Fans still have to wait at least six more months for the release of Legion, the next addon for World of Warcraft. However, it seems that progress is being made in the development process, as the first invitations for an early test were sent out yesterday.
Traditionally, Blizzard starts with a “Friends & Family” beta. As the name suggests, mainly family members of the developers and selected fan sites (such as wowhead) receive access.
Currently, you can only play the starting area of the Demon Hunters in the beta – this will surely change quickly.
According to initial reports, the beta is still in a very early stage and you can currently only view the starting areas of the Demon Hunter.
In the coming weeks and months, the “F&F Beta” will gradually transition into a closed beta, from which streamers, press members, and regular players will be selected through a lottery system.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , the “Refer a Friend” campaign has started, with rewards including emotes and much more, but you need to convince a friend to purchase the game.
Last week we already introduced it, and the “prizes” have already been mentioned. Now the campaign has started, which will culminate in the rewards of the “Story of Two Guardians”.
It’s all under “Referral Program“: You invite a friend via the promotion, who then purchases Destiny: The Taken King (you must be on the same platform), then you experience adventures together and earn rewards. Both players receive the “rewards”.
A downside: The promotion is only available for PlayStation 4 and Xbox One; it does not run on PlayStation 3 and Xbox 360.
These are the rewards from the Story of Two Guardians and how to get them
These are “relatively normal tasks” at the beginning: completing patrols, story missions, crucible matches. Later, when the new Guardian reaches level 40, the second round of tasks will come for the two friends: heroic story missions, heroic strikes, and completing the Nightfall strike.
The connected friends will receive more EXP together. As a reward, there’s a special Sparrow, two emotes that can probably be performed in duet, an emblem, a special shader, and even “elemental swords” (Edge of Infinity) are waiting for the dynamic duo.
What this is about with the swords is still unknown at the moment. They are supposed to be “exclusive” – we will surely find out soon.
Here’s the link to the campaign, remember that “the newly recruited friend” must be invited through this feature for it to work. Players can be invited who are considered “newcomers” and have played Destiny for the first time within the last 7 days.
Here’s the (truly charming) German trailer for the promotion. Through it, one can almost forget the coolly calculated and clear commercial intention behind the action … almost:
https://www.youtube.com/watch?v=6wyQzqQe9I4
This is an AI-powered translation. Some inaccuracies might exist.
In the online shooter Star Wars Battlefront, the developers have hidden an Easter egg in the background of a cutscene.
Who knows how many people would have noticed it if some sites weren’t reporting on it now: In Star Wars Battlefront, an Easter egg has been hidden and by “hidden,” it really means “concealed in the background.” One could probably see the relevant spot a thousand times without noticing the detail. But GamesRadar discovered the spot in a cutscene and made it known:
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The SF shooter Firefall seems to have serious problems. The launch in China does not seem to have met expectations. Layoffs are the consequence.
A few hours ago, rumors emerged that there had been large-scale layoffs at the software studio “Red 5”. These rumors have solidified over the past few hours. A community manager has now confirmed them in the forum.
The background apparently is the China launch of the only game Firefall in the middle of last week. There had been high hopes for the Chinese market. But the launch seems to have fizzled out.
Here in the West, the game was released in the summer of 2014, but remained under the radar of the mainstream for most of the time. It scores a meager 60 points on Metacritic. Common complaints about the game are that it develops too slowly and then tends to head in the wrong direction.
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In an interview with mmorpg.com, one of the laid-off developers spoke out, seemingly confirming the suspicion that the reason for the layoffs was the botched launch in China.
The developer stated: It was as if the China launch had never taken place. They received no feedback, only the vague feeling that the game was not doing too well.
On Friday afternoon, about 40 people were called into an office, where after some back and forth about how difficult the decision was, it became clear: They would be laid off without severance pay, health insurance would end at the end of the month, thank you for all the overtime.
About 20%-25% of the studio lost their jobs, across the board and at all levels, said the developer, who wishes to remain anonymous.
He adds: “What did they expect? We were supposed to remake the game in a year, develop 22 instanced missions, overhaul every system, and use graphics from 2008. Everything that is going wrong with Firefall is not due to a lack of passion or talent from the team, but to mismanagement at the corporate level.“
Chris Whiteside, former Lead Producer of Guild Wars 2, also affected
Among those laid off is, according to initial reports, Chris Whiteside, an experienced man who joined from Guild Wars 2 just half a year ago. He was the Lead Producer there, one of the key figures.
Whiteside had been the face of Firefall in recent months and described an exciting future. The tough times had brought the team together. Now they were ready to present the game “remastered” once again. They were confident that players would like what they see.
In addition to the move to China, they are also aiming for a Playstation 4 port of Firefall.
This is an AI-powered translation. Some inaccuracies might exist.
SMITE receives its second Tier 5 skin and it turns Thor into a powerful battle robot!
If only the Gundam Mobile Suits knew…
SMITE is currently hosting its Oddyssey – a virtual journey through various locations in the world, where players can purchase special skins for gods or guardians. Every item purchase is rewarded with an additional chest (which can contain just about anything), but it also increases the progress bar for the entire event.
Those who completely fill the bar (i.e., purchase all items) will receive a very special skin as a bonus. Last year there was the Archon-Thanatos, who evolves from a simple Acolyte to an Angel in three stages, this year they want to top that.
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A skin for the hero “Thor” is awaiting – redesigned and also in several development phases. The “Ragnarok Force X Thorn” starts as a human figure in a cyber suit and progressively develops more mechanical elements – by Level 20, he has completely merged into his mech and strides across the battlefield as a battle robot.
The choice of this skin is not random, but carefully planned. Next year, Smite will expand its pantheon with the Japanese pantheon and to herald that, they chose a “typically Japanese” skin. And what is more Japanese than anime design and battle robots? Well, catgirls don’t count right now!
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It is Monday again and that means it’s Respec time. We look back at the past week and see what has happened in the indie sector.
Astral Terra
The sandbox MMORPG Astral Terra has been in the Early Access program on Steam since November 10, offering players the chance to explore the basics of the game. The developers have teased that players will be able to create their own worlds procedurally in the future. Additionally, survival elements and the ability to develop heroes will be added, which is currently not possible. A PvP mode is also in development along with monsters and dungeons. Nevertheless, the “Minecraft” aspect will be central, where you create your own objects and alter the landscapes.
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The newly announced MMO Pangea: New World also focuses on the survival aspect. After a global catastrophe, it’s up to you to survive! You find yourself in a post-nuclear world that spans about 90 km². You can either team up with other players to explore this world together or become bandits and raid others. Quests also need to be completed.
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Interesting: Your actions are said to have far-reaching consequences. For example, if you kill an animal, you could influence the entire game economy. The Unreal Engine 4 is being used, providing beautiful graphics. Pangea: New World will be released for PC, PlayStation 4, and Xbox One at an unspecified time.
Eco
The sandbox survival online game Eco has now opened its doors for backers. They can now get a first impression of the game by exploring an initial settlement and trying out the crafting system. Eco can be viewed as a kind of online Minecraft, where players must cooperate to build a large city and create a functioning economy within the game. However, there are also global catastrophes that players must cope with. The release of Eco is planned for early 2017.
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AdventureQuest is a well-known 2D MMORPG with comic graphics that is now set to be released in 3D. To achieve this, the developers have launched a Kickstarter campaign to raise $200,000. With this, they aim to secure the game’s funding. AdventureQuest 3D will be playable on PC, tablet, and smartphone, immersing you along with many other players into a colorful fantasy world that visually resembles World of Warcraft.
The game’s story will be continuously expanded, and there will be PvP battles in special arenas. Solo content will also play a role. If the Kickstarter campaign is successful, AdventureQuest 3D is planned to be released in the middle of next year.
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For the MMO Stash: No Adventurer Left Behind a second Kickstarter campaign has been launched. Developer Frogdice aims to bring strategy to MMORPGs through turn-based combat. Additionally, there is a sophisticated housing system and dungeons that will be both handcrafted and procedurally generated. Many classes, a focus on loot and exploration, along with colorful comic graphics are intended to persuade gamers to invest their money. The campaign has already been successful, paving the way for the MMO’s release in April of the coming year.
John Smedley doesn’t like microtransactions
John Smedley, former head of Sony Online Entertainment and Daybreak Game Studios, stated that he dislikes how microtransactions dictate games. When he talks with gamers about games, the game should be at the forefront, not its funding.
Therefore, he will use a Buy2Play model for his next game. The game is expected to cost 20 dollars, of which only an artwork showing a warrior with a massive axe has been revealed so far. Smedley wants to focus entirely on the development of this game and not think about monetization, as the Free2Play market is much more fiercely competitive than many realize.
Many interesting things happened last week, and this week is likely to be no different. So keep an eye out for the next Respec edition!
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Blade & Soul now has its own musical, which revolves entirely around one of the sexy antagonists.
When the Enemies Sing…
Blade & Soul is very popular in Korea, and this applies not only to the actual game itself. A new anime series based on the game has also been released (which is, in my subjective opinion, really bad). Now a new category of art has been added! On November 13, NCSoft held the Blade & Soul World Championship, but those who weren’t keen on PvP madness could experience Korean culture in other ways as well.
A 1-hour musical tells the story of the antagonist Jin Seo-Yeon (yes, the sexy lady in dark clothing), with many other important NPCs playing a role as well. If you want, you can watch the musical here in full length.
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Unfortunately, (so far) there are no subtitles, which makes a deeper understanding of the plot quite difficult. If you read a bit about the lore, you can at least piece together most events. The video is worth it just for the visuals.
The next World of Warcraft (WoW) addon Legion is drawing closer – now there are moving images of the artifact weapons!
Weapons in all shapes and colors
Players of World of Warcraft need to slowly but surely prepare for no longer chasing new weapons. With the expansion “Legion”, all classes will receive an artifact weapon that is both story-wise and thematically connected to the class and the respective specialization. The weapon grows along with the character, thus becoming stronger from level 100 together with its bearer.
However, to ensure that not all Retribution Paladins walk around with exactly the same Ashbringer, there are several different models for each weapon and then 4 different colors for each. This is intended to allow for a certain degree of customization. MMO-champion has already pulled various models from the game and published some videos showcasing the different weapons. We have a small selection for you here.
The artifact weapons for the Retribution Paladin in WoW Legion
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The complete list of all videos can be found in our sources. If you are having a hard time getting used to your artifact weapon, you still have the option of transmogification – they want to allow this for the Legion weapons.
Recently in World of Warcraft, the Patch 6.2.3 has been released. This is scheduled to be the last before the expansion, which will follow in the summer.
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In the MMO shooter Destiny , the status bars on the weapons cause confusion. What does “40 Range” actually mean?
A look at the weapon in Destiny shows endless status bars. A few numbers are clear, the ammunition value is precise, but what exactly does “Range” mean?
The gunsmith Jon Weisnewski was a guest on a podcast and had to delve deep into the substance to explain what “Range” actually means.
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The shot cone changes and decides whether the second shot hits or not
Specifically, “Range” is an abstract and summary value that conceals complicated things. On one hand, the range determines at what distance a weapon deals less damage and when it deals almost none at all. This is known as “Damage Fall-Off,” which most have likely registered and understood by now.
However, “Accuracy” is also involved. You can think of it as a “shot cone” emanating from the barrel of each weapon, a cone. When firing the weapon for the first time, this cone is usually “tight and precise.” You want players to hit with the first shot, for which they typically take their time, and you want to reward players who “aim a little longer.”
With follow-up shots, this cone expands further. So, if someone shoots quickly with a handgun, they get such a wide corridor that they hardly hit anything.
The “Range” value ultimately determines how the cone behaves, how quickly it widens, how fast it contracts again, and much more. Weisnewski has a huge spreadsheet containing all these values for different weapons and their subtypes.
Destiny cannot and will not provide the player with all this information
It is not possible to provide players with all this information, as there wouldn’t be enough space in the game. The weapon card already conveys so much information to the player that if it included “Accuracy,” it would be too much.
Players have to trust Bungie to some extent that the “Range value 40” actually does something, is useful, and brings benefits.
Knowing all this would also pull players out of their immersion. If they had all the information, they would not be playing Destiny, but rather a “number game.” Additionally, they should feel like the ones in control making decisions.
Thus, the “technical value” Aim-Assist, also known as targeting assistance in the game, is referred to as “Target-Acquisition” so that players still feel they are aiming and achieving their successes, and it is not some developer turning knobs.
Weapons can only be compared within a category
Another designer, Sage, later explained to visitors of the Bungie headquarters that one should not make the mistake of comparing the status bars of different weapon types. That would be comparing apples to oranges.
The status bars apply only to their own weapon category. Comparing a handgun to a pulse rifle or a shotgun to a fusion rifle will probably not give players the information they are looking for.
Mein MMO says:Regarding “Range” and how the various shot cones change, alongside “Aim-Assist,” recoil direction, and the various scopes, this is likely part of the mystery as to why some weapons simply feel “right and good” to players, while others, despite having better stats, do not.
Behind a “I just can’t handle the weapon” could simply be a shot cone that doesn’t fit the player because at the moment of the second or third shot it is already “too far,” while another weapon resets and allows the player to land the second shot on target.
In the Dark Fantasy MMORPG The Secret World , the next content patch will be a self-contained story.
The last issue, Issue #12 of The Secret World, focused on the “meta-game,” making adjustments to raids and items. Two new dungeons were added; the “Tokyo” storyline reached its conclusion. This story had kept players engaged for years.
The next issue, Issue #13, does not start a long storyline but tells an episode, a self-contained story in Kaidan. Details were sparse in the first Steam, but we will surely learn more about Issue #13 in the coming weeks and months.
The Secret World is upgrading in the cosmetics department
Additionally, Funcom aims to refresh the PvP in The Secret World alongside Issue 13, revamp Stonehenge and El Dorado, and it’s likely that it will go into a snowstorm after Shambala.
This week is seeing some action as well: There are new “Lucky Bags,” which can contain outfits for a nurse, a police officer, or a firefighter. There are also motorcycles, police and fire dogs. Just what one needs for a themed party.
We have spent a lot of time in the last few days exploring Paladins and conducted a small test of the game. How good is the shooter from HiRez really?
Paladins – Crazy champions with big guns
Due to a lack of access to certain other games, I took a closer look at HiRez’s Paladins in the last few days. Currently, there is a closed beta, which can only be accessed if you either get lucky or purchase a starter pack for €20. Those who already had access to the game and reached account level 4 can invite up to 3 friends.
I will share a bit about my first experiences in the game, but beware: it is a very early beta version. Whether the final game contains even a fraction of what I tested is up in the air.
The goal of the game – break down walls, capture control points.
Paladins is played in 5vs5 matches. Currently, there is only one game mode. However, this is enough to get an impression of the game feel that it promises to deliver. Each team has a base protected by 3 walls. Between the bases, there is a vast, almost completely open area, with three different control points.
The base is simply structured. 3 walls, 3 areas.
Regularly, one of the control points becomes active and can be captured – this works as usual by positioning yourself on the point and preventing the opponent from doing the same. If the control point is captured, a siege machine appears at that location, which then rolls unstoppable towards the enemy base to bombard the walls.
The defending team must destroy the siege machine, while the attackers protect it and support the attack on the gates. Once the siege machine has been destroyed, a new control point becomes active – this continues until one side has destroyed all 3 gates.
MOBA elements with plenty of shooting
What at first glance sounds like the siege mode of SMITE could hardly be further from the truth. While there are also skill shots here that require timing, the direct targeting like in a shooter is the core aspect – after all, Paladins IS a shooter. Each champion has its own weapon, with different effects.
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While the huntress Cassie fires with an old-fashioned bow, the dwarf Barik uses his shotgun and the self-proclaimed knight Fernando wields his flamethrower. Additionally, each champion has three abilities, two of which typically correspond to the character role (damage, healing, or protection) and one serves for movement. The crazy Pip can hop quickly and far for several seconds, while the assassin Skye becomes invisible and also receives a speed boost. Learn more about the 8 different characters in our introduction to the champions.
Only teamwork leads to victory. Lone wolves quickly go under even with a ‘good aim’.
Teamwork is essential, as only a clever combination of characters leads to victory. Lone wolves are regularly picked off as if they were a marmalade toast (which is not far off in Skye’s case). One thing is for sure: If you have no idea about shooters and precise aiming, you will not be happy in Paladins.
On the next page, we will discuss the talent system of Paladins.
This is an AI-powered translation. Some inaccuracies might exist.
The online shooter Star Wars Battlefront seems to become a Playstation 4 phenomenon. More people are playing on Sony’s console than on Xbox One and PC combined.
We currently do not know what the sales figures are, but an evaluation of the online numbers speaks a clear language: The active players on the Playstation 4 are stronger than those on PC and Xbox One, even when combined.
The stat-tracking site Battlefront-Stats shows this repeatedly. Currently (Monday 10:00 AM), 11,000 people are playing on PC, 22,000 on Xbox One, and 56,000 on Playstation 4.
The peak numbers within the last 24 hours tell a similar story. 48,000 on PC, 105,000 on Xbox One, and 183,000 on Playstation 4.
Does Fallout 4 have more players than Star Wars: Battlefront?
By the way: According to the figures from Steam, the Battlefront numbers fade in comparison to those of Fallout 4. Over the weekend, Fallout 4 had a record high of 471,995 players at the same time – and that only on PC. Battlefront’s peak number, according to the stat-tracking site, was over all platforms at 336,614. However, this does not necessarily mean that Fallout 4 has more players spread throughout the day. This difference could also be explained by the fact that Star Wars Battlefront is consumed in small doses while Fallout 4 is played for longer sessions, resulting in clustering.
This is an AI-powered translation. Some inaccuracies might exist.
The dino survival ARK has received a new update that introduces a new dinosaur type – small and deadly.
Can I call you Mom food?
Who still remembers the little dinos from Jurassic Park, where we all (yes, you too!) thought at first, “How cute!” before the terrors in the form of a whole herd descended upon the poor researchers? Anyway, those very dinos have now been added to ARK: Survival Evolved.
The Compsognathus dinos are not a real threat on their own and are mostly quite peaceful. However, if enough of the little “Compys” gather, they will become an angry herd that can quickly tear flesh from the bones of even the most well-equipped players.
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But the patch brought even more: As new weaponry, there’s a snazzy rocket turret and the waters can be secured (or unsettled) with sea mines. At the same time, there is now a new cooking system, allowing players to create their own recipes to craft food and brews.
Music is quite a fine thing. But the Hearthstone theme only with voices and without instruments? Listen to it …
Have a seat, Traveler!
Music certainly makes up half of a good gaming atmosphere, which is why it is so important in this industry. How much fans enjoy some of the musical pieces from their favorite games is shown time and again in the wonderful projects that they set up.
An excellent example of this is the group “Live Voices”, consisting of 4 men and 1 woman, who – as the name suggests – made an a cappella version of the opening theme of Hearthstone. It’s best to listen for yourself to get your own impression.
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It’s also worth taking a look at the group’s YouTube channel, where they have recorded songs for other games, such as the theme from Heroes of the Storm or Witcher 3.
Personally, I am always quite enthusiastic about such a cappella songs, although I also have YouTube channels like that of Smooth McGroove running on repeat …
This is an AI-powered translation. Some inaccuracies might exist.
The action MMORPG Warframe is set to receive a major update on PC in early December. Playstation 4 and Xbox One are expected to follow.
“What is a Warframe?” – the question will be answered on December 2nd on PC, with what is said to be the “largest update ever” set to launch: The Second Dream. And since they want to end 2015 with a bang, a cinematically designed quest is set to clarify this fundamental question. The press release contains some superlatives about this quest, raising expectations quite high.
Additionally, the Orokin Moonbase as a new PvP map will be introduced, and there will be cheaper death penalties. Currently, players can revive after dying either with the help of a teammate or by using a “token.” Each player has four a day, and once those are used, they can be replenished with real currency.
This will be eased with the December 2nd update. Players will simply get 4 revives per mission. When they return to the ship, it will automatically refill. No more reason to spend money on it.
The patch The Second Dream is also expected to release for Xbox One and Playstation 4 by the end of December.
This is an AI-powered translation. Some inaccuracies might exist.
When will the new exotics come, when will the patch arrive?
There is no official answer yet. We only know “December”. A glance at the calendar reveals: The most likely date is December 15. That’s still a week before Christmas. If you have some glimmer left to bet on it: December 15.
Are all these new weapons and armor that are coming?
No, there are indeed a few “really new” items. However, most are familiar faces from year 1 that can now be brought up to the new values.
Bungie has already indicated that they want to revise “some items.” However, we do not yet know how that will happen.
And how do you get the weapons and armor?
Bungie says: Just as you currently get the exotics. Those who already have year-1 versions can pull them from the armor or weapon collection. Others will be available via exotic engrams or as random rewards.
On the following pages, we will present the 15 different weapons and armor, explain their previous functions, and provide pics and videos. Have fun.
This is an AI-powered translation. Some inaccuracies might exist.
What happens when Illidan, Arthas, and Jaina argue over a code for Heroes of the Storm? Watch the video.
Heroes of the Store – The Heroes of the Department Store
At BlizzCon, as every year, several competitions were held where the community could showcase their creations related to all Blizzard games. Besides the popular cosplay competition, there is also always an art and a video competition.
This year’s first place outshines the winners of previous years and tackles a somewhat absurd theme. How would it be if the heroes of Heroes of the Storm had to line up to buy the game in the store and there are only a few copies left? This is exactly the question that Chris Kellet and Greg Stewart answer in their 3-minute clip “Heroes of the Store”:
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With this video, they secured first place at BlizzCon, where the attention to detail and the sheer number of cosplays used were likely decisive. From Leeroy Jenkins to Deckard Cain, many references to potential heroes appear, and especially the funny connection between Hearthstone (with its own game board!) and Heroes of the Storm pleased me.
What do you think of the video?
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In EU-Aion, attention is being given to the Steam release and server mergers
When patch 5.0 will arrive in Europe is still unknown; we are still playing version 4.8 – in the USA, 4.9 was recently released.
EU-Aion under Gameforge currently has different plans. In December, the focus will be entirely on the Steam release of Aion. The USA was ahead in this regard; since the end of October, Aion has been playable in the US NCSoft version – but not for us in Europe.
(Yes, Aion was once on Steam, but was likely removed during the F2P transition.)
Regardless: In January/February, the long-anticipated server mergers will take place at EU-Aion.
This is an AI-powered translation. Some inaccuracies might exist.
Most Guardians considered the “Bad Juju” in Year 1 to be a weak weapon, just like Thorn. The exotic pulse rifle was patched and buffed multiple times, making it a popular choice when pulse rifles were trending last spring.
What can the weapon do currently?
How do you get Bad Juju?
You get Bad Juju by being mean to women, behaving like a jerk in general, or desecrating temples of foreign cultures.
Those who don’t have it can also get the weapon through a Year-1 Legacy Engram for primary weapons from Xur when he sells them. The engrams have a “smart loot” system; if Bad Juju is the only weapon left, you should be able to get it “relatively” safely.
What makes Bad Juju in Destiny special?
Bad Juju is a fast-firing pulse rifle with relatively low impact and range. The magazine holds 24 rounds, which is small, but that shouldn’t matter.
The namesake perk “Curse of Agony” reloads the weapon after every kill and also deals more damage after an enemy is eliminated. Additionally, these kills charge the super. This makes it practically: Infinite ammo, no reload time, faster super regen, and a damage boost – all you have to do is take someone out around the corner.
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The other fixed perks are Hip Fire and Fully Automatic. Another important selectable perk is “Perfect Balance” if you are focused on more stability.
The idea of Bad Juju is that you not only kill with the weapon itself (and that is surprisingly easy), but also get back to the super faster, making you even more dangerous.
In PvE, the weapon is unfortunately not the first choice, except maybe in a supporter role when you want to set the shield as a defender as often as possible. The problem is, as often: You can only bring one exotic weapon.
Many prefer to take their sword – for them, a “good weapon” is simply not enough to pass on. Otherwise, there is a lot of strong competition in the PvE area for raid exotic weapons like Black Spindle or Malicious Touch. In patrols and strikes, weapon choice is not as important.
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In PvP, Bad Juju is currently considered one of the strongest weapons at all, as pulse rifles are strong (at least until the balance patch, which will cost Bad Juju 8% damage).
If you can hit reliably with the pulse rifle, you can take out enemies quickly.
With “Fully Automatic,” the constant reloading, and the extremely good kill time, players who can handle Bad Juju can deal devastating damage in a Crucible match. It is a strong weapon at both close and mid-range, and you will often have your super available, which ensures more kills.
Therefore, Bad Juju is an excellent weapon for PvP in Destiny, perhaps the more aggressive variant compared to Crimson Death, beneath which the weapon still somewhat stands – perhaps unjustly. What do you think?
This is an AI-powered translation. Some inaccuracies might exist.