The Elder Scrolls Online: Housing, 64-Bit Client and more – What 2016 brings for TESO

At The Elder Scrolls Online, it has now been confirmed that work is being done on many of the important features that have been promised over the years. However, the timelines do not look good.

The Elder Scrolls Online (PC, Playstation 4, Xbox One) maintains a fairly open information policy. Many changes and ideas are discussed by Zenimax with players and presented. This happens long before they become final. In an “Ask me anything” on reddit, many of these topics that were previously touched upon were discussed.

It can be summarized: There are incredibly many features planned and in the works for The Elder Scrolls Online – only with concrete timelines, Zenimax is struggling.

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Housing is planned for The Elder Scrolls Online, but it will take some time

So a “Housing” is still planned. This means that players will receive their own “houses” that they can furnish and decorate. Game Director Matt Firor confirmed this on reddit. However, they are cautious with a timeline. First, they want to focus on the first two DLCs in 2016, the Thieves Guild and the Dark Brotherhood. Only after that, in the second half of 2016, can we expect information about Housing.

The “quarterly” cadence for content expansions will be maintained, assures Firor. Some patches will be larger than others. And in some, the ratio between “system changes” and “game content” may be different than before. Orsinium has set the bar high with its quality, and they are confident they can achieve that.

TESO-Leiter

Veteran Ranks going away, 64-bit client coming

The veteran ranks, as confirmed by Creative Director Rich Lambert, will not be raised anymore before they are completely removed. Information about this is expected next year, by then they will have ironed out the details and be ready to present them. One of the interesting advantages of the new Champion Point system: If you have a Twink at level 50, it will be as strong as the “main” character in The Elder Scrolls Online due to the Champion Points.

A 64-bit client is expected with the next DLC. Firor promises “dramatic performance increases.”

DX12 support, another developer explains, players should not expect just yet. They hope to finish the optimization of the DX-11 code early in 2016 and then be able to address DX12, but cannot promise anything yet.

Bär-TESO

Next DLC looks even better than Orsinium

Rich Lambert stated on reddit that they are working on a “crafting bag” that should resolve the space issue for crafters. There are no details yet. This will probably be tied to ESO Plus, the premium subscription of the game.

The next DLC, the Thieves Guild is reportedly progressing well according to Firor: It looks even better graphically than Orsinium. They want to maintain the “auto-leveling” for the expansion.

In PvP, the focus at the moment is on improving server performance in Cyrodiil. They have apparently identified a problem with the “physics engine”, but must proceed with caution when tinkering with one of the core systems of the game, Firor reveals.

TESO-Ogrim

Regarding the trials, they want to move away from the strong “leaderboard” orientation and open them up more for all players. There will be a “normal” version and one for “veterans”, only the veteran version will be tied to a leaderboard. The next trial will come in the first quarter of 2016.

The Barber, where players can significantly change their character’s appearance, is still planned. However, there is still no date for it.

There are also topics that have not been heard from for a long time, such as poison brewing, spell weaving, or jewel crafting, that are still on the developers’ list. Just like zones like Murkmire, Abah’s Landing, Gold Coast, Clockwork City, and Mephala’s Realm. Abah’s Landing will probably appear in the Thieves Guild, while the Gold Coast will play a role in the Dark Brotherhood.


These were probably the most important topics for the next 7 months for The Elder Scrolls Online in a nutshell. For those who want to know more about the individual topics, our TESO page has news, articles, and columns.

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Source(s):
  1. reddit

Overwatch: 129 years of gameplay in 3 days?!

During the beta weekend of Overwatch, players gamed enthusiastically – so much that several gamer lives could be filled with it.

Until the fingers bleed

Last weekend, particularly many players briefly had access to the closed beta of Overwatch. For three days, all players who received an invitation could dive into Blizzard’s first shooter, gain valuable experience, and get a first impression of how the game feels.

Overwatch Reaper

This offer was also widely utilized – in total, players accumulated over 129 years of gameplay time over the three days of the weekend. Converted, this corresponds to a total of 1,130,000 hours – from this, the team surely gained some insights.

The goal of the beta weekend was to test the limits of the servers. For this purpose, there were temporary lags and disconnections, but overall the weekend went smoothly.

Despite the high gameplay time, relatively few players still had access to the beta weekend. Particularly on reddit and other social media, Blizzard has been criticized more intensively in recent days for the rarity of beta accesses. Many players claim to already be losing interest in Overwatch or to boycott the game if larger numbers of players do not gain access soon. This frustration is also reflected in the streaming area, where Overwatch has lost numerous viewers in recent days.


For more about the game, such as the new heroes D.Va, Mei, and Genji, you can find on our Overwatch topic page.

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Planetside 2 announces base building for 2016

In the MMO shooter Planetside 2, you will be hammering at your own base in the year 2016.

As PcGamesN reports, the air in Planetside 2 will no longer be filled only with blaster fire and attacking aircraft, but also with the hammering and sawing of futuristic tools there. For in 2016, Planetside 2 is set to receive “base building” – players will be able to construct their own fortifications. Base building will go beyond simply placing turrets, as they plan to start with a “handful” of placeable items and release new sets in the months following.

Additionally, the developer team DGC will be overhauling the continent Indar, the AI-controlled turrets, there will be changes to resources, and a new victory point system.

All this was presented in the live stream for the 3rd anniversary. You can watch the stream in full length here, and we will include a summary from a YouTuber:

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The changes presented in the live stream were originally expected for September . During that time, the then-president of the studio, John Smedley, announced extensive changes. However, nothing has been heard since Smedley’s departure.

At the end of 2015, base building was supposed to hit the test server, going live in 2016. Recently, Planetside 2 has been more known for financial troubles.

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Source(s):
  1. Planetside 2

WoW Legion: Story Spoilers! The Fate of the Powerful

What happens to the great characters of World of Warcraft? First spoilers from Legion reveal dark details about Varian and Sylvanas …

Everything has an end

A few hours ago, the first beta version of the upcoming World of Warcraft expansion “Legion” went online, and data mining has already caused some surprises. Warning, massive story spoilers ahead, you have been warned!

When leaders fall …

Let’s get straight to the dark truths. King Varian Wrynn dies, his death is confirmed. His son, Anduin Wrynn, takes over the throne and is the new king of Stormwind.

Sylvi ascends the throne as Warchief - even if only temporarily.
Sylvi ascends the throne as Warchief – even if only temporarily.

The situation looks slightly darker for the Horde. The Warchief Vol’jin is considered “missing in battle” (which essentially means “he will turn up again”). The really exciting part about this fact is that Sylvanas seizes the opportunity and takes over his representation in Vol’jin’s absence. This makes her – at least temporarily – the Warchief of the Horde! Along with her is the undead (and only “human”) ranger Nathanos Blightcaller, who might still be familiar to Classic players …

… and legends return!

However, Legion has a few other characters in store, who at least have a short appearance, but hopefully fulfill more important roles. There are already NPC data on Magni Bronzebeard, who will likely be freed from his diamond form.

Bolvar returns - is he still a friend?
Bolvar returns – is he still a friend?

But real legends like Broxigar, Calia Menethil (Arthas’ sister) and an “image of Aegwynn” also appear. Also intriguing is the NPC “Grom Hellscream“, who is classified as “undead” – something must have gone wrong in the defense of Azeroth.

Since we are already talking about great legends, The Lich King Bolvar Fordragon also appears – perhaps he is even responsible for the resurrection of Grom? Now is the right time to come up with wild theories!

It is also possible that these NPCs only appear in the course of a version or even in the Emerald Nightmare – until the areas are playable, this will likely remain a mystery.

The next few days will surely reveal many more details.

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Source(s):
  1. mmo-champion.com

Evolve: Blitz-Markov as a free character for everyone!

Evolve expands the number of playable characters – all receive a new adaptation of Markov for free!

Blitz finds it cool!

After starting with Rogue-Val a few weeks ago to equip existing hunters with so-called “adaptations” that distinguish them from their normal form, this step is now also being taken with an Assault.

Evolve Blitz Markov
Likes electric shocks – the Blitz-Markov.

As the newest addition, Blitz-Markov awaits players; although he has retained his original weaponry, he still receives some modifications to enforce a different approach to monster hunting.

  • The assault rifle fires faster but has a smaller magazine.
  • The Tesla gun does little damage at first, but the longer it remains active on its target, the stronger it becomes.
  • The Tesla mines cause more damage the longer they remain active before detonation.

These changes make Blitz-Markov an exciting addition, as he does very little damage at first, but the longer he stays on his target, the more powerful he becomes.

Blitz-Markov is free for all players, regardless of which version of the game they purchased. He can now be used in all game modes.


More info about the game, such as about the new monster Gorgon, can be found on our Evolve topic page.

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Source(s):
  1. evolvegame.com

LoL: Patch 5.23 changes minions and thus the match structure of League of Legends

The MOBA League of Legends (LoL) is changing its minions with today’s patch. This is intended to make one-sided matches end faster than before.

In the fresh patch 5.23, which is live on the servers since today (24.11.2015), developer Riot Games is not only adjusting some numbers for champion abilities, but is also introducing the previously mentioned new minion system. It should be noted that the new system is not activated immediately with the “go live” of the patch, but will be activated during the course of the patch.

The Minions in LoL – Snowball Effect in One-Sided Games

Overall, the changes aim to provide the team that is “ahead in the game” with stronger minions that should lead to victory.

Minion Damage Bonus This means: If your team has a higher average level than the opposing team, your minions deal 10% more damage to enemy minions.

If your team has also destroyed more towers than the opposing team, the damage is further increased by 10% per tower (that you have destroyed more).

Minion Rage: If your team’s average level is 3 levels above that of the opponents AND you have destroyed 2 or more towers in a specific lane, the minions in that lane deal 90% more damage against other minions.

Zilean-Lol-Splash

Minion Damage Reduction: If your team has a higher average level than the opposing team, your minions take less damage. The formula for this is:

(Tower Difference x Level Difference) +1

This number cannot fall below 1.

Minion Iron Skin: If your team’s average level is 3 levels above that of the opponents AND you have destroyed 2 or more towers in a specific lane, the minions in that lane take 7 less damage from other minions.

League of Legends Screenshot 8

Gold Values of the Minions:

Melee Minions

Initial Gold Value: 18.5 Gold → 20 Gold

Gold Value Increase: 0.17 Gold per Minute  → 0.125 Gold per Minute

Spell Minions

Initial Gold Value: 13.8 Gold → 17 Gold

Gold Value Increase: 0.17 Gold per Minute → 0.125 Gold per Minute

Cannon Minions

Initial Gold Value: 36.8 Gold → 45 Gold

Gold Value Increase: 0.425 Gold per Minute → 0.35 Gold per Minute

Lol-Mordekai

Other Changes in Patch 5.23

In addition to the changes to minions, other important things are also being modified:

Boot Enchantment “Homeguard”:

This enchantment can no longer be purchased from this patch. However, it remains in the game, as every player now automatically receives this enchantment starting from the 20th minute when returning to base.

Initial Speed: 200% → 175%

Healing & Mana per Tick: 35% of missing health/mana → 12% of missing health/mana

Cooldown Duration for Combat Actions: 6 seconds → 8 seconds

Greetings to Karthus & Teemo: Damage to enemies that are more than 5000 range units away, i.e., basically outside the base, no longer triggers the blocking of Homeguard during combat actions.

TEEMO-League-of-lEgends

Changes in the Jungle:

These changes will help the mages in the jungle.

Both the “Big Brew”, “Gromp”, the “Blue Sentinel” and the “Red Sentinel” will have 5 magic resistance reduced. Additionally, both the “Red Sentinel” and “Blue Sentinel” will move significantly slower, making them easier to kite.

Minion Block

As previously mentioned, minions are now supposed to block melee champions less.

Numbers on that:

  • Increase in minion size upon contact with minions: +20 of the model size
  • Increase in minion size upon contact with champions: None
League of Legends Screenshot 6

“Promotion Aid” in Ranked Games

In short:

  • The promotion aid is only active if you are in a division below Gold 1 (where the ranked decay starts).
  • If you lose a promotion series, your next attempt in this series starts with a win bonus (which can be double for class series).
  • Demotion will nullify the win bonuses of the promotion aid.
  • The promotion aid always grants the maximum win bonus for the series you have already completed.
  • All bonuses from the promotion aid will reset at the beginning of the 2016 ranked season.
League Legends Theme Brawler Market

Change of Death Timers

To adapt to the new gameplay experience, death timers have been changed. These are now longer at the beginning of the game, but shorter later in the game.

Scaling of death timers = 2% every 30 seconds after 35 minutes → 0.5% every 30 seconds after 10 minutes.

Additionally, many new & beautiful skins will be released with this patch that we have already presented here

If you are interested in the exact balance changes of the individual champions and items, here are the detailed official patch notes: CLICK

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SWTOR: How to make companions stronger!

The developers of SWTOR responded to criticism and are adjusting the numbers for the companions – we have the specific details for you.

Much has been learned

In a rather extensive post in the official forum, Lead Designer Michael Backus directly addresses the players and apologized for the changes, that were made to the companions with the last patch. According to many players, the companions became too weak and were no longer a real help in completing missions.

Backus explains that there are many factors that need to be taken into account to keep a game exciting for as many players as possible. While player X perceives the gameplay as too difficult, player Y might struggle with the tasks and therefore doesn’t try certain content at all.

Fire at will - Companions are getting a significant boost again.
Fire at will – Companions are getting a significant boost again.

The new strength of the companions (Patch 4.0.0) led to many players completing hero missions solo and really enjoying it – that was taken away from them with Patch 4.0.2, and it was realized too late how important it had become for most.

Not as strong as before, but better than now

The specific changes are adjusting the numbers around the companions back up considerably. Here are the planned adjustments so far:

  • Channelled healing from companions will be increased by 61%.
  • Single-target healing from companions will be increased by 42%.
  • Healing over time from companions will be increased by 43%.
  • Base attributes of companions will be increased by 15%.

Keep in mind that the increase in base attributes also results in an increase in damage dealt (by about 15% as well).

However, there is still no fixed date for the next patch, it will likely take a few more weeks.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: The Weekly Nightfall Strike on 24th November

The MMO shooter Destiny starts on 24th November with a new week. We present the weekly Nightfall strike and tell you who is waiting for you in Oryx’s courtyard.

Annoyance this morning for some: The Iron Banner did NOT end at 10:00 AM as originally scheduled (it always ended at that time in the past), but the Iron Banner actually ended an hour earlier.

At midnight US time, which is 9:00 AM our time. The news came late, only at night from our perspective. Certainly frustrating for anyone who was standing before closed gates. Some plan tightly, wanting to hand in everything in the last minutes, when it’s particularly worthwhile and the bonuses are high… this time was punished.

Destiny-Darkblade

The Nightfall strike in the week of 24th November

The Nightfall strike leads to the Darkblade, to Alak-Hul, into the Sunless Cell.

The modifiers are:

  • Specialist – The damage from special weapons is increased
  • Berserk – that’s the former “Angry”, the enemies do not stagger even under heavy damage
  • Chaff – The radar is disrupted, does not work
  • Fresh Troops – Some of the enemy groups have been reinforced with additional members

How combat in darkness without radar works… could become a challenge. But with the increased special weapon damage, it should also be manageable.

Thalnok-Destiny

The T3 boss in Oryx’s courtyard – how to defeat him

The T3 boss in Oryx’s courtyard this week is Thalnok, also known as the biggest Crota fan in the whole known multi-verse. The fight against Thalnok plays out like a mini-sized Crota fight. So to speak, like golf versus mini-golf, just without cheesy windmills or a miniaturized landmark of cities.

Guides, videos, tricks for the bosses?

Throughout the day we will present videos of successful runs here, showing how the Nightfall was defeated and how the T3 boss in Oryx’s courtyard works.

This is how the Nightfall strike against Alak-Hul, the Darkblade, works from 24th November in Destiny:

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Here Nexxoss explains the fight against the current T3 boss Thalnok, Mini-Crota:

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There is no automated matchmaking for the Nightfall, you have to find friends yourselves. If you need help finding players for Destiny, check out this article. Who knows, maybe some of you will soon be out with the personal adjutant.

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World of Warcraft: The beta of Legion has started!

Last night, World of Warcraft: Legion entered the beta phase – but who has been invited?

Friends and Family

Fans still have to wait at least six more months for the release of Legion, the next addon for World of Warcraft. However, it seems that progress is being made in the development process, as the first invitations for an early test were sent out yesterday.

Traditionally, Blizzard starts with a “Friends & Family” beta. As the name suggests, mainly family members of the developers and selected fan sites (such as wowhead) receive access.

Currently, you can only play the starting area of the Demon Hunters in the beta - this will surely change quickly.
Currently, you can only play the starting area of the Demon Hunters in the beta – this will surely change quickly.

According to initial reports, the beta is still in a very early stage and you can currently only view the starting areas of the Demon Hunter.

In the coming weeks and months, the “F&F Beta” will gradually transition into a closed beta, from which streamers, press members, and regular players will be selected through a lottery system.

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Source(s):
  1. mmorpg.com

Destiny: The “Refer a Friend” campaign has started, attracting with emotes

In the MMO shooter Destiny , the “Refer a Friend” campaign has started, with rewards including emotes and much more, but you need to convince a friend to purchase the game.

Destiny Referral

Last week we already introduced it, and the “prizes” have already been mentioned. Now the campaign has started, which will culminate in the rewards of the “Story of Two Guardians”.

It’s all under “Referral Program“: You invite a friend via the promotion, who then purchases Destiny: The Taken King (you must be on the same platform), then you experience adventures together and earn rewards. Both players receive the “rewards”.

A downside: The promotion is only available for PlayStation 4 and Xbox One; it does not run on PlayStation 3 and Xbox 360.

These are the rewards from the Story of Two Guardians and how to get them

What exactly Guardians need to accomplish, we have already introduced in an article – at the moment it’s still unofficial, but that’s how it will likely go.

These are “relatively normal tasks” at the beginning: completing patrols, story missions, crucible matches. Later, when the new Guardian reaches level 40, the second round of tasks will come for the two friends: heroic story missions, heroic strikes, and completing the Nightfall strike.

The connected friends will receive more EXP together. As a reward, there’s a special Sparrow, two emotes that can probably be performed in duet, an emblem, a special shader, and even “elemental swords” (Edge of Infinity) are waiting for the dynamic duo.

What this is about with the swords is still unknown at the moment. They are supposed to be “exclusive” – we will surely find out soon.

Vector of Infinity Sparrow

Here’s the link to the campaign, remember that “the newly recruited friend” must be invited through this feature for it to work. Players can be invited who are considered “newcomers” and have played Destiny for the first time within the last 7 days.

Here’s the (truly charming) German trailer for the promotion. Through it, one can almost forget the coolly calculated and clear commercial intention behind the action … almost:

https://www.youtube.com/watch?v=6wyQzqQe9I4
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Star Wars Battlefront: Easter egg causes headaches and chuckles

In the online shooter Star Wars Battlefront, the developers have hidden an Easter egg in the background of a cutscene.

Who knows how many people would have noticed it if some sites weren’t reporting on it now: In Star Wars Battlefront, an Easter egg has been hidden and by “hidden,” it really means “concealed in the background.” One could probably see the relevant spot a thousand times without noticing the detail.
But GamesRadar discovered the spot in a cutscene and made it known:

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The little mishap refers to a moment that probably everyone has seen a hundred times in the movie, but not everyone really registered it:

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Boink. Hand on the helmet. Would you have ever noticed something like that?

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Source(s):
  1. GamesRadar

Firefall isn’t doing so well – 20% of the studio are reported to have been laid off

The SF shooter Firefall seems to have serious problems. The launch in China does not seem to have met expectations. Layoffs are the consequence.

A few hours ago, rumors emerged that there had been large-scale layoffs at the software studio “Red 5”. These rumors have solidified over the past few hours. A community manager has now confirmed them in the forum.

The background apparently is the China launch of the only game Firefall in the middle of last week. There had been high hopes for the Chinese market. But the launch seems to have fizzled out.

Here in the West, the game was released in the summer of 2014, but remained under the radar of the mainstream for most of the time. It scores a meager 60 points on Metacritic. Common complaints about the game are that it develops too slowly and then tends to head in the wrong direction.

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Thank you for all the overtime

In an interview with mmorpg.com, one of the laid-off developers spoke out, seemingly confirming the suspicion that the reason for the layoffs was the botched launch in China.

The developer stated: It was as if the China launch had never taken place. They received no feedback, only the vague feeling that the game was not doing too well.

Firefall Screenshot

On Friday afternoon, about 40 people were called into an office, where after some back and forth about how difficult the decision was, it became clear: They would be laid off without severance pay, health insurance would end at the end of the month, thank you for all the overtime.

About 20%-25% of the studio lost their jobs, across the board and at all levels, said the developer, who wishes to remain anonymous.

He adds: “What did they expect? We were supposed to remake the game in a year, develop 22 instanced missions, overhaul every system, and use graphics from 2008. Everything that is going wrong with Firefall is not due to a lack of passion or talent from the team, but to mismanagement at the corporate level.

Chris Whiteside, former Lead Producer of Guild Wars 2, also affected

Among those laid off is, according to initial reports, Chris Whiteside, an experienced man who joined from Guild Wars 2 just half a year ago. He was the Lead Producer there, one of the key figures.

Whiteside had been the face of Firefall in recent months and described an exciting future. The tough times had brought the team together. Now they were ready to present the game “remastered” once again. They were confident that players would like what they see.

In addition to the move to China, they are also aiming for a Playstation 4 port of Firefall.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Videos of the Week are tricky

In the MMO shooter Destiny , Bungie has selected the videos of the week. This time there are special actions from the Crucible.

This week has little fire nonsense, just Crucible action that meets Bungie’s taste. They chose this artistic shot as the video of the week.

View post on imgur.com

In 2nd place, the strange behavior of enemies who desperately want to go through a corridor that proves to be deadly.

View post on imgur.com

And in 3rd place, this spectacle:

https://www.youtube.com/watch?v=AZZbEu2ayf8

Bungie’s 4th place we have already shown you in a separate post, it’s the guy who simply refuses to revive his buddies and still gets away with it.

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With so much Crucible action from Bungie, we won’t hold back, our favorite video shows a Defender Titan and his portable office:

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And to conclude, this video: We call it “Two Hunters meet … both dead.”

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SMITE: Mecha-Thor leads the way for Japanese gods

SMITE receives its second Tier 5 skin and it turns Thor into a powerful battle robot!

If only the Gundam Mobile Suits knew…

SMITE is currently hosting its Oddyssey – a virtual journey through various locations in the world, where players can purchase special skins for gods or guardians. Every item purchase is rewarded with an additional chest (which can contain just about anything), but it also increases the progress bar for the entire event.

Those who completely fill the bar (i.e., purchase all items) will receive a very special skin as a bonus. Last year there was the Archon-Thanatos, who evolves from a simple Acolyte to an Angel in three stages, this year they want to top that.

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A skin for the hero “Thor” is awaiting – redesigned and also in several development phases. The “Ragnarok Force X Thorn” starts as a human figure in a cyber suit and progressively develops more mechanical elements – by Level 20, he has completely merged into his mech and strides across the battlefield as a battle robot.

The choice of this skin is not random, but carefully planned. Next year, Smite will expand its pantheon with the Japanese pantheon and to herald that, they chose a “typically Japanese” skin. And what is more Japanese than anime design and battle robots? Well, catgirls don’t count right now!

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Source(s):
  1. kotaku.com

Respec: The MMO Retrospective – From Kickstarters and Survival

It is Monday again and that means it’s Respec time. We look back at the past week and see what has happened in the indie sector.

Astral Terra

The sandbox MMORPG Astral Terra has been in the Early Access program on Steam since November 10, offering players the chance to explore the basics of the game. The developers have teased that players will be able to create their own worlds procedurally in the future. Additionally, survival elements and the ability to develop heroes will be added, which is currently not possible. A PvP mode is also in development along with monsters and dungeons. Nevertheless, the “Minecraft” aspect will be central, where you create your own objects and alter the landscapes.

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Pangea: New World

The newly announced MMO Pangea: New World also focuses on the survival aspect. After a global catastrophe, it’s up to you to survive! You find yourself in a post-nuclear world that spans about 90 km². You can either team up with other players to explore this world together or become bandits and raid others. Quests also need to be completed.

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Interesting: Your actions are said to have far-reaching consequences. For example, if you kill an animal, you could influence the entire game economy. The Unreal Engine 4 is being used, providing beautiful graphics. Pangea: New World will be released for PC, PlayStation 4, and Xbox One at an unspecified time.

Eco

The sandbox survival online game Eco has now opened its doors for backers. They can now get a first impression of the game by exploring an initial settlement and trying out the crafting system. Eco can be viewed as a kind of online Minecraft, where players must cooperate to build a large city and create a functioning economy within the game. However, there are also global catastrophes that players must cope with. The release of Eco is planned for early 2017.

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AdventureQuest 3D

AdventureQuest 3D

AdventureQuest is a well-known 2D MMORPG with comic graphics that is now set to be released in 3D. To achieve this, the developers have launched a Kickstarter campaign to raise $200,000. With this, they aim to secure the game’s funding. AdventureQuest 3D will be playable on PC, tablet, and smartphone, immersing you along with many other players into a colorful fantasy world that visually resembles World of Warcraft.

The game’s story will be continuously expanded, and there will be PvP battles in special arenas. Solo content will also play a role. If the Kickstarter campaign is successful, AdventureQuest 3D is planned to be released in the middle of next year.

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Stash: No Adventurer Left Behind

For the MMO Stash: No Adventurer Left Behind a second Kickstarter campaign has been launched. Developer Frogdice aims to bring strategy to MMORPGs through turn-based combat. Additionally, there is a sophisticated housing system and dungeons that will be both handcrafted and procedurally generated. Many classes, a focus on loot and exploration, along with colorful comic graphics are intended to persuade gamers to invest their money. The campaign has already been successful, paving the way for the MMO’s release in April of the coming year.

John Smedley doesn’t like microtransactions

John Smedley SOE

John Smedley, former head of Sony Online Entertainment and Daybreak Game Studios, stated that he dislikes how microtransactions dictate games. When he talks with gamers about games, the game should be at the forefront, not its funding.

Therefore, he will use a Buy2Play model for his next game. The game is expected to cost 20 dollars, of which only an artwork showing a warrior with a massive axe has been revealed so far. Smedley wants to focus entirely on the development of this game and not think about monetization, as the Free2Play market is much more fiercely competitive than many realize.

John Smedley Game

Many interesting things happened last week, and this week is likely to be no different. So keep an eye out for the next Respec edition!

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Blade & Soul: Sexy antagonist gets her own musical!

The MMORPG Blade & Soul now has its own musical, which revolves entirely around one of the sexy antagonists.

When the Enemies Sing…

Blade & Soul is very popular in Korea, and this applies not only to the actual game itself. A new anime series based on the game has also been released (which is, in my subjective opinion, really bad). Now a new category of art has been added! On November 13, NCSoft held the Blade & Soul World Championship, but those who weren’t keen on PvP madness could experience Korean culture in other ways as well.

A 1-hour musical tells the story of the antagonist Jin Seo-Yeon (yes, the sexy lady in dark clothing), with many other important NPCs playing a role as well. If you want, you can watch the musical here in full length.

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Unfortunately, (so far) there are no subtitles, which makes a deeper understanding of the plot quite difficult. If you read a bit about the lore, you can at least piece together most events. The video is worth it just for the visuals.


For more about the game, as well as a comparison with Black Desert, you can find it on our Blade & Soul topic page.

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Source(s):
  1. mmoculture.com

WoW: The artifact weapons in the video preview!

The next World of Warcraft (WoW) addon Legion is drawing closer – now there are moving images of the artifact weapons!

Weapons in all shapes and colors

Players of World of Warcraft need to slowly but surely prepare for no longer chasing new weapons. With the expansion “Legion”, all classes will receive an artifact weapon that is both story-wise and thematically connected to the class and the respective specialization. The weapon grows along with the character, thus becoming stronger from level 100 together with its bearer.

However, to ensure that not all Retribution Paladins walk around with exactly the same Ashbringer, there are several different models for each weapon and then 4 different colors for each. This is intended to allow for a certain degree of customization. MMO-champion has already pulled various models from the game and published some videos showcasing the different weapons. We have a small selection for you here.

The artifact weapons for the Retribution Paladin in WoW Legion

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The artifact weapons for the Arcane Mage in WoW Legion

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The artifact weapons for the Affliction Warlock in WoW Legion

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The complete list of all videos can be found in our sources. If you are having a hard time getting used to your artifact weapon, you still have the option of transmogification – they want to allow this for the Legion weapons.


Recently in World of Warcraft, the Patch 6.2.3 has been released. This is scheduled to be the last before the expansion, which will follow in the summer.

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Destiny: A Matter of Trust – What Does the Value “Range” Actually Mean?

In the MMO shooter Destiny , the status bars on the weapons cause confusion. What does “40 Range” actually mean?

A look at the weapon in Destiny shows endless status bars. A few numbers are clear, the ammunition value is precise, but what exactly does “Range” mean?

The gunsmith Jon Weisnewski was a guest on a podcast and had to delve deep into the substance to explain what “Range” actually means.

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The shot cone changes and decides whether the second shot hits or not

Specifically, “Range” is an abstract and summary value that conceals complicated things. On one hand, the range determines at what distance a weapon deals less damage and when it deals almost none at all. This is known as “Damage Fall-Off,” which most have likely registered and understood by now.

However, “Accuracy” is also involved. You can think of it as a “shot cone” emanating from the barrel of each weapon, a cone. When firing the weapon for the first time, this cone is usually “tight and precise.” You want players to hit with the first shot, for which they typically take their time, and you want to reward players who “aim a little longer.”

Destiny-Zoom

With follow-up shots, this cone expands further. So, if someone shoots quickly with a handgun, they get such a wide corridor that they hardly hit anything.

The “Range” value ultimately determines how the cone behaves, how quickly it widens, how fast it contracts again, and much more. Weisnewski has a huge spreadsheet containing all these values for different weapons and their subtypes.

Destiny cannot and will not provide the player with all this information

Destiny-Fabian

It is not possible to provide players with all this information, as there wouldn’t be enough space in the game. The weapon card already conveys so much information to the player that if it included “Accuracy,” it would be too much.

Players have to trust Bungie to some extent that the “Range value 40” actually does something, is useful, and brings benefits.

Knowing all this would also pull players out of their immersion. If they had all the information, they would not be playing Destiny, but rather a “number game.” Additionally, they should feel like the ones in control making decisions.

Destiny

Thus, the “technical value” Aim-Assist, also known as targeting assistance in the game, is referred to as “Target-Acquisition” so that players still feel they are aiming and achieving their successes, and it is not some developer turning knobs.

Weapons can only be compared within a category

Another designer, Sage, later explained to visitors of the Bungie headquarters that one should not make the mistake of comparing the status bars of different weapon types. That would be comparing apples to oranges.

The status bars apply only to their own weapon category. Comparing a handgun to a pulse rifle or a shotgun to a fusion rifle will probably not give players the information they are looking for.

Destiny-No-Time-To-Explain-Stats

Mein MMO says: Regarding “Range” and how the various shot cones change, alongside “Aim-Assist,” recoil direction, and the various scopes, this is likely part of the mystery as to why some weapons simply feel “right and good” to players, while others, despite having better stats, do not.

Behind a “I just can’t handle the weapon” could simply be a shot cone that doesn’t fit the player because at the moment of the second or third shot it is already “too far,” while another weapon resets and allows the player to land the second shot on target.


More about Destiny, like news, articles, guides, and columns can be found here.

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The Secret World: Issue 13 outlined, PvP improvements promised

In the Dark Fantasy MMORPG The Secret World , the next content patch will be a self-contained story.

The last issue, Issue #12 of The Secret World, focused on the “meta-game,” making adjustments to raids and items. Two new dungeons were added; the “Tokyo” storyline reached its conclusion. This story had kept players engaged for years.

The next issue, Issue #13, does not start a long storyline but tells an episode, a self-contained story in Kaidan. Details were sparse in the first Steam, but we will surely learn more about Issue #13 in the coming weeks and months.

The-Secret-World-Nurse

The Secret World is upgrading in the cosmetics department

Additionally, Funcom aims to refresh the PvP in The Secret World alongside Issue 13, revamp Stonehenge and El Dorado, and it’s likely that it will go into a snowstorm after Shambala.

This week is seeing some action as well: There are new “Lucky Bags,” which can contain outfits for a nurse, a police officer, or a firefighter. There are also motorcycles, police and fire dogs. Just what one needs for a themed party.

There’s a bittersweet note: For Christmas 2015, no new missions are planned; the developers are focusing on Issue 13. It’s a shame, the Christmas mission from last year had many fans.

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  1. MO

Paladins First Impression: What does the hero shooter from HiRez offer?

We have spent a lot of time in the last few days exploring Paladins and conducted a small test of the game. How good is the shooter from HiRez really?

Paladins – Crazy champions with big guns

Due to a lack of access to certain other games, I took a closer look at HiRez’s Paladins in the last few days. Currently, there is a closed beta, which can only be accessed if you either get lucky or purchase a starter pack for €20. Those who already had access to the game and reached account level 4 can invite up to 3 friends.

I will share a bit about my first experiences in the game, but beware: it is a very early beta version. Whether the final game contains even a fraction of what I tested is up in the air.

The goal of the game – break down walls, capture control points.

Paladins is played in 5vs5 matches. Currently, there is only one game mode. However, this is enough to get an impression of the game feel that it promises to deliver. Each team has a base protected by 3 walls. Between the bases, there is a vast, almost completely open area, with three different control points.

The base is simply structured. 3 walls, 3 areas.
The base is simply structured. 3 walls, 3 areas.

Regularly, one of the control points becomes active and can be captured – this works as usual by positioning yourself on the point and preventing the opponent from doing the same. If the control point is captured, a siege machine appears at that location, which then rolls unstoppable towards the enemy base to bombard the walls.

The defending team must destroy the siege machine, while the attackers protect it and support the attack on the gates. Once the siege machine has been destroyed, a new control point becomes active – this continues until one side has destroyed all 3 gates.

MOBA elements with plenty of shooting

What at first glance sounds like the siege mode of SMITE could hardly be further from the truth. While there are also skill shots here that require timing, the direct targeting like in a shooter is the core aspect – after all, Paladins IS a shooter. Each champion has its own weapon, with different effects.

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While the huntress Cassie fires with an old-fashioned bow, the dwarf Barik uses his shotgun and the self-proclaimed knight Fernando wields his flamethrower. Additionally, each champion has three abilities, two of which typically correspond to the character role (damage, healing, or protection) and one serves for movement. The crazy Pip can hop quickly and far for several seconds, while the assassin Skye becomes invisible and also receives a speed boost. Learn more about the 8 different characters in our introduction to the champions.

Only teamwork leads to victory. Lone wolves quickly go under even with a 'good aim'.
Only teamwork leads to victory. Lone wolves quickly go under even with a ‘good aim’.

Teamwork is essential, as only a clever combination of characters leads to victory. Lone wolves are regularly picked off as if they were a marmalade toast (which is not far off in Skye’s case). One thing is for sure: If you have no idea about shooters and precise aiming, you will not be happy in Paladins.

On the next page, we will discuss the talent system of Paladins.

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