The Free2Play MMORPG Blade & Soul is now playable in Europe for the first time via download. Is it good? Is it worth it? What makes Blade and Soul special? We took a look at it in the MMO check.
I participated in the closed beta test of Blade and Soul over the weekend. I played until level 20, spending about 10 hours in the game. Of course, it’s not enough for a detailed review, but I saw the first zones, completed the first dungeons, made initial experiences, and especially got to know the game systems.
For the very impatient: Blade and Soul is like an Asian Guild Wars 2 with some pretty exotic elements, a great combat system, and strong graphics. In some aspects, it is far ahead, but it also lacks some “conveniences” that we have grown accustomed to in the West.
Character Creation: Blade and Soul Looks Really Good
The character creation is really great, I haven’t thought for a long time about an MMORPG “That looks really good.” With all settings on high, Blade and Soul is simply a really good-looking game with vibrant, rich colors and details. If it were a girlfriend, one would show her off to friends. But, women and MMORPGs share a common trait: Inner values count.
I’m not one to spend 20 minutes making the cheekbones look like those of a Russian tennis player, but Blade and Soul would even allow for that.
Character creation has, so to speak, 3 different “detail levels”: Either you take a preset or you build your own avatar from several predefined parts. Or you really go into the “Should the nose be 42 or 43 long … hmm, better sleep one more night on it!” depth.
Details on character creation can be seen in this video from practice:
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I created a tall, black woman with an afro and a giant axe and named her Diana Ross … because … I don’t know, some unresolved Blaxploitation fantasies or something.
How does the story feel? How does one move through the world of Blade and Soul? More on the next page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , a female player charmingly informed her husband that they are expecting a new player.
Caution: Diabetes risk, the story is really sweet.
Over the weekend, a happy player shared on Reddit how his wife informed him that she is pregnant: with a small booklet. It features their Guardians, the phrase “Looking for more Guardians” and the number 2/3 (title image). In the next image, you can see the little tyke.
In her pregnancy app, his wife has already changed the displayed name of the little Guardian from “Erdnuss” to “Little Light”. Yes, the player says: There are advantages to marrying another geek.
The top comment on the thread on Reddit is, by the way, “Do you have 20 shattered fragments? That’s how you get twins!”
The Hearthstone player Firebat is upset: Blizzard is forcing the battle of minions and destroying other tactics.
The only right way to play
With the nerf to the Warsong Commander, the Patron Warrior deck is now history. Not only was it very effective, but it was also hated by opponents because there was hardly any way to counter this playstyle. Just like back then with the hunter, when the “Hungry Buzzard” and “Unleash the Hounds!” cards were changed, a playstyle has been nipped in the bud. The player Firebat, who became world champion at BlizzCon last year, sees this as a clear, targeted action from Blizzard.
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According to Firebat, games should primarily be won through duels between minions and not through combos, like with the Patron Warrior. For this reason, it is not surprising that the Secret Paladin is currently the most popular variant, because only the Paladin class has access to the minions with the best stats per mana cost. Especially cards like “Shielded Minibot” allow for good trades. Therefore, these optimized decks do not have real finishers in the form of spells, as they simply rely on the raw superiority of the minions.
The unbeatable Patron Warrior deck was broken by Blizzard. A general trend against combo decks?
There is a strong fear that Hearthstone is catapulting itself into boredom with this narrowing of possible playstyles and that new decks will only emerge when strong minions are replaced by even stronger ones – spells will simply be pushed into the background.
What do you think? Is Firebat right with his accusations and does Blizzard only accept the fight of minions against minions as the “right” method to win in Hearthstone? Or is Firebat exaggerating with his assumptions and does Blizzard only intervene when something completely goes off the rails?
This is an AI-powered translation. Some inaccuracies might exist.
One week before the official trailer, new images from the Warcraft movie have been leaked. Take a first look!
Pity for an Orc
In less than a week, BlizzCon 2015 will take place. Alongside many expectations for new announcements concerning existing Blizzard games, there will also be the long-awaited first official trailer for the Warcraft film. As with the last Comic Con, some images have been leaked in advance and spread like wildfire on the internet. It’s best to get an impression yourself of how the images look in their (now presumably final) form and whether they meet the high expectations that fans will have for the finished film (Click to enlarge).
Especially the depiction of the Orcs I find solid and impressive. They truly look like living, feeling beings rather than being reduced to their wild “otherness”. It’s difficult to assess the humans, as the images seem to have been taken in motion – for me, the film stands and falls mainly with the design of the surrounding world, i.e., the richness of detail in the props.
We hopefully get to see the full trailer this coming Saturday.
This is an AI-powered translation. Some inaccuracies might exist.
Today, Orsinium is coming to the PC for the fantasy MMORPG The Elder Scrolls Online. Meanwhile, the servers are down for maintenance.
Approximately at 4:00 PM, The Elder Scrolls Online should be playable again in Europe on PC today, after the “Orsinium” patch has been applied. The US servers will take a bit longer. The maintenance started at 8:00 AM this morning.
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Orsinium will not arrive for PlayStation 4 and Xbox One until in two weeks. They should already prepare for a large patch. Zenimax states that a substantial amount of data is waiting with a new area, voice recordings, and music. It is expected to be 4 GB for PC:
Update: It has gone the opposite way from what was thought at Zenimax. The EU server is having issues, while the NA server is already done with the patch. Here is a link to the patch notes in German. We should be able to play TESO in Europe soon as the server is currently undergoing “internal tests”.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the developers have once again threatened cheaters: this time with multi-month bans.
It’s now a bit like Groundhog Day: it somehow keeps repeating. Hardly a new PvP event is announced, cheaters appear. In Destiny, these are mainly players who manipulate their own connection so that they “lag extremely.” Some take it so far that they become entirely invulnerable and just “sit out” the fights. Or, as is also rumored, one simply gets kicked out of a game – kicked by the opponents.
Bungie has announced multiple times in the past that they don’t take this lightly and want to put a stop to anyone who harms others. Even at the start of the Trials of Osiris, they threaten ominously: Be nice! Our security team is on the hunt and is issuing multi-month bans from the Trials of Osiris.
The Bungie Security Response Team is on the prowl, issuing multi-month Trials bans to cheaters in the Crucible. Play nice!
Hopefully, this warning has an effect this time. Since Bungie still does not utilize dedicated servers for Destiny, the problem continues to arise. Like in this movie with Groundhog Day…
However, whether every “supposed cheater” truly harbors malicious intent or if chance plays a role is difficult to say.
After City State Entertainment (CSE) presented the archetype of the Shapeshifters last week, the choice of the community this time fell on the three classes of the Scouts, one of three stealth archetypes (Scout, Veilwalker/-stalker & Archer) of the RvR MMORPG Camelot Unchained.
The Scouts are the only class trio in the game with the ability to actively sneak (Stealth). This is a very powerful sneaking mechanic that the Scouts need to be practical. However, since fighters with such a mechanic would be too difficult to balance, the Scouts cannot assassinate or kill their opponents, but they can certainly make their lives a hell with many tricks. More on this at the end of the article.
All this creates a unique class concept, especially intended for players who prefer scouting and supporting their team rather than actively fighting.
The Scout divides into the following three different classes:
Specters
Specters (Arthurian) are the cunning scouts of King Arthur, who do not appear dangerous at first glance. Instead, Specter appear rather average to others and lack any special combat skill, but their hidden talents are all the more impressive, as they are able to bring their shadows to life.
In this ghostly form, they move faster than the other classes and are also harder to detect (Stealth bonus) than the scouts of the other realms. This makes them ideal scouts and facilitates the discovery of enemies and the spying of important locations. However, their abilities go far beyond mere scouting. They can not only set traps that reveal the location of opponents upon contact, but also instill fear in and attack enemies from the shadows, which does not cause damage to the victim but drains their blood (similar to mana in other MMOs), which the Specter can now use for their own abilities.
Concept drawing of the “Spirit Walk” using an example of a Specter.
Specters are hard to kill, regenerate quickly, and possess all the skills that make a good scout, thus often being a nose ahead of their two counterparts. While the other two classes are able to scout for quite a while when everything goes well, the Specters are subject to a time limitation. The longer they remain in shadow form, the stronger they become, but the damage they suffer increases as well.
Wisps
The Wisps (Tuatha Dé Danann) are able to summon will-o’-the-wisps with a magical lantern, which they can control individually with the help of their mind. At night, the abilities of the will-o’-the-wisps reach their full potential. The Wisps are thus excellent “spotters” as they can not only blind their enemies with light but also make them visible in the dark with the help of a light spell (AoE), making them an easy target for the allies of the Wisp.
At the same time, however, it is also most dangerous for the Wisps at night, as the will-o’-the-wisps begin to glow stronger with each ability they use, making even hidden will-o’-the-wisps easy to detect. Fortunately, thanks to their teleportation capability, they are not easy to catch. If an opponent manages to catch one of the will-o’-the-wisps, the Wisps can quickly switch to one of the other summoned will-o’-the-wisps or back to their own body.
In all of this, the lantern plays an important role. It serves not only to summon and transport the will-o’-the-wisps, but also heals them. Furthermore, the Wisps can pass their lantern to allies who can take it into battle, allowing the Wisp to remain in a safe location. If the lantern ever falls into enemy hands and is destroyed, it takes some time for it to regenerate and become operational again.
This is what the lanterns of the Wisps might look like later in the game.
Arisen
The Arisen (Viking), also known as Draugr, are according to Scandinavian folklore the dead who continue to “live” in their burial mounds and pose a great threat to the people around them. Such a grave arises whenever an Arisen sacrifices themselves in a special ritual, allowing them to resurrect in a new undead form. As zombie-like creatures, they possess high regeneration, are very stealthy (better stealth than the Wisp) and have many other advantages. They instill fear in enemies and possess a range of debuffs that can drive their opponents to despair. They can, for example, hinder the movement of opponents with their “vomit”. This and many other abilities are hard to interrupt due to their unlife.
Such advantages come at a price. The Arisen is very vulnerable to damage from slashing weapons, fire, and light magic due to their undead nature. Moreover, they are also very stationary, as whenever an Arisen strays too far from their grave or it is destroyed, they disintegrate into dust. This makes them the scouts with the least reconnaissance range, but they can compensate for this with a trick. They can place a curse on an opponent that is invisible to them, which keeps the Arisen and their allies constantly informed of the location of the cursed.
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Scouts are like Gremlins… weak but extremely annoying!
Scouts are the suitable class for infiltrating enemy defenses. However, they cannot only scout them. They can, for example, learn to use telekinesis to move, damage objects, thus causing chaos among the enemies. And even if they cannot directly attack a physical player, it is – according to Mark Jacobs – possible for them to rely on other things to harm opponents.
Also introduced: The long-awaited images of the Silverhands race (TDD)
However, the Scouts don’t have it quite so easy. They can be hunted by other classes, and their projections can be caught and killed by enemies.
Scouts might be capable of passing through constructed objects like walls. And of course, it will be possible to stand against them, either through class-based skills, objects/traps, or special modifications made by craftsmen for walls and blocks.
There might even be ghost dogs inspired by mythological hellhounds. These could warn of Scouts or hunt them.
However, these subtleties of the sneaking system are still in development and may or will certainly change. The team has enough time for refinement since the Scouts are one of the four archetypes that may only enter the game after release in the following order: Stealth classes (Scouts & Veilwalker/Veilstalker), ghost pet classes, and finally the shapeshifters introduced last week.
This is an AI-powered translation. Some inaccuracies might exist.
In Armored Warfare, PvE, the game against the computer, is particularly well received. This is exactly where they want to focus, probably to distinguish themselves from World of Tanks.
Tank shooters are a genre of their own. They don’t rely so much on fast action, but more on positioning and strategic approach. Those who dive deeper into the games will notice that it goes quite deep and the subtleties must be recognized if one wants to progress.
In a current dev blog, the developers of Armored Warfare presented the shell types, for example. Interesting reading that shows it’s not just pure blasting.
World of Tanks or Armored Warfare?
Speaking of Armored Warfare. It is now a while in open beta, has received the first tests, and the central question many asked was: “How does the game compare to World of Tanks?” After all, this is the huge reference title in this very specific genre, and it practically has a dominant position.
Some testers say: There are modern tanks, and they are faster than the old World War II colossi. You can feel that in the game. It’s faster – and faster is more fun. That’s the positive side.
Other aspects are: It is still quite fresh, has a few bugs, and needs some polishing.
PvE is received better than expected
The actual advantage of Armored Warfare may lie elsewhere than in the game speed.
Because at Armored Warfare itself, they noticed that especially the “PvE” maps are well received and want to build on this. As they said to PcGamesN, they had planned to bring PvE into the game, but not too much. In Early Access, they noticed that the players reacted to this. On the live server, 30% of players played pure PvE and not the typical tank battles against other players.
Therefore, they are now considering how they can expand this further, whether they will introduce helicopters into the game or allow multiple players to control the same vehicle. However, all of this is still under discussion and not decided. Specifically, they want to strengthen “base building”.
Armored Warfare is also celebrating Halloween …
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The night elf Tyrande Whisperwind is not only the reigning High Priestess of the moon goddess Elune but also a witness to the first major attack of the Burning Legion on Azeroth. She witnessed the fall of the Highborn and the resulting splitting of the continents as well as the formation of the Maelstrom.
The oldest love triangle in Azeroth. Tyrande, Malfurion, and Illidan.
Yet despite Tyrande wearing the garb of a priestess, this cannot disguise the fact that she is one of the most talented huntresses of Azeroth – the women of the night elves are by no means reclusive nuns but rather powerful units on the battlefield who know how to use the forest and the protection of the night like no other race. She is also popular with the men, after all, both Stormrage brothers have fallen for her, with Malfurion ultimately drawing the big prize.
Tyrande’s abilities in Heroes of the Storm
In the Nexus, Tyrande is classified as a supporter, which many players will dismiss with a roll of the eyes as a “boring healer”, but this couldn’t be more wrong. While it’s possible to improve her healing abilities through the right talent choices, she will never match the performances of Li Li or Lt. Morales. No, Tyrande’s true strengths lie in boosting her teammates or – if one chooses to go that route – in her ability to deal significant damage herself. Let’s take a quick look at her abilities:
Light of Elune – Tyrande’s active healing. When applied to herself, it heals for a small amount; however, on an ally, it heals for three times that amount.
Guardian – An owl flies in a straight line across the battlefield, revealing the map in a wide strip. It stops at the first enemy hero hit, deals minor damage, and reveals them for 5 seconds.
Moonlight Projectile – Calls a moon projectile in a small, round target area, which deals damage after a brief delay and stuns enemies for 1 second.
Hunter’s Mark (Trait) – Tyrande’s trait must be activated manually. It increases the damage taken by a selected target by 25% and reveals them for that duration.
Starfall (Heroic 1) – Calls down waves of moon shards in a large target area for 8 seconds, dealing damage to all targets in the area every second. Enemies in the target area are slowed by 20% for the duration.
Shadow Mimic (Heroic 2) – Cloaks all allies across the map for 8 seconds and heals them for a small amount every second during that time. At the end of the duration, allies receive a slightly stronger healing.
Tyrande’s “Owl Build” – The spec for DPS
In my opinion, the funniest but also riskiest way to play Tyrande is the “Owl Build” or, as we like to call it, the Victory Owl. As the name suggests, all possible improvements are invested in upgrading the Guardian. Let’s take a quick look at the talents to choose.
This is the Owl Build talent setup to deal powerful damage with Tyrande:
The three upgrades of the Guardian (level 1, 4, and 16) ensure that the owl strikes multiple targets and the damage dealt increases by up to 200% depending on the distance traveled. For each hero hit, the cooldowns of Tyrande’s abilities are reduced by 2 seconds – so if the owl hits 5 heroes at once, that’s a whopping 10 seconds less you have to wait for the next owl.
While Starfall could also be chosen as the heroic ability, ever since the redesign of Shadow Mimic this is hardly an option anymore. A group stealth with map range and integrated healing is simply too powerful not to choose. The increased range of the Moonlight Projectile and the boosted healing from Light of Elune still make you a valuable member in team fights that no one wants to miss.
Strengths and Weaknesses
The Victory Owl is particularly strong on maps where you know where enemies are likely to be at certain times. Fights over a tribute of the Raven Lord, a shrine of hell, the Dragon Knight, or a boss make it relatively easy to land devastating hits with the owl. The owl’s effectiveness is diminished when enemies are frequently on the move, switching from lane to lane, or when Tyrande is so close to the action that she can hardly benefit from the “Ranger” talent.
The subjective fun of this build depends heavily on a single ability: if you manage to land a few good hits with the Guardian, you can easily even push the assassins out of the number one spot for hero damage.
This little video clip shows what this looks like in the best (and probably rarest) case:
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If you frequently miss, Tyrande is still not useless since skilled heals and targeted stuns can still make a significant contribution. It takes a lot of practice and perhaps a sense of where enemies are running to use the Guardian precisely.
Small Tips for Conclusion
In every impending team fight, you must weigh: Do you prefer to stay at a distance to strengthen the owl or do you dive into the fray to heal friends and stun enemies?
Always keep an eye on the map! An enemy on another lane flees behind a wall and wants to teleport to base? Secure the kill with a targeted Victory Owl and be sure that someone at the other end of the data line will be very upset.
Use Shadow Mimic often. With its short cooldown of 50 seconds, you should hesitate to make use of it. Especially individual allies in a tight situation could survive due to the cloak (and healing).
The Hunter’s Mark also applies to bosses and map objectives! Especially on the Battlefield of Eternity, weakening the Immortal can ensure that you defeat the enemy Immortal even when you are outnumbered.
Try to lure enemies into choke points where the Guardian can hit multiple targets at once. It’s best to let your teammates do this so you can attack from a distance.
Always use pre-shooting when you are absolutely sure of hitting with the Guardian. Two consecutive hits from the Guardian can take out weaker characters like Nova even at full health.
If you are unsure in a situation whether to cast the healing from Light of Elune on yourself or an ally, ALWAYS choose the ally, as they will be healed stronger than you yourself.
Keep an eye on the tips and be a valuable team member – sometimes with the satisfying bonus of having taken away the task from the assassins.
I hope the little guide has pleased you and awakened the desire to give the priestess of Elune a chance – because in experienced hands, she is far more than a boring supporter and can turn the tide of battle single-handedly.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMORPG The Secret World, some fans are annoyed by a bonus to the game “The Park.” It is considered too strong . Funcom is in crisis, that is no secret. To boost sales of the single-player game “The Park,” which is based on the world of “The Secret World,” rewards in the Secret World were promised to buyers of “The Park.” No one seems to mind the cosmetic items, the Killer Chipmunk Costume. However, the “10.9” items that buyers receive are perceived as “too strong.”
Small Reward – Big Impact
Two and a half weeks ago, there was a thread in the forum “It is official, we are now Pay2Win,” a user writes. The gear has been leaked and is too strong. By now, the thread has 175 comments and initial concerns seem to be confirmed in practice: Some now have the equipment and it seems to be really very strong. There are three necklaces, three talismans, one each for DD, tank, and healer.
The thread is hotly debated. Opponents explain why the items are so strong, better in their slots than anything else available. One would design their own “builds” just for these items.
Others say: One should keep things in perspective. It still comes down to other things than just a small item. One or the other necklace will surely be nerfed soon (the healer necklace has indeed already been hotfixed) – besides, “The Park” is a great game and one should buy it without hesitation.
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Funcom Needs Money, but is Such a “Purchase Incentive” Still Legitimate?
Regardless of what impact these items actually have on the Secret World, many seem to dislike the “principle,” the trend behind these items, following the motto “Just because Funcom needs money and wants to sell a game, they don’t have to resort to such methods.”
In the MMO shooter Destiny the Trials of Osiris are currently running. Which weapons and armor give an advantage?
On reddit, there’s a player named SpiffyJr who enjoys analyzing statistics. He has his own database where he directly collects data from Bungie and creates statistics. He has some interesting numbers regarding the ongoing “Trials of Osiris”. These come from 400,000 analyzed matches.
Red Death is popular
Among the exotic weapons, “Red Death” is leading. “Red Death” is used the most by all 9 subclasses of exotic weapons. With self-healing after a kill, many Guardians seem to rely on “Red Death” in Destiny when the going gets tough.
The weapon also seems to work well. With every single subclass, players using Red Death have a better K/D than the overall average.
It is particularly popular among Gunslingers. 21.6% of them run around with “Red Death” and achieve a K/D of 1.13. This is a top value for K/D; such a good ratio between “kills and deaths” is also achieved by Blade Dancers and Voidwalkers with the pulse rifle. Defenders can do the least with it, achieving a K/D of only 1.01 with Red Death. Nevertheless, that is still above the class average of 0.94.
http://youtu.be/9iMoPio67SU
The Top 4 Most Popular Weapons in Destiny’s Trials of Osiris
The overall most popular weapons in the Trials of Osiris are:
Overwatch is full of Easter eggs and references to other games – a few of which have now been found.
Blade Queen vs Orc Tyrant
Overwatch takes place in a future version of our real world, so what could be more appropriate than hiding some references to various Blizzard games in the maps? Because the developers never miss a chance for an Easter egg, that’s exactly what happened. On the Hanamura map, there are some arcade machines in the safe zone that showcase some characters that make players roll their eyes in amusement.
The game “Fighters of the Storm 2”, a beat ’em up, which is clearly inspired by Heroes of the Storm, lets Kerrigan face Garrosh in a duel. Could this perhaps even be a little spoiler for an upcoming hero for Heroes of the Storm?
But other consoles are also full of references. One device features “Super Siege Mode 3”, in which a StarCraft 2 siege tank is controlled. On the last console, “The Lost Vikings VI” is available. This does not present the 3 lost Vikings as Blizzard’s ancient game, but rather the Viking units from StarCraft 2, resembling the mini-game that Raynor could play in the base version of the strategy hit.
Overall, the world of Overwatch is full of references – in the intro cinematic, a guard plays Hearthstone and at other locations Murloc merchandise is offered.
For the action MMORPG Neverwinter, Underdark will soon be released on PC. It will mainly be a PvE module.
While the last module, the latest game expansion, for Neverwinter “Strongholds” primarily focused on PvP, Underdark will be more of a PvE module. It will be released on November 17 for PC. In 2016, it will be available for Xbox One.
Underdark will mainly introduce replayable PvE content. The highlight will be the battle against the giant monster “Demogorgon.” In a clash like “Throne of the Dwarven Gods,” players will be thrown into two different scenarios. In both, the opponents will be randomly generated.
Iconic heroes appear in the story, written by their creator
The cult hero from the Dungeons and Dragons universe, Drizzt Do’Urden will play a key role in the campaign. His appearance here will be the first chapter of his story in the MMORPG. While Underdark does not take players to the city of the spider, Menzoberranzan, Mantol-Derith will be available for exploration. This is a type of marketplace where the races of the Underdark trade.
At EA and BioWare, the cash register is ringing. The reason for this is the new expansion of Star Wars: The Old Republic.
The Customer Luring Worked
Electronic Arts and BioWare will surely be quite pleased with these numbers. The number of subscriptions for Star Wars: The Old Republic has significantly increased since the announcement of Knights of the Fallen Empire. A solid 33% more players have opted for a subscription compared to the last quarter.
A large part of this is certainly due to the new rewards that have been available for long-term subscribers. For example, players could secure an additional companion and exclusive clothing if they had an active subscription during certain times. Those who have continuously paid over the last three months could even access the new content a week earlier.
The story captivates – but how long will that last?
However, how strongly Knights of the Fallen Empire actually affects paying players will only be shown in the next quarter, as the last one ended before the release of the expansion. It is to be expected that there will be another significant increase in subscriptions in the next quarter – how long this will last after players have consumed the story and whether the promised monthly updates provide enough incentive to continue paying remains to be seen.
Find out more about the latest expansion and the most recent changes on our SWTOR theme page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , players have found a way to take down the hardest enemy in the game, Oryx in Hard Mode, more easily. Is this intended by Bungie?
A bit of cheese in the raid?
The US website Polygon discusses “cheese” in Destiny in an article. These were and are tactics used by players to easily clear the final bosses.
Atheon could be pushed off his platform, while Crota required the host of the game to pull the LAN cable, and the Dark One would immediately drop to its knees and weep bitterly. Clearly for Polygon: Back then, Destiny was still in its infancy, these bugs were simply overlooked.
The current raid “King’s Fall” is said to be much more polished: Such strange exploits do not exist… except for one.
Normal or “no knights”? How do you want your Oryx?
Of all things, Oryx, the boss of the raid, could be made considerably easier if one simply decides to kill the ogres late in each phase. Because while the “normal method” has the ogres fought immediately, triggering the spawn of knights who fight over the critical bombs with the players, the “no knights” strategy suggests dealing damage to Oryx first and then taking out the 4 ogres all at once.
The “normal” strategy, the ogres are killed immediately, then the knights:
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Polygon sees a “great advantage” in this tactic because the strategy with the knights also eliminates an important skill check and an equipment check, as many Destiny players simply had too weak gear in recent weeks to kill the knights quickly enough amid all the chaos.
On the other hand, Polygon believes that the “no knights” methods also have their disadvantages because the ogres present a dangerous chaotic element that followers of the “normal strategy” do not have to deal with. Because the ogres are taken out immediately. If players had better equipment, this tactic would gradually fall out of fashion, they believe, because the normal one is clearer and less reliant on chance with better gear.
The “No Knights” strategy:
http://youtu.be/aU6syluFBzo
In any case, it is not a cheese. If Bungie has something against the strategy, then they need to patch it.
What do you think? Which tactic do you prefer and why?
This is an AI-powered translation. Some inaccuracies might exist.
In The Elder Scrolls Online, the Maelstrom Arena will soon be added to the game. It is set to provide a real challenge for solo players. Are you ready for the arena?
The Maelstrom Arena is similar to the Combat Guild in World of Warcraft. It is a solo challenge that becomes increasingly tricky over time.
The Maelstrom Arena will arrive with the Orsinium DLC for PC players this Monday evening, and for TESO players on PlayStation 4 and Xbox One in two weeks for The Elder Scrolls Online. Currently, it is expected that the patch for PC players will be available to download starting Monday at 4:00 PM. It is anticipated to be quite hefty.
The Maelstrom Arena is likely intended as a single-player replacement for the Trials, the previous PvE endgame. The next trial is expected to be available only in early 2016.
9 different arenas – it’s not just about brute strength
Nine different arenas await, each posing various waves and multiple rounds to the hero. At the end, rewards await.
In the Maelstrom Arena, it’s not just about pure strength; agility, mobility, and cleverness also count. Various power-up symbols function as buffs and give players an advantage.
According to Zenimax, the 4 seals include:
• Seal of Defense: Reduces damage taken from all attacks and reflects physical and spell-based ranged attacks.
• Seal of Haste: Increases your regeneration and grants you the enhancement “Greater Speed”.
• Seal of Healing: You receive powerful healing over time.
• Seal of Power: Increases your weapon power.
The arena will be available in a normal version and one for veterans. While players can exit the “normal version” at any time and retain their progress, they must start from the beginning in the veteran version.
The arena should be fun … and rewarding
To enhance the fun of the arena, The Elder Scrolls Online will introduce several leaderboards for VR-16 players – each class will have its own. Speed will be rewarded here, and players will also earn points by forgoing seals, the special buffs. Additionally, particularly strong rewards will be sent to the top 100 players.
Some of the golden “master weapons” for the top players can be seen here, extracted by data miners on Reddit. Whether all of this will actually go live is not guaranteed:
This is what the Maelstrom Arena looks like in TESO – Tips and Tricks in the video
If you want to watch a run through the arenas on normal and pick up some tricks along the way, we have a video run for you here. The YouTuber Delitas Gaming recommends approaching the arena like PvP, utilizing AoE damage and numerous options to stay alive as long as possible:
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Overwatch is getting a new hero, and it’s none other than the most talented StarCraft 2 player in the world.
Less Gaming, More Saving People
Blizzard has teased a new character for Overwatch in quite an amusing way. Although there is not much information yet about D.Va, there are some clues. She hails from South Korea and is, in the lore of Overwatch, at the youthful age of 16 the best StarCraft 2 player in the world and popular among fans around the globe. However, she has recently put her gaming career on hold to protect her homeland instead – what this entails remains to be seen.
How do we have this information? Blizzard has created a profile for the lady for the StarCraft 2 World Championship and highlighted her on Twitter.
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So far, there are no concrete hints about D.Va or her abilities on the official Overwatch site or in the game data, but it is expected that we will receive new information at BlizzCon next weekend. Her profile states that she has no preferred species in SC2, but it will be Zerg. Of course, it will be Zerg. Trust me!
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In Marvel Heroes 2015, an iconic superhero joins the fray: Blade. Additionally, there are plenty of new costume variants that give the fairer sex even more bite.
You’ve got something red
In time for Halloween, the Daywalker among Marvel heroes is stepping up. Blade was played by Wesley Snipes in an action movie in 1998. Therefore, most players surely know this taciturn half-vampire with an unyielding hatred for vampires – and yes, since the movie was based on a Marvel comic, it’s all good. Blade’s portrayal in the game also strongly resembles Snipes:
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The female Thor is now available as a costume for the God of Thunder. Spider-Gwen can be purchased as a new team-up. X-23 and the Scarlet Witch have received new costumes. Miss Marvel has been updated to Captain Marvel.
Danger Room offers endless instance variations
For November, Marvel Heroes has something big planned: The Danger Room is to be remodeled. Soon, players will be able to enter randomly generated scenarios through it. These are dungeons with modifiers that are meant to significantly influence the gaming experience, and the difficulty can be adjusted across a broad spectrum. There should be something for every player over 60. The really big update, in which 2015 turns into 2016, is also still to come.
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The European launch of Black Desert brings a few harsh disappointments. Only 7 classes will be playable at the start.
Trimmed and Delayed
European players seem to have to get used to negative news about Black Desert in recent days. Not only were their IPs swiftly blocked and thus access to the Korean version restricted, now comes another blow. If Black Desert launches in Europe at the beginning of next year, it will only include 7 of the previous 10 classes, with the others to be added over time.
These 7 classes are: The Warrior, the Valkyrie, the Wizard/Witch (counts as one class), the Sorceress, the Berserker, the Ranger, and the Tamer.
Until Black Desert is released here, a lot of work still needs to be done.
In addition, there will be no open beta (but at least 2 closed ones). Players will learn more about various preorder versions in about two weeks. If the term “Founder’s Pack” rings a bell, you could be right, as purchasing a preorder will most likely grant access to the closed beta tests.
And one last negative news at the end. As often with Korean games, Black Desert will also have a certain backlog in the West.
The developer Daum expects that the game will lag behind in our region by about 3-6 months. It will take that long for the patches to be localized and adapted for the western market.
Players saw the 18 new emotes in Destiny and they threw money against the monitor. This can now be deduced from the statistics of the PlayStation Store.
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All three Silver packages are in the top 5 of the best-selling add-ons on PlayStation systems in the last 7 days, reports Game Informer. During this time, the Halloween event at Bungie was active – for that, players could also spend Silver.
The best-selling add-ons in the PlayStation Store are almost entirely in Destiny’s hands. At number 1 is the add-on “The Taken King”, followed by the medium and large Silver packages, then comes briefly Minecraft, and the smallest 500 Silver package rounds out the top 5.
A quick check in the PlayStation Store over the past 30 days shows a similar picture. Here, the top 1-4 are all Destiny, four times Silver, twice for PS3, twice for PS4.
The message seems clear: The Destiny players are accepting the cash shop and spending money on virtual items.
What does this mean for the future of Destiny?
Destiny recently introduced the cash shop. It was implemented just on October 13, two and a half weeks ago.
At the moment, there is no information about Bungie’s future plans. We do not know whether they will continue to plan larger, paid DLCs or if content, as some sources report, will be released for free in the future. There seems to be enough money now …
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