Cortyn played the Gorgon, the latest monster from Evolve, last night extensively. Find out here what the 5th monster is worth.
The Mother of All Horrors
Exactly at midnight on November 3rd, the Gorgon became playable in Evolve, and I naturally set out to test her thoroughly. Just looking at the creature made me grimace in disgust, as she is horrendous. Not only does her body resemble a spider with a thick abdomen, but her clicking, croaking, and scraping sounds send chills down the player’s spine.
As if that weren’t already disgusting enough, greenish maggots creep out from various openings in her abdomen, only to disappear back into her body elsewhere. Occasionally, the Gorgon grabs one of them and treats herself to a snack.
https://www.youtube.com/watch?v=SQzWLYehca4
Completely New Possibilities
We have already reported in advance about the various abilities of the Gorgon, but how well she plays can only be discovered through self-testing. Especially her ability to remain perched on walls and wait makes her a fun character. Because, contrary to previous assumptions, she can stick not only to “climbable” walls, but to almost any vertical surface you find in the game. This also includes the giant rock walls that form the natural boundaries of a map.
A little hanging around – and waiting for hunters.
Especially in maps with a lot of forest and foliage, the gross lady becomes practically invisible, as she can often hide simply above the canopy and is thus effectively out of the hunters’ sight.
The Little Spiderling
I have also directly closed the spider trap in my big demon heart. It is placed anywhere on the ground and then waits peacefully – and above all endlessly – for an unsuspecting hunter to come close. When that happens, it burrows itself out and snaps up the first hunter it sees, carries them away, and digests them slowly. That’s incredibly funny, as it allows the Gorgon to “pin” two hunters at the same time – one with the spider trap, another with her normal stealth attack.
The spider can, however, be shot down fairly quickly (even before it jumps at the corresponding hunter), which does not make it appear overpowered.
We better practice with selfies…
My play style with the Gorgon is still far from “perfect,” probably not even close to being good. Regularly, I still get shot down and retreat to a cave to lick my wounds (and nibble on larvae) to make new plans. However, the Gorgon is fun. More fun than the Behemoth, because he is just a giant rock mass.
The latest monster is disgusting, mean, and treacherous. She is a real beast and provides fertile ground for many, many nightmares.
This is an AI-powered translation. Some inaccuracies might exist.
The calcified fragments in Destiny are now compiled into a video guide in German.
Since the “Taken King” was released, one question has been frustrating players: Where can I find the 50 calcified fragments in Destiny?
You need them for the exotic scout rifle “Dreaded Touch”, for various quest steps you always need new amounts of the fragments, for the last step 45. There are 50 fragments in total, but only 47 of them are already obtainable.
The search turns out to be quite elaborate; hardly anyone would have found them all alone. But that’s why there are tools like guides and trackers. We want to present those to you today.
Destiny Calcified Fragments: How to farm? And what about 43, 44, 45?
So far, there have been several methods to verify the locations of the fragments in English or with descriptions. The YouTuber Nexxoss Gaming has now made a video that shows the location of all 50 fragments and explains it in German.
Actually, there are only 47, 3 fragments are still missing: The Calcified Fragments 43, 44, and 45 – they will come with the Challenge Mode. In the video, you can also find Calcified Fragments that are in the raid.
Here are the locations of the Calcified Fragments in Destiny:
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In a timeline that is in the video itself, you can jump to the fragment that you are still missing.
The standard question “Which ones am I still missing?” is usually answered through this page here, by setting your gamer tag in the top right and then clicking on Dreadnaught. This page serves as a kind of Calcified Fragments tracker.
This is what it looks like when everything works out:
However, this only shows which fragments you have collected with the entire account. If you do this with multiple characters, this page cannot help you either. You will have to try again, as annoying as it is.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard publishes blog entries of a future Overwatch character – but who exactly is that? And are there updates regarding new beta invitations?
The Frosty Researcher
Blizzard seems to have a penchant for teasing its fans with teasers that essentially have very little content. This has now happened again with Overwatch, as you can currently read the blog entries of “Mei-Ling Zhou”, a Chinese researcher who shares stories from her travels.
It is very likely that she is a new character, as she describes her travels through various zones and repeatedly mentions her invention, the endothermic distributor, which appears to affect heat and cold.
According to the latest blog entry, Mei wants to “stay in the mountains for as long as possible,” but my feeling tells me that she will descend from there on Friday to attract some attention in Anaheim. At BlizzCon, we will surely learn more about it.
In the comments of the original post, there is speculation that she might be a frost mage in the style of Queen Elsa – they would have my blessing for this idea. In this sense: The cold never bothered me anyway…
Were there again beta invitations on November 4, 2015?
Yes, in the last few hours many received an invitation to the Overwatch beta. It is quite possible that some Blizzard accounts will be activated for the beta, as there are still delays occurring. As a reminder: No keys are being sent. And for those who do not know how to gain access to the closed beta: Here’s how you can sign up for the beta of the upcoming multiplayer shooter Overwatch.
[BETA] Reminder! Notification emails may be slow to arrive, but you can check Account Management any time to verify if you’ve been flagged.
So far, over a million Immortals have been created (normally, you only have one character in Skyforge), and there are over 12,000 guilds.
And here’s what’s next in Skyforge starting November 12
The next major expansion coming to Skyforge is “Journey of the Divine.” Here, further details have now been revealed: the extensive progress atlas is supposed to be easier to navigate.
In addition, “reward choices” should now be possible in massive and small battles as well as in Pantheon War maps, allowing players to decide for themselves what they would like as a reward in the end. This will also be available for various promo adventures. The corresponding adventures are marked with an asterisk on the world map.
The latest Hearthstone card chaos brings players together on November 4th and lets them face a common enemy: Mechazod!
Scrap Heap, change yourself
Since 5 PM, it has finally begun. With the card chaos on November 4th, Hearthstone finally gets its first cooperative game mode. Two players must work together to defeat the immensely durable Mecha-Gnome Mechazod and work together to take away his 95 health points.
However, caution is advised – if a player’s hit points drop to 0, both players lose. Additionally, the decks are pre-made. So you’ll need to experiment a bit until you manage to defeat the little scrap heap, who switches sides with each turn, allowing both players to attack him. Mechazod will become stronger and will overpower you sooner or later.
Spoiler: We have lost.
This week, there is again a chance to snag a free classic card pack. The special thing: This time it doesn’t matter whether you win or lose – you will receive the pack in any case, as a small gift in the run-up to the upcoming BlizzCon. The cards obtained from it can be disenchanted as usual and then formed into any other cards.
This is an AI-powered translation. Some inaccuracies might exist.
The financial figures from NCSoft come from Korea. They all look quite poor. WildStar, Aion, Guild Wars 2, and Blade and Soul have lost compared to the last quarter.
Will WildStar rise again with the switch to Free2Play?
NCSoft’s numbers are weak this quarter, which is due to the fact that these are the figures from June, July, and September – and this was a “calm before the storm” phase.
But all of this will only happen in the autumn quarter of 2015 in October, November, December, and beyond. Therefore, none of this is reflected in the sobering summer numbers.
Will a strong autumn follow a weak summer?
They look like all games are currently performing weaker than last quarter and are mediocre to varying compared to the numbers from a year ago – only the royalties have increased compared to the spring quarter, as Blade and Soul is doing well in China.
However, Aion is currently making only about half of what it earned last summer. WildStar continued its worrying downward trend, as the numbers are in a critical area: In 3 months, it only earned 1.4 million euros. Six months ago, it was still at 4.4 million. A year ago, it was nearly 13 million euros.
Lineage, Blade and Soul, and Guild Wars 2 are weaker than in the last quarter, but stronger than a year ago around this time.
As a reason for these weak numbers, NCSoft cites a “lack of in-game item promotions”. They have flooded the cash shop less with special promotions and discounts than usual.
This fits our theory: It was indeed the calm before the storm. The next quarter, the autumn quarter, should look significantly better. Otherwise, despite the end of Nexon interference, they would likely have a problem.
In an interview, ArenaNet discusses the ongoing issues in Guild Wars 2 – particularly the WvW PvP.
Everything is fine, but much can be improved
The launch of Guild Wars 2: Heart of Thorns is likely to go down as one of the smoothest in MMORPG history. Aside from small difficulties, the implemented features work perfectly and are well received by most players. However, there are still many issues that need to be addressed in the future. Especially in WvWvW PvP, there are numerous areas for improvement. There is also still work to be done on the fine-tuning of the Fractals.
Colin Johanson from ArenaNet addressed the questions from mmorpg.com. We have filtered out the most important statements for you.
The launch was successful – but there are still issues.
WvWvW needs a complete overhaul
Particularly the World vs. World battles will be intensely focused on in the future. The project was “too big” to complete in time for the launch of Heart of Thorns.“Fundamental issues, such as population balance, rewards, achieving victory points, and ‘night capping’ need to be addressed. As usual, we will not disclose any details until we are far enough along in our developments to show truly promising things. For now, I can only say that WvWvW is the last major system on our radar that we need to overhaul.”
Guild halls too expensive for small guilds?
Johanson was also asked if he is satisfied with the costs and effort required to obtain a guild hall. Especially small guilds, which consist of only 2-3 people, often have to invest a lot of time and gold just to enjoy a hall.
“The costs for a guild were designed for a 10-person group. Nevertheless, it is not impossible for smaller groups to unlock a guild hall. The design of the guild hall assumes that you have a guild of 4 or more players – anything below that is just a small player group, but not something we would call a guild. They can, for example, use the headquarters in Lion’s Arch.”
Finally, there is still a need for action with the Fractals – while the changes have been well received by most players, there are still issues with fine-tuning, particularly regarding balance, experience points, and rewards that can still be improved.
Learn more about the game and the new features of the expansion on our Guild Wars 2 topic page.
This is an AI-powered translation. Some inaccuracies might exist.
Battlefront is part of EA’s “Early Access” program. Therefore, players on Xbox One can start on November 12 and not until November 17 like players on PlayStation 4 or PC.
However, there is a catch, as Xbox One players can only play a maximum of 10 hours during those 5 days. That is the standard length for EA Early Access.
@ChrisGrieves You can play Star Wars Battlefront for a total of 10 hours. That includes any single-player missions or multiplayer battles.
During this time, all single-player missions or multiplayer battles can be tackled. EA shares this information via Twitter. A new trailer for the DLC Battle of Jakku. was also released today.
This is an AI-powered translation. Some inaccuracies might exist.
In the MOBA League of Legends (LoL), everything will change with the upcoming game time. We present to you the planned changes.
In the upcoming season 2016, developer RiotGames has planned several changes that are intended to improve the game. In the past, players of League of Legends have expressed many wishes and ideas on how to improve the game. RiotGames has now addressed some of these ideas.
Keys and Chests
RiotGames also resorts to the proven system that already exists in games like Team Fortress 2 or Counter Strike – Global Offensive. In League of Legends, it will be possible to open chests using keys, to unlock skins, champions, or other goodies. However, you do not have to pay for it like in other games. It is important to note that you can also receive chests and keys in LoL completely for free.
To obtain chests or keys, or their individual fragments, it is worthwhile to play with friends, as the drop chance is significantly higher during that time. Chests are awarded after the game in relation to your own performance and that of the team. Exact numbers on how many chests drop cannot be specified yet, as it is still being determined which quantity works best to prevent the game from becoming a “grind”.
Unique Good Chests Also Available in the Shop
If you are simply looking for a good deal, you can also purchase chests in the shop, which guarantee a good deal.
“I Don’t Like Chests”
For those of you who have no use for these rewards, there is also an option to exchange them at the “Crafting Table” for other content.
Dynamic Ranked Teams
With the new season, RiotGames introduces dynamic ranked teams in LoL. This means that you can register for the ranked mode with any number of friends. However, you still need to be close in ranking. Additionally, the system is designed so that a group of friends who registered together for a ranked game will have a 95% chance of facing another group that registered together.
It is still possible to create a 5-man team and play team ranked games.
Bonus IP for Groups
If you still need to convince your friends to try League of Legends, there will be bonus IP for players who play in groups with friends once the Dynamic Ranked are “live”.
Less Waiting Time for Talented Players in High Ranked Areas
With a new system, Riot aims to reduce waiting time for players in high ranks. Players previously had to wait 30 minutes or more. These players will still join the same type of game, but the waiting time should be significantly shorter.
“Promo Helper”
To put it concisely: If you are ranked below “Gold 1”, you will be assisted in “completing” promotion games in LoL.
Example:
Player xXRIOTPLSXx is ranked Silver 4 (probably because he always gets bad teammates – wink, wink -) and has made it to promotion to Silver 3. However, he ends up with said bad teammates and loses this promo. If he manages to “fight” his way back into the promotion games for Silver 3, he will start there with at least 1 win, so he only needs to win 2 games instead of 3 to rank up.
A New Client
After 6 years, the current client of League of Legends has slowly outlived its usefulness and it has been decided to design a new client. This new client is set to enter the alpha phase at the start of the 2016 season. During this phase, there will be select invitations to players who can test and evaluate this alpha client. However, spots are limited and therefore highly sought after.
The new client focuses on 3 things:
a new technology: With the goal that this technology will make the client more stable and that RiotGames staff will find it easier to work with and on it.
Visual changes: The client update also aims for visual progress. A clear, uniform design is desired to provide more overview.
Easier connection with friends: To make playing with friends simpler, plans include groups, “clubs”, and a “friends mobile app”. The new client will feature a standalone friends list, so you won’t have to have the client open to chat with friends. Even while patching your game, you can see who is already online and communicate with your friends.
For most of you who have read these great news, probably only one question remains:
HOW CAN I PARTICIPATE IN THIS ALPHA, PLEASE?
RiotGames directly warns with the message: Anyone who wants to participate in the alpha must expect an incomplete, buggy client, as active work is still being done on it.
In general, they are looking for “brave” players from around the world who are level 30 summoners. Players who have demonstrated good in-game behavior (few reports, little flaming, etc.) will be given preference for invitations.
Anyone wishing to participate should keep an eye out for signups before the alpha starts next year.
New Queue and Champion Selection for League of Legends
Together with the new client, the queue and subsequent champion selection in LoL will be significantly revised.
The queue currently looks like this on the PBE server:
Before entering the queue, you can choose 2 roles that you would like to play the most. Then, as in the team builder, players will be searched who harmonize with these wishes.
Once a team has been formed, the game assigns you one of the two selected roles.
Similar to the team builder, you can now also see a map with the various players and their different roles on this screen.
Following that comes:
The Selection and Ban Phase
This phase now works a bit differently than you might be used to.
After being assigned to a team and role, you can now indicate which champion you would like to play. This is helpful if you want to play certain combinations, and you won’t accidentally ban important champions for that combination. For example: Player A indicates that they want to play Yasuo. This should make it clear to the rest of the team (hopefully) that they should choose champions with knock-ups (like Malphite) rather than banning them.
Each player then selects their champion in turn. However, the order remains the same; if your team is “First Pick”, the opposing team gets 2 picks sequentially instead of simultaneously.
If someone fails to select a champion during this phase, the champion selection is aborted, and the usual penalties will apply to that player.
However, banning also changes:
The first two players can select a champion they deem important. The last 3 players in each team then have one ban each before they can select the champion they wish to play with.
Positions 1 & 2 in the champion selection can select important champions for the team, while positions 3, 4 & 5 can each ban a champion before selecting the champion they want to play.
Banning still occurs before the selection of the champions you want to play.
Riot is changing everything, also important to note:
With Asta, a new MMORPG is set to be released in 2016, which is referred to as the “Asian World of Warcraft”. Publisher Webzen believes in the game’s success, even though the servers in Korea have been shut down.
Asta has had a turbulent past, even though the MMORPG has not yet been released in the western market. In South Korea, the servers were shut down in August 2015 and since 2013, there has been no new content for the game. These are not exactly good signs for a successful launch in the West.
However, publisher Webzen believes that Asta will succeed in the West. The development studio Polygon Games is still passionate about the project and is currently preparing new content to expand the game and support it in the future. The developers are still interested in making Asta a great MMORPG, and Webzen wants to support the team in this endeavor.
Asta is expected to succeed in the West
Webzen also states that the failure of a game in one country does not mean that it must also fail in another country. There is great potential for Asta, especially in the western market. They have also experienced cases where an online game that was immensely successful in the Asian market did not perform well in the West. They acknowledge that the Asian-influenced art style may not appeal to everyone, but in a game, it’s the gameplay that matters.
They are currently working on localizing the game to bring the background story closer to western players. They also do not want to rule out the idea of creating special content for western players.
Whether the MMORPG meets the tastes of western gamers can be determined by the players themselves since yesterday as a closed beta test for Asta has started, which in the West will carry the subtitle “The War of Tears and Winds.” An open beta will be offered by Webzen soon.
The first beta phase is set for 1 week and ends on Tuesday, November 10. A second beta phase is planned for the end of November. All players with an active WEBZEN account will be able to test the latest title, which will be released on the Webzen.com portal, without any further issues.
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I wish you a not too cold Wednesday and hope that you have survived the week’s zenith unscathed. Let me complain a bit about Evolve again. It had a new patch. Not everything about it is bad, but enough to get me a bit worked up.
To ease my anger a bit, let’s first get to the positive aspects. In “Quick Match”, you can finally compete against your own friends! Players from the same group can now take on both monster and hunter roles. Oh, and there are new “Colorblind” options so that people with certain visual impairments can enjoy more of the game. And the Gorgon was fun.
One of the few genuinely good innovations: “Quick Match” can now also be played against group members.
And now for the rest: Wow, this patch makes me angry. According to the patch notes, many “exploitative zones” on the maps have been fixed. However, the reality is that I have fallen through a map more times than ever before and have also pushed hunters out of the world multiple times. There is hardly anything more annoying than a really exciting match turning into a bugged round where one side cannot win due to gameplay errors.
The 4 Anonymous Hunters
The Gorgon patch sticks out its tongue at the players – at least in the upper third of competence.
But there’s more to complain about. When searching for teammates and opponents in the “Hunt” mode, the names of those people are no longer displayed until entering the lobby. Especially in the PC version, which is already suffering a bit from a lack of players, this is dreadful. While I’m not world-class, I consider myself relatively good at Evolve.
These two circumstances often lead to me having to compete against players who are significantly more professional and likely belong to the top 2% – thus are clearly superior to me. I don’t mind occasionally playing against such teams, as it can be quite educational. But normally, both sides are “fed up” after 1-2 matches because I see no chance against the pros, and they are bored as they are not getting the challenge they seek through me.
Jumping rope with the Goliath – a frequent activity lately.
Before the patch, this was not a problem. You could see the known names and then leave the “pre-lobby” without facing a penalty. Now, they’ve decided to hide the names of the hunters until the game map is loaded (and canceling incurs a penalty). This is annoying. In the end, it leads to hunters and monsters (who now know each other quite well) engaging in nonsense and doing everything but playing properly.
Perhaps the last point can only be understood if you have played the game yourself, but I got worked up nevertheless. I hope that this, along with the many “fell out of the map” moments, are only bugs that will be fixed promptly. Because I slowly know my “regulars” who just blow me away, and they know me.
We have no fun together unless we play the game not as intended. That cannot be in the spirit of the creators.
This is an AI-powered translation. Some inaccuracies might exist.
To rise in reputation with him, missions must be completed using special test weapons.
The test weapons from Banshee-44 on November 4th in Destiny
Using the auto rifle Häkke Test-A, Fallen must be eliminated
Using the pulse rifle Häkke Test-A, Guardians must enter the Crucible
With another pulse rifle Häkke Test-A, precision shots must be achieved
Using the pulse rifle Suros TSP-10, charge enemies must be hunted
The rocket launcher Suros TSR-10 must be utilized in the Crucible
These weapons can be ordered this week
Depending on reputation level, you can place orders with Banshee-44, which he will bring a week later in up to 3 different variants. This week, the following weapons can be ordered:
The auto rifle SUROS Ari-41 is somewhat of a pea shooter with a high rate of fire, low impact, and good stability, fairly usable. It has some strong perk combinations like high-caliber rounds, Outlaw, or Spray and Play.
The pulse rifle Herja-D has relatively low impact with high stability and decent rate of fire. It can come fully automatic, solid weapon.
The pulse rifle Lyudmila-D is considered one of the strongest possible weapons from Banshee-44, thanks to high impact and range. This weapon also comes in fully automatic.
The rocket launcher SUROS JLB-47 is regarded by many as “the dream rocket launcher” due to excellent stats in the crucial categories of blast radius and velocity. Players are keen on cluster bombs, Reload and Tripod.
The sniper rifle Eirene RR4 is among the “big three snipers” in Destiny. The Eirene RR4 can receive the Roulette perk, which allows it to deal lethal damage with body shots.
And these strong weapons can be picked up this week
This week you can redeem the orders you placed in the last week or the weeks prior. Depending on your reputation level, Banshee-44 offers you a varying number of “for this week fixed” variants of the weapons to choose from. If there is no good combination that suits your preferences, you can simply let the weapon egg brew for another week.
We will introduce some of the “strong combinations” and will add more throughout the day.
The pulse rifle Lyudmila-D is available this week with Headseeker, Full Auto, and Injection Mold – many are eager for fully automatic pulse rifles, and Häkke pulse rifles also fire 4 projectiles per burst.
The shotgun Strongbow-D comes as a Solar variant with Full Auto and Last Round. In another variant, it has Close and/or Personal; Spray and Play; Drift Control/Linear Compensator and Perfect Balance.
The scout rifle DIS-43 can be obtained with Steady Rounds, Hammer-Forged and Injection Mold.
If you want to take a look for yourself: In this post, a Reddit user has compiled numerous combinations.
This is an AI-powered translation. Some inaccuracies might exist.
The Battle of Jakku takes place after the Rebels’ victory on Endor, with players able to participate in this battle and experience what led to the devastation seen in the Star Wars film. While this DLC is free, EA plans four more that will expand the universe, but those will cost money.
Starting at 5 PM, Mechazod will face two players who must cooperate to defeat the little tin can with its proud 95 health points. Since there will only be pre-made decks available, one probably should not expect an easy victory through “Shadow Word: Pain” or similar.
However, it will be possible to heal the allied teammate through abilities and spells – as it has often been the case otherwise, just this time with purpose. This is also bitterly necessary, as if one of you dies, then the match is considered failed.
Anyone wondering how Blizzard solved this with the interface will either be disappointed by the lack of innovations or admire how simple the solution has become. The two players are, as usual, positioned opposite each other on the game board, and Mechazod switches sides with each turn. So he will sometimes be on your teammate’s side and then on yours.
The game mode right before BlizzCon at least gives hope that a new adventure will soon be available, which can be played with multiple players – as raids were also present in the classic Trading Card Game of WoW and were very popular among players.
This is an AI-powered translation. Some inaccuracies might exist.
And suddenly it goes really fast: 15 seconds of the Warcraft movie have just been released as a teaser. Check it out here!
A Teaser for the Trailer
It actually takes a few more days until BlizzCon, but how can you increase the anticipation for a movie trailer a little? Right, you release a teaser, basically a trailer for the trailer.
Narrow 15 seconds, unfortunately without much historical context, have now been released and show moving images from the finished film. Best check it out for yourself and enjoy the first impressions of the completed work.
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What I find exciting is that the movie is now called “Warcraft: The Beginning” – that drastically increases the chance for sequels mentioned by Duncan Jones in my eyes.
I’m a bit surprised that there was no announcement date for the teaser that is supposed to announce the trailer, which in turn announces the movie and… oh, you know what I mean. Let’s enjoy the weekend, the 15 seconds were enough for me to know: It won’t be bad.
This is an AI-powered translation. Some inaccuracies might exist.
Activision has acknowledged paid expansions for Destiny . These could coexist with microtransactions.
Activision has released the business figures. Destiny is doing exceptionally well: With 25 million registered players. Active players spend 3 hours daily with the shooter.
But what about the future of Destiny?
Both paid expansions and microtransactions sell well in Destiny
However, this sounds different now from Activision. Destiny players could expect both additional microtransactions and paid expansions. Not one or the other, but both.
They are currently coexisting. There has been a whole year of expansions that have all been very well received and sold well, explained Eric Hirshberg, the CEO of Activision.
In recent months, microtransactions have been introduced, smaller in-game purchases: According to Hirshberg, these have also been well received and have sold strongly. It has been proven that both elements can work together and that the player base is “hungry for great game content.”
Are more 20 Euro DLCs coming to Destiny?
Hirshberg did not specifically answer whether the business policy would shift in favor of microtransactions. They have nothing to announce yet, but numerous options.
Mein MMO believes: This is a strange situation because the “paid expansions” could also refer to the “large 40-60 Euro” things like the “The Taken King.” There was never any question about holding on to them. It was about the 20 Euro DLCs like “House of Wolves” or “Darkness Falls,” to which Hirshberg ultimately said nothing. However, it sounds more likely from the Activision CEO that they will continue to be sold.
But what comes next? What’s going to happen? Why hasn’t a new DLC been announced yet, nor a season pass introduced? That will be the exciting question of the coming months. So far, nothing about further plans is known.
This is a new situation in Destiny. With the season pass and the soon-to-be-revealed major expansion “The Taken King,” Destiny players previously always knew what would come next.
This is an AI-powered translation. Some inaccuracies might exist.
In the future, they will find “other metrics” that are better indicators of how Blizzard’s business is performing. Which indicators these will be remains open for now.
Player numbers a sensitive topic – now the last Mohican is silent
By “paid players”, they meant both players with a subscription as well as players who played World of Warcraft by the hour in an internet cafe in Asia. In China, they have a different business model.
MMO publishers almost never disclose player numbers. Blizzard was one of the few that did. We addressed the issues of player numbers in this article:
In the MMO shooter Destiny, matchmaking for raids, the automatic player search, is a major desire of the community. Is Bungie taking action on this issue?
Luke Smith, the Game Director of “The Taken King,” gave an interview to the print magazine Edge. More details are coming out via the accompanying online page.
The Problem with Matchmaking
The burning question is “matchmaking.” This means that players can press a button, and then they can join a random group for raids or in the Nightfall Strikes.
This is already possible for many activities in Destiny, but for some of the hardest and most lucrative ones, it is not. An automatic matchmaking system for raids and Nightfall Strikes is one of the most frequently requested features.
So far, Destiny has maintained the position that these difficult activities should only be played in groups with friends, as they are meant to communicate over a headset and be wipe-tolerant.
Has anything changed regarding the stance on raids and Nightfall strikes?
Matchmaking Makes Players Replaceable
Smith sees a major disadvantage in matchmaking: it makes other players replaceable. This leads to Guardians just leaving a strike and leaving the other players out in the rain because they are simply harming people with whom they have no relationship, who are interchangeable for them.
Smith can hardly imagine subjecting a group of players to this or exposing them to it.
Matchmaking Probably Won’t Happen, But Something Else Is Plausible
However, Smith can very well imagine a Destiny where it is made easier for players to search for a group to tackle difficult challenges. A version of Destiny where this is easier than it is now.
For Smith, Destiny is also the pub where you can go to have fun with your buddies in your pajamas, blasting enemies and having a good time. It’s a game best played with others. It is Bungie’s responsibility to deliver on this.
Mein MMO says:If we translate that, it means: No automated matchmaking. They don’t want that. But a manual player search within Destiny itself, where you input certain parameters and then talk to people and arrange meet-ups, seems quite possible. Such systems currently exist externally through Facebook groups or dedicated LFG sites. With the idea of implementing something like this, it seems they are playing around in Destiny.
This is the system that is standard in many MMORPGs. Even there, there is usually no “automated matchmaking” for the really difficult tasks, but you search “automatically” for the face-roll stuff and “manually” for the tough ones.
This is an AI-powered translation. Some inaccuracies might exist.
In the game data of Overwatch, some images have been extracted that will likely function as spray logos – check out what there is to spray here!
Spray logos as rewards?
Because the concept of “playing for fun” has somewhat fallen out of fashion in recent years, a shooter like Overwatch also needs a progression system that can unlock new content or customization options. Although there are no concrete plans for such a system yet, the data miners from overpwn have extracted a variety of images from the game files that will likely be usable as spray logos.
It’s not a new concept; even old games like Counter Strike offered such an option, but there players could use their own images. However, Blizzard likely wants to avoid having naked breasts permanently displayed on the walls in the world of Overwatch, so they offer a selection of different logos that fit each selected hero.
I particularly think it’s cool that even the logos take into account the nationalities of the heroes; for Reinhardt’s logo, it says “Take cover behind me,” and Widowmaker promises me something French – it probably has a lot to do with death.
Star Trek is set to return to television with a new TV series, and the MMO Star Trek Online is celebrating this news.
After more than 10 years, Star Trek will return to TV, with very little known about the new series, only that it is to air on CBS and that Alex Kurtzman is involved. He was the producer and screenwriter of the last two “new” Star Trek films.
This is what the gift looks like in the game.
A lot of Trek fans are working on the SF MMO Star Trek Online, who are really excited about this news. And a “pack” is being released, honoring the last TV series, the retro Enterprise under Archer, featuring the NX Enterprise starter ship and various costumes. The pack is available until Wednesday evening. Additionally, a bonus week is active until Monday.
New Tier-6 Ships Introduced
Moreover, new ships of Tier 6 class are being introduced. This includes a Tactical Escort Ship of the Valiant class (featured image) for Starfleet, a Kor Bird-of-Prey for the Klingons, and a Light Malem Warbird for the third faction, the Romulans.
All three ships feature the Universal Console Torpedo Module.