Destiny – More Mars and Europa were planned, will they come in Destiny 2?

In the MMO shooter Destiny anonymous sources provide insight into the inner workings of the massive shooter. What does this mean for the future?

Kotaku has spoken with six sources who can allegedly provide deep insights into the development and evolution of Destiny. Yesterday, we reported on the time until the release of Destiny and found explanations for why the story was so weak. But there are also many insights regarding the time after the release.

When Bungie separated from the main story, it had an impact on the entire plan for how to further develop Destiny. And it seems likely that we will see some of the “ideas” that Bungie had back then and wanted to develop in the future of Destiny.

Disillusionment after the release – but the work had already begun

But in order: Bungie was quite disillusioned by the press reaction to the base game of Destiny. That they only landed at a mediocre 70 on Metacritic and thus missed out on a “substantial” bonus hurt the studio. Internally, they had expected a 90. But early on, Bungie noticed the weaknesses of the game and attuned themselves to player feedback, drawing consequences from it.

According to sources, after the “vanilla game” was released, the planned DLCs were “rebooted.” So they had to finish “Darkness Awaits” in just 9 weeks, as one source recounts.

Diablo 3 Reaper of Souls
The Diablo team came to visit. The Destiny developers took valuable suggestions.

Diablo 3 – an important turning point

In December 2014, the director of Diablo 3 came with some colleagues and gave a talk at Bungie that was described as “very inspiring”. There were many parallels between both games. Diablo 3 had also launched under difficult circumstances, had faced much criticism from fans, and then regained the trust of fans with the expansion “Reaper of Souls”.

The Diablo 3 team advised the Destiny developers that they must let players dictate their fate, and not rely too much on “chance”. While they could use the illusion of randomness, it had to be weighted “in favor of” the players. Another piece of advice from the Diablo team was to ensure that when players stopped playing a game, and they would inevitably do so, they left it with a good impression.

Between the lines, it is hinted that publisher Activision organized this visit from Diablo 3 to Bungie, hoping that Destiny could rehabilitate itself in the eyes of fans as Diablo 3 had.

Destiny-Concept-Art-Giant-Frog
Hmm … could that have been Europa? Probably not.

Comet – what would later become “The Taken King”

The next major expansion of Destiny was then planned as “Comet” and intended as a $60 expansion for September 2015. Bungie also “rebooted” this again, even before vanilla Destiny was released. The original concept for Comet still relied on the “original story”, from which they had separated, and which already included locations like the Tomb Ship.

Actually, a new planet, “Europa” was planned for Comet, and they wanted to bring the “European Dead Zone”. They also wanted to develop a feature where “multiple fire teams” would be active at the same time, so about an activity where three teams cooperated together. One source explained the mode as follows: Imagine, we are both in a fire team and fighting along a path, and at an intersection, other teams join us, and we fight together against a boss or a wave of enemies.

But none of that came to be.

Destiny-Zaehne

As early as March 2014, they “rebooted” Comet and wanted to set it in the Tomb Ship (which they had cut from the vanilla game, actually, the Rasputin storyline was meant to take place there) In addition to the Tomb Ship, “Comet” was supposed to include another location on Mars with Strikes and Raids. However, during development, they then only focused on the Tomb Ship and cut Mars.

This part, the Mars part, is now being developed by the High Moon Studios for Destiny 2 in September 2016.

Destiny Wallpaper

Great difficulties with the tools

A significant difficulty with Destiny is described as the cumbersome tools that developers work with.

If a developer wants to make a small change to a map, like moving a resource node two meters, he has to load the map overnight, which takes eight hours. If everything goes well, the next day the developer comes into the office, opens the map (20 minutes), moves the resource node (half a second), and then has to compile everything again (20 minutes).

Even though the tools are powerful and make Destiny a great-looking game, working with the engine to develop new missions and maps is extremely tedious.

Destiny Monster Action

No more 20 Euro DLCs?

The difficulties in the first year of developing two “20 Euro” DLCs and the first expansion “The Taken King” led Bungie to propose to Activision to change their approach. They would rather make one big release a year and skip the smaller 20 Euro DLCs: The idea would be to release a new Destiny title in “even years” and a “Comet title” (i.e., a major expansion) in odd years.

They want to finance the loss of DLC revenue through “cosmetic items” in the Tower.  They aim to keep players engaged with drip-fed game content in the months leading up to Destiny 2.

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Many answers, even more questions

Mein MMO says: It is important to mention again that none of this is official. However, much seems to make sense and explains surprises. “The European Dead Zone” suddenly appeared as a PvP map, Widow’s Court. Players were surprised to suddenly see a new, well-designed location “out of nowhere”. It is quite conceivable that they recycled the components for it from the time it was planned for Comet.

What the new “planet” Europa was supposed to look like is, however, a mystery: Europa is a moon. Perhaps they have already recycled that, the Cabal base from the first mission “The Taken King” also takes place in a new environment, on Phobos, which is also a moon.  Whether Europa will come back and how it fits into the new story is hard to say.

Destiny-Cabal

In contrast, the “Mars” seems to be a very logical next major area. With Mars and Cabal, there has been too little so far. Unlike the Vex (vanilla), the Fallen (House of Wolves), and the Hive (Darkness Awaits, The Taken King), they have not yet had a proper appearance.

It is reasonable to assume that there will soon be further developments with Mars and the Cabal. The “restructuring” of the story and the many shifts of game content are likely responsible for the extremely resource-thin first year. The decision to rewrite the story led to the need to redistribute planned elements: The Cabal and Mars were neglected here.

The information about the “drip-feeding content” is interesting. Because even though Bungie pushed the limits in the first year to design two DLCs and the expansion, fans expect at least as much, if not more, for year 2. If the current tools are really that cumbersome, alarm bells should be ringing for players.

Destiny-Crota-World-First

How will Destiny bridge the gap until September 2016 and the next full-price title?

Perhaps the collaboration with High Moon Studios, which is officially confirmed, will provide some relief.

How exactly they plan to keep players engaged with Destiny for a year without paid DLCs is surely the big question of the coming months. At the moment, at least something new happens every week. But the “Taken King” surprises are likely coming to an end: the last “secret” weapons have been found.

Admittedly: They still have the hard mode of the raid, 9 exotic armor pieces and the Trials of Osiris up their sleeves. But by 2016 at the latest, players will be calling for new game content.

Destiny-Warlock

Currently, there is still no data or fixed dates on how game content will continue in the coming months. Except for the distant “Destiny 2 in September 2016.” Bungie urgently needs to fill that time with substantial content.

The doubt about whether they will succeed has grown with this new information.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Kotaku

LoL: Zombie skins and a hint at new champion “Illaoi”

Something is happening in League of Legends (LoL) on the test server. A Portuguese sound file announces a new champion.

The three skins currently causing chaos on the test server of LoL have now received spectacular shared splash art (title image). Fitting for Halloween, these are Slayer Jinx, Slayer Pantheon, and Zombie Nunu.

They have also received a unique login theme for League of Legends.

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A small preview comes through an oversight: A stray file on the test server announces “Illaoi,” which will probably be a new champ. The sound file is only available in Portuguese, and translated, she says something like, “I don’t like holding lectures; broken bones are better teachers.”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. surrenderat20

Guild Wars 2: Can you unlock the elite specialization without PvE?

A developer blog reveals: the elite specialization of all classes in Guild Wars 2: Heart of Thorns is also unlockable through WvWvW.

Get Elite

The launch of the Guild Wars 2 expansion Heart of Thorns is just around the corner, and the developers are throwing in a little treat for all PvP players: Anyone who wants can unlock their class’s elite specialization simply by participating in WvWvW battles and does not need to take a single step into the jungle of Maguuma. But how does that work?

Don’t want to go into the jungle? Then just go to WvWvW!
Don’t want to go into the jungle? Then just go to WvWvW!

Players need to increase their rank in WvWvW for this purpose, as that rewards them with new items, the “Proofs of Valor.” Together with honor badges, these proofs can be exchanged at the hero notarist at the starting point of the WvWvW battles, either for a “Certified Scroll of Valor” or a “Certified Scroll of Maguuma Valor.” And that’s basically the whole magic: Using the scroll completes a random hero challenge in the respective area without you having to set foot there!

Abolition of Living World Experience

All elite specializations can be unlocked solely through PvP, if desired.
All elite specializations can be unlocked solely through PvP, if desired.

ArenaNet does throw in a small dampener. To prevent PvP players from unlocking everything in just a few minutes because they hoarded living world experience before the expansion’s launch, all unused items of this kind will be converted into 50% WEP boosters.

At the same time, living world experience has been removed from the Laurel vendors, eliminating the possibility of directly boosting to maximum at the start of the expansion. No one can avoid putting in some playtime before unlocking the elite specialization.

Interesting: Guild Wars 2 Interview: GW2 aims to be an alternative to LoL and CS:GO in esports

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WildStar: Build the spookiest house and win the contest!

Carbine is hosting a small contest in line with the Night of Shadows. Which player can build the spookiest house in WildStar?

Skyplots to Fear

WildStar is currently holding its first in-game event, the Night of Horrors. During the Halloween festivities, there is a lot to do, but for those who need more, the developers are now presenting another challenge: Decorate your property as spooky as possible!

Of course, there are also prizes to be won: The three spookiest houses will win either 12, 6, or 3 months of premium status in WildStar, which not only brings all the benefits of a subscription but also significantly increases the Cosmic Points bar. Judging will be based on creativity, spookiness, and the quality of the screenshots (resolution, as well as camera angle, depiction).

The spookiest house wins - Make an effort!
The spookiest house wins – Make an effort!

A small tip: Visit the event vendors; they sell a lot of spooky decorations that will increase your chances of winning.

If you want to participate, you have until October 29 at 9 a.m. to register. The exact participation conditions can be found in the official WildStar forum. Let your creativity run wild and prove that you can build the spookiest property in all of Nexus!

And one more thing: Shortly after the release of the original version, spooky places emerged (and since then, housing has been continuously improved, there is even more in it!). Here you can see what was already possible last year:

https://youtu.be/aBFtyQ_2nr0
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Sword Coast Legends has launched – Our first impression

Yesterday, the RPG Sword Coast Legends launched and aims to impress with an exciting campaign in the style of Baldur’s Gate, cooperative adventures, and the ability to create your own quests. We have played it.

Sword Coast Legends is aimed at RPG fans who loved the classic Baldur’s Gate on one hand, but also created their own adventures with the Neverwinter Nights editor and played them with friends. Since October 20, the RPG has been available and is receiving rather mixed reviews. We also took a look at the game and would like to share our first impressions with you.

Shallow content

Sword Coast Legends Quest Dialog

The campaign starts with the creation of your own hero, who is created according to the – adapted – D&D rules of the 5th edition. Not all races and classes are included, which the developers will likely address via DLC or add-on. With your own character, you begin the adventure and quickly notice a few things.

On one hand: There is only one save slot per character! An absolute no-go in a single-player RPG where you’d want to try different solutions. The next noticeable thing is the animations. They sometimes appear unintentionally funny when a hero runs around without a weapon in hand as if they are holding one.

The complexity of the quests also leaves something to be desired – at least so far. So far, you kill monsters or look for people or objects. Another criticism is the heavily simplified rule system, which makes real tactics hardly necessary anymore. While in older D&D games you had to tactically choose which spells the heroes could learn and cast how many times a day, there are now cooldowns allowing you to complete a dungeon in one go. After all, each spell is available infinitely. The battles also feel very action-oriented and remind more of Diablo – and that’s despite the adventure party and pause function.

Sword Coast Legends Party Dungeon

The conversations within the adventure group currently represent the highlight of the game. The personalities of the NPCs come across well and it is just fun to listen to the characters during their arguments and discussions. Only sometimes do they not match the situation. When a hero suddenly says that it looks like a battlefield in the dungeon, but not a single corpse is visible, it raises some questions. The story around a conspiracy is developing slowly so far, yet you want to know what is really behind it, which motivates you to continue playing the story mode.

Not what one might have hoped for

Sword Coast Legends Multiplayer

The multiplayer part leans even more towards Diablo, as the action cannot be paused and you only play one hero. The creation of a dungeon or game area is somewhat disappointing, as there are simply too few options to create individual places. Everything is basically randomly generated. You can only place individual objects. The quests you can generate also lack variety. Because at the moment, it’s all about either defeating a monster or finding something. However, a session with a game master and several players is still always fun.

Sword Coast Legends Beach

All this may sound rather negative, but Sword Coast Legends is not a bad game. However, it does not reach the significantly more complex predecessors Baldur’s Gate and Neverwinter Nights.

The RPG fare is noticeably shallower, which is not necessarily a bad thing. It is therefore well-suited for beginners or when you just want to complete a quest in between. The characters you encounter are very well and interestingly developed. But those expecting a truly complex and deep RPG or hoping to create long, individual adventure campaigns with complex stories and play them in multiplayer will likely be disappointed.

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Neverwinter presents the intricacies of Underdark, including artifact weapons and huge monsters

In the action MMORPG Neverwinter , the next module, Underdark, takes you into the underworld. Everything that happens there will be introduced in a series of blog posts.

Neverwinter has complex intricacies in the details of its game mechanics, which will be revised and expanded with the next module “Underdark” .

Thus, fans of artifact weapons will no longer have to wait for the special “Double Refinement Event” to take full advantage of their weapons. Artifact weapons of rank 15 or higher will gain the new feature “Always Double Refinement”, which also applies to existing weapons.

In another blog post, the development team discusses the new “Underdark Campaign”. The details on how players can gain advantages with Faerzress and Demon Blood are explained in an extensive blog post.

Neverwinter Campaign

There is more to see with the “Demogorgon” (cover image), a demon that can swing its tentacles along the stalactites of the underworld and whose presence drives everyone insane; it has even corrupted the battlefield. What a nice guy!

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SWTOR: New cartel market items revealed!

Coinciding with the launch of KotFE, new items from the cartel market have been revealed at Star Wars: The Old Republic

Barking Companions and Character Boost

Since yesterday, the Early Access for Knights of the Fallen Empire has begun, and the first players are already experiencing the new story in the universe of Star Wars: The Old Republic. Dulfy.net has already extracted some new icons that will be added to the game with the official launch of the expansion next week. Some of these symbols are definitely associated with the cartel market, while others will be awarded as rewards for active subscriptions. An exact attribution is not possible at this time, but it’s worth taking an initial look at the objects.

In addition to a new Accord Dog as a companion, it seems there will also be a completely new cartel package that may contain many new armors and mounts.

Also noteworthy is the Character Boost Icon – whether this represents a free option for subscribers or must be purchased each time from the cartel market remains to be seen.

Lastly, numerous other objects are also enticing, such as a dark emote and a … Relaxation Stump. You might want to ask why, but somehow this thing restores your health points. It’s said that exercising in nature is supposed to be relaxing.

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Source(s):
  1. dulfy.net

Hearthstone: Card Chaos – Time for Boss Action!

The latest card chaos from Hearthstone grants players fantastic powers – become a boss yourself. Or even better: all the bosses!

Changing Powers with Each Turn

Since 5 PM, the new card chaos (October 21st) is live in Hearthstone. For a change, players can freely assemble their deck again (with cards from their own collection), but the special feature ensures amusing matches: Both players receive a random ability from the bosses of the various adventures. To create even more chaos, the ability can only be used once – then it is replaced by a new, random boss ability.

Chaos is once again pre-programmed.
Chaos is once again pre-programmed.

Don’t forget that for the first victory in card chaos, there is this time also a free classic card pack to win. As usual, the acquired cards can be disenchanted and then crafted into new cards. A single victory is therefore worth almost 100 gold pieces, which no one should miss.


For more information on the current balancing changes and the game itself, check out our Hearthstone topic page.

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Destiny: Insiders explain why the story was so terrible at launch

In the MMO shooter Destiny , there are now anonymous sources allegedly from the developers. They explain why the first story was so weak.

The website Kotaku claims to have spoken to 6 employees from Bungie, who wish to remain anonymous. Their statements explain why the story at release was so strangely weak.

The original story did not please the bosses, was too linear, was discarded

According to reports, Joe Staten, the “main writer”, and his team presented the entire story, cutscenes, and what they had up to that point in a two-hour “supercut” to the senior designers at Bungie in the summer of 2013. They simply did not like what they saw: too cheesy, too linear. And said: “Everything needs to go, we are starting over.”

While they kept the mythology, the alien races, and the Traveler, they decided to completely retell the “plot,” the framework of the story.

Destiny-Concept-Art
The treasure room of Charlemagne: Did not make it to release.

There are various statements regarding the story up to that point. One source says it was “confusing, esoteric nonsense,” another source mentions it contained “strong material.” Only the supercut did not account for that. Others state that the story by then had been changed so many times that it seemed like Frankenstein’s monster pieced together.

The important people at Bungie found the original story far too “linear.” During the first few missions, Guardians would have seen all the planets. This did not align with their visions. They parted ways with Staten under “not exactly friendly” circumstances and took matters into their own hands.

Destiny Artwork Niederlage
This image shows Rasputin.

Osiris, the Stranger, and the Queen’s Brother

What happened next is unusual: They took the parts for which they had spent millions and reassembled them under time pressure without the support of the original writers. They combined two completely different missions into one. They made use of existing cutscenes and character models.

In doing so, they excluded or repurposed some of the characters.

  • Osiris was originally intended to be a kind of “Obi Wan” mentor who would guide players on their journey, but was discarded – is currently only seen as “Trials of Osiris” in the game
  • Osiris had an assistant, whose appearance was modeled into the “Stranger
  • Crow played a similar role as Cayde-6 as a daredevil who would lead the player to Osiris; this character was cut and the model was used as the brother of the Awakened Queen
  • Rasputin had a larger role in the origin, appearing as an “Exo” that you had to save from the Hive, who had abducted him onto their coffin ship. Later it was revealed that the character was only a “puppet” for the Warmind
  • Charlemagne (Charles the Great) another Warmind was completely discarded
Destiny Hunter
Was not the brother of the Queen on the screen, but a completely different character.

Original authors were considered “outcasts”

This “redesign” of the existing parts into a new story was carried out by a small team with people like Luke Smith and Chris Barett, who last year received important roles in the development of the DLCs. This all occurred under time pressure, as the game had already been postponed twice.

The authors they had until then gradually left the studio. One source says they were considered “outcasts.” They rewrote the story without the authors.

While they were hastily reassembling the story without authors, they still thought that Destiny should be released in March 2014. When they achieved a delay to September 2014, they used the additional time and invested it in the gameplay of the game, not in the story.

The original story, before all these changes, was supposed to have a much stronger focus on the narrative. It would have had many more cutscenes at the beginning and end of each mission.

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Mein MMO believes: The insiders tell a story that seamlessly fits the puzzle we know so far. The separation from Staten has been known for a long time, and the two delays have recently been officially confirmed. And in interviews, Luke Smith admitted that they initially did not know where they wanted to go with the story, and that they could make important changes with the new authors in “The Taken King.”

The current sources, allegedly from Bungie employees, give the “known facts” a new spin. Many fans believed that Bungie had unnecessarily butchered a super story “under pressure from Activision.” They use concept art as evidence for their thesis that a lot was cut out.

If you believe the six employees here, the story was neither super nor was there pressure from Activision, but the original author team had gone astray, and the story disappointed the decision-makers at Bungie. Perhaps this is not as spectacular as a huge conspiracy theory, but it is quite plausible. Because such a drastic cut of “We’re starting from scratch with the story” certainly does not happen without reason.


In a second article, we will address what the anonymous sources say about a possible future for Destiny and why the parallels between Destiny and Diablo 3 might be clearer than previously thought from the outside. Rumors about “free” DLCs are also circulating…

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku

Guild Wars 2 Interview: GW2 aims to be an alternative to LoL and CS:GO in eSports

We spoke with John Corpening, Game Director of Guild Wars 2 PvP and WvW and Steve Fowler, Head of Global Marketing about the eSports potential of the MMORPG Guild Wars 2.

Mein-MMO.de: You have been trying to enter the eSports realm with Guild Wars 2 for a while now. How hard is it to establish a foothold here? Isn’t the market already saturated?

John: We are very successful at creating a competitive landscape for our players and the growing community. That has always been our goal. The pro leagues are a natural next step for our community. This is based on the growth we see in PvP and the momentum we have gained from the World Tournament Series: our first tournament with large cash prizes that gave players the chance to travel to different places around the world and play for cash prizes.

“We are number one in our genre in competitive PvP”

John Corpening Arenanet Guild Wars 2
John Corpening, PvP Game Director

Regarding market saturation, I think it’s one of the greatest strengths of Guild Wars 2 and also one of our greatest opportunities. We are number one in our genre in competitive PvP and have been in the leadership position for over a decade. It’s really not about getting a foot in the door, but rather about building on the growth we have seen since launching the Guild Wars brand. The first Guild Wars already had significant competitive PvP events when hardly anyone in the West was holding such events. And now PvP in Guild Wars is bigger, bigger than it has ever been in the history of the Guild Wars brand.

[pullquote]We are different from anything out there in the top scene of competitive games.[/pullquote]We are different from anything out there in the top scene of competitive games. Everyone in Guild Wars 2 is on the same level – you download the game for free, complete a quick tutorial, and then you can jump straight into PvP with a max character, max gear, and all unlocked abilities. You don’t have to grind to unlock stats, traits, or gear and you don’t have to spend a lot of money to keep up with everyone else.

The barrier to entry is very low. In Guild Wars 2, it’s only about who the best player is and having the best team to win – apart from that, everyone is equal. We are a team-based, competitive MMORPG – our games are super action-oriented, fast, and usually last no longer than 15 minutes. This allows you to quickly play a game during lunch or in the evening with a busy schedule.

Guild Wars 2 PvP

If you are a spectator, there is always exciting action to watch. You can observe more games, and there are no lulls with moments where nothing happens between the action. When one team dominates, it ends quickly, so you can jump to the next match without having to endure a long game where the result is already clear, and you are just waiting for it to end. These are just some of the things that set Guild Wars 2 apart from other games.

Steve: Guild Wars 2 launched three years ago with a fully balanced PvP mode designed around skills and not item upgrades. Since then, the community has embraced this game mode and has organically organized its own competitive games. Over a year ago, we formalized a partnership with ESL and launched the Go4 Cups, weekly tournaments with cash prizes, as well as the World Tournament Series, our first tournament for Guild Wars 2 with big prize pools. Since the launch, and especially during the past twelve months, we have seen strong growth in PvP games. PvP is the fastest game segment in Guild Wars 2. The pro league strategy is a natural evolution and supports this organic growth.

“We offer an alternative in eSports to established genres like MOBAs and first-person shooters”

Regarding saturation, I think eSports has yet to unlock its full potential. The sky is the limit when it comes to the popularity of eSports. And this is not just my opinion – reputable research from institutions like Newzoo and Superdata has made predictions for growth in eSports. The numbers they have published indicate a massive explosion in this area. I believe Guild Wars 2 offers a unique approach to competitive gaming, as the combat is so fast and you need a maximum of 15 minutes for a match. We provide an alternative in eSports to established genres like MOBAs and first-person shooters.

On the next page, we confront John and Steve with why Guild Wars 2 has not yet made a breakthrough in eSports and whether MMORPGs are perhaps not suitable for this…

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Autumn Festival is running, scary guaranteed, just in case when looking at the cash shop

In the sandpark MMORPG ArcheAge the autumn festival is running with spooky versions of one’s own house.

Halloween also affects pirates, homeowners, and other people in ArcheAge. The “autumn festival” is active until November 3rd.

Since ArcheAge is so focused on housing, numerous decorative items have been newly patched into the game, some from 2014 like (Jack-o’-Lantern or a grave stone), but also new ones for 2015 like a special coffin that allows for better resting and regenerating more work points.

As is common with seasonal events, all this can be found in the game’s cash shop for “hard-earned” money. The “commercial” Halloween starts on October 23rd.

Snail Race - ArcheAge

At the same time, an event is also occurring with the autumn festival. Here, one can search for sweets on the back of a snail, which can then be exchanged for seasonal prizes and much more. It was supposed to start yesterday, but it didn’t go smoothly. A planned “peace treaty” that was supposed to cover two areas didn’t seem to work properly. A hotfix has been released in the meantime.

Both the event and the festival have been introduced in blog posts that are also available in German. We have linked them in the sources.

This is an AI-powered translation. Some inaccuracies might exist.

Black Desert: Russian players feel betrayed, no ‘subscription’ server despite founder money

In the Russian version of Black Desert, there are difficulties. A promised subscription server did not arrive, although extra payment was made for it.

In Russia, they are somewhat ahead with the port of Black Desert compared to here in the West, but there are serious problems. The local publisher GameNet released three different founder packages, the most expensive of which was purchased for around 35 Euros by players who wanted to play on a “subscription server” (premium server), which meant one without a cash shop. Apparently, some Russian players longed for such a model, tired of cash shops and the typical practices that accompany them.

The money was paid, but then there was no word about a “subscription” server. After repeatedly assuring the community with “It’s coming – there are technical difficulties,” they are now offering players… not really their money back, but exchanging it for a smaller package and “1500” Gamenet points – or players can continue to wait for their subscription server.

New trailer for the West version:

http://youtu.be/xJcCxPNJkts

In the meantime, reports are circulating from the Russian free-to-play servers on reddit making serious accusations that the game is “pay-to-win” and players can buy significant advantages with real money.

The fine Russian way does not seem to be for us. In Germany and the rest of the Western world, Black Desert is set to appear from the outset as a “buy-to-play” game.

This is an AI-powered translation. Some inaccuracies might exist.

Star Trek Online: Dabo girl reaches for power – season 11 starts on October 27

In Star Trek Online, Season 11 will start in a week and it has some quirky plot twists in store.

The Mirror Universe is not only the place where everyone wears beards, but it also reveals unexpected traits in Star Trek characters. “Leeta” was a minor character from the TV series Deep Space Nine, a Dabo girl who took on a more important role as the story progressed. However, her mirror counterpart, “Mirror Leeta,” operates on a whole different level. There, she is an admiral and pursues even more power in an exciting story.

The revamped storyline of the Cardassians will tell this tale. They managed to secure Chase Masterson, the TV actress of Leeta, for this.

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In the “main story” of Season 11, Star Trek Online will deal with the aftermath of the Iconian War. This has created a desire for new discoveries across all factions, ushering in an age of exploration. In Season 11, players will encounter a new species and explore the consequences of time travel during the great war.

In Season 11, “New Dawn,” the Admiral System also comes into play, allowing players to finally send their lazy replacement ships around.

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Source(s):
  1. Arc

Destiny: This is the weapon day at Banshee-44 on 21.10.

In the MMO shooter Destiny , Banshee-44 has new test weapons and rewards for players. What legendary weapons are available?

On Wednesday mornings at 11 AM (next week at 10), Banshee-44 has new toys for the Guardians in Destiny. We present to you what you need to carry this week and what new rewards are available.

At reputation level 2, you can get a legendary class weapon from Banshee, at reputation level 3 an exotic weapon just for your class, and at reputation level 5 a quest that leads to “The First Curse”.

Those who have gathered a bit of reputation with Banshee-44 can order a weapon today, which Banshee will then deliver next week in various versions.

Destiny-Uffern
Can come with Roulette and Fireball: the Uffern HC4.

These legendary weapons can be ordered

Clicking on the name of the weapons opens the corresponding page in the official database.

  • Arminius-D, an automatic rifle by Häkke, low impact, large magazine, fast reload. Can be quite useful with perks like “Persistence” or “Spray and Play”, but generally not highly sought after.
  • SUROS-Dis-43, a scout rifle from Suros, decent scout rifle, nothing special, can come with perks like “Perfect Balance”, Snapshot or Roulette, but you need to be lucky. Relatively decent range and impact, but there are strong alternatives among scout rifles.
  • Judith-D, a hand cannon from Häkke, outstanding impact, terrible stability, a very interesting choice. The Judith-D can get perks like Snapshot or Zen Moment, and Spray and Play is possible as well, should definitely be checked out by friends of quality hand cannons.
  • Uffern HC4, a hand cannon from Omnolon, with decent impact and stability. A balanced elegant weapon from Omnolon, can get Fireball and Roulette, absolute killer perks. Definitely an interesting and elegant choice!
  • Lyudmila-D, an impulse rifle from Häkke, balanced stats, perks like Fully Automatic, Headseeker or Snapshot are possible. The Lydumilla is considered a strong, solid impulse rifle. Definitely worth taking.
Lyudmila-Destiny

With the two hand cannons or the impulse rifle, you can’t go wrong. Remember: You don’t have to redeem the weapon if you don’t like the perks next week; you can wait another week to see if they are stronger then.

These weapons from last week can be redeemed by you this week at Banshee and be sure to get strong perks.

These test weapons are available from Banshee-44

  • Automatic rifle Häkke-4 – Kills on Fallen
  • Automatic rifle SUROS TSA-10 – Precision kills
  • Fusion rifle Omnolon TEST FR1 – Vex Minotaurs
  • Hand cannon Häkke Test-A – Double kills
  • Shotgun Häkke Test-A – Shark creatures
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Complaining Wednesday: When Gaming Becomes Stress

Wednesday? Really? Didn’t I just write the last Complaining Wednesday? Where in the Nether has the time of the last week gone? Where was the weekend and the time I wanted to work on personal projects?

So many games, so little time

It is, without wanting to discuss it for long, surely a luxury problem. The last days have completely turned into playful stress. What once was a mere hobby for relaxation and allowed me to switch off more or less, has now often turned into pure stress. This is particularly evident during events, like the countless Halloween events that are currently waiting in almost every game.

Halloween events are currently waiting in every game. What should you start with?
Halloween events are currently waiting in every game. What should you start with?

It was different before. The decisive reason – at least for me – is probably that I managed with one game back then. There was World of Warcraft for me and then maybe occasionally a single-player RPG, but that was it. There was hardly any pressure; the games did not insist that you had to be effective to succeed. Perhaps it is not the games that have changed, but my attitude towards them. Or a mix of both. Efficiency is an important keyword today, even in leisure activities. I always think of the almost philosophical trailer for Ekko.

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“People waste so much time. And then they wish they had more of it. They want their days to have more hours; their years more days; their lives more years. (…) If you can’t make the best of every single moment, you don’t deserve a single extra second.”

And that’s exactly how I often feel in the past few days. I log into WildStar, trying to gather as many marks as possible to get the limited Halloween decorations. I rush over to WoW to collect a few Sweet and Sour for the fancy Deathwing costume that I won’t be able to get otherwise.

I could participate in the beta of Blade&Soul or try out the Early Access of Knights of the Fallen Empire. Heroes of the Storm got Artanis, whom I want to try out. And then the latest episode of Tales from the Borderlands came out, which I definitely want to see. Oh yes, and RP.

I need RP because that is my elixir of life.

The costumes want to be taken.
The costumes want to be taken.

At the end of the day, I accomplished everything. But nothing really. It doesn’t feel satisfying. Did I use the time effectively? Certainly. Did I have fun doing it? I don’t know. And that probably equates to a “No.”

What am I actually complaining about here? That I have too much to game and can’t concentrate on any of it properly? A bit silly, one might say. Depressed Cortyn is depressed.

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Heroes of the Storm: Artanis now available for pre-order!

Another Protoss joins the battles of Heroes of the Storm . Artanis can now be selected by some players.

His Life for Aiur

Since the early hours of the morning, the newest hero in Heroes of the Storm is available. The Protoss warrior Artanis enters the battlefield and can now be selected – provided you have pre-ordered StarCraft II: Legacy of the Void. The Hierarch of the Daelaam is exclusively in Early Access for all pre-orders of the strategy title.

In line with the release, Blizzard has presented a new spotlight video that showcases the strengths and weaknesses of Artanis:

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We have already taken a detailed look at his abilities. It will still be a while before he is available in the shop for the rest of the players.

A Small Patch for the Medic

A little sturdier: More HP and faster regeneration.
A little sturdier: More HP and faster regeneration.

The newest patch has not only unlocked Artanis but also brought two small changes to Lt. Morales. The medic lady was dying in battle much too quickly and should now be a bit more resilient, as her hit points have been increased by about 17%. Along with this, her basic HP regeneration was raised from 1.46 per second to 1.75 per second. Her passive ability remains unaffected.


More about the game and the various heroes can be found on our Heroes of the Storm topic page.

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Source(s):
  1. heroesnexus.com

Star Wars Battlefront: The new heroes Leia, Han and Palpatine!

DICE speaks more in detail about additional heroes and villains that will soon be playable in Star Wars Battlefront.

Old Men and Young Princesses

Star Wars Battlefront will be released next month. While the beta could already be tried out by all interested parties a few days ago, many characters and game modes were still not available. Developer DICE now speaks a bit more fundamentally about those things that have been withheld from players so far.

First up is Leia Organa, a top-notch supporter. Although she can take out enemy soldiers with her shot “Troopers Bane” with just a single strike, she shines primarily in boosting her teammates. Players who are revived near her spawn as improved Alderaan honor guards.

At the same time, she can secure dangerous points by placing a strong shield that holds enemies off for a while. Lastly, she has supply packages that she can request to heal allies or provide them with other power-ups.

Han Solo, on the other hand, is a cold-blooded loner. He impresses with high mobility and strong firepower. For a few seconds, he can overload his blaster, allowing him to fire as many shots as he wants without risking overheating the weapons.

Because luck is always on the smuggler’s side, he can even disable vehicles and severely damage them with his “Lucky Shot”. But even in close combat, Han is anything but defenseless: his “Shoulder Charge” makes short work of all enemies who confront him in tight spaces.

Star Wars Battlefront Modes

Finally, the villain Palpatine has been introduced. The Sith Emperor embodies intrigue and raw power. His fragile appearance is meant to create the impression that he is defenseless and slow, but that is far from true. His lightning powers annihilate enemy soldiers in seconds, and his chain lightning can even take out entire groups at once.

Thanks to the Force, Palpatine can also dash in a straight line across the battlefield – suddenly frying rebels from close range. Like Leia, he also has support abilities and can provide allies with power-ups and healing.

New Game Modes

In addition to the new characters, there was also discussion about the previously unmentioned new game modes, hinting broadly at what players can expect:

In “Heroes vs. Villains“, 6 players play against each other, with half of the players taking on the role of heroes in the battle and the rest as regular soldiers. The goal is to eliminate all the heroes of the opposing team. If you die yourself, you respawn as a regular soldier. These matches are supposed to be “short and intense”, in contrast to the larger battles.

Star Wars Battlefront Luke vs Vader
Epic 1v1 battles await in the Hero Battles.

The developers are particularly proud of Battles, a mode that was probably specifically developed with consoles in mind. Two players can openly duel their rivalries in split-screen and engage in exciting 1v1 shootouts with blaster fire. If that seems too monotonous, they can switch to the “Hero Battles” – the same game mode, but with heroes and villains. Who wouldn’t want to see Luke fight against the Emperor?

Finally, there are also Training Missions, but these are basically just extended tutorials that are meant to familiarize players with the controls and different abilities.


For more about the heroes and game modes, you can find our Star Wars Battlefront topic page.

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Destiny: No time for explanations – how to get the new exotic pulse rifle

In the MMO shooter Destiny, a new exotic weapon was added with the patch yesterday: the Pulse Rifle No Time to Explain.

Atheon-Glas.-Destiny
Must believe it.

That was quick: The last remaining exotic weapon in Destiny, known by name, has been found. Last night with the new patch came also a follow-up quest for a small secret that could only be completed during a bonus mission. The current quest is quite strenuous, but at its end waits the “No Time to Explain.”

It is indeed as many thought: The “bonus things” in the mission “Paradox” must be completed, while the one is daily, only then you trigger the follow-up quest that became active today.

This quest is called “Not Forged in Light.”

Destiny-No-Time-To-Explain-Stats

For this quest, you must:

  • First, hand in Praedyth’s Ghost (from the bonus mission Paradox) – You probably had to hand in the Ghost last time. It seems that at least one day must pass in between, It was the same with the Sleeper Simulant. Players who just completed the Paradox mission with the bonus objectives today will start the quest tomorrow.
  • Join the Future War Cult
  • Gather reputation for them (about 50 Light particles should suffice)
  • Defeat a Major or Possessed Minotaur
  • Disassemble its core
  • Kill Atheon, the raid boss from “The Glass Vault”
  • Find a chest in the mission “Twilight Gap”, which is actually a PvP map. You can only enter solo, you have to regularly cleanse yourself in Light until you find the chest
  • And finally, in the mission in the Black Garden in Destiny, defeat the enemy “Groundskeeper” while its rage meter remains above 100. You achieve this by eliminating the smaller enemies, the Minotaurs, around him.

Here is a video guide in German on how to go through the individual steps. For much, you need a group.

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The “No Time to Explain” itself is a pulse rifle with kinetic damage. It is fully automatic, precision shots return to the magazine. It is very similar to the “The Stranger’s Rifle” from the first year of Destiny with further selection perks Soft Ballistics/Improved Ballistics/Targeting Adjustments and Quick Reload/Hand Loader/Custom Stock.

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SWTOR: KotFE-Early Access begins with a fresh trailer!

Today the early access to the latest expansion of Star Wars: The Old Republic began. Accordingly, a new trailer is waiting  …

“All fall before the eternal throne!”

Since today, Knights of the Fallen Empire is available for all players in Early Access who bravely maintained their subscription for the last two months. Star Wars: The Old Republic is raising its level cap from 60 to 65 and expanding the game with an extensive story campaign, which will continue in the coming months.

If you are not lucky enough to access the new content right now, you will have to wait another week and can occupy yourself with the new trailer in the meantime.

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Honestly, I am a bit concerned about the quality of the synchronization in the trailer … but maybe it’s just the impression. Let’s see for ourselves next week if the game can deliver what BioWare has been promising for months.


More information about Knights of the Fallen Empire can be found on our SWTOR topic page or in this post: SWTOR Preview: KotFE begins – What is new, what is different!

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Blade&Soul: This is the Berserker!

Blade&Soul continues the series of class presentations and today provides a closer look at the furious Berserkers.

Are you ready to take me on?!

We are just before the beta phase of Blade & Soul in Europe and North America and the developers are regularly releasing new information about the classes. To better prepare players for the game, we now take a closer look at the Berserker, a tanking team player.

The Berserker not only benefits from the attention of its enemies, it is actually dependent on it. Only then can it unleash its most powerful combos and take down foes in no time. Particularly feared is its ability to simply lift opponents off their feet and hold them helplessly in its grasp, or to hurl fallen foes into the battle as projectiles.

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In group content, a Berserker is essential, as it allows other classes, such as the Force Master and Kung Fu Master, to achieve peak performance. However, only Gon can become Berserkers – those who wished for a raging Lyn are out of luck.


For more about the game, the beta, and the classes, check out our Blade&Soul theme page.

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