In Dragomon Hunter, players can not only hunt monsters but also let their love run free – and this quite liberally in all combinations of genders.
About Little Bees and Flowers
Where love falls. Image source: 2p.com
This autumn, Dragomon Hunter is set to come to both Europe and America. On the (still quite sparsely filled) website, you can already register for the upcoming beta. At 2p.com, efforts have been made to learn a few interesting details about the game, one of which is marriage. While few MMORPGs allow marriage at all, the choice of partner is often dictated by the game.
Because boys must find girls and vice versa – at least most of the time. In Dragomon Hunter, the approach is different, as same-sex marriage will be allowed here. The requirements seem to be that both characters must have reached at least level 40 and be single (or divorced for at least 72 hours).
Whether in-game marriage brings gameplay advantages, such as the ability to join different loot tax classes, is still unknown. But it’s all about love, right?
This is an AI-powered translation. Some inaccuracies might exist.
The verbal disputes between the developers of the space online game Star Citizen and Derek Smart seem to be escalating.
Derek Smart, developer of the Battlecruiser series, responds after: After claiming that Star Citizen would never be released in the promised form and the developer studio Cloud Imperium subsequently revoked his backer status and refunded his money – explaining that they do not want people who speak poorly about the game publicly as backers -, Smart comments again on the situation and does not hold back.
I believe I can clarify this. We refunded Mr. Smart’s package because he was using Star Citizen as a platform to gain attention as part of a campaign to promote his ‘Line of Defense’ space game. Our ToS (or in this case, the Kickstarter ToS) allows us to refund troubled users who we would rather not have interacting with the community. – Community Manager Ben Lesnick, in the official Star Citizen forum.
Derek Smart threatens Star Citizen developers
Derek Smart is known for polarizing opinions
He is extremely angry that they refunded his backer amount without asking him. He believes that the developers want to silence him. He claims that they have set an army of “cranks” and “cult followers” on him, but he will not be discouraged by antisocial outsiders who were still in diapers and smeared their faces with feces while he was already earning his bread as an “internet warlord”.
On his blog, he continues that Chris Roberts and his wife Sandra should resign as CEOs of Cloud Imperium. They both know exactly what he is talking about and where this is leading. Furthermore, the company should refund the Kickstarter backers their money if they want it back. He would also give a million dollars for an independent auditor to review the company’s books and provide a statement on whether Star Citizen could actually be completed.
Alleged exposé articles are supposed to reveal the truth
If these demands are ignored, Derek Smart plans to publish further “exposé articles” about Star Citizen. He knows quite a bit. He is also aware that all of this could end up in court, but that would suit him just fine, as the truth would definitely come to light. You can read the blog article where he defends himself against CIG’s accusations in full length here: dereksmart.org.
Currently, there has been no reaction from Cloud Imperium. Presumably, they do not want to be intimidated and may take legal action. What exactly Derek Smart believes he knows and whether there is really something to his claims is unknown. Cloud Imperium itself recently responded to his accusations that Star Citizen would never appear as it was announced and stated that the game was on the right track – the shooter module would be released in three to five weeks – however, it will certainly be interesting to continue to follow this case.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the expansion will change the concept behind weapon attributes, the perks. Optimized weapons by players cause problems.
On the night from Thursday to Friday, the Destiny world exploded a bit. Changes to the sanctum of Destiny were announced, the exotic weapons and weapon types. We have already covered two articles on the topic:
After we gave you some peace over the weekend, here comes the third article on the topic.
In a large post, the weapon smith of Destiny explained how he envisions this in the future, outlined the ideas behind the changes and what exactly would be done. In conclusion, it got a bit more theoretical.
The idea that a weapon consists of fixed basic values (rate of fire, impact, stability, etc.) that the player can then enhance with specific attributes (scopes, main perks, secondary perks) causes problems.
The new weapons in “The Taken King” are supposed to have lower values in the areas that usually define a weapon: Less stability for automatic rifles, less range for shotguns. This will only affect the “new Taken King” weapons.
In the future, it should be such that perks that grant a high bonus will also come with a downside for another value. This should force players to make decisions – but this should only apply to the points where players have a choice. No one should be forced to accept a drawback. Players must always want that.
Some of the original perks of weapons like Hammerforged, Field Scout, and others granted a high bonus on a value without the weapon having to accept a drawback for it – that is something no longer wanted. Therefore, these strong, old perks will be weakened. This will also affect existing weapons retroactively.
Mein MMO means: At the moment, it seems that we have a puzzle ahead of us, where we only know some pieces. The crucial question that remains is: Will legendary weapons from the base game, DLC I, and DLC II still be usable in “The Taken King”, will they deal full damage like new weapons?
Because if it means: We will slightly weaken the new weapons but leave the old ones untouched, then that would mean that everyone would be running around with “old weapons”. That cannot be the goal of Bungie for various reasons.
At the moment, it is actually the case with some weapon types that “old weapons”, which can no longer be obtained, like the Efrideet’s Spear or the Felwinter’s Lie from DLC I, enjoy certain advantages.
Old weapon at new maximum level: Whether this will happen again or not is currently the crucial question.
Without the information on what happens to old weapons, whether they can be upgraded again with some kind of “Etheric Light” or not, these solutions and ideas are hard to evaluate.
However, the statements now rather indicate that players will likely need to look for “new” legendary items. Or that something else will be brought, perhaps a special new set of perks that then only “new” weapons have.
Perhaps we will learn more next Thursday night, as they want to present the new weapons from The Taken King.
This is an AI-powered translation. Some inaccuracies might exist.
The survival game Rust has previously established the race and penis size of player avatars, soon this will also be determined by gender.
The philosophy behind character creation in Rust seems to be that no one can choose who they are born as: not in real life, so why in a game? It started with the developers not allowing players to determine what skin color their character has in the game, but rather based on their stream ID. This resulted in an interesting effect, although white players suddenly found themselves confronted with racism in the game.
Now, female characters are being introduced, but the gender will also be determined randomly. Initial complaints: It would be ridiculous if a delicate woman suddenly had a man’s voice, the response was, that it is no stranger than if a man’s body had the voice of an eight-year-old.
They also want to portray women “realistically,” avoiding over-idealization with huge breasts and tiny waists.
We are not taking a decision away from you, you never had one
Developer Gary Newman further stated. “To clarify, we are not taking a decision away from you. You never had one.”
The female player models will be introduced in limited scope in an update that will also bring new cosmetic items, wood, and bone armors. It is meant to make “server administrators” into female player models, while still developing some aspects internally. Later, they will more generously distribute X chromosomes.
This is an AI-powered translation. Some inaccuracies might exist.
The new Free2Play MMORPG Skyforge is causing problems – especially for users with a weak internet connection, things come to a standstill quickly.
If you have problems after installing Skyforge and they also occur when you’re not playing the game, you’re not the only ones in the world dealing with this. On reddit, there’s a large thread where people are complaining about the my.com client. It operates in a way that, to put it politely, is unusual.
On the one hand, the client starts alongside Windows, and on the other hand, it turns players who have downloaded Skyforge into a “seeder” – similar to a peer-to-peer torrent. They then upload files for other users. This can quickly lead to problems for players with limited upload capacity.
You can disable both of these in the Skyforge client. To do this, open the file “my.com Games”, which is a white controller on a red logo, then go to “my.com” in the top left, and into the settings. There you can uncheck “starts automatically with Windows” and turn off this seeder thing. If you’re still downloading, you can at least limit the upload speed here.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming SF multiplayer shooter Star Wars Battlefront will have missions that only the Empire can play, as well as those that are exclusively for the Rebels.
Darth Vader likes it!
Just as some are between two jobs, Star Wars Battlefront is kind of between two reveals right now. At E3, some things were shown, but not enough to satisfy the fans’ thirst. There’s somehow a feeling in the air that more will be shown soon, but it’s not confirmed yet.
Since Battlefront is likely to be one of THE gaming events in 2015, the information mills are not standing still. Through the Facebook account, they’ve now released the info snippet that the already shown “Survival Mode,” where players fight against waves of enemies, is only for the Rebels: the Empire will receive its own missions.
Survival Mode: Only for the Rebels:
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Additionally: The AT-ATs will really only be available in that one mode.
A compilation of excerpts of the “most interesting Facebook statements” can be presented to you here, thanks to the power of reddit and imgur; At 4/14 there’s the statement about the missions, at 7/14 the one about the AT-ATs:
The new superhero Ant-Man caused a bug invasion in the Free2Play MMO Marvel Heroes 2015.
A superhero named Ant-Man who brings bugs: Gazillion should actually pay into the pun jar.
Players do not find it that funny, who had to patch the Free2Play MMO multiple times in the last few days. First came Ant-Man, then he brought the bugs, and then they were fixed again.
The issues included lags, disconnects, and especially ugly “reroll bugs,” where players were reverted to an earlier time and could lose levels, costumes, and other items. Fixes and emergency patches were necessary.
Currently, only players who buy Ant-Man can use him. He and Dr. Doom cannot be played temporarily. Otherwise, all super characters are available to players, but only up to level 10 – then they either have to unlock them with real money or buy them with “Eternity Shards”, drops in the game.
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Ant-Man is a logical choice for the next hero: After all, a movie with him is on the way. But they did not choose the troubled Hank Pym as the protagonist, the Ant-Man of earlier days. Pym struggled with depression, feelings of inferiority, identity crises, and outbursts against his wife, the Wasp, during his life as a genius with changing body size. Oh – and he also created Ultron. Instead, Marvel puts the ex-con and tech expert Scott Lang in the suit. Pym appears in a consultant role in the film.
In Germany, the film will be released on July 23. Here is the trailer:
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Blizzard has now started the pre-sale for Starcraft II: Legacy of the Void. As a bonus for the Collectors Edition, a new hero for Heroes of the Storm is one of the rewards.
My Life for Aiur
As usual, the various collector’s editions of Blizzard games come with special bonuses that extend to other games. There is still no specific release date for Starcraft II: Legacy of the Void, other than “before March 20, 2016,” but rewards for pre-ordering are already being advertised. In addition to pets in WoW, card backs in HearthStone and transmogs in Diablo 3, there is a new Starcraft warrior in Heroes of the Storm!
Will Artanis be the new Protoss hero?
Since the expansion is all about the Protoss, it is logical that another representative of this race will make an appearance in the Nexus. A potential candidate would be Artanis, the leader of the advanced alien species. His imposing appearance and weaponry would be excellent for a warrior role. However, it is likely that it will take a few more months before this happens, as the new hero will probably only appear with the release of the StarCraft 2 addon. Until then, the releases of Leoric and the Monk are also upcoming, and initial rumors suggest more Warcraft heroes may be on the way…
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, sniper rifles are special weapons. We present the 6 best in House of Wolves and explain how you can reforge them.
Do you still have 2,000 weapon parts in your vault and don’t know where to put them? After our reforge guides for shotguns, pulse and fusion rifles in House of Wolves, we now turn to sniper rifles. We show you which sniper rifles you must have, where to get them, and which perks to look out for when reforging.
Everyone knows them, everyone hates them: snipers hiding in impossible places who can send you to the virtual afterlife in seconds. Do you want to be on the other side of the scope but don’t know which weapon and perks to choose? Then this guide is for you.
With the new DLC, the opportunity to reforge any new weapon from the House of Wolves add-on at the gunsmith has arrived. This was previously only available to Iron Banner weapons. To be able to reforge weapons, you need the following materials:
• The weapon you want to reforge • 1x Light Particle • 3x Weapon Parts • 250 Glimmer
Those who perform poorly as men often behave towards women in online games like a “battle axe in the forest.” A new study claims to have demonstrated why this is the case.
Fear of Status Loss
Women are a popular target for insults in online games – but why?
Every player has likely experienced or at least heard about men behaving towards their female teammates like “the battle axe in the forest.” Often, one wonders whether this behavior stems from a lack of upbringing, puberty-induced hormonal surges, an antiquated view of women, or a mix of all these factors. A study has now found a reason that aims to explain at least a large part of these behavioral patterns: Men fear status loss.
Video games are still a male-dominated area today, but in recent years, more and more women have taken to this hobby. According to the study, many men now fear losing their position in the “natural hierarchy” that establishes itself within these games.
The researchers examined the social behavior of men in the shooter Halo 3 and checked how they reacted to female players. The result was not surprising, but it does allow for some conclusions:
Researchers used the social behavior in the online mode of “Halo 3” as a basis.
Insults to Protect One’s Own Position
Men who perform poorly behave more aggressively and unfriendly towards women. The researchers attribute this to the fear of status loss. The “natural hierarchy” in a shooter is often automatically structured in such a way that the best male player is seen as the authority. If a woman establishes herself in the game and plays better than our “poor” male player, he faces demotion and falls further down the ranking.
In short: When a well-playing woman appears, insults are directed at her, and her mistakes are pointed out so openly that other players also perceive her as “bad,” thereby protecting one’s own position in the ranking.
Whether this behavior can be transferred to other games is questionable.
This behavior rarely applies to good male players. It is suspected that, aside from the fact that they might simply be well-mannered individuals, these players tend to be helpful and friendly to support women and gain their attention in return. After all, they do not face a loss within the hierarchy.
Those interested in the full study can view it here.
This is an AI-powered translation. Some inaccuracies might exist.
The Sandpark MMO ArcheAge aims to make a strong impact in the second half of the year, promising a lot of new gameplay content, fairer game systems, and a golden age.
The now not so new producer of ArcheAge, Merv Lee Kwai, has reached out to fans in a letter and outlined the direction for ArcheAge in the second half of 2015. One section is titled “The Golden Age” and states that ArcheAge will be the MMORPG people will be talking about for years to come.
Next week, submarines are set to arrive, and Trion Worlds will also implement the glider upgrade system and bring the “most beautiful weapon skins” to the public during the one-year anniversary celebration later this year.
Long-term: Major Update – Server Merger
In the western ArcheAge, it has also been decided to merge the Korean patches 1.8 and 2.0. This aims to bridge the gap to the Koreans even faster. The patch will include new player housing, guild expansions, hero systems, and many new features. By the end of 2015, they aim to have brought nearly all the gameplay content from the Korean ArcheAge.
Additionally, the server merger, the “Evolution” is coming. In Europe, the following servers are under consideration: Orchidna, Melisara, Nui, Janudar, Nebe. These may soon no longer exist. Two evolution servers will then be created, which players can transfer their characters to. A third server will be “new,” allowing only fresh characters.
Feedback Heard, Collaboration Great, Game Should Become Fairer
Furthermore, Kwai assures that player feedback will be heard. The collaboration with the Korean partners is going better than ever before, and they plan to revise some “unfairly understood” game mechanics. Additionally, they continue to take action against cheaters and exploiters, actively banning about 1,180 bots daily.
Mein MMO says: It all sounds very good, but it’s not as if players would stop playing because of a lack of content.
From every corner, even from former advocates of the game, one hears that ArcheAge has landed on the wrong side of “Pay2Win.” Especially the upgrade mechanics for items are sharply criticized, not by “outsiders who have no clue about the endgame,” but by players who have ventured into that endgame and give up at a certain point.
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In the fantasy MMORPG Final Fantasy XIV the raid season really kicks off on Tuesday, July 21, with a new patch. Players will face the epic version of the Machina Primae, Alexander. A new PvP front comes with Seal Rock.
On Tuesday, the servers for Final Fantasy XIV will be unavailable throughout the morning: Patch 3.05 will be applied. Two days later, on May 23, maintenance will be carried out again to make changes to crafting and gathering professions.
The treasure chest, the substitute, and you: This is how it works in the 4 levels of the Alexander raid
The most important aspect of the new patch for most Final Fantasy fans is the “epic version” of Alexander, the raid, which just opened last week. There is no minimum item level required for the new raid (although it is highly recommended), players cannot enter via the Duty Finder but must speak to the NPC Rotflox in the Dravanian Hinterlands, but this can only be done with a full party. The prerequisites are that players have defeated the normal version of Alexander and the extreme version of the Ultima Weapon.
In the raid, there will be four levels where progress is saved separately. A group that has already defeated a section cannot re-enter it within a week. However, if they take a substitute in, they must or may replay the level – but only reduced loot is available then. They would need to bring in four new players to earn another treasure chest.
In the treasure chests, players will find gear fragments and Gordian Codex fragments. These fragments can be exchanged for gear of any role.
In the Korean sandbox MMORPG Black Desert , a major patch is coming in a few days. Will the fate of the beacon of hope be decided here?
The desert region Valencia is expected to deliver, as the Asia MMO specialist Steparu writes. On July 23, Valencia, a new zone, will arrive in Black Desert.
Steparu believes that with the content patch on July 23, Black Desert is at a crossroads. In his view, the fate of the game depends on this patch. So far, it has not delivered any challenging PvE content for groups. He hopes that Valencia can provide that. He further writes that the South Korean community has many hopes tied to the patch.
At the moment, despite its fantastic visuals and many good ideas, the game seems to suffer from design and gameplay decisions. It is complained that the fights are simply too mindless and too easy, and potion spamming is an issue.
For a potential western port, publisher Daum has already announced that it will deliver a completely different experience.
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At the end of the second trailer, there is a glimpse of a lady. She seems to be a ninja lady, a kunoichi. This is interpreted as “She will come in the next patch”, but one cannot be sure.
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In the SF-MMO Star Trek Online, the mid-season 10.5 has begun. This brings a reunion with old friends from the Voyager series and new content for the fleets, the guilds of Star Trek Online.
Since Friday, the new patch 10.5 is live in Star Trek Online (officially called mid-season).
The patch brings the new episode “Broken Circle” – another episode in the ongoing “Iconian War.” With the original voices of Seven of Nine, Tom Paris, and Nog, a wave of Voyager nostalgia sweeps through the SF-MMO.
Additionally, the Armada system is newly introduced, along with the “Krenim Research Laboratory,” a new building for the guilds, providing plenty of activities to do. As anyone who has played STO knows, it takes quite a while before these things are up and running.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny the map selection for the PvP event Trials of Osiris seems limited. Again, it’s the Cauldron: What is the reason for this?
Two or three weeks ago, the first ones already suspected it. “The Burning Shrine” was the map of Bungie’s grace in the PvP event Trials of Osiris for the second time. For this elite mode, a new map is determined every Friday at 7:00 PM as the venue, and it stays that way until the reset on Tuesday morning.
And indeed: Since “Burning Shrine” appeared for the second time 2 weeks ago, two other maps have been selected that have already been played before: Last week the Widow’s Court, this week the Cauldron.
Only these 6 maps can be selected for Trials of Osiris at the moment
It is noticeable: These are not exactly the most popular maps for a 3v3 in Destiny, but they are almost all DLC maps, not the “classics” that many PvP players favor.
Fans who were angry that only these 6 maps seem to be in the draw have now directly asked Bungie’s PvP specialist, Game Designer Derek Carroll: “What’s going on? Are there more maps coming? Why do we always have to play the same ones?”
His answer is: “We only currently have the maps in the cycle that we like for the mode. Later we will expand the list.”
@pickthemup@BobSmullen The initial Trials lineup is limited to maps we liked for Elimination. We’ll expand the list in the future.
For WildStar, this summer is the time to adapt to the new free-to-play model of the sci-fi title. The first steps have already been taken, but a multitude of changes are yet to come for the players.
Simplifying the character attributes is one of the most important steps the developers want to address. Instead of abstract (but very creative) names like “Moxie” and “Finesse”, there will be a reduction to clear names such as “Attack Power” and “Support Power”. This should make it immediately clear to every player: Attack Power increases damage, Support Power improves healing.
At the same time, it should be ensured that the system does not lose depth, allowing players to set different priorities. Essentially, the system is based on the following thought: Nothing changes for veterans, but newcomers should easily understand what is useful and what is not.
A favorable wind already recognizable
Will the transition to F2P bring the big turn?
Since the announcement of the free-to-play model, WildStar has experienced a slight uptick. Over 100,000 users have registered for the beta of the F2P version alone, and the number of active subscriptions has also increased. Specific numbers are of course not disclosed, as that would only lead to unpleasant comparisons with other genre giants, and as we know, WildStar can only lose in that regard.
Further hopes are placed on the Chinese market, as WildStar is soon to celebrate its release there, and the fanbase is steadily growing.
New content, better old content
The instances are to become more accessible and provide an alternative to questing.
But even outside of the pure transition, work is being diligently done on new content. PvP enthusiasts can expect a new, crazy arena where battles will take place on multiple levels at the same time. Those who love group content can also breathe easier, as it will be possible to reach the maximum level in WildStar exclusively through group activities like instances, adventures, and ship missions. Rumor has it there will even be a new raid in the not too distant future, but no concrete information is available yet.
In-game shop: What will it offer?
New colors could be offered for real money.
Of course, the transition to a free-to-play model also involves certain compromises. “Compromises” is particularly apt, as these things usually end up in an in-game shop. Although no concrete plans have been presented by Carbine yet, one can imagine many things: Special pets and mounts are a given, as well as unique costumes that allow the paying player to stand out from the crowd and sparkle just a little more than the rest of the player base for a few euros.
At WildStar, several other things would fit well: In addition to exclusive housing items and special colors for dyeing armors, the popular “boosters” will likely also find their way into the game. Because if players are willing to pay for something, it’s for the ability to plow through leveling areas faster to equip the 1236th twink in instances.
Change is always good – or?
One fact is that WildStar is definitely evolving further away from what it once was. At the beginning, leveling was challenging, and some quests only ended after several deaths (at least as an Esper). Instances were demanding and extremely difficult, the often desired “hardcore” feeling was palpable – and often overwhelming.
Whether the changes will really bring the desired success remains to be seen.
In the meantime, WildStar is noticeably more beginner-friendly, the gradations of the various difficulty levels are becoming increasingly blurred, allowing a larger group of players to eventually experience all available content. Is this a good change? I don’t know. Will the change help the game attract new players? Definitely. My fundamental opinion about WildStar has changed little so far. It is good at what it does. It has fun elements, especially the housing in this extent is an absolute enhancement of the MMORPG experience. At least the roleplayer’s heart jumps for joy almost out of the chest.
The “path to free-to-play” will bring changes. Not all of them will be good, but not all will be bad either. And with this great wisdom of the day, I will now let you go.
This is an AI-powered translation. Some inaccuracies might exist.
The director of the Warcraft movie, Duncan Jones, gave an interview at Comic-Con and clarified what fans can expect from the film and why he believes that this film will not be a failure.
Video game movies almost always flop
Honestly: Movies based on video games have almost always been a failure. No matter if you look at the adaptations of Dragon Age, Dead or Alive, or Doom, they were not really good films. Small bright spots might be the “Tomb Raider” movies, but even those were, at best, acceptable action flicks and failed to capture the fascination and spirit of the game.
The director of Warcraft knows this. Duncan Jones himself has suffered from these poor adaptations of games. What may be more important: He is a long-time Warcraft fan himself. He knows the world, can assess it from the perspective of a player, but also create material as a director that results in a good film. But will it be possible to meet both demands? If you believe his words: Yes, it will.
“A war film that shows humanity on both sides”
Both races are suffering. And both want just one thing: to be allowed to live.
But what can we expect from the film? According to Duncan, a lot. He describes his own movie as “a war film that shows humanity on both sides.” Unlike in “The Lord of the Rings,” the world is not obviously divided into “good” and “evil,” as there are many shades of gray in the characters. Both races ultimately want one thing: to be able to live and ensure their families are safe. There will also be typical heroes on both sides with whom the audience can sympathize and identify – but this is already due to the underlying lore.
Generally, the lore is one of the main reasons for a good foundation. The Warcraft universe has matured over more than 20 years and has an immense amount of material to draw from.
Fans and newcomers should be equally addressed
Orgrim Doomhammer is one of the heroes of the film – an orc as he is described in the books.
Especially fans of the MMORPG World of Warcraft will get their money’s worth. There will be plenty of Easter eggs to discover. At the same time, there has been an effort to make the Warcraft universe presentable to a broader audience that has so far been unfamiliar with the world and has never touched a Blizzard game. Still, even the most loyal fans will discover new aspects of their beloved world. Especially Draka, Durotan’s wife and the mother of Thrall, has become a more interesting character than originally planned. In everything he says, the mood resonates with: “I know what you want, because I want the same. This film is made by a Warcraft fan, for the Warcraft fans. Trust me. Look forward to it.”And you want to believe him at least. But watch the full interview yourself:
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Although the film is almost finished and according to Duncan only about 10 CGI sequences need to be edited, it will still be until June 2016 before the film finally lights up screens worldwide. Only then will we know if it succeeded in making a video game movie that did not flop.
This is an AI-powered translation. Some inaccuracies might exist.
With the addon for Guild Wars 2, Heart of Thorns, there will be plenty of new landscapes to discover. Hidden among them are also the locations of the adventures, where players can compete against time and their friends.
Only mastered through constant repetition
In the latest developer blog, the creators of Guild Wars 2 spoke a bit more extensively about the upcoming content for solo players that is on the way with the first expansion Heart of Thorns. One reason for introducing such content was that many players complained that the world felt empty and lifeless as soon as all events (“hearts” quests) had been completed. Unless there was an active event, like a dragon attack, there would be little for solo players to do. This gap is to be filled by the adventures from now on.
What exactly is an adventure?
The comparison with friends is supposed to be one of the biggest motivations.
The adventures are repeatable, short scenarios in which characters must complete different tasks. Many player skills come into play here, not just how quickly damage can be inflicted. Players need to memorize certain sequences within an adventure, as only through much practice and gradual perfection of their playstyle can they achieve a high rank on the leaderboard.
The better your time or the more points you earn, the higher your name appears on the leaderboards. The respective performance can be compared with friends, guild members, and all other players, encouraging active exchange about tips and tricks of the respective adventure.
An example: The shooting gallery adventure
The ship has crashed. Help the survivors to help themselves!
A flying ship with nobles has crashed in the jungle. To defend themselves against the wilderness, the shipwrecked have crafted training dummies and are now trying to improve their own skills with the rifles in order to defend themselves in case of emergency. Players are supposed to lend a helping hand to the lords and ladies and “show them exactly” how to handle such a gun. Throughout the entire area of the adventure, the training dummies are now scattered, which you must shoot at with dwindling ammunition. The difficulties of the matter:
Not all training dummies appear at the same time. You must memorize the order of their appearance to achieve maximum efficiency.
The training dummies only stay for a short time. It will not be possible to hit them all – so you have to quickly decide which ones to shoot and which ones to leave standing.
Ammunition is limited: It can be collected at certain locations of the adventure, but you need to plan these locations into your route.
The above-mentioned factors must always be considered. It takes many attempts to become truly effective and know where to stand at what time to hit as many training dummies as possible without running out of ammunition.
In the adventures, you are on your own.
The adventures are automatically unlocked by your progress in Heart of Thorns – that is, by completing events – and can then be repeated an endless number of times until you are satisfied with your performance… only to be beaten by an ambitious friend the next day. Other players will not be able to interfere in your adventure! No one can take things from you or assist you in battles.
This is an AI-powered translation. Some inaccuracies might exist.
In the dark fantasy MMO The Secret World, the next update will elaborate on the typical MMO elements: currencies, gear, raids, dungeons, group finder.
The Secret World plays out in many ways more like a single-player RPG or even an adventure: the fully-voiced stories take center stage.
In a Twitch stream a week ago, the developers presented their plans for the next content patch: Update 12 “Dark Tower Below.” In this update, fundamental game mechanics will be revised.
The update will come in 2 parts – the first part is scheduled for mid-August, with the second coming a few weeks later.
The first part of Update 12 grants access to a dungeon beneath the Orochi Tower, the Factory. Here, the focus is primarily against the Orochi themselves in a sterile techno-look. You access the dungeon via the elevator in the Orochi Tower. This dungeon is also aimed at hardcore players, like the penthouse, in the Nightmare update. The elite version will also be available to players who are still feeling their way into the endgame. The blue 10.5 items that drop here are expected to be around the level of previous lilac ones.
In the second part of update #12, a few weeks later, a second dungeon will come, where you will face the “experiments” of the Orochi – something like cybernetically enhanced werewolves. The dungeon is still being finalized.
With “Flappy” (featured image), a former event boss is being reworked into a 10-man raid boss, and it’s going to be pretty tough.
They plan to introduce Nightmare modes for existing raids, which will come in the second part.
One of the bosses of the Factory.
World bosses are coming, for which a lot of players are needed, similar to the golem event bosses.
Update 12 will significantly simplify currencies, leaving only two types of tokens: one for endgame activities (Nightmare Dungeons and Raids) Mark of the Pantheon and one for everything else: Black Buillion.
A cap will be implemented on how many tokens one can have overall, and how many can be earned in a week.
The item progression will continue – there will be a plethora of new “best items”.
PvE and PvP items will be balanced to follow a “progression path”; in update 13, new ideas for PvP progression will likely be presented.
The dungeon finder will be revamped, allowing those who “manually” look for a group via it to have more space to describe their preferences – furthermore, an automated dungeon finder will also be offered.
And there will be daily and weekly missions in The Secret World.
This is an AI-powered translation. Some inaccuracies might exist.
The military MMO World of Tanks invites players on Xbox 360 to a very special event: This weekend, the moon will be like a battlefield.
Celebrating 40 years of “Humanity on the Moon”, the anniversary of the Apollo 11 mission, the more action-oriented Xbox version of World of Tanks is hosting a very special event: The moon mode runs until July 20.
Those who log in during this time will receive a special tank, the M24 Lunar Tank – of course with lasers. Anything else would be totally silly for tanks on the moon. Anyone who starts a battle with it will land on the moon’s surface – with reduced gravity and the good old Earth in the background.
The mode was previously introduced in April, where everyone thought it was an April Fool’s joke until it truly took place on the moon:
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