Many pay attention to a stylish appearance and want to be fashionably dressed – even the zombies in the MMO H1Z1. Meanwhile, a change in the cash shop is frustrating players.
Daybreak announced that they are currently testing a new patch on the test server of the zombie survival MMO H1Z1. This allows the undead to choose their clothing and animation set upon respawn. This is intended to make zombies look even more unique and behave somewhat differently than their fellow undead. You will no longer encounter similarly looking zombies that move in the same way, but there should be more individuality.
The update also overhauls the jumping ability of the character, the handling of ATVs, and reduces the damage of the AK-47 rifles. Motorcycle helmets will be upgraded, and explosions will look nicer. Crosshairs are customizable.
Changes to Lockboxes in H1Z1
It was also announced that Lockboxes can be purchased in the in-game shop. They will no longer be locked. The boxes can be bought in packages of 5, 10, 20, and 50 pieces. Some packages also include a special box that contains a rare item. This is always a skin for items.
This change is upsetting for H1Z1 fans. The prices are simply too high. It is significantly cheaper to just buy keys and receive the Lockboxes from other players. Additionally, there is still a lot left unattended in the game, so changes to the cash shop are always received poorly. Whether Daybreak will make further changes is unknown.
In the MMO shooter Destiny , a group of cheaters has been banned from the Crucible again. Additionally, new matchmaking rules are in effect – but only for one mode.
Things are happening behind the scenes in Destiny. Once again, “cheaters” have been banned. However, unlike traditional punishment, they are not tarred and feathered and chased out of town; instead, they cannot play the mode in which they were caught for a while.
Cheaters caught in the Trials of Osiris
Often, these are people who cheat using a so-called lag switch, which allows them to deliberately induce lag. Every honest Guardian hates such behavior and often accuses players who haven’t done anything wrong.
In the Trials of Osiris, steps have been taken. Bungie states: We do this all the time, we are always on the hunt for cheaters, but we don’t announce it every time. This time, however, we do! Ha.
Once again, a group of them has been caught. Bungie warns: Be nice or our Security Team will throw you out.
Play nice out there! Our dreaded Security Response Team just issued restrictions from Trials of Osiris to first time offenders for cheating!
A small mode in Gaul is resisting the prevailing matchmaking rules
Update. Since Thursday morning, around 2:00 AM, the new “lag-free” settings are now active in Rumble and the main playlist Control.
At the moment, Bungie is experimenting with the matchmaking settings for Destiny, after they were sneakily altered. Many attribute the increased lag and decreased enjoyment in the Crucible to these changes.
Last week, new settings were active in Iron Banner that considered connection quality more than usual. Now, however, the “old rules” are back in effect everywhere.
In Tom Clancy’s The Division, the testing phase ended on Tuesday. We now want to focus on the strongest weapons that were available in the beta. They will likely play a dominant role in the main game.
What does an MMO shooter need, whether FPS or TPS? Right – it needs decent guns! In the closed beta, some of us could already shoot with a few weapons and get a feel for the weapon handling and the kick of the respective shooter.
Most of you probably couldn’t hold every single weapon from the closed beta in your hands; especially the strongest weapons remained out of reach for many agents – unless you invested a lot of time.
Similarly, very similarly to Destiny, we find in Ubisoft’s MMO shooter weapons of various ranks, each marked with a specific color.
White stands for Worn, Green for Standard, Blue for Specialised, Purple for Superior, and Yellow for High-End. As expected, the rule of thumb is: the higher the rank, the stronger the weapon.
The High-End Weapons of the Closed Beta
In the closed beta, there were two weapons of the highest rank:
“Caduceus” (Assault Rifle)
Caduceus was only available at the vendor in the Safe Room. The weapon was available there for 3056 DZ currency – which isn’t too little when you consider that you drop some of it with each death. And the more you carry, the more you lose.
Furthermore, Rank 8 and Dark Zone Level 12 were required to purchase the weapon. Whether these requirements will still apply in the main game is questionable.
The weapon comes with these perks:
Coolheaded: A headshot reduces all skill cooldowns by 2%.
Restored: When you eliminate a target with this weapon, all negative status effects are cleared.
Self-preserved: Critical hits with this weapon heal the user for 0.8% of the damage dealt.
And it should be mentioned that this weapon deals decent damage!
Cassidy (Shotgun):
The Cassidy is available at the same vendor for 3081 DZ currency. This shotgun is therefore a little more expensive than the other high-end weapon. It cannot be modified.
It comes with these perks:
Responsive: Damage is increased by 5% when standing within 10 meters of the target.
Commanding: Each kill during an active “Signature Skill” extends its duration by 7%.
Meticulous: With each kill, there is an 11.5% chance to refill the magazine.
Especially Meticulous is said to not be very helpful, according to some users, as the weapon simply doesn’t deal enough damage to eliminate opponents quickly. Since you only have ztwo rounds in the magazine, you have to reload very often anyway. This perk does not deliver nearly what it promises.
These two weapons were the rarest and most powerful in the closed beta of The Division. What role they will play in the main game remains to be seen. But especially the Caduceus already has some fans among the agents.
Have you already ventured into the Dark Zone with one of these weapons? What did you think of them?
This is an AI-powered translation. Some inaccuracies might exist.
The sorceress Li Ming enters the Nexus of Heroes of the Storm and brings the Moon Festival.
Last night from February 2 to February 3, the latest hero “Li Ming” was released in Heroes of the Storm. With the release of the new assassin comes the Moon Festival, as well as some balancing changes that we want to briefly address.
The Sorceress from Diablo 3 – Li Ming
Li Ming comes from the Diablo universe and now completes the roster of heroes from “Diablo 3”. As befits a sorceress, she is an assassin specializing in dealing as much damage as possible in a short time. She is particularly supported by her passive ability “Critical Mass”, which resets the cooldown of her abilities each time an enemy hero is killed. We have already discussed Li Ming in more detail in this post.
The Moon Festival Begins!
The Moon Festival is a multi-week event, similar to the counterpart in World of Warcraft, where players can purchase special skins in the shop. Additionally, there are two new quests that can earn further rewards. Every day, a Monkey King can be killed before the game starts to earn 100 gold as a bonus reward. Learn more about it in our news about the Moon Festival.
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Two heroes have received a major overhaul regarding their talents, allowing for significantly more options and enabling more than just a “good” build.
Nova was challenging for the developers, as she is popular among players. While newcomers can be easily eliminated by Nova, she has been way too weak in the professional scene to be a serious addition. Numerous talents have been removed and replaced with new ones – now Nova can no longer place 2 Holo Decoys, but rather one that lasts up to 12 seconds and deals 40% of her damage. Additionally, skilled players are rewarded, as consecutive hits from the Sniper increase her damage by up to 50% – until she misses once.
Nova has undergone a fundamental overhaul.
Rehgar will be slightly stronger in offensive power but will lose some healing capacity. This is mainly due to the talents being shifted, requiring players to often choose between different healing options. It is no longer possible to select numerous healing talents. The developers hope for a somewhat more aggressive playstyle that would also fit an Orc Shaman.
Additionally, the damage of the Arcane Punisher on the map “Hell Shrines” has been reduced by 20%, and towers now deal 50% more damage to players to be a greater threat again.
In the dino MMO Ark: Survival Evolved, a mod is now evoking nostalgia for the cult series Stargate Atlantis.
The creators of the survival MMO Ark Survival Evolved are big fans of mods and ensure that their game is mod-friendly and accessible. For this and their communicative nature, the studio Wildcard is loved by fans. The modding community shows their appreciation with creative ideas.
Especially the large fanbase of Stargate Atlantis is actively discussing and indulging in nostalgic feelings for their series, which was canceled in 2008. While some note that the portals are neither from Stargate nor from Stargate Atlantis, but rather more of a hybrid between both.
This is an AI-powered translation. Some inaccuracies might exist.
The new season of League of Legends is now a few days old and is causing a lot of frustration. With these champions, Korean top players are fighting their way up in LoL.
The reason for the current frustration of many players in LoL is the placement games, where it is decided which league & division you are assigned to. The system for this is currently quite critical, and so it can easily happen that if these 10 games go poorly, you have to work your way out of the Bronze League, even though you were ranked in the Gold League last season.
To play your way out of this league, one often looks for champions that are currently considered “op”. The problem is that these champions are usually banned. At this point, we take a look at the Korean ranking. In Korea, some champions (very successfully) played are not permanently banned on the EU-W servers.
These champs are favored by Korean top players in League of Legends
Top Lane – Trundle and Poppy are popular
The player “트 할” was already ranked No. 1 in the Korean ranking for a short time and is currently ranked 4th. The champion he has a win rate of 61% with in 104 games is Trundle.Especially against Fiora, who is currently popular on our servers, he likes to play this champion. He chooses attack damage runes in the red slots, and everything else is armor runes. As his first item, he builds “Ravenous Hydra” as quickly as possible.
2. In 10th place in the ranking, we find the top main player “의 심”. He plays a champion that is also popular on our servers but is currently not permanently banned – Poppy! With 91 games, he has a win rate of over 60%. After her rework , Poppy seems to be popular and strong.
3. Fun fact – In 36th place is the player “Saal”, who has 20 games with Tank-Karma on the top lane. A must-have item here is, who would have thought, “Eradication of the Frost Queen”. His win rate with her is 65%.
Jungle – Elise is the Korean jungle queen in early 2016
Currently in first place in the ranking is “Lehends”. In Season 5 he was still a Support/Shen+Irelia main but has now discovered Elise for himself. With 38 games, he has a win rate of 74%. The player “Give Love ToT”, also an Elise player, has won over 70% of his 94 games played with the spider.
2. Currently ranked 3 in the ranking is “현웅쁘” – He has played 49 games with Nidalee and has a win rate of 71%!
3. Not particularly surprising – Lee Sin. Also a popular pick of “Lehends”, when Elise is drafted. A 68% win rate in 28 games is already impressive.
4. “OK” – the player “람머학개론” has mastered the “rolling” and has already played 170 games with Rammus. He even has a decent win rate of 59%.
Mid – Zed and Twisted Fate dominate the mid lane
Currently, in the top 25 of the Korean ranking, there are hardly any mid lane players. The only “real” mid laner, who thus has his main role in the middle, is the quite well-known player “Dopa”. He is considered one of the few who can measure their skill level with “Faker’s”. In the middle, he plays Zed (79% win rate in 47 games) and Twisted Fate (74% win rate in 38 games).
By the way, against a Lulu in the mid, he chooses the champion Veigar as a counter. In the 5 games he has played so far with Veigar against Lulu, he has not died a single time.
ADC – Variety among the carries in League of Legends
The role of the marksman on the bot lane offers the most variety in terms of popular champions. The rework of this role seems to have been very successful.
Ezreal – “Roarz” with a 70% win rate in 20 games is currently ranked 5th. On the EU-W servers, Ezreal is also becoming more popular and is often played with the “Blue Build”.
Corki – Currently in 7th place with a win rate of 72% in 29 games is “oyixA”. Corki is also very popular among other players. For example, “네임드 Gankzero” has a win rate of 67% in his 73 games with this champion.
Kalista – The player “지훈법사” has a win rate of 67% with her in 75 games played.
Lucian – Lucian is also popular in Korea but struggles to reach a win rate over 60%. “캡틴뚜비” has played him 27 times so far and has a win rate of 63%.
Kog’Maw – What is almost impossible on the EU-W servers, “vzl존브론즈헬퍼v” achieves on the Korean servers. A win rate of a whopping 79% in 77 games with this champion – truly remarkable!
Support – Few clear favorites in the difficult support role
The role of the supporter is currently the least represented in the top 25 of the Korean ranking. This is mainly because players who choose support as a main role also play another main role to climb the ranks. Nevertheless, there are noteworthy champions.
Alistar – Rarely played on the European servers, he seems to be a hidden gem in Korea, given that the player “캡틴뚜비” has a win rate of 75% in 36 games with him.
Janna – She is rather considered a passive supporter but can often save her team’s life or the game. With a win rate of 73% in 40 games, “엔페시아” is currently one of the best Janna players in the Korean ranking.
This is how the pros do it: Playing champions in phases
What can be clearly seen from the gameplay history of individual players is that they play their champions in phases. This means that when they have, for example, 2 main champions, they do not switch between them every game. Champion A will be played for 5 games, then come 7 games with champion B, and then another series of games on champion A. This way, they learn the limits of each champion better and can more easily see the match-ups against others.
Special thanks go to Reddit user AFCEasy for collecting and providing this data.
This is an AI-powered translation. Some inaccuracies might exist.
Your journey will take you to Hews Fall. The inhospitable area and the scorching heat, along with seasonal floods, make it only habitable for a few. Even bandits avoid the area due to the lack of ambush spots. Prince Hubalajad, also known as Hew, tried in vain to settle the land about two thousand years ago. Since he failed, the land, once known as Khefrems Boot, was renamed Hews Fall.
The Harbor and the Shark Fangs
Nevertheless, many try their luck in the area, which is why the harbor Abah’s Landing has become a well-visited place where the riches of the Abecean Sea are traded. Since the trade lords of the city buy all goods from the pirates of the seas without asking questions, the harbor thrives. Here you can also find the enchanted palace of Prince Hubalajad, which is apparently under a curse.
Those who want to hide from the trade lords seek out the Shark Fang Cave. Here, outcasts find a new home, but it is dangerous due to frequent floods. Inside the cave, there is a mysterious temple, of which no one knows who built it. Currently, bandits have set up camp in the cave. The gang calls themselves the “Shark Fangs,” which is also what gives the cave its name.
A Tomb and an Abandoned Citadel – New Locations in TESO
Bahrahas Gloom is located in the heart of the peninsula and refers to the tomb of Magnifico Bahraha. Here, dreadful necromantic rituals were once held by Prince Hew’s uncle. When the prince discovered his uncle’s betrayal, he had him walled up in the tomb forever. To this day, the seals remain intact…
The citadel of No Shira was built by Prince Hew to defend Abah’s Landing. Many floods caused the foundation to be undermined, and the citadel had to be abandoned. This place still attracts visitors to the peninsula like a traveling circus or the imperial legion. Moreover, it often provides refuge to bandits.
You will visit a multitude of interesting places, when the DLC Thieves Guildreleases on March 7 for PC, March 22 for Xbox One, and March 23 for Playstation 4 for the MMORPG The Elder Scrolls Online: Tamriel Unlimited.
This is an AI-powered translation. Some inaccuracies might exist.
We’ve reached another midweek point, and while I’ve eagerly dived into the depths of roleplay, I’ve once again noticed how little I can tolerate some people. So either click away quickly or endure another session with me, where I treat myself a little.
Attention! Anyone who has no understanding of RP and can muster little sentimentality might feel out of place here. Clever know-it-all quips are always welcome, but they must reckon with the banhammer if they are unfriendly.
When IC and OOC mix …
Every roleplayer can sing a little song about how wonderful it feels to be completely engrossed in their own character. Nothing is more wonderful than the immersion when I play my Draenei/Sith/Aurin and experience their emotional world. A sad scene in the RP makes my character’s heart bleed? It’s wonderful to simply cry along! The avatar in the game is overjoyed, and I can hardly sit still in front of the PC from excitement? Fantastic!
Note to self: Create new screenshots for RP posts.
However, whenever the emotional bond becomes so strong, it can easily happen that players drift into quite negative consequences. If my character only does something because I, as a player, find it the most satisfying action (even if it doesn’t fit my character), the boundaries of “In character” and “out of character” – that is, the needs of the character and the player – quickly mix.
A golden rule: Your character may lie, you may not!
Lying and intrigue are firmly part of roleplay; they are often the driving forces behind the stories and experiences that remain in the players’ memories for months. However, the fun of the game is ruined as soon as feelings for one’s own character (or that of a fellow player) become so strong that one falls into a kind of obsession or becomes a notorious liar – mind you, not the character, but the player.
By the Nether, I could name a lot of examples that surely border on cyberstalking. Players create rogue characters and level them to 100 just to eavesdrop on the RP of others. Why is that? Well, this way one can perfectly check whether the character of player XYZ is actually loyal or likes to twist the truth.
It gets even more drastic when one also starts to badmouth a (actually very appreciated) fellow player behind others’ backs. Free according to the motto: If other players avoid my beloved character, then that person has more time for me!
Conversely, it works the other way around: Whoever claims “OOC” things about their character and clings firmly to that until the last person understands that it cannot be the truth, will soon be alone.
Yes, people can be terrible sometimes. Yes, this week I experienced a lot of what I’ve described above – from pretty much all sides. Meanwhile, I just want nice roleplay to distract myself from work. I want to lead novices to their downfall and gaze dramatically at the sea with my Draenei – without having to overhear whispering about who is badmouthing whom to impose strange demands on the RP. A little more honesty among players would really be desirable. The fun of the game truly suffers from that.
P.S.: Yes, I only used “darbt” because the word is great! It should be used much more often.
Now I’ve talked a lot around the hot porridge again, and one could probably end this well with a #JustRolePlayThings and nod along. But I still ask the players out there: How do you deal with lies in the virtual space? Is that as big a breach of trust for you as in “real” life? Or are the boundaries looser because everything is “just virtual and a game”?
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 16: Ultimate Team, players who transfer clubs in the real football world are also transferred by EA Sports to the new club. Last-minute transfers are also considered.
On Monday, the first day of February, the winter transfer window in Germany closed at 6 PM. No players are allowed to transfer to the 1st or 2nd Bundesliga until summer. In the football industry, it is quite popular to make some last-minute transfers to significantly strengthen the team. A prime example was Serdar Tasci, who is now lacing up his boots for Bayern. Also, Drmić is allowed to kick for his new club on the virtual pitch.
EA Sports aims to respond to the current events in the football world with FIFA 16, to keep their football simulation up to date. The last winter transfers possible for the Bundesliga have been integrated into the game today.
Lastly, on January 29, the virtual transfer market was updated; for example, the defender Andrea Ranocchia to Sampdoria. In some countries, the transfer window is still open longer, such as in Portugal (February 4), Switzerland (February 15), Russia (February 26), or Brazil (April 20). EA Sports will therefore still be busy for a while until all transfers are complete.
The players who are assigned to their new club as part of the winter transfers retain the same attributes as they had in their previous club. It is only during the upgrades that players can be enhanced.
Available from Banshee as well, but only for Hunters.
These weapons you can test this week
With a hand cannon from Häkke, you should become a killer in the Crucible.
With a pulse rifle from Häkke, you need to land precision shots.
A pulse rifle from Suros still has a score to settle with the Vex.
Another pulse rifle from Häkke wants to take on the Taken.
And a sniper rifle from Omolon is looking for Fallen Captains.
These 5 weapons you can order this week
Banshee-44 has 5 weapons available this time, including some highlights:
The first is the scout rifle Dis-43. It has high range and decent impact. The Dis-43 can come with great perks that significantly boost stability. A great scout rifle, highly sought after. You should pick it up.
The fusion rifle Thesan FR4 is also highly favored by Guardians. If you like fusion rifles, you will also like the Thesan FR4 with high impact and stability.
You might want to neglect the pulse rifle Herja-D. This thing has never been particularly sought after due to its low range. The nerfing of pulse rifles has not helped this weapon.
The two sniper rifles from Omolon round out this week’s inventory from Banshee in Destiny. The Uzume RR4 is already considered a strong sniper, but Banshee is also selling the Eirene RR4, which is even better and can shine in both PvE and PvP with the right perks. Definitely pick it up.
This week’s ranking is: Eirene RR4, Dis-43, Thesan FR4, Uzume RR4, and Herja-D. But that is only a non-binding recommendation. Depending on which weapons you still need for your arsenal, all of this may change.
These weapons are available this week with strong rolls
Remarkable, outstanding rolls this week:
There seems to be an “ultimate rocket launcher”, a Suros JLB-47. It comes with grenades and horseshoes, heavy landing, hard shots, and spear. This thing deals Void damage. It’s probably a God roll, the “best possible roll.”
If you still have the shotgun Strongbow-D, you can look forward to a solar version with full-auto, crowd control, and a fitted stock.
The scout rifle Cocytus SR4 comes with fireball, life support, and extended magazine. Interesting choice for PvE.
The pulse rifle Suros PDX-41 comes with a fitted stock, head seeker, and small bore. Also excellent.
And with the Suros DIS-43, the first praise have been about the fitted stock, injection molding, and hidden hand.
The 5 weapons from last week, the Uffern HC4, Uzume RR4, Suros Ari-41, Thesan FR4, Gaheris-D, can be seen with their current rolls in this video:
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One can certainly argue about how good each weapon really is with the rolls. There are lengthy discussions about it. All in all: It’s probably one of the best visits to Banshee-44 of all time.
This is an AI-powered translation. Some inaccuracies might exist.
In Final Fantasy XIV, the Valentine event starts, attracting players with casual missions, fortune tellers, and some special visual enhancements.
Love Messenger Lisette waits at the Eightman Castle
Final Fantasy XIV joins the tradition of Valentine events. From February 2nd to February 15th, the celebrations of “Valention Day” take place, where players can experience a series of events.
Those interested should visit the Love Messenger Lisette from Valention. She is waiting at the Eightman Castle in Limsa Lominsa for all players who want to help her with her mission.
Meanwhile, fortune tellers have arrived all over the game world, giving a loving couple a brief glimpse into the future – or at least pretending they can.
Those who participate in the various activities can also grab some exclusive rewards. Besides stylish costume items, like the red feathered hat or flirt earrings, there are also some furniture pieces: a large heart-shaped bed and two chairs – each shaped like half a heart.
Initially, Massive had said: These are not classic cheats, but players are exploiting glitches that we will fix.
Now it sounds a bit different. They are aware of the “problems with cheaters” in the closed beta on PC, it is said. The team is completely committed to solving the issues. They promise: A system will be in place at the release of The Division on March 8th that guarantees a fair gaming experience for all.
You can read our opinion on The Division after the closed beta here:
In FIFA Ultimate Team, every fan hopes to pull a very good, preferably expensive player in their next pack. Unfortunately, not everyone has this luck. We look at the probability of getting a Messi or Ronaldo.
So many players, yet one only wants the one
The Ultimate Team mode includes more than 15,000different players that you can find in various packs in the shop for coins or FIFA Points. Which players do you want to pull? Probably the best, the most expensive, the rarest players!
Let’s take Cristiano Ronaldo from Real Madrid as an example. If someone were to find him in a pack, he would certainly not say “no.” But what are the chances of getting him? If you open a pack with four players, one would think that the chances are 1 in 3750 to get the desired player. However, this is not the case. Some players, like CR7, are significantly rarer than others.
The card weighting is crucial
The “card weighting” is a unit that indicates how frequently a particular card is traded on the FIFA 16 Ultimate Team transfer market. The higher the weighting, the more often you find this card on the market. Essentially, it shows how rare the player is. The card weighting of Ronaldo is 2 – the lowest in the game. This suggests that you are 100 times less likely to pull Ronaldo than David Luiz, whose value is 200. By the way, this unit is not publicly displayed in the game.
However, this value should not be taken blindly to gauge how often a player is pulled from packs, as it only indicates how often the card is traded on the transfer market. If the player is kept or sold instantly, he does not appear in the card weighting. Nevertheless, it is a good indicator of the rarity of the respective player in packs.
What are the chances of getting a C. Ronaldo?
Through complex calculations, one arrives at a value to compute the chances of getting a Cristiano Ronaldo in a pack. However, the details of these calculations are not presented. But this is the result (based on the standard cards) that we are presented with:
For every player in a pack, the chances are 1 in 150,000 that it is a Cristiano Ronaldo.
Well, is that good or bad? Just think of a number between 1 and 150,000 and let a friend guess that number. How many attempts does he need? Surely thousands. In other words: you will have to open thousands of packs, and even then there is no guarantee that this desired player is in the pack.
In the top ten of the best players in FIFA 16 (according to overall strength), none has a higher card weighting than 40. Even with this value, the chance per player card is 1 in 1,400 that you pull the world-class footballer. By the way, the probability for Messi is said to be 1 in 60,000 per player card.
You just need an incredible amount of luck. But at least the chances of getting a C. Ronaldo are better than hitting the jackpot in the lottery – which is around 1 in 140 million.
Big changes are coming to Blizzard’s online card game Hearthstone . They plan to increase the number of deck slots and introduce a new mode. The next expansion is also on its way.
Hearthstone recently introduced three major innovations. They plan to increase the number of decks that players can save from 9 to 18. Additionally, a new expansion is set to be released in spring 2016. A new deck format is also coming.
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Moreover, they are introducing a new “Standard” mode to the game. This will reduce the number of valid cards for this game style. In the “Standard” mode, only basic and classic cards may be played, along with those active in the expansions of the current year and the previous year.
Standard will be Blizzard’s new tournament mode, Naxxramas and Goblins vs Gnomes are being removed
This means that if in 2016, after the first annual expansion has been released, a Standard match were to take place, only cards from these sets could be played:
• Basic • Classic • Blackrock Mountain • The Grand Tournament • The League of Explorers • Expansion in spring 2016
The new “Hearthstone” year always begins with the release of the first expansion of the year. For 2016, they have declared it the “Year of the Kraken.”
The two card sets Naxxramas and Goblins vs Gnomes were released back in 2014 and will thus not be included. This will be the new “Standard” mode. However, there will still be the “Wild” mode. This will be the current “regular” mode in which all released cards are allowed.
The Goblins vs Gnomes card pack and the Naxxramas adventure will no longer be purchasable starting spring 2016. Cards from both activities can still be crafted using Arcane Dust. Anyone who has purchased a wing of Naxxramas by then will also be able to unlock the rest of it.
Long requested: More decks!
The “Standard” mode will be the new tournament format for Blizzard and will change from year to year and expansion to expansion. (In 2017, the expansions from 2015 would be rotated out.) The mode will only be available for friend challenges and in ranked and unranked games. When it comes to rank progression, players will have two separate rankings if they play both formats. The higher rank determines their reward.
Arena, “Practice” and adventures will continue to be played in the “Wild” mode – just like before.
Some changes are expected in Hearthstone in spring 2016 – and a new expansion
Blizzard also announces that they will be making fundamental changes to some of the “basic and standard cards” that they have been considering for a long time.
The increase from 9 decks to 18 decks will occur once all nine heroes have been unlocked. It looks like this will be free.
Both the new mode and the new expansion are expected to arrive in spring 2016. Blizzard is not revealing what the new expansion will be.
This is an AI-powered translation. Some inaccuracies might exist.
In Skyforge, the next patch is coming and delights players with a cool photo mode and faster catch-up opportunities for players.
When Time Stands Still – the Photo Mode of Skyforge
The Update March of Knowledge primarily brings a cool feature for those who like to create impressive collections of screenshots. The “Photo Mode” allows players to pause Skyforge at any time – no matter what is actually happening. The image freezes, but it is still possible to change the camera position and thus find the perfect angle for a cool screenshot – quite similar to how the developers use it for their images.
However, there is a catch: Since Skyforge is an MMORPG, time doesn’t stand still for other monsters and players. So it can definitely happen that you might meet your end while searching for the golden ratio. But one willingly accepts that for a great snapshot, right?
The second innovation is aimed at players who have fallen a bit behind and are lagging behind their constantly playing colleagues. Those who return later should now be able to close the gap between the pros and the newcomers faster, even with the resistances. How exactly this works is explained in a comprehensive article on my.com.
The patch “March of Knowledge” will be released on February 10.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny , a player played 300 matches in the January Iron Banner and kept track of his drops. What are the chances of getting good loot?
Some may wonder: What is the probability that a specific item drops in the Iron Banner? A player has now completed 300 matches and recorded what came out at the end.
He noticed: The drops are so bad, they could be buggy!
In the 300 matches, he had 34 Iron Banner drops, which means about every 9th game.
PlayStation exclusive helmets are probably very rare
The individual drops for chest, boots, scout rifle, fusion rifle, and ghost shells were about 2.5%. This means that statistically, one of their kind appeared every 40th game (Especially considering they can vary greatly with light level… yikes).
Shopping is probably the better alternative with these chances.
However, the player did not receive any PlayStation exclusive helmets himself. Although he saw them with other players – they were relatively rare. During the 300 games, he saw 3 of the coveted 320 ghost shells on the post-match screen, 3 PlayStation exclusive helmets.
Even rarer is the Iron Banner ship Hebrides Thoughtcrime.
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As for the maps, there were 8 maps available in the January Iron Banner that came up approximately evenly.
The community is pretty much in agreement: Considering Bungie wanted to increase the drop rates in PvP, this is quite poor. Players suspect a bug; there is no sign of the increased drop chances that came with 2.0 in the Iron Banner.
In the action MMORPG Neverwinter , the ninth expansion for PC and Xbox One has been introduced with “The Maze Engine.”
Neverwinter has a content machine running. Well, it certainly helps that basically every content patch is referred to as an expansion or “module.” The last update, which will also be released for Xbox One in February, was Underdark. However, Xbox and PC won’t be on the same version for long, as “The Maze Engine” starts in spring.
The “Maze Engine” is an artifact that is on the verge of falling into the hands of a powerful demon lord. More details are not yet being shared: new demon lords are introduced, and familiar heroes such as Minsc or Drizzt Do’Urden are expected to return.
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Five dungeons (or four – the reports contradict each other) have been revamped and are set to be reintroduced to the game as players aim for the level cap of 70. The Castle Never, previously the hardest dungeon, is particularly highlighted. It will undergo a complete overhaul.
Additionally, a new single-player campaign is coming – it is also intended to provide solo players with new growth paths. A fresh mount system will be introduced, which is meant to make mounts even more useful. In summary, it was revealed: all mounts will become stronger, and many new ones will be added. Moreover, improvements for the queue system are promised.
The new expansion for Neverwinter is set to be released in spring 2016 for PC, and later for Xbox One. Neverwinter is free to play on both platforms.
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The sandbox MMORPG Albion Online is making great strides towards launch. Time for the developers to share some insights about their plans.
In an interview with a US site, the team discusses the shift from the planned Free2Play model to a Buy2Play model. Albion Online was conceived from the very beginning for a specific group of players looking for an MMO where they could be involved for many years. However, the subscription model was already not an option back then. Thus, they decided on a model where players can purchase cosmetic items and a non-essential premium status.
However, tests and feedback from testers had shown, that a Free2Play model would simply take too much time to get right and provide players with enough content. Therefore, they ultimately decided on the Buy2Play model. You can simply buy the game at launch and play as long as you want. The in-game shop will offer optional cosmetic items and premium status for purchase, enabling players to progress faster. However, this status can only be purchased with in-game currency.
There is still much to do before the launch
As for the launch of Albion Online, it is planned for the third quarter of 2016. Prior to that, they aim to introduce a lot of new features and changes. Dhe entire game world will be overhauled, so that zones and clusters function completely differently than they do now. There will be a crime and reputation system, and the entire user interface will be revised.
Additionally, they are already working on larger changes that will give PvE and solo play more significance. They want to create a synergy between PvP and PvE players. Thus, with Albion Online, they also aim to reach those who do not place much value on PvP combat. They will introduce so-called “expeditions” that can be completed entirely alone, with friends, or with a large group of players.
The crime and reputation system is also intended to make players think twice about attacking other players without cause – it will still be possible, however. Until the launch of Albion Online, the developers have a lot of work ahead of them.
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Now, in an official news update, several points were addressed that are to be improved in the next version of the game.
There are major changes in the area of “Tai Tokens”, which can primarily be exchanged for good equipment. So far, these tokens could be obtained in instances and by completing repeatable quests – regardless of the mission’s level. This caused high-level players to complete all the low-level missions to easily get their hands on the tokens.
For this reason, “Tai Tokens” will only be awarded for quests that are approximately at the character’s level. Dungeons will also only grant this token for the first completion. As compensation, players can purchase items a bit cheaper with the tokens.
Meanwhile, there are positive adjustments to the system of Divine Spirits and attribute enhancement. Both systems relied heavily on gold, although they could also be used for free in limited amounts. This motivated many players to simply accumulate as much gold as possible, which turned out not to be particularly exciting.
Although there are no concrete details yet, both systems are to become more rewarding and access to them will also be possible through other means (loot, daily rewards).
However, those who were looking forward to the Berserker are disappointed. The development team will not be implementing the new class for now; instead, they want to focus on refining the existing game content.
Meanwhile, efforts are also being made to extensively provide the game with voice-overs and translations to reach a larger market.
We will keep you updated as soon as there are new details about the open beta phase.
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The online shooter Star Wars: Battlefront does not have a decent single-player campaign. Now, game designer Cliff Bleszinski (Gears of War) explained in an interview why the trend in shooters is increasingly moving towards developers not designing campaigns anymore. They are simply unprofitable.
Cliff Bleszinski elaborated in an interview about his upcoming first-person shooter LawBreakers why the gaming industry is focusing more on multiplayer. His answer was simple: Money!
“Campaigns cost the most money. Typically, they account for 75% of the total budget.”
He adds that one must consider that most gamers rush through the campaign in a weekend and then only focus on multiplayer. Therefore, he will forgo a single-player campaign in LawBreakers and rather invest the money in what people actually play extensively.
Star Wars: Battlefront or Rainbow Six: Siege are just the latest examples of this trend that has been emerging for some time. Either the single-player campaigns are only a few hours long or they are completely omitted.
Of course, some developers also take the other route and build no multiplayer mode at all into their shooters, like Wolfenstein: The New Order. But that seems to be more of an exception in today’s world.
This is an AI-powered translation. Some inaccuracies might exist.