On the official YouTube channel of HearthStone, a few new commercials have been released. What this has to do with a philosophical ogre and a very unhappy sheep, you can find out here.
A big heart is not as important as a big foot!
In this American HearthStone commercial, we find out what happens when the popular Master Inventor Oberfunks uses his invention on a regular sheep to withstand the forces of an ogre.
In the second spot, there is a small press conference featuring both protagonists of the first video being interviewed after the last match. As expected from Blizzard, the whole thing is overflowing with humor and corresponds exactly to what one would expect from these characters in the card game. But take a look at the two short clips yourself.
https://www.youtube.com/watch?v=Dteg3cm1IBU
https://www.youtube.com/watch?v=UrmC54OuZqI
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Final Fantasy XIV will receive a massive expansion titled “Heavensward” next week on PC, Playstation 3, and 4. What does Patch 3.0 bring? How did the early access go? How is the expansion being advertised in Japan?
Early access of Heavensward puts servers under strain
On Friday morning, early access began for pre-order customers. Since then, Eorzea has been in chaos: long queues, overcrowded areas, and the login server only accessible sporadically. These are the issues many players have been complaining about since Friday.
Over the weekend, efforts were made to resolve the problems, and several nasty server errors have been addressed. It was said on Saturday evening that the number of possible connections to the data centers is being constantly increased. Nevertheless, problems may still occur: the demand is simply too high.
The server errors that have now been resolved occurred on the servers Balmung, Phoenix, Cerberus, Gilgamesh, and Ragnarok.
Those who manage to get onto the servers and are not “hardcore players” will notice: Oh dear! I still have a lot to do before I can access anything new. The patches in recent months added more gameplay content to the main story. And the story must be completed before the actual expansion begins. Those logging in now thinking: It starts with the new content, will first have to fight through the old “new” content.
How can I become a Dark Knight?
While most MMORPG expansions are “level-locked”, Heavensward is story-locked. Before the Dark Knight, which everyone asks about in chat, the powers that be (in this case Square Enix under Final Fantasy mastermind Naoki Yoshida) have provided a lot of content.
Square Enix has now released the details for Patch 3.0. Officially, it starts on Tuesday, June 23rd. Even though we introduced the individual steps of Heavensward over several months: Everything that Heavensward brings, packed into one article – that is already an incredible amount of details, screenshots, and features. Just like you would imagine a “real” MMORPG expansion. Check out the details for Patch 3.0 on the homepage yourself.
Japanese trailers for Heavensward radiate Final Fantasy charm
We found these two trailers: One shows the TV commercial for Heavensward in Japan and the second … no idea what that represents: Kind of a fashion show or something. But it is definitely Final Fantasy, and that is evident at first glance. At least the expansion does not change that.
http://youtu.be/P9isrXOAUVc
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the MMO shooter Destiny the rumor mill is once again going wild. This time the topic: The Light Level system in Destiny. It was said that the level would rise to 50, but recently it has completely disappeared. What does our editor Schuhmann have to say about this?
Most of you are as eager for Destiny news as fat cats are for lasagna. So you will know that this week the expansion “King of the Taken” was presented in Los Angeles at E3.
Well, “presented” is better put in quotes. Because that’s exactly Bungie’s problem. While they want to get people hyped for the expansion, it won’t come until September. So they have neither the “finished” game nor do they want to reveal all the information. Hence, there are many “No comment”, many “We’ll tell you later”, videos and screenshots.
Eureka! I found it
Even these first images and trailers were dissected by YouTubers and checked for the last hidden information until something was found that could be shouted into the world: Eureka! I found it!
And yes, something was found: In the Crucible scenes of the developer documentation for “The Taken King” light levels could be recognized for nanoseconds: Thanks to the pause button, they were noticeable. Lvl42, it suddenly said or even Level-49. Oh – My – God! Destiny fan sites and Destiny YouTube were already buzzing on Tuesday.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Cheerfully tweeted the incredibly popular ProfessorBroman under Destiny fans since his appearance at the Prison of Elders stream “Light Level 50 confirmed!” Hooray. Until the community manager put a stop to it: No, not at all! This is a pre-built. Don’t take that seriously.
@Professorbroman@Bungie Absolutely 100% not confirmed! You’ll see some light level aberrations in our E3 build. Please pardon our dust.
The excitement faded. The blazing rumor mill was silenced hissing by Bungie’s fire extinguisher. This was all still on Tuesday.
And then the journalists got to play Destiny
On Wednesday, two reporters from the US gaming/pop culture site Kotaku – like many others – finally got their hands on Destiny and noticed: “Oh God! No light level anymore!
But the developers nearby said: Guys, don’t take this seriously, this is an early version, we’re still working on it, we only finished it for presentation purposes for E3. We shouldn’t even show you this.
And so it was also stated in the Kotaku article: We noticed something. There is no light level anymore, but there are also some really weird new perks, the weapons only deal 34 damage and the developers say: “Guys, this is still in development.” So well – let’s not hang this up too high.
The video shows the build that the Kotaku people presumably played:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Few other US sites and hardly anyone from the Destiny community jumped on the “No Light Level” bandwagon. The focus was on the new subclasses and the stuff that Bungie really presented. That was quite a lot.
And then the Germans came
A German console gaming site discovered the Kotaku article, smelled something and brought it up on Thursday as a headline: At Kotaku they played it and there was no light level. Maybe they’re getting rid of it. The developers who originally waved it off in the article, all the warning signs “Well, it’s a test build” have suddenly disappeared from the article.
The article was now seen by a German MMO site from the large competing company. And nobody wants to miss anything. So on Friday we read a second article about it, mentioning Kotaku as well, also saying that the light level might disappear soon and philosophizing about how good it would be if the light levels in Destiny ceased to exist.
Another German MMO site then referred to this article, and since Saturday you can read: “Are the light levels disappearing in Destiny?”
From light level 50, which we had briefly on Tuesday, it went back down to zero on Wednesday, and by Saturday we had already read it three times in Germany. Quite a drastic diet, huh? A Destiny fan might get a bit dizzy.
And what does the build really say?
Let’s take a look at two images from the early version of the Destiny expansion, which were likely available for playtesting at E3. We cut the images from the video of YouTuber Dychronic who was at E3. The video is embedded above as well.
Fair is fair: The 3 German gaming sites that wrote about the E3 build probably do not know these images, but only had the Kotaku article (without images) as a template.
Well, maybe it could have been noticed that the build … isn’t really finished.
Now to the meat of the matter: Here we see the character and an armor piece. The armor piece indeed has no “light” anymore, but the equipment itself has “+34” something, the values in Strength and Intellect have been decreased to 23 and 24, and in the top right corner it also says “+34” light. The only thing suggesting that “the light level” is being removed is that “light” is missing under “Intellect” and “Strength” … otherwise everything speaks against it.
Instead of 0 or 50 … the answer is more likely 30
By the way, what’s much more interesting about the screenshot is a little lock in the bottom right. Behind it, visible for a short moment in the video, is the message that “from level 30” the “Artifact” slot is unlocked. And that is then “actually” new and probably not an oversight, but a design decision that is in there.
Whether this is definite or not, we don’t know of course. Just as little as we know if the “class items” really have values – as seen in the build – or if this will change again before September.
If you want to extract any information about the light level from this “early build” at E3, then certainly not that the “light level” is being removed. It is much more likely that the base level is rising from 20 to 30 – as predicted in a leak from October 2014 that became known in early 2015.
But: Again, this is an early build. Here, things are to be taken with utmost caution.
We also do not know what will really happen in September. We can only look at the information available and to conclude from the current info that Bungie will turn off the “light level” is … adventurous.
This is an AI-powered translation. Some inaccuracies might exist.
As in the past, many character names in World of Warcraft will be freed up. Those who have been inactive for several years could lose their favorite names and should take appropriate countermeasures.
There is still time until June 23 to log in old WoW heroes
For many characters, you should take a good hour.
Blizzard has decided to offer new players a greater variety of names again. For this reason, all names of characters that have not logged into the game since December 7, 2010 will be released. This does not necessarily mean that those who have not played since then will lose their names. However, everyone can now secure the old names and use them for their own character.
If you want to keep your old character names despite nearly 6 years of inactivity, you must log in with all affected characters before the release of Patch 6.2 (June 23). If you are unsure and still have an active WoW subscription, you should also log in with all characters to be safe.
This is an AI-powered translation. Some inaccuracies might exist.
One of the leading MMO developers from China, Giant Interactive, has now made it pretty clear with a new website: WildStar will soon be available on the Chinese market.
Better copied well than …
Without a shopping cart, but with a hoverboard.
For us, it is an accepted given that games from the Far East arrive late in our markets, as many adjustments have to be made for the European market. The same applies in the opposite direction: For this reason, WildStar will not launch in China for several months.
To this end, Giant Interactive has now created a teaser website that showcases various WildStar characters on movie posters, all originating from different sci-fi universes. From E.T.’s “phone home” to the famous Star Wars quote “I am your father” (or in this case not the father), there are some funny ideas included.
On June 25, Giant Interactive will hold a press conference where WildStar will be officially announced for the Chinese market.
This is an AI-powered translation. Some inaccuracies might exist.
That artificial intelligence in many early access games, especially survival games, is sometimes not great is known to everyone. In ARK: Survival Evolved, a player used this AI to let history repeat itself: No wonder the Dodos left our world so early.
Shooting Sparrows at Elephants
In ARK, players have the ability to tame almost all wild animals and impose their will on them. If one wants, they can use their dinosaurs as loyal hunting companions to take down more dangerous prey. Player Jessa from NerdHunk created an army of a very special kind: Killer Dodos. With a little help from the animal tamer, the feathered squad manages to achieve early successes and sustainably damage the dinosaur population. What happens next, you should see for yourself:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The dark fantasy MMO Rift is gearing players up for next month. With patch 3.3, the Nightmare saga is set to begin.
News from Rift. A short teaser appeared last week on the game’s homepage. The patch 3.3, “The Wandering Nightmares,” is announced for July. It will introduce a new saga quest, the “Nightmare Saga.” A key role will likely be played by this gentleman here:
This is the Lord of Nightmares, Arrak. Those who stand against him and confront their own nightmares will soon be able to earn powerful nightmare weapons.
Rift has one more tip:Complete nightmare rifts now and gain the trust of the Ghar. Apparently, they will still be useful with Rift’s patch 3.3, “The Wandering Nightmares.”
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny the PvP event Trials of Osiris is active this weekend. It focuses on the new map “Thieves’ Den.” How does it work?
Every week the event “Trials of Osiris” takes place on a different map. This week it’s Thieves’ Den: This is one of the new maps that comes with “House of Wolves”. Therefore, not many players know it as well as some of the classic Control maps.
This map is from redditor awaxnova.
In the Trials of Osiris, it’s either about winning as many matches as possible before losing three times, or (for many the ultimate goal) winning nine times without losing a single match, because then you go to Mercury where special rewards await.
To make this work, not only is a team needed that understands each other blindly and works as a unit (we can’t help you with that), but also knowledge of the new map and certain strategies (we can’t help you with that either, but we know someone who can).
How does the map Thieves’ Den work?
The German-speaking YouTuber Nexxoss is known for his guides and tutorial videos on Destiny. We have already let him speak in the past few weeks about the special features of the individual maps.
Here he explains “Thieves’ Den”:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
So it’s a clear close-combat map. Treacherous in such cases: grenades and shotguns. Nexxoss recommends stealth tactics to surprise opponents from a dead angle or even from behind. Teamwork is difficult on such maps. If you stand too close together, grenades can have devastating effects. Therefore, such a fight can sometimes break down into individual duels. So if you act together, you should still make sure to maintain a safe distance.
http://youtu.be/vy09wyMBR54
As always, reviving is extremely important.
Do you have any tips and tricks for the map? Or would you like to complain that these are all terrible maps that are simply unsuitable for Trials of Osiris? Write it in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
This was also announced: At the turn of the year, a statement from TESO head Matt Firor was released, who said: They would let The Elder Scrolls Online breathe for a while, as they had worked so much on it in 2014, that phase is over for now. Now they would focus on bringing new adventures instead of system changes. The console launch has top priority.
Now that is out of the way: The Elder Scrolls Online has been released on Playstation 4 and Xbox One. Can we therefore expect that The Elder Scrolls Online will return to a 4-6 week rhythm? No.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
As the German community manager Kai Schober said in the forum, they consider around 3 major DLCs per year to be a realistic estimate. However, Schober explicitly leaves it open whether these DLCs will be paid or not. Three DLCs per year – that would mean a “4-month” rhythm. The 4-6 weeks from before only applied to the subscription phase, as Schober says. Meanwhile, The Elder Scrolls Online is a Buy2Play game.
The voxel MMO Trove has more players than ever before. Before the official launch, Trion Worlds is therefore increasing the server capacity.
A queue when logging in: For fans of large MMORPGs, it is a nuisance that is particularly lamented during the launch of expansions, as is the case now with Final Fantasy XIV; fans of small niche MMORPGs, on the other hand, are pleased about it, as it means their game is doing well.
As a Trion Worlds employee said in the Trove forum, more people than ever are playing the quirky voxel MMO, and they are also spending more time in the game than before.
This led to the formation of queues in the last week. Optimizations have been made to make room for more players on the servers.
In the action MMO Neverwinter , console players can also enjoy the “Birthday Week.”
Two years ago, Neverwinter launched on PC. Therefore, a anniversary event is active, which is also called: anniversary event. Yes, well, the game is also named “Dungeons and Dragons” and it involves dungeons and dragons.
Anyway: Connected to the Birthday Week are events as game content; Gifts available upon logging in (The Week of Gifts – as stated on the Neverwinter homepage); discount purchases from the cash shop and bonus items when you buy significantly – for example, there’s a riding scorpion.
The highlight is probably the possibility to earn a special currency from the events and use it, for example, to acquire a jester as a companion or to take a seat on the “Throne of Boo” and rule over a personal guard of golden hamsters, which resembles a bit of a drug fantasy from The Big Bang Theory.
The special feature:The event is also active on Xbox One, where players may not look back on two years of Neverwinter, but … what the heck? The event runs until Thursday, June 25, at 7:00 PM our time. In the sources, we have the pages of Neverwinter with the corresponding details for you.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is now a statement regarding the trophy question on Playstation and Xbox.
For many console players, it’s more than just a nice addition: The trophies (Playstation) and achievements (Xbox) of individual games. They want to conquer and check them off. In Destiny, the “Flawless Raider” is especially sought after. Some trophy hunters don’t find it funny at all when new loot is missing with expansions: “Why should one even play then!”
We’ve also heard the statement: “If no new achievements come, I won’t buy the expansion!”
With the last two DLCs, “The Darkness Awaits” and “House of Wolves”, no new trophies were introduced, as is well known. What about “The Taken King”?
Short and sweet: Yes, there will be new ones. Raid lead designer Luke Smith reportedly said this on Thursday at E3 during a live stream with the comedy channel “Rooster Teeth”. We haven’t found a recording of the live stream. However, several US sites report this, which are generally trustworthy.
At the moment, to our knowledge, there are no further details on the topic, other than that Luke Smith indeed said “Yes”.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming multiplayer shooter Star Wars Battlefront, a new concept has been devised to inform players how the battle is progressing.
Scoring points is old news; crashing Star Destroyers are the new thing. On the sidelines of E3, DICE’s General Manager, Patrick Bach, introduced a new concept for Star Wars Battlefront, called “Battle Beyond.” Depending on how the battle on the “ground” is going, the entire atmosphere of the game changes.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Depending on which side is leading and seems likely to win, the environment changes. If the Rebel Alliance is ahead on Tatooine, a Star Destroyer might crash to the ground like a fireball. Such events have been prepared for the different planets.
No blinking parts are needed on the interface; instead, the world provides hints about the course of the battle.
More about Star Wars Battlefront at E3 can be found in these articles:
The Dark Fantasy MMORPG “The Secret World” has seemingly given a definite no to housing, but the team remains intact and stable.
As reported by Massively Overpowered, the people responsible for “The Secret World” cannot imagine fulfilling the player request “Give us housing!” This would only be possible if one had a time machine to go back to 2010 and lay the groundwork for housing during the development of “The Secret World.” Now, in 2015, the costs of a late housing implementation are seen as far too high compared to the benefits, according to Executive Producer Scott “Nophex” Junior in a forum Q&A with fans of the game..
If one wanted to do that, it would need to “interact with every other aspect” of the game. Housing is a massive feature.
My Crib!
However, one does not want this to be understood as “The Secret World is declining.” The fluctuations in the team were due to the wish to bring all developers to one location in North Carolina. Employees who do not want to move there have been assigned to new projects. They are now looking for replacements for those. And they somewhat retract the “definitive no” to housing in the second statement: it is not on the roadmap, but maybe someday, when everything else has been completed…
This is an AI-powered translation. Some inaccuracies might exist.
The god MMO Skyforge entices players with founder packs that promise special bonuses early on.
“Founder packs” are a form of monetization in Free2Play games. Even before the game officially launches, the developers are already selling such packs, often in various versions and price ranges. These typically guarantee beta and even alpha access, promising to ease the start with special bonuses, premium currency, and special items for the beginning.
Blizzard has released another small preview video to showcase the heroes, skins, and mounts currently in development for Heroes of the Storm. In line with the theme of the Eternal Conflict, all objects are either demonic, divine, or quite medieval.
Diablo, the Lord of Heaven!?
Especially the Archangel Diablo should be able to convince: The former Lord of Terror has turned his back on Hell and returns from Heaven with golden armor, a halo, and new special effects. Also, the new hero Butcher is showcased, along with his Master Skin and the premium variant “Iron Butcher,” which clearly reminds of the Forge of the Iron Horde from World of Warcraft.
The Skeleton King Leoric is also getting an alternate appearance from the Warcraft universe: For the right amount of gold, you can dress him in the seaweed attire of a Vrykul.
Even Blizzard heroes do some cosplay.
Lastly, the popular assassin Nova gets another outfit for her wardrobe: The futuristic weaponry of a Ghost special unit is set aside and exchanged for the medieval attire of an Amazone. Instead of a sniper rifle, she now uses a crossbow, similar to Valla.
Apart from the skins, there will also be new mounts: “Tyrael’s Charger” and the “Butcher’s Battle Beast,” which will presumably be available for purchase either individually or in a bundle with other skins.
But take a look at the upcoming content yourself:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In the MMO shooter Destiny , Bungie still has a lot planned for the weapons. This is revealed in an interview with Bungie Raid expert Luke Smith.
The US fan site Planet Destiny conducted an interview with Luke Smith on the sidelines of E3. He is a former journalist and now a developer, who designed the first Raids in Destiny so well with his team that it probably earned him a promotion, and he is now stepping more into the spotlight with “The Taken King”.
Pistols have a future in Destiny
In the interview, Smith explains that they will definitely continue the category “pistols” introduced in “House of Wolves”. In “House of Wolves” the two pistols there only gave a taste of the weapon category. They have some “cool” ones planned and want to expand the “pistol” weapon category in the future.
The Spring of the Shotgun
Regarding the balance, or how strong individual weapon types are, Smith says, they will continue to regularly adjust the balance, so that some weapon types are in vogue while others are not. Smith speaks, in a metaphorical sense, of the “era of a certain weapon category” that then shifts.
It’s likely that at the beginning of Destiny we had the “Autumn of the Auto Rifle”, later the “Winter of the Hand Cannon” and perhaps just now the “Spring of the Shotgun,” but Smith does not elaborate on this too much.
Weapon Brands, Manufacturers, and the Subclasses of Destiny
Smith indicates one more thing for the future of weapons: manufacturers and weapon brand names will play a larger role. Players should be able to recognize just by looking whether someone is firing with a SUROS or an Omolon weapon. This “background story” with the weapon manufacturers and their specific brands will be further developed. In “King of the Taken”, large weapon manufacturers like SUROS, Omnolon, or Hakke will each have their own collection of weapons that share common traits and clearly identifiable design elements.
Apart from weapons, Smith suggests that they will introduce the subclasses for the three Destiny classes separately through a quest. Here, players should also learn quite a bit about their class in general.
This is an AI-powered translation. Some inaccuracies might exist.
This was certainly not something that was on anyone’s radar. Thousands of players expressed their frustration on Reddit regarding the costs of the Guild Wars 2 expansion “Heart of Thorns”. But where does all this frustration come from?
They feel betrayed and let down
A small statement in parentheses causes outrage.
The complaints directed at ArenaNet and NCSoft have several reasons. For one, all those who purchased a standard version of Guild Wars 2 in the past weeks feel betrayed, because the statement was: “You need Guild Wars 2 to play Heart of Thorns”. This had been stated in the FAQ for a long time. With the announcement at E3, this suddenly became obsolete: The standard version of the game is already included in the expansion. It is only understandable that some now feel tricked.
Another point of criticism is the fact that newcomers, who start playing with the expansion, receive certain bonuses. Those who are merely upgrading and are long-time players do not receive any advantages. Many wish for at least a small form of loyalty reward, such as an additional character slot, so they do not have to stand behind newcomers and be “punished” for having played for so long. Otherwise, new character slots would have to be purchased separately, or old characters deleted to play the new class.
On Reddit, longstanding players are now called upon not to pre-order “Heart of Thorns” and this boycott call has already gathered over 3100 points – more than any other post regarding Guild Wars 2.
Update: A clarification of the facts. New players do not get additional character slots.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming Patch 6.2 for World of Warcraft (WoW), the legendary questline will come to an end. What you need to do in the final steps on the way to the special ring has been released by Blizzard. Caution: Spoilers ahead.
Last Minute Betrayal
As expected, the final chapter of the questline leads us to the Tanaan Jungle, although initially only in theory. We need to build our dock and master initial missions with the ships. At the same time, Khadgar sends us to the Hellfire Citadel to collect plenty of tomes of chaos. Once the fel-corrupted writings have been gathered, they must be properly burned to permanently eradicate such sinful knowledge.
Fel magic also means little good for this elf.
Unfortunately, Khadgar’s bodyguard Cordana does not cooperate and stabs us in the back: It comes to the final showdown with the night elf guardian. Only when she is defeated can we return and receive a blessing from K’ara (Alliance) or the elements (Horde) and rejoice over a new monument in the garrison.
After this quest, we receive our legendary ring and a new goal: The destruction of Gul’dan.
Patch 6.2 is set to release next week. Whether the storyline of the quest will continue in a possible Patch 6.3 despite the completion of the ring is still unknown.
This is an AI-powered translation. Some inaccuracies might exist.
The Hunter in Destiny has received new exotic gloves, Khepri’s Sting, with House of Wolves. How do they work? How are they suitable for PvE and PvP?
Three new exotics were available for each class with House of Wolves. For the Hunter, we have already introduced the Heavenly Night Hawk already. This week, Xur is selling the gloves “Khepri’s Sting.” Time to see what they can do.
The Perks – Toxic Touch has hidden poison damage
Primary Weapon Loader – Faster reload speed for primary weapons
Empowerment – Reduces melee cooldown when a Light Sphere is picked up
Toxic Touch: When crouching, you become invisible for a short time. If you attack an enemy from behind in melee – they receive four times the damage. Additionally, this attack leaves a poison effect, even when coming from the front, that deals low damage, but over a long time.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The gloves are suitable for both the Gunslinger and the Blade Dancer. However, the synergies are significantly higher for the Blade Dancer. The Gunslinger can take some of the stealth and melee capabilities of the Blade Dancer into their skill mix.
The Blade Dancer benefits from free skill points and can further enhance melee capabilities.
In a video, Nexxos presents you with the possibilities of combining “Khepri’s Sting” effectively with the traits of the Blade Dancer to extend invisibility, increase melee damage, and surprise and eliminate two opponents (although this doesn’t always work).
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Is Khepri’s Sting Worth It for PvE and PvP in Destiny?
Khepri’s Sting clearly requires a very specific playstyle: the gloves are meant for those who enjoy melee combat, sneaking up on opponents, and taking them down from behind. True to the old WoW motto: Rogues do it from behind.
This makes the gloves a risky venture, especially in PvP. You must adjust your playstyle and aim to surprise opponents individually; they are vulnerable to counters. In PvP, they are probably more suited for experts who excel in positioning and are looking for a different playstyle than shotgun and go.
In PvE, especially for the Blade Dancer, they can perform quite well. The skill tree of the Blade Dancer is well-suited to deal Khepri’s Sting damage to the opponent and encourages creative builds.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
It’s likely that Khepri’s Sting is not a mandatory purchase; the melee style does not suit everyone. However, if you often go up close and see yourself as “Death from the Shadows,” you can find joy in Khepri’s Sting. The exotic armor pieces in Destiny ultimately allow you to explore variations of your class and provide variety and enjoyment in gameplay.
What do you think about the gloves?
This is an AI-powered translation. Some inaccuracies might exist.