In the MMO shooter Planetside 2 , a fan not only found hidden assets but also made a trailer out of them.
Planetside 2 has with ShaqL one of the most eager dataminers in the gaming community, who was also briefly active in H1Z1. He has now looked at the data volume in Planetside 2 and found a number of new “assets,” that is, models, and packed them into a trailer:
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From the developer’s side, it is said that the models shown here should not be expected too soon. These are hidden files, could be prototypes, and as long as none of them are listed on the roadmap, everything is still uncertain.
With Marvel Heroes, players ride the superhero trend and follow the comics and the movies, the big hype.
Marvel Heroes truly took off with “Guardians of the Galaxy.” The quirky surprise hit arrived just in time. Marvel Heroes reinvented itself after a weak start, now being called Marvel Heroes 2015. Fans infected with the superhero fever from the cinema sought a dose of superheroes at home and found a significantly improved gaming experience in the diabloesque Marvel Heroes.
The diabloesque nature of Marvel Heroes is no coincidence: Mastermind David Brevik is the creator of the game series, for which he was directly responsible for the first two installments. Interestingly, he came up with the name because he grew up under “Mount Diablo” in California.
Age of Ultron brought the record month
Back to Marvel Heroes and the superhero movies: When the Avengers struck with “Age of Ultron” in May 2015, the moment for the MMO had arrived: “We had more players that month than ever before,” David Brevik shares in a new interview. However, even though the film adaptations reach the mainstream, Marvel Heroes orients itself two-thirds towards the comics – it follows the latest trends and integrates them into the game, aiming to introduce both the new female Thor and Spider-Gwen.
When asked if he fears that the superhero bubble might burst someday, Brevik remains optimistic: “These stories have existed forever. And they have always been very good. But now they are being taken seriously, produced with high effort. They are developing splendidly, finding their own path, and as long as so much money is made from it, I don’t believe the bubble will burst anytime soon.”
This is an AI-powered translation. Some inaccuracies might exist.
In WildStar, it might soon happen that characters learn more than one path – at least there was a hint regarding this.
Discover Nexus with New Eyes
In WildStar, players not only choose a race and their class but also a path. This determines certain bonus content that players encounter during the game. Explorers can solve jumping puzzles, while Scientists gain a lot of lore information to better understand the Nexus. Until now, the choice of the path was permanent and could not be changed later – but now a developer hinted that this might change in the future.
Those who are no longer interested in being a Scientist may soon be pleasantly surprised.
During the last “Ask me Anything” on Thursday, players were able to ask questions about the upcoming Free2Play update. One user asked: “What do I have to do to allow you to let me switch the path of my main character?” and received the somewhat cryptic answer: “Or, what if you could add a path?”
Although it was also clearly emphasized that nothing can be promised at this time, it is obvious that there is consideration for players to pursue more than one path.
However, whether this change, if it comes at all, will already be included in the Free2Play patch is very unlikely.
This is an AI-powered translation. Some inaccuracies might exist.
In Final Fantasy XIV, the next patch 3.1 brings a lot of news for the individual game systems. The move of the European servers to their own data center is also coming soon.
The patch 3.1 is supposed to come “soon” and brings a lot of news and changes, Dualshockers summarized the latest producer letter, which was the twenty-fourth of this “Live Producer Letter”, on the occasion of the second anniversary of the revival of Final Fantasy XIV. And patch 3.1 will be packed.
So it brings:
a new chapter of the main quest
a new side quest line, set in a school – the quest line is called Saint Endalim Scholasticate
a new Beast Tribe quest with the Vanu Vanu
two new dungeons: Saint Mocianne Arboretum and a hard mode for Pharos Sirius
a 24-player raid, based on the Crystal Tower – it is supposed to have a similar loot system as in World of Darkness – the raid is set in the airship Void Ark (our title image shows that)
Players will be able to explore islands with their airships – this will be a new, large system
a new Primae battle is also planned
a new upgrade system for the weapons, similar to the relic weapons
both housing and the guild system will receive a number of smaller improvements
the Gold Saucer will get a fresh attraction, a battle mode between minions – “Lord of Vermillion” is the latest Gold Saucer attraction
the challenge log will receive a new category for the Gold Saucer
new crafting recipes
This looks like a typical FF-14 patch again: something of everything and plenty of it. In the coming weeks, the individual aspects of the patch will surely be highlighted again.
This is an AI-powered translation. Some inaccuracies might exist.
In the F2P SciFi shooter Firefall, there is a new reward system: The bounties offer something for every type of player.
Many Tasks, Many Rewards
For the Free2Play shooter Firefall, which can be downloaded via Steam, a new reward system has now been introduced, building on the existing gameplay content: The bounties, or Bounties. Although this sounds like a hunt at first, the missions are of different nature. Sometimes you have to eliminate a certain number of enemies, and sometimes you need to collect a specific amount of Crystite. More obscure missions, such as “Dance with 5 players simultaneously,” can also be included.
3 Types of Bounties
Bounties fall into three different categories: quick, daily, and weekly.
As the names suggest, quick bounties can be completed in a few minutes. You have 3 of these tasks at the same time, and as soon as you complete one, there is directly a new one.
Daily bounties total 5 and reset at 2:00 AM. They take more time than the quick bounties, but offer better rewards.
The weekly bounties provide the largest rewards, but are also very time-consuming or challenging. For example, you have to earn a certain amount of experience points without dying.
Rewards and Rare Bounties
Those who complete the bounties will not only be showered with Crystite, equipment, and experience points but will also accumulate “Bounty Points” that grant additional loot boxes when reaching certain thresholds, which can contain equipment only available through the new system.
Occasionally – and completely randomly – you can also gain access to a rare bounty that is specifically highlighted – the missions are indeed more difficult but offer the best rewards and are thus worth the time.
This is an AI-powered translation. Some inaccuracies might exist.
In Star Wars Battlefront, the bounty hunter Boba Fett will be on the move with a jetpack.
Heroes and villains from the Star Wars universe will populate the multiplayer shooter Star Wars Battlefront. In addition to Darth Vader and Luke Skywalker, Boba Fett has also made the selection. More characters are yet to be announced.
Boba Fett will stand out with a series of technical gimmicks and tricks: foremost, he uses the jetpack to fly. In early designs, Fett was already deemed too powerful. Because he was always in the air, he could impose his combat style on opponents. Therefore, the jetpack has now been filled with fuel – and it can run out. This will force Boba Fett to land – opponents can ambush him.
Fett is primarily intended as a “mobile option” among the special characters. By utilizing the third dimension, the verticality, of battlefields, clever players can play to Fett’s strengths, whether he operates from the ground or the air, different attack patterns will be available to him such as the Blaster Carbine EE-3, an attack with a rocket or a flamethrower.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny steht bald die neue Erweiterung “König der Besessenen” an. Was können Spieler noch tun, um sich auf den DLC vorzubereiten?
Perfektionisten aufgepasst. In ziemlich genau einem Monat wird die neue Erweiterung veröffentlicht. Ihr wisst nicht, was Ihr mit Eurer Zeit noch anfangen sollt bis dahin? Ihr habt keine Lust mehr, zum zwanzigsten Mal Skolas zu verdreschen?
Mit diesem Guide geben wir Euch Tipps und Hinweise, wie Ihr die Zeit nutzen könnt, um optimal für die brandneue Erweiterung gerüstet zu sein.
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Mit dem König der Besessenen-DLC kommt eine Fülle an Aufgaben, Belohnungen und ein neues Gebiet auf die Hüter zu. Darüber hinaus kann jede Klasse einen neuen Fokus erlangen. Mit diesem Guide habt Ihr das perfekte Rüstzeug, um Euren Fokus schnell aufzuleveln und schnellen Zugriff auf fette Beute zu erhalten. Wer nicht die Zeit hat, drei Charaktere komplett vorzubereiten, pickt sich einfach Teilaspekte heraus.
Auf den folgenden Seiten verraten wir Euch, wie Ihr in 7 Schritten fit für die Erweiterung werdet.
This is an AI-powered translation. Some inaccuracies might exist.
In the last 24 hours, a drama unfolded in League of Legends. The announcements of stripping rewards from negatively marked players triggered a shit storm.
Riot Games’ Lead Designer for Social Systems is Jeremy Lin. And he is at the center of the last 24 hours in League of Legends.
Lin announced that it is not yet certain, but the following is planned: Those who have been negatively marked and penalized during the 2015 season should not receive rewards at the end of the season. Additionally, excessive leavers who have accumulated 20 minutes of “Low Priority Queue” penalties would receive nothing.
This news spread through the League of Legends community like nude photos of Jennifer Lawrence. Unlike the photos, Lin’s words stirred up angry reactions. Fairly: That happens with pretty much every news in the LoL community, but this time there was some explosive material. Players grabbed their virtual pitchforks and took to the barricades. A veritable shit storm was brewing.
Meanwhile, after the shit storm, Riot’s response sounds quite different. He made a huge mistake, said Lin. He was then on the plane and could not correct it anymore: At Riot, they are obviously for rehabilitation and for those who have been punished but have since improved, this withdrawal of love does not apply. They would still receive their rewards.
Anyone who does not stand under any account restrictions at the end of the 2015 season will receive their goodies.
However, players who excessively leave games and thus accumulate numerous “Low Priority Queue” penalties are excluded from rewards. Players who have stood out so severely through “Hate Speech” (such as racist, homophobic, or sexist remarks) that a 7- or even 14-day ban was issued will also not receive seasonal rewards in 2015. However, if they improve, rewards for upcoming seasons are possible.
This is an AI-powered translation. Some inaccuracies might exist.
In the SF-MMO Star Trek Online , the outline of how the eleventh season could look has been sketched out.
In Star Trek Online, there is an increasing trend to align with the Enterprise TV series. They want to tell stories in “seasons”. Now that the “Iconian War” is slowly coming to an end, a look is being cast at the new season. This one is set to be “hopeful,” aiming to appeal to the discovery gene of Star Trek fans after all the battles and destruction.
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Due to the Iconian War, time travel has become widespread, the genie is out of the bottle. Now everyone has access to time travel, which will surely open up some bizarre possibilities.
A central element of the new season is set to be the “Mirror Universe.” This is the parallel universe where everything is a little different, and where Spock had a beard. In this version of the universe, the “First Contact” between Earth and the Vulcans did not go well, as the Earthlings hijacked the Vulcan ship and gradually grew into the “Terran Empire,” a dark version of Starfleet.
This was seen in an episode of the last Star Trek TV series “Enterprise”:
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This “Terran Empire,” which emerged from the above scene, also had its Iconian War, according to Star Trek Online. In our universe, this could only be contested because the different powers in the Delta Quadrant allied: “That’s not how the Terran Empire works,” remarks Executive Producer Steve Ricossa. So the question is how the Iconian War ended on the other side of the mirror.
It seems that players of Star Trek Online will soon find out. New game features are primarily centered around the “Admiralty System.” Players can send their replacement ships on missions here. Before the start of Season 11, there will likely be XP events and boosts again.
This is an AI-powered translation. Some inaccuracies might exist.
The former CEO of Sony Online Entertainment John Smedley has left the company and is reportedly planning to start his own.
John Smedley was one of the fathers of Everquest, later involved in Star Wars Galaxies – his career is closely linked to the history of MMOs.
Half a year ago, he led the software studio “Sony Online Entertainment” away from Sony, now calling itself “Daybreak Game Company.” Just a few months ago, there was a big press tour, announcing golden times for the current titles H1Z1 and Planetside 2 and promised to deliver “Everquest Next, an MMORPG that will blow everyone away.”
But at the same time, Smedley was also engaged in a public battle with a group of cybercriminals who had targeted him as a preferred victim, subjecting him and his family to vile methods.
Everquest Next: Was supposed to be the next major milestone in Smedley’s career.
If you consistently display unfriendly behavior in Everquest II, you should be careful – otherwise, you will soon find yourself on the prison server.
Behind Bars and Firewall
Those who misbehave will be locked away. A bold step.
There are unfriendly players who obviously cannot handle the freedom of the internet on every server in every game without exception. Those who misbehave rarely have to fear penalties: More than a 3-day ban rarely awaits (with really serious offenses aside) the troublemakers. However, Everquest II now presents a solution for how to keep permanent troublemakers in check over the long term: A prison server. On the new server “Drunder”, all players who cannot adhere to the rules or basic social principles of multiplayer will end up. There is no returning from this server, and the respective players also have no access to support. If this is intolerable, there is only one remedy: Logging out.
Those who wish to subject themselves to this lifelong punishment can simply ask customer service for a transfer to the server – but that will also be the last conversation with a game master.
This is an AI-powered translation. Some inaccuracies might exist.
In recent years, many developers have been withdrawing from communicating with players. A game developer now reveals why this is happening.
In recent days, some developers spoke about this blog post, which discusses the issues in communication between players and developers. It particularly addresses why developers are increasingly hesitant to promise things or show details until the game is truly nearing its release. The main criticisms of the author can be summarized relatively quickly:
There is no second chance for a first impression. Until a feature is finished, it looks ugly, has bugs, and barely works. It could scare off many players and diminish excitement for the game.
Game development is malleable, player expectations are not. As soon as players see even a concept drawing of something, they interpret this as a promise that the feature will definitely be included in the finished game. It is common in the game industry for things to be cut or changed.
Players have no idea about game development, but believe they are experts who could do everything better. The public never has access to all the information that game developers have, which leads to changes being made.
Prominent Example: Mass Effect 3
Especially the ending of Mass Effect 3 upset many players – yet they were never promised 16 endings.
As a particular example of wildly exaggerated player expectations, the author mentions Mass Effect 3, or more specifically, the ending of the game. Many players were extremely disappointed because they were promised 16 different endings, but there were only 3. The bizarre thing is: No BioWare employee has ever said anything about 16 different endings. Nevertheless, players built high expectations that were not meant to be met.
Blizzard Employees Join the Discussion
Particularly some Blizzard employees commented on this article and shared their opinions, which almost always go in the same direction: The author is right. “The sooner the era of ‘A developer said it, so it MUST happen or there will be an uprising’ is over, the better”, it says. Additionally, comparisons are drawn to other productions, such as films: No one expects unedited scenes to be shown in advance – in the game industry, it seems to be different.
Blizzard employees are tired of the accusations from players. Understandable?
Another significant criticism is the distrust that developers constantly face today. As soon as a feature is even hinted at in its basic form, it is expected that this content will definitely be in the game. If developers fail to deliver (for whatever reason), they would immediately be labeled as liars, never to be trusted again, and thought to have nothing better in mind than to lead the community around by the nose.
Frustration and Silence
Many comments reveal clear frustration from developers and community managers. One player defends the insults that employees often have to endure with the statement: “For some people, it is hard to discuss things objectively when they put a lot of passion into a game”. Although the response was harsh, it was also refreshingly honest:“In 80% of cases, when someone on the internet says ‘passion’, they use it as an excuse to behave like a gigantic idiot.”
For Legion, they only want to talk about things that are more or less set in stone.
For the future, at least Blizzard wants to try other communication methods. Of course, they do not solely blame the players, yet they will now have to make do with less information: “We spoke too much too early about Warlords of Draenor (…)”) and “That was a big mistake and we will do everything to ensure that does not happen again with Legion” conveys a clear message.
On one hand, I am naturally saddened to hear less about the development of “Legion”, but on the other hand, I can very much understand developers who are tired of such witch hunts that increasingly adopt absurd standards. What do you think about this?
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends, the Cyber Cat is out of the bag. It is known what is behind the “Project” skins.
We have already reported on the cryptic Project action from League of Legends. They have set up a promo page that likely caused most users to scratch their heads and look puzzled.
Now the skins that are hiding behind it are known. They are for the champions:
Yi
Fiora
Leona
Lucian
and Zed.
Yi has also received a new voice and is said to cost 1820 RP, while the other 4 are priced at 1350 RP. There is a special effect when entering the game with a Project skin.
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The skins also have an additional bonus effect. When two players are in the game with one of these skins, the minions in the game receive special skins, and if three Project players are in the game, it is further enhanced. However, these two effects are probably only planned for patch 5.17.
At the moment, the skins are still on the test server. So everything can still change.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , it has been emphasized again that players, no matter what they hear, should not break anything before September 15.
It’s the “warning” that developers have been repeating like a mantra: “Don’t break anything before September 15.” Then comes “The Taken King,” the new Destiny expansion.
These could be the reasons for the warning
We now know two reasons for it:
On one hand, the starting level of players is determined by the “best gear” they have in their inventory at the time of the transition. How exactly this works is still unclear.
Bungie says: Don’t worry, we’ll take care of it. We’ll find the gear.
Originally, Community Manager Eric Osborne stated, “players will be given their highest level achieved.” However, during the stream on Wednesday evening, it sounded different: Players must still possess the armor pieces. So don’t break anything, or else you might start with a light level significantly lower than 34.
If someone breaks their SUROS regime (because it is lame), they might not be able to pull the new SUROS from the blueprints on September 15.
The other reason for the warning is exotic armor pieces and weapons. Players need to still possess them on September 15 (whether in their inventory or vault) for them to become “exotic blueprints”.
Bungie does not guarantee anything for exotic items that players had before but broke before September 15. This is tweeted by Mark Noseworthy, the producer of “The Taken King”.
Any Exotic you have in your inventory when Destiny update 2.0.0 goes live, will come with an Exotic Blueprint. No guarantees before that.
Desire to dismantle might soon decrease in Destiny
The desire to dismantle might soon decrease anyway. Because with a doubling of vault slots for weapons and armor, players should have significantly more space to collect come September 15.
To what extent the message “No matter what you hear or think you know, don’t dismantle anything” will hold true beyond that is hard to say. So far, the only clear thing is why one shouldn’t dismantle exotic items and preferably not legendary armor pieces.
But what to do with legendary year-1 weapons, and why they should still be kept, is unclear.
Perhaps additional information from the developers will come.
Some fans are still hoping for good news regarding the beloved legendary weapons and armor, such as those from raids. However, there have been no updates on that front so far and little cause for hope. Except that the weapons will still find their place in “old content and in PvP without active level advantages.”
It may not be worthwhile to keep legendary year-1 weapons to dismantle them in year 2 either. Because it has already been stated that players will dismantle legendary items from year 1 in year 2 for the same materials as currently.
By the way: In year 2, dismantling new legendary items will be more attractive than before: On one hand, they will give the new universal currency “Legendary Marks”; on the other hand, high-level legendary items can be used to upgrade weaker gear that the player prefers.
To dismantle or not to dismantle – that’s not really a question right now
There is not much to gain from dismantling right now: So better stay put and not dismantle anything. Perhaps there will be information in the two remaining live streams that will give more weight to the warning.
This is an AI-powered translation. Some inaccuracies might exist.
With the twelfth edition, the dark fantasy MMORPG The Secret World becomes “normal.” Not in terms of the story, but in terms of MMO mechanics.
This week, a new content update, Issue 12, was released for The Secret World. And it has a lot to offer this time. In addition to new instances, world bosses, and raids, some of the fundamental reward mechanics have been revised: There is now a unified currency system, and thanks to a challenge log, it is always clear where the action is happening.
The new instances under the Orochi Tower receive good ratings from observers, with particular emphasis on the correct tuning of the AEGIS systems. The world bosses are said to be rather simple in terms of the combat systems. The numerous “Quality of Life” improvements have received praise.
With the expansion The Grand Tournament, Hearthstone players will finally be able to stand up to the rush decks – the developers share their thoughts on the design.
The endless possibilities of Hearthstone reduced to 2.
Fortunately only a card chaos – but a similar “complexity” as with the Face Hunter.
Basically, Blizzard’s card game Hearthstone is blessed with a seemingly infinite number of deck combinations. However, in recent months, most players tend to play rush decks that mercilessly overwhelm the opponent in 4-5 turns. No wonder, their success proves them right. The so-called Face Hunters and Rush Locks need only about 1/3 of the time to finish a game. Those who are frustrated by this eventually switch to such a deck themselves. Now Blizzard wants to finally give players new counter options, one of which is the jousting.
Superiority from the depths of the deck
The improved version of Zombie Chow – just without drawbacks if everything goes well.
Joust is at first glance just a fun, chance-dependent mechanic, but those who delve into it a bit longer will recognize the great advantages. In an interview with gamespot.com, Senior Game Designer Mike Donais and Executive Producer Hamilton Chu revealed how jousting is intended to work:
The new mechanic improves slow decks! Slow and late-game decks usually have expensive minions and should therefore benefit more from jousting – because the effects come into play when your own minion has higher mana costs than that of the opponent. This allowed the developers to create cards that are fundamentally a bit stronger, but whose advantage is not always realized, instead, it is hidden behind a semi-random mechanic.
Rush decks benefit from anti-rush cards
Warlocks and Hunters are planned to be the hardest hit – will they still remain the number 1 choice in the end?
The difficulty in the past was to create cards in the low mana range that could counter rush decks (like Deathlord or Zombie Chow) without being exploited by them. Because almost all cards that could restrain the hasty hunters and warlocks can also simply be used by them. However, if rush decks want to reliably benefit from jousting, they need to focus on what could break their neck: slow cards.
Of course, Blizzard does not want to completely eliminate rush decks with the new expansion, but only provide players with new options to better defend themselves against aggro decks, and to bring the game’s meta back into motion – because it has been a bit stagnant in recent months.
So far, there has been no release date announced for Heart of Thorns, the first expansion of Guild Wars 2. That could change next week.
The Future of Heart of Thorns
In a week, we may know the release date.
ArenaNet has promised to have a major announcement at PAX Prime 2015, which will be held next week in Seattle. Thematically, it will of course revolve around the current state of Heart of Thorns – and its future, namely: When will the game be released? Since ArenaNet still plans to release the addon this year, the dates for major events are running out – so PAX Prime is a great opportunity for this. Of course, there could also be further announcements regarding corresponding beta events, as they have maintained close communication with players here and have taken their feedback to heart. Next weekend, we will know more.
The Korean action MMORPG Bless Online is soon going into its third closed beta. Changes to the combat system, numerous new features, and a higher level cap are the highlights.
It still looks like Neowiz is placing great hopes on the Unreal Engine 3 MMORPG, which is being developed with great effort. They are working “day and night” on the game, they say.
The next closed beta is expected to raise the level cap to 45, and the “combat system” will be changed for some ranged classes, shifting from an action to a classic tab-target system. Additionally, systems for politics and guilds will come, as well as numerous other features.
Now it has happened again: First it was just rumors, then they were confirmed. Bethesda has also commented on this and said about the layoffs: “After the successful launch of The Elder Scrolls Online on PC and consoles, we have adjusted our customer service to the needs of the players.”
It seems, then, that this time they have “only” parted ways with customer service employees and not with designers – unlike the first time. After a launch, when everything runs reasonably well, fewer tickets come in and less staff is needed to handle them.
Of course, this is still an unpleasant situation for those affected. The number of employees affected by the layoffs this time is not known.
This is an AI-powered translation. Some inaccuracies might exist.
Today we ask ourselves and you the question: What game did you have no expectations for and were then blown away?
The Cucumbers of the Internet
The only family-friendly picture of Scarlet Blade in the world. Really.
If we take a moment to reflect soberly: The virtual world is full of cucumbers. There are games where you can hardly do anything else but walk from A to B. Every 10 minutes you get stuck with your character somewhere and can’t move anymore. Other games focus only on one aspect, which is often not particularly realistic wobbling animations of secondary sexual characteristics (Scarlet Blade, anyone?). But hidden among all the garbage, in all the bad productions, there are also a few really good games that you wouldn’t expect at first glance – and this is where we ask: Which MMO was better than you expected at the beginning?
Cortyn says: I have seen some really, really bad games in my life. This, in turn, has led me to not give many games a chance anymore if the screenshots or trailers don’t get me excited at first glance. Nevertheless, there are some examples where I had absolutely no expectations. One of those games is definitely TERA. Even today, I can’t rationally explain why I even bought TERA (but what can I rationally explain anymore?). I just felt like playing a new game and it got into the shopping cart faster than I could think about it.
Tera turned out to be much better than expected.
Although my first thought when creating the character was already “Oh dear!” at the sight of the character models of both genders, the whole thing quickly transformed into a coherent overall picture. The world had a coherent design, and the combat system was incredibly fun at the time. For a “new” universe, the background story in the game was well thought out and even relatively dark, which I liked immediately. The multitude of role players surprised me so much that my initial doubts due to the revealing clothing of most outfits were quickly dispelled – now the Castanic even count among my favorite races.
But now back to you! Which game did you perhaps expect nothing from and only started because a friend recommended it or because a strange mood overtook you? Which game turned out to be significantly better than your first impression suggested? Share it with us and discuss in the comments!
This is an AI-powered translation. Some inaccuracies might exist.