The Division: What you need to know about Update 1.2 “Conflict” – Overview

In The Division, Update 1.2 is on the horizon. A patch will be available for Playstation 4, Xbox One, and PC. We summarize all the important information you need to know about this.

When will the patch for Update 1.2 be released?

Little is known about Patch 1.2 so far. The update goes live on 24.5. on all platforms, but Massive has not yet announced what time the patch will be released and how they will handle server downtime. We also do not know how large the patch will be.

Konflikt-Division

In Update 1.1, the patch was rolled out on Tuesday during a three-hour maintenance window. The servers were shut down at 9 AM, and the update went live at 12 PM. At this point, we assume that Massive will handle the “Konflikt” update similarly.

If there are any new updates, we will inform you promptly.

Update: As suspected: Maintenance will take place on 24.5. The patch is expected to be available at 12 PM.

What new features will come with the “Konflikt” update?

The Division Clear Sky

At the heart of the new update is the endgame group activity “Clear Sky.” Along with this new incursion, fresh features will be added to the Dark Zone. The open world will also be revitalized. 

This is the incursion “Clear Sky”

“Clear Sky” sends you against the Rikers and takes place at Columbus Circle. Unlike “Falcon Lost,” you are outdoors and thus exposed to weather events. The recommended gear score is 160.

Agents everywhere will feel the brutality of the Rikers. You will need to devise a strategy to overcome this challenge. There will be a checkpoint.

division-ziel

The Challenge Mode of this incursion will, by the way, be available only a week later.

Changes in the Dark Zone

The PvP area of The Division, the Dark Zone, will receive new features. The developers want to keep the tension high in loot pickups: You will have to be careful with your loot even after you have attached it to the chopper’s rope. Other agents can cut the rope and seize your loot.

The Division Konflikt Update

As soon as you press the button to cut the rope, you will be marked as rogue for 19 seconds. If you fully cut the rope – which takes a few seconds – you will reach a rogue level of 1 and receive a 90-second timer. During this time, you will be an easy target.

Moreover, a new class for agents with a gear score of 200+ will be introduced in the Dark Zone, supply drops will become more lucrative but harder to obtain, and “Sealed Caches” will be added: These contain random items such as Division Tech, DZ currency, high-end gear, and gear sets.

division-High Value Targets_250892

Before you can open these sealed containers, you must first extract them and pick them up at the base. With Update 1.2, there will be additional storage in the checkpoints of the Dark Zone.

In the open world, search and destroy missions and “High Value Targets” are coming

Once you have successfully completed all side missions and battles in an area of the open world, you can access the board for search and destroy missions in the safe houses. These new missions are intended to be diverse and scattered throughout the open world.

Upon completion, you will receive “Intel Tokens.” You need these to track High Value Targets. At the Operations Base, the “Daily HTV Officer” and the “Weekly HTV Officer” are waiting for you, where you can spend these tokens to activate the HVT missions. The most challenging missions will provide you with the best loot: high-end items valued at 204 and gear sets with 240.

You can read all the details about the incursion, the Dark Zone updates, and the changes in the open world of The Division here.

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Other changes with Update 1.2

In addition to these new game contents, agents can look forward to the following:

  • Massive wants to be more generous with the loot, both in quantity and quality. Loot dropped by enemies should become the most profitable source for high-quality items. Both in PvE and PvP, you can expect the best loot. We have extensively covered the changes in loot here.
  • Four additional gear sets will come to The Division. These are Final Measure, Hunter’s Faith, Lone Star, and Predator’s Mark. The equipment sets coming with Update 1.2 are presented in detail in this article.
  • Four new named high-end weapons are coming: The M60 LMG Hungry Hog, the M1911 pistol Centurion, the SAIG A12 shotgun Medved, and the M1A sniper rifle Historian.
  • “Toughness” is introduced as a new stat that takes health and armor into account. We have already dealt with “Toughness” in The Division here.

Here you can find the patch notes for Update 1.2 of The Division.

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Source(s):
  1. GameStar

FIFA 16: Neue TOTS bringen mit Hulk und Tévez starke Offensiv-Künstler

In FIFA 16: FUT, two new Team of the Season squads are available in packs starting today. These are the Latin America TOTS and the TOTS of the Russian League.

The TOTS weeks are in full swing in FIFA 16’s “Ultimate Team” mode. Currently, the TOTS players from the Spanish Liga BBVA are available in packs until Friday. More TOTS players will be added this evening.

EA Sports has also created Team of the Seasons for the Russian League and for the leagues from Latin America. This honors players who have shown outstanding performances for their clubs in the last season.

This is the “Russian League” TOTS

fifa16-tots-russen

The TOTS of the Russian League features an outstanding card of the Brazilian Hulk: He has an overall rating of 95 and all his attributes, except for defense, are above 90!

Starting XI

  • GK: Soslan Dzhanaev – FC Rostov
  • LB: Vitaliy Densiov – Lokomotiv Moskva
  • CB: Bastos – FC Rostov
  • CB: Vasiliy Berezutskiy – CSKA Moskva
  • RB: Igor Smolnikov – Zenit St. Petersburg
  • CDM: Alan Dzagoev – CSKA Moskva
  • LM: Oley Shatov – Zenit St. Petersburg
  • RM: Quincy Promes – Spartak Moskva
  • RM: Hulk – Zenit St. Petersburg
  • RF: Pavel Mamaev – FC Krasnodar
  • ST: Fedor Smolov – FC Krasnodar

Substitutes

  • GK: Sergey Ryzhikov – Rubin Kazan
  • CB: Bablo Fontanello – FC Ural
  • CB: Andreas Granqvist – FC Krasnodar
  • CDM: Pontus Wernbloom – CSKA Moskva
  • CM: Alexandru Gaţcan – FC Rostov
  • CAM: Oleg Ivanov – Terek Grozny
  • ST: Artem Dzyuba – Zenit St. Petersburg

Reserves

  • GK: Alexandr Selikhov – Amkar Perm
  • RB: Mário Fernandes – CSKA Moskva
  • CM: Christian Noboa – FC Rostov
  • RM: Alexandr Samedov – Lokomotiv Moskva
  • ST: Evgeniy Lutsenko – Mordovia Saransk

This is the Latin America TOTS in FIFA 16

fifa16-tots-latein

This Team of the Season includes players from Argentina’s Primera División, Chile’s Campeonato Scotiabank, Colombia’s Liga Dimayor, and Mexico’s Liga Bancomer MX. Here, Carlos Tévez of Boca Juniors stands out with an overall rating of 91.

Starting XI

  • GK: Franco Armani – Atlético Nacional (Colombia)
  • LB: Luis Fuentes – U.N.A.M. (Mexico)
  • CB: Javier Pinola – Rosario Central (Argentina)
  • CB: Oscar Murillo – Pachuca (Mexico)
  • RB: Julio Buffarini – San Lorenzo de Almagro (Argentina)
  • CM: Fernando Manríquez – Universidad de Concepción (Chile)
  • CM: Jaime Valdés – Colo-Colo (Chile)
  • CAM: Edwin Cardona – Monterrey (Mexico)
  • CAM: Vladimir Hernández – Junior Barranquilla (Colombia)
  • ST: Marco Ruben – Rosario Central (Argentina)
  • ST: Andre-Pierre Gignac – Tigres U.A.N.L (Mexico)

Substitutes

  • GK: Jorge Carranza – CD O’Higgins (Chile)
  • CB: Víctor Cuesta – Independiente (Argentina)
  • CDM: Daniel Torres – Independiente Medellín (Colombia)
  • RM: Carlos Sánchez – Monterrey (Mexico)
  • CAM: Diego Valdés – Audax Italiano (Chile)
  • ST: Mauro Boselli – León (Mexico)
  • ST: Carlos Tévez – Boca Juniors (Argentina)

Reserves

  • CB: William Tesillo – Independiente Santa Fe (Colombia)
  • CDM: Guido Pizarro – Tigres U.A.N.L. (Mexico)
  • CAM: Nicolás Lodeiro – Boca Juniors (Argentina)
  • ST: Marcos Riquelme – CSD Palestino (Chile)
  • ST: Roberto Ovelar – Junior Barranquilla (Colombia)

These TOTS are available in packs today from 7 PM until Wednesday, May 25th, also at 7 PM.

You can find all the information about the TOTS in FIFA 16 here.

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Source(s):
  1. EA Sports
  2. EA Sports

Overwatch Guide: Ultimates erkennen und überleben

Ultimates in Overwatch are quite powerful. With the right sense, they can be quickly recognized and reacted to.

Enemies are louder than allies – Make use of this knowledge!

In Overwatch, there are numerous ways to quickly meet your demise. However, the most obvious kill-bringers are definitely the ultimate abilities of the various heroes, commonly referred to as “Ultimates”. But precisely because these abilities are particularly strong, they also have a relatively long “charge time”, as you only gain access to the corresponding ability after dealing, blocking, or healing enough damage.

Even when the ultimate is triggered, it is usually very obvious, as every character utters a special line when using their most powerful ability. Everyone is probably familiar with McCree’s typical “It’s high noon…” when he prepares for his headshot or Reinhardt’s “Hammer down!” when the big stun cone comes crashing down on the enemies. This video shows how you can react to the different abilities:

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It is also important to know that you hear the voices of enemies much louder and clearer than your allies. Therefore, even in the heat of battle, it is quickly recognizable whether a friend or foe is triggering their ultimate. Also noticeable: When allies use an ultimate, they may also deliver “alternative” lines (Reaper can shout “Clearing the area!” and Mercy can say “Heroes never die!” both in English and German), whereas enemy ultimates always play the “original sound” to help you familiarize yourself with it.

The Ultimates of Overwatch in detail

Genji’s Dragonstrike is accompanied by a loud, Japanese exclamation, after which he draws his sword and can deal massive damage in close combat. However, he loses his ranged attacks during this time. The only salvation is to create distance between yourself and Genji, kill him from afar, or simply “wait out” the ultimate.

Overwatch Hero McCree

Announced by “It’s high noon…” McCree activates his Deadeye ability. He targets all enemies in his line of sight and delivers a headshot after a short delay. While he is aiming, he is significantly slowed down. Kill him quickly or break line of sight so he cannot hit you. A stun will also end the ultimate.

Pharah’s Barrage is heralded by the phrase “Justice rains from above!” after which she fires numerous mini-rockets that cover entire areas with high damage. However, she cannot move while doing this – shoot her down quickly from the sky or take cover.

The Deathblossom of Reaper is accompanied by the infamous “DIE! DIE! DIE!” Be cautious when Reaper positions himself “in the midst of the enemy group”; he usually wants to unleash his ultimate. He deals high damage in an area around him, and the only salvation is to break line of sight, kill Reaper quickly, or use a stun.

Overwatch Soldier76 Poster

The Tactical Visor of Soldier: 76 gives him a top-notch aimbot. As long as the player is generally looking in the direction of an enemy, all of his bullets will hit an opponent. Simply back away during “I’ve got you in my sights.” and take cover, or kill him quickly. You will rarely survive a “fair” gunfight.

Tracer’s Pulse Bomb can be initiated by several lines and is hard to counter. Once the bomb is placed anywhere, a thick warning appears on the screen so you can dodge it. If the bomb “sticks” to you, then only an immunity ability can help.

Bastion’s Configuration: Tank is initiated by the loud beeping of the robot. For 8 seconds, Bastion is a tank and can fire explosive, powerful projectiles. Typically, a duel is not a good idea, and dodging is the right strategy. With a stun, you might be able to take him down quickly.

Hanzo’s Dragonstrike, like Genji’s, is initiated by a Japanese phrase and the subsequent loud roar of the dragon. The dragon flies in a straight line across the entire map and through all obstacles, causing high damage. However, you can easily evade it by simply stepping aside; the danger will pass after a few seconds.

Overwatch Junkrat Unfortunate Pose

The RIP-Tire of Junkrat is announced with a loud “Fire in the Hole!” before the whirring and buzzing of the tire is heard across the map. At the press of a button, the tire explodes and kills everything in its immediate vicinity. However, if the tire is destroyed beforehand, the explosion will not occur. With good hearing and quick reactions, the explosion can thus be prevented.

Mei’s Blizzard begins after she shouts a Chinese formula. Her little robot is deployed and freezes all enemies in a medium radius. If you are at the edge of the ability, you can still dodge with a movement ability; otherwise, you are unfortunately left to fate and must pray not to be shot during the stun.

Torbjörn’s Molten Core is recognized by the loud “MOLTEN CORE!” For 10 seconds, Torbjörn’s turret is at level 3, deals massive damage, and should be avoided at all costs. The hero himself fires at an increased rate, has additional armor points, and can repair his turret extremely quickly. Sitting it out and hiding is the strategy here.

Widowmaker-CInematic-Overwatch

Widowmaker’s Infra-Sight grants the entire team the ability to see enemies through walls. The ultimate is not loudly announced but only lasts for a few seconds. There is no real counter to it, other than waiting a few seconds.

D.Va’s Self-Destruct begins with the loud “Nerf this!”, after which she exits her mech and it starts to glow. After a few seconds, it explodes and kills everything in a massive radius. There is usually enough time to take cover, just break line of sight with the mech, and you will not take any damage.

The Earthshatter of Reinhardt is initiated by the loud “HAMMER DOWN!” and then it’s already too late to react. The stun affects all enemies in a cone-shaped area in front of Reinhardt and leaves them helpless for a few seconds. If you fear this ability is coming, either keep your distance or break line of sight with Reinhardt.

Overwatch Roadhog Shoot

Roadhog laughs pretty crazily when he pulls out his Chain Hook. For several seconds, he causes high damage and repeatedly knocks all enemies in his line of sight back. However, he is quite slow during this and cannot heal himself – a flank attack can quickly take him out, otherwise breaking line of sight is enough.

The Primal Rage of Winston is distinguished by the red-sheated monkey that screams loudly. During this time, Winston has a lot of health points but can only jump, perform melee attacks, and push people around. Do not stand near edges so that he cannot push you off, otherwise concentrated fire will quickly take down the wild primate.

Zarya’s Graviton Surge is accompanied by a Russian phrase. After this, all enemies in the target area are captured by a gravitational vortex. A movement ability may save you with some luck; otherwise, an immunity effect. When in doubt, shoot as much as you can, as during the duration of the ability, you are easy prey for other enemy ultimates.

Lúcio loudly calls out “Let’s drop the beat!” and then grants all allies a strong shield that diminishes over a few seconds and then disappears. There are hardly any counter-options except to quickly shoot down the additional health points or simply wait a few seconds.

Overwatch Mercy Huge

The Resurrect of Mercy is executed after loudly announcing “Heroes never die!” All of her allies who fell in the last 10 seconds are revived at the place of their death. Mercy herself is temporarily trapped in this animation, so she can be quickly killed. The best protective measure against this ultimate is to simply ensure that Mercy dies first.

Symmetra’s ultimate is not announced by herself but by someone on the opposing team. Someone from your own ranks warns you with a statement like “The enemy has a teleporter…” so that you are informed. The Teleporter allows Symmetra’s team to return directly from the spawn area into the fight. Find and destroy the teleporter (shoot the technology on the ground, not the “blue portal”) so that no further reinforcements can arrive.

Zenyatta’s Transcendence is announced with a loud “Pass into the iris.” Zenyatta is completely immune to all effects for a few seconds and massively heals allies in his vicinity, making them (almost) immortal. Just wait until the ability is over and use the time to regroup.

We have prepared additional guides and articles for you here:


Find more news and articles about Blizzard’s hero shooter on our Overwatch game page.

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LoL: Remake – Dank dieser Funktion sind “4 gegen 5”-Spiele bald kein Problem mehr!

In the future, you will be able to end unfair League of Legends (LoL) games with a single command.

We have already reported that LoL wants to abolish one of its most annoying issues, but the system at that time was not yet fully developed. It is always particularly frustrating when you start a LoL game and a player does not participate from the very first second. You then have to decide whether to gather all your strength to win the game 4 against 5, wait for the opponents to destroy the Nexus, or play until the 20th minute to be able to surrender.

With Patch 6.11, there will be a remake function in League of Legends

LoL Sirens Cassiopeia

At least on the North American servers, the new feature will be integrated into the game with Patch 6.11. With this feature, you can restart the match – but without the person(s) who disconnected. This is how it works:

  • If a player is shown as AFK or Disconnected for at least 90 seconds (when reaching the 3-minute mark of the game) – and no ‘First Blood’ has occurred yet, the players of the disadvantaged team will be asked in a chat message after a /remake.
  • All players of this team have 1 minute to participate in the vote by typing /remake in the chat.
  • This vote requires at least 2 out of 4 players (30% of the players in the game) to agree in order for the game to end.
  • All players who participated in the game will not face any consequences from this game. There will be no gain or loss of LP/IP/XP and no changes in the won/lost statistics.
  • The players with disconnect will lose LP as if it were a normal defeat and can also have a promotion game counted as a defeat. Additionally, they will be marked for the Leaver Buster.
  • Important for ranked games: From a rank of Diamond 5 and above, the players in a premade group with the disconnected player will also receive a defeat counted. This is important to prevent abuse of the system. Riot will also keep an eye on this feature to see if it is necessary in ranks below Diamond.

With Patch 6.11, this feature will be tested on the NA servers. So it won’t be long before it is available on the other servers as well.

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The Division: “Broadcast Center” – Is this the term for the “Underground” expansion?

In The Division, Update 1.2 is right around the corner, but there are already hints at possible content for the upcoming expansion “Underground”. Will “Broadcast Center” be the next incursion?

Little is currently known about the first major paid expansion: It will be called “Underground” and is set to be available on Xbox One starting June, with a release for PC and PS4 a month later. Agents will have to explore the underground world of The Division and face enemies in a seemingly endless network of tunnels.

division-boradcast-center

Last Thursday, a brief moment in the Special Report on Update 1.2 (around minute 25) allowed us to catch a glimpse of the symbol of another unknown incursion, as the developers showcased the High Value Targets on the map: This one is called “Broadcast Center” and is located in the “Hell’s Kitchen” area. You can find the building north of the operations base and the Lincoln Tunnel:

“Broadcast Center” – a new incursion in The Division?

The Broadcast Center is a large building that likely has several floors. However, the exact nature of the incursion remains speculative at this time.

division-clear-sky

If Update 1.2 is released tomorrow, we will likely know a bit more about it. After all, we were able to recognize the symbol of the new incursion for 1.2 and read which faction we will be up against after the release of Update 1.1.

However, the past has shown that we should take this early information about incursions with caution. The title “Falkennest” ultimately became “Falcon Lost,” and “Zerbrochener Kreis” became “Clear Sky.” Even the previous in-game information about the gear score of “Zerbrochener Kreis” is not accurate.

It is therefore quite possible that the incursion “Broadcast Center” will appear under a different name. It is not even certain whether it will be introduced with the “Underground” expansion. The “Survive” and “Last Stand” expansions will also be released in the first year of The Division.


What is Toughness in The Division and how is it calculated? Find out here.

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Overwatch already has a China clone

Even before the release of Overwatch the first copy appeared. Following the motto “Brash wins,” everything has indeed been plagiarized…

The Legend of Titan – Overwatch for the Poor

Not surprisingly, but still repeatedly amusing, is the fact that good games quickly get a very “similar” product in China. This has now happened to Overwatch, which has seemingly been copied by a Chinese company. According to 2p, the displayed screenshots are apparently only concept ideas so far, but to speak of “ideas” would be exaggerated.

Not only has the character design been taken from Overwatch; the entire interface, abilities, and even the level design (those who look closely will immediately recognize the map Watchpoint: Gibraltar).

Legend of Titan 3
So, who recognizes Bastion?
Legend of Titan 2

From Tracer’s pistols to Bastion’s configuration: Turret to Reaper’s shotguns, every detail of the Blizzard template has really been copied precisely.

Legend of Titan 4

To top it all off amusingly, the game will be called “Legend of Titan,” so that no one forgets which game Blizzard has canned and from whose “ruins” more or less Overwatch was created. According to the manufacturer, Legend of Titan is supposed to be a mix of First Person Shooter and MOBA (how surprising!), but the game is supposed to run on several mobile platforms, including the iPhone 3GS. So far, a total of $760,000 has been invested in the game, although little of it likely went into creative ideas.

However, whether the “game” will ever be released or whether it has already been legally challenged into the ground during the planning phase by Blizzard is still unknown.


For more news, articles, and guides about Blizzard’s hero shooter, you can find them on our Overwatch game page.

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Source(s):
  1. 2p.com
  2. pcgamesn.com

Assassin’s Creed – Mobile-MMO announced

There will be no further titles for Assassin’s Creed this year, but Ubisoft is planning a mobile MMO specifically for the Chinese market.

The games from the Assassin’s Creed series have so far been very similar in gameplay, but now a MMO in the Assassin’s world is set to be released specifically for the Chinese market. But not just any MMO, it will also be a special mobile MMO, designed for mobile devices like smartphones or tablets.

For this, Assassin’s Creed publisher Ubisoft has teamed up with the Chinese mobile publisher Ourpalm: Work on the MMO version of Assassin’s Creed in Beijing has been ongoing since 2014. Further information about the game and whether it is also intended for the western market is still not available.

China – different countries, different customs

In China, some franchises known in the West, such as Borderlands or Call of Duty, have MMO offshoots – this is rooted in the differing gaming culture in the East compared to the West. Many Chinese computers would not be able to properly run current Western games. Additionally, online games are popular in China.

Some suspect that this is due to the effects of the now-discontinued “One-Child Policy” and other peculiarities, which have made “PC cafés” a social meeting point for Chinese youth, while we in the West prefer to game at home. However, in recent years, the trend in Asia has strongly shifted towards mobile gaming. Ubisoft seems to be acknowledging this trend now.

Would you want to play a mobile MMO on iPhone or Android? You can find a survey on this at the provided link.

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Source(s):
  1. gamasutra

Overwatch: Guess how many arrows were shot in the Hanzo trailer

The Overwatch trailer “Dragons” showcases the two ninjas Hanzo and Genji in full action, including their dragon ultimates. However, the truth is that Hanzo has a completely different superpower – he can create arrows out of nothing!

The CGI speaker films for Overwatch are among the best game trailers available today, and the beautiful and dramatic trailer “Dragons” is no exception. It features a wild duel between the two ninja brothers Genji and Hanzo, where the latter unleashes his typical bow-and-arrow attacks.

[iframe id=”https://www.youtube.com/embed/gMsEFx8pD2w” align=”center” mode=”normal” autoplay=”no”]

But if you look closely, a few curious details come to light. Hanzo actually starts with seven arrows but seems to continuously create new ones out of thin air throughout the film, as the YouTuber Hankshaw meticulously counted and came up with a total of 15 existing arrows, of which only twelve were actually fired. Two broke, and one arrow even disappeared without ever being shot.

Hanzo has superpowers!

Since according to the laws of mass and energy, matter cannot actually be created from nothing, it seems that Hanzo possesses god-like powers! – just like heroes in films used to have in westerns and action movies, but mysteriously, they lost them over time.

If you want to experience Hanzo’s power for yourself, we’ve embedded Hankshaw’s video here. Enjoy counting! Overwatch is actually releasing tomorrow at 01:00 AM, so there are only a few hours left until you can play the divine ninja Hanzo yourself.


More interesting articles on the topic:

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Star Citizen : Das Schweigen wurde gebrochen – Features von Alpha 2.4 bekannt

The Alpha 2.4 of the space MMO Star Citizen is being extensively played on the public test server, and now it can be discussed what the update brings.

The biggest new feature of the update, and therefore a significant step towards an MMO, is the introduction of persistence in the online world.

This means that everyone who receives an invitation to the test server and can now see Alpha 2.4 will find that any earned money, the Alpha-UEC, as well as everything you buy, your configurations in the hangar, your ships and cargo, the armament, and everything related to your character, such as reputation in the world, will be saved.

So when you log out and back in, you will find your character and your items as they were during your last gaming session. In Port Olisar, you will now find many shops with items that you can use to customize your character.

Star Citizen
Everything will be saved – until the wipe

However, the developers state that they will still conduct wipes from time to time. After all, this is still an alpha, and a lot of work is still being done. Thus, persistence in this early phase of development of Star Citizen is just a “test” to check certain features and innovations. However, at some point, Star Citizen will also have the “final wipe”, after which everything will be saved permanently. But it will probably take a while until then.

New ships and revamped controls

Star Citizen Hornet in combat

In addition to this major innovation, Alpha 2.4 also introduces the ability to pilot the Starfarer ship and view the new vessel Reliant in the hangar. With the new feature “Port Modification System”, you can now customize your hangar. Due to player feedback, the developers have also adjusted the controls. Currently, there is no date for when Alpha 2.4 will be deployed on the regular servers of Star Citizen. However, it should only be a matter of a few days.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN
  2. Gamestar

Chronicles of Elyria: The first stretch goals after breaking the $1,000,000 barrier

Soulbound Studios cracks the first stretch goal and talks about the future funding model of the sandbox MMO with aging process – Chronicles of Elyria.

After only a few days, Chronicles of Elyria – the upcoming sandbox MMORPG from Soulbound Studios – had already raised nearly 1 million dollars on Kickstarter and reached its first goal. The first stretch goal has now even been unlocked.

chronicles2
Gambling / Gaming is the 1,500,000 USD stretch goal, which should provide a lot of fun in taverns.
chroncles3

This prompted the developers to announce their funding plans for the time after Kickstarter, with especially German players likely to be pleased with the latest announcement. Because to the dismay of many Europeans, Kickstarter currently only accepts credit cards, which prevents many German players from “backing”, as credit cards are still quite rare and unpopular in this country compared to other countries like the USA.

To not leave all these players out in the rain, the developers from Soulbound Studios decided to extend the current promotion. They want to offer the current “Original Tiers” for another 30 days after Kickstarter on their own homepage, where they can also be paid via PayPal.

chronicles4
For 1,750,000 USD, tunneling is set to come to the game, allowing for the construction of underground player dungeons.

Likewise, they want to give players who have already supported Chronicles of Elyria – the MMORPG where you age and diethe opportunity to upgrade their previous pledges within these 30 days to the current “Original Kickstarter Tier”.

Those who decide to upgrade later will no longer be able to choose any of the “Original Kickstarter Tiers” after the 30 days, but will only be able to receive one of the new “Post-Kickstarter Tiers” that will be released then, which will differ in price and rewards from the current tiers.

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The plan is to start the closed alpha at the end of 2016, to then enter the early access phase in the first or second quarter of 2017. The official release is expected for the third quarter of 2017.


What is Chronicles of Elyria? Find out here.

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Destiny: Theories about “Rise of Iron”, the new expansion

In the MMO shooter Destiny, a key art for the next expansion “Rise of Iron” has been circulating on the internet for a few days now. We will explore some theories that the Guardians have put forward so far.

Destiny-Rise-of-Iron

“Rise of Iron” is expected to be the next expansion of Destiny, which is anticipated for this fall. This is indicated by a key art that was likely intended for E3 in June and has been confirmed as “real” by sources to the US site Kotaku.

This poster depicts a Titan in the center, surrounded by wolves, wielding a flaming axe (or hammer?). In the background, a shattered wall rises.

So far, there is no official information about this expansion, but Kotaku claims that there will be a new raid featuring the Fallen. The image has sparked numerous speculations over the weekend, despite or precisely because of the lack of information available. We want to introduce some theories collected by the YouTuber MoreConsole.

The Setting – Where does the “Rise of Iron” expansion take place?

destiny-logo

We can assume that Bungie has packed this poster full of hints that point to upcoming content. The wall reminds many Guardians directly of the Cosmodrome on Earth. And clever Guardians have found a logo that reveals the specific location on this poster:

destiny-logo-mauer

This logo is the emblem of the Russian Federal Bureau of Aeronautics, an organization that operated in the Cosmodrome during the Golden Age. The symbol on the wall is already findable in the game: right where the journey of our Guardians begins:

What role does Lord Saladin play and what is the Iron Banner?

Many Guardians are sure: The Titan in the image is Lord Saladin, whom we all know from the monthly Iron Banner event. The armor in the image matches that of Lord Saladin, and the wolves seem to leave no doubt: after all, the wolf is the ubiquitous symbol of the Iron Banner. However, it may also be an unknown Titan.

Speculations are being made here: Does the “Rise of Iron” expansion possibly tell the story of the “Iron Lords” and the “Iron Wolves”?

destiny-saladin

These are groups that defended the Last City in its early days. So far, little is known about them: both the Iron Lords and Iron Wolves are honored in the Iron Banner tournament – the names of the weapons are named in honor of the Iron Lords. The speculation strongly suggests that we will learn more about these mysterious groups and the early defense of the Last City in the fall.

So far, we have only encountered Lord Saladin in the Iron Banner through PvP. How this will change with the update remains to be seen.

But what role does Lord Saladin play in this? The edges of the wall breach in the poster show flames licking at the edges. Did Lord Saladin – if it is indeed him in the poster – break through this wall with the flaming axe himself? What could be the reason for that? And what is the meaning of the axe?

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What is the significance of the flaming axe?

The community is divided on whether it is truly an axe or rather a hammer that the Titan proudly holds in his hands. However, the tendency clearly leans towards an axe. And just as the axe is ablaze, the Guardians are also fired up about this new potential melee weapon.

destiny-thalors-maul

With the “King of the Taken” expansion, swords found their way into the game, allowing players to eliminate enemies up close. Will axes now emerge as a fresh weapon type this fall? And will there be different elemental damage types? This could mean that the Titan on the poster wields a Solar axe.

destiny-axt-titan

A clever Guardian may have already found this axe in Destiny: The Titan emblem “Thalor’s Golden Maul” depicts a golden axe. According to its description, this symbolizes Thalor, a victor in the Crucible. It seems Bungie has already envisioned Titans with axes in advance. An early concept art of the Titans suggests this as well:

If the axe is introduced as a new weapon type, it is still unlikely that only Titans will wield the axes. Hunters and Warlocks would probably not be pleased.

The Wolves – more than just a symbol of the Iron Banner?

The poster shows the Titan surrounded by three wolves. These are not the Fallen from the House of Wolves, but the “real” pack animals. Reading through the speculations of the Guardians, one often comes across the pious wish that these wolves should play a larger role in the game:

destiny-wölfe

They should be found directly in the game: for example, as controllable units for combat. Guardians want to interact with them; they should be more than just the symbols of the Iron Banner.

Will every Guardian stride through the Destiny universe with wolves by their side in the future? This speculation seems quite unlikely. But who knows what Bungie will pull out of the hat this fall.

What do you think of these speculations? Do you have different theories on the matter?

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Overwatch: Wann kann man mit neuen Helden und Karten rechnen?

Blizzard’s first new franchise in 20 years, Overwatch, launches today. When will new heroes come?

Blizzard has already announced that there will be more heroes released for free after the “starter heroes”. In the meantime, there have already been rumors about the new heroine “Sombra.”

In a Japanese interview, Scott Merce, one of the key designers of Overwatch, has now revealed more information. Players probably won’t be able to expect the new heroes anytime soon. They are currently in the prototyping stage. Blizzard plans to add “some more” before the year ends.

The same applies to new maps: they plan to add some within a year after the launch.


Here you can read everything about the heroes of Overwatch, whether guides or backstories.

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Source(s):
  1. genekonline
  2. 2p

The Division: Was ist „Toughness“ – Zähigkeit – und wie wird sie berechnet?

In The Division, the value “Toughness” is introduced with update 1.2. What does this mean?

Update: The English term for this is “Toughness”.

division-dark-zone

In the special report for the May update of The Division, the developers presented numerous innovations that will come to the agents. In this livestream, the new value “Toughness” was already visible, which will be displayed instead of the health points. However, the developers did not address this new value in the stream.

What is “Toughness” in The Division?

In a previous State of the Game, Massive stated that “Toughness” will be a new value that reflects health and armor value. This brings more transparency: You can quickly see with which items you can absorb more damage. “Toughness” directly indicates how “tanky” you are.

division-toughness-inventar

When you open your inventory, you will see the SPS value, health points, and skill strength. With update 1.2, “Toughness” replaces health points, allowing you to keep track of this value.

There will be no changes to the attributes of firearms, stamina, and electronics. These will be displayed as usual. This could be inferred from the livestream. Stamina will continue to increase your health – at least no changes are known for this attribute.

How is the “Toughness” value calculated?

division-toughness-formel

The YouTuber MarcoStyle took a closer look at the livestream and examined the values and numbers we saw. He came up with a formula to calculate “Toughness”. His result roughly matches the numbers shown in the stream. The formula is:

This means you need to calculate your health points with the percentage of your armor value. You can find this in the character data. This way, you can already find out what Toughness you will have starting from update 1.2.

An example:

You have 70,000 health points and the current armor maximum of 65%. Then the calculation is:

70,000 : (100 – 65) x 100 = 200,000 Toughness

division-toughness

By the way: If you have an armor value of 0%, Toughness equals your health points.

division-toughness-grafik

MarcoStyle came to another exciting conclusion with this formula: The higher the armor percentage, the more decisive it becomes for Toughness. The following graphic shows the curve of how much Toughness depends on armor value:

From the last ten possible armor percentages, you can squeeze out 114k Toughness. From 0-10% armor, Toughness only increases by 11k. For this graphic, he calculated with 100,000 health points.

Below is the video from MarcoStyle:

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Note: This formula and the findings presented are not official and can only be finally verified once update 1.2 is released.


What new features will come with the Conflict update in The Division? Find out here.

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Kingdom under Fire 2 – Classes introduced by the developer, 2 more planned

Kingdom under Fire 2 talks in detail about the different heroes, their backstory, and showcases fresh gameplay material.

The Different Heroes of KuF2

Kingdom under Fire 2 is a daring mix of real-time strategy and MMORPG, as players must not only lead a “hero” into battle but also direct complex troop movements and guide their soldiers to victory. The “boss” of the game, Sang-Youn Lee, a developer at Blueside, has presented the future plans of the game in a new video, highlighting the various classes that are already implemented in the game.

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The development of Kingdom under Fire 2 is far from complete. Currently, there are 80 different unit types in the game that players can command in their battles, and this number is expected to rise to 350 by the final version of the game. Additional classes are also planned, including at least the “Elf Master” and the “Dark Mage”; however, no specific details about their appearance or abilities have been revealed yet.


For more news about the mix of strategy and MMORPG, check out our Kingdom under Fire 2 news page.

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Source(s):
  1. 2p.com

Overwatch: When does it start? Countdown, start and preparation

On May 24th, Overwatch celebrates its official release. But at what time does it actually start?

Shortly after midnight the launch begins

After years of waiting, Overwatch, Blizzard’s first foray into the shooter genre, is finally at the starting line. On May 24th, the game launches simultaneously on PC, PlayStation 4, and Xbox One. To avoid any confusion or uncertainty about the exact launch date, Blizzard has written a new blog post that equips players with all the important information.

Overwatch Release Times

In Germany, Overwatch is set to be released on May 24th at 1:00 AM, so players can start shooting shortly after midnight.

Last week we asked: Will you get Overwatch? More than half of our readers have already decided to purchase it, while about a quarter is waiting for the release to see if friends will join. You still have the opportunity to benefit from the pre-order, so you can secure the “Noire” skin for Widowmaker (e.g. here on Amazon).

Overwatch Countdown

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Preparation and Installation

On PC, the installation of Overwatch is typically easy, occurring through the Battle.net launcher. If one has purchased the physical game, they must first add the included key to their Battle.net account to register the game license. On PlayStation 4 and Xbox One, it’s similarly straightforward – with a physical version, inserting the disc is sufficient; otherwise, Overwatch must be downloaded from the respective store.

Are you worried that your PC can’t handle Overwatch? Then check out the minimum system requirements here.

Overwatch Beta Impression

If you need a detailed guide for the individual steps, you can find it in our sources.

If you want to further prepare for your first battles, you should also check out our guides and experiences to get an initial overview of the tactics and capabilities of the various heroes.

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For more news, articles, and guides about Blizzard’s hero shooter, check out our Overwatch game page.

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The Elder Scrolls Online: Great success thanks to Buy2Play, DLCs and Destiny

At The Elder Scrolls Online, they celebrate the success of the last year.

In an article by gamesindustry, Matt Firor talks about the success of The Elder Scrolls Online. He says not to talk about numbers, but the success of The Elder Scrolls Online in 2015 was huge. It exceeded all expectations.

“We are successful because we didn’t go Free2Play”

He attributes this to, among other things, the transition from a subscription model to a pay-once model. This allowed them to attract the “RPG” fans, particularly the Skyrim players.

Matt Firor Zenimax
Producer Matt Firor.

Initially, they had alienated players with the subscription model, but a “pay once and play the game” concept resonated well with RPG fans, especially the console players on PS4 and Xbox One. They gained millions of new players. MMO fans still had the option to subscribe.

Firor also takes pride in not jumping on the “Free2Play” bandwagon. Because you can “play out of the box” and don’t have to buy anything additional. This has been well received by many Elder Scrolls players.

elder scrolls online hews fluch
DLCs like the Thieves Guild bring players back

Now that the game is running, it shows that the DLCs they release bring a lot of players back to ESO. The Thieves Guild missions and the Dark Brotherhood were highlights in Oblivion and Skyrim and are now also focal points of the content strategy in 2016.

Especially the Thieves Guild has brought many former players back. They expect the same from the Dark Brotherhood.

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Success also thanks to Destiny and The Division

What helps ESO additionally: The debate about whether an “MMO” can work on consoles was settled through Destiny and The Division .

In the past, Firor says, the terms MMO and MMORPG were interchangeable, but now some developers, including Zenimax Online, have decoupled “RPG” from “MMO” with their games. Today, MMO is a technology, not a game design anymore. Any game that allows millions of people to play together is an MMO.

In many ways, The Elder Scrolls Online is not an MMORPG, even though it has certain features, but it is its own thing.

The Elder Scrolls Online
Fallout Online?

When asked if Bethesda is planning other MMORPGs now that The Elder Scrolls Online is running well, Firor did not want to reveal anything. The question surely targeted “Fallout Online.”

They are only a year after the console launch of ESO, said Firor. They might think about such things, but at the moment they are just enjoying how well The Elder Scrolls Online is performing.


And so the success story of ESO is set to continue:

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Source(s):
  1. gamesindustry

Overwatch: New cinematic “hero” with Soldier: 76

Blizzard has released the latest cinematic for Overwatch . Check out the video “Hero” here and learn more about the story of Soldier: 76.

Soldier: 76 – Old habits are hard to break

Blizzard has just fulfilled its promise and released the last of the four announced cinematics for Overwatch. This time it revolves around John “Jack” Morrison, who is probably better known to players as “Soldier: 76”. He was genetically enhanced at a young age as part of a “Soldier Enhancement Program” to have faster reflexes and better stamina – traits that were particularly useful to him as an agent and leader of Overwatch. After his supposed death, he no longer works for Overwatch, but pursues his own goals to uncover a major conspiracy.

The latest cinematic takes place on the Dorado map, long after Overwatch was disbanded. Most people live in fragile peace, but gangs and criminal organizations dominate certain neighborhoods – and this is where the story of the cinematic “Hero” begins…

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This time there was remarkably little of the actual “hero” of the story to be seen. What do you think of this storytelling style? Just right, or did you wish for “more” from Soldier: 76?

Also, be sure to check out the other cinematics that Blizzard has released in recent weeks and months:

Do you want to know more about Soldier: 76? Then check out our article on the background story of Soldier: 76, Reaper, and Mercy.


For more news, articles, and guides about Blizzard’s hero shooter, visit our Overwatch game page.

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Battleborn: “Honest Trailer” mocks the game

For the shooter MOBA Battleborn , an “Honest Trailer” has been created that pokes fun at the game. Check it out here.

“With all the nonsense like Borderlands, just without the charm”

Somehow, it is also a special form of honor when a game is featured in an “Honest Trailer” by the YouTubers “Smosh Games”. This has now also happened to the latest game from the Borderlands creators Gearbox, which found its MOBA shooter Battleborn at the center of the latest video.

In an amusing (and not entirely serious) way, the trailer highlights the peculiarities of the game (complex systems, character development) and also reveals what is not quite successful (mediocre, transparent story, lacking tutorials). In the end, they recommend: “Check out an FPS/MOBA hybrid that is surprisingly fun to play … before it gets overshadowed by the behemoth Overwatch.”

Anyone who speaks English should definitely watch the “trailer” – it is definitely worth a look.


For more news and articles about the MOBA shooter, check out our Battleborn game page.

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The Division: “Falcon Lost” mastered only with pistols

In The Division, a team managed to complete the incursion “Falcon Lost” using only pistols.

What weapons do you use to tackle “Falcon Lost”? The AUG and Vector submachine guns? Or do you prefer an assault rifle instead?

What about trying a pistol – and only a pistol? That’s what agents Bratpfanne007, Jaspin 72, Respectar, and COBRA-AUSTRIA thought: They executed the “Pistol-Only” run on “Hard” difficulty live on Twitch. Here’s a recording of how they managed it on Youtube:

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It seems the Division agents take their self-imposed challenge very seriously: They use no weapons other than pistols and even forgo grenades. As an essential skill, they utilize the Ballistic Shield, which allows them to use only sidearms anyway.

During the run, the agents had to contend not only with the LMB but also with a few bugs. Nevertheless, they were able to destroy the MTW and stop the enemies in the end. At least they didn’t have to worry about one thing during this attempt: the ammunition.

The agents’ gear scores during this respectable achievement were beyond the 200 mark.

What do you think of this achievement?

Here we present an agent who completed the incursion in Challenge Mode solo.

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10 Dinge, die wir uns in FIFA 17 wünschen

In autumn 2016, we expect the new football simulation from EA Sports, which will be named FIFA 17. We list 10 aspects in which FIFA 17 should improve compared to its predecessor FIFA 16.

What can we expect in FIFA 17? What innovations does the football simulation bring?

We will likely only get official answers to these questions at E3 in June. Until then, we are allowed to make guesses, speculations, and wishes. The CEO of EA, Andrew Wilson, has already heated expectations by revealing: FIFA 17 will make a significant leap in personalization, gameplay depth, and competitive aspects. How they will implement this concretely is still unknown.

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These are the things we wish for in FIFA 17

If one wants to create a list of all the things that should improve in the FIFA series and what the community wishes for, it is definitely a hopeless endeavor: The suggestions from fans are so diverse that one would come up with a hundred different things.

Therefore, we limit the following list to 10 things that we expect from FIFA 17. For this, we not only draw on our own opinions but also on contributions from global internet forums and comments from our own community.

Top priority: Gameplay!

FIFA 16 tackle

All the great features and modes that EA Sports comes up with are secondary if the gameplay is not solid. Because as Adi Preißler once stated: “The critical aspect is on the field.”

Not only must the control over players and game events feel good, but the artificial intelligence should also behave truly “intelligently.” EA advertises every year that the defense lines, movement paths, and positional play – that everything is optimized. In practice, however, fans still complain about bizarre and wildly erratic behavior of the computer players.

While significant improvements have already been made to gameplay in recent years, coarse blunders from the AI in FIFA 16 repeatedly create moments that raise players’ pulse and send controllers flying through the air. EA Sports should continue to minimize this issue in FIFA 17. The outcome of games should depend less on the game itself and more on the players’ performances.

FIFA 16 save

Another tedious topic: The goalkeepers. While the goalkeeper in FIFA 15 was unanimously a disaster, he became significantly more reliable in FIFA 16 – but in too many scenes, he makes devastating mistakes. We have already dealt extensively with bizarre goalkeeper fails in FIFA 16 here.

Additionally, the referee sometimes officiates the events in a rather adventurous manner. There is hardly a game in which players do not complain at least once about the referee, whether for fouls or offside decisions. Our reader Warlock notes, for example, that the referee often calls offside too early, despite him having long stopped running and can’t even reach the ball. We all know such scenes.

FIFA 16 Ultimate Team best players

In short (as I realize that I need to self-restrain): Most fans will surely welcome it if the events on the field become even more realistic. FIFA 16 is by no means all bad – many fans, myself included, still play it frequently and enjoyably – but there is still plenty of room for improvement.

The “Ultimate Team” mode should focus more on playing

We probably shouldn’t worry about the “Ultimate Team” mode. According to EA, this is the most popular mode in the game and brings in a lot of money for the company. We can expect that this will be refreshed in FIFA 17, will receive a few new features, and will enchant fans once again.

One thing that does need changing here: Playing matches should become more rewarding. To buy objects on the transfer market and open packs, a lot of coins are needed. However, it takes a long time to “earn” a decent team, as the rewards after a game tend to be rather meager.

It’s difficult to make significant strides this way, as players also need to be supplied with consumables like contracts.

Hazard FIFA 16

Then some fans dig into their wallets and invest a few euros via microtransactions to advance faster. Mega stars like Ronaldo or Messi can hardly be earned through playing alone.

Hence the wish: Playing matches should become more profitable.

The “Pro Clubs” mode needs a significant upgrade

Andrew Wilson has promised a significant leap in personalization and gameplay depth for FIFA 17. This hopefully also applies to “Pro Clubs”, as a lot more can be extracted from this mode than has been done so far.

FIFA 16 Pro Clubs celebration

In many respects, the outdated mode needs a modern makeover, more social features, and gameplay adjustments. We have already dealt extensively with the club mode in the FIFA series here, which is why the demand here is sufficient: Do not let the mode wither away!

Make the career mode more extensive

Many fans wish for more options in the career mode of the FIFA series. Our reader III wishes for a comprehensive manager part, which would “incredibly enhance” the football simulation for him.

FIFA 16 Hunt header

Additionally, there are internet presentations suggesting an online co-op career or similar features that promote the aspect of “playing together.” We will have to wait and see what surprises EA Sports will present for the career mode.

More stadiums, more atmosphere

A few years ago, the “stadium atmosphere” in the FIFA series was quite limited: In the stands, some pixels moved rhythmically to the beat, and the fan chants were not exactly top-notch – it had little to do with football as we love it.

FIFA-16-tunnel

EA has made significant strides in this regard in recent years. Now, fans can be identified as people in the stadium, and the acoustics are also more varied and “realistic.” An important point that benefits the stadium atmosphere is: EA Sports is increasingly integrating more real stadiums into the game.

We hope that they will continue on this path for FIFA 17: Add even more stadiums (preferably more from the Bundesliga), make the fan chants more varied, and continuously improve the football atmosphere. Every fan of the round leather would surely appreciate that.

Give us the Third League

A wish that is especially expressed from Germany: The Third League. It contains some traditional clubs that fans want to see (again) in the FIFA series. However, the licenses for this league lie with the German Football Association, which EA still has to negotiate.

FIFA 16 kickoff

Hope comes from a statement by EA producer Sebastian Enrique: “I always push our licensing team to get more. I can promise nothing, but the 3rd league is on our list of things our community wants.” We would be happy about that. As our reader Norm An says: “3rd league and I’m in.”

Give us the ability to play unfairly

In football simulations of yesteryear, there was the ability to do diving and “intentional fouls” on demand, where players jumped into opponents head first.

Well, it’s probably not essential for FIFA 17. But we and many other fans of the game would be keen on it. And then a red card would follow if a brutal foul is committed. In that case, you’re to blame yourself.

FIFA 16 foul

But what impact diving and intentional fouls would have on game balance and how they would ultimately be received by fans is questionable. If the opponent gets away with a dive, the anger towards the referee and the opponent would be boundless. The developers likely want to avoid this (additional) frustration potential.

But perhaps EA Sports will find a way to integrate this appropriately. In the real world of football, diving and “frustration fouls” are also part of everyday life.

FIFA 17 and indoor football? What about it?

For many fans, FIFA 98 is considered the best FIFA ever. Why? Because of indoor football! For years, fans have been calling for this mode to return, which excited many players back in the day.

The chances of it returning in FIFA 17 are, however, slim. EA Sports has not made any hints lately that they will re-integrate indoor matches. But: Hope dies last.

https://youtu.be/nh4uA_djAuo

60 euros for an “update”?

One thing fans have been complaining about for years: The annual FIFA installments are merely updates to their predecessors. Therefore, the price of around 60 euros for the standard edition is met with disbelief. Among others, our reader Longard points this out.

Of course, EA cannot reinvent football every year anew. But more innovations in gameplay modes, personalization options, or social features would likely encourage gamers to invest the hefty 60 euros.

How about a cover star from the Bundesliga?

fifa-16-alaba-cover

This pious wish does not have the highest priority; however, many fans would welcome this step from EA. For years, only Lionel Messi has adorned the German cover of the football simulation from EA Sports. The logo of the Virtual Bundesliga is also displayed. However, a star from the Bundesliga is sorely missed.

It has been a while since players like Bastian Schweinsteiger or Mats Hummels were on the cover. On the covers of “FIFA 16” in other countries, additional stars like Jordan Henderson, Mauro Icardi, or for Austria David Alaba are featured.

What improvement suggestions are particularly on your mind?


Here we have compiled all the info on FIFA 17 that is already known.

This is an AI-powered translation. Some inaccuracies might exist.