Not always are monsters to blame for the death of our characters. In Black Desert, certain areas can lead to death all on their own …
A Maid, Lost in the Desert
Most MMORPG game worlds are limited in some form. Most of the time, you will eventually encounter invisible walls, gigantic rock formations block the way, or a rapidly depleting exhaustion bar diminishes the explorer’s drive. But why not transfer the mechanics of these inhospitable areas to real zones? This is what Black Desert does: True to the name of the game, characters suffer from heatstroke as soon as they venture too far into certain deserts during the day without cooling down – or they freeze at night if they do not keep warm.
This results in players exploring such zones much more slowly, creating a whole different threat – just “going afk” will probably be difficult here. The YouTuber Steparu has taken the time to explore the hot deserts of the game a bit more closely and gives some insights into the inhospitable zones of the game world.
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CCP Games wants to give players of the space MMO EVE Online more opportunities and deliver more meaningful content.
Updates for EVE Online are a double-edged sword, as the community reacts very sensitively when developers interfere too much with the game. The developers have now explained that in the future they want to provide less content, but truly meaningful content in the form of large expansions – alongside several smaller updates.
These “add-ons” are meant to ensure that players receive even more opportunities, control, and freedom. This should lead to conflicts, collaborations, or new reasons to want to live in the EVE universe.
More influence for players
Examples mentioned include opening a market in a game area and thereby having a significant influence on the economy. As a coalition, players will have the opportunity to establish their own headquarters in a solar system, which they must defend as they gain military strength. The home they choose in space should become something they build themselves, rather than just moving into.
This should apply to both the largest coalitions and small partnerships between friends. The entire infrastructure should be placed in the hands of the players, allowing them to dictate the course of the EVE universe. This aims to create a similar player-driven infrastructure as seen in the economy of EVE Online.
The new release structure of updates is expected to assist with this. Major content will no longer be divided in the future, preventing disjointed experiences. Additionally, major changes will now be discussed in large updates rather than being distributed in small portions. However, the release period of 5 weeks per update will be maintained. This, however, does not apply to the large expansions. For these, the necessary time will also be taken. EVE Online players can look forward to a lot!
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In a guide to Destiny, we explain how to obtain the exotic scout rifle Touch of Malice. This is the quest involving calcified fragments.
Also in the new expansion The Taken King, there is an exotic weapon that can only be obtained through the King’s Fall raid. Unlike the Vex Mythoclast and Necrochasm, which required certain drops from the raid bosses, the fall of Oryx for Touch of Malice is just the beginning of a long journey.
We will show you which quests you need to complete for Touch of Malice, what enemies you need to defeat, and what you should look for in the depths of the Dreadnaught. And most importantly, we will show you where you can find a lot of calcified fragments.
But first, to the nice part: What can you expect at the end of the journey? What can the Touch of Malice do?
The perks of Touch of Malice, the new raid weapon in Destiny with The Taken King
Touch of Malice is representative of those scout rifles that have a fast fire rate and lower impact. In this particular case, however, we have a wolf in sheep’s clothing, due to the combination of perks. But let’s go in order:
Exotic Perk: The last round of this weapon regenerates and deals bonus damage at the cost of the wielder’s health.
Hidden Perk: Fully automatic. This weapon can be fired in full-auto mode.
First column: Soft Ballistics, Linear Compensator, or Aggressive Ballistics
Second column: Eye of the Storm, this weapon becomes more accurate the lower the wielder’s health.
Third column: Snapshot, Hammer-Forged, or Faster Reload
Fourth column: Touch of Grace, three quick kills return some health to the wielder.
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The exotic perk in itself sounds good but leaves a bitter aftertaste, as the health loss can quickly lead to finding oneself in a hopeless situation. Only when the Touch of Grace perk is unlocked does the full potential reveal itself.
With three quick consecutive kills, you regain the health that the exotic perk costs you while shooting. Since you can infinitely trigger the last round, you therefore have unlimited access to the bonus damage. If you also have a Titan with Blessing of the Dawn and Blessing of Light, you are nearly unstoppable.
However, obtaining this monster of a weapon requires a lengthy and arduous quest line. We guide you through the individual steps on the next pages and explain what needs to be done where and when.
This is an AI-powered translation. Some inaccuracies might exist.
12,000 dpi, up to 12 customizable side buttons. Whether playing with the Roccat Nyth is as good as it sounds will be shown in our test report.
A good MMO mouse should offer more than just 2 buttons and a scroll wheel. Especially in the thumb area, there should be as many clickable buttons as possible. The more, the better, as in MMORPGs, you often want to quickly access over a dozen abilities. Of course, you should also be able to reach and select the buttons individually. There’s no use if everything is so small that you always press 2, 3, or 4 buttons at once.
Additionally, the device needs to fit well in your hand. You’re often using it for several hours at a time, so you can’t afford an uncomfortable hand position. This means the mouse should be asymmetrical. Razer, for example, has long released a model like this with the Naga. Now Roccat aims to follow suit with the Nyth. But can it succeed?
Modular Side Section
Roccat’s selling point: interchangeable buttons.
The Nyth aims to distinguish itself by allowing the buttons to be swapped out. With a switch at the bottom, they can be released. This way, the user can choose how many buttons they actually want for each game.
The switch can be operated relatively easily. However, it requires some finger dexterity to remove a single button. It’s easier to shake the mouse gently until all fall off.
12 buttons are included, which can be combined freely. Those wanting more have to resort to a 3D printer.
The package includes 4 different types that can be combined freely. 12 buttons, each the size of 1 field. 6 with a width of 2 fields. The other two variants are not buttons in the strictest sense and are only meant to fill gaps. For example, if you only want to use buttons 1, 3, and 4 in the first row, you can leave a gap at number 2. These cannot be activated.
With or without palm rest?
If that’s not enough, thanks to the provided 3D printing information, you can create your own buttons. Or you can buy additional buttons. This information can be found at roccat.org.
The other side is also adjustable. However, only with the choice of whether or not to have a finger rest. The magnets are strong enough that you don’t have to worry about anything falling off. This way, the device can be used for both palm and claw grip. For fingertip grip, it is a bit too heavy at 141g.
The Roccat Nyth aims to impress with individuality. It does, but only for right-handed users.
Although heavily advertised for its modularity, there is still a downside. The mouse cannot be adjusted to be suitable for left-handed users. A left-handed version is also not offered in stores.
With dimensions of 24.2 x 20.8 x 10.2 cm, the Roccat Nyth is only suitable for larger hands. Furthermore, the button pressure is quite high. Some may prefer a lower pressure. The same applies to the scroll wheel, which may be perceived as too stiff.
Easy Shift and Roccat Talk
A different profile – with additional button mappings – can be activated with Easy Shift.
Easy Shift and Roccat Talk are technologies used to promote the Roccat models. Easy Shift corresponds to a modifier key known from keyboards, such as Shift or Alt. When holding this key down, the secondary mapping of the mouse buttons can be used. This allows for 24 thumb buttons instead of 12. And which Easy Shift you use can be freely selected. By default, it’s the small one on the scroll wheel. It is easy to select; usually, you slightly move the scroll wheel forward with it. Therefore, the secondary mapping of the scroll wheel should be disabled, as it will otherwise be triggered constantly.
…will only be fully functional with an upcoming patch.
Roccat Talk enables communication between devices. For example, the EasyShift key on the keyboard can simultaneously apply to the mouse. The only requirement is that the devices are compatible. Unfortunately, the Nyth is still a bit shy. Its Talk feature will only be added through an update.
There are numerous application areas. You could set up an Easy-Aim key on the keyboard. As long as this key is pressed, the dpi of the mouse is reduced. This way, you can aim more precisely in sniper mode. Functions like changing the mouse profile can be offloaded to the keyboard, which offers more space. This way, the buttons on the mouse can be kept free for more important functions.
The Driver Software – Roccat Swarm
You don’t expect much from a driver. It should be easy to install and as intuitive as possible. This is indeed the case. However, there is a long way to go before the program recognizes the mouse.
The driver installation didn’t go quite so smoothly.
When Swarm recognizes it is purely by chance. Sometimes restarting the program or the PC helps, sometimes a reinstallation. Sometimes the firmware update has to be started, downloaded, and installed via the Swarm client, though the program may also just freeze. Then the corresponding Upgrade.exe from the Swarm folder needs to be used. Or you have to restart the PC or reinstall the program. All in all, it’s a roller coaster, and with a bit of luck, the Nyth will be recognized eventually. By the way, you should install a keyboard driver first, if it’s a Roccat device. Because the installation of the Isku-FX driver also led to Swarm no longer recognizing my Nyth. However, a restart helped here.
Once you eventually manage to get it working, the operation becomes very pleasant. Numerous settings, including the dpi, which can be adjusted in increments of one. Additionally, you can turn off the mouse lighting. Conveniently, there’s a button that disables the mouse until you press Enter. This way, you can swap the thumb buttons without accidentally activating them.
You will spend a lot of time with button mapping. Fortunately, both button sets and their mappings can be saved. The latter is done through the Game Profiles. Everything is saved on the mouse. Very convenient when you want to connect it briefly to another PC with its button mapping, without having to go through the Swarm installation again.
Conclusion
All in all, a very good gaming mouse, especially in the MMO sector. For a The Elder Scrolls Online I need significantly fewer buttons than for World of Warcraft. If I play the latter for a while, I dream up a set with many buttons. In TESO – or for example WildStar or League of Legends – they would annoy me, as only a few would be utilized. This way, I can switch them out and change profiles.
I really like the palm rest. I don’t want to miss it anymore. Other mice might have it too, but the advantage of the Nyth is that you have the freedom to choose whether you want it or not. Behind the scroll wheel, there is another button that can be pressed to the right or left. It is easily accessible without having to really move your fingers. You could assign strafing, i.e. the lateral movement, to it. And thanks to the high and freely adjustable dpi settings, MOBA players will also enjoy the mouse.
The Nyth can easily hold its ground against competitors from Razer and Co. Its greatest advantage is the modular thumb area. This way, the manufacturer doesn’t dictate how the buttons are arranged; instead, you can determine it yourself. Combined with Easy Shift, it allows for fewer large buttons that can still take on many functions thanks to the secondary mapping. Those who play many different games with different button requirements will not find a better alternative.
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Additionally, Roccat products are usually very durable. It is unlikely that you will need to buy another device due to a defect after just 1-2 years. For this reason, the above-average high price is justified. Therefore, this mouse is highly recommended.
Not the right mouse? What to look for when buying can be found in our PC Mouse Guide. The best mice for MMOs can be found here:
When talented players count multiple worlds among their favorite hobbies, sometimes very exciting creations come out of it. Marc Ottensmann, a creator of Machinimas, has now expressed his love for both World of Warcraft and Game of Thrones with a small video. He took the intro of the HBO series and created a Warcraft adaptation for it.
He succeeded in making the locations from the video game instantly recognizable while also making the origin of the TV series clear. But enough talk, take a look at the video and make your own judgment:
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It’s a shame that the video ends quite abruptly and doesn’t lead to a satisfying conclusion – although strictly speaking, that only makes it remind you even more of Game of Thrones …
This is an AI-powered translation. Some inaccuracies might exist.
ArtCraft Entertainment, Inc. aims to lead Crowfall to international success and announced the launch of a European server based in Germany and a German website.
The server, which will be set up in Germany, is intended to provide space for European players. In addition, they plan to support German along with seven other languages and regions in the coming months. Active support in Europe is provided by Andreas Weidenhaupt, who oversees all aspects of ArtCraft’s business operations as European Consultant. This ensures that European fans can look forward to excellent service.
Andreas Weidenhaupt
Andreas Weidenhaupt was the founder of OnlineWelten and later of Frogster Online Gaming GmbH. Subsequently, he was co-responsible for the establishment of Infernum Productions AG and its subsidiary Infernum Studios GmbH. He has also been included twice by the Massive Online Gamer magazine in the list of the 20 most influential people in the field of Massively Multiplayer Online Games. This experience now benefits ArtCraft.
Co-founder and CEO of ArtCraft Entertainment, Inc. Gordon Walton says: “Andreas’ knowledge of the European MMO landscape has already proven invaluable. We are fortunate to have someone of his caliber supporting our team, demonstrating our commitment to Crowfall in the EU.”
“As soon as I heard about Crowfall, I knew I had to be involved,” reveals Weidenhaupt. “It is a great pleasure and an honor to work with the ACE team and help them bring their first title to the European market. I am absolutely sure that European gamers will be just as excited about Crowfall as their North American counterparts.
This doesn’t come as a complete surprise. We had already speculated in the Mein-MMO.de editorial team about a potential connection between Infernum and Crowfall. Weidenhaupt has recently interacted suspiciously often with posts about Crowfall on social networks.
The fantasy MMORPG The Elder Scrolls Online will collaborate with Vivox to refine voice chat on consoles.
Vivox and Zenimax announce a partnership. It concerns voice chat on Playstation 4 and Xbox One. The Elder Scrolls Online will integrate Vivox’s service into the game. Vivox’s experience and specialization in games has been crucial, it is said.
The PC version is not mentioned in the press release. The specifics of how the collaboration will enhance the existing voice chat are not revealed in the announcement.
Vivox is indeed very active in the online gaming sector. According to their own statements, they support games like H1Z1, World of Tanks, Planetside 2, and Eve Online.
We have addressed the current voice chat on consoles in this column:
The upcoming patch of Rift brings the Layer-Touched Wilderness into the game, a vast area full of variety. Trion Worlds showcases the first images from the regions …
Ancient Ruins and Half-Naked Barbarians
Rift is continuously being expanded and soon the big patch 3.4 is on the way, which not only introduces the Primalist as a playable character, but also expands the game world with numerous areas. In a new blog post, Trion Worlds has now released several screenshots to showcase the new zones. We have compiled a small selection of them for you here:
The cosmic steppe is largely covered by the giant footprints of the Rhinenahyrcaros (yes, I had to check that word 3 times). In the actually quite idyllic surroundings, the Earth-Touched dinosaurs live, but also the Baac, former Bahmi tribes that were corrupted by the Undead.
In the Rhaza’de Canyon, things are much rougher. A den of barbarism, where once Rahn Chuluun lived, the leader of the Bahmi refugees. However, the Undead can also be found there now, whom one should better beware of …
More about the upcoming patch 3.4 and the new class of the Primalist can be found on our Rift topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny the sudden appearance of an exotic sniper rifle, the Black Spindle, has caused excitement. The next day there’s fresh info.
Usually, there are few surprises in Destiny. This is exactly what the game has been accused of: a treadmill, always the same steps, nothing really exciting ever happens. It has so much potential. Surprise us already.
In the past, this was not possible at all: long before the release, the databases were combed through, all new quests, all fresh items known. But that has been changed.
Thus, there was exactly such a surprise yesterday, after which players had been calling for so long. On the daily story mission, players could suddenly start an event that was quite intense if they took the right path, and at the end there was the exotic sniper “Black Spindle.” How to get the Black Spindle, we described yesterday.
Now that the smoke has cleared, let’s take a closer look.
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Is the Black Spindle really only in the story mission
Yes, the Black Spindle is only available when the mission “Lost to Light” is active as a daily story mission. This has been confirmed by a technician from Bungie. Only under these conditions can one obtain the Black Spindle. However, it is supposed to occur more frequently.
@JMarsTweets Only when it’s the daily, but it’ll be in the rotation often.
The Black Spindle has an attack value of 310. This is a problem (or an opportunity) because players can replicate it with “300” from their weapon designs. And with the 300 Spindle, they can infuse other special weapons from the Taken King, thus increasing their attack value.
This is a bug that Bungie intends to fix soon. The Black Spindle is supposed to be reduced to 290. Community Manager DeeJ announced this last night. The special weapons that have been infused to a higher value with the Black Spindle will retain the higher value.
This patch is supposed to come soon.
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How could one have figured out that the Black Spindle is hidden right there
It was actually not that surprising that the Black Spindle was exactly there. Because a hint was hidden in the game that just no one found or at least no one pursued.
The Black Spindle is clearly modeled after the sniper rifle Black Hammer.
When the raid weapon Black Hammer was dismantled, there was a special item with strange symbols on it, a rune stone. Although the players registered this, they thought there was something to be done with the item itself and did not investigate further. They thought: Eventually, one would be able to use the item.
A resourceful player has now figured out that this rune itself was the clue. Because the symbols on the rune can be found on the doors that led to the Black Spindle. The item itself is not important, but the markings on it could have given the decisive hint.
What impact does the Black Spindle have now?
The most interesting thing this special find has caused: Destiny players are now on the hunt for such secrets again, after seeing what is possible in the game.
At the moment, a hot candidate for something hidden that no one has found yet: A mission in the Glass Chamber, when the Ghost warns that no Vex should be killed…
This is an AI-powered translation. Some inaccuracies might exist.
To test all of this, a closed beta has been running for a while. It has now been converted into an open beta. There were apparently issues with expired keys, and Carbine decided “Unleash the beta!”, from which everyone now benefits.
In the new expansion Heart of Thorns for Guild Wars 2 , everything revolves around an ancient dragon and its special relationship with a player race.
The US gaming magazine Gamespot published an article today about the voice recordings for Guild Wars 2 “Heart of Thorns.” For US players, the most exciting news: Nolan North, the ubiquitous voice star, will lend his voice to the ancient dragon Mordremoth. After the ghost in Destiny, this is the next prestigious role that North takes on.
Nolan North is so ubiquitous in English-language games that a price category was even named after him: The “Northies” were awarded by a gaming magazine between 2009 and 2012 for North’s best performance of the year. This makes Nolan North a multiple winner and much more often a loser of this trophy. Tough break.
Otherwise, many familiar voices are back. Troy Baker voices Logan Thackeray, Jennifer Hale voices Queen Jennah.
The big WildStar patch not only brings Free2Play but also numerous quality of life improvements in almost every area of the game.
Six times we will be awake …
Next Tuesday marks the long-awaited transition of the payment model in WildStar. From then on, anyone interested can try out the SciFi MMORPG completely free of charge and see for themselves the new features and improvements. In a new blog post, the developers will discuss the quality of life features that are meant to make life on Nexus easier for both new and returning players. Let’s take a quick look at the various small upgrades in quality of life.
Junk and Fast Travel
Junk can now be sold with a single click – or directly when visiting the merchant.
A long-demanded feature will particularly please those with poor inventory management skills. A new setting ensures that your backpacks are automatically cleared of all junk as soon as you visit a merchant. Alternatively, you can disable the function and have a small button to handle this manually – saving time and being practical.
Across the continent with fast travel.
“Saving time” seems to be an important point for WildStar: A new fast travel system allows you to teleport from anywhere in the world to settlements and camps across the entire world map. This incurs a small fee and is subject to a cooldown, which can, however, be bypassed with an item from the in-game shop.
Navigation Points and the Content Finder
If you enjoy solving jumping puzzles or just want to explore maps completely, you will be pleased with the new navigation points. Players can now place their own markers on their map and will be guided to the destination via a holo-arrow (just like with quests before). With just a Shift+Left Click, you set the marker and will be navigated safely there – unless there is a cliff on the route.
Waypoints lead purposefully to the desired location.
Lastly, the group finder is also getting a makeover. It will lose its name (as it sounds so much like it’s from the year 2000) and will instead be called Content Finder. The new tool will be your best companion for any kind of group content when there are no friends online. Whether it’s expeditions, adventures, dungeons, battlegrounds, arenas, or war bases, the content finder can be used for every form of play – with the exception of raids.
In addition to the mentioned changes, the F2P patch brings many other improvements; find out about them on our WildStar theme page.
This is an AI-powered translation. Some inaccuracies might exist.
For Overwatch, two new heroes have been introduced who have taken a spoon too many from the plate of madness: Roadhog and Junkrat!
Two heroes imported fresh from Borderlands
In recent weeks, things have become a bit quieter around Overwatch. The slight hope that the beta would start immediately after Gamescom has been completely buried, and eyes are now greedily looking towards BlizzCon. To keep the hype from completely fading and to keep the players engaged, Blizzard has now introduced two more heroes!
Roadhog and Junkrat could be taken 1:1 from a Borderlands game, have reached the same level of madness, and are anything but shining heroes – strictly speaking, they are even irradiated heroes.
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Roadhog not only visually resembles Little from Heroes of the Storm, but also corresponds to his abilities to a typical tank. When he is not busy blasting enemies up close with his shotgun, he utilizes the following powers:
The Take a Breather allows him to quickly restore a large portion of his health points.
The Grappling Hook is thrown at a target. If it hits, the targeted character lands right in front of Roadhog (and is at the mercy of his shotgun).
The ultimate ability Whole Hog allows Roadhog to throw ammunition into his meat grinder and – similar to a minigun – fire quick shots for several seconds. Each hit knocks back enemies slightly.
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Junkrat is also best approached from a safe distance, as the little man has an Omnium radiation and has over the years become a looting pyromaniac. He wants to create chaos – and his equipment is tailored exactly for that. In addition to his Grenade Launcher, he has the following abilities:
The remote-detonated mine can be placed anywhere and detonated at the push of a button. This not only knocks back enemies but can also be used as a boost for Junkrat to make big jumps.
The Steel Trap is also placed on the ground. The first enemy who steps into it is immobilized for a few seconds and takes damage.
Even if Junkrat dies, his chaos doesn’t end: After death, he leaves some sharp grenades at his corpse that explode after a short delay.
The ultimate ability RIP-Tire lets the hero navigate a fast, remote-controlled bomb across the battlefield, which explodes upon contact with the first enemy, causing devastating damage.
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We can only hope that we will soon get to try out the two chaos heads ourselves. More about the game and the other characters can be found on our Overwatch theme page.
This is an AI-powered translation. Some inaccuracies might exist.
The latest Cards Chaos gives Hearthstone a new strategic component – the player with the lower HP value receives an advantage.
The Cat and Mouse Game
As usual, a new Cards Chaos mode in Hearthstone started again at 5 PM. Players can assemble their own deck and compete against each other – the special twist: If the active player is behind by 3 health points at the start of their turn, they summon a random minion. The difficulty lies in being slightly behind the opponent for as long as possible until one can eliminate them in a single turn. Warlock decks are particularly suitable due to the hero power that allows for targeted reduction of one’s hero’s HP.
Warlocks are particularly suitable.
This time as well, there is still a classic card pack for the first win of the week. The arcane dust gained from it can be used to craft new cards. Moreover, with the last patch, a quest was introduced where you must collect wins in Cards Chaos – anyone who still has this task open should take the time to complete it.
This is an AI-powered translation. Some inaccuracies might exist.
Another highlight will be “Lord of Vermillion.” The new attraction for the “Golden Saucer.” There, players’ pets will compete against each other. The pets will have stats and skills – a similar concept was introduced by World of Warcraft with Mists of Pandaria.
But there will also be a lot of small things coming for the players, as can be seen in these images that are associated with Patch 3.1. New craftable equipment is themed around “Air Pirate.”
New images of the housing have also been released:
A trailer has also been released, but it is currently only available in Japanese.
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A player apparently started the daily heroic story mission today. Later, at the point where you have to find 2 relics to escape the temple, he headed towards the area where the “Tanis Strike”; Shadow Thief takes place – to the elevator. Variks surprisingly contacted him and instructed him to free the ship from the Taken.
Then a 10-minute timer apparently started, and the Taken and their captain “Driviks” had to be eliminated within 10 minutes – as a reward, there was the exotic sniper rifle. Also for several in fireteams. It’s probably quite hard to do solo; a fireteam is recommended.
The weapon is very similar to the Black Hammer, even has the “White Nail” perk. According to initial reports, it’s a bit buggy. No matter which scope you choose, Hawkeye is activated.
In English, the weapon is called “Black Spindle.”
The details of the whole thing are currently still quite nebulous. Whether a certain light level must be reached or if it is repeatable at will, whether you can die or not – all of this is currently unclear. You probably need to hurry when you exit the story mission to reach the catch.
It may well be that you need to have a light level of 300 for this particular section to start. This seems to be a kind of light threshold in Destiny after which some interesting things happen.
Update:Böh, it should already work under 300 light!
It has nothing to do with the special item you received when you dismantled a Black Hammer, at least not what is currently known. Everything is still quite nebulous.
It seems that it is absolutely necessary to be on the daily mission or to have someone who is on this mission with you. Otherwise, you get a response that you just missed the Fallen.
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After the initial excitement has settled: Here is a calmer guide in English. This is how you get the Black Spindle when the daily story mission “Lost to the Light” is active.
You can see the details in this video guide How to get the Black Spindle?
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Have a nice Wednesday everyone. I won’t let you off without a bit of ranting this week, even though the topic is significantly more serious. For a change, today it’s not about a specific game, but about the internet in general. Because I am ashamed of many things, on behalf of those who should be. There’s strong language involved, by the way. You have been warned.
In games, insults have become part of everyday life – but it’s also increasingly rampant in the rest of the internet.
The Everyday Life in Twitch Chats
I’ve been spending quite a bit of time on Twitch in the last few days. Usually, I watch the streams comfortably in full screen from my bed, but somehow I thought it was a good idea to observe the chats as well. And it really took my breath away. While I obviously know that this is the internet and idiots can traditionally stand out particularly easily here, the sheer number of primitive comments surprised me. As soon as a woman between 16 and 30 years old shows up in the stream, comments like these pile up:
“Tits or Riot!”
“I would totally rape her”
“Fuck the bitch against the wall”
I must have missed something. There have always been idiots, but in the past, they were isolated. Those who cause a ruckus are excluded. Those who can’t follow the rules have to play elsewhere. But since when are these people tolerated in such large numbers that they suffocate everything else in its infancy? Even the streamers seem to have partially resigned themselves to it – what choice do they have?
Facebook and the Far-Right
I actually didn’t want to get too political, but I can’t avoid Facebook and the far-right when discussing this topic. I love profiles like Kittens against Baldies, whose operators have made it their mission to dismantle Nazis and their “arguments” based on their own posts. While I can still grin broadly at the first 10 posts and chuckle over the next 20, each additional image makes me sadder.
Every click shows me another person whose hate is so strong that he seems to forget any sense of humanity. Every single like on a message like “Hopefully the doors were locked from the outside when the refugee shelter burned” (of course in the original with many spelling mistakes) makes my faith in humanity crumble a little more.
The internet has become a platform, a tool that is perfectly suited for the construction of hatred. That’s why I thank everyone who somehow stands against it – even if I don’t agree with every single post and some of these groups go too far.
“Our” Glorious Internet?
From a platform for exchange, it is slowly becoming a place of unchecked hatred.
Don’t worry, I don’t want to get more political here. But while the older generation is slowly coming into closer contact with the “new territory” of the internet, people are behaving like wild animals. Whether it’s hate slogans on Facebook or apparently “funny” calls for rape on Twitch, all of this is increasing so quickly and to such an extent that it is simply alarming.
How do we explain to the people who will get to know the internet properly in these and the next years, such things? How can we justify to them that the freedom of the internet is something that needs to be protected, despite such dark sides? Of course, the idiots wouldn’t disappear if you took away their platforms. But what is currently forming into virtual mass movements of primitive hatred exceeds all limits of tolerance.
No Solution
“Safe” the internet hasn’t been for a long time. Will someone soon take this task off our hands?
Yes, I know what some will say. Spouting big words, complaining all the time, and being unable to offer a solution. But I just don’t see them. I like the freedoms of the internet, the anonymity, and all the wonderful things that a connected world brings. But the number of idiots is increasing and I fear the day will come when the costs outweigh the benefits. Then someone will take action against it, and we can’t prevent it – and we probably don’t deserve it either, because we failed to protect the internet when it was still worth protecting. And we are approaching that limit in many areas.
What do you think? How should we deal with this issue? What could we do to diminish hatred?
This is an AI-powered translation. Some inaccuracies might exist.
One could count the days until the actual release of the RPG Sword Coast Legends, but now it has been postponed by almost a month.
Sword Coast Legends was supposed to be released on September 29. There had even been early access phases. But now the developers around Game Director Dan Tudge announced that they want to take a little more time. The RPG will therefore be released on October 20 for PC. Tudge explains:
“The decision to postpone the launch of Sword Coast Legends was not easy for us. But based on the feedback from our great community, it turned out that we need a few more weeks to provide players with the best possible gaming experience.”
Does this mean that participants in the Early Access discovered things that do not work so well? One can only hope that these are just minor issues. The developers are now offering all pre-order customers the DLC “Rage of Demons” for free as compensation.
Multiplayer Adventures with Game Master
Interesting concept: As a Game Master, one can constantly create new situations.
Sword Coast Legends is considered an unofficial successor to the cult RPGs Baldur’s Gate and Neverwinter Nights. Especially interesting is the ability to play the game together with friends like a round of a pen-and-paper RPG. One takes on the role of the Game Master, creates an adventure including game areas, and then leads a group of players through the quests.
The Game Master can intervene at any time and place traps or monsters, creating unforeseen situations. It is even possible for the Game Master to jump into a monster and control it directly. For such actions, they earn points, which can be invested in new traps and more monsters. The game is played from an isometric 3D perspective. Sword Coast Legends will also be released for Playstation 4 and Xbox One in the first quarter of 2016.
In the MMO shooter Destiny , there is information about which class was the most successful in the Crucible during the first week of “The Taken King”.
Bungie User Research, the statistics department of Destiny, has spoken up and introduced the subclasses with the strongest kill-death ratio in the first week.
The action combat system currently shows weaknesses in Steparu’s eyes. Especially the evasion mechanic is not appealing. The combat system of Bless feels like that of Blade and Soul, only with significantly fewer options to react. The monsters can lock players, even if they are behind them, they turn around in an instant.
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Also, the design of the world impresses the Asia specialist, it is similarly detailed as Black Desert. Only the abrupt day-night cycle, which lasts 10 seconds and is very noticeable, bothers Steparu there.
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Skill system and quests are probably typical Asia-standard fare. Skills are obtained from a trainer and then need to be dragged into the hotbar. The hotbar has relatively little space, and from level 15, players must decide on the suitable skills. The quests are divided into main, story, and kill quests. Kill quests are automatically triggered: when you kill a type of enemy for the first time, the quest appears, asking you to show the big Manitu to x others.
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The instances in Bless Online remind Steparu of early MMORPGs: the boss enemies need to be kited, it is pretty difficult. But this could also simply be because no one has a clue yet.
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Bless is designed as a PvP and RvR game and this is probably the most interesting approach right now. In a MOBA-like PvP mode, you have to capture strategically important points, then monsters spawn that are led against the opponents.
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In the rich pet system, players can “catch” monsters from the world by first beating them and then taming them. The pets do not intervene in the battle itself, but grant a bonus.
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