In the upcoming shooter Battlefield 1, the gameplay trailer from E3 is known. It is impressive.
The E3 event has just ended a few minutes ago. CEO of Electronic Arts, Andrew Wilson, led the press conference, whose crowning highlight was the presentation of Battlefield 1.
This is the gameplay trailer from E3 for Battlefield 1
Battlefield 1 is set to deliver an “epic and unforgettable” experience. The following trailer, which is supposed to show in-game footage, definitely deserves the quality designation “spectacular”:
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In BF1, “destruction” will be even more natural, with dynamic weather, and no battle will be like the other. When the weather changes, you will have to adapt your play style.
The war will take place on land, at sea, and in the air: In addition to numerous different weapons, you can control various vehicles: Including massive airships. Some of this can already be seen in the above trailer.
In multiplayer, there will be maps designed for up to 64 players. While this article is being written, a stream is running following the press conference, showcasing a massive multiplayer battle live.
An open beta will be available at the end of this summer.
This is an AI-powered translation. Some inaccuracies might exist.
With FIFA 17 , the football simulation from EA Sports will have a story mode for the first time. Additionally, extensive improvements in gameplay are coming.
The EA Play event for E3 just wrapped up. It will be a revolutionary year for FIFA: The power of Frostbite allows for “brand new experiences,” such as the story mode “The Journey,” which can be seen in the following trailer:
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With the switch to the Frostbite engine, the future of virtual football is ushered in: For future FIFA installments, this new graphics engine will allow for “big changes.” The favorite sport of Germans is set to be even more authentic in FIFA 17.
The graphics will experience a significant leap forward: The appearance, expressions, and movements of players will be more realistic, with improved lighting effects and much more to enhance the football atmosphere.
In FIFA 17, you will also experience numerous innovations that do not only relate to the graphics boost: A completely new narrative mode, “The Journey,” will be available.
The story mode “The Journey” in FIFA 17
In this new mode, you take on the role of football talent Alex Hunter. With him, you will experience a professional career in the English Premier League.
The gaming experience here will be very immersive: You will learn the football business from the inside and discover what it is like to be a professional footballer. You can choose which team in the Barclays Premier League you want to join.
In FIFA 17, you will discover “new football worlds” with “The Journey”: You are not only on the pitch but also in the tunnel, in the locker room, in the coach’s office, even on the plane and at Alex’s home.
You will learn the entire backstory of the young player: How he gets his first jersey, all his ups and downs. The development of the story depends on your performances on the pitch – or how you conduct interviews (are you friendly, reserved, arrogant?). Events like a red card will also affect the story. There is a “core story,” but the path you take in it is entirely up to you.
On the pitch, you have specific tasks to fulfill that the coach assigns you at the beginning of the match (such as: score at least one goal). Almost every action affects your player rating: Did you miss a tackle? Was a nice goal scored? In the upper right corner of the screen, you will see live how your rating goes up – or down. You can also decide before the matches whether you want to control just Alex or the entire team.
The performances you show influence the progress of your player: You can gradually upgrade him and transform him into a star player.
Authentic storylines in “The Journey”
In this story mode, EA Sports aims to combine authenticity and a high fun factor. Authenticity is achieved, for example, by finding yourself among the big stars of world football. If you choose Manchester United, you will meet Rooney or Schweinsteiger in the locker room. If you are in Liverpool, you will be motivated by Jürgen Klopp. Numerous coaches and players have been newly captured with motion capture for this.
A feature is “Dynamic Scenes”: If, for example, you perform poorly, you will have to go to the boss’s office and justify yourself. You will also receive reactions on social media: What are your fans saying about you, what does the press think?
A cutscene we saw shows a possible low point in your career: You have a conversation with your grandfather, who wants to lift your spirits while bad reviews about you pour in on television. This scene also showed that FIFA 17 really makes a leap forward in graphics: The facial features are realistic, the emotions are convincingly portrayed.
Overall, this new mode should let you experience the professional life of a footballer up close. For this purpose, “story consultants” in the form of active football stars have been brought on board.
“Big changes” in gameplay in FIFA 17
Four gameplay aspects will be significantly revamped in FIFA 17:
Changes to set pieces: In FIFA 17, you will have more freedom with set pieces: You can move freely during free kicks and penalties. Take a few steps back or move a bit back and forth before you start your run and kick the ball, either slowly or quickly – at your chosen pace. You will also have more freedom of movement during throw-ins. For corner kicks, a yellow cursor will be provided to the side, with which you can control the corner kick as you wish. The behavior of players in the penalty area is supposed to be smarter than before.
Overhaul of physical play: Players’ physical interactions will be more realistic across the whole pitch. Players will authentically interact with each other during contacts thanks to modern balance mechanics. Shielding the ball will be more realistic than ever: Players will recognize where their opponents are and can intelligently position their bodies in between. Thanks to the new balance mechanics, high balls can now be collected with the foot from the air, whereas in previous FIFA installments, only heading was possible. You can also look forward to new animations in collisions – even with the goalkeeper.
Improved player intelligence: In FIFA 17, every player should continuously analyze spaces to demonstrate intelligent behavior. Attackers will recognize spaces better and will run paths that were previously unthinkable in FIFA: They can also curve around opponents to gain advantages. Players will make diagonal sprints in appropriate situations and continue their runs – and not abruptly stop – if chances arise. “Fake runs” are also possible. The defense, on the other hand, will try to close down spaces. For such spatial analyses, the system in FIFA 16 was not intelligent enough, as EA Sports admits.
New techniques: In FIFA 17, there will be new skill moves and more options on the pitch. Dropkicks, new passes, new shots, sprint dribbles, you can “press down” headers: You can play the game in your own way. Three times as many new animations will be introduced in FIFA 17 compared to FIFA 16.
No information has been provided yet regarding the “Ultimate Team” mode, career, or “Pro Clubs.” Details on which new leagues and stadiums will come will also be revealed at a later date.
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Ttime says: I was allowed to try an early version of FIFA 17: During this time, I was able to get a glimpse of “The Journey” and play two matches in kickoff mode.
The story mode made a good impression in this short time: I was in the locker room at Manchester United, able to observe stars like the German national player Bastian Schweinsteiger while the coach made his announcements. In the game, I was subbed in around the 70th minute, received some information from the coach beforehand, and was expected to assist a goal, which I did. In a post-game interview, I was asked questions about what it is like to play alongside the big stars. I could choose from several response options, each portraying a different image of me. Am I friendly, arrogant, ambitious?
The first few minutes definitely made me want more. The graphics were convincing. It will be exciting to see how extensive “The Journey” will be, and how “individual” one can shape their professional career. If this mode turns out to be just a fleeting pleasure, it would certainly be a shame. There’s potential here.
After just a few matches in kickoff mode, I am unable to assess the gameplay of FIFA 17. I have played thousands of games in each FIFA installment of recent years, and FIFA 17 still feels like FIFA. However, the gameplay changes were indeed noticeable immediately: The movement patterns of players have changed in certain areas, and the new animations are recognizable after just a few seconds. It is quite easy to set up a nice passing game.
The new movement freedoms for free kicks and penalties are really cool – even though I still need to practice them. In the penalty shootout, a few balls went past or slowly rolled toward the goal.
However, I really struggled with one thing: defense. It was incredibly difficult to get the ball. Using the methods I employ in FIFA 16, it was hard to gain possession in FIFA 17. I still need to study which buttons to press and when.
How the fun will unfold in the final version will be revealed at the end of September this year. FIFA 17 will be released on September 29, 2016, on Xbox One, PS4, PC, Xbox 360, and PS3.
By the way: The start screen of the game features James Rodriguez from Real Madrid.
This is an AI-powered translation. Some inaccuracies might exist.
EA’s press conference from Los Angeles for E3 is happening today. You can watch the livestream with us. Featured: FIFA 17, Battlefield 1, and Titanfall 2.
We are very excited for the first press conference for E3. Some games with huge fan bases will be showcased here with fresh information. Get ready for these blockbuster games and some surprises!
EA Livestream for E3 (Starts at 10:00 PM)
https://www.twitch.tv/ea
What can we expect from EA’s press conference at E3?
We are particularly looking forward to what EA will say about the upcoming first-person shooters Battlefield 1 and Titanfall 2 at the press conference. After various teasers for these highly anticipated highlights, we expect more detailed information about the games starting at 10 PM.
EA Sports’ Fifa 17 has also been confirmed and will not only make our author Ttime excited. Every year the fans of virtual football look forward to the new FIFA installment and are eager for every detail about the new features.
Other press conferences:
All other dates for press conferences can be found in our E3 2016 schedule!
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny, Bungie discusses the story-based expansion “Rise of Iron”.
In “The Dawning of the Iron Lords,” you receive plenty of new gear, new missions, new locations, and enemies, along with an elaborate story. You accompany Lord Saladin in the fight against a rising threat and learn a lot about the Iron Lords, in honor of whom the monthly PvP event “Iron Banner” is held.
Community Managers from Bungie, DeeJ and Eric “Urk” Osborne, comment on the story-based expansion.
“The Dawning of the Iron Lords” aims to tell a great story
According to Osborne, Destiny is currently doing really well. However, the call for more content from the community is hard to ignore. Guardians want to learn more about the lore, the story, and the characters in this world.
Osborne comments:
In “Rise of Iron,” the main focus is to tell a great story and provide players with tons of things to do in this world. It is literally an expansion of the story and the world of Destiny.
There will also be a variety of quality of life improvements that they will discuss later.
DeeJ points out that they have had the luxury of listening to the community for almost two years now, which has changed their entire approach to developing Destiny:
Now that we know who the Guardians are, and now that we understand what drives our audience to play this game, and what our community really loves about it, we can cling to and build upon these things – through such expansions.
Since the beta, Iron Banner has become a phenomenon: People are curious about the backstory of Lord Saladin. Who is “Felwinter”? Why do I have a machine gun named after “Jolder”?
Bungie wants to give players what they want. The studio primarily sees “entertainment” as their goal, but – or perhaps precisely because of this – creativity and art should also be reflected in Destiny.
Before the launch of Destiny, the developers wandered around “in a vacuum” contemplating what should come next. Many ideas and “core pillars” were discussed. After the release, however, they could also lean back and observe what people actually wanted from them. These desires can now be integrated into the development process.
We are excited to see if “The Dawning of the Iron Lords” will deliver everything we wish for in Destiny. For many Guardians, the hype train is already in full swing.
In Overwatch the Swabian knight Reinhardt runs around with a rocket-powered hammer! And this weapon has been built by a particularly patient player out of thousands of Lego bricks!
It weighs over seven kilograms and consists of more than 4,500 Lego bricks! We are talking about Reinhardt’s characteristic rocket hammer, which a creative fan has created in real life out of plastic blocks. The thing was made with a special attention to detail, with the three rocket engines on the back of the head of the hammer clearly visible and LED lights also installed.
The creator of the hammer is the owner of the YouTube channel Zazinombies LEGO Creations, who has not only posted a video of Reinhardt’s hammer on his channel, but also Lego recreations of Tracer’s pulse pistols and other weapons and artifacts from games. We have embedded the video here for you. However, for actual battles, this piece of jewelry is less suitable; for that, it is better to use the original from the game.
This is an AI-powered translation. Some inaccuracies might exist.
A fan of Skyrim has said goodbye to his keyboard and is now using a potato as an input device. No joke.
Don’t play with your food – or should you?
It’s the weekend, so it’s time for some rather quirky news. Have you ever been insulted in a style like “You play like a potato”? While most people would probably be angry about that, YouTuber BOOM, LLC Robotater might actually appreciate such words. He has done many crazy things on his channel, and now he has put a new twist on the game Skyrim.
As playing on a keyboard is becoming less fashionable, Robotater has built a controller out of potatoes. No, this is not a silly insider joke or pun; he has actually connected his keyboard to several potato halves. You should check out how it looks when playing.
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“People say that virtual reality, hololens, and augmented reality are the future. I say: No.”
“I played Skyrim on a potato a long time ago. It was called Xbox 360.”
“The scientists were so busy asking whether they could, that they forgot to ask whether they should.”
“You, sir, deserve a potato.”
So far, it has been common on the internet to dismiss people in games who complain about stuttering with the sentence “Are you playing with a potato as your PC?” – now we know: Some people really do that.
This is an AI-powered translation. Some inaccuracies might exist.
With “Legion,” the size of the WoW development team has grown. But why is everything taking so long?
Team produces more content, but not faster
In recent days, many fan sites had the opportunity to speak with various developers of World of Warcraft. We have already addressed a large part of the statements in this post, but a particular aspect was still missing. Kotaku caught up with Game Director Tom Chilton and asked him some questions about the development of Legion.
During the interview, the size of the World of Warcraft team was also discussed. In summary, the WoW team consists of 235 employees and has thus grown again in recent years. But why is it still taking so long to produce and release new content?
Chilton also has an answer here: More developers, contrary to Blizzard’s original assumption, are not able to produce new content significantly faster, but only create more content in the same amount of time. Many people can work on numerous things in parallel and thus create more content for different player groups. However, this would hardly change the actual time required for developing a completely new zone. Nevertheless, they promise improvement for Legion. The patches are supposed to come more quickly and offer more content than the negative example 6.1, which many players refer to as the “Selfie Patch.”
Mein-MMO says: Surprisingly, the rumor among fans and critics persists that Blizzard has reduced the size of the World of Warcraft development team year after year. Cynics especially like to emphasize that Blizzard is just “milking the cow” and minimizing actual production costs by cutting developer positions. This has – as is often the case – probably not been the case with Legion either.
To learn more about what changes with the addon, check out our overview post on World of Warcraft: Legion.
This is an AI-powered translation. Some inaccuracies might exist.
On yesterday’s Friday, the console versions of the online space shooter Warframe received new content. We present to you the event “Operation Rathuum”, take a look at the powerful weapons and decorative details, and reflect on the changes to some Warframes.
Operation Rathuum
The latest Warframe addition for PS4 and Xbox One bears the simple name “Rathuum” – true to the name of the event, which will last a total of 10 days since Friday evening. Here, you will be notified and asked for help by Cressa Tal, the head of the Steel Meridian Syndicate.
Kela de Thaym, who has not only received a visual overhaul but also some gadgets that make her highly mobile and therefore hard to catch, intercepted several Grineer defectors, who are now to be put before the court of Rathuum for the amusement of her followers.
The new Kela de Thaym – a woman you don’t necessarily want to meet in the dark
To rescue them, you take their place in the arena and fight against their executioners. Your goal is to earn 100 Tribunal points, with either 10, 15, or 25 points awarded per match, depending on the difficulty of the battlefield. You should note that you have no access to your health, energy, shield, or ammo pods in the arenas.
Throughout the various arenas, you will find, just like in the Conclave, small refreshers. Additionally, various modifiers may be active, such as constant health reduction, a rapidly increasing enemy level, and similar effects.
Kela’s executioners – your opponents in the arena
Once you have gathered 100 Tribunal points, you will take a short trip to Kela herself. If the aspiring Spidergirl is defeated and scraped off the wall, you will receive the coordinates of the captured defectors. You can either hand these over to Cressa Tal or to your Syndicate, which has the highest reputation score at the moment. In exchange, you will receive 10,000 reputation points.
Rewards
The mobile woman herself has received 9 new mods for the event, which she can drop upon her demise. Additionally, she is the only source to obtain the blueprint for the new Twin Kohmak without purchasing it on the market.
However, Steel Meridian also rewards you during your campaign for justice, with the Rathuum badge, seal, and the melee weapon Furax Wraith.
The Stradavar assault rifle – when one bullet is not enough
On top of that, in the finally repeatable and somewhat more challenging arena, you can not only score an Orokin reactor but also earn a decorative trophy for your clan. Here, the sum of the best results from all participating clan members is decisive. How many executioners you need to execute for the best trophy in regard to the size of your clan can be found in the following table.
Weapons and Attire
As already mentioned, the Twin Kohmak is a new addition to the secondary fire weapon category. However, the Stradavar assault rifle also makes its debut on consoles. Here, you have the choice between semi-automatic and fully automatic firing modes.
But also for fans of “haute couture”, something new is offered with the Banshee Soprana Skin and the bundle including the seal and Sonicor Skin for the wardrobe. Thus, even in the bloodiest battle, she stylishly makes the ground shake. True to the motto: Beats by Banshee.
The soundwaves from Banshee make the ground tremble
Additionally, a Henker profile picture package and a Henker Noggle statue package are available on the market, with the latter being available for a limited time only.
Furthermore, 4 new Augment mods for the Syndicates are waiting to be tested by you; one each for Ash, Banshee, Chroma, and Oberon.
Changes, so many changes…
But now let’s turn our attention away from the surface to the inner values of the Warframes. Here, several things have changed, causing the current update to cause some dissatisfaction among a number of players. But let’s start with the positive aspects.
After countless weeks in which some characters received a passive ability while others sadly missed out, every Warframe now possesses such an ability. This is in most cases oriented towards their respective actual abilities.
Volt and Mag – two of the three starting characters
For instance, every weapon that Banshee carries is now regarded as “silent” and not alarming, Mag’s Bullet Jump draws loot towards her, and Volt can accumulate up to 1000 electricity damage points for his next attack just by running.
Mag and Volt are also in focus concerning the current character changes. Mag’s second ability, which is no longer “Magnetize” but now “Magnetize”, is in a sense the pivot of her power.
With it, she can hold up to 4 targets in place simultaneously. Other enemies within a certain radius will take damage over time, depending on their distance to the actual magnetized target. If she now uses her “Pull” on such a held enemy, the damage to this one is increased and there is a chance to literally tear them apart.
“Crush,” her ultimate, also benefits from “Magnetize,” as increased damage is dealt to affected enemies. Only “Polarize” does not bring any synergies with it, but it has been modified in such a way that it now expands like Nova’s ultimate. Additionally, instead of removing a percentage of enemy shields as before, a fixed amount is now removed. And targets with armor take health damage and a permanent armor reduction.
Volt did not have to undergo such drastic changes. His electric shield can now be absorbed, allowing him to move freely. Only his ultimate now converts enemies within range into Tesla pillars, which deal electric shocks to enemies that run into their radius.
Other Warframes affected by design changes include Mesa, Mirage, Valkyr, Excalibur, and Trinity. If one of your favorites is among them, it is worth taking a closer look at the English Warframe forum to avoid any nasty surprises.
So you can still bite the enemies fiercely tomorrow, or something like that.
This is an AI-powered translation. Some inaccuracies might exist.
The May update titled “Conflict” was supposed to bring new gear sets and also focus on those weapon types that agents had previously avoided. However, it didn’t quite work out that way, which is why future weapon balance changes in The Division are inevitable.
The “Lonely Hero” gear set enhances shotguns: If you have enough parts of it, you will deal more damage with this weapon type and can avoid lengthy reload times. Some agents want to give shotguns a chance now. But which one is the best to choose?
These are the shotguns in The Division
With shotguns, you can deal enormous damage at close range. However, if the target is several meters away, you should rather use other weapon types. The reload time is usually quite long.
There are a total of eleven different shotguns in The Division, which can be divided into four categories.
These are the “Super 90” shotguns
This category includes the “Super 90”, the “Marine Super 90”, and the “Tactical Super 90”. Statistically, all these weapons are the same:
Rate of fire: 150
Precision: 8
Stability: 23
Optimal range: 9m
Magazine: 8
Reload time: 5s
They have the largest magazine of all shotguns, a high rate of fire, and decent damage. However, they also have the slowest reload speed and their optimal range is poor. You will need to play very offensively with the “Super 90” shotguns to deal damage.
These are the “SASG-12” shotguns
This includes the “SASG-12”, the “Tactical SASG-12 K”, and the “Black Market SASG-12 S”. Since with the latter two you can additionally equip an underbarrel mod, they are the better choice. The stats are the same for all three:
There are only two different types: the double-barrel shotgun and the sawed-off double-barrel shotgun. They can be used as primary (like the Cassidy) and as a sidearm. There are no differences in stats between the “standard” and the sawed-off double-barrel shotgun:
Rate of fire: 200
Precision: 13
Stability: 16
Optimal range: 11m
Magazine: 2
Reload time: 2.2s
These shotguns have the fastest reload speed and deal devastating damage per shot. However, the magazine size is the smallest. Except for a weapon skin, no mods can be attached.
These are the M870 shotguns
In this category are the “M870 Express”, the “Military M870”, and the “Custom M870 MCS”. They all have the same stats and can be equipped with large underbarrel mods. The other shotguns can only be upgraded with small underbarrel mods – if at all. Here are the stats for the M870:
Rate of fire: 75
Precision: 6
Stability: 8
Optimal range: 9m
Magazine: 5
Reload time: 3.8s
They have the highest damage per shot of all shotguns and feel the most powerful. However, their optimal range and stability are very low. The rate of fire is also below average.
The best shotgun in The Division
The YouTuber WOBO has created several statistics and diagrams where he takes a close look at the shotguns. He comes to the following conclusion:
The “Tactical SASG-12 K” and the “Black Market SASG-12 S” are the best shotguns in the game. The Super 90 are not far behind. The YouTuber notes that theoretically, these “SASG-12” shotguns could be as strong as M1A sniper rifles, landing headshot after headshot.
How he comes to this conclusion and all his diagrams can be seen in the following video:
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Especially in the Dark Zone, in PvP, the SASG-12 shines due to its precision, low recoil, very high optimal range, and short reload time.
You can also choose these shotguns in PvE. If you have strong aiming skills, the Super 90 is also recommended. You will have to find out for yourself which shotgun suits you best.
Note: The talent “One is None” is essential for shotguns – even if it is currently still bugged. Since you fire multiple bullets with each shot, the chance from close range is almost 100% that the shot will not be consumed. Around 3:12 you can see in the video how well this talent works for shotguns.
You also benefit from shotguns if you wear the Stormer’s combat gear in The Division. The talent of this set can be “charged” extremely quickly with this weapon type. Thus, you efficiently increase your damage output.
The developers of the upcoming MMORPG Shards Online naturally want to reach as many players as possible, which is why a “Steam Greenlight” campaign has now been launched.
Through this campaign, Steam users can vote for or against the release of the MMO on the gaming platform Steam. If enough gamers vote in favor, then Shards Online will also be playable on Valve’s platform. In this case, an “Early Access” version would be released by the end of the year. If you are on Steam, you might consider whether you want to participate in the voting. To give players an overview of the MMORPG, a new trailer has also been released, which you can watch right here:
https://www.youtube.com/watch?v=lU1Xk6iexno
The descendant of Ultima Online
Shards Online is produced by former Ultima Online developers, and you can tell this from the MMO as well. Sandbox elements are in the foreground. You can build your own house anywhere and furnish it to your taste, and in principle, PvP is also possible at any time. However, the exact rules differ from shard to shard. In Shards Online, there is not one large world, but rather different so-called shards, between which you travel back and forth. Each shard has different rules. On one shard, open PvP is allowed, while on another, you can only fight against monsters. Yet another shard focuses on quests.
Create your own worlds
In Shards Online, the second Kickstarter attempt was successful.
The best part: Every player is allowed to acquire a shard as needed and design and expand it according to their own ideas. Moreover, you set the rules yourself. If you want a shard where the story is in the foreground, then you develop quests, place NPCs, and create interesting locations like dungeons, forests, and ruins. Someone else might prefer to create an arena where PvP battles and conquests are in the spotlight. This way, many different game worlds for a variety of tastes are intended to emerge.
Just before the EA Play event, Electronic Arts heats things up with a new teaser trailer for Battlefield 1. Microtransactions and map packs are also confirmed in Battlefield 1.
Based on the “likes” on YouTube, the Battlefield 1 trailer was one of the most successful trailers of all time! With over 1.8 million thumbs up, fans clearly showed how much they liked this trailer.
A few days ago, a short teaser trailer was released, which sets the tone for the brutal close combat in Battlefield 1. Now, just before the first livestream for E3, another teaser has been presented. This one shows how to handle tanks in a “World War I” setting. In the following video, both teasers:
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This is the “Concentrated Load”, referring to how tanks were fought in World War I.
The paid content should not become “Pay 2 Win”
Even though EA’s CEO Andrew Wilson tried to obscure this information with marketing language, many fans will likely not celebrate the payment model with microtransactions and map packs. Initially, Wilson stated that EA plans to make a lot of money by cleverly utilizing “additional monetization options” without it feeling like “Pay 2 Win”.
Regarding Battlefield 1 and its additional monetization options, CEO Andrew Wilson says:
“Whenever we think about additional monetization within a game, we consider 2 factors: 1. Can these contents provide the player with an enhanced and expanded gaming experience? 2. Are we doing this in a world where the player still has a choice? We do not want players to believe we are offering a Pay 2 Win mechanic in any of our games.“
He described the improved and longer-lasting gaming experience very professionally – translated that means: There will be map packs (macro transactions) and in-game items that must be paid for with “real money” (micro transactions).
“In order to provide players with these values, there will be macro monetization in the form of maps and extensive content. Additionally, there will be microtransactions that are intended to gradually expand, improve, and deepen the game (similar to what is already done in FIFA Ultimate Team or Madden Ultimate Team). We have strong confidence in our ability to present these contents to players in such a way that they recognize their value and therefore remain connected with them for a longer time.”
Of course, the goal is to keep players engaged with a game for a long time, and microtransactions can help with that. After all, microtransactions make a lot of money, as can be seen in our overview of the most profitable games of 2015.
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In Destiny, fans staged a rap battle between DeeJ and the community. It is well received by the Guardians – and DeeJ has already responded to it.
The life of a community manager is not always easy: Often he gets the full brunt of the pent-up frustration from the community. He is supposed to keep a cool head, address the concerns of the fans, and mediate between the parties as best as possible.
Now, creative Guardians have created a rap battle that portrays the communication between the community and Bungie’s community manager DeeJ in an exaggerated manner.
Rap Battle between DeeJ and the Community
The YouTube channel Leon Young has published the video of this Destiny rap battle. It is noted that this is, of course, just for fun and that people should not take it too seriously.
The battle takes place in English, but the “hard lines” that are delivered can be read along in the image:
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The first question “from the community” relates to where the rest of the game is. The last update hardly brought any new features, and players have to keep playing the same strikes. Bungie is accused of lying to the community.
This statement is dismissed by “DeeJ” as a joke and refers to the numbers: The Guardians paid about 60 US dollars for a game in which they spent over 1000 hours of gameplay. Thus, they only paid 6 cents per hour, their possibly best investment so far.
The next problem from the community: The PvP is broken, the lag is unbearable. The “Weasel” error code shows up too often.
The fake DeeJ responds by saying that they listen to the feedback from the players. Thousands of hate messages reach him daily, along the lines of: “That’s it! I’m done with the game.” However, players only say that until they realize that The Division is ******. And then the players will come crawling back.
In the end, this DeeJ drops the line: “I am ‘The DeeJ,’ and if you don’t respect me, I will hit you with the complete zoo of the ‘Disconnect Screens'” – an amusing reference to the fact that the error messages in Destiny all have animal names.
The “real” reaction from DeeJ
The “real” DeeJ has already reacted via Twitter to this rap battle. He shares that he has seen the video and finds it “hilarious.” However, he would never want to speak to us in this tone.
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Funcom has released a first gameplay trailer for the upcoming survival MMO Conan Exiles – and it looks intense!
The trailer showcases the first area that can be explored in the “Early Access” phase. This starts on September 13. What to expect can already be seen in the video. It shows how to bring an entire structure down using a fire projectile and some barrels. Additionally, the game seems to be anything but gentle. A foe is quickly cleaved in half with a sword.
Survival is Everything
The trailer also beautifully shows a weather effect. A sandstorm is brewing and the character shields their face with their hand. Moreover, you can see the hero drinking from a water bottle. Both aspects are very important for survival, as players can also starve in the game. The construction of a building is also visible. In the MMO, it is even possible to build a complete settlement together with other players. This settlement must not only be defended against other players but also against NPC enemies that repeatedly enter the game area to start an invasion.
How Will You Play?
Conan Exiles will be playable both online in an MMO mode and in a single-player mode. Graphically, the game, as concluded from the current trailer, resembles Age of Conan, which is not surprising since the developers mentioned wanting to reuse some of the assets from that game. If you are excited about Conan Exiles and want to get a first impression, check out the trailer here:
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What would the intro of an Overwatch anime look like? A fan video answers this question.
Overwatch as a Cheerful Action Series
Overwatch has only been on the market for a few weeks, but long before the actual release of Blizzard’s shooter, enthusiastic, creative fans created their works related to the game. Since the closed beta, this has also taken on questionable forms.
However, in the family-friendly space of these works, there are some particularly well-made videos. The YouTuber inkling inkling has wondered what an anime set in the Overwatch universe would look like. Since the characteristic element of most Japanese animated series is usually the intro (or “opening”), that is exactly what was created.
https://www.youtube.com/watch?v=0zo3F7-G9ss
For the opening, only scenes and footage from the various promotional films of Overwatch were used, such as character introductions or cinematics. Once everything was synchronized with the soundtrack, it was complemented with Japanese characters and the obligatory subtitles for sing-alongs. Now you have an opening for the Overwatch anime.
Cortyn says: Although the execution is basically quite simple, inkling inkling has wonderfully managed to synchronize the images with the music piece. If you like anime, you will immediately remember many series whose opening was quite similarly structured. At least I would watch an Overwatch anime right away. But I’m not a benchmark, as I would watch any anime. How did you like the video?
P.S: Ha! I managed to sneak in a news story that is at least remotely related to anime. But now I have a cursed earworm…
For more news and articles about Blizzard’s hero shooter, you can find them on our Overwatch game page. A list of guides, such as for Mercy or Reinhardt, can be found in the overview post.
This is an AI-powered translation. Some inaccuracies might exist.
Final Fantasy XIV is likely to face competition from within, as Square Enix will also release the MMORPG Final Fantasy Type-0 Online in the West.
The entire situation surrounding the online game Final Fantasy Type-0 Online is somewhat complicated. Originally, it was to be released under the name Final Fantasy Agito 13 and be part of the “Fabula Nova Crystallis” saga, which includes the Final Fantasy games 13. By the way, the upcoming RPG Final Fantasy XV was also initially planned as Final Fantasy Versus XIII and as part of the “Fabula Nova Crystallis”.
Many battles
Final Fantasy Type-0 Online is based on Final Fantasy Type-0, an RPG that was released in 2011 for Sony’s handheld PSP and in HD remake version for PlayStation 4 last year – it is now also available for PC. Those who know the game are aware that battles take center stage, especially against gigantic boss foes. While there is also a story, it takes a backseat. Square Enix aims to address the theme of war with the game and therefore primarily focuses on battles.
No real competition for FF14
If you look at the trailer for Final Fantasy Type-0 Online, it appears that the gameplay also focuses on tactical group battles. A true competitor to Final Fantasy XIV is not to be expected, rather it’s a game for casual play. Another indication of this might be that the MMO will also be released for smartphones. A beta will launch in China this June. Later in the year, Square Enix intends to release the online game in the USA and Europe as well.
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Take a first look at Paragon and find out when the Open Beta officially begins.
Got plans for the summer?
After the release of the Essentials Edition for PS4 on the American continent a few days ago and the “Double Fame” weekend, which runs until Monday, 3 AM CET, developer Epic Games now announces the official start date of the Open Beta for their Early Access MOBA Paragon.
This will begin in just under 2 months, on August 16, and from that point on will be free to play for all interested parties. Until then, you still have access through founder packages. So if you want to jump into the battle for Agora before the Open Beta starts, you will definitely have a head start over the incoming newcomers.
All progress you have made in the game, whether it’s the diligent accumulation of cards, character or player progression, will be retained. However, there will still be some changes to the game before summer, starting with the upcoming patch next week.
Some fundamental elements will be changed. For example, all passive abilities of the heroes will either be completely removed or transferred to their other abilities, the Draft mode will make its debut in the game, and the change to shared card experience will take effect, etc.
Khaimera
As part of the announcement of the free Open Beta a day before the start of this year’s Gamescom, the next fighter for the crown of Agora was also introduced. Khaimera will be available to all Early Access players starting June 21 and resembles Grux a bit in appearance.
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The dual-axe swinging melee fighter is able to jump directly into the furious crowd of enemies, briefly stun his targeted opponent, and deal physical damage. Additionally, he will be able to increase his health regeneration with “Spirit Regeneration” per standard attack and collected stack, and with his ultimate he swings the clubs and inflicts great damage.
However, before Khaimera enters the battlefield and wreaks havoc in the jungle, we can expect significant changes next week. In the coming days, we will introduce you to the most important transformations of Paragon and further plans of the developers on the way to the Open Beta.
This is an AI-powered translation. Some inaccuracies might exist.
The autumn expansion of Destiny is titled “The Rise of Iron”. Alongside numerous new features, Guardians can also expect a new raid. What do you hope for from it?
On September 20th, the next big adventure in Destiny begins: We must accompany Lord Saladin to new locations and face the impending danger that arises in the Destiny universe.
“Rise of Iron” will bring the fourth raid to the game: Raids are extensive PvE challenges in Destiny designed for a fireteam of six players, providing the best loot. However, the loot isn’t free: At the end, a powerful enemy awaits you that must be defeated. But even on the way to the final boss, you will have to face various dangers or master jumping passages. Your Guardian abilities will be put to the test.
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“Rise of Iron” raid leads to the true origin of the SIVA outbreak
Little is known about the fourth raid in Destiny so far: It will take place deep beneath the Earth’s surface and will feature the new enemy faction, the Fallen Splicers of House Devil.
So far, we have faced the Vex (Vault of Glass), the Hive (Crota’s End), and the Hive and the Taken (King’s Fall) in raids. Now it will be Fallen mutants.
This is officially known about the raid from “The Rise of Iron”:
Deep beneath the Earth lies the true origin of the SIVA outbreak, guarded by the most fervent and strongest Devil Splicers. Now six Guardians must descend into the depths to put an end to the danger at its source.
If you emerge victorious, you will be rewarded with powerful weapons and armor pieces forged from SIVA itself. SIVA is an “ultimate”, forbidden technology from the Golden Age that has fallen into the hands of the Fallen.
Fans are speculating in the forums about what to expect in this new raid. They are looking forward to the vast open areas seen in the trailer. It also shows this scene, which apparently takes place on the wall:
Additionally, sooner or later we will encounter this enemy here:
What this is about is still unknown. The “true origin of the SIVA outbreak” is not expected to be it, as this is predicted to be deep underground. However, since six Guardians are facing this enemy, he will likely belong to the raid in some form. In the trailer that we have embedded above, you can watch the scenes of the raid in motion, starting at 1:13.
What are Fallen Splicers in Destiny?
What are these things that we get to shoot at in “Rise of Iron” – and in the raid?
Splicers exist in every Fallen house: They are “body hackers” and bioengineers who fuse metal and flesh. However, the Fallen Devils have delved too deep into the wasteland and discovered SIVA technology, which is more dangerous than they understand.
The Fallen have long revered machine gods, and with SIVA, the Devil Splicers themselves become such “machine gods”. We must face them in the Plaguelands.
The new threat cannot be fully contained until we end the “true origin of the SIVA outbreak” in the raid.
We present to you the three artifact weapons that Death Knights can acquire in World of Warcraft: Legion.
In World of Warcraft: Legion, much revolves around the artifact weapons. These are given to players early on and grow with their bearers over the course of the entire expansion. Each talent specialization receives its own weapon, which is why Death Knights have a total of 3 artifacts available. We take a look at the individual weapons.
Blood – Maw of the Damned (Artifact weapon for Blood Death Knights)
Background story: The Maw of the Damned is a weapon that has been used by the Burning Legion for a long time. The metal is enchanted to drain life energy from its victims – a particularly insidious variant of pain. Within the weapon sleeps the soul of its long-ago creator, still plagued by hunger. For over a millennium, the axe was wielded by a Mo’arg, who crushed uprisings and paved the way for the Legion. All that time, this Mo’arg grew more and more powerful – it is time to wrest this artifact from him.
Properties of the Maw of the Damned: Since Blood is the tank specialization, the properties are also designed accordingly. Many abilities with high threat generate more damage, and the character’s health and parry chance are increased.
It starts with Consumption, a melee attack that hits all targets in front of the Death Knight and deals triple weapon damage. The Death Knight is healed for 200% of the damage dealt.
Umbilicus Eternus is an enhancement of two abilities combined. After Vampiric Blood expires, the Death Knight absorbs damage equal to five times the damage done with Blood Plague during the duration of Vampiric Blood.
Skeletal Shattering enhances Bone Shield in an interesting way. Each time the ability absorbs damage, there is a chance equal to your critical strike chance to absorb an additional 8%.
For a massive increase in survivability, there is Unending Thirst. As long as Blood Shield is active, the Death Knight gains 50% life steal, and Death Strike deals 50% more damage.
Frost – Frostmourne and Frostbrand (Artifact weapons for Frost Death Knights)
Background story: When the blade of Lich King Arthas, Frostmourne, was shattered high atop Icecrown Citadel, many of the trapped souls escaped to freedom. Yet not all souls succeeded. Countless spirits remain trapped in the shards of the former rune blade that were not freed by the Ashbringer. Some of these shards were gathered and are now being forged into two new swords: Frostmourne and Frostbrand. But before the swords can be wielded, the trapped souls must first be subjugated by the bearer.
Properties of Frostmourne and Frostbrand: The properties of the blades are classic and almost exclusively increase the damage of Frost abilities. An enhancement of Anti-Magic Shell ensures that the ability also removes all magical influences from the Death Knight upon activation.
Frost Death Knights begin with Crystalline Swords. This ability gives all melee attacks a chance to summon copies of both blades, which then stab into the target for a short time.
Frost Fever is enhanced by Hypothermia. Each time Frost Fever deals damage, the subsequent damage from the fever is increased by 10%.
Sindragosa’s Fury recalls Arthas from Heroes of the Storm. Every 5 minutes, the Death Knight can summon the frost wyrm Sindragosa, dealing damage to all targets in front of the Death Knight (40-meter range) and reducing their movement speed by 50% for 10 seconds.
The spell Merciless Winter is enhanced by Frozen Soul. Once winter ends, the blades unleash an explosion for 5000 frost damage. The damage is increased by 100% for each additional enemy hit by Merciless Winter.
Unholy – Apocalypse (Artifact weapon for Unholy Death Knights)
Background story: The powerful blade Apocalypse was once created by the Nathrezim, the vampiric demons commonly considered the architects of lies and intrigue. The sword is filled with violence, plague, and death, earning its name when a mage from Tirisgarde could not control its power and wrought untold destruction. After that, the sword was picked up by the dark riders who brought it to their master Medivh in Karazhan. There it rests in the catacombs, even long after Medivh’s death – until now.
Properties of Apocalypse: The properties of Apocalypse primarily increase the damage of the Death Knight’s various dots. However, an interesting aspect is the ability to cause the ghouls of the Army of the Dead to explode upon their (re)death.
At the beginning, there is – who would have thought – the ability Apocalypse. This inflicts moderate damage to an enemy and consumes all Festering Wounds on the target. For each wound consumed, the Death Knight creates a ghoul from his Army of the Dead, who fights for 15 seconds.
Double Doom enhances the passive ability Imminent Damnation. This ability can now accumulate 2 charges, and its effect is triggered 15% more frequently.
The Shambler gives all of the Death Knight’s attacks a chance to create a “Super Zombie” that shambles towards the target and explodes there, dealing damage to all nearby enemies.
Scourge of the Worlds enhances two abilities combined again. Death Coil now has a chance to increase the damage of the next Scourge Strike against the target by 50%.
In The Division, the raid “Clear Sky” is available on Challenging. We provide you with a guide full of tips and tricks on how to successfully complete this mission.
With a delay, the developers finally unlocked the new difficulty level of “Clear Sky” on June 9th. Many brave agents immediately faced the Rikers at level 34 and found out: The “overwhelming” challenge promised by Massive is not the case.
The developers mentioned in the livestream that agents would initially struggle and probably have to return to Hard Mode to develop and test strategies. One has to approach the Challenge Mode completely differently.
As numerous videos and posts from agents show: “Clear Sky” on Challenging is not that tough after all. This raid is a welcome challenge, but not to the extent one would expect based on the developers’ statements.
How to Master the Challenge Mode of “Clear Sky”
“Clear Sky” in the Challenge Mode is definitely doable and not an impossible task – if you have a well-coordinated team. How can you tackle this mission?
The YouTubers Skill Up and MarcoStyle have successfully completed “Clear Sky” on Challenging together. In the video, they present how they accomplished this feat:
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Important requirement: You need a balanced, preferably also well-coordinated squad. Utilize various builds and proceed in an organized manner. Four agents are recommended – although some agents may currently also try to complete the raid solo in CM.
All your builds should come with high toughness values; otherwise, you’ll be forced down too quickly. For example, MarcoStyle went in with this build with over 500k toughness. Therefore, he was able to act as the defender.
All agents rely on the ability First Aid (to heal themselves and each other), one agent on the Support Station, two agents on Tactical Link, and one has the Seeker Mine with gas charge.
Overall, you need:
At least one player with extremely high toughness.
Two players focusing on skill power.
One “flexible” player who focuses more on firearms.
Essentially, no “special over builds” are needed – a good mix works.
In the gear sets utilized in this team, one agent uses four parts of the Tactician’s Authority for more skill power, and another agent has created a “Guardian” build. These can make the battle against the Rikers easier for you. However, they are not essential: You can also rely on other gear sets that suit you well.
How to Proceed
The Challenge Mode of “Clear Sky” generally runs like the Hard Mode. It consists of three phases at two different locations.
On the way to Columbus Circle, you can take out the Rikers “nice and easy” and proceed just like in Hard Mode to set the explosives. For example, an agent from the background can take the enemies into his sights with the sniper while the others fire with submachine guns at the front line. This phase should not cause major problems.
Then you enter the area where the rest of the raid takes place: Columbus Circle. The following sketch from Arekkz shows you the main landmarks.
Start in Challenge Mode on the left side. There is a cover option labeled “Rikers Law”. Here you can barricade yourself for most of the raid. You should not often be without protection, as the level 34 enemies hit hard. Ensure that the Tactical Link is always active.
Now clear a large portion of the enemies. Once the way is somewhat clear, your “tanky” agent should head over and grab the fuse on the left side. Keep in mind the Survivor Link. The other agents shoot from cover with First Aid on the carrier and take out the approaching enemies on the side. Communicate effectively so that no healing skill is wasted.
After that, the same procedure takes place on the right side. Accompany your tank there, heal him, make use of the Survivor Link, and provide him with cover.
Now comes the most difficult part of “Clear Sky” in Challenge Mode: The boss appears and brings a multitude of enemies with him.
Take cover again on the left side near the small house and try to survive. Many tough enemies want to overwhelm you. Inflict as much damage as you can and do not forget your skills in the process.
There, wait in the heated battle until the boss is nearby. You need to make him “dance” so that he drops his shield and you can deal full damage. Fire is effective and shots at his backpack.
Once the boss is down, you must take out the remaining enemies. Only then is “Clear Sky” complete, and you will receive the rewards.
Note: “Clear Sky” in Challenge Mode is not a walk in the park. Especially in the last phase, you must bring all your survival skills to action. It is not impossible – but by no means easy.
Update: Schorri TV shows you in the following video a clever way to easily master the second and third phases of the raid:
An overview of streams and times for the press conferences for E3 2016.
On Sunday, June 12, the first press conferences for E3 2016 will start, where EA, Ubisoft, and others will present what we can expect in the future for games. Sony has already announced before E3 that the Playstation 4K is already in the works – but it won’t be seen at E3. Perhaps Microsoft has plans to unveil the rumored “Xbox One Scorpio” at this year’s E3.
Here are the dates for the live streams and press conferences of E3 2016
If you cannot be there in person to watch the press conferences, fortunately, you can watch them online via livestream. So that you don’t miss any of the latest games and hardware presentations in Germany, here is our overview of the various streams for E3 2016:
Schedule for Sunday, June 12, 2016
EA Play
This year, we will see quite a bit about Titanfall 2 during the press conference by Electronic Arts – a teaser has already been released. Battlefield 1 and FIFA 17 have also been confirmed. We hope to receive news about Star Wars, even if it’s just an announcement of a game that will come at some point in the future.
Bethesda’s big release this year is Dishonored 2: It is therefore more than likely that we will receive some information, images, and videos for this game. Doom, Fallout 4, and The Elder Scrolls Online are also expected. According to rumors, there could also be info on Wolfenstein 2 and Evil Within 2. We will be surprised.
Of course, there will be many announcements for Xbox, but hopefully PC gamers will also benefit at this year’s E3. We are curious to see if Microsoft will provide an alternative to the announced Playstation 4K. Of course, there will also be news about new PC games and Xbox One games.
At this show, you can expect many prominent guests from the PC gaming industry and other surprises. Last year, the PCGamer team partnered with AMD to bring a cool show to the stage – it will be the same this year.
When? 08:30 PM
Where? You can find the stream here Twitch / Youtube
Sony’s big press conference will probably focus heavily on Playstation VR. We will learn some news about upcoming PS4 titles. Last year, there were also new details about Destiny during Sony’s presentation.
Nintendo’s show this year will focus on the new Zelda “The Legend of Zelda.” There will be plenty of gameplay to see. There will also be info on the new Pokemon titles.
Square Enix will fill the stream from Tuesday to Thursday with cool content. This includes: Tomb Raider, Deus Ex, a lineup of various E3 trailers, and a Final Fantasy XII Q&A.
When? From 08:45 PM
Where? You can find the livestream here Twitch / Youtube