One of the fathers of the shooter genre has now commented on Destiny and called it an FPS-MMO. He also believes in games as the ultimate art form.
John Romero, one of the fathers of the shooter genre with Doom, Quake, and Wolfenstein, is likely a fan of Destiny. Together with John D. Carmack, Romero popularized and shaped the first-person shooter genre in the 90s at id Software.
Romero held a kind of “Q&A” on Quora. Many questions were directed at his career, his time in the 90s, or his ideas on game development. Some of the questioners dream of a career as a game designer and hoped for tips from Romero. He provided plenty. Additionally, Romero defended the idea that video games are the ultimate art form because video games combine design, animations, models, and writing, uniting other art forms.
Whether games are even art is an important topic for some cultural journalists on an abstract level. The famous film critic Roger Ebert sparked a discussion about this 10 years ago. He was completely unable to connect with video games. Well, most players will only be peripherally affected by whether they are playing art or a product.
Little innovation due to high budgets – Destiny an exception
As one of the fathers of the shooter genre, Romero was also asked for his thoughts on the current shooter market. According to Romero, shooters are not at risk of disappearing. At the moment, several have been completed or are currently in production. Since the 90s he has seen few crazy innovations. With the rise in budgets, the willingness to take risks has decreased. But it is great to see an FPS-MMO like Destiny on the market. We have been waiting a long time for it.
The question of whether Destiny is an MMO or not is hotly debated among fans and non-fans alike. Purists complain that the first “M” in MMO, which stands for “Massive”, is too weak. This is a criticism not only directed at Destiny; almost every new game labeled an MMO comes under fire, as the games often only allow 16-32 players simultaneously in an instance of the world instead of “huge worlds”.
Romero also seems to hold Blizzard and World of Warcraft in high regard. He names WoW among his favorite games – alongside Chrono Trigger and Ghost Recon – and places it on a list of 10 games that an aspiring game designer should check out, alongside titles like Super Mario World, Minecraft, or Half Life 2.
This is an AI-powered translation. Some inaccuracies might exist.
Just before Christmas, ARK: Survival Evolved is releasing a Christmas event in the latest patch – it brings numerous gifts!
Not a Raptor Jesus, but at least the Christmas Dino
In ARK, everything is a bit different. This is reflected in the latest patch that brings the Christmas spirit to the mysterious island. The most notable change is – quite contrary to the real world – the snow that now covers every area of the island. But there is more than just this visual gimmick: During the night hours, one can hear strange laughter as Raptor Claus rides the skies with his reindeer to gift the players.
Those who have been nice will receive really useful things, such as new blueprints or even gift codes that can be passed on. However, those who have not been so nice will receive pieces of coal. But even those are not completely useless, as collecting enough can summon a winter version of the DodoRex.
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Unfortunately, Xbox One players have to miss out on this event. But there is good news there too! According to the developers at Wildcard, they are working on a massive improvement in server performance, which should soon alleviate some frustration for all console owners.
This is an AI-powered translation. Some inaccuracies might exist.
While the beta is running for us, Black Desert is constantly being developed in Korea – the continent Valencia is expanding!
Disciplinary Work or Prison Break?
Recently, the latest patch for the Korean version of Black Desert was released. This brings a new desert region (who could have guessed that with a game called “Black Desert”?) to Valencia, which is supposed to provide players with a completely new gaming experience. A large part of this is due to the changed PvP rules that apply in this area.
Just let loose – now possible in Valencia.
Thus, PvP kills are subject to significantly less penalties, which is supposed to provide much more motivation to misbehave a little. However, those who are defeated after long slaughters will find themselves in prison. Here, it’s either swinging the pickaxe in the sulfur mines or making a run for it!
The patch and the desert have even more to offer. There are also new towns and four open world dungeons waiting for brave players.
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In the MMO shooter Destiny , players are given a few gifts for Christmas – albeit with a delay.
Even on the west coast of the USA, people prefer to be with family rather than in the office during these days. Therefore, Bungie has moved the Weekly Update one day earlier. This was already done on Wednesday evening.
The content includes, among many warm words, the gifts that are available for the players. The small tokens will not be available “for Christmas”, but rather some time afterwards. On January 7th. The rewards include:
15 Strange Coins
15 Light Particles
Anyone who logs in between January 7th and January 10th and completes an activity will also receive an exclusive emblem, which is not being revealed yet. It will be available on January 12th.
In the MMO shooter Destiny , a conversation was held about weapon balance. The chaos surrounding the patch notes from early December, the lack of a buff for automatic rifles, and why super weapons are often not that super were explained.
The two Bungie developers Jon Weisnewski and Sage Merill appeared in a podcast. They are part of the team responsible for balancing: Weisnewski works on weapons, Merill takes care of class skills.
Incorrect Patch Notes were wrong in the wrong way
Topic: Number 1 – the scandal surrounding the patch notes: The December patch was supposed to significantly strengthen automatic rifles, but in practice, they only became slightly stronger. The patch notes simply contained incorrect numbers.
Weisnewski, who was pointed out as the culprit, said: The problem was that the “wrong patch notes” were also wrong in the wrong way. They promised a huge buff that did not come. If they had promised a nerf that was later not implemented in the Destiny patch, they would have been celebrated as heroes, according to Weisnewski.
The topic was then discussed again. According to the Bungie developers, it was simply a mistake that resulted from too little attention. The developers were focused on patches and did not give “patch notes” the importance fans out there do. They simply did not double-check it properly; it was “a fuck-up, totally our mistake,” the developers admitted.
Regarding the tiny changes to automatic rifles, they said: That was just the value they came up with. And they communicate every change. If they had concealed the changes, that would have been the reason for the next shitstorm.
With automatic rifles, even “tiny changes” could make a big difference. This is due to the high rate of fire. Even the small change to automatic rifles had some impact, but that is not represented because players are only given “round numbers”; however, the minimal change flows in behind the scenes and has effects.
Which weapon is really “too strong”?
There was also interesting information about balancing. Many “top weapons” in the game do not cause the destruction that one believes. “Blank Stare” is considered a killer weapon. However, players come with the sniper only to an average K/D ratio of 1.0.
Was in der letzten Woche
Many “popular meta weapons” arise from recommendations or word-of-mouth or simply because they are easy to obtain. However, they rarely give players a significant advantage in Year 2.
With other combinations like shotgun+blink, where nerfs are indeed implemented, player skill comes into play. Very skilled players could be so good with shotgun+blink that it really disrupted the balance. Here, action had to be taken. It is not about whether a tactic or weapon is “popular”, but whether it provides players with advantages that put the balance in danger.
They are also thinking internally about this skill gap and how much player skill should matter in Destiny. At the moment, they feel that the game is a bit too fast in one-on-one situations, the time-to-kill is too low, the chaos is a bit too high, and the skill of the individual player is somewhat underrepresented. However, this is being controversially discussed internally.
In general, Bungie wants every playstyle to be viable. If it gets to the point where everyone in the Crucible just hides behind their snipers, they will also take measures against this playstyle. Whenever it comes down to “Either you play this weapon this way, or you are doing it wrong”, they want to intervene. Such a situation existed in Year 1 with blink and shotguns.
That is why Bungie also sees a warning sign when someone says: “Oh, the patch is amazing!”, because that probably means that a certain playstyle is too strong and the balance is in danger.
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Nerfs of individual weapons would anger players, so a whole area is addressed
In the podcast, they also reveal that at Bungie, they rarely nerf just one weapon or weapon category to avoid making fans of that weapon feel singled out. Therefore, instead of making “quick small and targeted changes”, they prefer “rarer and therefore larger changes.” You have to imagine, if your favorite weapon, the MIDA, were nerfed, only that one weapon specifically. That would upset the fans of that weapon, so it is important that a whole area is changed, not just a single aspect. Usually, a single change would make so much other things change that they would also have to do more.
At Bungie, they are aware of how much balance changes affect player satisfaction.
Fusion rifles. Strange situations
Fusion rifles should reward players for predicting opponent movements. Even though the community struggles with the weapons, they are “on paper” very good. And they also have developers internally who can handle them excellently, so they are hesitant to strengthen fusion rifles.
A tip was given at Bungie: Try Plan C! We have some data.
This is an AI-powered translation. Some inaccuracies might exist.
Hey, what’s that that has appeared? Paradox Interactive surprisingly released a video that teases World of Darkness.
After Paradox Interactive acquired the license to World of Darkness from CCP Games, the chances for an MMORPG in this interesting and dark universe seemed quite low. Just a few days ago, the company announced that they might use the assets of the canceled MMORPG. And now they have released a teaser trailer that apparently turns words into action.
What is World of Darkness?
The teaser is very short and shows that humans are apparently the evil ones, who have dedicated themselves to machines and turned against Mother Nature. Monsters and humans are now trapped in a world of darkness. Wild speculation is going on about what this might mean. Is Paradox actually working on an MMORPG?
The name suggests it. However, there is also the possibility that it could just be a teaser for the entire World of Darkness series, simply introducing the “new” universe, which also includes novels and the pen-and-paper RPG. At the moment, we can only speculate.
The community assumes that Paradox might first focus on a single-player RPG. Resuming work on the World of Darkness MMO wouldn’t be easy, as a new team would need to get acquainted with it. Creating an entirely new MMO from scratch would also not be so easy, as development costs for an MMO are very high. Additionally, they know single-player RPGs somewhat better, as they publish the successful RPG Pillars of Eternity from Obsidian Entertainment, for example.
We can be curious to see what this means. 2016 is likely to be very interesting for fans of the World of Darkness.
https://www.youtube.com/watch?v=4wewNseVo24
This is an AI-powered translation. Some inaccuracies might exist.
Depending on the play style, a different item composition is advisable. Those who prefer to carry a pistol might carry a ballistic shield. In this case, they would be in the “face of the opponents,” drawing fire to themselves, so they need additional equipment that enhances this play style: for instance, increases their pistol damage or improves their health.
In the endgame, it is a real puzzle with min-maxing, to get the best out of one’s equipment, the developers promise.
Items have levels and quality tiers
Equipment in The Division will have a level ranging from 1 up to the maximum level (which has not yet been revealed). Additionally, equipment has a quality tier ranging from common (gray) – uncommon (green) – rare (blue) – epic (purple) – legendary (orange): So you want to see it blinking orange.
Depending on how strong an item is (both in level and quality), it grants more “bonuses.” These are intended as percentage increases for effects: like “better hitting, dealing more damage, etc.”
It is “random” what bonuses, for example, a bulletproof vest grants. Two “identical” armors of the same level and quality could grant completely different bonuses. The same applies to the “magnitude of the bonuses.”
Therefore, you might set out to find exactly the same vest you are wearing, with the same bonuses, but with higher “rolls.”
The armor pieces have all “approximately” an idea of what the values depend on, as an example they mentioned:
The vest has a protective function
The knee pads are for “survival”
The backpack enhances skills. Since the abilities are related to the backpack, its appearance also changes depending on which skills you select.
Other equipment includes boots and gloves.
In addition to these items, there will also be a “gas mask,” whose strength (level 1-4) determines which contaminated areas you can enter. If the gas mask is too weak, you must remove yourself from the area within 10 seconds.
There will be 6 weapon types in The Division
The various weapon types in The Division will be as follows:
Sniper rifles,
Assault rifles,
Submachine guns,
Shotguns,
and pistols
Weapons and equipment do not need to be repaired in The Division.
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The higher the player’s level, the better the quality of loot
Players must have reached a certain level in The Division to find gear of a certain quality (meaning a certain color). Once in the endgame, it’s all about being completely orange. Those who are clad in orange have fully geared themselves with legendary items.
The three main attributes: Weapons, Stamina, Electronics
In addition to the various bonuses (percentage increases), equipment also brings higher attributes. There are three:
Weapons – increases total damage with weapons
Stamina increases health
Electronics increases skill power
If you convert this into “classic RPG stats”, then weapons would be strength, stamina would be constitution, and electronics would be intelligence. For solo play, a relatively balanced distribution of stats is advisable. For group play, someone who is a “tank” might focus entirely on stamina while the others play as “glass-cannons,” only increasing weapon damage.
Weapons have unlockable abilities in The Division
Weapons can have certain “locked” abilities, such as a strong damage bonus or regeneration effects. Some of these abilities include: damage bonus after using a medkit, for instance.
These “abilities” can only activate if you have a sufficiently high value in the attributes. Only if you meet the minimum requirement for weapons, stamina, or electronics can you benefit from the special weapon ability.
Since the attributes come from the equipment, but the abilities lie on the weapon, to benefit from certain weapons, you need equipment parts that are aligned with that.
You can carry two weapons and a pistol at the same time. In the endgame, players will likely want to find 3 weapons that harmonize with the equipment so that all 3 abilities are active. Otherwise, you switch to a weapon and cannot use its ability.
At the beginning, players will not have to deal with this. It will only be slowly introduced when they receive blue items. Gray and green items do not have any of these locked abilities yet.
Yeah, it’s a lot to digest in theory at the moment. But it sounds like nothing that should surprise players of MMOs or even from Destiny. The next beta, as hinted in the podcast, is supposed to come “soon.”
This is an AI-powered translation. Some inaccuracies might exist.
Gigantic discusses the plans for 2016 and entices with an exciting show match.
A Glimpse into the Future
In recent months, Moba Gigantic has had to endure some negative news. Not only was the release of the game postponed to next year, but the developer also laid off several employees shortly before Christmas. It is no surprise that these reports have caused concern and criticism among fans. To regain control of the situation, they are launching an information campaign and enticing with the plans they have for 2016.
Monthly Major Updates
One of the most ambitious goals is undoubtedly the release of monthly updates. This is explicitly about more than “bug fixes and skins”, but about real expansions in terms of new heroes, new maps, and game modes. “We agree that regular updates are important to keep a game fresh and to inject new energy into the community”, say the developers.
As a special appetizer for everyone who hasn’t engaged with the game yet, a video has now been released that shows a match (in shortened form). Communication and quick reaction are just as important as manual aiming. But you should take a look for yourself.
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Gigantic is set to be released next year and will come exclusively to PC and Xbox One. As a special feature, players on both platforms will be able to play together and against each other, creating a shared community.
Mein-MMO says: So far, I (Cortyn) have found it relatively difficult to comprehend the excitement surrounding Gigantic. However, after watching the match, I can understand much better what makes this game appealing. It blends classic Moba elements and enhances them with cool innovations, such as different levels, allowing battles to take place vertically as well. Gigantic seems to be a title to definitely keep an eye on in 2016.
This is an AI-powered translation. Some inaccuracies might exist.
Christmas is just around the corner, and so is the end of the year. Instead of looking back, I’m taking a look forward to the MMORPGs that I’m particularly excited about in 2016.
Shroud of the Avatar
By now, it should be clear that this is an absolute highlight for me. Yes, I complain a lot about certain game mechanics and I’m skeptical whether the Selective Multiplayer RPG can really deliver what it promises, but only because I expect so much from it. And that involves several things: On the one hand, I wish for a sandbox MMORPG in the style of Ultima Online; on the other hand, a single-player RPG that can connect to the classic Ultima 7.
2016 will be an interesting year for SotA, as the foundation is nearly complete, the game elements are set, and now flesh must be added to the bones. I’m especially curious about how the story plays out and how sandbox and narrative can be combined. Hopefully the game will also be released in 2016 – although I prefer that the developers take the time they need to do it right and well.
Chronicles of Elyria
A game that simply sounds too good to be true. Chronicles of Elyria aims to provide a sandbox world where players can enjoy a lot of freedom. Whether you are an adventurer or a trader, you will be able to sustainably influence the world and its history.
The permadeath system with your own family dynasty carrying on the works sounds very exciting. The dynamic story that develops based on the players’ actions, the interesting housing system, and the vibrant game world could keep me engaged for a long time – provided everything plays out as it sounds.
Revival
A dark world that is dirty and brutal. Revival by Ilfonic could offer players something that most colorful MMORPGs can’t – realism. As nice as it is to jump through colorful woods with elves, dwarves, and gnomes, sometimes it’s fun to explore the dark worlds. Revival aims to mix sandbox elements with quests and a story similar to Chronicles of Elyria.
The stories will be created around the clock by a team and will impact the world. Entire cities can be brought to the ground. Additionally, sex plays a role, allowing you to gain a temporary boost. Or you can hunt whales in the vast oceans of the game world.
Star Citizen
Okay, the chances are probably slim that Star Citizen will be released in 2016, but one should never lose hope. Chris Roberts’ space epic could be what fans of Freelancer or Wing Commander have always wanted. A huge galaxy full of adventures where you can travel as a pirate, mercenary, or trader, engage in space battles, explore abandoned stations or planets, and try to become living legends in space with your crew.
The Repopulation
While Star Wars: The Old Republic satisfies my hunger for science fiction in MMORPGs, sometimes I just want to do my own thing and not follow a predefined story. The sandbox elements of the online role-playing game The Repopulation sound simply enticing. Exploring a wild planet, building cities, and fighting against the aliens of a foreign world. That could be very appealing to me!
Whether the listed games will really be released in 2016 is of course uncertain – as is always the case with computer games. Nevertheless, I’m looking forward to the online games. And looking at this list, I don’t get the feeling that the genre has less and less to offer – on the contrary! 2016 can come!
This is an AI-powered translation. Some inaccuracies might exist.
Haedrig’s Gift instead of seasonal legendary items
There are no more “seasonal legendary items,” but instead the gift package “Haedrig’s Gift.” From Chapter 3 onward, you will be rewarded with one of these packages for achieving certain goals in the season journey. It contains two pieces from one of your class sets.
You will receive 3 times 2 pieces from a set that changes by season, and in the end, you will have a complete 6-piece class set for sure. But be careful: This is only available once per season – you should open the 3 gifts with the character you want the set for, and only at max level.
The removal of “seasonal items” does not mean that no new ones will come: Plenty are planned. However, they will no longer be season-exclusive.
In Season 5, these class sets are available through Haedrig’s Gift:
Barbarian: Might of the Earth
Crusader: Thorns of the Invoker
Demon Hunter: Mantle of the Shadow
Monk: Garb of the Zookeeper
Witch Doctor: Raiment of the Jade Harvest
Wizard: Splendor of the Firebird
New achievements
In Season 5 of Diablo 3, some achievements will be newly introduced or old ones will return. Through the “new set dungeons“, there will be achievements like “Game, Set, and Match” where you have to complete 8 different set portals. The “set dungeons” are a new feature. You can only enter them if you wear the corresponding set.
New cosmetic rewards
Those who complete the season journey can look forward to the Willow Man pet as a cosmetic reward. Additionally, there are exclusive portrait frames and parts of the transmog set “The Conqueror.”
The Reincarnation
A new feature is introduced with Season 5 – the “Reincarnation.” With this, you can transform a non-seasonal hero into a “season character.” Not much happens during this: The character will be downgraded to level 1, and their equipment will be sent to the other non-seasonal characters. So you won’t gain any real advantages from the feature.
Will seasons come to Xbox One and PS as well?
No, Blizzard has now denied that. Xbox One and Playstation 4 will not receive seasons. Diablo 3 is played more in isolation on consoles, and seasons do not fit in with that.
Welcome to the second last Whining Wednesday of this year. Luckily, there’s still a day left until Christmas, so I don’t have to hold back and can just complain freely. Because besides Santa Claus, “Last Christmas” (which you all now have in your ears) and the disappointment of the missing snowfall, something else is coming our way: The Steam Winter Sale. That’s actually pretty great!
If you want to continue thinking that, and can’t make sense of a little feminist, leftist, well-meaning criticism, you should rather quickly click away from here.
If you get paid for watching advertisements
To get straight to the point: Overall, I have nothing against the Steam sales. Some deals are really nice, and if you want to complete your game collection relatively cheaply, you will definitely find numerous options there. So far, there has always been a kind of mini-game corresponding to each “event” where you could earn “Steam Trading Cards”. Those are nothing more than real money, as you can directly sell them on the Steam Marketplace for some cents (which has already financed some of my games).
Click the ad for a card!
This time again, you can grab some cards, but not through a game or a vote, but much more clumsily: by watching ads. You have to click through your “personal queue”, which is a series of games that Steam thinks you might find interesting. Because anyone who likes demanding Visual Novels like “Hate Plus” will surely also like “Sakura Santa” and “Hatoful Boyfriend” … or not?
This method always reminds me of a (quite old) contribution from the cabaret artist Volker Pispers. He had a similar idea back then, suggesting that unemployed people could be forced to watch ads from private broadcasters so that they could earn money…
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Of course, the comparison is a bit far-fetched, I know that myself. But it’s not too far from Pispers’ thought.
Sure, now everyone could say “Oh, Cortyn. Just don’t click on it and leave it out.” Of course that’s true. But what should I complain about today then? But enough about me: I wish you happy holidays, may you be richly gifted, and complain again only when the relatives have left.
This is an AI-powered translation. Some inaccuracies might exist.
The article in the Connacht Tribune and all articles based on it are unfortunately disappointingly inaccurate. We reduced the staff at the Galway customer service center by about 50 people in mid-August according to the changed requirements after the launch. This is a normal procedure. We have carefully worked with the IDA and the employees affected since last summer.
This was already a puzzling development, as a local newspaper should know whether 300 people go to work there every day or not. And when they report “No one works there anymore,” it seemed quite strange if it was a “hoax.”
In 2014, things went up and down in Ireland
And indeed, there seems to be more to this: The magazine “Develop” quotes an anonymous source, a former employee, who confirms the local newspaper’s report. The office in Galway was opened in 2014 with 600 employees. Some of the temporary employees were later laid off when “things calmed down.”
Originally, Ireland was supposed to cover all languages (including English). A sister branch in the USA was to handle exclusively English-speaking customers. Galway was expanded in 2014, teams there took on other tasks, also working on publishing Wolfenstein or The Evil Within, titles from Bethesda.
In 2015, only down – EU support from India?
But when it became clear, the source says, that The Elder Scrolls Online was falling short of expectations, numerous employees were laid off in 2014 (this was reported too). In 2015, it became clear that even more people had to be laid off. In September 2015, the decision was made to close the branch completely. Support for all languages except English was to be outsourced to India. English-speaking Europeans were to be referred to the US office.
Whereas there were still 300 employees in Galway at the beginning of 2015, there are now less than 10. The last remaining employees are still taking care of localization or IT tasks.
Former employees confirm the story
In a reddit thread where the topic is discussed, a former employee of Zenimax has also come forward. His identity was verified by the moderators there. And this ex-employee confirms the version of the story that Develop also tells.
The ex-employee says: He experienced phases where people were hired wildly, and others where employees were apparently fired recklessly and without a pattern. The “big layoff,” this source says, occurred back in September 2014 – in the last months, they simply made the “final steps.”
The only statement from Zenimax on the matter was directed at the Irish local newspaper before the weekend. They laid off 50 people in August after the console launch. This is standard business practice. They were disappointed by the inaccuracies in the report.
Opaque situation
Mein MMO means:Yes, it’s a strange situation that is hard to see through. This also involves funding and industry-friendly legislation that made Ireland a “favorable location” for such a customer center a few years ago, no longer applies.
Over the last year, several reports came in that Zenimax is cutting jobs. Although the console launch was actually so successful that the current layoffs may not necessarily relate to the “status of the game,” but could simply be due to “outsourcing” for economic reasons.
Maybe we will learn more in the coming weeks about what is up with Galway, if anyone still works there and what is behind Zenimax’s strange denial. It seems they contradicted a report but did not unveil the whole truth. Even though they have not laid anyone off recently, the more important question right now is: How many are still working in Galway?
In the MMO shooter Destiny, weapons master Banshee-44 will make an appearance on December 23. It is weapon day. What orders can be placed, which can be picked up?
Banshee-44 comes just before Christmas and doesn’t feel the blues, but the Häkke! We will show you which test weapons you should try, which weapons you can order, and which you can pick up.
These test weapons you should take for a walk with Banshee-44 on December 23
You should test 5 weapons for the friendly Exo. They are:
A Suros auto rifle wants to be used in the Crucible
A Häkke hand cannon needs kills in the Crucible
A Häkke pulse rifle craves precision hits
A Suros pulse rifle wants to make acquaintance with the Hive
And a Häkke shotgun also wants to meet the Hive.
These 5 weapons you can order this week
You can order 5 weapons, Banshee-44 will bring them next week.
This is the Judith-H, a hand cannon from Häkke. Extremely high impact, small magazine, weak stability, slow fire rate, basically a Desert Eagle. As a Häkke weapon, it comes with spectacular perks. Anyone who likes that sort of thing will be well served here.
A more elegant hand cannon is available with the Kumakatok from Omolon. Not quite as much of a brute as the heavy Judith, but offers higher stability and fire rate. Can come with perks like Fireball.
The pulse rifle Herja-D also comes from Häkke. Pulse rifles were popular in recent months but are currently on the decline after a heavy nerf. However, the Herja-D is not bad with relatively high stability, though not a PDX-45.
With the shotgun Strongbow-D , Banshee has another weapon that cannot really convince. A shotgun with high stability and extremely weak range. Can come fully automatic.
A relatively rare sniper rifle from Häkke is also available: the Tamar-D. It is characterized by high range and low stability. It probably does not belong to the top tier, but can come with nice perks like Balance Adjustment or Overflow.
The 5 weapons from last week can be seen in this video – you can see in which variants you can pick them up in Destiny this week:
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And with these rolls weapons can be picked up this week at Destiny
A Arminius-D should be available this week with Mess-Seeker, Crowd Control and as a small caliber rifle. That sounds like a strong roll.
The scout rifle DIS-47 is available with Adjusted Stock and fully automatic.
http://youtu.be/szvvDDrEU7U
A Uffern is available both with Roulette and Fireball, as well as with Roulette and Outlaw.
A Zarinea-D with Balance Adjustment, Ravenous and small caliber rifle could also find buyers.
A Herja-D with Crowd Control, Mess-Seeker and Reinforced Barrel doesn’t sound bad either. The other variant with Head-Seeker, Ravenous and Hand-Laid Stock is still a bit stronger.
Friends of the Eirene should enjoy this video with this week’s rolls – not a clear favorite, but two variants with the popular Outlaw and all three damage types are also present:
http://youtu.be/9K7b-SDg4vE
This is an AI-powered translation. Some inaccuracies might exist.
The action MMORPG ELOA receives its first expansion – or at least the first 33% of it.
Spiders and Lava – always in high demand
In time for the Christmas holiday, all players of Elite Lords of Alliance (ELOA) can look forward to the first major expansion of the game. This comes in three parts and “Part 1” has already been online since yesterday, December 22, and is ready to play.
For a “first part” of an expansion, the update is quite impressive. The level cap is raised from 35 to 40 and allows the manga-style heroes to explore new areas, such as the “Crying Land,” which is mostly covered in lava. But new dungeons and bosses are also waiting for the heroes, as the Spider Cave is ready for exploration and awaits with the Spider Queen Ishiba – of course, new equipment is a must. The trailer offers a glimpse of the upcoming changes.
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The two remaining expansions – “Part 2” and “Part 3” – are set to follow in January 2016. So there will be no long content drought in the world of ELOA. At least for now.
This is an AI-powered translation. Some inaccuracies might exist.
Ben Brode talks about the issue of inconsistency with some cards in Hearthstone – primarily affecting the Druid.
Simplicity vs. Consistency
At more or less regular intervals, Ben Brode, one of the lead developers of Hearthstone, sits comfortably in his chair and discusses the team’s design ideas. After previously discussing power creep and “bad cards“, he is now focusing on a new topic: inconsistency with cards. How can it be that some cards are identically structured and have a similar effect, but function differently?
Almost a pure Druid problem
For those who cannot grasp the term inconsistency, they probably will not have a conflict with it in the future either. However, Brode identifies the actual problem with the cards “Claw Druid” and “Ritual of War”. Both cards have very similar text, but function quite differently in detail. When choosing the Claw Druid’s “+2 Health and Taunt”, the minion transforms into a completely new creature – specifically a 4/6 bear. This is different with the Ritual of War. It remains a 5/5 minion in its base stats and only gains the extra health (or extra damage) as a buff.
What sounds unimportant now creates a strange situation for the opponent. Because the increased stats of the Ritual can be shrunk back with “Silence”, while this is not the case with the Claw Druid.
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In the meantime, a slightly different strategy is being pursued. For example, with the “Druid of the Flame,” it explicitly states that the minion transforms into another one.
Brode believes that while consistency is very important, it is still less critical than in a physical card game. “In a physical card game, you only have the card that tells you how it works. This has to be absolutely clear if you don’t want a referee to be present all the time. In Hearthstone, you automatically have that referee with you. At the latest, after you have seen the effect of a card once in the game, everything is clear.”
Furthermore, they want to keep the descriptions of the cards as simple as possible. Perhaps this will change in the future, but for now, they leave the Claw Druid and the Ritual of War as they are.
This is an AI-powered translation. Some inaccuracies might exist.
In an interview with IGN, there was now information about the ending: No, the developers are not planning a typical end screen. No closing image with credits rolling across the screen. However, the story, the narrative, should build up to an ending. But it has already been difficult to tell an exciting story in an open world without a linear structure.
Regarding the “endgame”, what players do after reaching the maximum level, The Division states: The central element is a steadily increasing difficulty in missions and encounters. However, the heart lies in the Dark Zone, where you compete against AI enemies and other players for the best gear.
This is an AI-powered translation. Some inaccuracies might exist.
There’s something happening with the action MMORPG Tera in Korea: A new publisher takes over the game. And they are announcing a new class.
In South Korea, Tera was homeless for a while. The previous publisher there, Hangames, wants to withdraw from the PC business and focus on mobile. However, an attractive title like Tera shouldn’t have to wait long for new applicants to come knocking on the door.
The development team at Bluehole has now announced that the MMO giant “Nexon” will now take the game under its wing.
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Nexon is not very well known here in the West, but it is a giant in Korea, which was recently about to swallow NCSoft. Here in the West, we associate Nexon with titles like MapleStory, Vindictus, or Atlantica Online. As for the “change”, Nexon promises Tera players costumes and mounts from their game “Crazy Kart” and also announces a new class, which will probably once again be reserved for the “Elin”.
In Europe, this is a hot topic of discussion, as the last three classes were all reserved for the fairer sex: Reaper, Engineer, and Stormwing are only playable as women. Those hoping for a rugged male class once again find themselves deceived. The new class will be reserved for the Elin – an exclusively female race. They enjoy great popularity and have, according to reports, already saved Tera once.
Do you remember the announcement of a fan of Monster Hunter Online who wanted to translate the game into English with the help of volunteers? For a few days, there was silence around the project and many players feared that the project would fizzle out and be nothing more than a brief flare-up. But that was a mistake!
Update:The images shown so far are currently only edited images to help players navigate in MHO. These are not images from a possible patch.
Slowly, things are starting to move in that direction. Aslind Samure, who started the fan translation project, has published some images that at least show a rough translation of the various game menus. Accordingly, it seems that at least the most important points will be translated soon to enable general gameplay, namely: main menu, system settings, and character screen.
But the first interaction possibilities, such as the guild and chat menus, have also been gradually translated. While all the images are still “Work in Progress”, they already suggest that the quality is likely to be much better than feared.
At least in the first screenshots, it looks reasonably solid and should help all players who do not associate Asian characters with anything more than the logo of a Chinese restaurant around the corner.
On his Facebook page, Samure states that work is indeed being done on the patch.
“I have often been asked about the English patch in the past few days. Don’t worry! We are working on it! We took a 3-day break when the open beta started, but now we are back at it full force!”
Still a bit fragmented – but progress is being made!
A fan patch was necessary because, despite the considerable interest, there are currently no plans to port Monster Hunter Online to the West. However, the developers have agreed to collaborate with the dedicated fans and provide them with the necessary information so they can tackle the translation themselves.
This is an AI-powered translation. Some inaccuracies might exist.
The developers of the upcoming online shooter Escape from Tarkov spoke about the RPG elements of the game, which will be similar to those in The Elder Scrolls Online.
Looking at the first trailer for Escape from Tarkov, one gets the impression that it is a regular online shooter. However, there is a lot of RPG in the game. The developers even compare the system to that of The Elder Scrolls Online. You have many skills that improve through use.
However, they only want to build on this system and also incorporate something of their own. The higher you train a skill, the more new tactical options open up for the player. Over time, you even unlock elite skills. However, it is necessary to remain fit in the skills you need. If a skill is not used for a while, it deteriorates again.
Trade and Clans
While it should be possible to fight alone through the streets of the city of Tarkov, there will be no offline mode. You will always encounter other players. Whether you interact with them is up to you. Additionally, trading plays an important role. You may trade with both other players and NPCs. Prices dynamically adjust to certain conditions, including changing currency, the condition of the NPC, and more. If you enjoy being in clans, you may also found a clan in Escape from Tarkov and participate in PvP battles and guild wars.
The Korean fantasy MMORPG Bless Online wishes all players a Merry Christmas in an unusual way. There wasn’t much to celebrate even in 2015.
Last year, Bless surprised with an eccentric Christmas card. This time, they showcase a quirky sense of humor – a hot Santa elf performs a magic trick while surrounded by goblins dressed as reindeer. I wonder how that will turn out?
http://youtu.be/4CKwH6EPhsI
Unfortunately, there isn’t much for Bless to celebrate in 2015 in the year-in-review. They completed their closed beta cycle and went through the second and third closed betas, but the testers’ verdict was rather mixed, leading them to decide to go back and revise the game systems before they want to try again.
At the moment, they are conducting small group focus tests away from the public. Bless is designed as an MMORPG that focuses on two factions and a strong PvP system.
This is an AI-powered translation. Some inaccuracies might exist.