The Free2Play MMORPG Neverwinter introduces a quasi-subscription and a rewards program, a VIP program. This allows players to purchase premium game time. The more often they do this, the higher the bonuses.
Neverwinter explores new revenue sources: The VIP program is the latest idea going live today with the Strongholds AddOn.
For every month of premium game time purchased (a kind of quasi-subscription), players receive not only 30 days of premium game time but also 100 VIP points. These are just enough to level up a VIP rank.
The 30 days of game time and rank points are given at the moment the package is activated. Players do not lose their VIP rank, even if they do not pay for a month, only the VIP status. The bonuses are deactivated, but can be activated when payment is made.
Anyone who buys for 30 days, takes a break for 84 days, and then buys another 30 days will have the benefits of VIP rank 1 in the first paid month, then no benefits for 84 days, and in the second paid month the benefits of VIP rank 2. If someone buys 90 days of VIP immediately and redeems it immediately, they will enjoy the benefits of VIP rank 3 for 90 days.
The higher the VIP rank, the higher the specific in-game bonuses and discounts on items from the Wondrous Bazaar, and additionally, players gain access to the Moon Mask and can claim certain items every day if they log in.
Further convenience is included: Anyone who purchases and redeems game time for a year in advance can summon a bank portal and enjoy these bonus months at full VIP rank 12 for a year.
The struggling Norwegian MMO studio Funcom is ready for anything. After a failed relaunch of the MMO LEGO Minifigures Online, bankruptcy is looming, and new strategic options are set to be explored.
After the sales flop of The Secret World, which launched against Guild Wars 2 and Diablo 3 from a seemingly hopeless position, the team downsized and pinned its hopes on smaller projects like LEGO Minifigures Online. But that too did not bring the hoped-for success, even after a relaunch.
With a message, they inform investors that they are “exploring new strategic options,” ready for further investments, a merger, or an acquisition.
This is an AI-powered translation. Some inaccuracies might exist.
This time there is a fun review of the pulse rifle Heaven-and-Hell-Pilgrim, which makes it to the video of the week. Because everyone knows, to be a real Destiny YouTuber, you need videos about loot (Xur), videos on how to get the loot (Nightfall rewards, engram openings) and reviews of that loot (weapon reviews!).
This time the YouTuber tackles the testing part. The reviewer first checks whether the weapon shoots straight on all planets (Yep!) and how easily one can blow oneself and a Sparrow up (Not bad, but Gjallarhorn does both better!). The source of the yellow numbers when firing is only briefly a puzzle for him: Of course, it’s a hidden bonus that Bungie has built in to allow the hopelessly outmatched Hunter to deal at least a little damage. Otherwise, he would be completely humiliated compared to Titan and Warlock.
Only during the test against a blade of Crota does it fail because it has a really big sword and the reviewer is scared.
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After so much irony, we are humorlessly contributing this Crucible montage by Nexxoss, who was out with Falkenmond and Felwinter . It is quite uncompromising and impressive what we get to see.
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Did you see a special Destiny video this week that you would like to recommend to us? Then let us know in the comments. If you also managed to create a special video in Destiny and want us to feature it: Send it to us via the contact function, we will check it out. Promise.
This is an AI-powered translation. Some inaccuracies might exist.
The transmogrification in World of Warcraft allows for many interesting combinations, but one player has given special expression to his love for Nintendo characters …
It’s me, Mario!
If one wishes, they can give their WoW character a very special appearance through the transmogrification system. Whether noble, heroic, or revealing, with a little effort (and a lot of instance visits), anyone can make their avatar look however they want. On the server Kel’Thuzad, a player has now succeeded in creating a relatively accurate replica of a popular Nintendo character. But see for yourselves:
It is not only remarkable that the appearance has been quite well captured, but also that he managed to secure the name “Mario” – it is virtually taken on every server. The combination of gnome, Whitemane’s cap from the Scarlet Monastery, and some other easily obtainable items perfectly match the look of the Italian plumber. This is rounded off by the guild “Super Mario Bros” and a ravasaurus hatchling as a companion (of course, Yoshi).
All that remains is the question of where Luigi and Peach are roaming in World of Warcraft …
This is an AI-powered translation. Some inaccuracies might exist.
Hearthstone continually inspires fans to create their own creations – one, however, has gone too far, having created over 700 Pokemon-Hearthstone cards.
Catch them all
Fans are often very creative when it comes to developing fictional content for their favorite games. The hearthpwn user pomonkeypo has unleashed his love for Hearthstone and combined it with his long-time joy for the monster collection game Pokemon. He has created a unique Hearthstone card for every Pokemon, which not only showcase new and exciting mechanics, but also have a well-thought-out balancing.
Pikachu would have an exciting mechanic – but of course, he is the favorite of all fans.
Anyone who dives a little into their childhood memories knows that even the first set of Pokemon contained over 150 different monsters, but now there are well over 700!
Just based on the mechanics that pomonkeypo has come up with, the collection is already worth a look, and I wouldn’t be surprised if some of those ideas actually appear in a future Hearthstone expansion – albeit not as Pokemon, but as characters from the Warcraft lore.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG The Elder Scrolls Online will receive an important new addition with the Imperial City in the coming weeks on PC, PS4, and Xbox One, but how difficult will it be?
In a blog post, Zenimax once again discussed the Imperial City and talked about what they had in mind during the planning. This time, Zenimax introduced the “Arboretum District”. Some fans of the series remember it from Oblivion. However, in The Elder Scrolls Online, you are many centuries before that time, and the district is overrun by Daedra who are burning books there.
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Imperial City designed for 2-player teams, beautifully unforgiving
The blog post explains how they learned from the past and how internal playtests helped shape the difficulty of the Imperial City. The Imperial City is designed for groups of two players. Good solo players can also play alone, but the city feels unforgiving.
During internal tests, it was also noted that the city was too full of monsters, so the number was reduced to also give space for PvP. Additionally, they increased the respawn time of the monsters, so they stay dead longer. However, they removed the so-called “Leashing” mechanic, which ensured that monsters would only chase players for a while when they fled. This is no longer the case. The introduction of large monsters that specialize in clearing large groups of players also brings a dynamic element in.
Fewer quests to keep the main thread intact
In the past, it is believed at TESO, there were so many quests that even the developers sometimes lost track. This has now been reduced. There will be 7 quests and it is still ensured that each area has its own story. For this purpose, they created an NPC, the Dragon of the Blades, who will serve as a pivot point between the areas.
With the new addon World of Warcraft: Legion, there are many new customization options for weapons. Especially Druids have cause for joy …
Of Frost Kittens and Flame Bears
All classes receive artifacts – which would not be seen by Druids in many forms. So far!
The appearance of one’s character has always been an important matter in World of Warcraft. At the latest since transmogification, WoW players can relatively freely determine the design of their avatars – except for Druids in animal form. No matter how stylish the clothing may be in the regular form, once the Druid switches to cat or bear form, nothing remains visible. While there are some customization options for the cat, nothing of the equipment is seen. This is of course logical, as what would a wildcat do with a large scythe in its mouth?
With WoW: Legion, this changes! There are artifact weapons for all classes that can be adjusted in both strength and appearance. Druids are catered to in that the weapons now have effects on their animal forms. As an example, the “Claws of the First Saber” were mentioned: In their normal form, they give the horde cat metallic front legs, while adjustments allow for a complete coloring of the cat, for instance.
In total, there should be as many Druid customizations as for all other artifact weapons as well – so we can look forward to fire, frost, and corrupted kittens, and Druids finally have a way to show off their equipment even in animal form.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Guild Wars 2 will receive three new legendary weapons with the “Heart of Thorns” expansion. The 7 new Mastery Lines will take a lot of time to complete, and with the Mentor comes a Mastery Line meant to serve the community and provide small advantages to individuals.
As IGN reports, three new legendary weapons are coming to Guild Wars 2 with the “Heart of Thorns” expansion. More are expected to follow as the story evolves.
One of the new “Mastery Lines” will make it easier to craft legendary weapons at all. 7 of these time-consuming Mastery Lines will be newly introduced to players giving them something to do long after reaching the maximum level.
7 Mastery Lines come with Heart of Thorns
Three will be set on the old continent:
Fractal Attunement Mastery will bring new dailies, new buffs, and challenge modes
Legendary Precursor Mastery will assist in crafting legendary weapons
Pact Commander Mastery will be created by helping new players, which will provide a speed boost in cities and “Auto-Loot” as well.
The four “Maguma” Mastery Lines revolve around gliding in the jungle, the lore of the new races there, and allow players to summon special bosses.
According to Colin Johanson, it is currently unclear how long it will take to reach all 39 Masteries. As it stands, it will take far longer than leveling from 1 to 80.
Mentors can run faster, auto-loot, and do much more
The “Pact Commander Mastery” was introduced in the latest Point of Interest. The mentor mode will be removed from PvE, and will function similarly to the Commander in PvP. The entire Mastery focuses mainly on giving players more opportunities to help, support, and be “helpful” to one another. This aims to reward players who are already so helpful and friendly to newcomers by giving them small advantages.
With this Mastery, the intention is not to make players “more effective”; there are other Masteries for that, but to make their lives a little more pleasant. ArenaNet hopes to strengthen the community with such a move by not only punishing bad behavior but also rewarding the good.
Benefits include a speed bonus, more EXP from crafting, access to a special vendor, faster revives for players below their level, and an auto-loot feature.
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In Heroes of the Storm, there will be some changes to the package offers in the shop in the near future – which will greatly benefit some buyers.
Reduced Price and Gold Credits
Those who intended to purchase some heroes with real money in Heroes of the Storm and wanted to rely on package offers had to plan long-term until now. If the bundle contained a hero or skin that had been purchased before, the full price was still charged.
This is set to change in the future: If you already own parts of a package, the price of the package will be correspondingly reduced. This means that even the “Starter Pack” or the “Savings Pack: Nexus” can still be worthwhile, even if you already own some of its content.
If you already own items from a package offer, you are still left empty-handed.
Those who have previously purchased some items twice can look forward to an email from Blizzard and a gold credit in the game in the coming days. The amount of this credit is not yet known. Nevertheless, this is a nice gesture, as it has previously been explicitly warned on the packages that parts of the package had already been purchased.
At gamescom, Cloud Imperium showcased three new demos of the upcoming space MMO Star Citizen. We will explain what exactly was shown.
Chris Roberts did not miss the opportunity to present the demos and was particularly proud that everything is slowly coming together. The “Social Module” was presented first. In Star Citizen, you will be able to land on planets to meet other players. This is particularly important if you want to assemble a crew for one of the larger ships. The worlds serve as hubs. The demo showcased one of these worlds.
Chris Roberts walked through the streets of a city with his character and met other game characters controlled by his colleagues. This city appeared bare and empty, but Roberts quickly explained that NPCs would be added later to bring life to the environment. These NPCs might even have malicious intentions and attack you – however, PvP is not supposed to exist in the hubs.
The Shooter Module Lives!
Next, the developers presented the Shooter Module “Star Marine”, which has been hotly debated recently. Several PvP battles were shown, where participants fought against each other. Everything looked great, and it was clear that the rumors about a cancellation of the module were unfounded, but it was also evident that there is still a lot of work ahead for the developers. There were recurring animation issues, and it was not clear when an enemy was hit and when not. Therefore, the team needs a bit more time before Star Citizen can be released.
Teamplay Will Be Important!
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The third demo left jaws dropping. Teamwork was the motto, as the demo revolved around multicrew ships. In Star Citizen, there are very large spacecraft that cannot be flown alone. Therefore, a crew must be assembled. Once enough players are found, each takes on specific tasks. It was shown how some players left the ship in space to investigate a wreck. Inside the ship, each player manned a specific station. One, for instance, takes the helm, while others man the guns. The developers finally showed a space battle and how it occurred with a crew and through teamwork.
Additionally, there was presentation of the size of the universe to expect in the finished game. A hyperdrive jump catapulted the ship several million kilometers into another solar system, and Chris Roberts casually mentioned that this distance could also be covered without a hyperdrive. However, Roberts also tempered fans’ expectations: not every solar system will have tasks for crews to complete, but the developers will ensure that players always have a lot of fun. They are already planning content in which multicrew ships will face off against single-man ships, which will also lead to exciting battles.
The Social Module of Star Citizen is set to be released in a few weeks, while we might have to wait until October for Star Marine. However, when the multicrew functionality will be released with Arena Commander 2.0 is still uncertain. If all goes well, fans can expect it later this year. You can watch the entire presentation here:
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In the MMO shooter Destiny there is currently one weapon dominating: the rocket launcher Gjallarhorn. But that won’t stay the same.
In an interview with IGN, Community Manager DeeJ spoke about “King of the Taken.” One of the main topics was the upcoming nerf of the cult rocket launcher Gjallarhorn. DeeJ explained that they don’t want a new Destiny game to come out and players to think first, “Great, more aliens I can take down with my Gjallarhorn!” Then they would certainly accuse the developers of sloppy design.
In Destiny, it’s about developing a character. Using the same weapons for 10 years doesn’t fit with that idea.
Gjallarhorn was too often the logically only right choice
The problem with Gjallarhorn right now is that it is often “the logically only right choice” for a specific activity. As developers, it is our task to always give players several equally valid options to choose from, to present them with decisions.
Players should match their weapons to the circumstances: Who am I fighting against, who is fighting by my side, what tactical scenario am I entering? What are the appropriate tools for that? And if the only answer to that is “Gjallarhorn,” then we want players to think about it. Darkness lurks, on 1/2, the command against Crota is: Gjallarhorns out!
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Destiny should not become the Gjallarhorn Simulator 4.0 in a few years, but players should say: “Hey, a new Destiny game is coming. What weapons will I use this time? What will be my favorite piece?”
Players in Destiny no longer thought about other weapons
There will still be missions where Gjallarhorn is the best option, but there will also be new weapons that players will like and catch their attention. Right now, Gjallarhorn casts too much of a shadow over the other weapons.
They didn’t even think about alternatives. Players didn’t give other weapons a chance because they spent the first year of Destiny blasting things with their Gjallarhorn.
In DC Universe Online Episode 15 is now online and is accompanied by two trailers.
DC Universe Online has switched to episodic content with this update, with Episode 15 being divided into 2 parts. Each has a trailer. In the first, “Bombshell Paradox“, 1940s versions of Harley Quinn, Wonder Woman, and Supergirl fight in a sort of World War II scenario.
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In the second trailer “Corrupted Zamaraon”, the War of Light, the somewhat esoteric storyline surrounding Green Lantern, continues. Here, heroes will be able to fight against Black Lanterns for the first time.
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At Gamescom, new maps for Blizzard’s team shooter Overwatch were revealed, where you can soon fight over the mission objectives.
Weapon Factories and Utopia
In addition to the reveal of Lúcio, there were several other innovations announced at Gamescom that await us in Overwatch. Two new locations were introduced where teams can soon compete for the respective map objective.
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The map Volskaya Industries takes place in futuristic Russia and appears to be a robot factory that produced weapons to defend against the Omnic crisis. The objective on the map is to capture several control points distributed across conference rooms and outdoor areas of the company premises.
The second map Numbani depicts the future vision of an African metropolis situated at the edge of the savannah. Here, humans and omnics live together in peace and have created a utopia that overflows with technology and prosperity. It is also the setting of the intro cinematics revealed last year at BlizzCon. The objective is not only to capture a control point but also to escort the glove of “Doomfist” – which is already known from the cinematic.
The Overwatch beta is still planned for this year. During the livestream, there was a joke regarding a date that it would begin on “10. Fall” – at least it seems that fall continues to be the targeted timeframe.
The monster game with the cute graphics “Dragomon Hunter” has already gained some fans in Germany, but now there is some bad news…
No Collecting in Germany?
Fans can be discouraged so quickly. In a brief presentation, Aeria Games announced that the upcoming MMORPG with the adorable anime graphics will not be released in Germany for the time being. For now, it will only launch in England and France in the European area, where they apparently expect the highest profit opportunities. If the game is successful there, Dragomon Hunter could possibly be released in Germany at a later date. Those who eagerly awaited the game will have to settle for an English or French version until a final decision about the German market has been made.
Whether the monster hunting will come to Germany is still uncertain.
The MMO shooter Destiny has sold over 20 million copies. Among the players are Xbox One chief Phil Spencer and actor Zach Braff from the cult series Scrubs.
20 million players play 2 billion hours of Destiny
This week Activision released its business figures, which also included Destiny. The game has sold 20 million copies by now. That’s the number of registered players. Together, they have spent over 2 billion hours in Destiny. This means an average buyer of the game has fought against the Darkness for more than 4 days, over 100 hours, collected items, idled in the Tower, got annoyed about something, and been happy about something.
For everyone who finished the story after 20 hours and put Destiny on the shelf, others have put in overtime.
Players include Phil Spencer and Zach Braff, Mike Tyson, and The Big Show
With so many players, there are also a few celebrities among them. Xbox chief Phil Spencer has spent over 300 hours playing Destiny. A colleague at Microsoft outed Spencer as a diligent Titan player (level 34!) on Twitter.
Zach Braff, known to the German audience primarily as the scatterbrained but lovable doctor JD from the comedy series “Scrubs,” is also a Destiny fan. In an interview during E3, he even jokingly set the goal of becoming the new voice of the Ghost. By now, we know that didn’t happen.
Braff primarily uses Destiny to spend time with his 15-year-old nephew.
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There are also some celebrities in the game itself in the form of well-known TV stars. Peter Dinklage (Game of Thrones) has been publicly replaced, as his somewhat lax performance as the Ghost became a running gag in the first year of Destiny. With the expansion “The Taken King,” he will completely disappear from the game. Apparently, he wasn’t available for the DLC either, and the Ghost remained silent. With the expansion The Taken King, we will hear a new Ghost, Dinklage’s role will be recast and re-voiced.
But Dinklage is not the only well-known voice. Nathan Fillion is considered a fan favorite in his role as Cayde-6. In his TV series Castle, as fans quickly recognized, he included a little nod to them:
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With actor Lance Reddick as Commander Zavala, there’s another US star in the game that is also known in Germany (for example, from Fringe). In the upcoming add-on “The Taken King,” his role is supposed to be expanded. The voices of Bill Nighy (Pirates of the Caribbean), Peter Stormare (Fargo), Lennie James (The Walking Dead), and James Remar (Dexter) are also featured in the game. Especially the faction and class vendors are prominently cast.
… and celebrity gamers
But back to the passive Destiny consumers, who could also be recognized on the street: In the past, several celebrities have identified themselves as Destiny fans, including heavyweight boxing legend Mike Tyson, wrestling superstar The Big Show, and Eminem, although … well, with Eminem, it’s somehow uncertain.
Oh, and there are also prominent Destiny fans in Germany: Footballer Lewis Holtby is among them. The photo (right) comes from his Facebook channel.
This is an AI-powered translation. Some inaccuracies might exist.
With World of Warcraft: Legion, we can expect a new hero class. In an interview with the developers, new details came to light.
Glaives – only for Demon Hunters
Unlike what is currently stated on the official website, Demon Hunters will only be able to wield a single type of weapon, which is glaives. Glaives are exclusively designed for the new hero class and come in pairs – it is therefore only one item that serves as both main hand and off hand. In future expansions, it might be reconsidered whether Demon Hunters can also wield other agility weapons, such as daggers or swords, but for now, this decision is satisfactory. The developers see absolutely no issue in the reduction to a single weapon type, as in “Legion” one is solely focused on their artifact weapon.
Another new leather class
Only elves can become Demon Hunters – and they will wear leather.
Moreover, Demon Hunters will rely on leather. In theory, they compete here with some other classes, but Blizzard sees no difficulty in this either. In the recent expansions, they have increased the emphasis on the personal loot system, leading to a significant reduction in disputes and disagreements over loot distribution.
As Blizzard also stated, there are no space issues: With Legion, a twelfth character slot will be available for every player.
In the SF-MMO Star Trek Online, Season 11: New Dawn is approaching. A new chapter begins and plans are in place to elevate players from Captain to Admiral.
The Iconian War, that Star Trek Online has been building up to for so long, is coming to an end. Now Cryptic has announced Season 11 “New Dawn”. Here, they intend to open a new story, where players will meet a traveler from another time. The focus of the story will be on hope and discovery. Not much will be revealed yet; that is still to come.
A logical step is being taken in the area of “mini-games” so to speak. In Star Trek Online, you could already send crew members on missions for a long time. This system has now also been adopted by World of Warcraft, Rift and Skyforge . With New Dawn, it will be possible not only to command crew members but also your own inactive ships. They will not only be “kept ready for switching”, but can also be sent out, receiving certain attributes depending on their type.
Thus, while World of Warcraft’s crew member system was “adopted” with Warlords of Draenor, they are now taking the second step back from World of Warcraft. There, since the last patch, ships can be sent out, although not spaceships.
This is an AI-powered translation. Some inaccuracies might exist.
In Heroes of the Storm, there is soon going to be a new character coming from the StarCraft universe – unfortunately, this is not the hero many had wished for. Where is Fenix?
Artanis is a better fit than Fenix
Artanis has taken Fenix’s place for now.
Fans of the StarCraft lore have long anticipated Fenix as a playable character in Heroes of the Storm and have now been bitterly disappointed. The next hero from the StarCraft universe will be Artanis, who will play an important role in the new expansion “Legacy of the Void” and is therefore thematically more fitting.
At Blizzard, they are trying to smooth over the situation and assure: Fenix will still come. They have currently just pushed him further back in the schedule because he will have a comparable resurrection mechanic to Leoric, and they did not want to release two similar heroes in such a short time. This gives more time to refine Fenix and give him unique mechanics that do justice to the legendary Protoss.
The Iron Banner is in Destiny the chance for Etheric Light. But getting there isn’t that easy. Especially if you really don’t like PvP. A end-of-the-day Guardian reports.
Yes, I did it. I, the total noob in PvP, dared to venture into the Iron Banner. Somewhere on the internet (where could it have been?) I read that the Iron Banner is the easiest way to get Etheric Light. What would Gandalf say now? “Flee, you fools!” But no. Since I still find it hard to listen to older, wiser people, I brave it. Armed with Hawkmoon, some half-baked shotgun, and Ir Yûts song, I take off.
Greatness awaits, they said! Go to the Iron Banner, they said!
Everything went great! Then came the first match …
I must admit: So far, I’ve avoided PvP like the devil avoids holy water, and when I dared to talk about the Trials of Osiris in the party chat, I was just laughed at. I have done some exotic bounties and completed all those that don’t require PvP. The others have occupied (just like Urzok) bounty slots on my Warlock for ages – more out of sentimentality than with the justified hope of successfully completing these bounties someday.
This is how it is without Dorn in the Crucible. Great map. You can really jump nicely. Especially past the objective. Exactly… hop-hop!
Boom, boom, boom! Why isn’t he dying? Oh, he’s one of us
Completely free from all tactical constraints, I run through the map and shoot at everything that isn’t on the trees by three. Ha, someone comes around the corner. Boom, boom, boom. Three headshots with the Hawkmoon. WHY ISN’T HE DYING, THAT STUPID LAGGER???
Upon careful consideration, I conclude that it might also be due to the fact that “the stupid lagger” is actually on my team. Time to think, I actually have enough, because while I shot my own teammate, I was chopped up by some lousy, invisible hunter with his Arc Blade.
This is all happening too fast for me. While I finally take aim at an opponent and pull the trigger, I get sniped again by someone with the Dorn (alternately with Partycrasher, Efrideet’s Spear or any other conceivable weapon) from the left, right, behind, or above.
The fist is on! What?! Where is the bubble coming from?
But finally my super is full. Melee attack with the Titan – THE FIST OF CHAOS. I run through the map. Ha, there they are. Three reds in one spot. I will take you down. I take a run, jump off, land precisely, and activate my super. A beautiful, blue-glimmering “bubble” appears. Oh damn, wrong focus. But since the enemies are luckily even more confused by this action than I am, I still land a melee hit – before I die.
And so it continues. Another nice example is the story with the heavy ammunition. “Heavy ammo incoming,” echoes from my speakers. Uh, how? Where? What? By the time I get there, there’s either none left, or I’m of course where at least three opponents are waiting for me. The result should be known…
Well, eventually the game is over, and to my greatest surprise, my team actually won. Motivated by my glorious performance, I immediately start the next game. After a few games, I slowly realize that I’m not performing as badly anymore. Might also be because the opponents are not always equally skilled.
Interestingly, I lose most of the games in which I hit somewhat and vice versa. But I’m okay with that. At the end of the night, I am quite satisfied with myself for my standards.
Now it’s tactical playing!
I’m still not on rank 3. At least one Etheric Light should be there for all the effort. So we go into the Iron Banner as a three-man team on the last day. Then it gets wild. Now I’m told I also have to play tactically. While I still have to complete the “15 Zones capture bounty.” “DO NOT CAPTURE ZONE C!!!” Huh, why is that? “Because the enemies will spawn elsewhere!” Oh, is that how it is?
This is all too much for me. I’m just too static and standing too much in one spot. Unless I’m hopping in the wrong direction again. But still. On Monday night (Tuesday morning), sometime during the night, it is done. Two bounties completed and I fly to the Tower to turn them in. With the whole “last day bonus,” this should surely be enough for the 3700 points and rank 3. Of course, it’s not enough. I’m missing 13 points…
The call of the Etheric Light
That’s enough for me now. I don’t want it anymore. I’m tired and I want to go to bed. And I want that stupid Etheric Light. I want! I want! I want!!! So, one more game. And that’s when it goes really well. In the quarter-hour Iron Banner, I get two kills on some crappy map that I couldn’t remember the name of again. But I’ve learned: If I’m bad, my team wins. And so it is this time too.
Finally: I am on rank 3. My Hunter is at 34. And I’m tired.
The end-of-the-day Guardian is Bernd Mutschler. In two columns, he has already reported about his adventures in Destiny on our site:
In the dark fantasy MMORPG The Secret World, a major currency conversion is coming soon. Players are advised to buy what they want now, the developers recommend.
Don’t worry, The Secret World is not planning any equivalent of a “Grexit.” It is about virtual currencies, not Euros. And again: Don’t worry. Although Funcom is facing financial difficulties, The Secret World does not plan to close. The current currency conversion has very mundane reasons.
With the next update, Issue #12, they aim to revise and expand the MMO aspects in The Secret World and have decided to eliminate the current currency confusion. Essentially, all current currencies (except PAX) will be converted into “Black Bullion” at a certain ratio. With Issue #12, a second currency will also be introduced, Mark of the Pantheon, but that is irrelevant for now.
It is important:There is a cap on how much Black Bullion one can possess. For subscribers, it is 2400, for non-subscribers, it is 2000. If you have more Black Bullion than these limits after the conversion, you will receive 200 PAX for each Black Bullion above the cap.
So check out the conversion table on Funcom, take out a calculator, check if you would be over the limit, and if so: happy shopping!
This is an AI-powered translation. Some inaccuracies might exist.