Magni retains the same warrior hero ability as Hellscream (2 armor for 2 mana), but does so in Ironforge style with a hammer animation. His quotes are also new, all recorded with new voices and there is a card back as well.
Magni will not be earned, but must be purchased. For €8.99, Magni can be purchased in the Hearthstone store, and costs €9.99 on iOS. More heroes are likely to follow. Additionally, the interface will be adjusted, with some furniture being moved to make space for everything.
When the new heroes are set to launch, Blizzard is not revealing at the moment. It is likely to happen soon.
This is an AI-powered translation. Some inaccuracies might exist.
The Prison of Elders in Destiny has different variants and bosses on levels 32 and 34: How to deal with the Servitor God Kaliks Reborn?
In the 5th wave of the Prison of Elders in the “Fallen” edition, Kaliks Reborn awaits the Guardians. He appears in both the 34 and the 32 editions. The modifier “Grounded” is active: This means that if Guardians take damage while in the air, it counts double. Therefore: Better not to jump.
The fight against Kaliks requires a bit of patience and discipline, not patience and time, that’s something else. The catch with this boss: Kaliks spawns certain adds, the Archons, at 100%, 75%, and 50%, absorbs them if they are not killed quickly enough and regenerates health this way. This means for the Guardians: In the fight against Kaliks, killing the “white Dregs” takes top priority, as soon as they appear, they must go. Unless one decides to choose another tactic.
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The adds spawn at the very beginning once and then a second time when he is down to 75% health and a third time when he drops to 50% HP. At that time, a VIP also appears, which must be shot down. Otherwise, it’s over if he reaches all 4 checkpoints.
Neither at 75% nor at 50% do the Archons necessarily have to be defeated; Kaliks can heal himself, which makes the fight last a little longer, but nothing tragic happens.
At 50%, the fight enters the hot phase
At 50%, there are two options due to the spawn of the VIP. Either you focus on Kaliks and try to bring him from 50% to 0% in this time window he needs to consume the adds (Gjallarhorn helps with that) and then deal with the VIP.
Or you take care of the VIP, clear the adds, and then go back to Kaliks, who is back at 100%, but should have no more opportunities to regenerate. Because when he drops to 50% the second time, he does not call for adds again.
The really brutal method involves clearing the adds just once at the beginning and then going back to the entrance, pulling out the Gjallarhorns and a Bubble : And bringing Kaliks from 100% to 0%, but one needs appropriate gear for that:
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All in all, this is a fight that happens quite stationarily. Most go directly to the left when they enter the arena and stay there relatively long. Shotguns are recommended for the attacking enemies and weapons with medium range for damage on Kaliks himself. Rocket launchers help, one particular rocket launcher especially. But that’s just the way it is in Destiny.
Tips on Qodron and Skolas can be found in the respective articles.
This is an AI-powered translation. Some inaccuracies might exist.
The last patch for Smite was a while ago, as compensation the guys and gals from HiRez have really pulled out all the stops to fill the latest expansion of the game with many skins and also introduce a new god: A bringer of gossip, Ratatoskr!
Ratatoskr, the cunning newsbearer
What at first glance looks like an oversized squirrel (or optionally a Pokemon) quickly turns out to be an interesting character. Mythologically speaking, Ratatoskr lives in the world tree Yggdrasil and delivers messages between the inhabitants of the tree – which he enriches with all sorts of nonsense to create exciting conflicts or to better present himself.
In the game, he takes on the role of an Assassin and even competes with Mercury in terms of speed.
“Dart” allows the little creature to sprint forward and deal minor damage. If he hits a god with the ability that he hasn’t hit in the last 10 seconds, the cooldown is immediately reset, which can greatly increase the distance covered.
With “Flurry of Acorns“, 12 acorns are shot in all directions, returning to Ratatoskr after a short delay. Damage is dealt both on the way out and back.
“Acorn Blast” shoots 4 acorns in a cone area forward, each dealing moderate damage.
His Ultimate “Through the Cosmos” grants him the ability to cover huge distances by “flying” over the map from branch to branch. After the 3rd jump at the latest, he must return to the ground and deals heavy damage upon impact.
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Particularly noteworthy is also his passive ability “Acorn of Yggdrasil”. From the beginning of the game, Ratatoskr has a unique item in his inventory that he can upgrade for gold – and that anywhere on the map. Depending on which upgrade level you choose for “Acorn of Yggdrasil”, the god’s abilities change, so shot acorns can explode or heal. This is reminiscent in principle of talent points!
New skins: Summer fun with Aphrodite
Summer is approaching, and how better to make money than with beach skins that show a lot of bare skin? Kicking things off are Beachbabe-Aphrodite and “Hunkules” Hercules, who are throwing themselves into the bright sun just for you.
At least Aphrodite’s voice pack has also become amusing again, although I fear that her squeaky “girly” voice will bring me a few “mutes”.
The ghost hunter Zhong Kui also gets a new skin, but he seems to be heading into battle: G.I. Zhong has packed his brush and prefers to shoot with a minigun, trading the scroll for a mini-helicopter. Sobek goes from being hunted to hunter himself and will now dive with his “Crikeydile Sobek” to show people the advantages of the Nile and a good hat.
Balancing changes: No mercy for Ah Puch
It was to be expected: Ah Puch has been nerfed. His ultimate “Empty the Crypts” now lasts only 6 seconds (instead of 8) and his “Fleeting Breath” deals less damage at all levels. Since his other abilities remained untouched, his burst potential should remain largely the same. Awilix receives a significant buff to her ultimate: The duration of “Gravity Surge” has been increased to 6 seconds and makes her immune to knockups, roots, and slows.
The other changes are hardly noticeable: Freya and Osiris receive a minimal buff in their base attributes, making them a bit more resilient.
New “Summer in Smite” event
Similar to the Odyssey, certain bonuses can now be unlocked through purchases with gems. Anyone who buys different items from the “Summer in Smite” line being released over the next few weeks will unlock additional skins and chests with random rewards. The new Aphrodite skin, for example, is only available if you have already purchased 2 items; namely the Hercules skin and a new player portrait. Since more items will be presented, you can vary what you want and are not forced to buy everything – unless you really want every bonus. It remains to be seen what else will be released.
All changes in full can be read as usual in the Smite forum.
Giveaway: Ratatoskr and G.I.Zhong
We certainly didn’t hold back and thanks to HiRez we got some keys that we want to share directly with you. This time there are 3 keys for Ratatoskr along with his alternative look “Flurry” and 3 more for Zhong Kui’s new “G.I.Zhong” skin.
Let us know in the comments which of the two you want, and you will be entered into the draw! Multiple entries are of course not allowed, and the giveaway runs until June 7, 2015, at 8 PM. Good luck!
This is an AI-powered translation. Some inaccuracies might exist.
Two days ago, the “Heroes of the Storm” launch event took place in London, and as expected from Blizzard, the show organizers managed once again to present some spectacular effects.
A Tribute to the Fans
For the event, a completely new cinematic video was created. The special aspect: Some players who had previously registered on a website became part of this short film and could suddenly recognize their own photo.
But that’s only half the story: Unlike previous cinematics, this one is not in a 16:9 format but was specifically created for projection on a wall, which incorporates both the columns and the texture of the background. Additionally, there are incredible 3D effects that bring it all to life. A YouTube video has captured the show quite well – but I can hardly imagine how outstanding it must have been to be there in person. But judge for yourself:
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What started with the Patch 6.0 at the launch of “World of Warcraft: Warlords of Draenor” is now being continued. Many players complained about the lack of darkness during the night. In some areas, one could hardly notice any difference in the lighting conditions.
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[wpw_ba_img src=”https://images.mein-mmo.de/magazin/medien/2015/06/WoW-Darker-nights.jpg” data_alt=”https://images.mein-mmo.de/magazin/medien/2015/06/WoW-Darker-nights-2.jpg” title=”World of Warcraft at Night”]
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The existing images look promising and should allow for a significantly better immersion in the game world. Most friends of good atmosphere and of course the role-players are looking forward to these changes. Those who want to see a direct impact of the day/night cycle in WoW should take a quick look at this video:
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With the upcoming game update 3.3, there are several changes coming, especially for PvP players. Ranked Warzone rewards will be removed from the game, and much of the PvP gear is now significantly cheaper to acquire. But that is by no means all that players of Star Wars: The Old Republic can expect soon.
Armor set costs reduced
To enable new players or alternate characters to enter the PvP scene more quickly, the costs for the beginner set will be reduced by nearly 30%, now amounting to just under 4100 tokens. The costs for ranked PvP gear will also be significantly reduced. Where players previously needed about 29,000 ranked tokens, now only around 16,500 common Warzone rewards are required.
Abolition of ranked Warzone rewards
Currently, the developers are dissatisfied with the ranked PvP system, as once players reach a certain rating, they no longer queue for matches. Especially at the end of a season, this often results in very few matches occurring. For this reason, new incentives are wanted to remain active throughout the season, which will be implemented in the form of new tokens: rewards for the various tiers (Bronze, Silver, Gold) can be purchased with these new tokens.
Each completed match grants a small number of tokens, but at the end of the season, a large amount, depending on the position achieved, is given. Players who have reached “Bronze” can surely purchase all “Bronze” rewards and then, if they were diligent, maybe even one or two items from the “Silver” or “Gold” categories.
PvP tokens now legacy-bound
If you don’t feel like equipping a new character with low-quality PvP gear, you can soon do this much more conveniently: For 99 PvP tokens, you can purchase a box containing exactly those 99 tokens. The catch: The container is legacy-bound. This allows veterans to better equip their small twinks, or conversely, the small characters to support the big main.
Developers maintain contact
Lastly, a very positive news: The developers of SWTOR will continue to maintain contact with players despite recent incidents, inform about changes in class design, and participate in discussions. They do not want to punish everyone just because there are a few bad apples responsible for the recent incidents. By the way, a new Warzone is in the works, but it will not be debuting with patch 3.3.
This is an AI-powered translation. Some inaccuracies might exist.
The launch of the MOBA Battleborn by Gearbox, the creators of the Borderlands franchise, is coming soon. It is set to be released in winter. This likely means the release will be in Q4 2015 or Q1 2016.
Battleborn will be a hybrid game that lies somewhere between MOBA and shooter, with an “intergalactic cast” of Bad-Asses, it is announced. The personnel was gathered under the following motto: “If you are cool and badass enough, we will make you a hero in our game.” Currently, there are expected to be about 25 of them.
Variety is ensured: Battleborn will launch with a solo mode and three multiplayer modes. Gearbox will also enable a split-screen, likely exclusively for the story mode.
The three multiplayer modes of Battleborn
The size of a multiplayer match can go up to a 5 vs. 5 player format.
The three modes are called:
Incursion – Here, teams will defend their bases against AI minions and then aim to destroy the opponent’s stronghold.
Devastation – a team deathmatch that requires fulfilling specific objectives.
Meltdown – here players must protect their minions as they “march to their doom in the middle of the map.”
Battleborn will – similar to Heroes of the Storm – provide an experience and level system outside of the actual fights for the heroes and the commander, meaning the player themselves. The heroes will rank from level 1 to 10, and level-ups will unlock alternative skills or abilities. As the player themselves levels up, they will receive badges, loot, and other profile pictures.
Battleborn is set to release on PC, PlayStation 4, and Xbox One. At E3 in Los Angeles, Gearbox plans to announce more information about Battleborn.
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The voxel MMO Trove by Trion Worlds will be released in a month. But that is only the beginning.
Version 1.0 is within reach, in the past we would have called it “Gold,” but that has become obsolete in a digital free-to-play game. “Why now?” asks Game Director Krausnick and answers immediately: “It’s simply time. We are ready.”
On July 9, the “Builder Game” is set to be released on Steam for Windows and Mac PCs. The quirky genre mix resembles “Lego meets quite colorful Minecraft with MMO elements.” Trove will include 9 classes at launch, the interface will be revised, and with 1.0, they will also go on a serious bug hunt.
As an example of the somewhat quirky humor of Trove – here is the “Candy Barbarian,” who sounds quite a bit like Schwarzenegger in Conan the Barbarian:
http://youtu.be/gFCXWqTv_i8
So on July 9, it will finally be time and Trove will officially be released. But that will just be another milestone on the journey, as they assure: The adventure is just beginning.
The SF-MMO Star Trek Online lets you relax on the vacation planet Risa during the summer. This year, casual outfits, power boards, pets, and a Ferengi warship are waiting for the players.
It was always one of the highlights of the TV series Star Trek: The Next Generation when the otherwise stiff Captain Picard was forced by his crew to slip out of his uniform and relax for a few days. In Star Trek Online, it is also part of every captain’s annual rhythm. Workaholic or not: It’s off to Risa.
The summer event, the Lohulnat Festival, takes place there in 2015. In MMO terms, this is an event where players can participate and earn rewards. The “grand prize” is a Ferengi Nandi warship. “Smaller” rewards include casual outfits, power boards, or Risan pets.
The survival dino MMO “Ark: Survival Evolved” is in Early Access on Steam. We have 20 minutes of gameplay in German for you.
Ark Survival is a pleasant change of pace in the MMO world. You already knew about the similar H1Z1 for months, knowing every step of development before it entered Early Access. With “Ark Survival”, it was different: Only shortly before Early Access on Steam was a trailer seen, then the gates opened and now players find themselves in the strange world wondering: “Can I box the dino?”
So far, the game certainly makes a solid impression. Especially the graphics are convincing, even if there are still technical problems with performance. But it is once again an experience to find your way and have no idea what is actually going on.
Our friends from ProNDC have plunged into the adventure. Although one can already say: You will not walk in the footsteps of Fred Flintstone, but rather step into the skin of a “Survivor”.
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This time, it’s all about the mysterious Overwatch and the Reaper, who caused chaos and destruction in the intro trailer with his dual shotguns. It is hardly surprising that his real playstyle is very similar.
Hunting the Overwatch Agents
Story-wise, the Reaper is a ruthless terrorist who has dedicated himself to the annihilation of all former Overwatch agents in the recent past. He uses Inferno shotguns as his weaponry, which can fire up to 8 shots before needing to be reloaded – definitely weapons for close range.
To get close to his enemies, the Reaper can use the ability “Phantom“, which briefly makes him an invulnerable shadow, although he cannot attack or use abilities during this time. This is perfect for escaping or bridging the distance to the opponent unharmed.
Also quite insidious is the “Shadow Step“: Over the course of about 4 seconds, the Reaper teleports to his target – if used skillfully, one can likely carry out many sneaky assassinations on healers.
His ultimate ability, the “Death Dance“, allows him to dismantle entire groups of opponents with ease; for a few seconds, he bombards everything around him with seemingly endless shots from his guns.
Why he and his dual Inferno shotguns should be feared is impressively demonstrated in the latest gameplay video, enjoy!
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With the official release of “Heroes of the Storm“, the first cross-game rewards are now available. Those who have played a lot of World of Warcraft can look forward to a little extra in the Moba and vice versa. What does that mean in individual cases?
A small grave golem and a wolf mount
If you have at least one WoW character at level 100 on your Battle.net account, you will now receive the “Ironclad Wolf” as a mount in HotS for all characters that can use such a mount.
On the other hand, you can also benefit: If you reach player level 20 in HotS, the small grave golem “Graves” will be available as a battle pet in WoW. Additionally, HearthStone players benefit from small extras: Once level 12 is reached in HotS, the HearthStone account receives a new card back (see title image). In the near future, there is expected to be another mount in HotS for 100 wins in HearthStone – but a patch will be needed for that.
This is an AI-powered translation. Some inaccuracies might exist.
Yesterday, Bethesda Softworks announced a new game from the Fallout series. However, it is not Fallout Online.
Interplay wanted to develop an MMORPG based on Fallout some time ago, but Bethesda Softworks thwarted those plans. Many fans hoped that the reason was that Bethesda itself wanted to release a Fallout Online. It was revealed yesterday what the developer studio is working on: It is Fallout 4. A new single-player installment in the series.
No MMORPG in the Apocalypse
It was actually to be expected. With another MMORPG, Bethesda would only be competing with itself against The Elder Scrolls Online and splitting the player base. Therefore, only a single-player RPG made sense. A new The Elder Scrolls game was also rather unlikely, as this series is currently focused on TESO. Nevertheless, a Fallout Online would have had potential. An MMORPG with an apocalyptic scenario would be something different from the fantasy mainstream. And the background of Fallout is not just standard post-apocalypse. The black humor and the setting based on 1950s futurism is quite special.
Anyone who has played Fallout 3 or Fallout: New Vegas often wished to explore the ruined cities and radioactively contaminated deserts with some friends. Whether Fallout 4 will have a multiplayer mode is currently still unknown. It would definitely be an interesting feature. It doesn’t have to take on MMO proportions, but could be limited to cooperative adventures in small groups. On June 15th at 4 AM CEST, Bethesda plans to reveal more about Fallout 4. Perhaps they will surprise us with a multiplayer mode.
https://youtu.be/3qon78G3tog
If you are now disappointed and wish to play a post-apocalyptic MMORPG, you will have to turn to games like Xyson or Fallen Earth, or wait for the online game Crossout by Gaijin Entertainment, which, however, is more in line with World of Tanks.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Bungie has significantly revamped the PvP event Iron Banner. We summarize the most important points in a brief Iron Banner guide.
The Iron Banner is back. According to experience, it runs until Tuesday, June 9, at 11:00 AM. Then the Iron Banner ends again. We know: You all have no time, so let’s get straight to the point.
What rewards are available?
The shaders and emblem remain the same, which you can equip to earn 10% more reputation each. The weapons have not changed with House of Wolves, well, they now start at 331 and there have been changes with the perks they can receive, but otherwise, they are basically the same. Only the armor and “class items” have been redesigned with House of Wolves.
Additionally, you can buy an Etheric Light at reputation levels 3 and 5 – and that’s just simply for 5000 Glimmer.
This means you can grab the following from Lord Saladin:
At level 1: The emblem Seal of the Iron Lords
At level 2: The shader Millions of Millions
At level 3: The emblem Scar of Radagast, Light Level 36 boots for your class and an Etheric Light
At level 4: The class item, Light Level 36 gloves and the fusion rifle Perun’s Fire with these stats:
At level 5: The shader Gold Spiral, an Etheric Light and the scout rifle Gheleon’s Demise with these stats:
The weapons and the armor must first be upgraded with Etheric Light to reach maximum utility (42 Light/365 damage). The “re-rolling” is still possible, but now you have to go to the gunsmith. And all the stuff costs less Glimmer now, as can be seen in this video.
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No, there is one more change. Those who reach reputation level 2 have a chance to receive one of the legendary Iron Banner weapons with random perks at the end of a match or the legendary ship Birth of History.
In previous Iron Banners, only the two weapons could drop that Saladin sold in the previous month. However, in this Iron Banner, reports are increasing that many different things have been obtained. Including Efrideet’s Spear, the Felwinter, Radagast’s Fury, Silimar’s Wrath, Timur’s Whip, and Jolder’s Hammer – only the pulse rifle Skorris’ Revenge has not been seen yet.
There are also “normal” crucible drops from the Iron Banner.
We’re sneaking in the new boots here:
Are the armors and weapons good this time? Is the Iron Banner worth it in June?
The armors aren’t really worth it. The weapons are a matter of taste. There is no weapon like the “Felwinter’s Lie” in March with absolute super perks from the vendor that has blown everyone away – and still does today. The scout rifle “Gheleon’s Demise” has never been very popular, Perun’s Fire has decent perks this time, but not many will warm up to fusion rifles.
As for the armors, to put it diplomatically, there are probably better options.
Here are the new class items:
What else has changed?
There are some new bounties – nothing spectacular.
Reputation is now easier to obtain for twinks. A character at least at reputation level 1 will receive double reputation if there is a Guardian on the account that is at least one reputation level above him.
This means: You can bring one character to reputation level 2 and then “pull” the other two along. – The way differences in light level affect damage has also changed a bit. We have a separate article on that.
Here are the new gloves in the June Iron Banner:
And how do I gain reputation? Are there any tricks?
The most important thing is to buy the “Hardened” bonus for a Light particle. It lasts 12 hours and can be “renewed” afterwards.
Then definitely equip the 10% emblems, shaders, class items as soon as you can.
Also, do bounties, of course play a lot of Iron Banner and try not to lose too often in a row – and everything should be fine.
The closer it gets to Tuesday, the stronger the buff will be.
The multiplayer shooter Planetside 2 now has a release date for the Playstation 4. It is set to be available in Germany on June 23.
It has taken quite some time, but now Daybreak Game Company is ready: There is a release date for the planetary sci-fi war simulation Planetside 2. The free-to-play shooter has been available on PC for 3 years, and now they are targeting Sony’s current-gen console, set to be released on June 23.
It looks like Blizzard’s Hearthstone is getting a new hero. It probably won’t be a new class, but an “alternative” warrior.
Somehow, many Hearthstone players don’t like Garrosh Hellscream, just because he had a rough time for a expansion or two in WoW… and wanted to destroy Azeroth, or something. But players have no choice: Hellscream is the “hero” for anyone who wants to play a warrior deck in Hearthstone.
And we are not the only ones who have realized this. For the experts on reddit, it looks very much like the dwarf hero Muradin Bronzebeard is being teased. Others talk about Magni Bronzebeard or Varian. It definitely seems clear that it will be a warrior. One can be curious if Muradin will really take a seat at the card table as the new hero. And especially whether he will have an alternative hero ability or just be an “alternative skin” without affecting the gameplay.
At the moment, we only have the blog post from Blizzard, where the innkeeper tells a story – everything else is currently speculation. However, the theories currently circulating fit excellently with past interviews on this topic. Let’s see if Blizzard develops such “alternatives” for other and more popular characters as well, or if this is a “Lex Garrosh” situation.
This is an AI-powered translation. Some inaccuracies might exist.
Now they have announced a “real” raid, the Palace of Cetriss. It will be available as a Tier 6 version for “progression-oriented” players and significantly easier in a version for casual players. Premium players will have access to it without having to pay extra.
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A new study on developments in the online gaming market provides some fresh insights in 2015.
One thing that every study about the MMO market tells us by now is that Free2Play offers are growing and generating more revenue. Traditional subscription games are on the decline.
This is also revealed in the latest study by Superdata on the MMO market in 2015. The company thrives on creating analyses and selling them to developers. But there are also some insights for interested players, completely free of charge.
These are the things we already knew about the MMO market
Free2Play is growing and will likely continue to grow, while Pay2Play models are shrinking. We probably all know this by now. And if you recall the MMO news from the past months, such as about WildStar or TESO, you can only nod here.
Another insight that should now be known to every MMO enthusiast is: It is not only important to attract as many players as possible to a game, but it is equally crucial to turn as many as possible into “paying customers.” This is also stated in this study: League of Legends has a larger player base than World of Tanks, but they earn more per person. With a similar statement suggesting “I could halve the player base of LoL and double the profit,” an analyst briefly incurred the wrath of players last August.
There are three interesting insights from this study
So what new information does the study provide us?
New markets favor Free2Play
You no longer necessarily need North America and Europe to make money with an MMO. The new markets in Brazil, Russia, and Turkey are adopting Free2Play models and welcoming the corresponding games with open arms. This is also one of the reasons for the success of Free2Play.
Publishers are looking for ways to establish themselves in these new markets and are opting for the model that promises the most success: Free2Play.
In these countries, there are hardly any consoles. People play in internet cafes, for example. And here, traditional Free2Play MMOs shine.
The largest Free2Play market remains in Asia. Here, publishers already have plans to implement their business models in the West.
MOBAs are growing most rapidly in the MMO segment
MOBAs are making an increasingly significant share of the MMO market. Even though many players argue that they “don’t really count as MMOs,” studies by Superdata do not differentiate. Here, MOBAs are an extremely successful subcategory and have increased their share from 16% to 24% in a year.
For MMO players, the whole gaming industry matters, including blockbusters on consoles
MMO players do not live on the blessed island of MMOistan and ignore what else is happening in the gaming world. It would be a mistake to think that MMO players are only interested in MMOs and that for a WildStar player, only WoW or The Elder Scrolls Online would be interesting. Many MMO players are involved on multiple platforms and are keenly aware when a blockbuster launches somewhere.
Even though the MMO scene itself is swinging toward Free2Play, this does not mean that the market can be indifferent when “big titles” are released conventionally on consoles. They affect the gaming and consumption behavior of players.
The latter could be seen in the Raptr data from April: Then, GTA V on PC caused the power dynamics to shift dramatically.
This is an AI-powered translation. Some inaccuracies might exist.
As has been known for years, mounts in World of Warcraft are still among the most popular prestige items, and this will not change with the upcoming Patch 6.2. A total of five new mounts will be available (as of now), and every player type will likely be able to secure at least one of them.
For the Tough Ones: A Felsteel Shredder
The hardcore raiders can already stretch their greedy little claws towards the impressive “Felsteel Annihilator”. This will drop exclusively from the last boss of the Hellfire Citadel, Archimonde, and only on the “mythic” difficulty.
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Those who particularly enjoy the daily missions and collecting Apexis Crystals will find something here to invest all their collected loot into: The “Corrupted Dreadwing” is available for a casual 150,000 Apexis Crystals at the corresponding vendor. Keep in mind that the Apexis limit will only be raised with the patch, so you cannot farm in advance.
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New Factions: Sabrestalkers, Vol’jin’s Headhunters and Hand of the Prophet
Of course, the typical reputation mounts cannot be missed. Those who manage to achieve revered status with “Vol’jin’s Headhunters” (Horde) or “Hand of the Prophet” (Alliance) during their adventures in Tanaan Jungle will be able to enjoy another little piggy for their stable, the “Deathtusk Felboar”.
While you make your way through the Tanaan Jungle, you will also encounter the “Sabrestalkers”, a new faction that loves to call for hunts. Once the reputation level “friendly” is reached, you can get your hands on the “Wild Geiferzahn”. If you manage to reach revered, then the “Bristling Hellboar” (previously known as “Diretusk Hellboar”) will be added.
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The XBox One version of Neverwinter is getting its first expansion “Rise of Tiamat” this June.
On PC, “Rise of Tiamat” was released in November 2014. The expansion primarily introduced the battle against the dragon goddess Tiamat and directly followed the module “Tyranny of Dragons.”
With the modules up to and including “Tyranny of Dragons,” Neverwinter launched with much attention on the XBox One as the first major Free2Play MMORPG title on Microsoft console. Now it is time for new content, even if it risks consuming the players rather than the other way around.
The expansion will be released for free, and according to a report from Polygon, it is set for tomorrow on June 4th. It is said to be the first of 5 expansions for the console. (Update: Polygon has since corrected itself and now only refers to “in June,” no longer stating June 4th.)