In the military MMO War Thunder, an upgrade of the proprietary engine is on the way. Foam and wave effects are also expected to look even better.
The upgrade to the Dagor Engine 4.0 is expected to bring several advantages to War Thunder. When that arrives, the world will be even more destroyable, the game physics will be even more realistic, and natural materials will look even more natural.
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In the MMO shooter Destiny , the introduction of a cash shop has been announced. Moreover, there are credible rumors that the paid 20-Euro DLCs will soon be outdated.
However, both are closely related, answering many questions while raising a few new ones.
Silver becomes the new real-money currency in Destiny
Tess Everis will come into the game as a vendor. She will sell 18 new emotes. However, they will not be available for Glimmer, but for “Silver.” Silver is a real-money currency that players will buy through their console store – for hard Euros, they will receive virtual silver.
It will start on October 13. Bungie promises that they will provide players with enough free silver to purchase one or two emotes immediately.
Items that Tess Everis sells are intended to have no impact on the game itself and are purely cosmetic in nature. With the revenue generated from this, they intend to continue supporting the “Live Team” , the people who work on Destiny day in and day out.
Rumors of Free DLCs
A few hours before the news broke, the US site Kotaku reported that Bungie was planning “microtransactions” (which is what was announced).
Kotaku has further information. According to two sources familiar with the development of Destiny, there is a new plan for distributing DLCs in Year 2. Instead of offering DLCs for 20€ each in Year 1 (Darkness Awaits and House of Wolves), they plan to provide these expansions and missions for free in Year 2. The revenue for the live operation will come from microtransactions such as emotes or sparrow skins.
The next paid expansion for Destiny would then be “Destiny 2” in 2016.
Important: This is not confirmed!
A good solution if everything really happens
Mein MMO thinks: If everything turns out like this, and the cash shop really only offers cosmetic items, it is a very good solution for Destiny. A solution that many have expected before.
If someone wants to spend more money on embellishments, they can do so and thereby finance the development of the game. Those who do not need that can basically play for a year without any expenses and will not be forced to make the “mandatory purchases” of mini-DLCs like in the first year. The mandatory purchase would then be a major expansion (or Destiny 2) in the fall, just like the King of the Taken is now.
Big criticism: 20 Euro for that? – could soon be eliminated.
The question is whether the DLC will really be free or if additional charges will apply.
Currently, there is a lot of talk favoring “free,” the overpriced Year 1 DLC was perhaps the biggest point of criticism for Destiny.Which also fits the theory: There has not yet been any mention of a second annual pass or a season pass. If they had wanted to bring two 20-Euro DLCs again, they would have probably sold such a pass with “King of the Taken” already.
Hopefully, in Year 2, the gameplay content in Destiny will be extensive and rapid. However, in hindsight, it can hardly be weaker than the paid DLCs in the first year.
This is an AI-powered translation. Some inaccuracies might exist.
In the room, players managed to make certain pylons glow by devising a code, then either a Blade Dancer had to glitch over a “ditch” or players could get catapulted there with a special mechanic.
Once that was accomplished, platforms formed and the secret room could be easily accessed.
But then players despaired: Inside the secret room, they could pick up a relic and dunk it, and in the end, everyone received an Overcharge, allowing them to jump higher. But how now to proceed? Where to go from here? Where was the reward?
Yesterday was the first real working day after the weekend when this was found, and there is now a statement from Bungie.
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A tweet from the game director of The Taken King, Luke Smith, has now solved the riddle: That was it. The room is an Easter egg.
Smith calls it “Oryx’s Basketball Court.” It’s just a room for fun, to dunk a relic, similar to playing basketball with a quite low-hanging hoop. And there is no loot to be found.
Oryx’s Basketball Court is a fun Easter Egg the team put together. It’s just a place to Dunk like your neighbors 8 ft rim. No loot to find
This would likely be a big topic of controversy on other days, but not today. Because there was some information that could affect the long-term fate of Destiny last night:
After Daybreak Games recently announced that the EverQuest Next / Landmark Team has been split into two groups, allowing for continuous development on Landmark alongside EQNext, Terry Michaels (Senior Producer) once again proves that they listen to community suggestions by overhauling the entire User Interface (UI) of the game.
With the introduction of the new Build Mode, the developers fulfill a long-awaited wish of players and divide the User Interface into two areas: one for combat and another specifically for building. This primarily prevents the icons for resource gathering as well as weapon and movement skills from competing for space in the hotbar with the building tools.
The new Build Mode makes working in Landmark considerably easier
In addition, players will also gain direct access to the also new Mega Palette through the Build Mode, which combines the previously separate libraries for materials, shapes, props, and templates (saved custom builds) into a single, large, and user-friendly pop-up.
The long search ends with the Mega Palette
Additionally, there will be several smaller innovations, such as additional controls for manipulating the time of day on one’s own property and adjusting the field of view, as well as a so-called Modal Bar, which prominently displays shortcuts for important functions such as scaling, rotation, and the frequently used tweak mode.
Especially high expectations are placed by developers and players on the new camera mode. This is supposed to allow the player to control a freely movable camera (Free Cam) instead of their avatar or bind the camera to a specific object for some time (Orbit Cam) to view it in all-around perspective.
Unfortunately, the update is still a bit of a wait, as the individual features are being implemented gradually. However, the new Build Mode and the Mega Palette should have made their way into the game by the end of the year.
https://youtu.be/ENRqfjflF0U
Mein MMO says: Many players would surely have appreciated new content as well, but the overhaul of the User Interface and building tools is at least as important for a Minecraft-like building MMORPG like Landmark.
Some players and online magazines already see the overhaul as a first step towards an Open Beta. However, since the EQNext team is currently working on the new combat system, which will also be introduced in a simplified form (among other things, Landmark has no classes), we assume that it will take several months before the Open Beta starts. But hope springs eternal.
In the MMO shooter Destiny , developer Bungie selects a clip from the community for Video of the Week every week.
This week in Destiny, they covered the whole range – from a small funny WTF clip to an epic tale.
The Video of the Week features a typical “Man, I’m on a roll” from the Crucible. The exotic Arc sword Bogenwerfer really cleans up and has many grumbling: “Why didn’t I pick Arc!” when they see it.
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The last, perhaps the actual “Video of the Week” is a great one from Terra Mantis, who specializes in lore. He tells the story of the Thorn and its bearer, Dredgen Yor.
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In a new interview, the reasons for the postponement of the upcoming MMO shooter “Tom Clancy’s The Division” have been outlined once again.
Currently, the “Game City 2015” fair is taking place in Vienna. The Division is also there, showcasing what has been presented at the last fairs: the Dark Zones. For months now, since the postponement, little new information has reached the public.
An Austrian YouTube channel had the opportunity to talk with Richard Alexander, an Associate Producer of The Division, in Vienna. The game is making great progress, he says. They moved The Division to March to ensure it will be as good as possible and to refine it.
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Alexander especially emphasizes how great the game looks, how real the world feels. They are creating a real open-world RPG with gear, skills, and everything you can expect.
In the fantasy MMORPG The Elder Scrolls Online, the next expansion, the DLC “Orsinium”, now has a trailer and a release date.
Quarterly, Zenimax intends to release new DLC. After players waited a long time for the Imperial City, things are moving a bit faster now. The PvE expansion Orsinium will be released in November:
Orsinium will be available on PC on November 2, on Xbox One on November 17, and on PlayStation 4 on November 18. Access costs 3000 crowns. The DLC is available for free to subscribers.
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Orcs in Focus in The Elder Scrolls Online Expansion Orsinium
The expansion is set to include 20 hours of gameplay, filled with new stories and quests. The aim is to restore the Orc city to its former glory.
The DLC centers around the Orcs of Tamriel. A new ongoing challenge called the “Maelstrom Arena” comes with it, along with leaderboards. Additionally, there are two new public dungeons, 6 bosses to defeat, and a plethora of new gear, including 18 sets.
Craftsmen and collectors will be pleased with a new armor style and a variety of fresh recipes. An hour of newly composed music will also be included in The Elder Scrolls Online.
Additionally, Orsinium brings some long-announced improvements: On PC, players will be able to play with a gamepad. Changes to group searching are also expected in the patch, allowing players to search across factions in dungeons soon.
Moreover, subtitles, the ability to dye shields, and changes to the champion system are coming, giving new players a chance to catch up to over-leveled champions.
Once again today, we take a look back at the past week and see what has happened – especially in the indie MMORPG sector.
The market for indie MMOs is very interesting, and it is always exciting to see how these games develop. We will now showcase some developments.
Crowfall
The first Pre-Alpha test of the promising MMORPG Crowfall has concluded. The testers are enthusiastic, as the game mode was almost more fun than many finished MMOs. In this still quite early version, players could fight on a map while the “Hunger” slowly consumed it. Those who remained at the end were the winners. Although Crowfall still has a long way to go and there have naturally been some issues, it is remarkable what progress the game is making in a relatively short time.
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It should be noted: Shroud of the Avatar still has a very long way to go and is far from finished. Therefore, the combat system is still being refined – nonetheless: It would be nice to play something new and exciting that can also capture the thrill of a battle.
Wild Terra
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The interesting indie MMO that we mentioned in the last issue of the Respec column received a comprehensive update. This improves performance and adds new languages. The Early Access of the Ultima Online-like sandbox MMO is now also playable in German! So, if you prefer to play in German and are interested in the Early Access of Wild Terra, you can take a look now if you wish.
Camelot Unchained
City State Entertainment announces that the beta of the unofficial successor of Dark Age of Camelot is expected to start before the end of the upcoming winter. This means all fans of the MMORPG Camelot Unchained can look forward to a beta in early 2016. The team is currently working on bringing life to the procedurally generated landscape and integrating further game systems. Additionally, a class called the Devout has been introduced, which serves as a mix of mage and healer but will have a different “flavor” for each of the three factions in the game. So it will only be a few months before players can get a reasonably good impression of Camelot Unchained and see if it can truly follow in the footsteps of Dark Age of Camelot.
Tree of Savior
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Tree of Savior, the spiritual successor of Ragnarok Online, is about to enter another closed beta phase. This is set to begin later this month and will give even more players the chance to test the MMORPG. A total of 5,000 players will be admitted. The closed beta will be conducted in English. There are currently no plans for other languages. It is also still unclear who will handle the publishing of the game in Europe. Initially, it was said that the developer studio IMC Games would handle it themselves, but they later decided to look for a publisher instead.
Star Citizen
One might argue whether Star Citizen still falls into the indie game category. On one hand, it has a very large budget; on the other hand, it has no publisher… The development of Star Citizen is also progressing – although some are dissatisfied with the speed of progress. Last week, criticism of the game surfaced again.
A spaceship that fans can buy for 1,000 dollars ignited strong feelings. Both among fans and among other developers in the gaming scene. What does one do with such an expensive spaceship in a non-existent computer game? Of course, everyone decides for themselves what to do with their money. If someone wants to spend 1,000 dollars for a virtual spaceship, they are free to do so and support the developers. In other games, like Shroud of the Avatar, you can buy virtual cities for several thousand dollars. If someone needs it and finds it good, why not? In case someone hasn’t seen it yet, we also addressed another criticism initiated by the US magazine Escapist: Star Citizen: “No game, just a facade” – Roberts denies smear article
We are already looking forward to what will happen in the indie sector of the MMO world this week, so that we can report back to you on the upcoming Monday.
This is an AI-powered translation. Some inaccuracies might exist.
The Dark Fantasy MMORPG The Secret World traditionally performs at its best in October. This should be the case since 2015.
Many have been saying for years that The Secret World is the game to play in October. The creepy atmosphere is particularly strong then, along with elaborate events. What is planned for this year has not yet been revealed. They only speak of a “spooooky” month. In a stream, they will later reveal more.
The second dungeon is also expected in October, which belongs to issue 12, the last expansion, and the designers have come up with something to challenge players, especially the mastery of the AEGIS system will be tested.
http://youtu.be/-VGUFgaM-xo
There are new items and weapon skins to loot. The fresh dungeon will also be available in a nightmare and elite mode. With patch 12.5, the New York raid will also receive its nightmare mode.
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends (LoL), the latest skins resemble characters from the competitor Blizzard’s universe. Brand resembles the Witch Doctor, Vi looks like a Succubus, and Kassadin could also be a Protoss.
On the test server of League of Legends, three new skins have been released, and each of them elicited a bit of mockery and a smile from fans. It all seems very much like Blizzard, people are saying. Once you start thinking in that direction, the parallels become obvious. The most striking similarities are certainly between “Spirit Fire Brand,” which now transforms the fire mage into a “Shaman.” Those familiar with Blizzard are calling out: Witch-Doctor from Diablo 3 or Nazeebo from Heroes of the Storm! Though some also think of Kel’Thuzad in the Hearthstone version. That Blizzard likes to borrow from itself has been up for debate since Heroes of the Storm.
The similarities of “Cosmic Reaver Kassadin” to one of the Protoss from Starcraft might not have been so noticeable without the backstory. But once on the trip, they become clear.
Then he suddenly has this technology:
And “Demon Vi” looks quite like a Succubus upon closer inspection, or do you think it’s Hellboy as a girl, without a cigar but with wings?
What do you think? Is this nonsense? Coincidence? Or are ultimately the fantasy tropes so similar that everyone draws from a common source of inspiration and something like this had to happen? After all, others also exclaimed with the new Brand skin: Yes, that’s familiar to me! But they were thinking of Ah Puch from Smite.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a completely different development structure has been found one year after its release.
Destiny is a huge project and initially struggled to quickly resolve emerging issues. With such a large development team, it was more like an oil tanker, difficult to maneuver.
In a behind-the-scenes look, the Guardian reports how Destiny actually operates in practice. Instead of an oil tanker, it relies more on a squadron, where each part has its own tasks.
Several teams work on the future, one on the present
Instead of one massive team, there are several small ones working on the “next expansions.” This is evident in practice as different Bungie developers step forward to introduce mechanics to players and conduct interviews for each DLC or, as now, for “The Taken King.”
But there is also a larger “live team” with about 20 senior developers focused on incorporating player feedback.
Even if normally about 20 people work here, the team gets much larger when gearing up for the launch of new game content or when extra technicians are needed, they say.
Additionally, they regularly bring in specialists from the entire studio to contribute fresh ideas or develop a game content right now. The live team is like a whirlpool, drawing in Bungie employees and then spitting them out.
This rotation makes those who work on Destiny game content that arrives much later feel involved in the current Destiny.
There is a kind of development tribunal
Besides the live team, there is a handful of the most experienced developers who form a kind of “development tribunal,” the “triage” team.
There are always a thousand things to be done or improved in Destiny. However, the resources available for this are limited. The tribunal decides how to allocate resources. It decides what the team will work on next, what can be fixed next, and what can wait a bit longer.
It is not unusual for a team leader to receive an invitation to speak before the tribunal with the question: “What are you currently working on, what do you want to fix, and why can we not postpone this?”
Vex Mythoclast attracted a lot of attention back then, but hardly anyone had it
Bungie then wondered: “How many people are really affected by this?” It turned out that only 600 players had the Vex Mythoclast at all. Thus, the Vex Mythoclast was not a case for “instant patching” but could wait.
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If 3 million players had an issue, then it had to be resolved. But with 600? Priorities had to be set.
This is also how they handle fan feedback when players want new things in the game or improvements to elements. Such suggestions are almost never bad, but practically always fantastic ideas that they agree with. The question is: “Are they more fantastic than the 50 other things we want to do first?”
This is an AI-powered translation. Some inaccuracies might exist.
In Heroes of the Storm, the balance screws are being adjusted: At lower levels, heroes now have to wait longer for respawn.
Early death means longer in the grave
In Heroes of the Storm, very little is often decided in the first few minutes of the game. Especially when it comes to a team fight over a tribute or a Hell shrine, it occasionally does not win the better team, but rather the one that accepts death and participates in the battle again after just a few seconds. The culprit is the respawn timer, which is very low for heroes at lower levels. Blizzard is now adjusting the times a bit, as can be seen from this graphic:
As can be seen, nothing changes for characters above level 10. Before that, however, the effects can be significantly impactful, as a level 1 hero who dies is out for a whole 6 seconds longer and may miss another minion wave, valuable experience points for the team, or even a map objective. In any case, the change will lead to skirmishes at the beginning of a match gaining significance.
Reduced stat gain at lower levels
At the same time, an adjustment of character stats is implemented, which is also aimed at lower levels. In the first few minutes of a game, a small level advantage can already provide significant benefits and make the entire battle extraordinarily monotonous. To slightly mitigate this snowball effect, the gain of character stats per level has now been adjusted. In plain language, this means that the strength differential between teams at level 7 and 9 will be just as large as between teams at levels 17 and 19.
What else is changing in the game and which heroes will soon be coming to you, you can find out on our Heroes of the Storm topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The Free2Play action MMO Warframe has released a new update for PC called “Jordas Rule.” This introduces variety in the material battle.
The new update 17.5 has a lot to offer in Warframe. Players receive a new Warframe, Atlas, who specializes in earth control. He can summon a stone wall and two stone elementals and wreak havoc on enemies in close combat.
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In addition to the Atlas Warframe, many new weapons are being added, such as Tekko – these are stone fists. Or the weapon Sonicor, which can emit massive sound waves. This expanded arsenal will also be necessary to deal with the threat approaching the PC Tenno.
With Jordas Rule, the J3 Golem is being revamped and is waiting, strengthened, for the players.
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The details regarding Jordas Rule are explained thoroughly on the Warframe homepage in German.
Would you like to read more about Warframe on PC, Playstation 4, and Xbox One on Mein MMO? Let us know in the comments if we should cover the game more extensively.
This is an AI-powered translation. Some inaccuracies might exist.
Due to its combat system, WildStar would be well suited for console – now the Product Director spoke on this topic.
Telegraph Madness on Console?
Are the developers already working on a console version?
Jumping over the TV as Aurin and blowing up little Rowsdowers as Chua with the gamepad? In an interview with Gamespot, Mike Donatelli, the Product Director of WildStar, was asked about the topic of console porting. “That would make sense,” was the somewhat surprising reply. “We have seen many MMOs now that have successfully launched a console version.”
While he doesn’t give a concrete confirmation, it is definitely a hint:“Without wanting to say too much, it is safe to claim that a successful MMO, which wants to become even more successful, considers a console version.” Those dreaming of blasting miserable Dominions from the planet with their Playstation 4 should perhaps take a step back. “Maybe we will do it one day, but first we need to completely get our home platform under control.”
He is right about that, as not much has been happening on the PC version of WildStar since the Free2Play transition – despite expanding the servers, the game is still struggling with the current influx, with lags and long waiting times being the consequence.
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WildStar on console sounds like very far-off music for now. Personally, I find the housing system with a gamepad quite difficult anyway and would probably throw more than one against the wall. But until Carbine fixes the current problems of the PC version, no one should expect an implementation of the idea.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny there is an interesting new weapon called the exotic sniper rifle Beyond. How does it perform in PvE and PvP? Is it good or Not a Land Beyond?
Today we will take a look at another “random exotic weapon” in Destiny after the Zhalo Supercell. What do the experts say about it? How does Beyond stand out in Destiny? Is it the next Icebreaker or the next Not a Land Beyond?
So much in advance: Neither of the two. It is most similar to Patience and Time.
The square sight reminds many Bungie veterans of Halo.
The stats of Beyond are quite okay. You can definitely feel the extremely high range. Beyond also has a relatively high Aim Assist of 75, so it forgives weaknesses or sloppiness.
Overall, sniping is the strength of Beyond: you can lie in wait and really zoom in close to enemies.
Our friend Nexxos says, this is the first sniper that made him feel like a sniper in Destiny.
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The Beyond – Crouching increases scope zoom and aiming under fire becomes easier.
Blinding Light – Precise kills with this weapon can cause a bright flash that blinds nearby enemies (7 seconds in PvE, 3 seconds in PvP).
Perfectionist – The magazine is refilled when all fired shots are precise kills (the time between hits does not matter).
You can see: The weapon is intended for use at distance to pick off enemies individually or to fire into groups. You can take your time.
Has nothing to do with the weapon, just simply lovely!
What can Beyond do in PvE or PvP?
In PvE, when playing solo, it can be very useful. Snipers can lie in wait and attack enemies from long range. Unfortunately, practically everything that matters in Destiny’s PvE is done in a group.
Therefore, Guardians in The Taken King are practically reliant on dealing maximum damage in a short amount of time against enemies that won’t drop from a headshot. For such cases, it would be better to grab a sniper rifle that hits harder per shot and preferably a legendary sniper, to make room for the Malicious Touch or the exotic sword.
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In PvP, however, Beyond is considered to be top-tier by experts from Planet Destiny.
It has great handling and the “blinding effect” from Blinding Light can soften tightly-knit teams and potentially decide an entire battle. Our friend Nexxos was also impressed by how easily he could send enemies to Beyond with Beyond. Due to the high rate of fire, two body shots are easily possible, and the zoom and strong handling always make headshots an alternative.
What do you think about Beyond?
This is an AI-powered translation. Some inaccuracies might exist.
During their last livestream, the guys from City State Entertainment (CSE) not only presented the first of ten class trios from Camelot Unchained (CU), but also talked about the upcoming beta and its launch date.
The Healer You Can Trust
The first class trio presented this weekend is a hybrid healer archetype called Devout, which includes the following three classes: Abbot (Arthurians), Helbound (Viking), and Blessed Crow (Tautha Dé Danan). These classes can heal as well as deal DPS, and they also possess good defensive capabilities, making them not so easy to defeat.
It seems that the Abbot is some kind of agile melee healer, while the Helbound appears to be a ranged healer who can quickly switch between dealing damage and healing. The Blessed Crow, on the other hand, offers a completely different kind of gameplay mechanics and seems to be a more stationary healer whose abilities are connected to a magical cauldron that may function like a totem.
When skill points are assigned, all three hybrid classes can be fully specialized for damage or healing. However, the developers advise to aim for a combination of both to fully unleash the potential of the classes. And don’t worry, there will definitely also be “full-fledged” healers and DPS in Camelot Unchained, not just hybrid classes, as the popular “Holy Trinity” of tank, healer, and damage dealer will be retained.
An overview of the three classes, with a brief background description, examples of abilities, and some of the class-specific banes and boons, a system of advantages and disadvantages, similar to what’s known from pen-and-paper role-playing games, will also be part of the retro stats system of the DAOC successor.
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The beta is set to begin this winter, granting access to not just Beta 1, but also to Beta 2 players for testing. Before everyone gets their hopes up for an early Christmas gift, Jacobs made it clear that 2015 is no longer feasible. Players should expect the start of the beta to be more towards the end of March 2016, and be pleased if it happens earlier.
Before the launch, there are still some tasks to be completed. Next week, the team wants to release a kind of roadmap listing the “big ticket items” that they want to have completed by the first day of the beta. This includes, among other things, a rudimentary crafting system, an initial progression system, and the continued development of new technology responsible for the automatic generation of the landscape.
Moreover, Mark Jacobs assures players that they will neither rush the beta nor the release, nor cut features for beta and release. However, they also do not want to unnecessarily prolong the development of Camelot Unchained. Therefore, there will no longer be any new content stretch goals, only those that aim to gather more money for hiring new developers. Because it is very important to him and the team to not only stick to the timetable but also deliver good quality.
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With the next patch, much will change in Star Wars: The Old Republic. The 4 core attributes will disappear, and groups will now receive more experience points.
The Force Finds a Way
There are only a few days left until the expansion Knights of the Fallen Empire for BioWare’s Star Wars: The Old Republic celebrates its launch. The game is turning many things upside down. It also changes the fundamental systems. Class-specific attributes will be abolished, group players can look forward to noticeably more experience points, and companions can – in theory – soon run around naked after their ladies and gentlemen.
Mastery – the New Value for All
Currently, it seems to be in vogue to simplify and unify the various character attributes of MMORPGs further. After WildStar, SWTOR is now also taking this step and saying goodbye to Strength, Willpower, Agility, and Accuracy. The 4 attributes are replaced by Mastery; it serves the same purpose but now has a uniform name for all classes.
The core attributes are being replaced by Mastery. This allows for more armor choice for all classes.
Also, the Wave Value finds its end with KotFE: It will be integrated into the critical hit value, so the chance of a critical hit will increase along with the damage of these attacks. However, the effectiveness of the value has been adjusted and reduced, as it now fulfills two purposes at once. By the way: If a spell would hit critically due to a talent, the excess value is added to the damage of the attack. This attribute is designed to never be useless.
Once a character reaches level 65, Endurance grants them more health points than before. This leads to a significant increase and is intended to particularly impact PvP, where battles are currently ending too quickly – at least in the eyes of the developers.
PvP skirmishes last longer due to significantly increased health points at level 65.
Group Play and Companion Clothing
Group play has always been a tricky thing in MMORPGs. While you want to reward players on one side for teaming up, you must ensure that experience gains within a group are not so rapid that no one wants to play solo anymore. SWTOR has clearly moved away from the difficulty of this issue: All group members now always receive the maximum amount of experience points, as if they had defeated an enemy solo.
Finally, there is a change for the companions: They will no longer draw any power from their own equipment and can therefore be equipped completely independently of attributes and other “useless frills” so that players can focus on the important things: the visual look! It won’t be long before we see numerous Vettes in the typical Twi’lek outfit – so quite naked.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the developers have been brainstorming lately, trying out new ideas. They want to limit the role of randomness when it comes to what items players receive.
One of the new ideas from Destiny: Specific items drop only from bosses in strikes. Which ones are they? What can you expect? We can already reveal this much: There are six weapons and some really good-looking armor pieces!
These strike-exclusive items in Destiny for Playstation 3, Playstation 4, Xbox 360, and Xbox One likely cater to players’ desire to “be special” and “have items that not everyone has.”
It’s not even that hard to get the items. You don’t even have to play the highest versions of the strikes to obtain the specific items. However: The items come with randomly selected attributes. There is no rerolling like before. To get a truly useful version of an item, you will probably need to go into the strikes more often and rely on luck.
You will learn more on the next pages!
This is an AI-powered translation. Some inaccuracies might exist.
In Guild Wars 2, players will soon have new ways to eliminate differences: custom arenas can be built!
Morituri te salutant!
With the Heart of Thorns expansion, Guild Wars 2 brings back the long-awaited guild halls to Tyria. In the latest developer blog, one of the most important features of these halls was discussed: the arenas. Here, players can host their own PvP tournaments or other events and even design the battlefield themselves!
In the guild arenas, you can let loose – and fight to your heart’s content.
What needs to be done?
To start building their own arena, players must visit the NPC “Castor Roar” (which is definitely the best name for a PvP commentator) and assist him with a small quest. At the end of this quest, the guild gains access to a circular arena with a spectator stand. At the same time, 2 more NPCs appear, each assigned to a team: red or blue. When players speak to the characters, they become a member of the respective team and can enter the arena. What this will bring? That’s up to the players! PvP tournaments among rival guilds, arena fights for the amusement of the masses as an RP event, or a big showdown for who has the meanest little plant (Sylvari) on the server.
Walls, jump modules, and traps – PvP friends can unleash their creativity.
The sandbox elements
Because a circular arena alone is not enough to keep players entertained for long, and to stimulate creativity, it doesn’t stop there: The arena can be modified! Numerous pillars can be placed to define the existing combat area, and jump pads can also elevate the fights to multiple levels.
The deadly abyss at the edge of the arena can be secured and fenced if necessary. While ordinary decorations from the guild halls cannot be placed, there are otherwise hardly any limits to the design possibilities. Through various upgrades, it can even be further expanded: In addition to a third team, a deathmatch mode can be unlocked!
This feature seems perfectly suited for the community to create their own content. If the building space is not enough, there’s no need to despair: The developers are already working on an update to offer another, larger arena. But even now, teams of up to 20 players can easily have their fun.
This is an AI-powered translation. Some inaccuracies might exist.
This week a smaller patch, 16.5, was released that addressed small comfort changes and bug fixes amidst all the major issues.
So city services from the shop now last six hours instead of one hour as before. The mysterious pie from the farmer’s festival will be removed from the inventory upon task completion and the entrance to Haudh Nogbenn should no longer float above the ground. That was just a selection, you can read the full patch notes here.
With all the changes happening in the background, a bit of normalcy is quite nice.
Update 17 brings Minas Tirith
The next major update 17, Minas Tirith, is planned for late autumn. On October 2, the patch notes for the test server Bullroar were released, marking a sign of life.
Update 17 brings 3 regions, two epic battles, a new crafting tier, an expansion of the legendary weapon system, and much more. This will certainly be presented in detail in the coming weeks.
We have linked the first images and patch notes in the sources.
It looks like soon at The Lord of the Rings Online, people will be talking about something other than server mergers. The matter of Mount Doom still needs to be accomplished.
This is an AI-powered translation. Some inaccuracies might exist.