This was certainly not something that was on anyone’s radar. Thousands of players expressed their frustration on Reddit regarding the costs of the Guild Wars 2 expansion “Heart of Thorns”. But where does all this frustration come from?
They feel betrayed and let down
A small statement in parentheses causes outrage.
The complaints directed at ArenaNet and NCSoft have several reasons. For one, all those who purchased a standard version of Guild Wars 2 in the past weeks feel betrayed, because the statement was: “You need Guild Wars 2 to play Heart of Thorns”. This had been stated in the FAQ for a long time. With the announcement at E3, this suddenly became obsolete: The standard version of the game is already included in the expansion. It is only understandable that some now feel tricked.
Another point of criticism is the fact that newcomers, who start playing with the expansion, receive certain bonuses. Those who are merely upgrading and are long-time players do not receive any advantages. Many wish for at least a small form of loyalty reward, such as an additional character slot, so they do not have to stand behind newcomers and be “punished” for having played for so long. Otherwise, new character slots would have to be purchased separately, or old characters deleted to play the new class.
On Reddit, longstanding players are now called upon not to pre-order “Heart of Thorns” and this boycott call has already gathered over 3100 points – more than any other post regarding Guild Wars 2.
Update: A clarification of the facts. New players do not get additional character slots.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming Patch 6.2 for World of Warcraft (WoW), the legendary questline will come to an end. What you need to do in the final steps on the way to the special ring has been released by Blizzard. Caution: Spoilers ahead.
Last Minute Betrayal
As expected, the final chapter of the questline leads us to the Tanaan Jungle, although initially only in theory. We need to build our dock and master initial missions with the ships. At the same time, Khadgar sends us to the Hellfire Citadel to collect plenty of tomes of chaos. Once the fel-corrupted writings have been gathered, they must be properly burned to permanently eradicate such sinful knowledge.
Fel magic also means little good for this elf.
Unfortunately, Khadgar’s bodyguard Cordana does not cooperate and stabs us in the back: It comes to the final showdown with the night elf guardian. Only when she is defeated can we return and receive a blessing from K’ara (Alliance) or the elements (Horde) and rejoice over a new monument in the garrison.
After this quest, we receive our legendary ring and a new goal: The destruction of Gul’dan.
Patch 6.2 is set to release next week. Whether the storyline of the quest will continue in a possible Patch 6.3 despite the completion of the ring is still unknown.
This is an AI-powered translation. Some inaccuracies might exist.
The Hunter in Destiny has received new exotic gloves, Khepri’s Sting, with House of Wolves. How do they work? How are they suitable for PvE and PvP?
Three new exotics were available for each class with House of Wolves. For the Hunter, we have already introduced the Heavenly Night Hawk already. This week, Xur is selling the gloves “Khepri’s Sting.” Time to see what they can do.
The Perks – Toxic Touch has hidden poison damage
Primary Weapon Loader – Faster reload speed for primary weapons
Empowerment – Reduces melee cooldown when a Light Sphere is picked up
Toxic Touch: When crouching, you become invisible for a short time. If you attack an enemy from behind in melee – they receive four times the damage. Additionally, this attack leaves a poison effect, even when coming from the front, that deals low damage, but over a long time.
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The gloves are suitable for both the Gunslinger and the Blade Dancer. However, the synergies are significantly higher for the Blade Dancer. The Gunslinger can take some of the stealth and melee capabilities of the Blade Dancer into their skill mix.
The Blade Dancer benefits from free skill points and can further enhance melee capabilities.
In a video, Nexxos presents you with the possibilities of combining “Khepri’s Sting” effectively with the traits of the Blade Dancer to extend invisibility, increase melee damage, and surprise and eliminate two opponents (although this doesn’t always work).
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Is Khepri’s Sting Worth It for PvE and PvP in Destiny?
Khepri’s Sting clearly requires a very specific playstyle: the gloves are meant for those who enjoy melee combat, sneaking up on opponents, and taking them down from behind. True to the old WoW motto: Rogues do it from behind.
This makes the gloves a risky venture, especially in PvP. You must adjust your playstyle and aim to surprise opponents individually; they are vulnerable to counters. In PvP, they are probably more suited for experts who excel in positioning and are looking for a different playstyle than shotgun and go.
In PvE, especially for the Blade Dancer, they can perform quite well. The skill tree of the Blade Dancer is well-suited to deal Khepri’s Sting damage to the opponent and encourages creative builds.
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It’s likely that Khepri’s Sting is not a mandatory purchase; the melee style does not suit everyone. However, if you often go up close and see yourself as “Death from the Shadows,” you can find joy in Khepri’s Sting. The exotic armor pieces in Destiny ultimately allow you to explore variations of your class and provide variety and enjoyment in gameplay.
What do you think about the gloves?
This is an AI-powered translation. Some inaccuracies might exist.
In the latest gameplay material for Blizzard’s upcoming shooter Overwatch , the sniper Widowmaker is featured. She plays like a classic camper from numerous action shooters, but can also hold her own in close combat when necessary.
The fabulous world of Amélie
The perfect killing machine: Widowmaker.
Widowmaker has earned her name. As Amelie Lacroix, the Frenchwoman was the wife of an Overwatch agent and was captured by her enemies, the terrorist organization Talon. After breaking her spirit, a command was implanted in her through extended conditioning: Kill your husband. She promptly did just that after her rescue and returned to Talon, for whom she still works today. Through elaborate technology, her heartbeat has been slowed to make her even more effective – this led to a cooling of her body and hence the blue color of her skin. On the battlefield, she relies on her sniper rifle, which has both precision and rapid fire modes, as well as other useful abilities:
With the Grappling Hook, she can pull herself up walls and quickly reach hard-to-access places. The hook is also excellent for escape.
The Poison Mine is attached to walls or other surfaces and explodes as soon as an enemy passes by. The victim is enveloped in a cloud of poison gas for a while.
Her ultimate ability, Infra-Sight, grants Widowmaker and all her allies the ability to see enemies through walls for a short time. This makes ambushes impossible for opponents, and a good team can gain the upper hand even when outnumbered.
As so often, words can hardly describe what can be beautifully seen in images and sounds. So take a look for yourself and see how Widowmaker eliminates her enemies with precise headshots, turning some of her opponents’ wives into widows.
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The fantasy MMORPG The Elder Scrolls Online has a voice chat on PlayStation 4 and Xbox One. And that is a problem, says our author Andreas Bertits.
The snorting of player A in the ear while player B is chewing… this creates a “unique” atmosphere in the console version of the MMORPG The Elder Scrolls Online through the voice chat.
Playing an MMORPG on a console has at least one major disadvantage: it is barely possible to type in a chat with a controller in hand. That’s why people resort to voice chats. In the advertisement for TESO, Zenimax Online presents this very cool. It’s obvious that the scenes in the trailer are staged, which has also led to some mockery. Anyone who has played The Elder Scrolls Online with voice chat knows that the trailer is hardly further from reality.
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In the voice chat, there is utter chaos and much reminds one of questionable 0190 phone numbers when you can only hear moaning and grunting. A lot of senseless babble and kids flipping out, screaming their anger into the chat, make it almost impossible to have even a semblance of a “normal” conversation with other players. Additionally, due to the megaserver architecture, players from different countries are playing in the fantasy world of Tamriel, which leads to a mishmash of different languages prevailing in the chat. So the voice chat is practically useless. For this reason, fans are now demanding a text chat. Because real MMORPG players connect a keyboard to the console whenever possible and that would make it possible to communicate via text messages.
The fact is: as the chat currently works on the console versions of The Elder Scrolls Online, it is hardly usable. Zenimax Online needs to take another look at this and come up with something, because for functional group play in an MMO, you need to be able to communicate properly with your fellow players.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Final Fantasy XIV will host a “Welcome Back” event for Heavensward and provide returning players with equally strong items.
It is a question that MMORPGs must answer: How can we ensure that ex-players, when they return, or new players catch up with the herd that is currently experiencing the latest game content?
A campaign was presented today: In Final Fantasy XIV, ex-players who want to return for Heavensward will receive substantial support to get started.
The startup assistance applies to players who had an active account before March 31 and have not logged in between April 1 and June 7.
If they are active between June 23 and July 23, Square Enix will gift them 10 silver Chocobo feathers via Moogle Post, which they can exchange for level 120 gear.
To show Heavensward to as many players as possible, the “Invite a Friend” campaign is also being revived. Here, players can earn feathers when they “recruit” someone who later purchases game time. You can find details about this special event here.
This is an AI-powered translation. Some inaccuracies might exist.
A turbulent gaming trade fair E3 has come to an end. And to not much surprise, no new MMORPGs were announced at the fair this time. We want to hear your opinion: Is the time for MMORPGs over?
E3 – much new, but no online RPGs
Apart from SWTOR: KotFE, the E3 was rather bleak for MMORPG fans.
The really big announcements among MMORPGs were absent at this year’s E3. Although there was a trailer for the upcoming SWTOR expansion and also a pirate MMORPG kind of appeared, the representatives of the MMORPG section were rather reserved. The last major releases, such as WildStar, are struggling with player decline and are barely keeping up, even though TESO is currently feeling some wind under its wings thanks to console ports. Even World of Warcraft seems to be feeling this trend more clearly than in previous years. Other genres, like MOBAs or asymmetric games (the new “Fable”), are still on the rise.
Cortyn says: Even though the genre of MMORPGs is proclaimed dead every year, I believe that we are at least heading strongly toward a pause in new developments. The market – at least on PC – seems to be saturated and aside from small new releases, not much is happening there at the moment. Occasionally, a game will be released here after years of delay, but truly new “WoW killers” are no longer being developed.
Will virtual reality bring a new momentum to MMORPGs?
We are on the brink of a transition to new gaming technology. In the coming years, virtual reality headsets will become suitable for the mass market. I think this will be the perfect time to redistribute the MMORPG pie. For me, no conventional game will ever come close to the excitement that WoW generated back then – unless a game allows me to truly immerse myself in the world. What was considered a pipe dream just a few years ago and was only depicted in utopian series like “Sword Art Online“, suddenly becomes reality.
As soon as I can fully immerse myself in a world with a headset on, the genre will boom again, stronger than ever before.
But now it’s your turn! How do you see the future of MMORPGs? Why are there currently so few new developments? Is everyone just waiting for a good moment and new technology? Discuss with us in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the mysterious Xur appears in the Tower or the Reef on Friday, June 19. What goods does he have on offer this time? And where is he located?
There are still premieres at Destiny. Typically, the Weekly Update comes on the night from Thursday to Friday. This keeps the community updated on what is happening, what is planned, and what is coming next. We at mein MMO then write an article about it at night. Night owls who looked for it yesterday found nothing. What happened? Did the editor fall asleep? Did he lose interest? Are the Vex behind it again?
No, there simply was no Weekly Update yesterday. The Community Manager DeeJ, who usually writes this, apparently mismanaged his time, was hanging around at the E3 closing event, and was simply not inspired, unable to work concentrated, preferred to shoot the Gjallarhorn at passersby instead.
Anyway: Friday is Xur day. Let’s see what the octopus-faced man has with him this time.
Everything about Xur, the Agent of the Nine, in Destiny on June 19, June 20, June 21
When does Xur arrive and when does he leave again?
Xur arrives on Friday, June 19, at 11:00 AM. He leaves again on Sunday, June 21, at 11:00 AM.
Where is Xur in the Tower or the Reef?
This week, Xur can be found in the Reef.
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One of the biggest questions that has occupied fans in recent days regarding Star Wars: The Old Republic has now been officially answered. There will be no narrative reboot – everything continues to build on each other!
Decisions of the Past
Old allies could re-emerge…
Charles Boyd briefly addressed the pressing questions of the community in the official SWTOR forum, at least regarding the story. The storyline of Knights of the Fallen Empire (now also known as KotFE) will reference previous decisions! If our character has started a romance or rejected a potential love interest, that will be taken into account. Other decisions, such as executing traitors or protecting innocents, may also have an impact in KotFE, often in ways we wouldn’t have expected – at least that’s the promise.
A large part of the storyline will revolve around companions, both old and new. Some may even take on key roles, thereby gaining significant importance rather than just being the “pretty accessory” of our character.
In summary: Our old decisions carry significant weight and our companions are given more life.
The character selection for the shooter Evolve is getting even bigger! At E3, there was a brief, vague glimpse of the new characters that will soon traverse the battlefields of Shear. There is already gameplay footage of the new Assault.
Lennox – A woman who doesn’t back down
Lennox is anything but a delicate wallflower.
Lennox will be the first to appear, already on June 23! The good lady is going full Space Marine and has completely integrated herself into a mech. The iron skin gives her some tactical advantages on the battlefield and fundamentally distinguishes her from the male Assaults:
Lennox is steadfast. The heavy metal armor “Thunderchild” ensures that its wearer is not knocked back by most attacks, allowing her to stay in close combat.
The Plasma Lance deals damage at close range. While the first hit is weak, the damage multiplies with subsequent hits up to a factor of 4. Stacked charges disappear after a short time if Lennox takes damage or misses an attack.
Thunder Strike is similar to the Goliath’s “Leap Smash” and serves the same basic purpose: It catapults Lennox to a specific location and deals area damage there, regardless of the jetpack.
As a ranged weapon, she has a highly precise Autocannon that is clearly reminiscent of a modern-day anti-aircraft gun.
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Apart from the fact that all characters will receive an exclusive skin, there are no precise details yet, just the silhouettes, which at least suggest for the monster: It will be crawly. A mix between spider and praying mantis, at least at first glance. Perhaps the medic Slim and the new monster also share a common story?
The 4 new hunters will again be available as part of a Season Pass, a price has not yet been announced. Owners of the “Monster Race Edition” can at least be partially happy: The 5th monster is free for them and also 2 of the 4 hunters are free.
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During the MMO shooter Destiny event at E3, there were turbulent scenes. Additionally, the role of Commander Zavala is being reinforced, and a demo version has the rumor mill buzzing.
Last week, we wondered: What is in the suitcase marked “Explosive” that Bungie brought to the E3 fair in Los Angeles?
It seems that it was a Gjallarhorn. It shot at innocent bystanders who stood in line for up to four hours to get their hands on a round of “The Taken King”.
However, from a tear in the space-time continuum (likely caused by the Vex), instead of Wolfpack Rounds, T-shirts came out of the Gjallarhorn.
T-Shirts anyone? (By the way, thanks for waiting four hours to play Destiny, Guardians.) https://t.co/ZnomCXSIQN
Commander Zavala Receives a Greater Role with The Taken King
On a more serious note: It seems that actor Lance Riddick (Fringe), who voices Commander Zavala, the Titan Vanguard, will play a larger role in the new expansion. And that means, Zavala’s role is also being expanded.
Otherwise, there is still a lot of information from the gameplay regarding how the “first E3” version of The Taken King looks. There are already several articles circulating that assume this would mean something. However, this is a build that was made specifically for E3 and therefore does not provide any “real information” about some of the key questions.
In the E3 version, the bounty slots have been increased to 20, there are “crazy new perks,” armor can also be re-rolled, class items suddenly have stats, and the light level apparently is no longer active, meaning that all armor and weapons have the “same” level.
But this is currently only the case in the E3 version: Whether any of this is actually planned and not just a placeholder, and whether it will ever make it into the game is unknown. The developers warn against assuming anything as “confirmed.” They are in the development and experimentation phase.
The trailer tells the story of a gambler without luck, a fish with a huge appetite, and an unfortunate bride. No one really knows what this is leading to at the moment: Perhaps a new “game mechanic” to give desperately behind teams a chance at victory? Or is a new champ coming? But who then? The fish? Riddles upon riddles.
In the patch notes for 5.11, there is at least a hint about the King of the River. It is mentioned – playfully – that no one should be left in the river without a paddle. But the desperate should be careful whom they ask for help. Creatures lurked for the wishes of the desperate…
Such “Faustian pacts,” as described in the video, where an unfortunate person risks their long-term well-being for short-term luck, primarily appear in classic fairy tales and folkloric stories, such as in the eponymous pact between Faust and Mephisto or the miller’s daughter and Rumpelstiltskin.
On the test server, by the way, the following happens when you use the laugh emote in the river:
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In the past, there was the legend of the bishop’s fish. Such sailor yarn often involves a clever, talking fish bargaining for its life with a fisherman. The fish in Riot’s trailer behaves more like Mephisto or Angelina Jolie in the comic version of Beowulf. Admittedly, she was much more attractive.
Update 19.6.:There is new info about the fish. The “Champion Designer” has spoken on reddit. He stated that the Q will have a slow effect, the new champ will not have bone-ups, executes, or “true damage” in their repertoire, but will have 3 passive effects. So it really seems to be a champ and not a new map mechanic.
This is an AI-powered translation. Some inaccuracies might exist.
Our colleagues at Gamasutra had the opportunity to speak with the Creative Director of ARK: Survival Evolved, Jesse Rapczak. They happily chatted about the various dinosaurs and the initial design ideas.
Fun > Realism
The environments might not be realistic, but they are fun!
According to Rapczak, the developers largely disregarded logic when planning the dinosaurs. Some species, for example, did not coexist on Earth, yet both appear in ARK. “We went through a long list of our favorites that we wanted to bring into the game,” he says. The archetypes of the dinos then became a central component around which the game was developed.
In other respects, reality is not taken very seriously: The large and small monsters do not behave according to their real-life counterparts, but as players are used to from movies. Anyone standing in front of a Tyrannosaurus can expect it to charge directly at them, resulting in a long chase.
The landscapes are also rather imaginative
At the beginning of development, a world was created that was as realistic as possible. The size of the environments and the diverse fauna could very well exist on Earth as they are. Even then, the team realized that this would not create much fun gameplay. Therefore, a completely new landscape was created that is more unrealistic but significantly more entertaining.
Paths run through jungle areas and large mountains lie quite close together to provide habitats for the various dinosaurs. Conflicts often arise due to adjacency to other areas – either between the dinos or because players intervene – leading to exciting situations.
3… 2… 1… Chase.
Mods allowed in the full version
Weapons and dinosaur behavior will be modifiable once version 1.0 is available.
Once the game is complete, that is, when it reaches the release version 1.0, players will have the ability to modify their own servers through modifications. For instance, they will be able to alter the behavior of dinosaurs, the appearance of weapons, and the amount of resources. There are hardly any limits, especially creative individuals can also develop their own tools and expand the game on their servers to provide a new gaming experience.
The MMO shooter The Division will, as has become common for AAA titles, go through the whole special edition and season pass madness.
Ubisoft is a AAA studio and as has become customary, this means: There are “special editions” and a season pass that covers access to “paid” DLCs. Pre-orders receive exclusive bonuses, and Collector’s Edition items have been designed that hardcore fans didn’t even know existed, but upon seeing them, they should say: “I must have it.”
These special editions and benefits are available for The Division
Pre-orders receive guaranteed access to the beta, the steelbook, and a hazardous materials equipment set
The “Standard Edition” is available in the Ubisoft shop for 60 euros for PC and 70 for Xbox One and PS4.
The “Gold Edition” for PC costs 90 euros and includes the “Season Pass” and an “exclusive equipment set.” Some details about the season pass are still missing, but it is already known that: With the season pass you will receive all major expansions and exclusive benefits for a whole year, including monthly bonus supply caches and unique customization options.
The “Sleeper Agent” Edition costs 140 euros on PC and 150 on Xbox One and Playstation 4. It includes: the season pass and real-world usable gadgets like a working watch in Division style and a bracelet. Additionally, there is a poster, a (as promised) high-quality art book, and an exclusive collector’s box.
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The Asia MMORPG Echo of Soul has been playable in Germany for a few weeks now. What do skill guides for the 5 classes look like? How do you best distribute the talents for Warrior, Huntress, Guardian, Sorceress, and Rogue, both in PvP and PvE.
Echo of Soul is still relatively new and unknown. Therefore, frequently asked questions include:
How do I skill the individual classes?
How can I play this or that subclass in PvP or PvE?
How do I distribute my first points as a beginner for class X?
The Chinese website for “Echo of Soul” has provided skill suggestions for the 10 individual subclasses – both for PvE (the game against computer monsters) as well as for PvP (the game against other players).
However, they are not available for “every” single class and specialization, but for the vast majority. We summarize the talent suggestions for the 5 individual classes in Echo of Soul on the upcoming pages.
An interesting surprise was presented by Microsoft at the E3 press conference: Together with the developer studio Rare, they showcased a gameplay trailer of the pirate MMORPG Sea of Thieves.
Not much has been revealed about the game yet, but the video already suggests a lot. The trailer shows how you wake up on a tropical island next to a camp as a pirate and make your way to the beach after hearing cannon fire. There lies a huge ship at anchor, which you approach with some other players.
Join a pirate crew
Apparently, you need a well-coordinated crew to navigate ships across the seas. Each player seems to have to perform different tasks: one takes the helm, another looks after the rigging, yet another mans the lookout, while a few players prepare the cannons. Teamwork seems to be important. In the trailer, you can also see the crew encountering another ship and a fierce sea battle ensues. Apparently, PvP is also possible.
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As a pirate, however, there is much more to do than just sail the seas and engage in naval battles with other ships. Islands want to be explored, where treasures are hidden. Together with the crew, you explore these islands and even have to take on the undead. It seems that you will control your character from a first-person perspective, which creates a very good atmosphere in the trailer. This is supported by the comic-like but very detailed graphics.
Sea of Thieves will be released for both Windows 10 PCs and Xbox One. It is not yet known if there will be a crossplay feature. It is also not yet clear when the MMORPG will be released. Microsoft and Rare will likely publish more information about Sea of Thieves in the coming months. More might also be seen at Gamescom, which takes place from August 5 to 9 in Cologne.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny the location of the new 6-man raid is now known.
There are still many questions about the new expansion “The Taken King” in the MMO shooter Destiny. One has now been clarified.
In the trailers there was a “new zone” to admire: The “Dreadnought”, the massive ship of Oryx, the Archvillain of this expansion. It looked a bit like a mix of the strangely ancient combat area from “Alien vs. Predator”, the death temple from Indiana Jones and the pyramid from “The Mummy.” Only in space.
It was said to be a “floating fortress.” An “ancient mausoleum full of treasures.” And it was clear early on that it would be a new “destination”, practically a new zone that you can select and travel to directly. Instead of a “new planet” that many wished for, this ship would be coming.
Oryx’s Sky Fortress Tomb will be the central location of the story
The question remained open: “So where is the new 6-man raid?”In an interview with Bungie developer Luke Timmins on the sidelines of E3, it became clear: Also up there.
The converted Hive ship will serve as both the place for the “new” campaign and provide shelter for the raid. This ship will be the central location of the expansion “The Taken King.”
Bungie is surprised and happy about how much fans love the raids
The raid was developed by the same team that also made “The Glass Chamber” and “Crota’s End”. But that doesn’t mean it will be a copy of either raid. The team tries to do something different every time. So this time as well.
At Bungie, they never dreamed of how enthusiastic players would be about the raids. In the beginning, before the Glass Chambers, Timmins thought: That could work or raid designer Luke Smith develops something for himself and 5 friends. That so many Guardians would play and enjoy the raid was unimaginable.
By now they know how important and popular the raids are. And they want to deliver.
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The story of the new Destiny expansion starts on Phobos
However, the story of the new expansion itself does not begin there in the ship, but must first be discovered. The story will start on the Martian moon Phobos with the mission “The Coming War”. Here, players will investigate a Cabal base and will first encounter the “Taken”.
The first three enemy types will behave like this
Timmins outlined the first three enemy types of the “Taken”, which were also seen in the trailer. These are the new enemies that Oryx has abducted from the normal dimension, “transformed”, and then sent back. They will be these:
Taken Psions – they have the ability to split
The Taken Knights – can teleport and create a wall of flame
And the Taken Phalanx – have a shield that can push the player in one direction, thus Guardians must keep an eye on their surroundings
Each of these enemies requires a new “approach.” While the first Phalanxes were for “learning”: “They come in and you shoot them”, the players are now ready for a brand new “combat cycle”.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming multiplayer shooter Star Wars Battlefront has showcased its “co-op” or solo missions. In a kind of “horde mode”, players must defeat 15 waves. Alone or with a friend.
This is how the “Survival” mode works in Star Wars: Battlefront
Players can either face 15 waves of the Empire solo. Or they can do it together with a partner on the consoles PlayStation 4 and Xbox One on the couch via split-screen. Or, option number three, they can find a friend online on the consoles and PC to fight side by side against the Empire. The PC will not offer split-screen.
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The backgrounds are maps on all 4 planets that were specifically designed for this mode.
DICE promises that the mode will present even the toughest players with challenging obstacles while still remaining attractive for casual rebels. “Survival” is intended to be a tactical game mode with quick decisions. Power-ups or even extra lives can be found, and the different enemy types make the 15 rounds an experience.
Last night, Blizzard released another gameplay preview of Overwatch. This time we accompany Winston as he dominates the battlefield with primal force and technological superiority.
Traded by his peers
Astronaut, glasses-wearer, adventurer, scientist, vegan, and beloved superhero
Winston comes from a large program of genetically enhanced gorillas and adopted the name of his human mentor. Thanks to his exceptionally high intelligence, he worked as a scientist for Overwatch (after fleeing from the moon because other gorillas took over – better not ask).
As a weapon, he prefers his Tesla Cannon, which deals damage in a conical close-range radius. His abilities also help the tank gain control of the battlefield.
The Jump Drive works similarly to a jetpack, but it pushes opponents back at the target location and deals heavy damage. Hit enemies are briefly stunned and thus easy prey.
With the Shield Projector, Winston protects a small area from fire. From inside, he can shoot at enemies outside. The shield projector can also be attached to moving objects – like a moving mission target.
His ultimate ability Jungle Fury brings out Winston’s primal protective instincts, making quick work of his enemies. During these 10 seconds, he has significantly more hit points, can use the Jump Drive more often, and deal devastating close-range damage. However, he has to forgo weapon and shield during the rampage.
See for yourself how the space gorilla keeps the opposing team busy almost single-handedly and sends plenty of enemies back to respawn with the Tesla Cannon:
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