According to estimates, Pokémon GO performed better in the first month than Clash Royale.
Pokémon GO not only achieves record numbers in downloads, but is also among the top-grossing smartphone games (based on the first month after release). The website Sensor Tower compared 2 other mobile games with Pokémon GO that were particularly high-grossing in the first 30 days after the game’s release.
200 million dollars in revenue since release
According to estimates by Sensor Tower, developer Niantic generated 200 million dollars in revenue with Pokémon GO in the first four weeks. Although Pokémon GO is a free game, it offers the possibility for in-app purchases. In the in-game shop, for example, players can buy Poké Balls or Lure Modules if they do not want to wait to receive these items through PokéStops.
In the graphic, Sensor Tower compares Pokémon GO withClash Royale (Release: March 2016) and Candy Crush Soda Saga (Release: 2014). The increase since the release of Pokémon GO in Japan is clearly visible. This gave a boost to the game’s revenue in the second half of the month, significantly differentiating it from Clash Royale. Thus, Pokémon GO sets new record numbers again and remains one of the strongest apps on the market. In the future, Pokémon GO is expected to be released in more countries, which could further improve revenue.
Since Niantic has been regularly communicating information about problems and current events, the ratings of the app have become increasingly positive again.
This is an AI-powered translation. Some inaccuracies might exist.
Concept art for Destiny 2 has been released. These are from an artist from “King of the Taken”. However, they were discarded.
To be clear: The following images do not show concept art that was intended for Destiny 2. They are from the artist Aziz Dosmetov, who has previously worked on the “King of the Taken” expansion for Bungie. These works were found on his personal website and spread rapidly across the internet. However, they are discarded designs for the Destiny sequel.
In the meantime, the images have been removed from the website – and to avoid any misunderstandings, Kotaku’s Jason Schreier spoke with the artist. And Dosmetov confirmed: These images are no longer current; they were discarded.
This fact, however, does not make the following images any less impressive. Additionally, we get to see some details that Bungie at least considered for the future of Destiny. See for yourself.
The following images could represent ideas for new focuses:
While “The Dawning” welcomes the deep winter, these concept arts are extremely fiery:
The following image shows the Traveler – with the Last City underneath, ablaze:
The final chapter of the current SWTOR saga is live. Story fans should consider a subscription month now!
“Knights of the Fallen Empire” is complete
The “Battle of Odessen” has been available to all players with an active subscription in Europe since yesterday. In the final chapter of the “Knights of the Fallen Empire” expansion of Star Wars: The Old Republic, the battle against Arcann takes place. He attacks the camp of the Outsider on Odessen. We don’t want to reveal how this fight turns out at this point.
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Since “Knights of the Fallen Empire” has received a new chapter every month over the past year, active players have had to wait quite a while for fresh content each time. If you haven’t experienced any of this yet, you should consider a subscription for one month now – because then you’ll have access to all chapters of the expansion (for the duration of the month). Since the individual chapters are each between 20-40 minutes long, it should be comfortably doable to play through in a few days. To have experienced the story, the purchase is definitely worth considering.
You can find more news and articles about BioWare’s MMORPG on our SWTOR game page.
This is an AI-powered translation. Some inaccuracies might exist.
The first bot services at Pokémon GO are shutting down and saying goodbye to the game!
Once again, there is positive news in Pokémon GO. In recent weeks, millions of players worldwide have already been surprised by a lot of communication from Niantic. This was not something that was experienced before. Now, the developers of Pokémon GO are taking on the bot services and cheaters that make the game unfair. Niantic shows no mercy and is taking action against unwanted players and bot developers with bans and legal actions.
Necrobot is shutting down
One of the most commonly used bot services for Pokémon GO is Necrobot. However, they are now saying “Good Bye” to the community, as Necrobot mentions there are legal proceedings against other bot creators/developers. For this reason, the developers of Necrobot are halting development on the project (even though, according to their own statements, they have not yet received a letter with a lawsuit or anything similar). Officially, it says:
Good Bye!
Due to legal actions taken against other bot creators/developers (we have not received a letter ourselves), project development is being halted. All source files and downloads will be removed. We now have to say goodbye to a great community. Over 100,000 members on Discord and 500,000 downloads a day! The Discord community will remain open for discussions. It was fun, and we had a great time. Thank you for the donations; all developers will receive their share today.
Your NecroBot Team
These are good prospects for the future of Pokémon GO. The legal actions are making such an impression on bot creators that the services are being shut down (more or less) voluntarily. Other bot services will likely still try to push through and stay on the market. But players who use these bots will also get banned.
Pokémon GO bans cheaters and bot users
On Niantic’s official website, there is now a form to submit a ban appeal. The page informs players about the reasons why an account was banned. Among other things, the ban reasons include: falsely claiming a position (GPS Fake), using emulators, using modified or unofficial software, and/or accessing the “Pokémon GO” clients through third-party software.
Furthermore, it is stated that Niantic is committed to providing a fair, legitimate, and fun gaming experience for every player. They will continue to work on improving the quality of the game and also constantly enhance the anti-cheat system.
There are news regarding the story and lore of “The Rise of Iron” in Destiny.
In an exclusive conversation with the leading story writers of “Rise of Iron”, Gameinformer learned some exciting details about the upcoming autumn expansion. We summarize the mentioned information. But beware: Spoiler Alert!
Grimoire, humorous elements, and cutscenes
In the video, the developers chatted for a good 50 minutes about various topics. Destiny keeps evolving. We will learn more about the characters and their personalities in the future – we will also learn more about the “small” things that have only been mentioned in passing. The well-known Destiny world will be embellished and the story advanced.
An important aspect of the story and lore is the Grimoire. Not everything – specifically, only a few – details of this extensive world can be conveyed in-game in the story. Therefore, a lot of background information is offloaded to the Grimoire. However, there are only a few enthusiastic Guardians who know everything that is written on the cards. To know this, one must have extensively engaged with the texts in the Grimoire.
The Grimoire will be expanded with “Rise of Iron.” In it, the information from the in-game story will be described in more detail. For example, you should be able to learn a lot about the Iron Lords. So, if you want to delve deeper into the untold stories of the game, the Grimoire is the place to go.
With “The Taken King,” a story element was introduced that was previously scarce: Humor. The upcoming expansion is also intended to be humorously shaped, while the developers paid attention to ensure that the story does not become too silly and retains its epic character. The humor will be conveyed mainly through the various characters. Humor also arises from contrast, as was once the case between the adventurous Cayde-6 and the serious Eris Morn.
With humor, the world should feel more real and authentic. Even in the upcoming dark times, there is hope, which can be conveyed with humor. A fun element is intended to be the Ghost. Even Lord Saladin will be up for a joke or two.
By the way: The story will also be full of cutscenes that highlight important events and advance the story.
The Lore of the Iron Lords
So far, many Iron Lords were known to us only as names on weapons and items. In “Rise of Iron,” we will learn about the past, present, and future of these Lords. But even now, the developers have given small – and one large – spoiler about what is coming to you in the autumn.
You will learn exactly, especially in the Grimoire, who the Iron Lords were and why they were formed. There was once a time of lawlessness. Therefore, some brave heroes rose and banded together to form the Iron Lords to represent an authority and ensure law and order. They were the first to use the Traveler’s power to protect the people. They were, so to speak, the first Guardians.
The Iron Wolves are the Iron Lords. However, they were once a larger group. The Iron Lords that we now know were and are the last of them. Each of them will be introduced as a real person with individual character in the upcoming expansion. For example:
Timur was the eccentric, an interesting person that not everyone will understand.
Felwinter is said to surprise us according to Bungie. We will learn more about Felwinter’s Lie, after which a shotgun is named. This Lord is supposed to have a deep character, of which the lie is just a part. Felwinter Peak is named after him, as he discovered the mountain.
Radegast is also interesting, as he held the leadership position.
Jolder we will get to know in detail. One will be able to build an emotional connection to her. She is said to have been beautiful and graceful. But she was also selfless and somewhat like the second leader of the group. She is said to have been a very powerful Iron Lord.
Skorri was the storyteller, who also wrote an “Iron Song.” We might hear this in some form.
Warning – And now a big spoiler:
Efrideet: This Lord was a sniper, who still lives. This has now been confirmed. She returns and will report on what she has learned and experienced in the meantime. She became part of a group of Guardians who wanted to use the Light in other ways. Efrideet is younger than Lord Saladin, which is why a younger-sounding voice was also sought for her. She is in the new social space. But she will not talk about why she separated from the Iron Lords. In future expansions, she will play an important role. So Bungie has revealed quite a bit here.
More information:
The Iron Lords once wanted to restore the Golden Age with SIVA. The Splicers now have something different in mind with this technology. One can decide what to do with the power of SIVA. It therefore requires a Ghost, a will, to control SIVA.
You will also learn more about the factions. These played an important role in the early history of the Last City. Yesterday, Game Director Barrett tweeted that in RoI, you can choose in the reward packages when ranking up whether to receive weapons or armor parts from the factions. There is also a third package, which allegedly contains Chroma armor. From all packages, ships, Sparrows, or shaders can randomly appear.
Shaxx will “merely” train you in the Crucible. But for Lord Saladin, the fight in the Crucible has greater significance. He is primarily interested in the Light, from which your Guardians draw their power. Therefore, in the Iron Banner, level advantages are also active.
When asked if we will ever learn where Xur comes from, Bungie replied: Maybe.
Additionally, there are cool things about the Ahamkara that we do not yet know. The Ahamkara are the “dragons of Destiny”.
We do not yet know how powerful the Cabal really are.
It is not ruled out that the Queen is still alive.
Blizzard is upgrading the servers of Overwatch . Soon, data will be transmitted significantly faster.
Tripling the Tick Rate in Overwatch
Especially from veterans who have played many other shooters before, Overwatch has repeatedly faced criticism (in addition to the large hitboxes) that the server tick rate is far too low. While this doesn’t make a difference for a large part of the players, the difference from 21 to 63 ticks is particularly noticeable in the professional arena.
Previously, players could increase the tick rate in private matches in Overwatch.
Now, Blizzard has begun upgrading all servers worldwide, so that in a few weeks all games will be played at a rate of 63 ticks.
As this can also lead to excessive strain on the internet connection for some players, Blizzard plans to introduce an option later allowing players to individually reduce their tick rate slightly.
The changes currently only apply to the PC version of Overwatch. According to the official announcement, “they are currently looking for ways to implement the adjustments on PS4 and Xbox One as well.”
What is the Tick Rate, Anyway?
In simple terms, the tick rate determines how quickly information is sent from your PC (the game client) to the server and processed there. With the “old” tick rate of 21 ticks, information was exchanged 21 times per second between the server and the client regarding what is currently happening in the game. With a tick rate of 63, the number of updates is tripled, leading to faster reactions and more accurate actions. However, since Blizzard has still implemented mechanics that follow the principle “favor the shooter”, and latency also plays a role, achieving 100% precision in such games is not possible.
This is an AI-powered translation. Some inaccuracies might exist.
Today we want to know from you: Are you currently celebrating No Man’s Sky? Or can you not relate to this indie game at all?
No Man’s Sky – A Gigantic Game
No Man’s Sky is currently on everyone’s lips. After its release on August 10 on PS4, the launch on PC was yesterday. Countless explorers are now traveling the seemingly endless universe, where everything – every planet, every creature, every plant – is procedurally generated. You have over 18 trillion planets available to explore down to the last stone.
The first reaction of many players in light of this magnitude is: Insane! The imagination runs wild, as you have almost infinite freedoms: Do I travel to the next planet, or do I check out the valley over there? What do I call this world, what name suits this species? All with the knowledge in mind that your footprints are meant to be everlasting – and eventually another explorer might land on this planet and contemplate your names.
Even if you were to explore ten planets every day for the next 100 years, you would only be able to see around “just” 365,000. And for comparison: There are over 18,000,000,000,000,000,000 planets.
That’s a tough pill to swallow. So if you do not own the game yet but are planning to purchase it, you should know that you will only see a tiny fraction of the game. But that should not deter you.
Because that’s exactly what makes No Man’s Sky special: You are the true explorers of the universe. When you discover a planet, you can be sure that you are the first to see it. There are no Let’s Plays on the internet that could reflect your experiences. And if you ever find a planet that other players have already been to, it should be a “special moment” – which many players will likely never experience.
No Man’s Sky Divides the Player Community
Numerous players are currently excited about this game. However, it is a niche game, a “very relaxing game” and a game that will be “super controversial.” So titled Sean Murray, the founder of Hello Games, his game. Because limitless freedom without extensive action or clearly defined goals can also become boring quickly.
If you look at the opinions on Metacritic, exactly this picture emerges. The user ratings are balanced when it comes to positive and negative opinions.
Ttime says: When I look at my circle of friends – or even in our authorship at Mein-MMO.de – the following sentence hits the nail on the head: No Man’s Sky polarizes. I know numerous people who just cannot relate to – or want to relate to – the game. For those gamers who want to play hardcore shooter games in their downtime that get the blood pumping, No Man’s Sky is probably not for them. Because the game definitely requires time, patience, and is more about relaxation than thrill. But for those who like to dive into extremely extensive games with seemingly infinite freedom, No Man’s Sky is just the right fit. The decision is entirely up to you.
But how do you see it? Have you already purchased the game? What do you think about it? Or is No Man’s Sky not for you?
This is an AI-powered translation. Some inaccuracies might exist.
The power of the character in the shop? This will soon be possible in WildStar.
Pay2Win or just a catch-up aid?
We are also getting tired of writing news about new mechanics in games that can easily be interpreted as “Pay2Win”. But now it affects, at least to a small extent, WildStar as well. The shop has been revamped on the current test realm of the game. In addition to some new items from the “lottery” of the overly cheerful Lopp lady, there are also a number of new items that directly affect the power of a player character.
When the current patch goes live, the shop will allow the purchase of ability and AMP points (comparable to talent points) directly through the shop. This gives faster access to stronger variants of one’s abilities and passive traits that also provide an advantage in PvP.
So far, this is only on the test server, and it remains to be seen how the players will react to this change.
Mein-MMO says: In this case, one could again have a long discussion about whether this qualifies as “Pay2Win” or just represents an acceleration. The fact is that ability points are currently primarily obtainable through PvP currency and “ancestor gems”. At least ancestor gems are weekly limited, so you can only farm a certain amount of them before you have to wait for the weekly reset.
On the other hand, most players have had many months to earn ability points and AMP points, so at least for veterans, no real disadvantage arises. However, if two new players were to start at the same time, the person with the deeper pockets would have a clear advantage – at least for a few weeks.
For more news and articles about Carbine’s MMO, you can find them on our WildStar game page.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 17 some innovations for the career mode are known. These include managers on the sidelines and total club management.
In the spin-offs of the annual football simulation by EA Sports, there are numerous modes in which players can let loose. For the online area, there is, for example, Ultimate Team, Pro Clubs, Seasons, or the Coop mode. For offline experiences, you can kick off or start a career. The career mode, in particular, is popular among many fans, where you can prove your skills as a manager.
There is also a career mode in FIFA 17 – and it is set to be more extensive and authentic than ever before.
Manage the club and keep an eye on the finances
The “FIFA 17” career mode offers new features on PS4, Xbox One, and PC that allow you to have total control over your club. A fresh system in this regard is the “Total Club Management.”
In total club management, you will have to dance to the tune of your club’s board: They will give you various tasks to fulfill, with each team having a “distinct character” and setting different short-term and long-term goals.
The board’s expectations are divided into 5 categories:
National success
Continental success
Brand presence
Finances
Youth development
For example, the board’s tasks for you could be:
Encourage youth players!
Achieve a return to the top league!
Strengthen the club in the Asian market!
Sign world-class players!
These are just a few examples of the goals that await you in the new career mode. To ensure you don’t lose sight of the goals, there is an overview menu specifically for that:
A crucial role in any club management is played by finances. Without money, professional football doesn’t roll – not even on the virtual pitch. Therefore, FIFA 17 features a revamped financial system that allows you to keep track of revenues and expenses.
You earn revenue from:
Transfers
Loans
Matchday revenue
Media and merchandising
You incur expenses through:
Player salaries
Salaries for scouts
Youth facilities
Stadium equipment
Travel costs
Managers on the sidelines
According to EA Sports, the power of the Frostbite engine now allows managers on the sidelines to be depicted for the first time on PC, PS4, and Xbox One – and authentically.
You can choose from 11 “graphically brilliant coaches” that you can experience during the game.
By the way: The list of playable leagues in the “FIFA 17” career mode now also includes the Japanese J1 League.
In addition to a career mode, FIFA 17 will feature a story mode for the first time: The Journey.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division, today, on August 13th, is the big vendor reset. The sellers have fresh items for you in their inventory. Let’s take a look at the high-quality offers.
If you have no luck with your loot and the NPCs are only dropping items to be destroyed, you still have a chance through various vendors to get powerful weapons and armor pieces. However, the offers from the vendors change every week – so you also need a bit of luck that they offer the items when you have the necessary ranks and the required currency available.
The offer of the special equipment vendor on August 13th
In the operations base in the tech wing, the special equipment vendor has always been waiting for you. He was once called the special equipment dealer, but Massive simply renamed him. You need Phoenix Credits for his goods:
With 204 you can buy a high-end mask and vest. With 191, you can get the “Predator’s Mark” harness and the “Hunter’s Faith” knee pads. A jacket – sand color and ranger jacket are also on offer.
The special equipment vendor in the terminal
If you go down the stairs, you will find another special equipment vendor to your left in the terminal.
Historian (Sniper Rifle): 673 PCs – Value 204
586 Magnum (Pistol): 508 PCs – Value 204 (Expert, Destructive)
M4 – Police Version (Assault Rifle): 718 PCs – Value 204 (Dominant, Prepared)
With 204 you can buy a high-end body armor and a backpack. Additionally, with 191 you can get the “Predator’s Mark” mask and the “Hunter’s Faith” knee pads. The cosmetic items are also included.
The inventory of the dark zone weapons vendor today
You will find this vendor in DZ03 in the safe room. You need certain DZ ranks and a big bag full of dark zone currency to purchase his weapons.
M60 E4 – Military Version (LMG): 96474 DZW – Value 204 (Rank 80) (Balanced, Restored, Precise)
Valkyria (Submachine Gun): 258431 DZW – Value 204 (Rank 90)
MP-5 ST (Submachine Gun): 212695 DZW – Value 204 (Rank 75)
Vector 45 ACP First Wave (SMG): 213644 DZW – Value 204 (Rank 75)
What the DZ mod vendor has in stock
Visit the safe room in DZ05 to pay a visit to the mod vendor. He also requires certain DZ ranks and DZW. From rank 50 and with an energy level of 32, you will receive the following mod blueprints:
Extended Magazine: 142675 DZW – Magazine size and any bonus
Quick-Change Magazine: 143220 DZW – Reload speed and any bonus
What the underground vendor offers
If you go down into the underground, you will find the underground vendor. He will only provide the items if you have certain underground ranks and enough PCs.
G36 Military Version (Assault Rifle): 994 PCs – Value 229 (Rank 40) (Destructive, Bitter, Focused)
What would a pirate game be without a proper sea shanty? In the upcoming online game Sea of Thieves, you can make music yourself.
In a new video, the developers talk about the music system in Sea of Thieves. If you see a musical instrument, grab it and play it. There will be many different instruments available, so you can gather with friends and form a pirate band. Everyone then plays their instrument, and a common song will sound.
Play your own songs
The developers explain that during testing of the game, testers accompanied various situations with their own music. It would be a fantastic experience, for example, if a ship approaches and you can hear music coming from afar. This would get louder as the ship sails past your vessel.
Or players play eerie music while exploring an island at night. This would create a completely different atmosphere. Of course, music also accompanies every drinking spree and every party.
Not an MMO, meetings with players are special
Sea of Thieves is an online multiplayer game where you should always feel like you are experiencing something special. You won’t be surrounded by thousands of players. Instead, a meeting with other players should always be a special event. The aim is to create as immersive a gaming experience as possible, and to avoid unnecessary UI elements, such as too many windows, bars, numbers, and so on. For instance, if you see an object, you simply interact with it directly in the world.
Sea of Thieves will launch in February 2017 for Windows 10 PCs and Xbox One, with a beta planned for this year, which you can register for on the official website.
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Until 18.08, you can earn a lot of money in GTA 5 Online and buy helicopters and cars on sale.
Executives and CEOs (+ their employees) in Los Santos have many opportunities in the coming days to earn double GTA$ and double RP rewards. The money earned must, of course, be spent wisely, which is why there are discounts on office buildings, services, and some vehicles that clearly show your prosperity. For those of you who are racers, there is also a new premium race this week, where the first place wins 100,000 GTA$ prize money.
3 Adversary Modes with Double GTA$ and RP
For about a week starting today, you will receive double GTA$ and RP as rewards for playing the Entourage, Extraction, and Hunting Pack modes. You can easily start these game modes via the start screen of GTA 5 Online. If you are already in an online session, you can stand in one of the special markers for Adversary Mode to receive an invitation for the game. If you haven’t personally played the Entourage mode yet, you can see in the video how such a session can proceed.
https://www.youtube.com/watch?v=ZXk7udOAicc
CEO Discounts and Affordable Vehicles
As a CEO, you will have some discounts on office furniture in the coming days. There is a 50% discount on office buildings for CEOs. This should give many of you the opportunity to try out the CEO business if you have not been satisfied with the entry price until now. In our CEO Guide, you will learn which buildings you can buy and what steps you should consider to succeed in entering the CEO business. There is a 25% discount on office furniture such as weapon lockers or a safe. The money you save can be invested in cool vehicles, for example.
The Pegassi Reaper
One of the cool new cars, namely the Pegassi Reaper, is available for a 25% discount at the dealer. This gives you the chance to drive through new loops and fire rings with a stylish sports car when playing the new tracks from the Cunning Stunts update.
The Buzzard Attack Helicopter is currently available at a 50% discount. Especially as a CEO, this helicopter is worth its weight in gold, as it is easy to control and can also land stably on hilly terrain. You can quickly and easily recover crates with it.
VIP Missions and the New Premium Race
In VIP missions and challenges, you will earn double RP, allowing you to level up your rank faster. This includes the new missions such as Recovery, Freight, and Cargo Delivery, as well as missions from “Executives and Other Criminals”.
Vespucci is this week’s premium race, and only the new Progen Tyrus is allowed as a vehicle. In this race, you pay a 20,000 GTA$ entry fee. The first place wins 100,000 GTA$, second place wins 30,000 GTA$, and third place will get their 20,000 GTA$ entry fee back. You can find the premium races at the yellow marker on the map when you are in an online session.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO shooter Destiny the Trials of Osiris start today, on August 12th. Which map will be played this time?
It’s Friday night – and experienced Guardians know: The Trials are beginning. Players grab their controllers, take their smartphones with the Trials Report in hand, or might even stream the whole thing live to demonstrate their skills to the wider community.
These are likely to be the last Trials of Osiris that Guardians can play on last-gen. Because starting next Tuesday, with the Account Import, there will be a significant change. If you want to be updated with new content, events, and updates, you’ll have to use a PS4 or Xbox One. What else changes for PS3 and Xbox 360 in Destiny, you can find out here.
The Trials of Osiris start today at 7 PM. The map being played is The Burning Shrine.
In the Trials, you compete in teams of three against each other. You play in the Elimination mode. With wins, you fill your ticket. After 5 and 7 wins, there are random rewards, and with a flawless ticket, you are allowed to travel to the Lighthouse on Mercury.
Tip: Remember to collect the bounties from Brother Vance for additional loot.
This is an AI-powered translation. Some inaccuracies might exist.
The online game War Thunder will soon expand with tactical naval battles. The addon “Knights of the Sea” will enter closed beta later this year.
After air battles with fighter planes and land battles with tanks, fans of War Thunder have been requesting naval battles for some time. And this will soon be possible for fans, as work is currently underway on the addon “Knights of the Sea,” which introduces naval forces.
The War at Sea
In this, you will use fast and torpedo boats, artillery and missile carriers, as well as ships from various coast guards and even U-boat hunters. You will be able to utilize this “small naval contingent” across all maritime battlefields of World War II scenarios to unite land, sea, and air battles.
“The high degree of realism is one of the outstanding core competencies of War Thunder. All presented vehicles should correspond as closely as possible to their real counterparts. The battles fought by large ships during World War II were a competition of planning and patience; some battles could last several hours, others several days. In War Thunder, where all types of vehicles meet in a large battle and players can control aircraft, ground vehicles, and ships, it is not possible to scale down or speed up ships, as this would make the overall experience inconsistent.
Our internal tests have shown that battles with large battleships would either be too slow and thus boring, or that one would have to make too many compromises, rendering the ships completely unrealistic. For this reason, we have focused initially on fast, attack-focused small ships that are rarely found in other games. These ships fit much better with the core ideas of our game, as these fast, maneuverable, and dangerous “knights of the sea” also serve as worthy opponents for aircraft and ground vehicles,” said Kirill Yudintsev, Creative Director of Gaijin Entertainment.
Starter Packs with Exclusive Ships
To test the naval forces, you can choose one of two starter packs with unique ships. The first pack includes the Soviet Project 1124, which is an armored inland ship equipped with the turret of the legendary T-34 and two 12.7mm machine guns. In the rear, there is also a “Katyusha” M-13-M1 rocket launcher. The second starter pack offers the famous American torpedo boat PT-109, where the later US president John F. Kennedy was stationed. It is a fast, maneuverable torpedo boat capable of launching four torpedoes. The packs can be purchased on the official website.
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In The Division, we present the 10 biggest concerns, disappointments, and suggestions currently present in the community.
The developers of The Division are currently on vacation. For three weeks, agents have had to do without the weekly situation reports from Massive, which used to be held by community developer Hamish Bode with various guests in livestreams.
In these three weeks, not much has happened. No new content, no new announcements. Only player numbers and interest have steadily declined – a trend that we can also observe. For PS4 agents, the underground content was unlocked at the beginning of August, but one cannot speak of fresh content there.
However, starting next week, things will get going again. Massive will resume work, and Bode has already announced that he will reveal new information in the livestreams. On this occasion, the YouTuber Skill Up created a current “situation report” in which he captures the mood of the community from his comments and from reddit.
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He emphasizes that he cannot of course reflect all agent opinions in it. The community is full of individual voices that can speak for themselves. But he has still created a list of 10 aspects that he believes are currently being discussed particularly frequently and intensely among the agents.
Since Skill Up has been able to speak directly with Massive several times and has done livestreams and videos with the developers, he wants to bring the following things to their attention, which Massive can then tackle in the near future. This video is therefore intended to simplify the dialogue between the developers and the community to make The Division a better game.
The NPCs are too strong
A problem that is often mentioned: NPCs can take much too much damage and deal too much damage themselves. Especially in the Dark Zone in DZ06, agents face overwhelming odds. Here, agents agree: a rebalancing is needed. Massive had previously commented that they were looking for a solution. However, this can only be changed with the next client patch, with update 1.4.
Shotguns are too strong, especially in combination with “Call of the Watch”
In the Dark Zone, players are frustrated, not only because of the too strong NPCs. Because far too often, they are taken out by other agents with shotguns in just one shot. For a tactical cover shooter, it should not be intended that one can take out other players with one shot. Especially when you are in a squad where someone carries a “Call of the Watch“, the shotguns are overwhelming.
A Dark Zone just for PvE
In the forums, the demand for a Dark Zone that only has PvE can be heard repeatedly. Many agents like to farm their items in the Dark Zone. The idea of a large area through which one can roam, take out enemies, and loot good items is well-received. However, some players feel disturbed by the PvP aspect in it. Skill Up leaves this demand uncommented, but he noted that it is repeatedly seen.
The Recovery Set needs to be revised
This is a topic that has been discussed even before the underground expansion was released. Is the Recovery Set too strong? Especially in PvP, it is imbalanced, as it provides you with unlimited explosive projectiles, allowing you to stagger other agents. They can barely defend themselves. This is not fun.
The PvP in general
Now let’s talk about the general PvP aspect in The Division. According to the community, it needs to be fundamentally reworked and balanced. The current PvP is unsatisfactory. As it is now, it is not fun. However, it will be very complicated for Massive to adjust all the necessary dials to reshape the PvP.
The endgame reward system
With the loot system in endgame, there is also dissatisfaction. One can play endgame activities for hours and still not receive items that are needed to improve. Skill Up cites the underground as an example.
Another problem here is also the gear sets. Some of them are really strong, while others are practically useless. For example, if you only get FireCrest set pieces, many agents are unhappy with their loot. Again, the balance needs adjustment.
The gear score system
For many agents, the gear score means too little. Perhaps a reference to the light level system from Destiny could be a solution. Because the gear score alone says little about your agent’s power but only grants access to certain activities. It may happen that top agents with a lower score are kicked from a squad even though they could advance the whole squad with their skill set. But agents focus too much on this value, although it is less meaningful than some think.
Item farming at the Four Horsemen
In the Dragon’s Lair raid you can efficiently obtain high-quality items by repeatedly defeating the Four Horsemen. This works. And nobody complains about it. However, there should also be other activities that are just as rewarding. The player experience in endgame should offer more variety.
Ammunition – You can never have enough
Every agent has probably experienced running out of ammunition. Both in PvE and PvP. One way to avoid this is to switch between backpacks and gear set pieces (Lone Wolf) to carry more ammo. However, it is not enjoyable to have to perform this procedure every time one wants to run around with enough bullets in reserve. A frustrating system.
Give solo agents more to do – with better rewards
This tenth community concern is one of the biggest. Because there are few activities for solo agents that are truly rewarding for improving the character. The jump between “Hard” and “Challenging” is simply too great. Especially these days, when significantly fewer agents are around as friends are playing other games, the call for lucrative solo activities is loud.
What do you think of these community concerns? What problems are you currently discussing?
This is an AI-powered translation. Some inaccuracies might exist.
You take over arenas and battle trainers at PokéStops – “Team Rocket” events could provide a lot of fun in Pokémon GO!
Currently, Pokémon GO revolves around catching and collecting the various Pokémon that exist in the game. Even world travels are being organized to complete the Pokédex. After catching all Pokémon, the fun of the game might decrease, as you have one less goal.
The Reddit user metalslug53 now had the idea to incorporate “Team Rocket” invasions into the game to spice things up.
Global events where teams and players must unite
Collaboration during nearby events brings variety to the competition that otherwise exists between Team Red, Yellow, and Blue. Because when Team Rocket is nearby, competitors must also stick together to fight the evil collectively. The fan idea is:
Arenas are taken over by “Team Rocket” members. Players are alerted to the presence of a “Team Rocket” hot air balloon above an arena. This way, all trainers nearby know that their assistance is needed.
To drive the villains out of the arena, players must work together to defeat the strong Pokémon that Team Rocket has placed in the arenas.
In a Reddit thread on the topic, it was also suggested that certain events require one member from each of the 3 teams to win against Team Rocket.
Team Rocket NPCs (i.e., non-human characters/AI) could appear near PokéStops and challenge trainers nearby to Pokémon battles. This would also create a battle system outside of arenas where you can train yourself and your Pokémon.
With these ideas, not only would player unity be promoted, but it would also bring more variety to the game. Random events would encourage trainers to be more spontaneous.
Rewards for battles against Team Rocket
Players receive even more motivation in the fight against evil when there are the right rewards for them. The creator of the idea, metalslug53, has also thought about this.
Rewards come in the form of Pokémon candies, Stardust, and XP points for all Pokémon used in the battle.
For reclaiming an arena, trainers could be rewarded with Lucky Eggs or incubators.
Defeating Giovanni, the leader of Team Rocket, brings the main prize in the form of PokéCoins.
With “The Awakening of the Iron Lords”, a new PvE arena called Archon’s Forge will be introduced in Destiny . We will take a closer look at it.
With the upcoming autumn expansion, Guardians in Bungie’s MMO shooter will have plenty to do. New story missions, a new raid, new and redesigned strikes, new features in the Crucible, and a lot of fresh toys will be available for players to tackle the upcoming challenges.
A new content will also be “Archon’s Forge”, in English “Archon’s Forge”. We summarize 5 exciting facts about it.
1. What is Archon’s Forge?
Archon’s Forge is a PvE arena, where you can fight against enemies together with other Guardians. This forge is intended to be a mix of the Prison of Elders and the Court of Oryx: Enemies come in waves, similar to the Prison, but the location looks always the same, like in the Court of Oryx. In this new arena, there should be lots of molten metal – a forge indeed.
2. Where is Archon’s Forge located?
Archon’s Forge is situated in the new zone of the Scourged Lands. In these lands, there is a place called “Lord’s Watch”, a massive cliff from which you can overlook the entire area. From here, you can spot some locations you can visit, such as a stranded ship or a “bunker area”.
On the horizon, you can also see a “great, flaming fortress”, which turns out to be Archon’s Forge.
3. What do the fights in Archon’s Forge look like?
In Archon’s Forge, you need to withstand several waves of enemies. Apparently, you start a challenge by bringing a “SIVA piece” there. According to Gameinformer, some of these challenges are quite difficult. At the end of each challenge, you must defeat a hefty boss.
However: If you do not defeat the enemies quickly enough, the timer can run out, and no boss will appear. It seems you will need to deal constant damage to even complete the challenge and get the good loot.
Other players can join you, similar to the Court of Oryx, and support you in combat. But be careful: If you die in battle, you will be sent back to the entrance of the arena – which is locked. So, you would better wait until your partners revive you on the spot. Ideally, you shouldn’t die at all.
4. Are there special rewards as well?
If you master these “Archon’s Forge” challenges, you can win special weapons and armor pieces. There will be “Archon’s Forge” specific items. Archon’s Forge will also be a way to reach the new maximum Light level with class items.
While the armor pieces of the “Iron Lords” and those of the Iron Banner have a somewhat old-fashioned, medieval flair, those from the Archon’s Forge and the raid are elegantly and futuristically designed.
5. Does Archon’s Forge have a lore as well?
According to the developers, Archon’s Forge is of great importance to the Fallen hierarchy: A foot soldier of the Fallen must locate a piece of SIVA technology to prove his worth to his house. He then brings it to the Archon’s Forge to earn the right to fight and improve his standing.
So, when you bring SIVA pieces to the forge to trigger the fights, you are in a way trampling on the Fallen rituals.
We reveal how you can master the invasions of the Legion in World of Warcraft.
The Legion Attacks Azeroth
With the current patch of World of Warcraft, the invasion of the Burning Legion has begun. Regularly, entire hordes of demons land at various locations across Azeroth. We reveal the important details of the event.
To find out where the demon invasion is currently happening, a look at the map of Azeroth or Kalimdor is sufficient. Invasions can take place in a total of 6 areas:
Hillsbrad Foothills (Eastern Kingdoms)
Dun Morogh (Eastern Kingdoms)
Westfall (Eastern Kingdoms)
Azshara (Kalimdor)
Desolace (Kalimdor)
Tanaris (Kalimdor)
Currently, 2 new invasions appear every 4 hours. A single invasion remains available for 4 hours, during which it can be completed. Currently, the invasions start at the following times: 1:00 AM – 5:00 AM – 9:00 AM – 1:00 PM – 5:00 PM – 9:00 PM
However, the frequency will increase in the coming days and weeks, so that more invasions will occur faster until “Legion” is actually released.
What to Do During the Invasion?
Each invasion takes place in 4 different phases.
Phase 1: The center of the area (a city/settlement) is attacked by the Legion. Here, the goal is to eliminate as many demons as possible to fill the progress bar.
Phase 2: A demon commander attacks the respective city/settlement with 2 officers. Defeat all 3 abominations, and a small Legion chest awaits.
Phase 3: This phase is the actual invasion. Constructs of the Legion are erected throughout the zone, commanders and structures appear. Again, the goal is to fill a progress bar. This can be achieved not only by killing demons but also by freeing prisoners and healing the wounded.
Phase 4: The respective commander of the invasion attacks the city/settlement. This boss is not easy to defeat even for larger groups, as many abilities can quickly kill even well-equipped heroes. A bit of skill is necessary – a steady approach from the nearby graveyard works as well. The final victory over the invasion is rewarded with a large Legion chest.
Tip: If you want to collect as many Nether Shards as possible, Phase 3 is particularly important. Because Nether Shards are awarded not only for completing a single phase but also for defeating notable commanders of the Legion. These are marked on the map with green skulls. Anyone participating in the fight against a commander (and defeating them) will receive 5-9 Nether Shards afterward. Throughout the entire Phase 3 of an invasion, it’s certainly possible to defeat 7-12 of these commanders (sometimes more or less). This way, you can collect around 40-80 shards in one invasion.
The commanders provide the most Nether Shards.
What Can You Do with the Nether Shards?
The Nether Shards can be exchanged in the invasion zones or in your capital (Orgrimmar or Stormwind) at the Illidari camp for equipment. Those who already have all useful items can also invest them in a new pet (a small Felbat) or various “ensemble” items that unlock armor skins for all armor classes, which can then be used as templates.
Anyone wanting to earn a bit of money in the long term should buy several of the pets, as these are only available during the pre-patch and are sure to increase in value in the coming months and years.
Note:Currently, Blizzard is pushing out small hotfixes almost every day that change some details about the invasions, such as the rate at which you receive Nether Shards. Therefore, regularly checking the patch notes can be beneficial.
Today is the launch of No Man’s Sky on PC. What time does it start?
PS4 players have been exploring the gigantic galaxy in Hello Games’ ambitious space simulation for two days. No Man’s Sky is taking off on PC today, August 12. We summarize the important information.
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NCSoft has published its financial report for the second quarter of 2016, from which some interesting developments in the MMOs can be derived.
On the one hand, the financial situation of the company appears quite stable. After the third quarter of 2015 was a rather poor one for the company’s operating profit, it has been able to generate more profit in each quarter since then. This is 86.1 billion KRW (approximately 70 million Euros) in the second quarter of 2016, which represents a growth of 14 percent compared to the previous quarter and a growth of 28 percent compared to the same quarter of the previous year. However, player sales figures remained the same compared to the last quarter. Only compared to the same quarter of the previous year was there an increase of 11 percent.
*Profit before interest, taxes, depreciation, and amortization.
Wildstar is recovering again
The strongest revenue driver in NC Soft’s portfolio remains the classic Lineage. Blade & Soul has remained at a high level since its launch in Europe and the USA, and Wildstar also benefited from its launch on Steam. The losers in the field are AION and Guild Wars 2, both of which have had significant losses compared to the previous quarter.
It is assumed that the loss in Guild Wars 2 is due to the fact that too much time has passed between the release of the addon Heart of Thorns at the end of October last year and the start of season three of the Living Story at the end of July this year, causing many players to drop off. It may therefore be that Guild Wars 2 will recover again in the current quarter. The situation with AION is a bit more complicated, as NC Soft claims that regular updates have been released. However, the company still considers the numbers to be stable. Should the downward trend for the MMORPG continue, the company will have to come up with something here.
In general, NC Soft can actually be pleased with the figures from the last quarter. A rising profit and relatively stable sales figures do not indicate major problems with the online games.