A total of 9 historical Soviet ships were added today to World of Warships. Check out the video to see what the new cruisers can do.
Starting today, March 24, 2016, the new update for World of Warships will also be available in Europe. Patch 5.4.0 brings a total of 9 new Soviet cruisers to the game, which players can use to dominate the seas. While historical accuracy has been prioritized again, there are also some new ships that never actually saw service in reality, but were planned (and in some cases even built) as successors to existing cruisers.
Unlike many other ships, the new ships have very powerful artillery: Powerful, precise, and with very long range. To balance this strength, however, most new cruisers have a very high citadel and a gigantic size, making them easy targets – provided they can be knocked out before the artillery strikes.
Since ships unfortunately present themselves so incredibly poorly (unless they are being controlled by anime girls), the lovely Dascha Perowa takes over in the video. Make sure to check it out to see everything that will be introduced with update 0.5.4 on the seas.
Developer Riot Games has added a new system to its MOBA League of Legends (LoL) that allows players to receive skins and champions as gifts. But how does it work?
As of today, the so-called Hextech Crafting is also available on the EU-West servers of League of Legends. Hextech Crafting is a system that rewards you for good games by giving you a chest. This is similar to other games like CS:GO or Team Fortress, where you need to buy keys with real money to open these chests. In League of Legends, that is not the case, as you can also receive these keys as rewards.
This is how Hextech Crafting works in LoL
The system is based, as mentioned, on chests and keys. With a key, you can open a chest and receive the loot contained within it. So let’s first look at how you can obtain such a chest.
Chests: How to get chests in LoL
Hextech chests are connected to the mastery system for the various champions in LoL.
You receive a chest if a member of your (premade) group or you yourself achieve a score of “S-” or higher after a game. It does not matter whether the game was a victory or a loss. Currently, this does not count for ARAM or 3v3 games, but only for matchmaking games in the Summoner’s Rift (5v5).
You can earn up to 4 chests per month, but only 1 per champion per season. This means that if you have received a chest while playing Draven in that game, you can only earn another chest with Draven next season. If Teemo has achieved the S rating in your team and you received the chest because of that, it still counts for the champion you played (Draven). To keep track, you can see in the champion overview on your profile which champion has already received a chest.
You have 4 opportunities to receive a free chest in a month. When you receive a chest, one of the 4 stacks is consumed – meaning you only have 3 stacks left. These stacks regenerate individually after 7 days.
If you enjoy opening chests so much that it’s worth money to you, you can also purchase chests and keys in the LoL shop with Riot Points.
Keys – How to obtain keys in LoL
Unlike chests, any queue can grant you a key – including ARAM and games in the twisted forest (3v3).
The chance of receiving a key exists only with a victory. However, this chance increases again, the larger your premade group is.
Keys come in the form of fragments. If you combine 3 of these fragments, you get a Hextech key.
Possible loot:
From the chests, you can receive the following loot:
Champion Shards
Cosmetic Shards – these include champion skins and ward skins
Permanent summoner icons, which are also combined with 150 cosmetic essences (needed for crafting)
All these rewards can come in combination with a rare gemstone, which gives you another package consisting of chest + key.
How to use shards?
I was lucky when opening my chest and received a shard for the skin “Master Chef Tahm Kench”. There are now various ways in which I can use this shard.
Re-rolling the shard: Combined with 2 other shards, you can re-roll them and receive a new, permanent skin – this skin is determined randomly. However, the newly rolled skin is independent of how much the 3 combined shards are worth. So I would rather advise against this.
Activating the shard: This gives me access to this skin for 7 days – the shard is consumed in the process.
Disenchanting the shard: By disenchanting the shard, you receive crafting material in the form of essences. The higher the RP cost of the skin, the more essences you receive.
Using essences to permanently unlock this skin for the account. The costs of the essences also depend on how much RP the skin would actually cost.
2 Different types of shards and essences
On one side, there are shards and essences for champions, and on the other side, there are shards and essences for cosmetic items. Both types have the same 4 options for how to use them, but they cannot interact with each other. So, for example, you cannot use 2 champion shards and 1 cosmetic shard together to re-roll a cosmetic shard.
If you already own all champions and therefore have no use for champion shards in LoL, Riot already has plans to provide a solution for that in the future.
Types of Chests
Hextech Chest: The standard chest – contains a random type of loot.
Premium Chest: This chest includes a shard for a champion you own, a random shard for a ward, and additionally 800 essences.
Chest for new players: At summoner level 5, you receive this chest. It contains a shard for Garen and Ashe, as well as a (relatively) random skin for one of these two champions. Additionally, you get some essences from the chest.
Summary
You receive chests by achieving an S rating in a game, either by you or someone in your group. Maximum 4 per month, 1x per champion in a season.
If you win games, you earn keys.
Use the shards to: Combine 3 into a new permanent skin, gain access to the loot for 7 days, disenchant to receive crafting material essences, or use essences to permanently bind the loot to your account.
And now: Have fun opening your chests. I can’t wait to see what loot you had in your first chests!
This is an AI-powered translation. Some inaccuracies might exist.
In Star Wars Battlefront, the DLC Outer Rim introduced an annoying bug: players were automatically promoted to the maximum rank.
What sounds like a bug in favor of the players “automatically reaching level 60 – Yeah”, was in practice rather bothersome. Players experiencing this issue also encountered crashes after every match.
Therefore, DICE deployed a hotfix, resetting the rank of certain players, and then worked on the issues. This occurred today around noon our time on PC, PS4, and Xbox One.
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These issues in Star Wars Battlefront caused by Outer Rim and the associated patch should now be resolved: leveling occurs normally, even beyond rank 50. However, some additional issues with the Hutt Contracts still persist and are on the developers’ “To-Do” list.
This is an AI-powered translation. Some inaccuracies might exist.
If you no longer like the gender and race of your character in Blade & Soul, you can change it now – at least in Korea. We have the details.
From Male to Female – Adjustments in Blade & Soul Made Easy
In many MMORPGs, such a feature is standard; now Blade & Soul is following suit – at least in the Korean version. From now on, players there can adjust the gender and race of their character as long as they purchase the corresponding vouchers from the cash shop.
There are 2 options: you can either buy a “gender change” and redesign gender, appearance, and voice, or you can buy the more expensive “race change,” which also allows you to redefine the species.
It is probably only a matter of time before this feature is also implemented in the western version of the game. However, there are no concrete statements or a binding date, but “our” version of the game still has to catch up on some content patches.
More and more reports are emerging that Sony is working on an improved PS4 model. The new device is said to be called Playstation 4K.
Just last week, the gaming website Kotaku reported that Sony held a meeting with developers at the Game Developers Conference in San Francisco to discuss their hardware. Kotaku heard that the developers subsequently spoke of a “PS4.5,” increased performance, 4K resolution, and Playstation VR.
As Eurogamer now reports, these rumors are true, and they have been able to “confirm” them themselves. Sony has already designed prototypes of this device, which according to several sources is said to be called Playstation 4K.
However, this name might not be entirely fitting, as the “Playstation 4K” would provide more graphics power, but not enough to deliver a stable 4K gaming experience. The hardware upgrade is still not sufficient to justify a move into 4K gaming. However, it is likely that the device supports 4K format media playback.
The new console is said to come with a more powerful graphics processor, an improved version of AMD’s APU technology. According to Digital Foundry, this processing unit could transition from a 28nm chip to a 14 or 16nm chip, which represent the new industry standards.
In response to inquiries from Kotaku, Sony declined to comment. A spokesperson shared via email:
We cannot comment on rumors or speculation.
A more powerful PS4 would enable Sony to maintain competitiveness in the virtual reality market, as the pricier VR headsets from Oculus Rift and HTC Vive are designed to run on powerful PCs.
However, it remains to be seen until Sony addresses the matter and reveals official information. If it were necessary to purchase a completely new console, it would surely upset current PS4 owners. After all, a console is expected to remain relevant for several years: and the PS4 has only been on the market since late 2013. How such a “mid-generation hardware” upgrade would look is unclear.
The German online games company Bigpoint has been sold to the Chinese developer and publisher Youzu Interactive.
The purchase price, according to the news agency Reuters, is around 80 million euros. This price is somewhat surprising, as Bigpoint’s value was estimated at 600 million US dollars in 2011. The success at that time led to the investment firms Summit Partners and TA Associates investing 350 million dollars in the company. At the time, it was hoped that Bigpoint’s value would increase to more than one billion dollars. But things turned out quite differently.
The Declining Success of Bigpoint
In 2012, online games such as Drakensang Online and Farmerama still achieved annual sales of nearly 127 million dollars. By 2014, it was no longer even 67 million dollars. In the same year, the company reported a loss of more than 21 million dollars. Since then, no numbers have been released.
The company’s founder and then CEO Heiko Hubertz left the company at the end of 2012, but still holds 30 percent of Bigpoint. Hubertz and the other investors are likely not pleased with the “bargain price” at which the company has now been sold to Youzu.
Observers say that Bigpoint’s competitors have increasingly focused on mobile games in recent years and are consequently in a better position now.
The Company Does Not Give Up
Youzu Interactive Co, Ltd was founded in 2009 by Lin Qi and distributes online games internationally such as League of Angels and Magerealm. Currently, they are working together with Bigpoint on a new game titled “Hocus Puzzle.” For the global distribution of the game, they have set aside a marketing budget of more than 30 million euros.
Khaled Helioui, CEO of Bigpoint, says: “With this collaboration, a new chapter in Bigpoint’s corporate history begins, focusing solely on the quality of the published titles. Thanks to the support from Youzu, we can continue to invest in our talented developers, the great experiences they create, and the reach of our games. Lin Qi’s passion and his vision for the industry, along with our commitment to continually providing our players with better experiences, complement each other beautifully. Collaborating with a player- and product-focused organization like Youzu allows us to achieve our goal: Great games for everyone.”
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, an agent has created a tool that allows you to create and share routes in the Dark Zone.
If you’ve always wanted to create a route for the Dark Zone, or already have one and want to share it with the community, now you have a tool for that. Reddit user gamegenius86, actually Michael Lynch, has created an interactive map that allows you to do this. The tool is free and accessible to everyone.
These are the features of the map tool
You can find this map tool on the website The Division Agent. While some features are planned for future implementation, the following are already available:
You can find all interesting places in the Dark Zone with this map, including information such as “Second Floor” and similar, so you can get where you want to go. In addition to a zoom function, the tool also offers various filters for you to choose what to display.
Everyone has their own way of navigating the Dark Zone. With this tool, you can connect the respective places and create individual routes for yourself. This way, you’ll never forget how you once traveled.
Walking this marked path probably isn’t worth it. But Ttime found out: The tool works!
Furthermore, you can share these self-created routes with your friends and the entire community. The tool provides you with a URL that you can give to those who should see your route. We tried the fun ourselves: It works (at least at the time this article was written) flawlessly.
Some updates are still planned, which will be integrated soon, including additional icon additions on the map (e.g., names of named enemies). The site is also planned to become more mobile-friendly.
What do you think of this tool? Will you use it for your journey through the Dark Zone?
In FIFA 16, Mohamad Al-Bacha from Denmark was crowned the new champion of the FIFA Interactive World Cup (FIWC).
The 17-year-old Mohamad Al-Bacha narrowly defeated the Englishman Sean Allen in the FIWC final and can now celebrate this champion title. The final could hardly have been more exciting.
The FIWC champion narrowly won with France
After Mohamad played to a 2:2 draw against Sean Allen in the first leg on the Playstation 4, he fought back in the second leg on the Xbox One after trailing 1:3 and finally secured the victory with a 3:3 final score in the last minute.
In this year’s annual FIWC tournament, the games were held for the first time on both leading gaming consoles in the world, the Playstation 4 and Xbox One. Thus, Mohamad Al-Bacha is the first “Interactive FIFA World Footballer” to win the tournament on multiple platforms.
While his English opponent played with Brazil, the new champion played with France, with Antoine Griezmann proving particularly valuable, as Al-Bacha scored important goals in the 89th and 92nd minutes with this player.
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The trophy was presented to him by David Villa, who became world champion with Spain in 2010 in South Africa. Additionally, Mohamad Al-Bacha will receive $20,000 and an invitation to the FIFA Ballon d’Or.
Accordingly, Al-Bacha’s joy was immense:
The victory in this competition is beyond words for me. I have really worked hard on myself in recent months and did everything to deliver my best performance here in New York. Receiving the winner’s trophy from David Villa is fantastic, and I can hardly believe that this is all really happening!
More than 2.3 million players from around the world participated in the online qualification of the largest video game tournament in the world, but only 32 players made it to New York, where the finals were held. Notably, the only German participants did not make it past the round of 16.
The latest patch of Overwatch brings a lot of fresh content: new map, achievements, game mode. We have the details.
Route 66 and the “Hearthstone mode”
With the latest patch, Overwatch received a fresh map, this time for the “Payload” game mode. The infamous Route 66 is to be traversed, reminiscent of a scenario from the Wild West. Especially McCree feels at home here and acts as the sheriff enforcing order.
A bit of inspiration was also taken from Hearthstone , as the “Card Chaos” mode is imported from there, just in Overwatch style. Every week, there is a different game mode with special restrictions or presets that can also be made in private matches.
To get started, there’s the “Super Shimada Bros”: Here the map Hanamura is played, and only Genji and Hanzo can be chosen as characters. Blizzard warns, however, that this mode is currently still an experiment and they want to learn from player feedback whether it is well received.
Achievements and Prestige
As a cherry on top, the game now has numerous achievements. The successes are, quite typically Blizzard, divided into several categories. There’s something for every playstyle, and while many yield only ominous points with no benefit, others grant small rewards, like new icons for the player profile.
Achievements provide new motivation.
Players above level 100 can now “promote” their account and reset it back to level 1. This reduces the player level, but ensures that players can earn loot boxes much faster again, as the required experience points in the early levels are significantly lower.
In addition, there have been numerous other bug fixes and minor changes. You can find all the patch notes in detail as usual in our sources.
In summary, the patch feels very polished, and especially the whole “small stuff” that has been added brings plenty of motivation and mid-term goals that encourage players to spend more time in the game.
P.S.: Oh yes, there were of course new skins (Click to enlarge).
For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch theme page.
Some agents have been complaining for days that they are locked out of their account in The Division. Massive is now working on a solution.
In social networks and forums, agents have been complaining for over a week that they can no longer play The Division. Apparently, a bug with the high-end backpacks is preventing players from logging into their account.
According to some Reddit users, crafting a backpack causes a bug that locks agents out of future game launches. Allegedly, those affected have already contacted technical support days ago, but with no success. The only response in a forum was that they should stop spamming.
Massive is working on a solution, together with the community
The community manager Natchai Stappers has responded to these reports from the agents and opened a thread in the Ubi forum yesterday, where agents can share their experiences with this problem.
He states that they are aware of this problem, that some players are locked out of their accounts. He has also heard that this bug predominantly occurs when crafting a high-end backpack. They are working to resolve the issue – this is a main priority at the moment.
Natchai then asks the agents to assist them in finding a solution by answering some questions about this issue.
From the agents’ responses, it can be deduced that this bug occurs across platforms and has been causing issues for over a week. Most agents report that they crafted a high-end backpack, while some only had one dropped. Subsequently, items went missing and the agents were locked out.
When asked if there was any news on this issue, Natchai responded this morning via Twitter that there is nothing new yet, but the team is working hard on it.
@ufc_gooner no eta yet, theyre working as hard as they can on it
Did Studio Wildcard actually design the MMORPG ARK: Survival Evolved? Another developer claims that a former employee stole technology used for the MMO.
Trendy Entertainment, known for the online game Dungeon Defenders, filed a lawsuit against Studio Wildcard last December. Trendy Entertainment claims that a former employee, designer Jeremy Stieglitz, secretly worked for Wildcard on ARK, thus breaching his contract.
As is common in the industry, Stieglitz had to agree upon leaving Trendy not to compete with his former employer for a period of time. However, during this time he contacted former colleagues to ask if they wanted to work with him on a new game.
Is ARK based on stolen technology?
Trendy informed Stieglitz that this was not permitted. According to the company, Stieglitz did not comply with the request and thus did not adhere to the contract. Furthermore, he is accused of having stolen technology he worked on during his time at Trendy, as well as trade secrets.
Technology used to develop the MMORPG ARK: Survival Evolved. This would have had a strong negative impact on Trendy’s business. The company further states that it sees ARK as a direct competitor to Dungeon Defenders.
Will ARK be taken off the market?
Wildcard, however, states that Jeremy Stieglitz was not very heavily involved in the development of ARK and was just an advisor. However, his wife is a co-founder of the ARK developer studio.
However, Trendy has now filed a lawsuit in Florida. The hearings are set for April 27. If Trendy is granted a temporary restraining order, it would have severe implications for the MMO ARK. There may be a need to completely cease work and remove the game – both in the PC version and the Xbox One version – from the market.
Wildcard urged the court not to grant the lawsuit. A response is still pending. Both companies have so far not publicly commented on this case.
A report from the US sounds almost like a secret plan
Schuhmann says: In a detailed report from Kotaku, which goes into some background, the whole case appears to be extremely tangled and complicated. Stieglitz and the head of Ark, Jesse Rapzack, are long-time friends who met in college. However, Stieglitz could not directly join Ark because a “Non-Compete” clause from his time at Trendy prevented him from doing so. However, he had already shortened it from 3 years to 1 year, it is said. This could suggest that he was already contemplating a transition to Ark during his time at Trendy Games and had prepared for it.
Stieglitz left Trendy under difficult circumstances, sensing betrayal and intrigue. Kotaku states: Many developers from Trendy indeed later moved to Ark.
There is indeed a “narrative” or perspective that, according to Kotaku’s statements, lends the whole affair a hint of “secret plan and conspiracy.” However, it is puzzling what technology Stieglitz could have taken from “Trendy Games,” known for the tower defense game Dungeon Defenders, to significantly support “Ark.”
And the co-founder of the studio, Susan Stieglitz, seems not to have much to do with the gaming industry; her other business is a bakery. This raises the suspicion that she is stepping in “on behalf of her husband.” Such ideas are at least suggested by the report from Kotaku.
The clear factual situation looks very different.
It seems to come down to the question of whether Stieglitz really played a significant role at Ark while he contractually should not have – that is the crucial question right now.
This is an AI-powered translation. Some inaccuracies might exist.
In California, an eleven-year-old warned his family about a fire because an online friend heard the smoke alarm over the voice chat of Rainbow Six Siege.
According to abc, 11-year-old Ethan Peterson was visiting his aunt and uncle in Bakersfield, California, and stayed up late at night to play Rainbow Six Siege on the PlayStation. His cousin was sleeping in the same room, and his aunt and uncle were already snoozing.
While he was gaming, his friend, with whom he was playing online, said he heard a “beeping” on his end. Ethan took off the headphones, followed the sound of the fire alarm (that was the “beeping”), and saw huge flames coming from the kitchen.
The boy then raised the alarm, and his aunt and uncle woke up and managed to escape from the house. They had to go back to get the cousin, who was sleeping particularly soundly. There were concerns about smoke inhalation, and the uncle briefly lost consciousness – it was all quite dramatic. The fire department was able to extinguish the fire.
The family thanks the boy for saving their lives. The two young daughters, who were also part of the family, were sleeping elsewhere that unfortunate night. They believe everything happens for a reason. His mother considers him a hero, and the boy said it felt good, as if he had really achieved something, as if he had saved lives.
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Mein MMO says: Somehow ironic. Rainbow Six Siege is rated 18. Normally, there’s always a “How can parents allow the boy to play this?” discussion at such points. If it turns out like this, hardly anyone asks about it. The outcomes determine the course of the discussion.
While the lesson from the story should probably not be “Let your children play online shooters,” it should be more like “Make sure you have loud smoke detectors that you can still hear in your bedroom, and maybe change the batteries from time to time.”
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, the April update is coming. The live events lead designer from Bungie talks about the details of the upcoming update.
In an interview with Gameinformer, live events lead designer Ryan Paradis discusses the details of the upcoming update, which was already presented yesterday in one of three live streams. We summarize the key statements from Paradis, who was responsible for this update, in English.
What is the goal of the April update?
Our goal with the update was to work on several fronts. Many of our fans love exploring the raid ship, our strikes, and the Prison of Elders. We wanted to revive some of these favorites while also providing new challenges and rewards.
Another important aspect of this update was to provide players with more opportunities to become powerful. Even though the raid is a great endgame option, there are players who do not want to raid regularly, so we want to offer rewarding endgame gear upgrade options in the Prison of Elders, in strikes, in the Court of Oryx, and in Crucible activities.
What is the idea behind the main story of the update?
The focus of the April update is on the Reef and what happens there after the devastation. Although the people are defeated, they are far from being extinguished, and Variks will lead you through the update. While Oryx is dead, the Taken are still as powerful as before. The story is intended to be a small continuation of the Taken King storyline and leads up to the new strike and the Prison of Elders.
Will there be new Grimoire cards?
Yes, there will be new cards for new activities, for gear, and for bosses that you will encounter.
What is the concept behind the Blighted Chalice strike?
Variks will track a new Taken threat with you. The Blighted Chalice strike is the culmination of this questline.
How will the items from the King’s Fall raid change?
With the increase in the overall light level, both difficulty modes will be adjusted to provide additional challenges and appropriate rewards. The challenge mode will still be available, but we will not add any new “encounters” otherwise.
How will the Court of Oryx change?
You can still summon enemies using the existing runes. We have improved the drops from this activity to prepare the Guardians for the other challenges in this update.
How will the Prison of Elders change?
The Prison of Elders will see plenty of updates:
A level 41 version of the Prison of Elders will be added, as players complained during House of Wolves that the 34 version was no longer a challenge.
Variks has gathered Taken for the Prison. There will be brand new bosses and mechanics.
A matchmaking system is to be available for the level 41 version.
For the “Challenge of Elders”, players must team up in a fireteam to face different versions of the Prison. Each week, they must defeat three different bosses, with new skulls and active modifications. For example, there will be a Hive Knight that flings Guardians around the Prison, and a Servitor that teleports around the arena and releases bouncing grenades.
Every week, the Guardians will face a different series of bosses, with various mechanics to strive for a high score. There are 16 weeks planned without repeats, and each weekly challenge will force players to change their builds and adapt to the challenges.
All possible actions will earn you points, such as using super, precision kills, or assists. If you equip and play appropriately, your team will earn rewards. Additionally, you will appear on your friends’ and clan’s leaderboards.
Furthermore, Variks will offer you bounties for the Prison of Elders.
What changes will the vendors in the Reef undergo?
Variks will guide you through all of this. His inventory has undergone a complete overhaul. He now has the “House of Judgement Reputation” and all his gear has received an update. More about this will be revealed in next week’s livestream.
Will there be sandbox and balance changes in the April update?
The sandbox team has been closely monitoring the players and assessing the data. More on this in the show in two weeks.
Will there be new cosmetic items?
The live team has been working hard on “vanity items” for the Guardians, including ships, sparrows, and gear that we cannot talk about yet.
What is the deal with the “Taken Guardians”?
There are some items that are “Taken-inspired” that the Guardians will encounter as part of this update. I am really not authorized to reveal more about it, but more details can be discussed next week.
In Battleborn , the open beta will start soon. We have the dates and all the important details for you.
PS4 players have an advantage in the beta
The great hope and at the same time the surprise egg, where you still don’t know how players will like it, is the hero shooter “Battleborn” from the developers of Gearbox.
Players on the PlayStation 4 get a certain lead, they can play Battleborn starting April 8.
For gamers on the Xbox One and PC, it starts 5 days later, on April 13.
In addition to the usual PvP modes, players can already experience 2 missions from the story to get a first impression of what Battleborn delivers narratively. Players can also preview other systems, such as the extensive progression system, which allows unlocking new heroes, skins, and emotes. All versions of the game will then be accessible until April 18.
However, fans should also plan some time for the download, as it can be quite substantial depending on the system:
PC: 12 GB
PS4: 8.5 GB
Xbox One: 11 GB
However, the download of the game can already begin on April 6, leaving enough time to prepare for the open beta.
Story mode – 8 episodes, complete story
At the same time, a few details about the Battleborn campaign have been released, one of the most important features that distinguish the game from other hero shooters. The campaign will be structured similarly to a TV series and will span 8 episodes, which are meant to lead the game to a worthy conclusion. It is best to check out the trailer to get a small impression of it.
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In Korea, Black Desert receives the Awakening weapon for the Valkyrie. We show it to you in moving images.
Valkyrie – Into Battle with Spear and Shield
While Black Desert was only released a few weeks ago for us, the game has already gained a lot of traction in Korea. They have started introducing the “Awakening weapons” for a while now. These provide all characters with an alternative playstyle and can be obtained from level 48 through a questline.
The latest addition, arriving today on March 24th on the Korean live servers, is the weapon of the Valkyrie, who strikes her enemies with spear and shield. Contrary to what the divine name might suggest, she also likes to stab at enemies already lying on the ground. You should check it out for yourself.
It’s certainly just a matter of time before the Awakening weapons become available in Europe as well, but Daum has not yet commented on whether they will be released all at once or gradually – at the expense of game balance.
For more news and articles about the game, you can find them on our Black Desert theme page.
This is an AI-powered translation. Some inaccuracies might exist.
Four more cards for Hearthstone have been revealed, now it’s about the old god N’Zoth. We have the details.
More tentacles the world needs (or N’Zoth)
After many cards from the new Hearthstone expansion “Whispers of the Old Gods” featuring C’thun have been released in recent days, attention now turns to another ancient being. Today’s reveals include two creatures dedicated to the old god N’Zoth.
As a neutral minion and accessible to all classes, there is a cheaper version of the explosive sheep. The Tentacle of N’Zoth is a 1/1 minion that costs only 1 mana and has a deathrattle effect: Deals 1 damage to all minions. Especially warriors could benefit even more from their Enrage mechanics with this, but other classes are likely to appreciate additional area damage options as well.
Shamans can look forward to the new Legendary Hallazeal the Ascended, as this card has quite a bit up its sleeve. For 5 mana, it offers solid stats of 4/6, but the card text makes it a must-have for many spell-shamans: Whenever your spells deal damage, restore that much health to your hero. And it is as strong as it sounds: Damage spells simultaneously become powerful heals. However, whether the effect is triggered multiple times, for example when Lightning Storm hits multiple minions, remains to be seen.
For warriors, a new pirate card waits, the N’Zoth’s First Mate. For 1 mana, it is not particularly strong with 1/1, but it grants the warrior a 1/3 weapon as a battle cry, allowing small minions to be removed from the field early and making it a solid addition against rush decks – or even helping to build one.
Another neutral minion is the Faceless Shambler. This costs 4 mana, has stats of 1/1 and taunt. As a battle cry, it copies the attack and health points of another friendly minion.
What do you think of the new cards? Too powerful or just right to shake up the rusty meta?
For more news and articles about new cards and the “Whispers of the Old Gods” expansion, check out our Hearthstone topic page.
This is an AI-powered translation. Some inaccuracies might exist.
The upcoming sandbox MMO Landmark received a very extensive update, introducing many new features, but greatly disappointing fans of PvP.
The major update introduces, among other things, the possibility for players to respawn not only at their death location. There are now three additional options available that are located near the death site. This aims to provide more tactical options when choosing the respawn point and to avoid long running distances.
Furthermore, it has been announced that there will be no European servers at the launch of the MMO this spring. It is currently not clear whether this will change at a later date. Additionally, the game will only be released for Windows.
No more PvP
PvP fans need to be very strong now, as this feature has been removed. It is not clear whether PvP will be introduced at a later date. However, work is currently underway on a number of new features that they do not want to talk about yet.
They are unsure if they can implement everything and do not want to disappoint players again. Therefore, they will only talk about these features once they are truly ready for release.
Many changes
Additionally, the entire resource spawn system and harvesting have been revamped, and a new UI has been introduced. You can now place many more creatures in the world. The update is so extensive that there are many new contents to discover. This prepares Landmark for the upcoming release in spring. Numerous features are still missing and will be introduced gradually.
In Destiny we will learn today how things will continue. We are here with a live ticker in German as Bungie streams the Spring Update 2.2.0.
This evening starting at 7:00 PM will be the first time since last summer that we will talk about new gameplay content for Destiny. Bungie will present the Spring Update. The stream on Twitch is called “New Things to Do” and will be the first of 3 live streams for the patch scheduled to be released on April 12. We will embed the Twitch stream here.
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We will follow the discussion with a live ticker in German. We have done this a few times in the past. For those who don’t know: We keep it rather casual, fitting to the late hour and the format of the Twitch stream.
Guests on the stream will include Lead Designer Ryan Paradis and Senior Designer Tim Williams. Paradis is the “Live Events Lead Designer.” These are “new faces” – the “Live Team” was only established relatively late when there was an internal restructuring and is responsible for the content that comes outside of DLCs and expansions. It will probably be hosted by Community Manager DeeJ – this time without the support of a YouTuber or streamer.
The live ticker for the Destiny stream
6:05 PM: Everything indicates that something is happening with the “House of Wolves” gameplay content. DeeJ pointed out the image that we also embedded here as a title image, as “the sign he gave to the players.” The invitation to the stream ended with “See you in the Reef.” And “Urk” canceled the raids yesterday, but not the Prison of Elders. Furthermore, it has been emphasized multiple times in the past how great Variks and Petra Venj were – they hardly had anything to do in TTK. A reunion seems likely.
There is a lot to suggest that the “Prison of Elders” is returning, perhaps certain bounties, the 3 “House of Wolves” exotic weapons are also overdue – nothing is really set yet, but it strongly indicates that the April update is moving in this direction.
6:15 PM: It might be for the best that there is no community representative present. The drinking game “Take a drink every time DeeJ looks grumpy because the streamer wants to buddy up with him” reportedly claimed several victims in the past.
6:20 PM: The “Broman Prison of Wolves” massacre is probably the reason why DeeJ is no longer allowed to go live with a controller. Older players will remember.
6:30 PM: Normally, it doesn’t start exactly at 7 PM. Instead, at 7 PM a countdown starts, then there is usually some video and then it begins.
6:35 PM: Tim Williams, one of the two speakers, has actually been with Bungie for ages. In 2000, he graduated from university, then he wanted to get started with a dot-com company right away. Bad timing, the internet bubble burst in 2001. He later slowly worked his way into the industry as a kind of professional “tester and bug hunter.” He was hunting bugs in the first Halo on PC, later became a permanent member of the Bungie team and has been there since forever in various positions. In 2009, he gave an interview to Bungie.net, at that time he was a Production Engineer, and already sounded like he had been there forever.
6:55 PM: 11,000 people tuning in on Twitch right now. Timer is currently at 6:06 PM. It will be an exciting question how high the viewer counts go. They were extremely high during the last announcement streams, but it has also been a while.
7:00 PM: And already it’s 30,000. Destiny still has its pull.
7:05 PM: 60,000 want to know how things will proceed with Destiny in April. I belong to that group, because if it really is the Prison of Elders, I will act like someone who “just knows things” in the future.
7:06 PM: Ha! Video with Variks’ voice.
Prison of Elders returns
7:08 PM: The Light level rises to 335. There are new bounties, quests, new missions, and a fresh strike. The Prison of Elders gets a facelift and a challenge mode. Thus, it will be the new endgame.
7:09 PM: A new Taken strike “Rotten Chalice” is coming and the Archon Priest strike “Winter’s Run” is also returning.
7:11 PM: Variks will be the new quest giver for the update. He has captured Taken and imprisoned them in the Prison of Elders. He wants the Guardian to eliminate and examine “the new Taken.”
7:12 PM: The Prison of Elders will be designed for Level 41.
7:14 PM: Variks will distribute weekly bounties, which will reset on Tuesdays and lead players into the Prison of Elders. In the challenge mode of the raid, one has to pass through some kind of “ticket” – like with Brother Vance and the Trials of Osiris. Petra Venj has a new quest – but only for PlayStation players, which is Sony-exclusive.
7:20 PM: Many pretty pictures now, not so much information on what it will really be like.
7:22 PM: For a free update, this is already impressive. Prison of Elders as the new endgame with challenge mode, a new strike, a revised strike, quests, missions, bounties. There will be discussions about rewards and balance changes in the coming weeks.
Malok.
7:24 PM: This is Tim Williams – he is now sharing the information we had earlier. 10 years at Bungie. It’s about the Prison of Elders from Destiny.
In challenge mode, there are items up to light 335
7:26 PM: There are no more keys, you can enter the Prison of Elders as often as you like. (The challenge mode will probably be more restrictive.) Items up to light 320. – This applies to the normal mode, which we are only skimming here.
7:28 PM: In challenge mode, there will be items up to light 335. – Community Manager Cozmo first yawns at the camera, someone should have told him that he is currently on TV.
7:30 PM: There are 16 different variants for the Prison of Elders – this likely applies to the various modifiers and how they are composed. There are a total of 8 bosses. Challenge mode Prison of Elders will not have matchmaking, designed for 3 players.
Challenge mode in Destiny now consists of battling bosses and timing for points
7:32 PM: The idea for the challenge mode is “You take a kind of pass that is valid for a week” – there are 2 kinds of points that you can earn. First, “high score,” only the “best run” of that week counts. And “total score,” where the individual scores are summed up. For scoring, the “team score” is used. If the high score is high enough, there will be a weapon with a power of 335. If you beat the “total score,” there will be an armor piece with a defense value of 335.
7:34 PM: In challenge mode, there are 3 rounds – no treasure room, it’s just about points. Per round, there is one boss. It will be determined once a week how the challenge mode is structured and that will apply to everyone.
7:36 PM: It’s all about points and against a time limit. If you take too long for a round, longer than 5 minutes, you get point penalties.
7:38 PM: Cozmo continues the glorious tradition of community managers in Destiny live streams. He is being carried through by designers.
7:40 PM: You will be able to complete bounties in the Prison of Elders. The Taken count for the bounties. There are checkpoints. The enemies drop engrams. Everything should be significantly “more rewarding” than before.
7:43 PM: The challenge mode is relatively short and testers are getting through it well, so it shouldn’t be “sooo hard.” The individual rounds are basically boss fights with plenty of adds. In case of a wipe, the score resets to the value before the round. And then you can try the round again.
Elite Sigils – these are the passes for 100 Glimmer. Each week, a modifier is active, here precision kills increase the points obtained.
7:49 PM: The trick is to kill the boss only when you have enough points to surpass the high score barrier. Then go in twice more and you have the “total points” collected. It’s a question of how hard that really is. How well equipped the testers were and whether it’s really a challenge for skilled Destiny players. Likely already with the 320 gear it should get much easier quickly.
7:51 PM: There are a total of 8 bosses in the Prison of Elders.
7:51 PM: Uh, there will actually be guaranteed 335 weapons if you achieve the high score in the challenge mode in the Prison of Elders.
Archon Priest.
Summary – What is coming in the April Update
Light level rises to 335.
The “Archon Priest” strike “Winter Storm” is returning – and a completely new Taken strike “Rotten Chalice.”
New quests, bounties, and missions are coming. The focus is on the Reef and Variks.
The Prison of Elders is returning in 2 variants. The “normal” is designed for light 260 – here items drop up to 320. In challenge mode, items up to 335 can drop, and there is the possibility to receive guaranteed 2 335 items per week through “score cards” – one weapon and one armor piece.
Next Wednesday there should be a discussion about rewards. What items can players obtain? There was a sniper rifle with new, yet unknown nodes to see.
Additionally, further information: Rewards for the King’s Fall raid are also being increased. Normal drops will soon be 320, in hard mode 330 – and artifact drops at the Court of Oryx will soon be 335.
This is an AI-powered translation. Some inaccuracies might exist.
In SWTOR there are frequent false reports regarding the Squelch system, which is supposed to protect players from bots and spammers.
Timeout for 24 hours – completely unfounded
In times when gold sellers and vendors of dubious software like to flood the trading channels of games, it makes sense to provide players with a system that allows them to report and block such troublemakers.
However, in Star Wars: The Old Republic, there has now been an increase in problems with this feature. Because as always, when something can be exploited, it will be exploited.
Instead of actually punishing “bad guys” who fill chats with obscenities or dubious offers, players are using the “Squelch” function to deliberately harm other players. As soon as enough reports against a character come in (it is assumed to be between 5 and 10, exact numbers are unknown), the affected account is unable to use the chat for 24 hours. This not only affects the global chats but all forms of communication within the game.
Particularly annoying in PvP. Those who fall victim to the reports cannot even call for help – and are then insulted for it.
While many players can simply overlook the fact that they are muted for a while (which would surely be a horror for role-players), this causes significant disadvantages in PvP battlegrounds. If you are the only defender at a control point on a battlefield and cannot call for help when it is attacked, the impact is doubly devastating: not only do you lose the game, but your own team is also angry about why you didn’t report.
The Community Manager Eric Musco has now commented on this in the official forum and warns: Anyone who “squelches” players without a valid reason will face severe penalties against their own account. He specifically warns guilds with their leaders or officers: If they encourage their members to engage in such organized harassment, much harsher penalties may apply, which can extend to the permanent closure of the game account.
Those who report falsely must reckon with severe account penalties.
Finally, he points out that if you become a victim of such an incident, you should simply contact customer service. Musco strongly advises against seeking revenge and silencing the other player as well, because that would also violate the rules.
The Moba League of Legends by developer RiotGames leaves its players astonished.
This time it is not the developer’s fault that the players cannot believe their eyes, but rather the special way in which a Malzahar player achieves a pentakill and also steals Baron Nashor – his champion had already died when he performed the pentakill and Baron steal.
In the clip, you can see the player “Delogrand” playing Malzahar and searching for the opposing team, which is currently fighting Baron Nashor. Upon arrival, he finds the already weakened enemy team. He attempts to weaken them by casting one of his abilities on Heimerdinger.
The ability that Malzahar casts on Heimerdinger before his death is called “Malefic Visions” and is a DoT (damage over time) spell. The interesting thing about this spell is that it jumps to another target when the target dies while affected by Malefic Visions.
The course of the battle in detail
Malzahar casts “Malefic Visions” on Heimerdinger.
Malzahar dies by various abilities of the enemy team.
“Malefic Visions” kills Heimerdinger and jumps to one of Heimerdinger’s turrets.
The turret is destroyed by the DoT and jumps to Miss Fortune.
Baron Nashor kills Udyr – the kill is credited to Malzahar because he had previously dealt damage to Udyr.
“Malefic Visions” kills Miss Fortune and then jumps to another turret of Heimerdinger.
After the DoT has destroyed this turret as well, it jumps to Leona.
Leona dies to the DoT, which then jumps to Baron Nashor.
In the fight, there are now Orianna, Baron Nashor, and Malzahar’s “Malefic Visions” DoT attacking Baron.
Orianna fails to land the final blow on Baron, as the DoT does that.
Malzahar steals Baron through his DoT. Conveniently, Orianna is within range of the “Malefic Visions” so that the DoT can ultimately jump to her.
Orianna dies to Malzahar’s DoT, granting Malzahar a spectacular pentakill and a Baron steal.
Of course, this action required a fair amount of luck and a lot of damage from Baron Nashor. The opponents also seemed a bit overwhelmed by the situation. But in the end, that does not detract from the curious outcome. Will Malzahar still be capable of such actions after his major rework in the Mage update of LoL?
This is an AI-powered translation. Some inaccuracies might exist.