In Star Wars: The Old Republic there are first hints at a server merger. We have gathered all known details for you.
SWTOR soon on mega servers?
The data miners from the website TOR Community have extracted some interesting information from the game data, which leaves a lot of room for interpretation. Currently, it seems that PvP and PvE servers are to be replaced by so-called “PvP and PvE instances”. This is a term you find in many other games that use mega server technology.
According to the extracted in-game messages (which players would receive when switching instances), it is indicated that players can freely switch between PvP and PvE instances, depending on their mood. It seems that SWTOR is about to fundamentally change its server structure.
This theory is further fueled by the fact that a change is expected in how players can name their characters. Names will soon be allowed to contain spaces and consist of multiple words. This will require adjustments to several other systems, as whispering will also need to be modified in its current form.
The mentioned changes are expected to be introduced with patch 4.3.
Whether this will actually happen or if it is just a rumor remains to be seen.
Blizzard plans to shake things up in Hearthstone with the introduction of the “Standard” mode. We have gathered the goals and plans mentioned so far for you.
Fewer expansions, more balancing adjustments
A few days ago, we talked about the meeting of the Hearthstone elite with the game developers. While four expansions were released last year, alternating an adventure and a card set, changes are planned for the near future. In 2016, there should only be “three expansions”: one at the beginning, a card set, then an adventure in the summer, and another card set by the end of the year. This cadence is intended to be maintained for now to see “how it feels”.
Alongside the next expansion, the new “Standard” game mode will also be introduced, which will only allow certain card sets. This is intended to give newcomers the chance to catch up faster and keep the meta exciting. Blizzard states that “the transition to Standard may happen a bit early, but they don’t want to wait until they miss the right timing.”
With the introduction of “Standard”, many “old” cards from the Basic and Classic sets are also set to be revised. A few examples have already been mentioned that could greatly influence the course of a match.
The Knife Juggler will likely be nerfed. Especially in Rush decks with many minions, their effect occurs too frequently.
The Leper Gnome is also on the list. “If they could, they would put 30 Leper Gnomes in a Rush deck.”
For Druids, they are focusing on the Keeper of the Grove, Ancient of Lore, and the feared “Nature’s Wrath + Wild Roar” combo. Nerfs are also expected here.
The Knife Juggler is on the hit list.
However, there are no concrete plans regarding the changes yet. We will keep you updated as soon as Blizzard releases details on this.
Paragon releases new videos about the heroes Gideon and Feng Mao, a cunning mage and a monstrous warrior – check them out here!
The makers of Paragon, the upcoming action MOBA with stunning graphics, have been releasing more and more information about the individual characters that will be available in recent weeks. Today, it’s Gideon’s turn, who delivers a proper sermon to his enemies in his “Gameplay Highlights” video. With powerful spells, the skilled mage throws himself around and often likes to shatter a boulder or two over the heads of his opponents, which often has devastating effects. Alternatively, he escapes through created portals to evade precarious situations or to pursue an enemy.
In addition to Gideon, Paragon also introduces the melee fighter Feng Mao. He promises a significantly different gameplay experience with his long axe compared to Gideon.
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Paragon will be released later this year on PC and PlayStation 4 and will offer CrossPlay, allowing players to compete against and with each other on both platforms.
This is an AI-powered translation. Some inaccuracies might exist.
„Outer Rim“ will feature new content, maps, weapons, heroes, and a brand-new mode. With Outer Rim, players will be able to fight in the factories on Sullust and carve their way through Jabba the Hutt’s palace – these are the new details about the DLC.
Players are not completely super-happy yet, as there are two different Ghosts and a 50/50 chance of which one you get (there is only one Ghost shell per account), but at least they are a bit more satisfied than usual.
Furthermore, the February Iron Banner began at 7:00 PM. Lord Saladin is back in the Tower, and the mode being played is Clash. We will delve into the details of the rewards and what perks the weapons have tomorrow. Just to say: Some are already raving about it. But they always do. Here’s a post with the general rewards again.
By the way, the Iron Banner is supposed to be “lag-free” this week. They are using the “new and improved” matchmaking that ran over the weekend in Control. There is a strong emphasis on connection quality. The damage referee, which disadvantages lagging players, is also active.
Which Ghost did you get, and is it the one you wanted? And how are your experiences in the Iron Banner? Do you notice a difference compared to before, or do you feel Bungie is just giving out Smarties instead of real medicine?
This is an AI-powered translation. Some inaccuracies might exist.
The Asia MMORPG Blade and Soul will find other ways to deal with cheaters.
On reddit, there was a large Q&A session with the developers of Blade and Soul. A sensitive topic: “Gameguard”, the controversial protection of the game against manipulative interventions.
Here, NCSoft has assured that even though they temporarily disabled it, they still regularly catch wrongdoers: “This is not the only tool we have in the box. We also use other tools and made a breakthrough last week, banning many of the well-known cheaters.”
Other topics:
For costumes, you will be able to design your own as well as import those from other regions.
Maintenance times for the servers will likely remain unfavorable for Europeans. The EU servers will have to be maintained together with the US servers. This requires the structure.
In the long term, they are working on a server transfer system. This is a new feature for Blade and Soul and will require quite a bit of work. So it won’t be ready anytime soon. There are no plans for a server transfer across the ocean from EU to NA.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming MMO No Man’s Sky will take you to a universe where almost realistic physics is used.
No Man’s Sky offers a vast universe that is so large that you rarely encounter other players, and all star systems can never be explored during your lifetime. It’s clear that this huge universe is not created by hand. It is procedurally generated by a random number generator that outputs the same numbers for all players. This means that all players will visit the same worlds, even though they are actually randomly generated. <
Physically correct?
Now the developers spoke about the physics in the game. No Man’s Sky is supposed to be as physically correct as possible – with some exceptions. For example, the day and night cycles of the worlds are calculated based on the actual physically computed orbits around the sun as well as the self-rotation of the planets. This means there will be no typical skybox in the game. All celestial bodies you see are also real planets or moons. However, one does not always strictly adhere to correct physics.
The laws of physics are broken!
For certain aesthetic reasons, the laws of physics are slightly adjusted for No Man’s Sky. For example, one wanted to have a green sky for certain worlds. However, this meant that the physics of atmospheric scattering had to be slightly adjusted. Additionally, they wanted moons closer to the planets and had to alter their orbit. This orbit would be impossible according to the laws of physics. Basically, one can say that one adheres to the laws of physics as much as possible, unless one wants to enhance the game’s visuals a bit.
On PC, the download size is 1,352 megabytes, and on PS4, it is 1,555 MB. As usual for FF14, this is a “comprehensive” patch: All possible aspects of the game receive new features and levels. The main story and raids continue, new side quests are added, Hildibrand returns, a mentor system is introduced, PvP gets a new mode, and much more.
This voluminous trailer provides a good overview.
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The Open Beta of The Division is over. For those of you who can’t wait for the game’s release, here is fresh gameplay material: a Level 25 Hard Mission from three perspectives!
The release date of Ubisoft’s upcoming MMP shooter, March 8th, is getting closer. For all the impatient among you who are drooling for this game, here are some tasty gameplay videos.
The exclusive footage comes from IGN, showing a previously unknown mission designed for Level 25 agents. The special thing about it is: You can view the same mission from three different perspectives. A sniper, a “Close-Quarters Specialist”, and a support agent have tackled this mission simultaneously and together.
And now you can choose which agent you want to watch. Or you can just check out the mission from all three viewpoints.
This mission is a Hard Mode mission. It takes you into the Hudson Refugee Camp. Some Cleaners are really putting the pressure on you that need to be taken out. See for yourself – you can choose the perspective.
Hard Mission from Three Perspectives
Here you can experience the mission from the Support perspective:
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With the launch of the western Black Desert , Western players are finally no longer welcome in the Korean version.
As Daum announces in a letter, with the launch of the western version of Black Desert, all “overseas” IPs will be blocked in the Korean version.
These news were already reported a few months ago. Now it is said that they will add “another set of foreign IPs” to the pool of blocked addresses. Players with such blocked IPs will no longer be able to start the game via the Korean website.
They apologize to those who play Black Desert outside of Korea, but the measure is necessary to ensure a smooth operation for “global users”.
This is an AI-powered translation. Some inaccuracies might exist.
Xul, the Necromancer from the Diablo universe, will be the next hero in Heroes of the Storm. We take a first look at his abilities.
Xul the Necromancer – A Classic from Diablo 2
After Li-Ming had a strong start in Heroes of the Storm, it is slowly time to talk about the next hero arriving in the Nexus. The Necromancer Xul originates from Diablo 2, and as befits a proper summoner, he brings numerous skeletons and other unholy deeds to the Nexus. Let’s take a look at his abilities:
The passive ability Raise Skeleton creates skeletons from fallen enemy minions that fight for Xul for 15 seconds. A maximum of 4 skeletons can be active at the same time.
With Bone Armor, he receives a shield for 3 seconds equal to 25% of his maximum health.
Spectral Scythe is summoned at a target location and moves toward the hero after a short delay, damaging all enemies in its path. This is essentially a “reverse” skill shot.
The Cursed Strikes grant Xul’s basic attacks an area-of-effect “Cleave” that also reduces enemy heroes’ attack speed by 50% for 2 seconds.
The Bone Prison roots the targeted hero in place for 2 seconds after a 2-second delay.
The first heroic ability Poison Nova fires toxic projectiles after a short delay, inflicting massive poison damage to all affected enemies over 10 seconds.
The second heroic ability Skeletal Mages summons 4 undead mages in a straight line that attack nearby enemies and slow them by 30% for 2 seconds. The mages last for up to 15 seconds.
There has been extensive discussion about the Necromancer’s talents as well. At least at first glance, there seem to be several talent distributions for Xul that appear quite reasonable. He can either focus entirely on his skeleton army and relentlessly push lanes, or he can become a feared assassin who is always in close combat. Finally, he can also massively increase his own survivability and thus simply “outlive” enemy heroes, while they have to retreat battered.
There is no exact release date for Xul yet. We will keep you updated as soon as his spotlight video is released.
Update: Blizzard has now confirmed his release date. He will arrive in the Nexus next week, at the beginning of March.
Wargaming is currently facing some criticism from the community of the online game World of Tanks as the company seems to be ineffective in dealing with so-called “Rigging.”
With the update 0.9.12, Wargaming introduced the new tank T-22. This can be obtained by mastering a series of particularly difficult missions. Naturally, many want to have this tank, as the online game also appeals to the collecting aspect and furthermore, the tanks allow for new tactics and strategies.
Wargaming against Cheaters
However, the missions through which one can obtain the T-22 are very difficult. So difficult that some gamers resort to so-called “Rigging.” In this, teams coordinate with the opposing team, making it easier to complete the missions. “Rigging” is reportedly forbidden by Wargaming, which is why the company takes action against those who resort to this method.
However, many WoT fans express disappointment over how Wargaming is dealing with the situation. Because a script is used that automatically identifies players who have accepted the T-22 as a reward. However, the script allegedly cannot differentiate between someone who has lawfully or unlawfully acquired the tank.
Is Wargaming acting fairly?
Additionally, those who engage in “Rigging” but do not receive or accept the tank are not punished. This has led to strong criticism. However, Wargaming explains that the script has been intensively tested and that unjustified “bans” of players can actually be ruled out.
They will not speak about how the script works to prevent cheaters from finding a way to bypass it. They hope that players will trust Wargaming as they want to ensure optimal gameplay.
Anyone who believes they have been unjustly banned from World of Tanks can contact support, and the situation will be reviewed.
This is an AI-powered translation. Some inaccuracies might exist.
In the last livestream, the developers of Guild Wars 2 presented the next boss of the upcoming raid wing – a gigantic sloth.
New Raid Boss: The Hellish Sloth
In a stream, one of the game designers of Guild Wars 2, Crystal Reid, talked about the upcoming raid wing that will open in the near future – at least about the first boss that awaits players there. In the “Salvation” wing of the raid waits a gigantic… sloth. From hell.
And because Slothasor alone wouldn’t be scary enough, he also brings his larva “Slubling” with him, which has a similarly disturbing and gruesome “face.” Slubling counts as a typical “add” of the fight and spits various negative effects on players, as there are four different types of it. Even in death, he still spreads his acid.
The developers sound like they had a lot of fun designing the boss, with one claiming he had to watch the Discovery Channel all day to develop cool effects and animations for this boss.
In terms of difficulty, the bosses of the new wing are said to be comparable to “Spirit Vale”, as they want “the fights definitely not to be so challenging that they are impossible, because that would reduce their accessibility.”
Regarding achievements, the “Salvation Pass” is supposed to work a bit differently than before. There will be no simple “avoid X and then kill the boss” achievements, but they should “drastically change how you approach the boss fight.” Possible achievements could include something like “Kill Slothasor without killing Slubling” or something similar – but this is still just speculation.
After the Closed Beta, the Open Beta of The Division has also recently come to an end. Rewards are promised for participation in both test phases.
Over 6.4 million agents participated in the Open Beta of The Division: this is a new beta record. These participants are to be rewarded with stylish rewards.
Ubisoft has already announced in their FAQ section that there will be in-game rewards as a thank you for participating in the test phase. These can be unlocked at the launch of the main game. However, how this “thank you” will look concretely has been completely unknown so far. Neither Ubisoft nor Massive Entertainment has disclosed any details about this.
According to Community Manager Hamish Bode (via reddit), these are the rewards for your efforts in the test phases:
Open Beta: Shortbows-Sports-Jacket
This jacket is a thank you for participating in the Open Beta. It is expected to be available at the rewards vendor in the Operations Base.
Closed Beta: Shortbows-Sports-Cap
Participants of the Closed Beta are to receive this stylish cap. This too is expected to be available at the rewards vendor.
Alpha: Weapon Skin
This weapon skin is to be awarded for participating in the Alpha. Only Xbox One users can look forward to this.
All rewards are part of the “New York Shortbows” gear set. This set is particularly characterized by the colors blue, white, and red. The rewards will be available right at launch. Therefore, we will probably see numerous agents running around with these free items from day one.
There are no official statements about the rewards, i.e. a statement directly from Ubisoft or Massive. However, since this information comes from Hamish Bode, who is the community developer for The Division, it can be considered very credible.
What do you think of these rewards? Do you like what you can get?
In Moba League of Legends there are some champions who leave a strong impression through their style and champion theme.
Many of these champions serve as inspiration for cosplayers when they attend large events. If you want to be the center of attention at these events, you naturally need that certain extra. On one hand, a strong costume and a bit of acting talent already earn you many points in the League of Legends community – but how about a real sword?
This question was also posed by the people from the YouTube channel “AWE me”. They have been building weapons from games or movies for several years. From the construction of the diamond sword from Minecraft to the creation of Mjölnir, the hammer of Thor, many videos have already been found on their channel. Now their fans voted for a video on the creation of the sword that Master Yi wields in League of Legends.
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Also note how much Bronze is used for this sword *cough*.
By the way: If you want to see more videos where weapons of LoL heroes are recreated, take a closer look at this YouTube channel. The weapons of Katarina, Leona, Diana, and Darius have also been produced.
This is an AI-powered translation. Some inaccuracies might exist.
In Black Desert, the evil gender lock causes unrest. The solution is simple: just play as a girl.
Beast Tamer, Ranger, Sorceress – Only for Girls
Black Desert has 11 classes in Korea now, here in Europe you start with 7. The problem: Except for Wizard/Witch, the classes are gender locked. The Berserker is only available as a giant; Beast Tamer, Ranger, and Sorceress are exclusively female.
The other 6 classes like Warrior/Valkyrie, Blader/Plum, or Ninja and Kunoichi are essentially class pairs. Two variations of the same archetype but with differences in skills.
For a while, it seemed like Daum would change their mind and introduce a female counterpart to every class – like they did with Wizard/Witch – but they have since moved away from that. In Korea, there haven’t been any new heroes or heroines for a while; instead, they are releasing “Awakening Weapons” for the individual classes, providing new ways to play.
Gender Lock is Medieval, they say
We have been reporting on Black Desert for two years, and for two years, the gender lock has been a horror for some of our readers. Now the game is coming to Europe, and the German gaming press looks at the game with horror and exclaims: “Oh God! Gender Lock! Dark Ages!” One cannot identify with the class, and overall it is a complete outrage.
A sensitive topic that many readers engage with. Especially people who have never heard of the game but have a strong opinion are heavily debating below the columns on the subject.
People say it’s somehow sexist. They don’t allow you to play the “great sword-swinging warrior” like Brienne of Tarth, but you have to play a girl in a dress. That is outrageous, how outdated gender roles are being imposed on players. One is pressed into clichés – Oh my God. When real MMORPG players despise clichés so deeply.
South Korea isn’t just a district of Dortmund
That the game was developed for Korea and that on the other side of the world they may not see everything through the “Political Correctness” lens that is obviously distributed in packs of five here, doesn’t play a significant role. Koreans must be like us, only smaller and with a funny language.
But in Korea, they don’t think like us. Where we in the West scream if we could only play Ninja and not Ninjain, it would be no issue in Korea. From that perspective, one simply doesn’t perceive the problem. They see it differently: “Two classes that can do exactly the same? How boring is that? Then let’s rather make two variants of a class that differ in play style. Better 12 instead of just 6 classes – it’s much more exciting.”
Sounds strange to us, but is the normal perspective there.
I want to play something new, but just like I’ve always played
On other sites, you read what you often hear from MMO veterans: I play my games exactly like this. I play these characters with this gender. I have always done it this way. Nothing is going to change. And if I can’t play it that way, then I won’t buy it.
Legitimate view, as far as I’m concerned. But: These are the same people who scream horrified with every new game because there’s nothing new and innovative. Everything has been done before. There’s a lack of innovation. Yet when they accidentally stumble upon a new game, it must still be played the same way they want, just like they have always done.
It’s like going to an Italian restaurant and complaining that the spaghetti doesn’t taste like Maggi as mom always cooked it. You want to see something new from the world and go to the Caribbean. But there should still be the Bild newspaper and a pack of Stuyvesant at the kiosk. And please no too many mosquitoes!
What one must make clear: Black Desert is a Korean game. And Korea is not a funny-sounding district of Dortmund, but a different world.
The MMO world will surely not heal from Western ways
Black Desert is not a blockbuster from EA, Activision, or Ubisoft that is tailored to our taste and aims to please everyone. Black Desert is a niche MMORPG. It is not designed for the mainstream taste of a player base that has been socialized with very different values and games. Anyone who has watched a South Korean film should have noticed that it’s a different world where different aesthetic values prevail.
And besides! As if the solution for MMORPGs was: Make them more European! Because our Western MMORPGs have been doing so well for years, right? The Western market was the third choice for Daum, after Asia and Russia. And it will be the same with the Asia hits like Lost Ark in the future. No “Yes, then let them adapt it to us” measures are expected. They will not do that. Anyone who believes that Asians will now tailor the games to our liking now that our own market is in ruins is deluding themselves.
Just because the currywurst stalls are closing left and right, doesn’t mean the Asian around the corner will switch from sushi to fries with ketchup and mayo. He looks around and says: I’m not crazy and won’t open a fry shop here.
More New Experiences
Black Desert is an exotic with some interesting game concepts, such as the knowledge and node system. It is a new flavor. When approaching such a “foreign product” with one’s own values and tastes, being inflexible and insisting on playing the exotic exactly as one has always played will lead to disappointment. In times when the supply of Western MMORPGs tends towards zero, it is also worth looking beyond one’s own plate and adjusting.
One of the Western values that is often invoked is to open oneself to something new and to stand open and tolerant towards the foreign.
Black Desert is not made for us. That is no reason why we can’t enjoy it. We just play a girl for a change, even if we are not one. It won’t kill us.
This is an AI-powered translation. Some inaccuracies might exist.
Today, on February 23, a patch is being rolled out for the online shooter Star Wars Battlefront. The February update brings a new mission and a map.
Currently, there is heavy patching happening on two of the three platforms that Star Wars Battlefront runs on. On PC, the fun started at 9 AM, on PS4 at 11 AM, and on Xbox One, it is scheduled for 1 PM. The patches are expected to take about an hour each. During this time, Star Wars Battlefront will be offline for maintenance.
The February update introduces the new map “Twilight on Hoth” for the “larger” modes. Additionally, there is the new survival mission “Survival in the Ice Caves” on Hoth. The turning point mode will be available today on all maps that previously supported Walker Assault and Supremacy.
One more technical change: The DLC Jakku will now be part of Star Wars Battlefront, and according to EA, you can delete the download you obtained from sales platforms.
Blizzard will soon release a new book that will completely deal with the background story of Azeroth. A few excerpts from the work World of Warcraft Chronicle already promise a feast for fans.
Of Troll Wars and the First Elves
Over the years, Blizzard has repeatedly tinkered with the lore of World of Warcraft and Warcraft in general. While many fan sites and wikis try to compile all this knowledge, it is still fragmentary. Blizzard has now set itself the goal of filling these knowledge gaps and once and for all answering the questions about the origin of Azeroth. The work “World of Warcraft The Chronicle: Volume 1” will answer many exciting questions.
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But the book offers far more than just compiled knowledge from quests and other books. Many aspects of the lore that were previously completely unclear are now revealed, and exciting details are highlighted (which role players will surely absorb).
Who would have thought that the Night Elves actually descend from the trolls? How did the old gods exactly land on Azeroth and how did the various Troll Wars unfold? “Chronicles” provides an answer to all these – and surely many more – questions. Chronologically, the book covers the history of Azeroth up to the events of the book “The Last Guardian,” which essentially marks the era of Warcraft 1.
But even if you’re just looking for something for the eyes, the work will be able to delight. Numerous new concept art and artworks adorn the book and show the formation of Azeroth and how the world shaped itself to what we know today. Blizzard has released some pages as examples to make fans even more excited about the book. We have the beautiful artworks here for you (click to enlarge).
World of Warcraft Chronicle 1 will be released in English on March 15, 2016, with a German release shortly thereafter in April.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny the new week starts on February 23 with a Nightfall strike and the raid challenge. Later in the day, 320 Ghosts and the February Iron Banner are available.
Additionally, the 320 Ghosts are expected to be delivered today. This should happen around 7 PM, as it has always been in the past. Every player who completed 7 games in the Crimson Week will receive a 320 Ghost, without acting like a lemming.
But first, let’s talk about the “normal” reset.
The Nightfall strike on February 23 in Destiny leads to the Sunless Cell
The Nightfall strike this week is “Sunless Cell”; Alak-Hul’s Dark Room. The Dark Room of the aliens, so to speak.
Modifiers are:
Berserker – The enemies won’t rest even after critical hits and want to devour you
Small Arms – Primary weapons should be favored
Chaff – The radar is blocked
Airborne – Guardians deal more damage while in the air
This week it is Balwûr’s turn. She is summoned by using an antiquated rune. She is the lady with the acolytes and the nasty floor.
Are there videos, tricks, and guides to this week’s challenges in Destiny?
At this point, we will add some videos throughout the day that show you how experienced Guardians take down the minions of darkness.
Here in the video, a Guardian defeats the Nightfall Sunless Cell today in the way of Han (namely solo) and explains how he did it (MIDA Multi-Tool was, for example, part of it):
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In Bless some servers are being merged. The reason for this is the unequal distribution of the player base.
Merger for the sake of balance
The Korean MMORPG Bless seems to be running out of steam, at least the latest steps paint a rather bleak picture. While some servers of Bless are well populated and there can even be queues, others are completely empty and players have to wait ages to find a group. With the merging of the realms, they hope to alleviate this issue a bit.
Especially in the large 100vs100 battles, there were often long waiting times. The rewards in PvP heavily depend on the time invested, making it particularly frustrating for PvP players when they are stranded on what seems to be a “dead” server.
Along with the merger, there will also be some new content, with Steparu reporting on new PvP opportunities in the RvR and GvG areas.
For more information about the game, you can visit our Bless topic page.
This is an AI-powered translation. Some inaccuracies might exist.