This month there is again a fresh card back to earn in Hearthstone – this time completely in the color scheme of the Draenei.
Exodastic Card Back
As every month, a playable card back is also available in Hearthstone in September. This one is named Exodar’s Exodus and thematically relates to the Draenei, who crashed on Azeroth with the spaceship Exodar. The reddish sheen and the purple power crystals on the card back not only remind of the Draenei weapons but also of their architecture, as one can admire at the Temple of Karabor in Shadowmoon Valley from World of Warcraft .
To unlock the new back for your decks, you must reach rank 20 or better during the September season. Since you cannot lose rating until the mentioned rank, this should be possible without problems even with beginner decks. At the end of the month, the card back will be awarded through the new reward box, which also contains some golden cards and Arcane Dust – in varying amounts depending on how far you have progressed in the ranks.
This is an AI-powered translation. Some inaccuracies might exist.
A beautiful Wednesday, isn’t it? The hot summer is finally coming to an end and the time when you can sit in front of the computer without a guilty conscience and perishing from the heat is starting again. It’s just a shame when the games take away your motivation to keep playing. Which game has managed to do that again with the latest patch? Hearthstone of course! But let’s start over: What has actually happened?
The new design of Arena rewards: Frustrating
150 Gold for a random pack? A bad deal …
For me, the Arena mode of Hearthstone has always been the best part of the game. For 150 Gold, you could create a complete deck and play with it until you lose 3 rounds or win 12. Depending on the number of victories, you receive some rewards at the end of the round: Always guaranteed a card pack and then some dust and gold – sometimes more, sometimes less. The great thing about the card pack: It always belonged to the current expansion. While in “Classic” you received normal packs and in “Goblins vs Gnomes” only cards from that set, they have now changed the system. From now on, the player will receive a random pack. What sounds like a sensible innovation at first glance, but significantly dampens the mood for “old hands” like me.
If the game doesn’t motivate me
Opening packs is still fun … if only you would get the right packs.
Before an expansion, I always farmed a lot of gold. When The Grand Tournament was launched, I had gathered about 3,000 gold. That means in the worst case, 20 Arena rounds, thus 20 card packs. To shorten the story: the actual yield of packs at the end was 8 classic, 11 Goblins vs. Gnomes and 13 times The Grand Tournament. Sure, one could now say “you can disenchant the old cards!”, but that only slightly alleviates my discontent. To put it bluntly, I spent 3,000 gold on 13 new card packs. I would have been much better off just buying 30 packs in the shop, at least regarding the pure yield. And thus Hearthstone reaches exactly one conclusion with me: Arena (= actually play the game) is significantly more effective, rewarding, and fun compared to the shop (= just throwing away gold and money).
Paywall to have fun again?
Cards like Justicar are making the game more exciting and better – but the way to acquire them drastically diminishes the enjoyment of the game.
Hearthstone has achieved something I never thought was possible. Although the new cards are grandiose and promise a lot of fun, I don’t want to play anymore. Such a small change has caused neither Arena nor the Ranked mode to bring me joy. In Ranked, I can only have fun again when I have new cards from the Grand Tournament. In the Arena, the enjoyment has significantly decreased because the invested gold does not guarantee a pack from the Grand Tournament. So there’s only one thing left for me: to manually buy card packs. And I don’t want that.
What do you think? Do you like the new reward design in the Arena? Am I overreacting again? Could this have been solved more elegantly? Let me know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is new information about Xur, the raid, legendary weapons, and shaders. A number of images of the exotic weapons are also available. Maintenance work is scheduled for tomorrow, September 3rd.
Daily snippets of information about Destiny are coming in. Bungie is tweeting and maintaining social media, artists at Bungie are uploading their works to a virtual workspace. There is a lot going on.
Today we have summarized six pieces of news in one news article, which have piled up in the last days or even just in the last hours:
Xur will sell a “Legacy Engram,” from which Year 1 exotic weapons and armor will drop – collectors must collect; this information comes from producer Mark Nowsworthy
Bungie does not necessarily want players to buy legendary weapons from merchants in the Tower, but rather prefers them to find them in the raid or in activities. That is the goal. Legendary marks should be spent on exotics or for “the infusion,” the enhancement, of favorites – but there will still be strong legendary weapons in the Tower, such as a hand cannon with Roulette and Fireball
With the Patch 2.0./King of the Taken will allow shaders to be applied on exotic armors, however not on all, but only on most. The helm of the 14th Saint has been confirmed as one of the armor pieces that will have a new edition with Year 2. This and the last information come from game director Luke Smith.
Bungie designer Matt Lichy has, like some others, uploaded images of his work to the Artstation platform. The special thing: these are pictures of the new weapons. In the title image, we have included the Telesto, the new exotic fusion rifle. These 3 images of TTK weapons come from his colleague David Stammel.
And where lore fans totally freak out: This is a “Techeun,” they are the personal advisor witches of the Queen. This was recently shown in a teaser trailer, where diligent Grimoire card readers raised their hands, snapped frantically, and shouted “I know something, I know something” and have not stopped until now. This is concept art by Joseph Cross:
Important: On Thursday, September 3rd, maintenance work will take place at Destiny. It is scheduled to run from 5:00 PM to 11:00 PM our time.
In just under 2 months, the first expansion of Guild Wars 2 Heart of Thorns will be released. This introduces raids – and they are meant to firmly challenge players.
Running Against a Wall
In an interview with mmorpg.com, two developers (Colin Johanson and Mike O’Brien) discussed their ideas about the raids and other content of Heart of Thorns in more detail.
When asked what players could expect regarding the difficulty of the raids, the response was: “Essentially, our goal for your first visit is quite simple. You should be thoroughly defeated. You should leave the instance asking questions like: What can we improve? How should we redistribute our traits?”
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But even after the initial conflicts, defeating the enemies should not be a piece of cake. “When you defeat the first boss, it should only be by the skin of your teeth. And then this learning process repeats with the second boss. Just when you finally ‘clear’ a raid, we want to introduce a new one already.” That this is a difficult endeavor in practice is probably clear to the developers as well. So far, no game studio has been able to produce content faster than players can manage it – at least not without artificially raising the difficulty.
Whether it will ultimately play out as ArenaNet intends remains to be seen. The right goals are definitely in place.
This is an AI-powered translation. Some inaccuracies might exist.
As of today, the long-awaited patch 6.2.2 for World of Warcraft is available. It brings not only flying but also changes to the holiday events and the mercenary mode.
Flying – an eternal theme finds peace
If you want to fly, you first need to farm a lot of reputation in Tanaan.
After a long discussion about flying in Draenor, the setting of the current WoW expansion Warlords of Draenor, the day has finally come when players can take to the skies again. In the past months, players have had ample time to complete the necessary achievement that enables flying starting today. Since the eligibility is account-wide, this means significantly shorter leveling times for alt characters and trivialization of many puzzles and treasures present in Draenor.
The Mercenary Mode – for morally flexible players
Tired of being a human? No problem.
If the wait times in PvP are unbearably long for one side, certain NPCs will appear starting today, offering a morally questionable proposition to loyal representatives of the Horde and Alliance. They can enlist as mercenaries and temporarily fight for the other faction, which is supposed to drastically reduce wait times. Of course, this will only be offered for the faction with the player surplus. Some players fear for their sense of belonging to their faction, while others welcome the opportunity: no one is forced to betray their faction, and anything that reduces wait times is generally an improvement.
A lot of little things
The rewards for the Legion Collector’s Edition are already included in the game code.
In addition to these two main features, there are also some improvements to existing systems. The Hallow’s End and the Feast of Winter Veil have been extended with rewards, there are a handful of new rare spawns for pet collectors in Draenor, and the Timewalking event has been enhanced with rewards. Additionally, the legendary quest line can now be completed faster, making it easier for latecomers to tackle. Whether the patch will keep players engaged until the release of Legion, sometime in 2016, remains highly questionable.
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Funcom is shifting to a new strategy. They want to release one smaller title per development studio each year. In this type of game, they aim to experiment with new ideas, platforms, and genres, utilize their own brands, and invest relatively little money.
And there should always be a large title being worked on by every studio, where they benefit from their own experience and engine, also taking fresh feedback and market insights from the smaller games into account to minimize risk.
Furthermore, the live games and the “DreamWork” engine are to be further developed.
Currently, they are working on prototypes and concepts for new games. Development is set to begin in both studios in the fourth quarter of 2015 and in the first half of 2016.
Tomorrow the last stream will take place. On Wednesday, September 2nd at 8:00 PM it will happen. We will accompany the last stream before the expansion’s release on Mein MMO with a live ticker.
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As EA announced, a technical test, a beta, will be launched in early October. This will be available on Xbox One, Playstation 4, and via Origins on PC.
Playable will be the 40-player battle “Walker Assault on Hoth”. Here players can also take on the roles of Luke Skywalker and Darth Vader.
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Additionally, there are the “Survival Missions” on Tatooine, where players must fend off imperial waves in the service of the Rebels – and a third mode “Drop Zone” will also be playable in the beta, though it has yet to be introduced.
During the beta phase, they also want to test the Star Wars Companion App, along with the strategy card game “Base Command.” With this, players will be able to earn in-game credits for Battlefront.
How can one participate in the beta for Star Wars Battlefront? Where to sign up?
In the internet forum “reddit,” DICE employees supplemented the sparse information from EA: It is said to be an open beta. Anyone who registers can participate. Registrations have not started yet.
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In the MMO shooter Destiny Bungie has selected videos of the week again, this time they are artistically ambitious.
This week’s videos are quite unique. Taking the top spot is this piece. Only those who have read or seen “Of Mice and Men” can probably understand it. The scene alludes to the [Spoiler] tragic climax of the play, when the mentally challenged Lennie is shot by his friend while Lennie recounts a utopia.
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Okay, that was clearly enough culture for a Destiny news: This is an excellently made fan trailer for The Taken King featuring chilling music by Lorde. You can find the latest original trailer from Bungie here.
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Those were Bungie’s videos. From our community comes this humorous sniper montage …
http://youtu.be/Si_t1PU86Jg
Did you see any amazing videos last week? Post them in the comments. And if you made a montage or another video that we should show here, then send it to us directly via the contact form. We will take a look at it.
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A mobile game? Really? Yes, because Star Wars: Galaxy of Heroes from EA looks pretty good for a game that you play on your smartphone. Essentially, it is a fighting game where you send the heroes and villains from the official Star Wars universe into battle. Each hero has unique abilities that you can further improve. When a battle occurs, it is fought turn-based in decent 3D graphics, where you must tactically apply your heroes’ skills. Especially the RPG elements, into which the majority of the money from Jabba or EA flowed, are highly valued in the distant mobile galaxy.
You will initially follow a campaign for the light side of the Force, followed by a campaign for the dark side. After that, open battles take place. By the way, locations like Hoth, Tatooine, or Coruscant serve as battlefields. However, you will not only face AI opponents, but also challenge other players in PvP battles. Through a leaderboard, you can see how well you are doing compared to other players.
Collect them all, no matter which side!
By receiving so-called “shards” as rewards during the game, you can unlock new characters and add them to your “army” as you progress. But choose wisely here, because the heroes have complementary abilities, and it is of great importance to the battle strategy how the team is composed. Interestingly, it will be possible to fight characters from the dark and light side of the Force together in open battles.
However, you also need the shards to upgrade heroes that you already “own”. So you always have to think carefully about what to spend your collected “shards” on. The collecting urge is supposed to be awakened in the online mobile RPG just like the ambition to always be the best. Star Wars: Galaxy of Heroes is expected to be released at the end of the year for Android and iOS devices. Here is the official website of Star Wars: Galaxy of Heroes.
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If you haven’t had a chance to try out the 4v1 shooter Evolve yet, pay attention now: This weekend, the game can be played for free – including the previous DLCs.
Play for 4 days – on PC and Xbox One
Playing Evolve is definitely more fun with friends – use the offer to convince skeptical players.
After the last patch of Evolve was released a few days ago and the major bugs have been fixed, the guys from 2K and Turtle Rock have decided to make Evolve available to a larger audience.
From Friday, September 4th to Monday, September 7th, Evolve can be played for free on both PC and Xbox One.
The so-called “Free Weekend” not only grants access to the base game but also to the DLCs at certain times. At the same time, all players can take advantage of the new Meteor Goliath – a variation of the original monster that emits blue fire and has modified basic abilities. A short introduction video has also been released to explain what to expect this weekend:
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If after the weekend you decide to purchase the game, you can transfer your progress – there is no reset.
Only PS4 owners are left out – this promotion does not apply to them. No reasons are given, but in the past, the PS Store has proven to be difficult for timely execution of such promotions.
Have you not yet had any idea about Evolve? Then take a look at our test or the beginner guides for the Hunters or the Goliath to familiarize yourself with the basics!
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If you are into hardcore MMORPGs, take a look at Mortal Online, which is now also playable on Steam.
MMO fans frequently call for hardcore mechanics in online role-playing games. Modern representatives of the genre have softened it, stating that there are no longer any risks to take. Players essentially have nothing to lose, which makes a big part of the fun of the game go away for many. Features like open-PvP and full loot are demanded. That is, the ability to attack other players anytime and anywhere and to take all items they carry. An MMORPG that allows exactly this is Mortal Online.
Risk vs. Reward
The game places you in a dark, ruthless fantasy world. Here you try to survive. Because dangers lurk around every corner. Those who venture alone into the wilderness will quickly find their end. Therefore, teamwork is a crucial factor. You should only venture out into the world in a group if you do not want to be ambushed and robbed by other players on the open road.
Sandbox elements also play an important role in Mortal Online. You decide whether you want to become a craftsman or a trader to supply the community with necessary items, or if you would rather roam the landscapes as an adventurer. Through the free skill system, you decide in which direction you want to develop your character. Should he become a master in a specific area or rather a kind of all-rounder who can do a bit of everything?
Do you miss the days of Ultima Online and the feeling that every step in the game world could be your last? Do you want to take risks to gain great rewards? Do you want to be able to attack and rob other players at any time? Then check out Mortal Online on Steam.
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In the military MMO World of Warships, the Tirpitz is unleashed on the world’s oceans, but it comes with a hefty price tag.
As is often a sensitive topic: real money in titles that focus heavily on PvP.
Currently a bargain: For 60 euros, you get the gigantic battleship Tirpitz in World of Warships, along with a berth, 30 days of premium playtime, 2500 doubloons, and various teams.
In forums about the game, fans discuss what lies behind it. Initially, there was excitement that newbies cruising around with it provide a huge target, inviting full broadsides. However, the armor is said to be extremely strong. One wonders if the Tirpitz was built extra “beginner-friendly” so that those who drive it and present a massive target aren’t too easily sunk.
Of course, many are still puzzled by the “premium price.” You can get full-price titles for that. Anyone interested in taking a closer look at the F2P title World of Warships can sign up here on the official website.
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Players have high expectations for a quest line involving them in The Elder Scrolls Online. ESO Director Matt Firor knows this as well: “Anyone who has played The Elder Scrolls knows that the quests involving the Dark Brotherhood are probably the best content in the entire series.” It is a massive and intimidating task to meet this expectation.
At the moment, the authors are working on the design of the quests. They want to make them as open as possible. Firor continued: “Anyone who knows the quests knows that anything can really happen. We are working on cool twists, on different endings that depend on the players’ decisions.”
The Dark Brotherhood is expected to find its way to The Elder Scrolls Online in the second quarter of 2016. Before that, the Thieves Guild is up first. When asked how a “non-lethal” organization fits into the very lethal world of Tamriel, journalists from PCGamesN wanted to know from Firor: “I won’t reveal too much yet, but it mainly depends on where the Thieves Guild stands in the world. There are many factions in our world fighting each other, and there are some neutral factions. That will be the stage.”
By the way:New information was released last night from a Bungie employee. Anyone completing consecutive Vanguard strikes in “The Taken King” will receive a “streak” bonus that grants higher chances for loot and increased reputation gain.
In TTK, playing consecutive Vanguard Strikes creates a streak bonus, giving extra rep and better loot drop chances until you return to orbit
It is against Valus Ta’aurc, better known as Rockets McDickface, the Cabal boss of Cerebus Vae III: Modifiers are: Arc Burn,Solar Burn, Brute … poor guy! As if the nerf to his health points wasn’t enough, the Cerebus Vae III, previously known as the tough “No-Flame Strike”, has now become a damage paradise.
Weekly Heroic Strike leads against Taniks
In the DLC-II strike Shadow Thief, the weekly heroic strike leads. Taniks has the modifier: Angry.
Everything about the Prison of Elders in the week of September 1
Valus Trau’ug in the 32 Prison
In the 32 version of the Prison of Elders, Valus Trau’ug awaits the Guardians with his Cabal minions.
Cabal/Juggler – Enemies do not drop ammunition for the weapon with which they were killed
Hive/Lightswitch – Servants of the Darkness deal increased melee damage
Fallen/Catapult – Grenade cooldowns are reduced
Hive/Brute – Guardians deal more melee damage
Cabal/Juggler – Enemies drop no ammunition for the weapon with which they were killed
Urrox imprisoned
In the 34 Prison, the Hive Knight Urroxis imprisoned. He awaits the Guardians who come.
The armors for Hunters and Warlocks are geared against the Cabal in the Prison of Elders, while the Titan legs are suitable for fighting Vex. All three increase the heavy ammunition supply that the Guardians can carry.
Tips, Tricks, Guides, Videos?
In this section, we will embed videos of successful runs through the individual activities throughout the day. Let’s see what we find this time.
Nexxos and his team tackle Cerebus Vae III in a fast, brutal run – with a risky safe spot at the end.
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At PAX Prime, several questions were answered regarding the upcoming expansion of Guild Wars 2, Heart of Thorns. Among other things, it was about raids and attunement quests.
Raidfinder: Not planned so far
For the raids, you will need a pre-made group. There will be no raid finder.
With the upcoming expansion Heart of Thorns, the world of Guild Wars 2 will be expanded with raids – a new feature for the game. With this announcement, many players are also wondering what kind of groups will tackle the 10-player instances. And here it was clearly stated: There is no raid finder planned, and it will probably never come. The raids are intended to be challenging and difficult – so nothing that can be done with 9 strangers without communication and gameplay skill casually.
Raid-Attunement? Not really, but …
In raids, you will need certain masteries. Essentially a “light attunement”.
When it was announced that there would be no access quest for the raids of Guild Wars 2, many players breathed a sigh of relief. Particularly, WildStar served as a negative example of a cumbersome quest line that lost a large portion of players willing to raid on the way.
However, some fears resurfaced when it was stated that for certain fights, the mastery system from HoT will be required – and that is indeed associated with some farming.
For certain bosses, players will need to utilize the new “gliding” mechanic – which is basically just a hidden requirement, i.e., an attunement. As a clarification, it is stated that there is no intention to “keep returning players from raiding through extensive rep farming”.
Those who want to see the raids should be able to do so soon – but they will still have to complete at least a bit of the add-on’s PvE beforehand.
The old world will be neglected – at least a little
The new living story will be exclusive to owners of the add-on.
Although it was emphasized that many events, such as Halloween, will still take place in the old world, one has to settle for rather negative statements here. Future content, such as the living world, will primarily take place in Maguuma, the setting of Heart of Thorns. This is only logical since the story revolves around this area.
Nevertheless, there is no intention to stir unrest among the “free-to-play” players: Patches and changes will of course still have an impact on the base game. However, those who wish to enjoy all features and also future storylines will have to purchase the expansion.
For more about Guild Wars 2 and the expansion Heart of Thorns, you can visit our game topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The quest texts in World of Warcraft are functional, but not excitingly staged. A small addon now provides relief and spices things up …
Borrowing a Bit of Flair from Other Games
Many players still find the leveling process in World of Warcraft tedious and slow. They use various interface extensions to automatically accept quests and read as little as possible. But not everyone feels that way! If you want a more coherent presentation of the missions while completing tasks, you should consider trying the addon Storyline by KajiSensei. It expands the NPC dialogues with new interface elements and breaks down the long quest texts into several small bites. This creates a completely new feeling! Mission texts suddenly become relevant, exciting, and contribute to the atmosphere of the world.
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Of course, this addon cannot work wonders either and will not satisfy hardened skeptics. The animated images that simulate a conversation with our character are reminiscent of the story design of Guild Wars 2 – and here one could calmly take a page or two for Legion.
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The launch trailer for “The Taken King,” the new expansion for Destiny, has just been released.
Normally, we present you with the videos of the week. That must wait: The launch trailer for “The Taken King” just came in. This is the video of the hour.
We are approaching the hot phase: The expansion is set to launch on September 15, the exact time is still unknown. A final live stream will take place on Wednesday evening. We will accompany it on Mein MMO with a ticker.
In Diablo 3, two legendary items unlock new paths through the Horadric Cube’s secret recipes.
Previously, there was the legendary path to the cow level in Diablo when you placed Wirt’s leg and a town portal in the Horadric Cube and clicked transmute.
For this, two specific legendary items are needed, which are often underestimated. Place them in the Horadric Cube – without any other items – and press transmute.
One is the Maelstrom Ring. If you place it in Kanai’s Cube and press transmute, it opens a portal to the Realm of Greed. As if you had gone through the portal that treasure goblins rarely leave behind. It should be an excellent way to acquire gold and items.
And it is the Cow Baroque. With it, you go “via Kanai’s Cube” directly into the “This is not a cow level” rift. This thing is considered an ideal spot to grab some serious exp.
So do not dismantle these two items, but save them in every case.
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With Asker, the former Project Sheep, there is another Korean action MMORPG in open beta. We show you some trailers and gameplay videos.
While the market for new MMORPGs is relatively quiet here, they are being released continuously in South Korea. Well, not really continuously, but certainly at a much higher frequency than in the West. Especially “action MMORPGs” with dynamic combat systems and a high grind factor are very popular.
10 minutes of gameplay from the open beta:
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Since last week, “Asker” by Neowiz has been in open beta. Neowiz is also the publisher for the action MMORPG Bless. During the last quiet period, some fans were already concerned that Neowiz might focus too much on Asker.
Asia specialist Steparu has taken a look at Asker. For him, it’s a game like Dragon Nest crossed with the dynamic combat system of Vindictus. One goes to get a series of quests, then enters a dungeon, gradually completes them, and starts again from the beginning.
Here is the intro to Asker:
http://youtu.be/r8AFxtysdd0
This is an AI-powered translation. Some inaccuracies might exist.