loss. They will receive after the reset 1.5 times what they purchased back. Additionally, for every 10 completed games in the closed beta, 1 booster pack will be awarded in the open beta (up to a maximum of 50). Those who unfortunately had no luck and do not want to wait any longer have two more options. They can register on the official website spellweaver-tcg.com with their email address and hope that a key will be sent to them. Alternatively, they can also pay at least $10 and receive a key along with some bonuses.
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We are conducting the raffle with the raffle tool godankey, following the motto: First come, first served. Your data will be anonymized, not stored, and only used for sending the codes. Participation is free and legal recourse is excluded.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, a loot table for the “Prison of Elders” is becoming apparent. Here’s how it works with the treasure key, the vault, and the loot.
There is quite a bit of confusion surrounding the vault and the treasure key. About 10 days after the DLC House of Wolves launched in Destiny, the patterns are now becoming clearer.
In the Prison of Elders, Bungie has deviated from the old model in Destiny: Not every enemy drops something anymore; instead, at the end of a run, there is a visit to the “vault” where two small chests and one large chest can be opened. The two small ones open automatically, while the large one requires a treasure key.
So, you want a key from me?
Where do you get the treasure keys?
There are four ways to obtain treasure keys. Only one guarantees success.
Guaranteed Treasure Key
Completing the main story of House of Wolves awards a guaranteed key. That’s it. The rest can only be obtained with a probability. It was thought that maybe there would be a guaranteed key each week. This is definitely not the case.
Chance for Treasure Key
Chances for a treasure key (in German Schatzschlüssel) include:
At first, it was thought that the bosses in the “Prison of Elders” had a chance to drop treasure keys: this is not the case.
The Vault in the Prison of Elders in Destiny
Guaranteed Rewards
For guaranteed rewards in the Prison of Elders, there are once a week and per character when the activity is completed and the small treasure chests are opened:
At Level 32, an armor core, 200 reputation with Variks
At Level 34, a weapon core and an Aetheric Light, 300 reputation with Variks
At Level 35, an armor and weapon core and Aetheric Light, 500 reputation with Variks
To obtain all guaranteed rewards, one must also complete all modes. It is not possible to just do the 35 and expect to get everything. The armor and weapon cores can be exchanged with Variks for weekly changing rewards (42-level armors, 365-level weapons). Or one can purchase a surprise package from him for both cores.
What’s in the small chests?
The two small chests in the vault can always be opened. Here, there is a chance for strange coins, light particles, planetary materials, and treasure keys. Various tokens for which Variks hands out ships or shaders have also been observed.
What’s up with the large chest?
To open the large chest, you need a treasure key.
The content of the chest appears to be the same at levels 28, 32, and 34: There is a chance for an exotic item (armor and weapons), one out of 10 different Queen’s weapons, one class item (only one per class), strange coins, and light particles.
The guaranteed exotics from the large chest
Upon the first opening of such a large chest with a character, there seems to be a significantly increased, almost guaranteed chance of an exotic weapon. After that, according to a survey among players on reddit, the chance is about 7%.
At the moment, it seems that the weekly reset does not play a role here – the question is just: Have you opened a large chest with this character before? Yes or No?
If No, you have almost a 100% chance of getting an exotic weapon.
If Yes, then about a 7% chance for a weapon or armor.
However, like much in Destiny, this is currently not set in stone but more like written in pencil.
The large chest at Skolas
At level 35, there is all of this plus another ship, a shader, and an emblem. These are always the same three items. They are available the first time one kills Skolas and opens the large chest , similar to the corresponding items with Atheon and Crota.
from left: Dreg’s Promise, Lord of the Wolves, Queenbreakers’ Bow.
What does this mean for me? How do I do this best?
It seems best to obtain the treasure keys by farming the public events and applying the tricks we’ve described.
However, it doesn’t seem like they are “worth it” to farm at the moment. The yield is just too low. Except if one is opening a chest for the very first time with a character, is keen on the cosmetic items from Skolas, or wants the Queen’s pink weapons.
The actual rewards in the Prison of Elders are rather the cores, Aetheric Light, the elemental weapons from Skolas, and the “Elder Cipher” for the 3 exotic weapons – none of these require farming treasure keys.
This is an AI-powered translation. Some inaccuracies might exist.
The Dark Fantasy MMO The Secret World brings a feature that achievement hunters in many MMOs wish for.
“What are achievement points actually good for?” one wonders in many games. Almost every MMORPG has players chasing this high score. The most adventurous achievements must be earned, players are bombarded with points, pop-ups, and objectives: Yes, cheap motivational tricks, of course, but they work.
WoW has a lot of achievements: Apart from the bars turning completely green, little comes out of collecting achievement points.
In World of Warcraft, the points are already in the five-digit range, but you can do nothing with them. It is a high score list that you chase for your own sake. It only serves to compare with others (“I have this much, do you have more or less?“) – and that’s it. Only individual achievements give direct rewards. Most give nothing.
Funcom’s “The Secret World” now brings what many achievement hunters wish for in their MMOs: A vendor that only offers specific exclusive items to players who have a corresponding amount of achievement points. This is set to go live in The Secret World next week. It will be exciting to see how Funcom implements this. As a bonus feature, the achievement vendor is supposed to allow players to reclaim achievement rewards that they have destroyed.
My MMO thinks:This is surely an idea that other MMORPGs should at least consider, so that the “pure high score” has a bit of meaning. It would certainly be a pat on the back for hardcore achievement hunters, and they surely count among the most loyal fans and the hardest core of any MMORPG. Especially in games that have been around for a few years, achievement hunters have invested a lot.
So please, dear other MMORPGs, would a few costumes, mounts or pets tied to achievement points really kill you?
Or what do you think, dear readers?
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends the new patch 5.10 is coming early Thursday morning, on May 28th. After this, the new champ Ekko is expected to hit the live servers.
The patch notes for 5.10 are not yet finalized, but it can be assumed that they will closely correspond to the latest version on the test servers. This means that starting tomorrow Ekko, the new champ, will be live and can cause a stir. On the test server, his power has already been slightly adjusted downwards. He was able to convert early advantages into an ever-increasing lead too easily.
The patch process is expected to begin at 6:00 AM our time. At Riot, they expect things to be back in action on the battlefields around 9:00 AM.
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Do you still remember the Super Nintendo? Or maybe the N64? Those old gadgets where you inserted game cartridges, and if they didn’t work, you just had to blow into them and everything was fine again? This week made me a little nostalgic. Because console games had a significant advantage: They were bug-free. At least more bug-free than a lot of what you see today.
I have no idea, but…
As a gamer without any programming knowledge in the game field, it is of course easy to just complain. Jan Theysen (Creative Director of King Art) once said that MMORPGs require nearly a hundred times more effort than single-player games. Therefore, I don’t want to focus on MMOs at this moment; the hope for a bug-free MMO has died for me over the years.
My most recent example: The Witcher 3
An excellent example is the new “The Witcher 3: Wild Hunt.” Please don’t sharpen your knives, because the game is quite good overall. But it is a single-player game, and for that, it still has a relatively high density of bugs. Why are there weapon upgrades that allegedly grant “+0 attack power” according to the tooltip? Why can’t some quests be completed? Why do some dialogues loop endlessly? Not all of these errors are absolute “game-breakers,” but they are present and, to put it bluntly, they are really annoying.
Since many errors occur repeatedly and can also be reproduced, I find it hard to believe that these are rare isolated cases that were simply overlooked. Was perhaps a lack of time the crucial factor here?
Why do we accept this?
What I seriously wonder: Why do we accept bugs in such large numbers at all? I can’t think of a good example where I could accept an unfinished or faulty product. Or would you buy a Ferrari if the fourth tire and the passenger seat were delivered two weeks later?
Of course, games are becoming increasingly complex, but can that really be an excuse? A few years ago, developers couldn’t fix such errors afterward – because you couldn’t patch an N64 cartridge. If I were to be mean (and I sometimes am), I would accuse the game developers of simply accepting that they can fix it later with patches. Nowadays, you can release anything faulty on the market without concern and let the players take on the role of beta testers – a patch will fix it.
Who, in your opinion, is to blame for this development? The publishers who want to release faster? Or are bugs now inevitable and a truly “bug-free” game is an absolute utopia? And of course: Which game has truly ruined your fun at launch due to bugs? Let me know in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA Heroes of the Storm , a bot decided a match between two professional teams.
Normally, bots are what my-MMO gaming journalists and other total casuals secretly play against League of Legends and Heroes of the Storm. For professionals, they are hardly worth a weary smile.
In a match between the two eSports teams Cloud9 Maelstrom and compLexity, however, a bot made the difference. Here, a player from Cloud 9 went “link-dead,” lost connection, and was replaced by a bot. It performed remarkably well as an Elite Tauren Chieftain.
First, it feigned complete noobness and got the melee faction of compLexity hungry to kill to attack it, then it skillfully used its AE stun and its human helpers took out the compLexity team: an early decision.
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