The Senior Game Designer reveals the benefits of the bad cards from Hearthstone – and why they should not be buffed.
An Extra Portion Time
At more or less regular intervals, Ben Brode, the Senior Game Designer of Hearthstone, talks about the team’s thoughts and the current state of the game. In his latest video, he discussed in detail the phenomenon of “Power Creep” – the situation in which old cards are simply replaced by significantly better “new” cards.
Last time in early September, he clearly stated that it would not be a problem for the team if certain cards are stronger than others. The video sparked quite a discussion, prompting Brode to take another 10 minutes to explain precisely what he actually meant.
The Purpose of Basic Cards
According to Brode, basic cards can be bad for several reasons. On one hand, basic cards should be simple and easy to understand. They usually have very simple abilities, like the Fireball or minions with straightforward texts – Taunt is often as complex as they get.
The reasoning behind this is also relatively easy to understand: These are the first cards new players encounter. On the other hand, all cards from the packs (both classic and GvG and DGT) should feel more powerful and like a tangible improvement.
When beginners join the game for the first time, they should immediately think “These were the starting cards, but there’s a lot more!” The feeling of gaining power should be preserved, which is why – at least for the basic cards – there is no problem if they are occasionally weaker.
The logic is obvious: Bad cards are bad so that good cards feel even better by standing out from the weak ones.
Finally, Brode emphasizes that there are many basic cards that are really good. Fireball from the Mage would be one such example, as would the Argent Commander from the Paladin.
https://www.youtube.com/watch?v=sIpWnb4NyrM
Why Power Creep is not just Power Creep
Another criticism was the Power Creep, which became noticeably significant with the last expansions. Cards like “Dr. Boom” are much better than, for example, the “War Golem” for the same cost. In response, Brode flippantly stated that no one would play the War Golem anyway because it “is a bad card”. Dr. Boom did not replace the War Golem – no one played it anyway. The same applies to Magmaw and Frostwurm – although there are significant differences in power for the same mana, neither card is played.
However, one should not forget that such cards still appear in the game – cards like the “Unstable Portal” can occasionally bring them to light.
This is an AI-powered translation. Some inaccuracies might exist.
Last night the patch for Destiny was released, but some things were not included in the patch notes. Bungie has loosened up the cash shop, but there is a new unpleasant bug.
The biggest surprise: Players report that a “mysterious bag” can drop in the Nightfall Strike: It contains the “old” emotes from the fall, at least one random one. Bungie has made items that were previously only available for real money “findable for free”. Players even report that they pulled the Carlton dance, everyone’s favorite emote, from the bag.
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However, there are problems with exotic leg engrams that Destiny players find through the Three of Coins. Some report that they dragged the engram to the cryptarch and received nothing in return. The dud is currently strong in Rahool. This is not always the case. But it seems best to hold onto leg engrams until Bungie gives the all-clear.
Ghost Fragment on the Moon and Trick for The Chaperone
And for the ghost hunters perhaps interesting: There is a new ghost fragment in the Ocean of Storms II on the Moon. This was newly added in 2.1.0.
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At the moment, you can see on the Grimoire cards that another ghost fragment is hidden, and there are still 2 other Grimoire cards hidden and 4 accessible through the Sparrow race. The ghost hunters are currently working on that.
Furthermore, it should be noted that the Sparrow race offers some features that players did not expect. Players can also use the Three of Coins here to have a chance at Exotics. And the quest “Johnny Halliday”, where you ultimately receive the Chaperone, can be advanced in the Sparrow race by equipping “The Last Word”.
This is an AI-powered translation. Some inaccuracies might exist.
All fans of Star Wars: Battlefront can rejoice – the first DLC is now available for all players. EA is also releasing statistics about the battle Rebels vs Empire.
A DLC Snack in Between
Anyone who has exhausted themselves in Star Wars: Battlefront in recent weeks and has already shed the first tears of sorrow due to lack of content can now breathe a sigh of relief. The first DLC titled “Battle of Jakku” is now available for all players on PS4, Xbox One, and PC – and it’s completely free. Previously, the DLC had been accessible for a week to all pre-orderers of the Star Wars shooter.
The Battle of Jakku takes place story-wise 29 years before the new film “Star Wars: The Force Awakens,” bringing a new map and the new game mode “Turning Point,” where the Rebels must sequentially capture various control points, which the Empire will of course try to prevent. Especially the battles for the last point should be thrilling, as both sides must behave very strategically there to avoid losing or giving away a quick victory.
The domination creates a feeling of classic Star Wars mass battles: It’s fun.
But this is far from the end of content for the game. There will be numerous DLCs in the future as well. In 2016, a total of 4 packs are planned, which can already be pre-ordered through a Season Pass. In addition to these paid DLCs, EA will also regularly offer free expansions, which will enhance the game with new maps – these will then, like the Battle of Jakku, be accessible to all players.
The makers of Battleborn have revealed the pre-order bonuses and shared a few words about the recent technical test.
“The community is badass”
The colorful hero shooter “Battleborn” from the creators of Borderlands hosted its “Closed Technical Test” or CTT a few weeks ago. While the developers primarily wanted to test the server structure, they were also able to try out some other things. During the test, game balance was adjusted, and matchmaking was refined.
In Battleborn, the action is intense and colorful – a nod to Borderlands.
In a final internal interview regarding the CTT, the developers spoke extensively about their experiences and thanked the community. They were surprised by how engaged the community was in the forums and how quickly a “meta” established itself, prompting players to discuss counter-strategies for popular combinations.
Looking forward, they plan to focus on the “Meltdown” game mode, as matches there can quickly spiral out of control due to the snowball effect, making early successes almost always lead to victory – comebacks are hardly possible.
Toby, the destructive penguin
Of the 25 characters that Battleborn will launch with, only a small part has been playable so far. The latest addition introduced is Toby, the destructive penguin. Since penguins are not known for their combat prowess alone, he has been placed in a battle robot. He is usually a calm guy, but ever since he was told he was “too cute to fight,” something snapped in him. Or as he puts it: “I am become death! Destroyer of worlds!”
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Battleborn will release as a full-price title for €50 and can now be pre-ordered for PS4. PC users can already buy the game in the Steam store for the same price. Those who invest early will receive the “Firstborn” skin pack as a bonus, which includes 5 gold colorings for the characters Thorn, Reyna, Montana, Marquis, and Rath.
For those who are still uncertain, it is advisable to wait a little longer, as there will be an open beta on Xbox One, PS4, and PC before the release next year – although a date has not yet been announced. Playstation players will receive an exclusive beta early in 2016.
This is an AI-powered translation. Some inaccuracies might exist.
No one expected this: Otherside Entertainment announces the continuation of a cult RPG series with System Shock 3.
System Shock will certainly be familiar to older generations, as it combined horror with science fiction and role-playing elements upon its release in 1994. From a first-person perspective, players explored a space station where strange things were happening. Mutants and insane robots lurked everywhere, eager to attack. The supercomputer Shodan had taken control of the station and planned to eradicate humanity. As the only survivor on the station, players set out to destroy Shodan.
In 1999, System Shock 2 followed as a sequel, set on a spaceship whose crew had been wiped out and replaced by cyborgs and mutants. Although players believed they had defeated Shodan in the first game, the AI was once again behind the events. System Shock 2 highlighted the horror elements more prominently but still excelled in providing gameplay freedom and complex RPG mechanics.
System Shock 2 even offered a multiplayer mode, allowing up to four players to explore the abandoned spaceship together.
Two new System Shock games!
There was silence around the series for a long time. But a few weeks ago, Night Dive Studios announced that they had acquired the brand rights to System Shock from Electronic Arts. The studio is currently working on a remake of the first game. Now they seem to have teamed up with Otherside Studios to realize System Shock 3 as well. And they couldn’t have found a better partner. Otherside Entertainment was founded by former Looking-Glass developers who designed the two System Shock games.
So at least part of the old team is involved in developing System Shock 3. However, not much is currently known about the game, except that it will be released. Whether there will be a multiplayer mode this time remains uncertain – but since this mode was extremely popular in its predecessor, it can be assumed that the developers are at least considering integrating something similar.
In the coming weeks, more details about System Shock 3 are expected to be released. We hope to find out if Shodan will be part of it again, when it will be released, and if there will be a multiplayer mode. Otherside Entertainment is also currently working on the role-playing game Underworld Ascendant, which will be an unofficial successor to the Ultima Underworld series from 1992/1993.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny today, December 8, the first major patch after The Taken King is arriving. What changes with the December update? What does the patch bring?
At 7:00 PM this evening, December 8, the major patch for Destiny is scheduled to be deployed. There should actually be no maintenance. After the download, players can continue right away. No one should miss significant gameplay if everything goes according to plan.
One of the highlights of the December update in Destiny:
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These 5 major changes are brought by the Destiny patch this evening
Bungie has been talking about the December update in Destiny for months. Although there are no exact patch notes yet regarding what is changing, we already know enough to provide you with a summary. Here are the 5 important things that will be different tomorrow compared to today:
15 exotic armors and weapons are coming in Year 2, of which 13 are known from Year 1, 2 are new – We have listed the 15 items here
These are the 5 essential changes. Now we wait for the patch notes and will update the article if the patch holds any surprises. But these 5 changes are likely the most important this evening.
Update 19:05: The patch is already here. Without maintenance or anything. Those who log out and close Destiny can install it. On the Xbox One, it should be about 700 MB. On the PlayStation, many are again seeing 18 GB, which is a known bug that has occurred frequently. Also, on PlayStation, the patch for Destiny is only about 600 MB.
What the patch 2.1.0 changes – Patch notes in English
Exotic class items from the Collector’s Edition can now be infused and can be used in addition to exotic armor pieces.
Issues with leg armor that prevented them from providing bonus ammo have been fixed.
On the Dreadnaught, some chests now give Hadium Flakes instead of Worm Spore.
A bug that caused Guardians to get stuck in a slow sprint has been eliminated.
The skull of the terrible Ahamkara has been added to the Exotic collection.
The Will of Crota Strike (Omnigul) is now in the Vanguard and Heroic Vanguard playlists.
The Nightfall strike grants 500 Vanguard reputation once per week with every Guardian.
Three of Coins can now provide bonus loot at the end of a Crucible match (according to initial reports, they also work in the Sparrow racing).
Wants your Etheric Light.
Petra Venj now accepts Etheric Light for reputation.
The vendors of the 3 factions and Eris now accept “certain planetary materials for reputation.” (that would be the Worm Spore, for example).
Year 1 ships can now be included in the reward packages of the 3 Tower factions.
And a lot of tweaks have been made to the Crucible maps and some existing exotic armors have been slightly changed: The duration of the Golden Gun’s activity has been reduced for the Achylophage Symbiote; the Handcuffs of Nothing have had the tracking of the Scatter grenades reduced, and in “No Plan B” the shotgun-activated barrier only works for Defender Titans.
This is an AI-powered translation. Some inaccuracies might exist.
In the superhero MMORPG DC Universe Online (PlayStation 3 and PC), Episode 19 has been released. In a solo adventure, you fight against arch-demons, while the 4-player alert continues the story of Green Arrow.
December brings “double content” once again for DC Universe Online. A solo adventure “Deep Desires” continues the story of Raven and Trigon. Now that Trigon is out of the way, her brothers are struggling for dominance. Between envy and gluttony, the conflict is underway. Gluttony craves not only for food but also for power. In a 4-player alert, the action moves to Starling City, the setting for the adventures of “Green Arrow.” Ra’s al Ghul has taken control of the archer known from the TV series. Players can fight alongside Black Canary or Heat Wave against Ra’s al Ghul.
According to initial feedback from fans, the solo adventure is particularly well-received. Since last week, Episode 19 has been playable for members, and in the coming days, non-members will also be able to purchase it in the store.
This is an AI-powered translation. Some inaccuracies might exist.
A producer leans far out of the window and explains what makes the action RPG Lost Ark so different from, for example, Diablo 3.
Lost Ark and Diablo 3 – Similar yet Different
Those who enjoy action RPGs and like to take a look beyond the Western horizon have surely heard of the Korean Lost Ark. Anyone who casts an eye on the first images and screenshots inevitably comes up with the thought “That looks like Diablo 3”.
The head of Smilegate, Ji Won-gil, answered some questions in an interview with 17173.com and explained how the game would differ from Blizzard’s competitor.
All a Matter of Perspective
Won-gil addresses some differences between the two games. “Due to the similar camera angle, it is only natural that players compare Lost Ark to Diablo 3. However, once they have played a round of Lost Ark, they will realize that the games have major differences. Lost Ark is based on a target-less combat system where players can knock enemies down and push them back. They can also launch opponents into the air to unleash further combos.” Whether this aspect of gameplay really differs significantly from Diablo 3 remains to be seen.
“Aside from that, the camera is not static but dynamic, allowing players to experience the combat from multiple perspectives.”
How this dynamic camera looks in the game and how the environment is firmly integrated into the cinematic narrative is shown in the 8-minute trailer.
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“Last but not least, Lost Ark is not a dungeon game. It clearly emphasizes open-world adventure.” According to Won-gil, the game world will truly be “gigantic”.
“Combat is only a part of the game”
But Lost Ark wants to show even more differences. The combat system is only one part of the player experience, and it also aims to highlight a classic “adventure” feel. Here, the dynamic camera is particularly useful, as it whirls players through a collapsing dungeon where a dragon is systematically destroying the environment.
Easy to learn, hard to master – also a theme in Lost Ark.
A final similarity does emerge. The classes and the game as a whole are supposed to “offer a lot of depth while remaining easy to understand”. This is essentially just a variation of the popular “Easy to learn, hard to master”. For this, they want to “redefine familiarity” – Lost Ark aims to feel fresh, which is also reflected in the game world that spans multiple cultures and eras – featuring dragons, as well as robots and battle machines, sometimes in an Asian, sometimes in a Nordic setting.
Normally, we start our class articles by introducing the classes and then explain, if necessary, some of the associated game mechanics and ideas. However, the stealth system of this class is so different from the typical MMO genericness that we prefer to discuss it first this time.
We unveil the veil: The stealth system of the Veilwalker!
The topic of Stealther (rogue) has been a hotly debated subject in Camelot Unchained from the beginning and has been highlighted in several articles. The reason for this is summarized by Mark Jacob as follows:
As a player, I loved Stealther and played numerous stealth-based characters in MMORPGs. On the other hand, as a designer, especially in a RvR-focused MMORPG like Camelot Unchained, I am deeply concerned about them and their impact on the game. I do not want to add a class that drives away as many players as it attracts due to its actual or perceived power. Furthermore, I also do not want a class that constantly needs to be nerfed to find just the balance that satisfies non-stealthers.
Therefore, the guys at CSE were sure from the beginning that if they were to introduce any form of stealth into the game, they would need to find an innovative and entertaining way to do so.
Concept art of a Veilstalker (Arthurian), Red Cap (TDD), and Shadow Walkers (Viking)
The designers’ idea was to create the so-called Veilwalkers, who can move through the Veil (veil) unlike other classes. This is an important component of the game’s background and also affects gameplay. It is a kind of magical plane, a living world that overlaps with the game world and causes chaos and destruction in the form of veil storms.
Veilwalkers can penetrate the “veil” to this world. As they do, the world around them begins to blur as if they are looking through fog. This can be compared to the Lord of the Rings when Frodo puts on the ring and enters another dimension, making him invisible to all normal mortals.
The veil and its deadly storms pose the greatest danger in Camelot Unchained
Inside the Veil, the walkers can move at normal and sometimes increased speed. But beware! For the Veil is alive and has its own defense mechanisms that it hurls at intruders. For example, the spirits of dead Veilwalkers, who crave the souls of their living brethren. Veilwalkers must always stay alert.
Moreover, passing through the veil causes pain and can alter the Veilwalkers over time. This pain intensifies the more stealthers from the same realm linger in an area with few opponents. Forming and maintaining a “gank group” will therefore not be an easy task and, according to the developers, should be less rewarding than playing solo. This is where the Veilwalkers differ significantly from most other familiar classes in the game, which are often quite group-oriented.
As compensation for all these risks, according to Mark Jacobs: “Power, movement speed, a game within a game, and a challenge like no other!”
Daggers are the preferred weapon of the Veilwalkers
But more on this in the following class descriptions:
Veilstalker
The Veilstalker (Arthurian) in the service of King Arthur take pride in being the first to gain access to the Veil, giving them the oldest tradition and therefore the most experience among all Veilwalkers in dealing with the hidden powers there. However, for these abilities, the Veilstalkers pay a high price, as their body is particularly affected each time they enter the Veil.
Veilstalkers enter the Veil through portals they can create between themselves and the Veil. The longer Veilstalkers spend in the Veil, the more “arcane charges” they accumulate, which they can use outside the Veil as a damage bonus and special damage effects for their attacks.
However, they should not hesitate to use their powers for too long, as the “charges” disappear more quickly the longer the Veilstalkers remain outside the Veil. Additionally, they are considered masters of interruption (magic, healing, and simple weapon attacks), making them a nightmare for mages. However, unlike the “stunlock” of other games, the interruption abilities of the classes in Camelot Unchained do not render them completely immobile and unable to act.
The focus of the Stalkers lies (unlike most classes in CU) more in the field of 1vs1, against ranged classes such as mages and archers, the “damage dealers” of the game. This brings them closest to classic rogue/assassin classes of other MMOs, at least within the limits set by Camelot Unchained.
Red Cap
The Red Cap (Tuatha Dé Danann) use their blood (energy type similar to mana). But don’t worry… their blood supply regenerates particularly quickly in the Veil. This pays off in two ways for them, as the amount of blood gained in the Veil can be converted into bonus damage. However, they need to be careful, as outside the Veil, especially in daylight, their blood supply slowly but continuously decreases and thus also the energy pool for using their abilities.
The Red Caps can hit hard and fast, and curse their enemies, allowing them to steal and utilize the blood of their foes and corpses (life-leech). And with their special daggers, they are able to penetrate even heavier armor. All in all, the Red Caps resemble more of a blood mage or “vampires” than a typical assassin.
Shadow Walker
The Shadow Walker (Viking) are not only skilled in traversing the Veil, but also the darkness of night. For this, they incur some disadvantages in the glaring light of the sun. This makes them especially a terror for some of the classes specialized in night TDD (e.g., the shapeshifter class of Morrigan).
Darkness also plays a special role when entering the Veil. While the walkers can do this anywhere, they succeed much faster if they are already hidden. Additionally, their running speed and damage are increased when they leave the Veil at night and can continue moving unseen in the normal world until they attack or are discovered through skills. They also gain a special ability that allows them to detect opposing Veilwalkers in the Veil and pull them into the real world from there.
They are not the strongest of all stealth classes when it comes to pure damage alone. This may also be due to the fact that their abilities do not work when they come into contact with metal (e.g., weapons). Therefore, the Shadow Walkers primarily carry special weapons made of bone. With these, they execute powerful interruption abilities, which, in combination with their special stealth in the Veil, as well as in the night, make them a feared class that can even panic other stealers.
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The upcoming space MMO No Man’s Sky aims to impress with a vast universe that will have plenty to do – but without missions and collectibles.
Missions are important for many MMO fans, as they are usually exciting and tell a story. Collecting items is also part of it for many, as it stimulates the collecting instinct and one wants to have all items. However, the space MMO No Man’s Sky wants to do without all of this. This was revealed by Sean Murray, Managing Director of the game, in a new video where he mainly talks about how difficult it is for indie developers in the business.
No Missions, Yet Plenty to Do
He said that someone had asked him whether he wasn’t worried about the game not offering missions and collectibles. As a result, he became a bit nervous, but he thought to himself, since so many other games offer this, why should No Man’s Sky? It would be relatively easy to add collectible items and tasks, but they consciously decided against it.
Thus, the sandbox aspect of No Man’s Sky takes center stage. And this can be fully realized with the 18 trillion planets of the game galaxy. According to the developers, it would take 600 billion hours to fully explore the galaxy. No one will achieve this in their lifetime. Whether this vast game world is enough to really provide enough motivation to play No Man’s Sky for a long time will be seen when the MMO is released this coming June for PlayStation 4 and PC.
In No Man’s Sky, you explore this vast galaxy with your spaceship and land on various planets that you can explore. You can name uncharted planets, just like the creatures living there. Guardians could be lurking everywhere, attacking you, and in space, battles occur repeatedly. However, since the galaxy is so large, despite the game’s multiplayer character, you will rarely encounter other players.
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We take a look at the first instance awaiting you in World of Warcraft: Legion – the Halls of Valor.
The Gates to Valhalla?
The alpha of World of Warcraft: Legion was recently expanded with two zones, allowing players to finally get a first impression of the Broken Isles. Along with these zones, the first instances were also introduced, such as the Halls of Valor. Story-wise, these halls are not only the gathering place for all warriors in Legion but also a sanctuary of the Vrykul.
A total of 5 bosses await in the instance. At least in normal mode (which is active during leveling), the mechanics are not particularly complex, but they require quick reactions to avoid ending up at the cemetery.
Hyrja uses 2 abilities that she gains from dead minibosses.
Hymdall summons dragons that each envelop 1/3 of the combat area in lightning, which becomes deadly after a few seconds, and hurls axes. Both attacks can be avoided by quick movement.
The Val’kyr Hyrja draws her power from two dead minibosses, granting her different abilities and continuously strengthening her. Players must alternate between the two minibosses to prevent her from becoming too powerful.
The mighty Wolf Fenryr has so far evaded the greatest hunter of the Vrykul. He alternates between two attacks, a large cleave that splits the damage among all targets and a wild charge towards all players in range. The group must alternate standing close together and then quickly move away from each other.
The God-King Skovald regularly summons Ragnarok, the end of the world. One player must pick up the shield from Aggramar, while the rest of the group positions themselves behind to avoid damage.
The final confrontation against Odyn does not end in death but is an “honorable fight.” Players only need to bring the boss down to 80% of his HP. The fight is relatively simple; you just need to avoid his abilities in time (“Spear of Light”) and move away from him when he casts “Radiant Tempest.” The adds he summons seem to pose no problem.
The entire area (as well as the Vrykul themselves) is inspired by Nordic mythology, thus one encounters bosses in the instance like “Fenryr” (Fenrir) or “Odyn” (Odin/Wodan), and themes such as the golden halls of warriors or the great hunt are referenced. The guys from the Youtube channel Fatboss TV have endured the instance in a group of four and provide an overview of all the fights and their impressions.
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Although there are currently still some bugs in the instance, as dragons lack texture (making them quite sneaky opponents) and some bosses seem to still have too many hit points, the mechanics seem promising, and the whole ambiance of the instance is cohesive, especially if you enjoy the lore of the Vrykul and Val’kyren.
This is an AI-powered translation. Some inaccuracies might exist.
The ogre Golgoroth plays the lead role in Destiny this week: He has the challenge mode.
Since last week there has been a challenge mode in the raid. Last week it was the War Priest, this week it is Golgoroth’s turn. Next week it will be Oryx.
The problem: Bungie does not tell us how this way should look, but leaves us in the dark until someone figures it out.
We will keep you updated on how the community is doing, which tactics seem to promise success, and what loot rains down in Destiny this time.
Update 11:20: Golgoroth proves to be significantly tougher than the War Priest last week. Nobody really knows which tactic promises success, what has to be done. He has already been defeated a few times with different strategies. However: So far, no one has received the additional loot. At least not that we know of. Several teams are trying it. It is currently swarm intelligence against giant ogres.
This is how you can complete the Golgoroth challenge in Destiny
Update 11:30:The first ones have probably defeated him, at least one is wearing the new emblem. The tactic seems to be “6 orbs, 6 different people getting the gaze, done in 2 rotations.” The gaze bearer must always switch, so that all 6 Guardians are busy with the gaze once.
This means that a different person must always receive the wrath (all 6 players once each). Regarding the orbs that are hanging above, it seems they do not play a big role.
The “normal” strategy seems to be assigning one Guardian to each orb so that they are the gaze bearer. Once all 6 have had their turn within a rotation, it starts over. When Golgoroth falls in the 2nd rotation is not crucial, but the gaze bearer still needs to be switched.
The cheese strategy for Golgoroth
In a “cheese” strategy, only one orb is used. Every player must be a gaze bearer once without the gaze running out. The first player gets the gaze, the other 5 do damage to the boss. When the first player is at “5 seconds,” a second player takes the gaze. The second player runs out of the puddle and shoots Golgoroth in the vulnerable spot on the back. Now the other 4 players also leave the pit.
In a previously established order, each of the other 4 players then shoots Golgoroth in the back to become the gaze bearer themselves. The last player to get the gaze can then let it run out. This repeats until Golgoroth dies. In each phase, all Guardians must have had the gaze – unless Golgoroth dies in the phase.
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11:40:First reports about the loot are coming in. There are
the emblem (above),
a calcified fragment
a 320 armor piece (chest has already been confirmed, gloves have been seen, legs too)
and a 320 artifact.
It will probably be like this again: Besides the “normal loot” that Golgoroth can drop, there will be bonus challenge rewards then fixed at 310 (normal) and 320 (hard mode).
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, there is a lot happening today on December 8: In addition to the Twilight strike, there is a new challenge in the raid and the patch is also coming.
Patch on December 8 for Destiny is coming
First, what everyone wants to know. The December update for Destiny is coming, but not at 10:00 AM as usual, but at 7:00 PM tonight on December 8. At the moment, it looks like there will be NO major maintenance. It will probably just be a “You just need to log out and download the patch” kind of thing. The long maintenance happened last Thursday.
The patch will bring a lot of new stuff, which we will look at in a dedicated article.
Challenge Mode in Raid: Golgoroth
This week, Golgoroth, the ogre, will feature a special challenge mode in the raid. There will be no changes to the boss fight itself; the ogre just needs to be defeated in a specific way to drop special loot. Last time, that was guaranteed 320 items, so it was very rewarding.
In the latest developer vlog, Jeff Kaplan discusses the Overwatch plans – will there be paid DLCs with heroes?
No Cash Cow – at least not for the heroes
Shortly before the end of the first beta phase of Overwatch, Blizzard released a new developer vlog. Game Director Jeff Kaplan explicitly addresses the topics that have been important to the community in recent weeks and have caused significant discussions. Many players suspected that Overwatch would become a “cash cow” demanding money for every new hero – but that is not the case!
Kaplan confirmed that new heroes and maps will not cost money after the game’s release. All players will automatically have access to them. However, he could not say how many heroes there would be and when the releases would start. “Currently, we are very satisfied with the 21 characters. They are well balanced and play wonderfully together.”
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He then addressed smaller topics, such as various requested gameplay options. It will be possible in the future to turn off the game’s music and permanently disable the death cam. However, he emphasizes that the death cam’s job is not to “humiliate a player again”, but to provide “information about the enemy team that they otherwise wouldn’t have.” Another requested feature is to hear the sound of the game even when Overwatch is minimized. That is also in the works.
New heroes remain free!
The scoring system will also be significantly revised, so that players who contribute as defenders to the team objective stand out more clearly – so far, only the attackers are rewarded here. Finally, they want to improve the “kill feed” so that players can quickly recognize which enemies are currently dead and which are alive, as this often gets lost in the heated battles, which is mainly critiqued by pro teams.
This is an AI-powered translation. Some inaccuracies might exist.
Devilian wanted to open only 2 of the 4 servers for the head start – a lightning-fast reversal now prevents the shitstorm.
Quickly reversed again
It was more than close. A shitstorm was brewing over the action RPG Devilian, as players with early access felt cheated. Yesterday, the developers announced that only 2 of the 4 official servers would open for the head start. This would have meant that many who did not have early access would have migrated to the other two servers – making a head start pretty obsolete.
They could have played earlier, but would have had no advantage on their server because players without head start could simply start on the launch servers. And this, where the cheap founder package “Early Start” costs $19.99. The name already makes it clear what it was marketed with.
This could have ended darkly – quick reaction prevents the shitstorm.
Now they quickly reversed and corrected: All 4 servers will go online directly for the head start, thus all players with early access will really have a significant advantage and the community will not be divided.
In the official statement in the game’s forum it says: “We will open all four servers for the head start. (…) We hear loud and clear that you all want all four servers, so we will choose this option.”
“Bullet dodged” is perhaps the only thing to say in conclusion. Someone has successfully fought for their privilege, for which they paid.
Devilian officially releases on December 10th and will then be free-to-play, available for download via the Steam platform.
This is an AI-powered translation. Some inaccuracies might exist.
And so another week in Destiny comes to an end. Tomorrow, the big December patch will come, which will change a lot. Enjoy the videos and here’s to an exciting new week, Guardians.
This is an AI-powered translation. Some inaccuracies might exist.
To use the raid finder, no minimum gear will be required; one raid encounter will be selected per week, and players will be directly transported there. Loot will be given on a “personal basis” directly to the inventory – and they still plan to provide “assistance” if a group fails too often. It all sounds like WoW.
The system of “Arena encounters” does not sound like WoW. These will be solo tasks for players that are paired with their companions or allies. However, not much has been revealed here yet.
This is an AI-powered translation. Some inaccuracies might exist.
With Final Fantasy XIV development is picking up pace again, with the next content patch 3.15 expected in December, bringing the Anima weapons.
In Final Fantasy XIV, after Heavensward in June they took a longer break, until 3.1 came at the beginning of November. Now they say: 5 months was too long. We are going to speed up again. Players can expect a major patch every 3 months. Now at the turn of the year, they hint at a variety of holiday events, and they will talk about 3.2 at the beginning of 2016.
Final Fantasy XIV Patch 3.15 is worth seeing
A new patch every quarter – this is also achieved by a handful of other games – The Elder Scrolls Online, for example. The special feature of Final Fantasy XIV: Even the “smaller patches” are worth seeing.
Patch 3.15 is announced for December, bringing the “Anima” weapons. Players will be able to create the most powerful weapons ever seen in the world through a quest line. As Square Enix states, a twist of fate brings together a hero, a hot-headed blacksmith, a determined woman with entrepreneurial spirit, and a young researcher. And they share a common goal: to create a truly powerful weapon.
Additionally, a side quest line regarding Final Fantasy XIV will come that revolves around the Saint Endalim Theological Institute. The Theological Institute has been the venerable training center of the orthodox faith for centuries… but a change is imminent.
When Patch 3.15 will be released is still uncertain. Perhaps in the week before Christmas.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMORPG Blade & Soul gets its 9th class – we show you how it looks in combat!
A Wooden Dummy on the Edge of Pain
The Korean version of Blade & Soul is getting a new class this month. Although there is no official name yet for the mix of Kung Fu Master and Elementalist, the diligent YouTuber Steparu has given it the provisional name “Soul Fighter”, or Soul Fighter. At the same time, he uploaded a video showing a female variant of the Soul Fighter in action, attacking defenseless wooden dummies with her skills.
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The December update brings not only the new class but also the 7th story chapter, which revolves around the kidnapping of a girl, and completely new zones – however, for now, this will only be in Korea. These contents will come to us with some delay, as the release of Blade & Soul is scheduled for January 19, 2016.
This is an AI-powered translation. Some inaccuracies might exist.
Tom Clancy’s The Division is starting an Alpha test on December 9th. It is exclusive to Xbox One.
We had already sensed it: An Alpha test for The Division begins on December 9th for Xbox One. It runs until December 12th. The Beta originally planned for December has been postponed to “early 2016.” PS4 and PC pre-order customers are assured by Ubisoft that they will also gain access to a closed Beta in 2016.
The current test is a closed Alpha, to which only a few players are expected to have access. The first invitations with preload have been sent out. Players who pre-ordered the Xbox One version enjoy priority in selection. Those who are currently on the waitlist for the Xbox One Alpha can still hope, should Ubisoft need additional players for the Alpha.
The Alpha starts on December 9th at 10:00 AM our time. It ends on December 12th at 12:00 PM noon.
There will be more to play than just the PvP Dark Zones seen in the presentations. The entire Alpha is under an NDA. Therefore, it cannot be discussed. The client is 23.2 GB in size and currently only available in English.
This is an AI-powered translation. Some inaccuracies might exist.