In the conspiracy MMO The Secret World, the release 14 leads to Egypt. The content update brings two new instances among other things.
Funcom has introduced the latest release for their MMORPG The Secret World in their stream format “The Streaming Ones”.
“Call of the Nameless” will be released in March and lead to Egypt.
Two instances,
six main missions,
two investigative missions,
new features
and a new monster are set to await players in Egypt.
The latest patch will tell self-contained stories and provide backgrounds to some of the fans’ favorite characters. The new instances are promised to be among the “scariest locations in the game”.
If you want to delve deeper into what Romain Amiel and his colleagues said and what they did not say, we recommend the recording of the live stream:
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Rare wants you to be the first to play the upcoming pirate MMORPG Sea of Thieves .
Sea of Thieves was announced last year at the E3 gaming convention and instantly excited players. Would you like to see how the MMORPG plays? Then you should participate in a contest that Rare is currently hosting. Winners will get the chance to travel to England to the developer studio and play Sea of Thieves there!
How to enter the contest!
What do you need to do? Get creative. Come up with a fun video about the game. Draw a picture. Compose a song or bake a pizza themed around Sea of Thieves. There are no limits to your creativity! You just need to ensure that you respect copyrights and do not use existing characters or stories, songs, and so on from other games, movies, books, etc. Additionally, if you choose to create a video, it should not be too long. You can then share your work via Twitter or Facebook to participate in the contest.
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You can find the exact participation requirements on the official website of the MMORPG Sea of Thieves. The submission deadline is April 26. If you are one of the lucky winners, you will get to travel to Rare in England and will be accommodated in a hotel. Ultimately, you will have the opportunity to see Sea of Thieves and play it alongside the other winners and developers.
Additionally, you can ask the team uncomfortable questions. You will be among the first to actually play the MMORPG! So show what you can do creatively and convince the developers at Rare that you are the right person to experience Sea of Thieves!
This is an AI-powered translation. Some inaccuracies might exist.
Paladins changes drastically how new content is implemented in the game – and what it costs.
More heroes to be unlocked
In Paladins: Champions of the Realm, a different strategy is now being pursued. Instead of focusing on a few heroes and many maps, the number of maps is reduced and several new champions are planned for release. This change is accompanied by another announcement: Just like in the MOBA Smite, only a specific subset of characters will be freely accessible, the rest must be purchased (real money or “Gold”). For this reason, a character pack will also be offered in the near future, granting access to all existing and upcoming champions automatically.
Initially, Paladins had pursued a different strategy. The goal was to keep the number of different heroes relatively low, but to offer numerous maps that allow for individual adjustments to playstyles per character. According to the developer post in the forum, however, fans wanted a different approach: They want several different heroes but fewer playstyles per character. One should always know what abilities the opponent has.
Cortyn says: The community is quite split over this announcement, especially in the forum. While one side welcomes the changes and is excited about the many new heroes to come, the other half reacts cynically with remarks like “RIP Palaturds 2015-2016” and “Boom, uninstalled.” Particularly frustrating is that HiRez had emphasized in several streams that champions would always be available for free.
I personally also find the change negative, as Paladins is moving further away from what I initially enjoyed – a fun shooter with numerous customization options. Slowly but surely, it is becoming a mix of Smite and Overwatch – but neither quite right.
For more news and articles about the hero shooter from HiRez, visit our Paladins topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , Mara Sov is the Queen of the Awoken. Is she still alive?
Warning: The title is self-explanatory. However, the text may contain spoilers, certainly for the story up to that point, and there are also hints at the at least planned development surrounding the queen. Though it is not guaranteed that it will actually happen.
Mara Sov seemingly met her end in a spectacular cutscene early on in “The Taken King” when the ship she was on, fighting against Oryx, was destroyed by a wave of energy.
http://youtu.be/6WvG92lIE14
In Hollywood movies and series, it is said: As long as you don’t see a corpse, she is not dead. Fans are therefore speculating: Is Mara Sov still alive? Or should one of the most exciting characters in the Destiny universe have already met her demise?
Last week, there was a live stream by Bungie. There, they had Kirsten Potter as a guest, the actress playing Mara Sov.
Mara Sov bows to no one!
In the conversation with her, it became clear that the queen will still play a significant role in the story of Destiny and is supposed to undergo a longer development. They initially wanted Potter to portray a “tough pirate chick” with weapons, physically and combat-wise. Potter herself describes this as “sassy.” She felt comfortable in the role.
The heavily pregnant actress knocked her colleague out during an early rehearsal with a powerful belly push and then blamed it on the baby. The fetus must have reacted.
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By the way, Potter thinks that the filming and the intense physical strain could have triggered contractions. She took it easy, as her husband works as an emergency physician in the area. If the contractions had started, they would have called 911 – and then Dad would have been there for the birth, the actress jokes.
Potter’s favorite quote from the queen is: “Mara Sov bows to no one – Mara Sov beugt sich niemandem.”
Mara Sov is now supposed to be portrayed in the new version as softer, more feminine, vulnerable, and somewhat ethereal. Potter then said that this wasn’t her forte and offered the Bungie people names of actresses who would be better suited for a “soft female role” than she. After this meeting, she had already feared: “Well, great. Now I’ve talked myself out of the coolest job of my career.”
Then they explained to her at Bungie the plan for her character. It is a journey. She is supposed to start out more feminine and soft, only to then become the tough pirate queen they initially envisioned.
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In the stream, the story lead later mentioned that these are plans revealed here that might apply for a Destiny in 2020.
However, they do not want this to be understood as confirmation that Mara Sov is still alive. After a clip interruption, the story lead then seemed to say: Or she’s just dead now? Or maybe not? Who knows?
But to those who watched the stream, the impression is pushed that: The story of Mara Sov, the queen of the Reef, is far from over in Destiny. This was just the beginning.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, there is a vendor in the Dark Zone who sells high-end items for Phoenix Credits. Let’s take a look at the “Xur of The Division”.
In the Dark Zone, the PvP area of The Division, there is a specialty vendor who has very good items in stock. In return, he asks for Phoenix Credits. Some users on reddit are already comparing him to Xur from Destiny and have dubbed him “Dark-Xur”. However, the two don’t have many similarities.
We summarize what you need to know about this vendor.
Where is the Dark Zone Specialty Vendor located?
This vendor is located in a shelter far north of the Dark Zone, in DZ06, which is recommended for level 29-30. So you should only venture there when you have leveled up your agent. Otherwise, you will go down with a single shot from your enemies. You can read the exact location from the following graphic:
When does the Dark Zone Specialty Vendor have new items?
Unlike Xur from Destiny, the Dark Zone Specialty Vendor is available to you around the clock. His offer is updated on Friday night to Saturday at 1 AM. With the time change in Germany in a few weeks, he will then have a new offer at 2:00 AM.
Funcom has shared new information about the online survival game Conan Exiles during a Q&A session.
With Conan Exiles, Funcom is working on a survival game set in the Conan universe, which will enter Early Access this year. The developers recently answered some community questions and revealed some news.
Naked and without skills
When Conan Exiles enters Early Access this summer, you will be able to explore the desert biome and the Nameless City. Throughout Early Access, more biomes and locations will be introduced. The developers also confirm that there will be naked characters, as befits the Conan universe. However, whether they will be completely naked or just “topless” is still a topic of discussion within the team. Conan Exiles will also feature a classless system, meaning that anyone can wear any armor. You will grow stronger through EXP and levels.
The combat system will differ significantly from other MMORPGs. It is said to be very active and tied more to the player’s abilities than to character skills – in fact, there will be no skills at all. It is therefore being compared to the system from the single-player games of The Elder Scrolls series and the action RPG Dark Messiah of Might and Magic.
There will also be no combo attacks, but the battles are expected to be extremely brutal. In terms of magic, players of Conan Exiles should prepare for some surprises. The developers at Funcom have not yet provided specific details, but hinted that magic may not be actively applicable.
Few RPG mechanics, many freedoms
The religion system is intended to differ from what is known from the MMORPG Age of Conan. Thus, the two online games aim to distinguish themselves in terms of gameplay as well. The game will be played from a third-person perspective. There might also be an optional first-person view.
A strong emphasis is placed on player-managed servers, offering many options such as how PvP should function. Generally, with Conan Exiles, more focus is on creating a living world than telling a story.
Mounts are planned, as well as crafting and establishing your own settlements, which you must defend not only against attacks from other players but also against assaults from soldiers from neighboring countries.
Thus, Conan Exiles sounds like a survival game that focuses less on deep RPG mechanics and more on player skills. How it will play will be revealed this summer when Early Access begins.
This is an AI-powered translation. Some inaccuracies might exist.
The game is set to release in spring for $9.99. It will also be available on Steam. Those who purchased a Founder pack will not need to buy the game again. There will be at least two server wipes before the title launches.
http://youtu.be/P2dI8wy0W_8
In a letter from the new executive producer Holly Longdale, a major update for Landmark is announced. The goal of the game is to provide a space where people can build anything and tell their own stories. Landmark has evolved from a building tool into a standalone game with a unique identity and its own purpose, it is stated.
This is an AI-powered translation. Some inaccuracies might exist.
Battleborn presents you the game mode “Incursion”, which might feel familiar to MOBA veterans.
How about a bit of MOBA?
It won’t be long until the hero shooter Battleborn is released on May 4, 2016. Gearbox is steadily releasing new material to excite fans and attract undecided players. In the latest video from the developers, the multiplayer mode “Incursion” is introduced, which may remind most of traditional MOBAs.
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Each team consists of 8 players (4 per team) competing against each other, needing to protect their own minions while they march down multiple paths (Yep… “Lanes”) towards the opposing Sentry robots. Rather untraditionally, players also have the additional ability to build turrets at various points on the map, which can trigger different effects.
Some of these just deal damage to anything that walks into their sights – whether it’s an enemy minion or a Battleborn. Other turrets heal allies in the vicinity or grant increased movement speed. These turrets cannot be built endlessly; they cost crystals that must be collected on the map first.
If that isn’t enough firepower, you can also recruit mercenary camps, which is strongly reminiscent of “Heroes of the Storm”. The corresponding mercenaries must first be defeated, and a control point must be captured for the powerful minions to fight for your team. This encourages making a last-minute claim against the opposing team for a mercenary camp.
A match in “Incursion” lasts a maximum of 30 minutes – then the team that has suffered the least loss to their Sentrys automatically wins. Otherwise, the faction that has taken out all opposing Sentrys wins.
For more information and articles about the hero shooter from Gearbox, you can find them on our Battleborn news page.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard has revealed 4 new cards from the Hearthstone expansion “Whispers of the Old Gods”. Check them out here!
Hogger has been corrupted
Until the next expansion of Hearthstone “Whispers of the Old Gods” is released in about 6 weeks, Blizzard will take the time to introduce the individual cards. After revealing several new cards on the day of the announcement, more will follow gradually.
First up is Hogger, The Scourge of Elwynn. He is a variant of the already known Hogger, but now has significantly more damage potential. For 7 mana, he has stats of 6/6 and the card effect: “When this minion takes damage, summon a 2/2 Gnoll with taunt.”
The second card is the Giant Sandworm, a beast only for hunters. For 8 mana, it has massive stats of 8/8 and the card text: “When this minion attacks and kills another minion, it can attack again.” It is still unclear whether this minion can attack “infinitely” if it kills multiple targets – this would represent a massive buff to the spell “Wrath of the Wilds,” as it would allow the worm to clear the board single-handedly.
Lastly, the spell for paladins Stand Against Darkness has been revealed. For 5 mana, you summon 5 Silver Hand recruits. In direct comparison to existing paladin cards, this seems a bit weak, but there will certainly be ways to create devastating combinations from it.
Speaking of paladins – they are in for a rough time, at least for the popular “Secret Paladin” deck. It is presented with its worst nightmare, the Eater of Secrets. For 4 mana, the creature has only 2/4 stats but offers the wonderful battlecry: “Destroy all of your opponent’s secrets and gain +1/+1 for each destroyed secret.” As this is a neutral minion, it will likely be found in many decks soon or at least ensure that secrets lose significant importance.
However, if you look at one of the biggest releases of last year, namely Fallout 4, you can see that there is still room for improvement for Ubisoft’s MMO shooter: with a maximum of 471,955 players at the same time, Bethesda’s RPG surpasses The Division by about four times.
Nevertheless, The Division should not be ashamed, as it must also be considered that many agents did not purchase the game through Steam, but on uPlay. The PC gamers who bypassed Valve’s service are not included in this statistic.
This makes the high number of agents on Steam even more impressive.
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The next story chapter of the SWTOR expansion “Knights of the Fallen Empire” has a date. We have the details for you.
Chapter 12 comes in early April
In the latest developer stream, the creators of SWTOR answered some exciting questions about the future of the expansion “Knights of the Fallen Empire”. They have already released some initial information about the content of Chapter 12 and also set a release date. Accordingly, Chapter 12 “Vision in the Dark” will be released on April 5, 2016.
Spoiler warning: The next paragraph contains some twists from Chapter 12; if you want to be surprised, you should not continue reading!
In Chapter 12, Valkorion makes a “deadly strike” against the Outsider by initiating a dangerous mission. Within this mission, there will also be a reunion with some important people from SWTOR, as players will encounter Satele Shan and the spirit of Darth Marr. Additionally, there are small glimpses of the wild landscape of the planet Odessen.
A new companion character for the Alliance is introduced: Akghal Usar, a Deshade (Sith Inquisitors should remember: Khem Val was also a Deshade). He must first be freed from his prison on Yavin 4, which requires solving a tricky puzzle.
Furthermore, Chapter 12 will expand the game with 2 new PvP areas. The Odessen War Zone and the Arena of Rishi will be available from the release date, and even Free2Play players can participate in the new war zone.
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There was also a brief discussion about the “Eternal Championship“, which was supposed to be released several months ago. However, major quality issues were found, and it simply “wasn’t fun”.
Finally, some rumors are being realized. SWTOR is ending the categorization of “PvP” and “PvE” servers; instead, players can freely choose whether they want to be in a PvP or PvE instance on any server. At the same time, characters can now have more versatile names – spaces in names are now valid. So, we can look forward to great names with titles like “Darth Lord Anakin Vader of the Roxxor Legacy”.
Rift is turning 5 years old and is celebrating with a large event where players can earn a lot of rewards. We have the details.
5 Years – 4 Weeks of Rewards
Players have now spent 50,000 years in their favorite game Rift, a remarkable time considering the game has only been on the market for half a decade. From March 9th to April 6th, Rift celebrates its 5th anniversary with numerous rewards for players that can be earned through various activities.
Throughout the entire month, you can earn tickets for almost all activities in the game, which can in turn be exchanged for numerous rewards. Additionally, each week the focus will be on a different part of the game where particularly many tickets can be earned.
March 9 – March 16: Instant Adventures
March 16 – March 23: Random Chronicles
March 23 – March 30: Random Warzones
March 31 – April 6: Random Dungeons
The rewards that can be obtained for the tickets include special mounts, tier 3 raid gear, or one of 46 different soul cloaks (one for each soul).
However, this is just part of the rewards; those who complete the required activities can also claim some other nice rewards. Trion Worlds is also raffling off numerous other prizes for event participants, such as 5 years of veteran status or a box with “numerous mounts” that have accumulated over the years. A few particularly lucky players will even have the chance to name their own NPCs. If you prefer something more noble, you can even name a custom armor set and provide a backstory that can be discovered in the game in the future.
A list of all activities and prize opportunities that you can experience in Rift in the coming weeks can be found in our sources.
For more news and articles about the game, visit our RIFT topic page.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division there are some high-end weapons, which represent the rarest and best weapons in the game. We will now focus on the assault rifle Liberator.
The YouTuber My name is Byf has obtained the high-end assault rifle Liberator in the full version of The Division and presents it to the curious agents. We summarize what he has to report about it. The special thing about the weapon is that it can be crafted, so you do not need any drop luck in that sense. The blueprint can be purchased for Phoenix Credits. So it is a matter of diligence.
What the assault rifle Liberator can do in The Division
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Keep in mind that the SPS value and other stats depend on numerous factors, such as mods, the firearms value, and much more. So you cannot expect that your Liberator will have the same values.
The enormous magazine size has been enhanced with a high-end magazine. Normally, the Liberator only has 30 rounds available before needing a reload. The YouTuber praises this large magazine size highly: it is especially worthwhile for the Liberator and pushes the SPS value up significantly.
The other weapon mods that the YouTuber uses, we do not want to withhold from you:
The weapon comes with these talents:
Competent: Weapon damage is increased by 13 percent for 13 seconds after using a skill.
Dominant: Each kill during an active signature skill reduces the cooldown time of the other skills by 8%.
Talented: If you eliminate a target with this weapon, skill power is increased by 8% for 13 seconds. This effect is not stackable. If you kill another target, the timer resets.
As you can see, the Liberator supports a skill-based playstyle: You can use the skills more often, the skills are more effective, and your weapon damage also increases after skills are used.
In the Dark Zone, he gets along quite well with the Liberator, says the YouTuber. You can take down enemies excellently with it. However, you have to be careful: The magazine runs out quickly, which is why an extended magazine, like he has, is a good idea.
Furthermore, the reload speed of this weapon is positively noteworthy. Bullets will likely fly around your enemies’ ears. Especially at medium distance, this weapon seems to be really fun.
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Once you have unlocked the special gear vendor in the operations base, you can purchase the blueprint for the Liberator. This can then be crafted for 5 high-end weapon parts and 3 high-end tools (these are the yellow ones). You can find out how crafting works in The Division here.
What experiences have you already made with this weapon?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the Grimoire cards hold numerous secrets and information. We now want to prepare the content of part of the cards in an illustrative way: The Guardians and their Foci.
Bungie has come up with something really great: instead of delivering more story content in the game, nearly all background information is presented in text form: as Grimoire cards on an external website. And there, you will find a lot of text – a tremendous amount of text. On Bungie’s official website, you can only read the contents of the cards after you have unlocked them in the game through certain activities.
The Chaos of Grimoire Cards
The Grimoire can initially be divided into six categories: Guardians, Inventory, Allies, Enemies, Locations, and Activities. Each category can be subdivided into numerous subpoints, and in each subpoint, there are plenty of cards. If the cards contained only one sentence each, that would still be within the realm of the reasonable, but some Bungie employees seemingly typed their fingers raw: One can find entire short stories on the backs of the cards. Who is supposed to read all this? Much of what is written in these Grimoire cards is really interesting. To make their contents accessible to a larger audience, we now want to present the most important information in an illustrative way. Let’s start with the Guardians and their Foci.
What are Guardians?
The first card that contains information about our Guardians explains what Guardians actually are: They are “warriors forged in the light of the Traveler”. Each Guardian must have risen from the dead to wield the light as a weapon. If you remember: At the beginning of our journey, we are resurrected by the ghost of the Traveler. The Guardians are meant to defend the city and save humanity – and thus become legends. We will now look at the classes of the Guardians.
These are the Titans in Destiny
The Titans strive for honor and represent hope. They are fighters and defenders of the light who declare war on the darkness. To enforce the will of the Traveler, the Titans confront every challenge unwaveringly and head-on.
The Grimoire mentions Holborn, a Titan commander, and Tubach, who set out for the Dust Palace to search for the ancient war spirit and the one who guards it. Holborn was “the right hand of the city on Mars”. Tubach was one of the best Titans of that city and subordinate to Holborn. The twelve-pointed star was Holborn’s army’s symbol. Additionally, Titans Jagi (a commander), Tibon, Lyssa, and Bayle are mentioned, who are not elaborated on.
Interestingly, there is also a brief mention of a Warlock named Ikora, from whom we learn that she “has always been impulsive”. We all know Ikora Rey from the Tower: she is now the leader of the Warlocks.
These are the Hunters in Destiny
The Hunters use the light of the Traveler to rediscover the secrets of lost worlds beyond the city. They are described as daring scouts and quiet killers, experts with knives and precision weapons. Hunters carve their own paths and write their own laws.
A Grimoire card tells of a huntress who wanders alone on Venus. You can tell: Something is troubling her. She quietly kills some guards; from their throats “gas bleeds.” She forges her way, with only her revolver by her side. It turns out she is hunting Draksis. Almost driven to madness, she burns all enemies with the Golden Gun and laughingly shouts, “Draksis, Draksis, I have come!”
She obliterates all enemies and approaches the Kell ship. She could finish it herself now, but she made a promise to Cayde. Apparently, she has to struggle with herself not to give in to the urge to kill the Kell herself. She finally tells her ghost to report to the Vanguard that Draksis is here. When the ghost is sure she won’t go to the ship alone, it emits a gentle, relieved sound, like a sigh.
Why the huntress behaves this way is not explained. However, she is apparently the one who tracked down Draksis on Venus.
These are the Warlocks in Destiny
The Warlocks are the war scholars of the light, dedicated to understanding the Traveler and its power. The spirit of a Warlock seems to harbor many “deadly secrets that swing between divinity and madness”.
A Grimoire story tells of a Warlock who says he can explain as much as he wants. People understand him only if they are Warlocks. Titans cause only noise, Hunters only clean their nails with their knives and stare at you as if a third eye has grown.
However, he feels the urge to teach others, especially when he has had a drink too much. He told a Huntress about the Ahamkara, dragon-like creatures that were hunted to extinction by the Guardians. By the way, the Warlock gloves The Claws of Ahamkara are a testament to them. The Ahamkara were allegedly brought to life when the Traveler appeared.
Meanwhile, the Huntress was just cleaning her nails with her knife during this story. This made the Warlock angry. He told her that she could never slay one of them. Neither the greatest Hunter nor the strongest Titan could do that. The Guardian immediately accepted this challenge, and the Warlock knew at that moment that he had killed a Guardian.
For each class, there is thus a Grimoire card containing information about the classes, and one or two other cards that tell a story about them. However, these stories often raise more questions than they answer.
These are the Foci of the Guardians
“A light shines within you that no darkness can escape.”
Only Guardians possess the gift of the light of the Traveler. Even without a weapon, a Guardian is a radiant machine of destruction. The various classes handle this gift in different ways:
Titans view the light as a force refined through practice and strict discipline.
Hunters wander and explore to learn dangerous methods of surviving in the wild.
Warlocks, on the other hand, study the light and its internal mechanisms.
From an introductory speech by Lord Saladin, our Iron Banner buddy, we learn:
“Nothing born will be born strong.”
We (the Guardians) would possess talents, enormous, wonderful powers. However, we should now wipe the grin off our faces. We would not yet know what a Guardian is, but we would continue to grow. He compares us to an apple seed: for the universe itself had not been bigger than an apple seed. Now, however, it was a monument of creation that astonishes us.
Thus, the Foci are described in the Grimoire
Next, we will take a look at the Foci of the different classes. These are also addressed in the Grimoire cards.
These are the Titan Foci:
Striker: Strikers can break through enemy lines and focus on close combat. They are armored with light and have “fists of thunder”. With disciplined aggression, they want to intimidate their enemies. “In close combat, a fist is better than any pistol.”
Defender: Defender Titans can take quite a bit and are trained to control the flow of combat. They are armed with unwavering conviction and can encourage other Guardians to strike back. They are “the wall against which the darkness breaks.”
Sunbreaker: These Titans use the Hammer of Sol, which is part of past as well as future legends. This Titan order existed even before the city, when the light was still an untamed weapon. Before the fire light now took its place in the city, the Sunbreakers brought honor to the wilderness. “Forge the wrath of immortal suns.”
These are the Hunter Foci:
Gunslinger: There is only the following note for this focus:
“Doesn’t it all come down to you and your weapon in the end? There’s nothing more to say. That’s just the truth.”
A Gunslinger is “a lone wolf living for the perfect shot.”
Blade Dancer: Blade Dancers leave the noise and fire to others. They stand for a quick death, silent and merciless. A knife does not get stuck, it does not run dry, and it is very, very quiet. “Wonderful deadliness, merciless style.”
Nighthawk: Nighthawks do not hunt monsters; they themselves become monsters. You cannot hide from them or escape them. Enemies are bound in the void, the deadly shot occurs without hesitation, without mercy. Monsters need not fear the night. “Draw from the void. Illuminate the path”.
These are the Warlock Foci:
Voidwalker: Voidwalkers fear nothing, but all fear them. While they would compare small minds to swarm witches, they are equipped with the light of the Traveler: nothing can stop them. The Traveler also came from the void that surrounds all things. Therefore, we know that the void harbors great power. “He who has looked into the void is no longer bound by the laws of space and time.”
Sun Singer: Sun Singers bring fire into the dark. They illuminate the path and are simultaneously a pyre upon which enemies will burn. The light kept them from death and made them into weapons. This power is now needed by civilization: “There are flames that even darkness cannot extinguish.”
Stormcaller: Arc is in everything that is alive. Stormcallers are a conduit between heaven and earth, between electricity and matter, between life and death. They are a weapon. “Inner harmony, outward a hurricane.”
This is what the Grimoire cards reveal to us about the Guardians and their Foci. What do you think about it?
This is an AI-powered translation. Some inaccuracies might exist.
Today we present the tactic Zerg Rush in Heroes of the Storm . It is intended for 2 players.
On the channel “Heroes of the Storm Highlights,” you can always find quirky tactics and combinations that work in special moments and are sometimes funny. Episode 39, however, addresses a functional way to bring the good old Zerg Rush from Starcraft into the Nexus of HotS. Two players use good communication and a combination that has not yet been nerfed by Blizzard.
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Step 1: Choosing Heroes for the Zerg Rush tactic in Heroes of the Storm
The prerequisite is that you have Abathur or Zagara and your friend has the respective counterpart. Then you can gleefully anticipate what you will do in the next match, and off you go.
Step 2: The respective talents for Abathur and Zagara
As Abathur:
Your first important decision is at level 4. There, you choose the map-wide range of mines. Accordingly, the choice falls on the talent “Ballistic Spores.” At level 10, you opt for “Ultimate Evolution.” That’s it.
Just don’t place the mines within the range of the forts. Very bad idea.
As Zagara:
As Zagara, you need to pay a bit more attention to which talents you choose. At the beginning, ensure that your Shadlings take less damage from non-heroic units. The talent “Corpse Feast” should therefore be your first choice. At level 4, you choose the talent “Toxic Spikes,” which increases the damage of your basic attacks. Halfway there!
Now, your choice is either “Fury of the Storm,” which reduces your cooldowns and allows you to call your Zerg for help more often. Alternatively, you can also increase the number of Shadlings to three. For that, you choose the talent “Bile Bag.” When your team finally reaches level 10, you select the “Nydus Network.”
In the Dragon Shire, one of the safe spots is located here.
Step 3: Proper execution of the Zerg Rush in Heroes of the Storm
Now that preparations have been made, Abathur places a mine in the enemy base, outside the range of any towers. Zagara then summons her Nydus Worm to that exact spot and teleports there. Both players can now knowingly rub their hands together, as the fun is about to begin. Abathur clones Zagara with his “Ultimate” Evolution, and both now attack the same fort with their Zerg.
Always stay behind your units and let the tower attack them so your attack speed does not decrease, and you do not take damage. Once the first enemy heroes appear on the scene, Zagara can summon a Nydus Worm for help again or escape through the already summoned worm for safety.
You execute this tactic twice, and the enemy fort should be destroyed, which will strengthen your team on this lane with catapults.
The fort can barely withstand the onslaught of the Zerg.
The element of surprise lies with you on the Zerg side, which is why every opposing team will hysterically retreat to the Nexus. However, by then Zagara should take her six legs into her hands.
Of course, you’re now wondering what you can do as the affected team? The only option at the moment is probably to stay near the forts all the time and destroy the mines with area abilities. Did Blizzard intend it this way?
In any case, I’m curious what you think about this team combination. Just write it in the comments.
This guest post is by our reader Lucas Kaczynski.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, players should be able to choose between framerate and image quality on PS4 and Xbox One. However, this option is not available in the graphics settings of the consoles.
A few weeks ago, a developer from Massive spoke in a conversation with YouTubers about how players could either set FPS or image quality on PlayStation 4 and Xbox One. Players could “disable certain lighting aspects to improve framerates.” This option is not available in the full version.
Videogamers have searched for this option in the graphics settings in vain, only finding the same options that were already available in the beta. While one can adjust sharpness, toggle chromatic aberrations on and off, and tweak the HUD, one cannot disable certain lighting aspects to increase FPS. These graphic settings are identical on PS4 and Xbox One.
Last month, this option was still highly praised by the developer:
It is really great that we provide the option to disable certain lighting aspects to improve the framerates of the console versions, which, to my knowledge, is not available in any other game.
Our YouTuber Refaser explains to you how to increase friendship with various NPCs in Black Desert.
Friends cost a lot of energy
In Black Desert, there are numerous mechanics and systems that are not explained to players in detail. One of them is the friendship system with NPCs, with which you can unlock many additional contents that would otherwise be denied to you. But how exactly does friendship work? The YouTuber Refaser explains in his video what you need to pay attention to in order to become the favorite in every village soon.
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To increase friendship with an NPC, you need to talk to them. That sounds quite simple at first, but you also need to be able to spark the interest of the respective person, meaning: You need to be knowledgeable about certain topics. Often, these are just other NPCs in the area that you must have spoken to once, but also other topics, such as certain monsters.
Once you have gathered enough knowledge, you can start the conversation mini-game (which costs you energy), where you arrange the topics in the desired position. Each topic has a certain chance to “spark interest”. Some also have combo effects that are only triggered if conditions are met, which are detailed in each case.
If you get along particularly well with the merchants, you will receive better offers.
A conversation costs energy. Once you have completed a round of conversation, you can either end the conversation and collect the accumulated “friendship” or you can attempt another round to gather more friendship. You can start up to 2 additional rounds, so you can reach up to 3 rounds “in one conversation”.
This is how you should behave in conversations in Black Desert
It is important that you primarily try to fulfill the “goal” of the conversation! If you fail, the conversation has failed and you have wasted energy.
The goal of the conversation varies greatly. Sometimes you have to spark interest particularly often, while at other times, that should not happen, and the attempt should fail. Or you need to score a point, for example, to spark interest exactly twice. This is particularly tricky. Occasionally, there are no specific requirements, and you can simply gather friendship “freestyle”.
If you need to spark a lot of interest, you need many conversation topics with a high chance of “sparking interest.” Additionally, place the topics that your conversation partner is highly interested in before those that interest them less, as successes (the blue smileys) increase the chances. If you are supposed to fail in sparking interest (as many gray faces as possible), use topics overall with lower percentages.
The image and editing are from dulfy.net – they have a detailed guide on the topic in English.
In principle, the following applies:
The percentage in sparking interest determines whether the topic interests your conversation partner and leads to a “favor gain” (smiley).
The amount of favor gain then depends on the interest score of the topic. So it may be better to choose a topic with an 80% chance of sparking interest that gives 10-20 interest, than a 100% chance with 0 interest if you want more favor.
For more details on what sparking knowledge and the favor level is about, check out the video above.
If you spark interest with one topic, the chance of doing so with the next topic also increases, as your conversation partner is deeper into the conversation, so you should place “safe chances” at the beginning of the conversation.
In many cases, you can unlock new quests or special offers from merchants through friendship once you have reached a certain value.
The big game hunter from Hearthstone will soon be nerfed, as it restricts the developers’ options.
A small dwarf, very large
With the introduction of the new format “Standard”, some cards will be weakened in Hearthstone. As indicated in an interview with IGN with the developers of the game, there are several reasons for this: Firstly, they want to eliminate some balancing issues, and secondly, they want to give developers more freedom to create new and exciting cards that cannot be directly countered by a “hard counter”.
One of these cards is the big game hunter. This card costs 3 mana, has solid stats of 4/2, and the text “Destroy a minion with 7 or more attack”.
The expansion nerfs some cards so that new ones can better develop.
The problem with the big game hunter is obvious: He is the perfect counter against any card with 7 or more attack. This devalues many legendary cards – as these are typically “hard hitters”, mainly used for the late game. Blizzard now feels constrained in design diversity by their own card. Legendary cards lose too much of their “legendary” status when they can be easily countered by a single card. What exact changes will be made to the trigger-happy dwarf has not yet been revealed.
Overall, there are supposed to be revisions to 10-12 cards from the classic set, including the knife juggler and the popular “ramp druid” combo, which takes away the fun from many players.
The PvP adjustments in the upcoming addon for World of Warcraft, Legion, are in full swing. We have the latest details.
Many still overpowered, healers too weak
The developers of World of Warcraft: Legion are now increasingly focusing on balancing in PvP. Previously, this was not fully possible because most specializations had to be implemented in the game first. However, this has now progressed significantly in most cases, and they are beginning to gradually fine-tune things.
In Legion, the attributes of the character are mostly determined by the specialization. For example, all Holy Priests have the same values, and all Demonology Warlocks share fixed values in Intellect, Stamina, and secondary attributes. This allows the developers to specifically alter too strong or too weak classes by simply adjusting their “template” for attributes – ultimately resulting in more frequent balance patches than is currently the case.
Especially among the different damage specializations, there are still massive differences. Some classes, like a rogue specialized in ambush, deal massive damage without any possibility of reacting. However, it is still uncertain whether this is due to an ability of the artifact weapon or the rogue’s values, so they want to cautiously approach the problem.
Tanks are still a bit too steadfast. Adjustments are being made here.
For tanks, the situation is similar: they are significantly too strong. While they definitely want to ensure that tanking is a fun option in PvP, they currently absorb so much damage that they are hardly killable. Therefore, hit points will be reduced, and damage mitigation will be decreased.
Healers are currently particularly weak, as they typically have no chance of mitigating the damage done by other classes in any way with their healing spells and are generally regarded as “useless”. Here, the biggest changes are planned.
In The Division, agents have discovered the first weapon that provides unfair advantages. The developers reacted immediately!
Many agents have now reached the max level 30 and are currently gathering the coveted endgame items. In games like The Division, where loot plays an important role, there is often a risk that the strongest weapons are too “overpowered.” This seems to apply to the submachine gun Midas in Ubisoft’s MMO shooter. However, the developers have intervened directly.
Midas lets you use the Signature Skill very frequently
This high-end SMG doesn’t deal a lot of damage, but it comes with incredible perks.
These are the talents of Midas:
Trained: Critical hits increase the Signature Skill by 4.6%.
Self-preserved: Critical hits with this weapon heal the user for 3% of the damage dealt.
Vicious: The chance for critical hits is increased by 13% when at full health.
Basically, all talents are designed to allow the frequent use of the Signature Skill. You must unlock this skill in the Operations Base wings. You activate it by pressing both shoulder buttons on the controller at the same time. Currently, there are the following Signature Skills:
Medical: Recovery Link: Heals you and your nearby allies. Revives downed allies within range. It can even restore more than the maximum health (“Overheal”).
Technology: Tactical Link: Increases your agent’s damage and critical hit chance. This applies to your allies as well.
Security: Survival Link: Reduces damage taken and increases movement speed. Nearby allies also receive the same skill.
These “Ultimate Skills” usually have a fairly long cooldown of around 15 minutes. However, with the submachine gun Midas, these skills can be used much more frequently. As a result, agents in the Dark Zone go rogue and then barricade themselves with their Signature Skills. They sit with high skill power values in their healing stations and shoot everything that comes into their view.
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In the reddit forum, there was a unanimous demand from users that this weapon needs to be revised, or nerfed. Otherwise, it would be as if one could constantly use the super in Destiny. This makes it the best weapon in The Division.
Ubisoft’s Natchai Stappers responded directly in the reddit forum:
Thank you for the report, the team is working on a fix for this.
This quick and direct response from the developers is highly appreciated in the community. One could thus expect a swift bug fix. And it followed immediately:
As the Community Developer Yannick announced in the ubi forum, the talent “Trained” has already been deactivated! It will still be visible, but it has lost its effect. This talent will be replaced in a later update.
The changelog also reveals that adjustments have been made to experience points as well as item and currency drop rates.