Destiny: Prüfungen von Osiris vorübergehend deaktiviert

In the MMO shooter Destiny , Bungie has suspended the Trials of Osiris on June 18.

At the moment, the Trials of Osiris are not active. As Bungie announced on Twitter, they have been suspended due to issues preventing players from participating in matches.

This was announced on Twitter at 6:14 AM our time on Saturday morning. It is still the middle of the night for Bungie in Seattle. Therefore, it is not expected that further information will be available soon regarding whether and when this week’s Trials of Osiris will continue.

The Trials of Osiris is a weekly PvP event in Destiny. This time the Trials of Osiris would have been played on “Blind Watch.” In the past, Osiris has been suspended when “exploits” were circulating that made fair play impossible or at least unlikely.

This is an AI-powered translation. Some inaccuracies might exist.

PlanetSide is being discontinued

Daybreak Game Company is discontinuing two of its titles, including the shooter PlanetSide.

PlanetSide launched in 2003. It will come to an end on July 1, 2016, as announced by Daybreak.

The game was very important to Daybreak and held a special place in the hearts of all who worked on its successor. However, due to “evolving business reasons and technical requirements,” it is now necessary to terminate the service. Since 2014, PlanetSide has been free-to-play.

The mentioned successor Planetside 2 was released in 2012 for PC and in 2015 for PS4.

In addition to Planetside, Daybreak is also shutting down the Everquest card game “Legends of Norrath.”

Daybreak Game Company (formerly Sony Online Entertainment) is undergoing a change. After the exit from Sony, some employees had to be laid off as “the numbers did not add up.” They also announced the cancellation of the prestige project “Everquest Next.” It seems that things are not going well for Planetside 2 either, as they announced tightening in the cash shop.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. polygon

The Division: Vendor Reset on 18.6. – This week’s offer

In The Division, the vendors will offer fresh goods on PS4, Xbox One, and PC starting today. We take a look at the offerings of the specialized equipment vendor and the Dark Zone weapon vendor.

The big vendor reset in The Division takes place from Friday to Saturday. While some sellers change their inventory every day, the vendors for high-quality items only change their offerings once a week. Today is the day.

The specialized equipment vendor’s offerings as of June 18th.

division-händler-op

You can find this vendor in the operations base in the tech wing. He only offers you his items in exchange for Phoenix Credits.

These are the weapons:

You can also buy many backpacks today. In addition to the “Hunter’s Mark” backpack (value 191), there’s a high-end backpack with value 204 and two with value 182. Additionally, the vendor has the “Hunter’s Loyalty” vest (191) and a high-end mask (204) available.

division-rangerjacke

Jacket – Sand-colored and ranger jacket are also available. You can read about the blueprints of the gear set parts here.

Offerings of the Dark Zone weapon vendor after the reset on June 18th.

If you want to acquire the weapons from this seller, you must rush into the safe room of DZ03 with a thick bag full of Dark Zone currency. However, with currency alone, the DZ vendor won’t offer anything. Certain Dark Zone ranks are also required. Today he has two of the most exciting weapons available. However, they do not have sky-high talents. However, the blueprints are top-notch.

The high-end weapons this week:

  • SCAR-H – Military Version (sniper rifle): 19503 DZW – value 163 (rank 25)
    (Deadly, Enduring, Stable)
  • M1A Classic (sniper rifle): 56228 DZW – value 182 (rank 40)
    (Swift, Restored, Enduring)
  • RPK-74 Classic (LMG): 95508 DZW – value 204 (rank 80)
    (Capable, Swift, Brutal)
  • AUG A3 Para XS (submachine gun): 96412 – value 204 (rank 80)
    (Connoisseur, Competent, Frugal)
    division-opbasis

These are the blueprints from the DZ weapon vendor:

The following blueprints all have a value of 163 and are available from rank 25:

  • SOCOM Mk20 SSR (sniper rifle) 14672 DZW
  • ACR Tactical (assault rifle) 15867 DZW
  • AUG A3P Tactical (submachine gun) 13308 DZW
  • M60 E6 – Black Market Version (light machine gun) 13477 DZW
  • M1911 Tactical (pistol) 10895 DZW
  • SASG-12 S – Black Market Version (shotgun) 14647 DZW

Info about the upcoming weapon balance changes can be found here.

This is an AI-powered translation. Some inaccuracies might exist.

Paragon: Another German! – Epic sues hack developer

A lawsuit is looming at Paragon .

Paragon is suing a German player. According to Epic Games, he created a “hack” for their MOBA Paragon and demanded a monthly fee for it.

Epic is therefore demanding damages from Robin K. from Constance in Germany, as reported by the US magazine Polygon.

The hack was reportedly developed in March 2016. At that time, Paragon had been in development for three years and was briefly in Early Access.

According to Polygon, the hack was advertised on relevant sites as the “most powerful hack for Paragon in the world.” It was promoted with aimbot, triggerbot, 3D radar, and that it could be customized to make it harder to detect.

Source. Polygon
Source. Polygon

In early June, Epic issued two “takedown notices” for YouTube videos showing the hack. On June 8, K. demanded that these videos be republished. This led to the conclusion by Epic that the German opened the door for a lawsuit in California. Epic demands that this be resolved before a jury. They seek damages and that all copies of this software be destroyed.

Apparently, Germans are specialists in bots. Blizzard has been dealing with a bot maker from Zwickau for years.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Polygon

Final Fantasy XIV: “Deep Dungeon” – A completely new gaming experience?

Patch 3.35 in Final Fantasy XIV aims to bring all players together with the Deep Dungeon while still being challenging.

What is the Deep Dungeon in Final Fantasy XIV?

At Kotaku, during E3, there was an opportunity to speak with Game Director Naoki Yoshida, who shared some insights about the “Deep Dungeon” that will appear in Patch 3.35.

Essentially, the “Deep Dungeon – Palace of the Dead” is designed to be accessible to as many players as possible. For this reason, players can dive into the chaos starting from level 17 – but it’s not that simple. There are supposed to be more than 50 different floors that deviate from what Final Fantasy players are accustomed to. During their stay, players will receive new gear and weapons, but these will only work within this zone – at least until they earn the right to take the items outside.

Final Fantasy XIV Deep Dungeon

The stay is quite tough and can sometimes be frustrating – as there are checkpoints only every 10th floor. So if you perish on level 19, you fall back to floor 10.

The Deep Dungeon is also supposed to be dynamic and adjust to the group. Anyone can venture out alone or bring up to 3 friends. Healers and tanks are not strictly required; everyone should be able to play what they want.

Veterans of the series might feel reminded of the single-player titles – there was often an “endgame dungeon” here that featured numerous levels and was usually more difficult than the actual final boss of the game.

The release of the Deep Dungeon will not be the end of this feature – later, additional levels will be added that will increase in difficulty. A specific release date for Patch 3.35 is still pending.


For more about the MMORPG from SquareEnix, check out our Final Fantasy game page.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. kotaku.com

WoW: Legion – Can you fly? What content patches are planned?

In World of Warcraft: Legion, much is promised for the release. In the livestream, the developers explained what is coming – and what will be added later.

Flying only at “mid-expansion”

Until the release of World of Warcraft: Legion, the developers plan to hold a livestream every week, where they will answer questions from the community and explain their thoughts behind certain decisions. In the first of these livestreams, they had Ion Hazzikostas in front of the camera – the choice of topics was therefore diverse. We have put together the highlights for you.

World of Warcraft: Flying Dragon
Flying will only be possible on the Broken Isles late.

A topic that has been controversially discussed repeatedly is the possibility of flying. As in Warlords of Draenor, it will not be possible to fly on the Broken Isles at the start of the expansion. While players can work towards the necessary achievement from the very beginning, they will only be able to soar into the skies “mid-expansion” – probably with Patch 7.1 or 7.2. In any case, more content is expected to appear after the introduction of flying.

What about Thal’Dranath?

For several months, fans have missed an area that was originally announced for Legion: Thal’Dranath. The island was supposed to be full of elven ruins and primarily inhabited by followers of the Legion. However, the zone was scrapped, according to Blizzard, “without sacrificing content.”

WoW Broken Isles First Map
In the first map for Legion, Thal’Dranath was still an independent area. It has since been scrapped.

While no concrete details are mentioned here, the developers supposedly had a “much cooler idea” that players would love once it appears in the game – probably in some patch.

Patches – What comes after launch?

Blizzard has already planned quite a bit for the time after the launch. The first patch with a new instance is expected to appear just a few weeks after the release. After that, the story will continue in Suramar, and new animations for spellcasters will be introduced into the game. Generally, they want to – as every time – be better prepared and avoid a content drought. “But actions count here more than words,” Blizzard admits.

WoW Legion Paladin Holy
Caster are set to receive new animations – but only after launch.

In next week’s livestream, they want to deal extensively with the professions in Legion.


You can learn about all the changes in Legion on our overview page for changes in the addon.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmo-champion.com

Destiny: Trials of Osiris on June 17th – Which map will be played?

In Destiny, the Trials of Osiris will begin on Friday, June 17. Which map will they take place on this time?

Update: The Trials of Osiris are currently inactive. More about it: Destiny: Trials of Osiris temporarily disabled

 Original message:

Next week, Lord Saladin will kick off the Iron Banner in June. Until then, you can enjoy the weekly PvP event “Trials of Osiris” in the Crucible.

It starts today at 7 PM. The Trials will end with the weekly reset on Tuesday at 11 AM.

Blind Watch Destiny

This week, the map “Blind Watch” will be played.

In the Trials of Osiris, you compete in teams of three. Your goal is to fill the scorecard with wins: With 5 and 7 victories, you receive random Osiris items. If you perform well, you can reach Mercury with a flawless ticket. Good loot awaits you in the chest.

Tip: Also remember the bounties from Brother Vance. You can earn additional loot through them.


Are these the “Moments of Triumph” of Year 2 in Destiny?

This is an AI-powered translation. Some inaccuracies might exist.

FIFA 17: Wir haben es angespielt, das ist unser erster Eindruck

EA Sports’ upcoming football simulation FIFA 17 is under the motto “Football has changed”. Already in the reveal trailer, the development of virtual football has been presented from pixel players to FIFA 16 – and FIFA 17 is set to be the next big step on this path to realistic and authentic football.

For FIFA 17, extensive gameplay changes have been promised, which “are supposed to change football”. But as Adi Preißler once said:

“Theory is grey – crucial is on the pitch.”

Therefore we ask: How does FIFA 17 play?

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Our first impression of FIFA 17

Mein-MMO was able to play an early version of FIFA 17, take a peek into the “The Journey” mode, and kick the virtual ball for a few minutes. We noticed several things to look forward to – but also aspects that we need to address critically.

What innovations we are looking forward to in FIFA 17

fifa17-martial

If you played FIFA 16 occasionally in recent weeks and months, the transition to FIFA 17 will not be difficult. The controls remain largely the same. The features introduced with FIFA 16, like the powerful pass, are still present in the game. EA Sports has not reinvented football controls, but sticks to the proven key combinations. You are back in it immediately.

The Frostbite engine is noticeable within seconds: The graphics are improved compared to the predecessor, the facial expressions are more realistic, and the stadiums are livelier – overall, FIFA 17 looks great. If you look closely, you can even see the sparkle (the light reflections) in the players’ eyes.

FIFA 17 is supposed to have 3x more animations compared to its predecessor. We noticed this immediately once the ball started rolling. The footballers have more “moves” now, which breathes more life and variety into the game. While in FIFA 16 you could almost predict the players’ movements after a few matches, in FIFA 17 we were confronted with new body postures, duels, and shooting stances.

In FIFA 17, the players are expected to become smarter. They will be equipped with individual personality profiles, can read spaces better, and are able to take new running paths, for which the system in FIFA 16 was not intelligent enough – as EA Sports itself admits. You can notice this particularly in the attacking play:

If you want to create a nice passing game, your teammates try to run into spaces or make themselves available. They also adjust their speed to cleverly lurk at the offside line. Compared to FIFA 16, you will notice significant differences here, as the AI behaves differently now.

fifa17-rodriguez

The few games we could test FIFA 17, however, are far too few to make a definitive judgment. The gameplay has undoubtedly been enjoyable – however, we did not celebrate every action.

What has not convinced us in FIFA 17 so far

The attacking game is really good – there were rarely moments when we were dissatisfied with the AI’s running behavior. In FIFA 17, some beautiful goals are certainly possible.

However, the defense left us skeptical. Not because of the AI. It did not open spaces or make gross mistakes that would raise our pulse. But: It was incredibly difficult to actively take the ball from the opponents. Most of the time, a team lost the ball due to a misplaced pass or an inaccurate cross. With a normal duel, it was nearly impossible.

All the “tricks” that one resorts to in FIFA 16, like calling for a second player or blocking running paths, were rarely successful. It was better to resort to a well-placed tackle.

It was also hardly possible to chase down an opponent in full sprint to reclaim the ball. A few games would surely have been needed to develop effective defensive strategies.

fifa-17-hunter

It is hard to make reliable predictions at this point: But compared to the more defensively oriented FIFA 16, FIFA 17 will probably allow for more scoring opportunities and goals.

Regarding the goalkeeper: In our games, we did not notice any gross blunders by the goalkeepers. They can now collide realistically with other players and are expected to behave more authentically overall. However, when we peeked at the screens of our colleagues, we observed a curious scene: The goalkeeper had already secured the ball in his hands, took a few steps forward, tripped over a teammate lying on the ground, and dropped the ball. The opponent scored. One could debate: Well, such a thing could happen in reality with a lot of bad luck – but in FIFA 17, this will either cause laughter or frustration – depending on the perspective.

fifa17-hazard

By the way: The referees did not push themselves into the foreground. Every offside whistle was offside, and fouls were assessed understandably.

Has football really changed with FIFA 17?

Yes, football has changed. The story mode is a drastic innovation, with which EA Sports may appeal to an even broader audience of football fans. The positive reaction from fans is evident in the rating of the story reveal trailer on YouTube: About 120k thumbs up so far, only 3k down.

A lot has also changed on the pitch: In addition to the graphics, the animations, and the smarter AI, it is mainly the new set-piece mechanics that first need to be learned and perfected. We missed some penalties, as well as free kicks and corners that went only roughly in the intended direction.

fifa17-botschafter

Has football changed with FIFA 17 as well? We don’t want to go that far. It is not a completely new experience – it remains football, Germany’s favorite sport. But EA Sports seems to be doing quite a bit right with FIFA 17. Many details are still missing: What innovations will come in the “Ultimate Team” mode? How will “Pro Clubs” change in FIFA 17? Which stadiums and leagues will be new? Many fans here have been longing for the 3rd league for years. More information will be revealed by the developers over the summer.

How the fun will unfold in the final version, we will find out on September 29, 2016. Then FIFA 17 will be released on Xbox One, PS4, PC, Xbox 360, and PS3.

More information about FIFA 17:

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The Secret World: Baut jetzt euer eigenes Horror-Museum

In the latest patch of The Secret World, players are getting housing – in an obscure form.

The Curator is waiting for his exhibits

The Secret World Museum Raven Monster

The Secret World is different. Crazier. Stranger. It is not surprising that the MMORPG does not come with an ordinary housing system, but makes the whole thing more absurd. Instead of being able to furnish a cozy home, each player can create their very own version of a London museum. The exhibits? Pretty much all the creatures you got to beat up during your career.

From the developers’ perspective, this is mainly a good opportunity to finally present all those beasts in a calm environment. Many players wouldn’t even know what they were actually fighting, as there is little time in most encounters to observe the details of the monsters. Especially players with a collecting obsession might enjoy the museum. The more knowledge you acquire about a particular creature, the more impressive poses can be selected for the exhibits.

However, those who want to have the biggest boss opponents in their collection must first defeat them. The hefty foes also grant access to special potions that allow players to briefly summon pets that can heal, inflict damage, or apply buffs to the character.

https://www.youtube.com/watch?v=ow35Gj5GxHg

Once you are satisfied with your museum, you can guide other players through the haunted house – up to 50 players can mingle in the halls and admire (or laugh at) whatever you want to display.

To unlock the museum with all its wings and possible pedestals, however, you should plan a lot of time – completing the collections is time-intensive.


You can find more news about the game on our The Secret World news site.

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Final Fantasy XIV on Xbox One – Will the flagship MMORPG make it after all?

Final Fantasy XIV is in negotiations with Microsoft for a port to Xbox One.

As reported by Polygon, Square Enix is currently negotiating with Microsoft for a port of Final Fantasy XIV to Xbox One. Fans have been wanting this for a long time, but the “cross-platform” issue has been an obstacle: Microsoft and Sony do not want players to interact across consoles. For FF14, this is an important issue: Because currently, everyone is playing together, whether PC, PS3, or PS4.

But this cross-platform restriction from Microsoft seems to have loosened and results are being seen.

Thus, FF14 Master Naoki Yoshida now: Microsoft has asked whether FF14 could be made a cross-platform game.

Final Fantasy

Square Enix has addressed the regulations that such a port would bring and found that Microsoft currently lacks both the experience and understanding to maintain an MMORPG. Therefore, they have responded to change certain regulations. And this is apparently where they are right now and are discussing. They are waiting for Microsoft’s response, but discussions are ongoing, it is said.

Furthermore, Final Fantasy XIV announced that they will continue to support the PlayStation 3, at least the 3.x patches. They do not want to commit further.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. polygon

Black Desert Online: Siege Guide – How to Conquer Territories and Posts

On Friday, June 17th, the siege battles will finally be released in Black Desert Online. But how does it all work? So you don’t stand like a cow in front of a closed castle gate, the developers at Daum have written a detailed guide to the siege mode.

After the sieges were supposed to arrive yesterday and were postponed to Friday due to unforeseen errors, the publisher Daum has now also created a more than detailed guide to the new feature in Black Desert Online. This should make it clear to anyone who has the patience to read everything how to conquer castles and outposts.

Outpost or Territory?

Basically, the siege battles differ in outpost wars and conquest wars. The outpost war is the simpler, local form of sieges. Because as every player of Black Desert Online knows, the world of the sandbox MMO is divided into numerous outposts that can also be claimed by guilds. They yield resources and tax revenues that benefit the guild.

Black Desert Online black haired female witch

If we declare an outpost war on another guild, then all players of our guild can participate, regardless of their level and equipment. If we win, the outpost belongs to us for a week and its revenues benefit us. The conquest war runs similarly, only on a much larger scale. Because here we fight for entire territories, each containing several outposts.

How does it all work?

The exact process of the sieges is explained in the detailed siege guide on the official Black Desert Online website. In it, the developers go through the procedure of such a war step by step:

  1. How to build an outpost fort
  2. Constructing fortifications
  3. Developing a strategy
  4. Discovering enemies and forts
  5. Into the battle!
  6. Occupying outposts

The entire guide is very detailed and cannot be adequately conveyed in this news. But at the link provided above, you can access the guide and delve into the mechanics of conquests at your own pace. Furthermore, we have linked a video from YouTuber Christian Guevara, who describes the guild war between the guilds “Dark Brotherhood” and “Atlantis”.

[iframe id=”https://www.youtube.com/embed/HESIii_d95c” align=”center” mode=”normal” autoplay=”no”]


What do you think of the concept of siege wars? Will you go on a conquest with your guilds or is it all too complex and complicated for you? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

Battleborn – Microtransactions are here – A good idea?

Battleborn received microtransactions on June 16, microtransactions that allow players to buy in-game currency to purchase skins and emotes.

The cat is out of the bag, and Battleborn is now getting microtransactions! Starting June 16, you can purchase Platinum packs for real money in Gearbox’s shooter-MOBA, with which you can buy cosmetic items like outrageous skins or emotes. The prices are as follows:

  • 230 Platinum for 1.99 USD
  • 700 Platinum for 4.99 USD
  • 1625 Platinum for 9.99 USD
  • 500 Platinum for 19.99 USD
  • 9300 Platinum for 49.99 USD

[iframe id=”https://www.youtube.com/embed/9aLQNgyeqh8″ align=”center” mode=”normal” autoplay=”no”]

A random premium skin costs 420 Platinum and an emote costs 230. You can buy Platinum via Steam or the respective console store, and in-game, Platinum items can be found in the marketplace. At the release of the Platinum currency, there will be new taunts for the heroes Ghalt, Oscar Mike, Benedict, Shayne & Aurox, El Dragon, Whiskey Foxtrot, Kleese, and Alani.

Skins for Badasses

Premium skins are available for all heroes. These are truly alternate appearances, not just color adjustments, like the currently available skins. For instance, Kleese with an exposed brain or a Whiskey Foxtrot in a lizard look. So far, Gearbox has only offered skins and taunts for real money. However, the announcement page of the official Battleborn page also states that they may consider offering additional loadout slots, vaults, and XP boosters in the future. However, game-changing items are not supposed to be included. Nevertheless, there will still be free expansions like new characters and maps.

Battleborn Skins01

Mein-MMO says: I really don’t know what to make of this. Battleborn is already having an extremely hard time competing against the giant Overwatch , and the player numbers are anything but rosy. Are microtransactions such a good idea? I certainly know no one who thinks these “features” are good, especially when they are introduced after the fact.

On the other hand, some of the taunts and skins look pretty cool, and unlike Overwatch, here I can at least specifically buy what I want. But what do you think? Are the microtransactions in Battleborn a good thing, do you not care, or do you feel that Gearbox just wants to squeeze the remaining Battleborn fans before completely shutting down the game? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

For Honor: Komplexes Kampfsystem ist langsam, aber faszinierend

A gameplay video showcases the complex combat system of For Honor. Compared to other melee games, the fights here are conducted at a slower pace.

The streamer and YouTuber Arekkz Gaming was able to play a campaign mission of For Honor at E3. In the battle between Vikings and Samurais, he recognized a few interesting aspects.

The combat in For Honor is complex

for-honor-kampf

Arekkz noted that all weapons and armor pieces in For Honor are customizable. Additionally, the items have unique stats. Individual character setups will likely be possible here. The combat system is complex – when compared to some other “Hack and Slash” games. If you want to defeat enemies by wildly mashing the attack button, you will quickly meet your end.

For victory, you must “read” your enemies, parry attacks, and take advantageous combat positions to break through your opponent’s defense. To enable these mechanics, the battles are not conducted at top speed.

However, this is precisely what makes this so fascinating, as described by Ubisoft’s own “Art of Battle”: According to Arekkz, this makes it all the more satisfying when you take down an enemy. It is “very very cool”.

Below you can watch a gameplay video from Arekkz:

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For Honor will be released on February 14 for PS4, PC, and Xbox One.


Here you can admire the exciting E3 trailers of For Honor.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247

Xbox One unterstützt bald Maus und Tastatur

The development of mouse and keyboard support for Xbox One is almost completed and is about to be released.

In the past, it has often been said that support for keyboard and mouse for Xbox One was “just before release.” This time, however, it really sounds like we won’t have to wait much longer, as work is currently underway on mouse support. For the keyboard, we’re already one step further.

Keyboard support for Xbox One is already working!

In an interview with PC GamesN (Here you can find the complete interview), Xbox head Phil Spencer shared some new details about the current development of keyboard and mouse support for the Xbox One console. He said he is excited to see how this development affects games that are originally designed for PC and mouse.

Also, in combination with the new Play Anywhere feature, where purchased PC games can also be played on your console, support for typical PC input devices is quite practical on the console.

Xbox One console and controller

Spencer went on to say in the interview that keyboard support works already in Dev Kit mode and that only mouse support is still a bit far off. He says this now because support is no longer years away, but likely just a few months until the development is completed. Unfortunately, he could not provide a specific date in the interview.

Mouse unfair against controllers?

Mein MMO believes: Using a mouse and keyboard offers advantages over playing with a controller. For example, aiming with a mouse is faster and easier than with a controller stick. Especially in multiplayer, this would create unfair advantages if mouse users were allowed to play against controller users, which is why both parties have been clearly separated so far. We are curious what solution Microsoft will come up with for this problem.

Maybe one should also consider using a bio controller – but does that bring advantages?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

Guild Wars 2: Ärger um Katzen-Möpse

In Guild Wars 2, there will soon be new Precursor armors that we can already preview in the game. It is especially noticeable that the new armors significantly change the anatomy of female Charr. The wild cat monsters have suddenly gained breasts!

Anthropomorphic animal beings are standard in many MMOs, and hardly any development studio abstains from the “Sexy-Furry-Look” for fluffy cat beings, meaning a portrayal that is as sexualized as possible. However, in Guild Wars 2, it is different. Here, while there is a race of cat-like creatures, they are more animalistic than human and do not even consistently walk on two legs. The genders also only differ in the shape of the horns, facial structure, and curiously in the fur of the tail! However, female Charr do not have pronounced breasts.

FF14-Catgirl
This sexy cat look is actually not known in Guild Wars 2. By the way, the image comes from Final Fantasy 14.

All or nothing!

Until now, because in pictures of the new Precursor armor set, which can already be admired as a preview, the Charr women suddenly have a proper bust in the chest armor. This contradicts Arenanet’s own design philosophy, as character designer Katy Hargrove stated back in 2011 that they deliberately avoided human sexual anatomy for the Charr:

“It really doesn’t make sense to have breasts on a female Charr, especially after all the effort we’ve put into making them sleek and wild […] There were some debates on the subject and I put them to the choice: Either we are subtle and downplay the breasts or we go full realism. Yes, that’s right – none or six!” This makes the new breast representation actually doubly wrong, because where have the other four breasts gone?

Guild-wars2-brueste
With the new Precursor set, Charr and Asura suddenly have quite a bit of show up front!

The same applied to female Asura, as the women of the Sylvari race previously also had no visible breasts, which they now receive with the new Precursors. But perhaps it’s not as wild as it seems, because the new armors have not yet been finalized and implemented in the game. However, it is still possible that the designers at Arenanet will make changes to the chest armors. By the way, the new armor design is not the only thing players are currently dissatisfied with in Guild Wars 2; there has also been trouble with the new pirate weapon set.


But how do you see it? Did you like the look of the Charr as it was before? Or do you think one should also orient oneself on human aesthetics in the case of animal beings and Sylvari? Write it in the comments!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. MassivelyOP

Black Desert: Server down – Wartungsarbeiten am 17.6.

For almost the entire day, Black Desert will be undergoing maintenance today, June 17th. The servers are offline.

From 12 PM to 7 PM, the wheels will stand still for the fantasy MMORPG Black Desert – the game is offline. Maintenance work is taking place. The servers of Black Desert are not accessible during this time.

Patch notes are not available yet – but it looks like “Sieges” will become active as a feature. PvP fans can therefore look forward to it.

Seven hours of maintenance work are expected, but there is still a backdoor open: if there are problems, it could also take longer, they say.

The larger Valencia update, which was also planned for June, does not have a new release date yet.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. BD

Pokemon Go: Release date and price announced – Soon we can catch them in real life!

This summer, Pokemon Go is set to be released for iPhone and Android devices.

During the Nintendo stream at E3 2016, the developers announced that Pokemon Go is expected to be released in July. Together with Niantic Labs, they plan to allow players to catch over 100 different Pokemon in the initial version of Pokemon Go. Over time, more Pokemon will be added, which players can either catch or battle.

The features of Pokemon Go

For the Pokemon game in “Augmented Reality” – which means “Extended Reality” – the base version already includes cool features. For example, there is a camera function that allows trainers to photograph wild Pokemon. These photos are then stored on the phone so you can share them with others. Additionally, players can choose whether to have a virtual background or see the Pokemon on the streets of their own city using the phone camera.

Pokemon Go battles
A Pokemon battle in your own garden

The more Pokemon you catch as a trainer, the more experience points you earn. Experience is important because with a higher experience value, you can catch stronger and rarer Pokemon. Trading has always been an important aspect of Pokemon games and naturally cannot be missing in Pokemon Go. The trading function is still under development and will only be available after the launch of the game, not built into the game from the start.

Pokemon Go will not initially have a connection with the new 3DS versions Pokemon Sun and Moon.

Pokemon Go “Plus” version

In addition to the base game, there is also a Plus extension as a gadget that can be worn either on the wrist with a wristband or on clothing. For $34.99, this device connects to a smartphone via Bluetooth.

Pokemon wristband

During certain events in the game, the wearer is alerted when, for example, a Pokemon is nearby. With the button on the device, players can also catch Pokemon or perform other simple functions in the game. Pokemon Go Plus is also expected to be released in July 2016.

In our Pokemon Go article, you can find more screenshots and gameplay videos.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247

My-MMO asks: “Underground” and “Survival” – What do you think about the future of The Division?

Today on “Mein-MMO asks” we discuss the future of The Division: What do you think about the upcoming expansions “Underground” and “Survival”?

So far, the setting of The Division has been bleak and harsh: A devastated city in winter, chaos everywhere, and enemies lurking around every corner. And then there’s the Dark Zone – a contaminated area where you also have to watch out for other agents.

division-untergrund

The future of The Division, however, is not painted in brighter colors: Initially, we will be drawn into the claustrophobically tight underground. Later in the summer, with “Survival,” everything in post-apocalyptic New York will go downhill.

“Underground” in The Division

The Underground expansion brings not only various bug fixes, balance changes, new weapons, and armor pieces but also additional missions, such as a new raid “Dragon’s Nest” and the underground missions.

All information about the underground operations is now known: Thanks to various mechanics and presets, they are expected to offer high “replayability.” Additionally, a new progress system and a new currency will be introduced: In the underground, agents will have to work their way up in rank again.

The new gear sets and “gear set weapons” will also be exciting. The latter is a feature that many agents have wished for since the introduction of sets.

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“Survival” in The Division

At the Ubisoft press conference for E3, a spectacular trailer for the next expansion “Survival” was unveiled. Thus, we already have a rough idea of what to expect in The Division over the summer.

The player experience is expected to change completely with “Survival.” The weather conditions are tightening: Devastating blizzards rage in post-apocalyptic New York, destroying nearly all prerequisites for life.

Only a few survivors are left in this catastrophic scenario: You, the Division agents, and a few enemies who have it out for you. Who survives in the end will be determined later.

It seems that The Division is evolving towards a hardcore survival game where you must constantly fight for survival. Additionally, Ubisoft has informed us that the expansion will come sooner than we would expect.

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Ttime says:

Especially the “Survival” expansion has the potential to bring exciting, impactful innovations to Ubisoft’s MMO shooter – even if hardly any information is known about it so far.

division-survival

But the situation changes drastically: So far, we pursue the goal of saving what can still be saved. We want to restore order to chaos, we want to build something. In “Survival,” these goals will likely be thrown out the window: Everything is destroyed, and the real fight for survival begins. Only the strongest will be able to withstand the adverse conditions and ruthless enemies. Until this radical change happens, the Underground DLC should keep us entertained. The developers have emphasized the “replayability” of the missions at every opportunity. They want to focus on variety and create reasons for agents to regularly play The Division – and want to. How “unique” and “varied” the underground missions will be in practice remains to be seen.

For many, it’s frustrating: The PS4 agents will have to wait a full month before they can play all the content of the “Underground” DLC. This situation was already known before the release of The Division. Nevertheless, the PS4 players will be dissatisfied that they have to watch the PC and Xbox players play the new content at first.

What do you think of the direction Ubisoft and Massive are taking with The Division? Are you excited about the future?

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Diablo 3: Three new torment levels should make your life a hell

Higher torment levels add more bite when slaying monsters in Diablo 3.

Currently, on the test servers for Diablo 3, the new torment levels are being tested, which are set to be playable on the official servers with Patch 2.4.2. Just last month, we reported on a data leak that hinted at additional torment levels for Diablo 3. With Patch 2.4.2, alongside the higher difficulty, there will also be changes to drop rates.

Torment 11 to Torment 13 and better loot chances in Diablo 3

With Patch 2.4.2, you can increase the difficulty even further than before, as previously the highest (selectable) difficulty level in Diablo 3 was “Torment 10” – in the future, it will go up to Torment 13.

They have also taken care of the adventure mode: At Torment 1, you have a 50% chance that an infernal machine will drop – a chance of 100% already exists in Torment 4. If you play at a higher torment level, the chance that a second infernal machine will drop increases.

Diablo3-Ewige-Wälder

The drop chance for greater portal keys has also been adjusted. Greater portal keys now drop guaranteed in every Nephalem portal – if you play on a higher difficulty and complete a Nephalem portal, you have the chance for a second or even third key for a greater portal!

Changes also in the user interface

For better visibility, there are now special symbols for additional events on the mini-map. If you find a pylon in a Nephalem portal or if you come across the popular Menagerie Goblin, you will now be notified of this on your mini-map. With pylons, you can even see on the mini-map what type of pylon it is. For nice screenshots, a hotkey has also been added to hide your user interface.

Diablo 3 without UI - Source: Davezd - Reddit
Diablo 3 without UI – Source: Davezd – Reddit

You can view the complete patch notes for Patch 2.4.2 on the official Blizzard website:  2.4.2 patch notes on the official Diablo 3 blog.

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Source(s):
  1. Blizzard

Overwatch displaces LoL as the most popular game in Korea – after 4 years at the top!

In South Korean PC bangs, there is a shift. Overwatch is displacing the long-time leader League of Legends.

Overwatch narrowly ahead of League of Legends

In recent weeks, we have reported that Overwatch has had a great start in South Korean PC bangs. These “bangs” are essentially internet cafes where visitors often spend many hours playing various games – in a cozy atmosphere with various snacks.

After an already good result post-release, Overwatch has now ramped up and displaced League of Legends from the top spot of the most played games in PC bangs.

Just over a week ago, Overwatch was able to retain 14.7% of players. With an impressive 29.21%, Overwatch has now narrowly taken the lead, relegating League of Legends to second place with “only” 28.80% (as of: 15.06.2016). This is the first time in four years that LoL has had to relinquish its position. League of Legends has also lost many players to Overwatch in recent days. A week ago, LoL still had over 35%.

Overwatch vs LoL Internet cafe Korea
Orange is Overwatch, blue is LoL

Whether this is just a temporary change that will soon fizzle out or truly the big “shift” for the most played game in South Korea will be revealed in the coming weeks.

However, even if Overwatch should fall again, Blizzard’s shooter has managed to shake up the lists of popular games a bit. In any case, the California developers have succeeded once again in creating a game that attracts players from all genres and even excites those who usually have no interest in shooters.


For more news and articles about Blizzard’s shooter, you can find them on our Overwatch game page. Tips and tricks are prepared for you in our guide section.

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