The gamescom is in full swing and we have brand new info about the upcoming online game Sea of Thieves for you!
Joe Neate, Executive Producer at Rare, shared some interesting things about the game. While Sea of Thieves is a multiplayer game, you can also have fun playing alone. For example, there will be small ships that you can steer by yourself. Since you will be less noticeable, this opens up new gameplay possibilities. For instance, you can sneak up on a large ship unnoticed or hide on an island.
Players will become legends
There won’t really be a story and no legendary heroes like Blackbeard. The aim is for players to experience their own stories and become legends themselves. If a specific ship appears on the horizon, players will know it’s the legendary ship XY with the well-known crew that has already experienced various adventures.
In terms of technology, not much was revealed as they are holding this back for a later date. However, it is a large, open game world where you will always have the chance to encounter other players. However, you won’t be constantly surrounded by companions; an encounter should always be something special. They draw a comparison to the game Journey, which has heavily influenced the developers.
About the PC version, crossplay, and Xbox Live
As for the PC version of Sea of Thieves, it is being developed as such. They are approaching the implementation from the perspective of PC players and will offer many options, including 4K resolution, ideally 60 fps, and a FOV slider. Testers are helping to create the best possible PC version. Regarding crossplay between Xbox One and PC, it is functioning in internal tests, but balancing must be taken into account. For example, regarding controls. Therefore, it is still uncertain whether crossplay will be offered at launch.
However, crossbuy and cross-save will be supported. This means that you can buy the game either for Xbox One or PC and receive the other version for free. Your save games will also be compatible between platforms. So you can start on Xbox One and then continue playing smoothly on PC. Steam will not be supported – at least for now. They want all players on one platform, which will be Xbox Live. They do not want to split the community. Sea of Thieves is set to be released in February 2017.
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Today, on August 17th, Wrench Day is celebrated in Destiny. Banshee-44 has a new offer for you.
Currently, the last Iron Banner before “Rise of Iron” is taking place. This event will be significantly reworked in the fall. However, the weapons master will remain with us for a while as we know him. Cheerful, he greets Guardians on PS4, PS3, Xbox One, and Xbox 360 every Wednesday with his deep voice, showing them what he has available this week.
At this NPC in the Tower, you can place forging orders, test weapons, pick up weapons, and acquire weapon parts, synthesis, and telemetry. If you have gathered enough reputation with him, he will give you exclusive exotics through quests.
These test weapons can be executed starting August 17th
To level up in reputation, it is advisable to test the following field test weapons in practice for Banshee-44:
Use a Häkke auto rifle against Cabal.
Take down Fallen with another Häkke auto rifle.
Engage with an Omolon fusion rifle in the Crucible.
Spill the blood of Cabal Centurions with a Häkke sniper rifle.
You should defeat Fallen Captains with an Omolon sniper rifle.
These 5 weapons can be ordered this week
From the weapons master, you can order these forging assignments for 2500 Glimmer:
From Häkke, you can place an order for the auto rifle Arminius-D. A weapon with an extremely high rate of fire and low impact.
Additionally, there’s the pulse rifle SUROS PDX-45. Impact 7.
The rocket launcher SUROS JLB-47 is also available. This is the better of the two Suros rocket launchers from the weapons master.
You can order the Häkke shotgun Jingukogo-D. Impact 52.
Once again, there’s the sniper rifle Eirene RR4. This Omolon sniper comes with high impact and is quite popular.
What weapons with which rolls are available?
The hand cannon Kumakatok HC 4 comes with Roulette and Rifled Barrel.
The sniper rifle Eirene RR4 comes with Roulette and Hand-Laid Stock.
The auto rifle Zarinaea-D has Rifled Barrel.
The hand cannon Gaheris-D brings you One-Man Army, Devourer, and Smallbore.
The scout rifle Suros DIS-43 comes with Perfect Balance, Rodeo, and Enhanced Barrel.
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Hello Games is currently working on updates for the online game No Man’s Sky and an upcoming patch is apparently going to be very interesting.
On Twitter, Games Director Sean Murray wrote that they will make some people very happy with a new patch for PC and PS4 that is currently being tested. What exactly this patch entails is not clear. Murray might be referring to the experimental update that is already being tested, which primarily increases the performance of the game and reduces stuttering, as well as providing better support for AMD Phenom and Intel CPUs.
What do players wish for from No Man’s Sky?
A better performance would certainly please some players, but why would Sean Murray make such a fuss about it? Is there perhaps another update already in the works? If so, what could make players very happy? One would think directly of a “real” multiplayer feature, meaning the ability to truly interact with other players. This is something that many wish for. However, this would also require increasing the likelihood of encountering other players. This would represent a very deep intervention in the game and also in the game principle.
Presumably, Hello Games is not going to turn No Man’s Sky into an EVE Online with constant interaction with other players and being surrounded by thousands of fellow players. No Man’s Sky thrives on the feeling of loneliness and the hope of someday encountering someone. This would be destroyed, just like the economy in the game, if players were constantly seeing other players mining resources everywhere. One can thus be curious about what Hello Games will do to make the players of No Man’s Sky happy.
Cortyn is complaining again today about World of Warcraft. The demon invasions have a design flaw.
No XP! Yes, a lot of XP! No, just a few XP!
It’s Wednesday again, and it’s really the perfect time to be a gamer. GamesCom has started, and gamers can’t keep up with all the new features. But one of those new features currently in World of Warcraft is giving me headaches.
First: The event surrounding the release of Legion is perfectly fine as such. It’s fun, offers interesting rewards, and reveals plenty of details about the story of World of Warcraft. Anyone who hasn’t the slightest idea about the event should check out the following posts to understand my grumbling:
Although the event has only been running for about a week, massive changes have already been made. At the beginning, there were no experience points at all, making the event quite annoying for low-level characters – as they couldn’t complete their usual quests in the respective zone during that time. Via hotfix, the events were adjusted so that you could earn 3-4 levels per invasion at low levels. Anyone wanting to level twinks had a golden time for a few days and could basically do it without being at the keyboard.
The latest hotfix has now massively reduced the experience points gained again – even in the mid-level range (around level 50), an invasion barely gives half a level. Even if you participate actively, the gained XP is in poor relation to the time invested.
Update: Blizzard has since implemented another hotfix, so that the invasion enemies are supposed to give more XP – the hotfix is likely going live in Europe in the evening.
The invasions are getting worse – but who cares?
Aside from that, the fact that the invasions are “becoming more intense each week” is perfectly fine lore-wise – but from a game design perspective, it’s a major mess. Because if you put your hand on your heart or your fingers on the keyboard: Anyone who wanted something out of the demon invasions, like gear or nether shards, has long since gathered that. No character needs more than 10 invasions unless they want to grab all items tagged “warforged”.
The invasions are increasing – but fewer and fewer players care about it.
But the number of invasions is now increasing. Where there were previously 2 invasions every 4 hours, there are now 3 invasions every 2 hours.
The result will therefore be: The demons are attacking more intensively, and the players care less about it day by day.
This is quite an anticlimactic end to one of the biggest events that Azeroth has ever seen.
It remains to be seen whether Blizzard will continue to improve the event, because – it must be fairly said – they do that almost every day.
What do you think about the demon invasions and the further course of the event?
This is an AI-powered translation. Some inaccuracies might exist.
In the football simulation FIFA 17 10 new legend cards are coming. We take a look at all the legend ratings in the “Ultimate Team” mode.
Since FIFA 14, legends have been part of the FUT mode of the FIFA series – at least on Microsoft’s consoles. These special cards can only be obtained on Xbox One and Xbox 360.
This is also true in FIFA 17. The legends in FUT 17 are only available on Xbox One and Xbox 360. Players on PS4 and PS3 are out of luck.
New Legends in FIFA 17: FUT – Here are the ratings
Every year, new legends are added. In FIFA 16: FUT there are a total of 66 legend cards. In FIFA 17, the number increases by 10 additional cards. They are as follows:
Marc Overmars (Netherlands)
Paul Scholes (England)
Jamie Carragher (England)
Alessandro Del Piero (Italy)
Ole Gunnar Solskjær (Norway)
Carlos Puyol (Spain)
Juan Sebastián Verón (Argentina)
Emmanuel Petit (France)
Rio Ferdinand (England)
Luis Hernández (Mexico)
In addition to these ten new legends, all previous ones are also included in FUT 17.
Overview of all legends in FIFA 17 with player ratings
Xbox users will not miss out on former stars like Pele, Giggs or Beckenbauer in FIFA 17. Here are their ratings: The legends goalkeepers:
What are legends in FIFA 17?
With the legend cards, EA Sports brings back well-known star footballers to the virtual pitch who have shown outstanding performances in the past and left a lasting impression on the world football stage. These players are no longer active as professionals.
The selection of legends has always been controversial in the community. On the one hand, many former stars that many fans would wish are missing. EA Sports is accused of arbitrary selection. On the other hand, PlayStation players are annoyed that they must do without these special cards. However, this tradition continues in FIFA 17.
The legend cards are designed in white-gold and are meant to reflect the respective player’s performance at the peak of their career in terms of attributes. In FIFA 17, the overall ratings range from 86 to 95.
How do I get legends in FUT 17?
From the release of FIFA 17, these legends are constantly available in packs. You have a chance to get them in any pack that can contain rare players. With enough money, you can also purchase them on the transfer market. But once again: Only on Xbox One and Xbox 360.
How is the chemistry of the legends calculated?
Since the legends are not assigned to any club or league, it’s interesting to look at the calculation of chemistry. To create strong ultimate teams with legends, EA introduced the “legend chemistry”:
In FIFA 16 – and presumably also in FIFA 17 – every player has a league connection with the FUT legends. Consequently, legends have at least one orange connection to all other cards. To build a strong green connection on the field, only the nationality needs to match. All legends have a green connection with each other. You can find out how chemistry works in FIFA 16 here.
Heroes of the Storm brings new maps and heroes. The StarCraft theme “The Machines of War” will begin soon.
The Koprulu Sector Invades the Nexus
During GamesCom, Blizzard is continuously releasing new information about upcoming content. There are also some innovations in Heroes of the Storm, as they are announcing “The Machines of War,” similar to the earlier “Eternal Conflict.” During this phase, much of the game revolves around StarCraft.
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Fans can look forward to the new Protoss Alarak, who should already be known to players of “Legacy of the Void.” The leader of the Taldarim brings along his Photon Blades and red lightning, which in the trailer only slightly remind one of a dark Sith Emperor.
The second new character will be the Russian heroine Zarya from Overwatch , who will likely take on the role of a tank in Heroes of the Storm as well. More detailed information about the play styles of both heroes is yet to come.
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The new maps waiting for players are Braxis Holdout and Warhead Junction, both clearly stemming from the StarCraft universe. While in Braxis Holdout, the Terrans fight against infested Terrans, it seems that Warhead Junction is more about mercenaries – initial in-game footage will bring certainty.
In the new maps, the minions – as it should be – are Space Marines.
In addition to these gameplay innovations, there is also plenty of cosmetics. Kerrigan gets the “Queen of the Ghosts” skin, Rexxar suits up in Space Marine armor, and the Butcher disguises himself as Zerg.
There is no specific schedule for the release yet. However, if Blizzard continues in its usual rhythm, we can expect Alarak in about 3-4 weeks.
This is an AI-powered translation. Some inaccuracies might exist.
During Battlefield 1, a live event of a 64-player multiplayer battle took place at Gamescom. Here you can see footage from it.
If you were busy elsewhere yesterday and could not watch the EA live event, you can now breathe a sigh of relief. Footage of the 64-player multiplayer battle, which was presented live yesterday with some well-known YouTubers and streamers, can now be found online.
The game was played on the Sinai Desert map, known in German as “Wüste Sinai”, which will also be the playable map in the Open Beta of Battlefield 1. Additionally, you will see fast-paced cavalry combat, cool guns, and the conquest mode in action. Here is the video recorded by VG247 Turkey:
https://youtu.be/k3qKvxRMsns
The horses have higher health than the players, so they can withstand more damage. If you are in the middle of battle and get shot off your horse and die, another player can grab the steed and join the fight.
By the way, in the video, the Battlefield expert Westie can be heard. He will be promoting the game at Gamescom along with EA and revealing information about it.
The latest part of the pre-event for “Legion” in World of Warcraft is live and takes players back to Karazhan.
The Council of Six gathers in Dalaran
Coinciding with the start of GamesCom, Blizzard initiated the next part of the pre-event for World of Warcraft: Legion yesterday evening (August 16) at 6:30 PM. Players receive a message from Archmage Khadgar asking them to suspend their current tasks (likely the defense against demons) and travel immediately to Dalaran. The city of mages is currently located above the Guardian Tower, Karazhan.
Upon arrival, there will be a direct vote of the Council of Six. Khadgar wants the mages of the Horde to be allowed back into the city – but not with Jaina. You should check how the vote turns out and what the consequences of the decision are for yourself.
After that, you accompany the Archmage first to Ulduar where you meet Magni Bronzebeard, who has since become a bit “harder.” Only after that do you go to Karazhan to find a book, where the Legion must be held back. Players might already know part of this story from the cinematic “Heralds: Khadgar.”
The update also brought the next phase of the invasions, which significantly increased the spawn rate. Now, every 2 hours, 3 new invasions should appear, in which players can obtain gear and nether shards. However, along with the quest, the experience points gained from the invasions have also been drastically reduced. The AFK leveling of twinks is now only possible to a very limited extent.
Since the end of the server downtime, the August Iron Banner is live. Lord Saladin welcomes you for the last time in the Tower. So enjoy the view once more, as who knows when the gate to this area of the Tower, where the Iron Lord stands, will open again.
The weapons in Lord Saladin’s offer
The Iron Banner after the launch of “Rise of Iron” will experience some changes. In the current week, everything remains the same. Lord Saladin offers you his tokens, shaders, class-specific and PlayStation-exclusive armor pieces and weapons with fixed rolls from certain Iron Banner ranks. Don’t forget the daily and weekly bounties to quickly rank up.
In the last Iron Banner before RoI, Lord Saladin has the shotgun Deidris’ Retorte and the hand cannon Finnalas Fährnis. While these two guns can drop with random perks after matches, the weapons are available from Lord Saladin with fixed rolls.
Deidris’ Retorte in the August Iron Banner
You will receive this pretty shotgun when you reach Iron Banner rank 4 and put down 90 Legendary Marks. Deidris’ Retorte comes with Solar damage and the following perk selection:
Full Auto: You can fire the weapon in full automatic mode.
Resupply: The magazine is replenished when you use a super.
You have the choice between:
Lightweight: When held, grants +2 Character Agility.
Extended Barrel: Increased range, slower reload.
Smallbore: Increased range and stability, slower reload and reduced magazine size.
Additionally, you can adjust impact, range, and recoil with Softer Ballistics, Improved Ballistics, and Aggressive Ballistics.
The roll of this weapon is definitely not a God roll, but still solid. If you don’t have the weapon yet, you can get it here.
Finnalas Fährnis in the August Iron Banner
Finnalas Fährnis is a hand cannon that you can acquire with Iron Banner rank 5 and 90 Legendary Marks. Just to be upfront: The roll of this weapon is also not amazing. However, since hand cannons benefit from range bonuses, you can at least do something with it:
Console players can look forward to the open tech tests – two open betas – for Titanfall 2, which will take place soon.
Players around the world are eagerly awaiting the release of Titanfall 2. During this year’s E3, fans were shown footage of Titanfall 2, and at that time, a multiplayer stress test was advertised. Meanwhile, the launch dates for 2 multiplayer tech tests have been announced, where you can try out the game.
Titanfall 2 – Multiplayer Tests for PlayStation 4 and Xbox One
So far, 2 stress test weekends for Titanfall 2 are planned. If you are playing the game on PlayStation 4 or Xbox One, you can look forward to the upcoming weekend. From 19.08 to 21.08, the first multiplayer tech test, the open beta, will take place for consoles. During this weekend, you can try out 2 different maps and 2 different game modes.
Unfortunately, PC players will not be able to participate in these stress tests. They want to protect against data mining, among other things. In the past, PC players have proven that they can “dig up” all the data they find. This could spoil parts of the single-player experience, which the developers want to avoid.
Maps:
Boomtown: A secret underground research facility where pilots can take cover behind the many rooftops. The narrow paths in the middle of the map can be used to ambush the Titans.
Homestead: This map consists of many rock plateaus with a river flowing through the middle of the map. Pilots can find cover from Titans among the trees and rocks. Additional protection is provided by caves and buildings. However, the fields are controlled by the Titans, so you should be cautious when moving between the plateaus.
Game Modes:
Bounty Hunt (5v5): A brand new mode in Titanfall 2 that lets you and your team members fight against the enemy team and the remaining fleet. Players earn rewards in this mode by killing enemies and depositing the points they gained in a bank before they die. When a Bounty Titan appears, you should focus your fire on it, along with your teammates, to receive a decent reward.
Pilots vs. Pilots (8v8): Think you have what it takes to be the best pilot? Test your skills in the classic 8v8 mode where only pilots are allowed.
Second “Open Technical Test” for Titanfall 2
The following weekend (26.08 – 28.08) the second multiplayer tech test, a second open beta, will take place. This time, there will be another map and another game mode for you to try out extensively.
Map:
Forward Base Kodai: On this (medium to small) map, pilots can find shelter from the Titans in the corridors and chambers of the main building. However, the Titans can run over the roof to get a better view.
Game Mode:
Amped Hardpoint (6v6): This is a new type of hardpoint domination mode that you may know from the original game. If you defend a hardpoint, you can now amp it up to grant your team double points. In this mode, teamplay is especially important.
Officially, it is stated that there is a level cap of 10 during the first test weekend. In the second open test weekend, this cap will be raised to level 15, giving players the chance to unlock cool items. Also, try out the new networking feature that you can find in-game and on Titanfall.com. Finding friends and playing with them will be simplified by this feature.
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On both weekends, you will have access to 2 of the newest Titans “Ion and Scorch” and various pilot abilities such as Pulse Blade, Holo Pilot, and Grapple. These stress tests and player feedback will help showcase a good game for the release date on 28.10.
The Gamescom trailer for FIFA 17 has been released. Moreover, new features in the “Ultimate Team” mode have been introduced.
FIFA 17 is set to become the “biggest FIFA ever”. The Pro Clubs mode is being revamped, there are Variations in Career mode, the Frostbite engine provides improved graphics and atmosphere – and the popular FUT mode will also see updates.
However, all this is of little value if the gameplay isn’t right. Because what happens on the pitch is crucial. To make the in-game gameplay appealing to fans, a new trailer was presented at Gamescom. You can watch it here:
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A significant innovation in the FUT mode are the so-called Squad-Building Challenges, which are challenges where you have to create specific teams. The idea behind this is that you choose a specific task (e.g., create an MLS team), then build that team using your cards in the club – you can draw these from packs or purchase them on the transfer market – and once you’ve completed the challenge, you exchange the team for rewards. This is also possible on the app.
This also gives “useless” cards you draw from packs that you don’t want to use in your actual team a purpose. Normally you would sell them on the transfer market or quick sell them – now you also have the option to save these for the Squad-Building Challenges and convert them into rewards.
When creating the team, you need to fulfill several objectives: a certain number of nations, leagues, a specific required team chemistry, overall rating, and a few more.
FUT Champions and “Weekend League”
Another new mode is called FUT Champions. In FUT Champions, you must qualify for the “Weekend League” by completing online matches. Here you can earn the best rewards in the entire game. For a short time, rewards of 250k coins were visible.
To get the best rewards, you need to rank up first. For the first rank, for example, it’s enough to complete just 5 matches. There are various ranks which are divided into gold, silver, and bronze. The higher you rank up, the stronger your opponents will be. Depending on your rank, you’ll play against correspondingly strong other players.
New FUT Legends
In addition, the following new legends were revealed:
What do you think of this information?
This is an AI-powered translation. Some inaccuracies might exist.
In the first studio update of LawBreakers, you will learn how the alpha phase of LawBreakers went and how the development will continue.
The first section of the alpha phase of LawBreakers has now ended and showed the developers where improvements are needed in the game. In a video log, Rohan Rivas and Cliff Bleszinski from the developer Boss Key Productions explain what impressions they got from the alpha phase.
Player feedback brings changes to the game
The alpha phase of LawBreakers was important for the developers. For example, server capacities were tested and how players from different regions could play together. Professional players made it clear during the alpha that the game balancing still needs work. Cliff Bleszinski says that a lot more testing and experimenting will be done before the game is released.
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Because the development studio consists of only about 65-70 employees, it is difficult to have an alpha phase active alongside the development of the game. Therefore, they are taking a step back to focus on game development. In this development, the feedback of the alpha players will be considered and compared with the game’s statistics. The developers at Boss Key Productions value communication, which is why they explain to players what will be worked on in the near future.
The Enforcer should be more fun:
Although the Enforcer is balanced in gameplay, it is not as fun as the developers would like it to be. The Enforcer’s kit is too “normal” and should become more unique.
More game modes and maps:
More variety and fun in the game should come from additional game modes and maps that the developers are already working on.
LawBreakers playable at Gamescom 2016
The developers have partnered with ESL. This allows LawBreakers to be playable at over 30 computers at Gamescom. You can find the ESL booth in Hall 9. There will be a live show match on 19.08.2016 from 6:00 PM to 8:00 PM German time.
Overwatch gets a new map. Eichenwalde is set in Germany and features an abandoned castle.
Eichenwalde is in Stuttgart
The GamesCom has begun and Blizzard is not taking long, immediately releasing the first hits. A new feature, which will be available to players in September, is the map named “Eichenwalde” which is set near Stuttgart. In a small village that has been taken over by nature, a large medieval knight’s castle stands.
The map will be a hybrid map, meaning: First, a control point must be captured before players have to push a payload (in the form of a battering ram) through the map to break through the castle gate. Players can enter many houses on the map and visit, for example, a watchmaker or a blacksmith to ambush enemies or prevent ambushes. Snipers can position themselves on the battlements, being able to take out enemies from a great distance (and especially with a significant height difference).
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The reason for the destruction of this village is obviously the omnic crisis, as many destroyed omnics can be found in the map – including some that look very similar to Bastion’s “Overgrown” skin – could there be a parallel to the upcoming cinematic?
It can be assumed that especially Reinhardt will drop some new lines on the map – after all, it is his homeland and he has his own little throne room where even his neglected armor is displayed on the throne. A knight from past times indeed. Any resemblance to the Lich King is purely coincidental…
When exactly the map will be playable in Overwatch is still questionable. It is only certain that the map is supposed to come in September – however, a specific date is still pending.
For more news, articles, and guides about Blizzard’s hero shooter, you can find them on our Overwatch game page.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG Skyforge will soon be expanded with the new update “Relentless Onslaught”. In this, you also visit the training ground Inghar, which has now been introduced.
In Skyforge, you face hordes of monsters together with your friends, not knowing what your chances are. With the upcoming training ground Inghar, this will change, as you can face various monsters at different difficulty levels and see if you have a chance or if you should rethink your strategies.
Fight in the Arena!
Inghar is a closed arena where you can fight against representatives of each of the invasions. In this, you face wave after wave of enemies, which brings you more valuable rewards with each phase. You must hold out with your team as long as possible. You are not allowed to enter the training ground as often as you would like; there is a limit per week. You also choose whether you want to play in the mode for all players or in the mode for members of a pantheon who have similar prestige. Here, only the rewards change.
These consist of equipment items, credits, sparks, and much more. However, those who manage to win the gold trophy can look forward to a war pegasus. For silver, there is a unique color variation for companions, and for bronze, you receive a formal patriot armor in special colors. During the fights, the opponents will leave emanations behind. This is a very important resource with which you can gain control over phenomena. These help you to set up special zones in the arena that restore health or increase enemy damage.
If you face each other together in a pantheon at the training ground Inghar, you can also choose an adventure mode where your progress is saved. You can then simply continue where you left off. So, if you want to practice something, visit the Inghar training ground in Skyforge. The “Relentless Onslaught” update will be released on August 17.
Today, the livestream for Destiny is running at Gamescom 2016. The kickoff is in the evening. You can watch it with us. We will also provide live updates in German from 7 PM.
This evening at 7 PM our time, it will finally happen: We will learn what long-awaited new feature the “The Rise of Iron” expansion will bring to the Crucible. Are these private matches and custom games? Are there dedicated servers? Or maybe something completely different?
To unveil this well-kept secret, a livestream will take place on August 16th at 7 PM, focusing mainly on the new Crucible. Some PvP innovations coming with RoI have already been introduced here. However, more announcements are expected.
Twitch Stream on August 16th
Below we embed the Twitch livestream for you:
https://www.twitch.tv/bungie
In the stream, the World Lead Designer Steve Cotton and the Crucible Lead Designer Lars Bakken will discuss new game modes, new maps, and new features. You can listen to their insights while two fireteams compete against each other.
If you don’t consider yourself a PvP enthusiast, the livestream should still be exciting for you. Bungie will also present a new ViDoc that showcases the “entire player experience” in RoI. Every aspect of your upcoming journey will be accompanied by a brief commentary.
We from Mein-MMO.de will watch the stream and live provide you with the most important information in German.
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Live Updates on the Destiny Stream Tonight from Gamescom
5:00 PM: Yes, the live updates are a tradition for us that we do not want to miss. Today, for all who would like a few extra German insights into the English stream, we will be at the ready.
5:05 PM: By the way, even though it says Ttime under the article. I officially hijacked the number here – Schuhmann.
5:12 PM: By the way, these are Lars Bakken (right) and that other guy. The important thing is: Lars Bakken is the one who once killed PvP and didn’t tell anyone because he thought it was a good idea to switch to skill-based matchmaking. This made PvP in Destiny almost unplayable for months. What exactly happened, I believe nobody really knows. But he promised to never do something like that again.
5:30 PM: Only 90 minutes until the livestream starts. Enough time for Lars Bakken to either chase the Road Runner or James Bond.
5:35 PM: Not in the picture – the white cat he tenderly pets while looking sinister!
5:45 PM: The focus of the stream today should be PvP – a feature is to be presented that has long been desired by Guardians. And there will be a ViDoc – one of those videos with gameplay and “Talking Heads.” They are always pretty nice when Bungie makes them. 5:50 PM: Also still planned today – server downtime for maintenance work and the August Iron Banner. 6:05 PM: Some are already dreaming of Godrolls on the hand cannon in the Iron Banner …
Destiny is Down
6:30 PM: Destiny is now down. The planned “restart time” is 9 PM. We already had all the important information about the downtime in a “Good morning, today is downtime for Destiny” article. 6:40 PM: DeeJ with his patented “I wish I were British” humor.
6:45 PM: I still believe that DeeJ is secretly pretty annoyed that he has to work for Urk. He is several rungs above him in hierarchy, but seems at least five years younger. If they promote Cozmo before him … I am looking forward to the passive-aggressive “Congratulations, old boy” tweets.
6:55 PM: Today’s most important questions:
Are private matches coming or is there really just some nonsense that will disappoint everyone?
Anything exciting about RoI?
Are God-Rolls available in the Iron Banner or Tier 12 items?
Will Lars Bakken catch James Bond or can he free himself from one of Bakken’s death traps at the last second?
Bungie presented this at the Gamescom livestream for Destiny
7:00 PM: It begins. With ads for ESL on Twitch.
7:01 PM: 10 minutes countdown until the actual stream starts. Typical Bungie – they always do this. Twitch currently shows only 5000 viewers … despite Destiny being offline, hmm.
7:03 PM: Correction – now there are 52,000 viewers.
7:12 PM: Okay, the cat is out of the bag. Now a bit about lore: Guardians will be sent to a sort of forgotten land, following the footsteps of ancient heroes (the Iron Lords). Opponent: Siva.
7:14 PM: Boss fight in the new strike: The Fallen Captain has snatched the eye of an ogre and is blasting around with it, while the blind ogre goes berserk.
7:16 PM: Archron’s Forge – a sort of new court of Oryx – there will be the flame axe, probably as a usable weapon for the activity.
7:22 PM: “Hey Lars, what do you do at Bungie?” (Honest answer:) “Do you remember back then when no one could play PvP for months … that was a lot of work!”
Destiny gets Private Matches with Rise of Iron
7:24 PM: 3 new PvP maps and one new for PS4. Supremacy will be the September Iron Banner.
7:32 PM: New mode Supremacy: A lot of teamwork, a lot of tactics. It is important to control the places where players die.
7:42 PM: In Private Matches, they basically say what the community has been saying all along: So many possibilities for players to entertain themselves “Hey, let’s play 6v6 elimination at night with vehicles on Bastion.” “Light level on or off?” – You can do it all.
7:46 PM: There are new medals for Supremacy.
7:52 PM: The other 2 new maps will be introduced over GameInformer during the week. By the way, Private Matches are coming for everyone, no need for Rise of Iron, just any PS4 or Xbox One version. Supremacy is only for Rise of Iron players.
7:55 PM: Good stream, good decision. Private Matches are not a sexy feature now, but hopefully a very useful one in the long run. The RoI raid comes on Friday, September 23rd. Alright, we’re out of here. We will surely bring some info about Destiny in the Gamescom videos, starting with “This is what’s at the Iron Banner.”
That a game is actually being developed with the vampire MMORPG Dogma: Eternal Night, and that this is not just wild plans from the developers, is now proven by a new gameplay trailer.
In the video, you see a player moving through various scenes. He even draws his weapon and fires around. He hits NPCs, wanders through dark alleys, and jumps from rooftop to rooftop. Graphically, everything still looks a bit rough, which is because it is still a prototype. However, the video also shows that some of the game systems are already integrated and functioning. At the end, the player celebrates in a club and shows off some dance moves. Everything feels very grim, as is fitting for a vampire MMO.
Financial problems complicate development
From what can be seen in the gameplay trailer, Dogma: Eternal Night could develop into an interesting MMORPG. However, whether this will happen is currently still uncertain. Because the developers explain that they are currently facing financial problems. Expenses are continuously rising, and they urgently need important equipment for programming the game, which they currently cannot afford. Therefore, they are not able to achieve the best results at the moment and cannot implement some aspects.
Additionally, a good server is lacking, which means they have to postpone tests with a larger number of players. Things do not look too bright for the developers. Perhaps that’s why they released the trailer, to attract potential investors to the game. It would certainly be very unfortunate if work on Dogma had to be halted.
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This “Harry Potter” version of Pokémon GO is not in the works, but it already looks entertaining in the video!
Millions of players around the world are currently caught up in the “Pokémon GO” fever. Since the game was released a few weeks ago, a huge hype around Pokémon GO has emerged. The game mechanics of the “Augmented Reality” hit are particularly impressive. Recently, rumors circulated on various internet portals that there might soon be a “Harry Potter GO” version. Although this was quickly declared a “fake”, you can now see what Harry Potter GO could look like.
Discover a world full of … magic!
The YouTube channel Stargaze Media shows us what the “Harry Potter” version of Pokémon GO could look like. The creator of the video has worked with beautiful details and presents a possible “Harry Potter” AR world. Walk through the magical worlds and discover interesting creatures that await you on your adventures. You catch these creatures, of course, with a magic wand and not with Poké Balls. Instead of choosing a team, you select one of your favorite houses to join. In the video, you can see how the adventures in Harry Potter GO could look.
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The idea of an “Harry Potter” AR game seems to be well received by many fans. As Gamespot reports, there is an online petition that has already gathered nearly 50,000 signatures for a “Harry Potter GO” version but unfortunately, there is still no information about an official version.
In Blade & Soul, the high costs for weapon upgrades and enhancements cause some frustration among players, as the materials needed for improvements have thus far been quite difficult to obtain. Therefore, the developers have shown mercy and plan to reduce the costs.
In Blade and Soul, the martial arts MMO from NCSoft, new weapons are not constantly being created. Instead, you can continuously upgrade and enhance your beloved weapon, but this requires particularly rare upgrade materials – and not a small amount. The result has been quite annoying grinding, which has not been enjoyable for many players.
The developers at NCSoft listened to the players’ criticism, and therefore the next update for Blade & Soul is set to reduce the gold and material costs for upgrading Silverfrost weapons by 30 percent. However, this will not apply to “Flawless Weapons”.
In addition to the discounted Silverfrost upgrades, a completely new upgrade path will be introduced, for which we only need a sacrificed weapon, Silverfrost refinement stones, and faction insignias. The additional costs for this path are also 50 percent cheaper. A detailed list of all costs and more information about the new system can be found on the official Blade and Soul page from NCSoft. Unfortunately, a date for the relevant update is not yet available.
This is an AI-powered translation. Some inaccuracies might exist.
In The Division , information about the upcoming expansion “Survival” is still awaited. There are no major announcements planned in this week’s situation report.
In Ubisoft’s MMO shooter, it’s time for new content, balance changes, and bug fixes. All of this is supposed to be brought by the upcoming expansion “Survival” and update 1.4. But so far, there is no sign of it. It’s been over two months, since E3, without new information on “Survival”.
Since yesterday, Massive has returned from vacation. The community manager Hamish Bode already tweeted that he has resumed his work and will start his livestreams this week. Many agents had previously assumed that there would be concrete news about the future of The Division. After all, the release of Survival is not too far away if the DLC is to be released in the summer.
This week, some things will be caught up
Normally, there was a regular situation report, the “State of the Game”, every week. However, since the developers were absent, this was missed for the last three weeks. The first situation report in August is expected this coming Thursday – but it will not bring the information that is hoped for.
Because a user asked Hamish Bode on Twitter whether large things could be expected from the “State of the Game”. Bode replied: “In the coming weeks? Yes.” However, on Thursday this week, they will first catch up on some things, he said.
Apparently, not too much should be expected when the situation report is streamed on Thursday morning. Nevertheless, The Division is slowly gaining momentum again. After weeks of content drought, the game desperately needs this to draw many former agents back into the post-apocalyptic New York.
The artifact weapons from World of Warcraft are powerful. But will they still be around in the next expansion?
No more artifact weapons after “Legion”
With each new expansion of World of Warcraft come new features and gameplay content that have been beloved by gamers. In Warlords of Draenor, it was the garrison for many, and in Mists of Pandaria, the same courtyard in the Valley of the Four Winds. However, transitioning to a new expansion often means leaving certain content behind, such as the mentioned locations. But will this be the case with the artifact weapons as well? After all, they are the most powerful weapons in the lore of World of Warcraft.
In an interview with Polygon magazine, Dave Kozak, the Lead Narrative Designer of World of Warcraft, provided a clear answer: Artifact weapons will likely only be relevant in Legion.
“This is that distinctive, cool thing in this expansion. In Warlords of Draenor, it was the garrisons. We carried some elements from it into the future, but otherwise, it was a Draenor thing. Now you have the artifact weapons, and that will be a Legion thing. Ultimately, we will probably have something else very cool afterward.”
One of the reasons why such features are often “left behind” is, according to Kozak, that otherwise the game becomes too overloaded, which imposes a burden not only on players but also on developers.
“If we were to add such new things in every expansion, the game would be very unwieldy. We would have to bring everything up to date every time. Imagine if we had to keep the entire garrison system this time. That would have become very unwieldy. If you want to keep a game like World of Warcraft, which is now over 11 years old, manageable, you have to think about how to design it accordingly.”
However, since Legion is supposed to last a little longer and deliver more content than, for example, Warlords of Draenor, players will likely have enough time to enjoy their artifact weapons.
Don’t know your artifact weapons yet? Then check out our overview of the artifact weapons to know what to expect starting August 30.
This is an AI-powered translation. Some inaccuracies might exist.