The Division: So werdet ihr Camper los

The Dark Zone of The Division is a place where you occasionally encounter campers. In this video, you will see a way to surprise them from behind calmly.

The Closed Beta of The Division has been extended by one day and offers the hobby agents among us many opportunities to try out and experience a thing or two. Especially the Dark Zone is heavily frequented, as it can certainly provide pure thrills and excitement. Hopefully, it won’t provide frustration and tears too soon.

The Division TRailer

You can either stroll through this PvP area as brave sheep and diligently collect loot – or you will become evil, you will become “rogue” (where the English “rogue” simply sounds better and will surely establish itself in the German-speaking area). And being a rogue agent adds a special flavor to it all.

If you have chosen the evil side, are additionally in a group, and have barricaded yourselves somewhere and are chillingly camping, you are basically the “Babos” in the Dark Zone. Right?

The Division: What to do when camping?

Not with this agent. In the following video, he shows you how to calmly get rid of a bunch of campers in the Closed Beta.

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Even if this “trick” will not be available later, this video is certainly very satisfying.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit.com

The Elder Scrolls Online: Connection issues? The megaservers are under DDoS attack

In the fantasy MMORPG The Elder Scrolls Online there are currently issues with a DDOS attack.

Anyone experiencing high ping in The Elder Scrolls Online or suffering from lag issues, who may be frequently logged out or losing connection, notices: Something is wrong with the TESO servers n>. And they are not alone.

As The Elder Scrolls Online confirmed via Twitter, the mega-servers are currently victims of a DDOS attack.

Players are asked for their patience while work is being done to resolve the issues.

DDOS attacks are considered the scourge of online service providers. Against such a “brute-force” attack, there seems to be no remedy. It requires no skill, just an appropriate infrastructure of compromised computers. The networks of Playstation and Xbox are also regularly subjected to DDOS attacks, and smaller providers report attacks, especially at the launch of their titles. This leads to significant economic damage, not to mention that it simply drives many players crazy.

Already at Christmas, The Elder Scrolls Online suffered from a DDOS attack. The background is not known.

Update: TESO has given the all-clear. The problem is now under control.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247

Black Desert asks: Do you want a mega server or many small ones?

In Black Desert , the community’s preference for server technology is being surveyed – as there are numerous possibilities.

Mega or Mini Servers in Black Desert?

In the Black Desert forum, Jouska, the community manager, has launched a survey asking players for their opinions on various server configurations.

The main focus was on the number of servers per region (i.e., Europe and America). The number of servers would depend on the amount of channels to be supported, which is why they are asking directly about this. The majority of players (50%) prefer small servers with 1-5 different channels. The “channels” then act as different instances of the zones, allowing players to switch between them within a server.

About 35% do not want multiple servers per region (essentially one mega server). Only a small group (15%) desires several, but larger servers.

Black Desert PvP Karma
Enough space for everyone? Mega servers are one option.

However, it is interesting (and quite surprising) that the numbers shift again when asking “Do you want a single (mega server) or not?” – and the community appears to be divided. Just over 51% definitely do not want mega servers, so the rest (49%) find these large solutions absolutely acceptable. This already calls for a long, internal discussion.

Lastly, they also ask what players think about the possibility of “Dynamic Channels” and whether they would prefer a single or multiple servers. With dynamic channels, depending on the region, multiple instances of the same area would be launched once there is high demand. As soon as the number of players decreases, the excess channels will be closed.

This is somewhat similar to what is already known from games like Guild Wars 2 or WildStar. However, this concept is currently just a theoretical discussion – whether this is indeed possible for “our” version of the game is still not definitively settled.

Black Desert Classes

Whether the survey will actually have a significant impact on the ultimate technology of the servers remains to be seen. However, it cannot hurt to voice your opinion in the forum.


For more information about the game, you can find it on the Black Desert topic page.

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The Division: A second beta is allegedly coming – this time open

In the MMO shooter Tom Clancy’s The Division there is supposed to be a second beta before the release. This time it should be open.

As vg247 reports, there will be a second Open Beta for “The Division” this month. The current one ends tomorrow.

The official Facebook page for Xbox in Italy accidentally revealed this, they announced it too early: In an infographic listing highlights for February, there is also a February beta for The Division, even though Ubisoft has not officially announced it yet.

The Division: Open Beta from February 16 to February 21?

The beta will take place from February 16 to February 21. This time it will be almost a whole week from Tuesday to Sunday. Again, the Xbox One will receive 24 hours of exclusive access before PC and PlayStation 4 can join. This time it will be an Open Beta.

XboxOneBeta

This all comes from this photo:

At the moment, the information should be taken with some caution. But it looks like this could really happen. Probably, they got a bit too cocky when they extended the beta at Ubisoft.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247

Playstation VR: 4 against Godzilla in cute – new party game Monster Escape

2016 is set to be the year of virtual reality. This new technology is also expected to be suitable for parties or game nights with friends – with just one VR headset.

It looks like you can also have fun offline in multiplayer. A bit heretical for a site about online games, but we report on it anyway:

Those who have feared until now that the PlayStation VR headset would lead to complete isolation and disconnection from the environment will be taught otherwise in this video. With the VR headset from Sony, you can also play fun – or in this case quirky – games with your friends. One person plunges deep into the game world with the VR headset, while the buddies follow the old-fashioned way – by simply staring at the screen.

Run, AR Robot, run!

Sony Interactive Entertainment introduced a new game at the Taipei Game Show that offers this “couch multiplayer” experience: one player puts on the headset, while four others play “The PlayRoom VR’s Monster Escape” normally on the TV.

playstation-vr-ar-robot
This little AR robot patiently waits in your controller

The PlayRoom should still be a term for many PlayStation gamers. It’s this game where numerous AR robots inhabit your controller. And these cute little things also play an important role in this VR game.

The player with the PSVR headset on their nose takes on the role of a “giant monster”, reminiscent of our friend Godzilla, while the other players control the little robots. These must first flee in fear from the danger, until they finally turn the tables and must now defeat the monster. But see for yourself.

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The presentation was led by “The PlayRoom VR Producer” Nicolas Doucet from Sony’s Japan Studio. He later tweeted that the new PlayRoom for PlayStation VR is a “system seller” and will provide the best VR party experience ever.


You can see five more interesting games for PlayStation VR here.

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Source(s):
  1. Dualshockers

Respec – Von Neustarts und Neuerscheinungen

In today’s column from Respec, there are new updates on The Repopulation, an improved player experience for Gloria Victis, and the asymmetric horror RPG Kaidan has been announced.

The Repopulation

The issues between the developers of the MMORPG The Repopulation and the developers of the underlying Hero Engine are entering a new round. Above and Beyond announced that they will now switch to the Unreal Engine. However, this will take a lot of time since it requires rewriting the entire base code of the game. To finance the further development of The Repopulation, a small survival game will be released soon.

The Repopulation
Fragmented

Fragmented is the aforementioned online survival game from the developers of The Repopulation. In February, there will be a first test where players can fight each other in the game world or battle against hostile creatures. Fragmented is based on a stripped-down version of The Repopulation and focuses on shooter combat and survival. RPG elements are expected to be used only rudimentarily. Various PvE and PvP game modes are intended to provide variety.

https://www.youtube.com/watch?v=8yLraupGaSY

Gloria Victis

gloria victis port

The sandbox MMORPG Gloria Victis is approaching completion at a rapid pace. The developers are currently working on completely changing the game entry so that new players can find their way into the MMO more easily. An MMORPG can be very complex, and the developers want to ensure that players can quickly master all game mechanics. Additionally, they are diligently working on improving the game’s performance and fixing bugs.

Kaidan

The indie developer Mentanoia Games announced a Kickstarter campaign for the horror online game Kaidan at the end of February. This is based on the concept of Evolve. One player takes on the role of the so-called “Haunter,” a monster with supernatural powers, who hunts the “victims,” consisting of up to three other players, through various scenarios and tries to take them out. Horror plays an important role, and the “victims” must try not to go insane, as this further strengthens the “Haunter.”

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Shroud of the Avatar

shroud of the avatar spiders

Following the announcement of the Final Wipe, there is some tension in the forum of the selective multiplayer RPG Shroud of the Avatar. Especially the single-player faction feels somewhat neglected, as the Final Wipe essentially starts the online game. Without the complete story, single-player players will have to wait further.

The existing quests in the game are also met with little enthusiasm, as these have so far been pure Fedex quests or “Kill 5 Wolves” missions. More complex tasks with surprises and twists had been hoped for. Additionally, the world feels empty. Especially in large cities, the streets and buildings seem empty and dull.

Wild Terra

The sandbox MMORPG Wild Terra announced a graphical overhaul. While previously 2D sprites wandered through 2D worlds, this is set to change soon. They intend to replace all characters in the game with 3D models. This has practical benefits. While a lot of manual work is required for 2D characters, 3D models allow for using corresponding textures easily after creating the models. This could also allow for faster introduction of new characters or items. However, the transition from 2D to 3D will take some time.

Wild Terra MMORPG
Divergence Online

Divergence Online new

The MMO Divergence Online is no longer available on Steam. The developers state that they faced massive insults and negative reviews on the platform, which forced them to take the game offline. They will now focus on further development. Some users claimed that the developers of the MMO had stolen assets, leading to a major backlash.

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Destiny: How You Became Legends

Two weeks ago, I was able to report on my very first experiences in the MMO shooter Destiny and then ask you how yours looked. And you answered. And how you answered!

So I thought, before you have to read any impressions from a dizzy author again, I would rather summarize all your impressive comments and present them to you bundled. The following article is only for you – and by you. From the best community in the world.

Since when have you been Guardians?

Alex_sany already got a taste of the Destiny universe during the Alpha. Dave has also been there since the Alpha, back then still on the PlayStation 3. It was only during the Beta that he was persuaded by his friends to switch to the next-gen console – and since the release, they still play together at least once a week.

JUGG1 x plays on the Xbox One, while the Beta was tested at his home on the 360. Khaled N. also uses the Xbox One as his gaming console, and one day, when Destiny was available cheaply in the store, he decided to try it out. He thought to himself, “Okay, let’s give this game a shot.” No matter which console, apparently the game was well received by some!

https://youtu.be/qJMHDm8WiRg

KingK left a half-novel in the comments (which I think is great) and tells that he started with Destiny back in August 2014. He was just out with his Diablo 3 clan when he was advised to get the MMO shooter. He chose “the strong Titan with the thick armor” because he wanted to smash through enemy hordes heavily armed. He was slightly annoyed when he realized that he couldn’t give his Guardian a name. Also, the story at the beginning was a mystery to him, as it probably was for all of us.

Destiny-Oryx

Alex_sany also had similar internet issues as I did: when the internet was supposed to be upgraded, just in time for the release of Destiny, there were complications, leading to four weeks without internet. So we were both probably comrades in suffering.

Of course, we also have readers who came to Destiny later, like Luphi. “About 5 months before TTK”, Luphi jumped in when a friend recommended this game to him.


On the following page are the memories that particularly stuck with you summarized.

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Guild Wars 2: Spring patch brings less grind and faster successes

The developers of Guild Wars 2 are discussing the next patch that will be released next spring. Less grind is a goal.

More success in less time

With the winter patch of Guild Wars 2, which has been live for a few days now, many difficulties in the game have already been addressed. The Shatterer is finally an exciting fight again, balancing issues in PvP have been fixed, and gliding has been introduced in the world of Alt-Tyria. However, this was just a first quick fix.

Guild Wars 2 Scrapper Shock Shield
Less grinding and faster successes are on the agenda.

Last Friday, the developers of Guild Wars 2 talked in a livestream about several topics, such as the next major update. Since they plan to release a patch every 3 months, the spring patch is expected to be in April or May.

Some features in Heart of Thorns were not as the developers had envisioned. Therefore, they want to “polish” and correct a lot more, and they have been evaluating player feedback for three months now.

Many elements in the game that currently feel “grindy” and take a lot of time for the same repetitive tasks are supposed to be much quicker to handle. Players should be able to achieve noticeable successes even in shorter play sessions and feel a sense of visible progress.

Guild Wars 2 Shatterer Artwork

Some words were also shared about the upcoming “World vs. World” update. They have made great progress here and are already “much earlier than expected” in a position to release more details. But not just yet. Development has already taken more than 5 years, but new, concrete information will follow “very soon”.

They are also quite satisfied with the last patch, especially the changes to the Shatterer will please the players and have helped the dragon regain its strength.


More information about the game can be found on our Guild Wars 2 topic page.

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Blade & Soul: Valentine’s clothing is the popular “Oversized Shirt, No Pants” look in China

On Valentine’s Day, Blade & Soul lets it all hang out – how great it is to have a boyfriend’s shirt ready to grab.

A Shirt of Nothing

Blade & Soul is known for its rather revealing clothing style, but as is often the case, there are no limits here. The game is still new in the West, but has been on the market in Asia for some time. In the Korean version of the game, the new class Soul Fighter was added not long ago, and now the in-game shop of the Chinese version has also received a small update.

Because Valentine’s Day in MMORPGs has long ceased to be a day of romantic declarations of love, but rather a day for revealing outfits, there are a few newcomers this year in China.  The lovely ladies of Blade & Soul apparently didn’t manage to get fully dressed in time, as they only appear in a (widely opened) shirt – and they completely forgo wearing pants.

Last year, by the way, they went for a nurse theme for V-Day in China.

Please note that these costumes are currently only available in the Chinese version of the game. When they will come to us, or whether they will appear next year, is still unknown.


For more information about the game, such as 7 useful beginner tips, you can find on our Blade & Soul topic page.

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Source(s):
  1. 2p.com

The Division: Cheats and Hacks in the Beta

Complaints about cheaters have arisen during the ongoing beta of Tom Clancy’s The Division.

The beta of The Division has been extended by 24 hours. After several discussions in recent days around the Dark Zone concept, a debate about alleged cheaters has sparked in the last few hours.

Does Ubisoft still hold back its anti-cheat software for The Division?

Players on the reddit forum are outraged: There are no “anti-cheat tools” active in the beta. The server believes everything that the client tells it. Players are already imagining scenarios where The Division could become a cheater paradise. They cannot understand how Ubisoft allows this.

http://youtu.be/xNDMXyFDF34

More level-headed minds state: Well, this is just the beta. Perhaps they already have anti-cheat tools but don’t want to implement them yet so that hackers cannot prepare.

At Ubisoft itself, it’s said in a thread: These are not hacks that are upsetting players. These are “glitches” that the team is currently still working on.

Players report “invisible enemies.” Players who were themselves invisible explain: This might be because I got “stuck” somewhere and then practically ran around as my own ghost while my body was in another location.

Video shows hacks and cheats in The Division, worrying players

The “These are glitches” explanation does not fully reassure the players. Some issues have also arisen with “infinite ammunition” or “speed hack,” which clearly look like hacks.

http://youtu.be/MjVhffYeeZM

Ubisoft is currently quite quiet on the front. According to users on reddit, statements from Ubisoft employees on the Dev live stream on Twitch included, “It’s still beta” or “We can’t talk about it yet, but don’t worry.”

Community Manager Hamish Bode reassures a fan on Twitter: They are taking care of the problem. Players should not worry.

Division ammunition

This could suggest that they really do not have active anti-cheat tools yet to avoid giving hackers a heads-up.

One thing is clear: If problems of this magnitude occur at release, such comments will likely not be enough to calm the situation. Currently, shocked players on reddit are calling for a sign that Ubisoft should clearly address the issues.

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Star Citizen offers a demo, the single-player part of the game will be a paid add-on

In Star Citizen , the single-player campaign “Squadron 42” will soon no longer be part of the main game. Currently, a free-fly campaign is running, which is a demo for everyone.

Critics of Star Citizen are rubbing their hands: new ammunition. At Cloud Imperium, they are “separating” the single-player campaign “Squadron 42” (with the Hollywood stars) from the main game starting February 14. Squadron 42 can then be bought either alone or as “additional content” for Star Citizen.

Critics are already saying: They are selling a game twice.

Supporters of the project argue: Wait, these are modules, that’s okay. It can stand alone. Not every Star Citizen player is interested in Squadron 42 and vice versa. The fact that both were available together was one of the perks for the initial backers, which is now coming to an end. And it doesn’t matter to us, we already have both parts.

At Cloud Imperium, they say: Those who still want both should “pledge” by February 14; that is, participate with a corresponding high donation to receive the package – the rest of the world knows this principle as “buying something.” If they do this, they will receive Star Citizen with Squadron 42 at the current price. This is the lowest price possible..

Free-Lance-Hangar

To allow players a glimpse of the cat in the sack, a “free-fly” event is running again. Next week, all those who already have an account can play the new Star Citizen Alpha 2.1.2, try out the Area Commander and use the Social Module. Those who do not have an account can simply create one. All further information is available here at Star Citizen.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PcGamesN

The Division: Gute Nachricht – Beta verlängert

In the MMO shooter The Division the beta has been extended by 24 hours on short notice. The reason is the high demand.

Actually, the beta of The Division was supposed to end on Monday afternoon. The servers were supposed to go down at 12:00 PM.

Due to the high demand, the beta for PS4, PC, and Xbox One has now been extended until Tuesday at 12:00 PM. They have added 24 hours.

This is to ensure that as many players,who want to try out The Division and are on waiting lists can also play. They are overwhelmed by the large turnout.

Today, Ubisoft began sending out invitations to those players who have been on the waiting list the longest. They are doing everything to get as many players as possible into the game. And to make sure they get something out of it, they are extending the beta.

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Source(s):
  1. Ubisoft

Tree of Savior: Trade now only for premium players!

The latest patch brings player trading back to Tree of Savior – but only for paying customers; Free2Play players are out of luck.

The trade belongs to the rich

The Korean MMORPG with picturesque character graphics, Tree of Savior, received a new patch a few days ago. After player trading was suspended shortly after the game’s launch due to issues with bots, trading is now returning – but with a massive limitation.

From now on, anyone wanting to trade directly with other players must have a premium account, meaning they must redeem a special token. This grants the player a total of 30 trading transactions over a period of 30 days – the number of items exchanged per transaction is irrelevant.

Tree of Savior Market

The patch also brought further adjustments, such as changes to group XP gains, and all classes have received some balance updates.

Tree of Savior had a rather rough start, as in the first days there were numerous bugs and bots that quickly put a damper on the fun. The developers want to avoid such issues for the planned Western version.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com
  2. 2p.com

Swordsman Online: Kostenloses Martial-Arts-MMORPG jetzt auf Steam

One and a half years after the European release, Swordsman Online is coming to the Steam platform.

Perfect World has its own platform with Arc. They prefer that; they don’t have to give up any of the profits. But Steam also opens up a game to new customer segments, especially if it’s not a hit and has been out for a while. It’s often observed that MMOs that have been on the market for years suddenly want to go for the feeding troughs of Mr. Newell. Some, like Tera, achieved this with great success. Many are now following in their footsteps.

Swordsman Online is a martial arts MMORPG from Asia. It started in summer 2014. We reported on it occasionally at the beginning, but then we pretty much lost sight of the game in 2015. Probably like many others as well.

https://www.youtube.com/watch?v=udhddSOq6QY

It is now playable on Steam via this link. The reviews are currently quite balanced, with a slight negative touch. Swordsman Online, one can probably lean out of the window and say, is certainly not a game for everyone.

We presented the different fighting schools back then.

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Paragon: So funktioniert das Kartensystem beim Action-MOBA für PC, PS4

The MOBA Paragon uses cards as a development system for the characters and presents the basics in the video.

Old in New Garb

In the upcoming Action-MOBA Paragon, there is no classic talent system, but game cards that upgrade the character.

During a match, players collect card points that they can then spend – at the beginning, they only have 3 of them, and over the course of the match, the value can climb up to 60. Similar to League of Legends, these points can now be spent to purchase items in the form of cards. Some of these are simple, like health or mana potions, while others are more complex.

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Equipment items grant a specific bonus (e.g., attack power) and can be further upgraded later. Each item has three “sockets” into which upgrades can fit, which can also be purchased for points. If a weapon or armor is completely equipped with upgrades, there is an additional special passive bonus – it is therefore worthwhile to fully upgrade an item before starting a new one.

The available cards are determined by the selected deck – basically, it is a “pre-sorting” of the shop that you can later draw from to shape the character according to your will. If you notice that the chosen cards are complete nonsense, you can return them for a refund of the points and can buy anew – but be careful! Once returned, cards cannot be chosen again for the duration of the match.

Paragon-Tests

Mein-MMO says: The great revolution has not been created with the card system of Paragon – at least not at first glance. Although there are different customization options through various upgrades, it is only a matter of time before the “must have” can assert itself in this game as well. And then it is nothing other than the talent distribution system from Heroes of the Storm or the shop system from SMITE and League of Legends. The great innovation is missing.


For more information about the game, visit our Paragon news site.

This is an AI-powered translation. Some inaccuracies might exist.

The Division: So sieht die Grafik auf PC, PS4 und Xbox One aus

The Closed Beta of The Division has given many gamers an insight into Ubisoft’s upcoming MMO shooter. Now, the testing phase is coming to an end. We focus on one essential aspect: the graphics.

The release of The Division on March 8 is approaching. Therefore, the developers cannot make too many changes to the graphics settings, which is why a keen look at the edges and details of the game is worthwhile. While you can extensively customize the graphics settings on PC, you have significantly fewer options to change the graphics on consoles. But such options do exist.

The Division graphics

How beautiful the apocalypse looks on Xbox One and PlayStation 4, and here are the graphics settings

One thing right away: the PlayStation and Xbox show no significant differences in the graphics settings. On both platforms, the graphics are great. According to an analysis by vg247, the PlayStation 4 has a “slight” advantage over Microsoft’s console. There is a small performance edge for Sony’s box, but the game runs remarkably stable on both devices. Therefore, graphics should not be a trigger for another console war regarding The Division.

The Division Screenshot 8

In the Closed Beta, you can enable and disable the Chroma Shift. This allows you to toggle chroma shifts of the UI elements on or off. What does that mean? Essentially, it’s a “post-process effect,” similar to a motion blur slider.

It was developed to imitate the properties of a camera lens, which makes the high contrast points on the screen visible and divides them into their red, green, and blue components. A bit complicated, then. The result is meant to give the game a stronger sense of decay and corruption. Does everyone like that?

At least this option only affects the image quality, not the frame rates. It’s best to play around with the Chroma Shift switch and judge for yourself whether you like it.

Division-Singlefighter

Additionally, there is a Sharpness Slider available. The sharpness slider lets you focus or soften all elements on the screen. These setting options have been rather unusual on consoles so far. But it’s up to everyone whether they want to use this option or not.

You can also disable the HUD in the settings, so that parts of the bottom half of the screen are not permanently covered. However, the display cannot be completely turned off. Therefore, you might as well leave it activated. Of course, the brightness can still be turned up as much as you want ‒ but you can’t change much else on the consoles.

This is what the apocalypse can look like on PC

If you meet the system requirements, you can properly crank up the settings on PC. In this context, you are much freer on PC than on consoles. In the following video, you can watch the YouTuber Arekkz Gaming play the game with ultra settings.

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He particularly highlights the lighting effects, which you can admire even in the 18-minute video. According to Arekkz, the game would run much smoother on PC than on consoles. However, he also admits that the console versions still look excellent; the atmosphere and light entry at ultra graphics settings are still currently the benchmark.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Eurogamer
  2. VG247
  3. VG247

Destiny: So beautiful, so terrible can Destiny be

In the MMO shooter Destiny , great moments and frustrating struggles with lag go hand in hand. This is shown in two new video montages.

Destiny-Dual-Banjos

On Friday Derek Carol complained when he presented the new Osiris map: For some it is the best map ever, for others the worst. Some love it and thank us, others hate Pantheon and curse us for it. And that’s how it goes every week.

Yesterday we took a look at the Iron Banner in Rift mode. A part of the community complains like a swarm of angry birds about this unusual mode. Another part finds it great and fun.

What is going on with the community, one might ask? Can’t they decide? Well, a lot is certainly personal taste. Do you prefer to play alone or in a team? Do you enjoy lying in wait as a sniper, or do you prefer “Close and Personal” with a shotgun in hand?

Even with this weapon, the No Land Beyond, opinions are divided in Destiny. Is it great and for connoisseurs or totally useless and a joke?

No-Land-Beyond

But the main reason why opinions are currently divided is the lag. The players’ experiences shape their opinions, and for this quality of gameplay for the Guardians, lag or the absence of it is so important.

If there is none, Destiny can be as beautiful as seen in this video montage showcasing extraordinary sniper skills.

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But the Crucible in Destiny also has an ugly side. You can marvel at this in the video, which is quite entertaining and with a wink:

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Currently, Bungie is working on reducing lag with matchmaking settings. Initial results seem to be encouraging, Bungie stated. But before they introduce the changes, they want to take more time for consultation.

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LoL: New champion selection is hardly here, and Riot already wants to change it

For several days now, the new champion selection of League of Legends has been running more or less flawlessly on the EU-West servers.

While many of you are probably still diligently farming the bonus IP, which Riot Games distributed at the start of the new champion selection in an event, you may have noticed that the selection is still improvable in some areas. Many suggestions are surfacing in various threads on Reddit or in the LoL forum on how to improve the champion selection in League of Legends and which features are not well liked.

LoL Champion Selection Pre-Selection

Riot Socrates has now addressed these points in the LoL forum and explained what changes will be made to the champion selection in the near future.

These changes are planned by Riot for the new champion selection of LoL

1. The champion selected in the pre-selection to show your team who you want to play will no longer be visible to the opponents when it is your turn in the champion selection. This feature has been deemed completely unnecessary by many players and will be removed soon.

2. A filter will be added, allowing players to sort champions by their roles. (Support, ADC, Mid, Top, Jungle) – This is currently partially possible if you type the respective role into the search field – but this function will probably become available as an extra button.

3. The champion grid, which is the window listing all champions, will soon be collapsible at all times. Currently, it is only visible during banning and when selecting your champion.

4. Reducing pre-selection, selection, and banning times in the champion selection. Especially the long time in the pre-selection has already led to many negative comments on Reddit and in the forums.

LoL Skin Selection Purchase

5. Purchasing a skin during the champion selection will be possible again. This was possible in the last champion selection and even in ARAM – hence it will be adjusted in the new champion selection.

These bug fixes are coming for the new champion selection in LoL

A few errors also need to be fixed.

  • The correct display of the time spent in the queue.
  • Fixing issues with entering/leaving a champion selection. (A time penalty was applied if you accepted an invitation to another champion selection during an ongoing champion selection.)
  • The weekly free-to-play champions will (again) not be available in ranked games.
  • The client will in the future come to the forefront during the AFK check, banning/selecting a champion.
  • The freezing of the game when entering and leaving lobbies will be fixed.

This list is not final but only indicates what Riot Games has already planned for improvements.

What do you think of the new champion selection?


You can find more about LoL on our topic page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Riot Forum

Conan Exiles: New survival game will be bloody, naked, and harsh

The new survival game from Funcom, Conan Exiles, is said to be twice the size of the world of Skyrim and apparently at least 4 times as bloody.

Listening to Joel Bylos and Lawrence Poe in their interview with IGN, everything sounds so logical. Survival games are trending and the ultimate “survivor” is Conan. In the new game Conan Exiles, players will meet the barbarian in his mid-twenties during his wandering years. But it’s not about Conan himself, but about the wild land where his story takes place.

Conan-Exiles

No classes, a single massive map per server

At Early Access, Conan Exiles will offer a single 53 square kilometer map without loading screens, but with a variety of different landscapes. There will be no classes in the game, and freedom will be at the forefront. Players can serve different gods, even change religions if they wish.

Not much can be gleaned about the actual gameplay from the interview. Players can gather resources to build houses, also in various architectural styles of the different peoples. If many players work together, fortresses and castles should be possible as well.

The world itself is contained, but looting NPC hordes can invade from the outside, which players must defend against.

It is planned that there will be both private and public servers. Administrators should be able to configure many details.

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Heads should not roll, but fly

Funcom’s Bylos talks most about the game’s atmosphere: It is said to be bloody, with heads and limbs flying during fights. There are plans for fast-paced combat with direct feedback. It is intended as a first-person game, although there will also be a 3rd-person perspective.

There will also be nudity in some form in the game. Players will be able to capture other players and sacrifice them to their gods. But don’t worry, Bylos assures, this will not be a long martyrdom where players humiliate, feed, and torture the captives; rather, it’s more like: Ritual, tear out the heart, done.

It seems that Funcom still has a lot planned before the game starts Early Access on PC in the summer. It will then come to consoles later.

Conan-screen1

Plenty of warning signs: Studio needs quick success

Mein MMO says: In the interview, Conan Exiles seems like a massive project – very different from The Park, which was initially planned as a “small game”.

One can’t help but wonder how Funcom intends to pull this off in a relatively short time and with certainly limited budget. Especially since they repeatedly emphasize how much they value production quality.

According to reports, Funcom is under pressure for success and time. Whether that can be reconciled with high quality seems questionable.

Conan-Exiles

The “Early Access” model is not exactly associated with a quick production in survival games. It often seems that a “rough version” is sold very early through Early Access. Players see a lot of potential, there is a brief hype, but it fades when players realize that there are still many work-in-progress and construction errors that persist for months or even years.

Because the actual finishing touches on early access survival titles progress terribly slowly. At least that has been the case with many similar projects. One exception is undoubtedly the summer hit 2015 Ark: Survival Evolved. Maybe Funcom can follow in its footsteps. One would wish that for the Norwegian studio.
Currently, where there are only ideas and a few screenshots, we remain skeptical for now.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. IGN

SWTOR: Sex mit der Ex? Kaliyo wirft romantische Fragen auf

Kaliyo returns as a companion in Star Wars: The Old Republic – can former agents rekindle the fire of love? And what does the rest of the crew think?

A fling with the anarchist

In the recent developer livestream of Star Wars: The Old Republic, Charles Boyd and Alexander Freed talked a lot about the story of the past 9 chapters of the current expansion Knights of the Fallen Empire. With the introduction of “Chapter X: Anarchy in Paradise“, the cunning Kaliyo returns, and players had many questions about her.

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The most interesting encounter is for former agents. Kaliyo was not only the first companion but also a romance option, at least when playing a male agent. But now 5 years have passed, and Kaliyo has taken her own path – how does that affect the opportunity for a renewed romance? We have translated some of the most interesting questions on the topic for you. Of course, if you don’t want to be spoiled, you should not continue reading!

Swtor kotfe valkorion

“I was an agent and had a relationship with Kaliyo. In KoTFE, I then had a relationship with Theron Shan. If I meet Kaliyo again, can I resume the relationship?”

“That depends on the individual characters and where they are [story-wise]. […] You can certainly try to rekindle that. Whether she is even in a position where she has an interest in getting back into it, you’ll just have to play and see.”

“Will other characters find out if I resume a relationship with Kaliyo?”

Rawr - Kaliyo has made a name for herself.
Rawr – Kaliyo has made a name for herself.

“Yes, it’s a big alliance, but word spreads if you have two relationships at the same time. Other characters will find out if you continue a relationship from before carbonization.. and they might not react very positively to it.”

In conclusion, they also talked a bit about whether other key companions would reappear in the story and how long it takes to implement such things. It is a “great investment” to bring even a single one back, as noticeably more dialogue options are needed for the different classes that have already encountered that character.

Additionally, they only want to do this if it “fits the story” and the character has “room to shine”. So it is probably not to be expected that all “old” romances will reappear in Knights of the Fallen Empire.

P.S.: The title comes from Schuhmann. I would never be so uninhibited.


Find out more about the game on our Star Wars: The Old Republic topic page.

This is an AI-powered translation. Some inaccuracies might exist.