Fans of the zombie online game H1Z1: King of the Kill can look forward to a new map that isn’t actually so new.
In principle, this is the old map that has just been nicely revamped and redesigned. The developers explain that at the beginning of the development process, different teams were tasked with creating different objects that were then simply added to the map. While this allowed for the creation of the map, it became clear that this was an ineffective process that did not yield the desired results. When they started working on the new map, they switched to a collaborative process that no longer felt like working on an assembly line.
There is much more to explore
The new map offers a greater incentive to explore the game area, and there are interesting places to check out at more regular intervals. This makes wandering across the map much more interesting and varied. However, some of the most well-known places and their names have also been retained. So when exploring the new map, players will also get a sense of familiarity.
In creating the new map, player feedback has also been taken into account. For example, it was discovered that loot spawning was a problem. As players explore the new map, they will quickly notice how detailed it is and that it looks significantly better.
Additionally, lighting in the game has been improved. The view adjusts slowly when coming out of a building. Players of H1Z1: King of the Kill can also look forward to many Easter eggs.
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For Star Trek Online, the complete trophy list for PlayStation 4 has been released.
It was confirmed months ago that Star Trek Online will be coming to PS4 and Xbox One. The release window indicated was autumn 2016, although a specific date is still missing.
As has been customary on consoles for years, STO will also feature trophies (PlayStation) and achievements (Xbox). For some gamers, a game is only considered fully completed once all these accomplishments have been earned. Others, however, are indifferent to these.
For the trophy hunters among you, we now present the trophy list that can already be found on the internet for PS4. It can be assumed that, apart from the platinum trophy, the achievements for Xbox One will match.
Trophy List for Star Trek Online
The game has a total of 37 trophies, of which one is platinum, 4 are gold, 11 are silver, and 21 are bronze. These quality levels usually indicate how difficult and/or time-consuming the respective trophy is.
Bronze:
Lieutenant: Complete a tutorial
The Breen Invasion: Complete the story arc “The Breen Invasion”
Borg Advance: Complete the story arc “Borg Advance”
The Cardassian Battle: Complete the story arc “The Cardassian Battle”
Vigilance: Complete the story arc “Vigilance”
Ghosts: Complete the story arc “Ghosts”
The Delta Quadrant: Complete the story arc “The Delta Quadrant”
Solanae Dyson Sphere: Complete the story arc “Solanae Dyson Sphere”
Revenge: Complete the story arc “Revenge”
War Zone: Complete the story arc “War Zone”
The Return of the Fek’Ihri: Complete the story arc “The Return of the Fek’Ihri”
The Iconian War: Complete the story arc “The Iconian War”
In the Shadows: Complete the story arc “In the Shadows”
The Klingon War: Complete the story arc “The Klingon War”
Allies: Complete the story arc “Allies”
New Romulus: Complete the story arc “New Romulus”
Wasteland: Complete the story arc “Wasteland”
Out of the Ashes: Complete the story arc “Out of the Ashes”
Empire: Complete the story arc “Empire”
The Romulan Riddle: Complete the story arc “The Romulan Riddle”
Resistance is Futile: Be assimilated by the Borg
Silver:
Lieutenant Commander: Reach level 10 with a character
Commander: Reach level 20 with a character
Captain: Reach level 30 with a character
Rear Admiral: Reach level 40 with a character
Shadows of Solanae: Discover all knowledge of the Solanae Dyson Sphere
Study of New Romulus: Discover all knowledge of New Romulus
The Dewaners Discover: Explore New Romulus
Desert Racer: Explore Nimbus
Sun, Sun, Sunshine: Explore the summer resort on Risa
Vista Vacation: Visit all vistas on Risa
Curious Cadet: Read all plaques at Starfleet Academy
Gold:
Specialist: Spend 30 points in a Captain specialization
The Path to 2409: Discover all knowledge of “The Path to 2409”
Admiral: Reach level 50 with a character
Fleet Admiral: Reach level 60 with a character
Platinum:
At the Edge of the Universe: Collect all other trophies
This is an AI-powered translation. Some inaccuracies might exist.
Only a few hours left until the release of World of Warcraft: Legion. Our countdown reveals when the start shot will be fired.
The moment that WoW fans have been waiting for over a year is finally within reach. The last hours of Warlords of Draenor have begun! In just a few hours, those who have purchased the expansion World of Warcraft: Legion will rush to the Broken Isles to level their artifact weapons and themselves, showing the Burning Legion that Azeroth is not yet completely lost.
The countdown for the launch of World of Warcraft: Legion in Germany
According to current plans from Blizzard, the launch of the expansion will start punctually at midnight, around 0:00 on August 30. By the way, with this timing, we are earlier than the Americans, who will get the launch of WoW Legion 9 hours later.
A small note: Even though Blizzard has stated that the expansion starts at midnight, there have frequently been cases in previous addons where the actual launch occurred a bit earlier. This is to prevent Blizzard from experiencing massive spikes in player numbers. It might be worth checking from 22:00 onwards to see if the final quest in Dalaran (and the start of Legion) is already available.
Mein-MMO Cortyn says: The yellow slip has been submitted to the boss. The instant noodle soups are already prepared, and more unhealthy sugary drinks than any other time of the year are waiting for the coming days. Although I’ve tested most of the content extensively during the beta, I’m as excited as a tofu schnitzel for the launch of Legion. Yes, there will surely be server issues again, and unfunny idiots will try their DDoS attacks. But hey, that somehow belongs to the launch experience of an expansion. We’ll catch up once I’m level 110 and well-rested…
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Is the wait for the desired features in Pokémon GO about to come to an end?
Pokémon GO has been available in Germany for several weeks now and is played by many trainers. According to players, there are still some features that could improve the game. This includes, for example, the trading feature, with which players can exchange their caught Pokémon with friends or other trainers. The appearance of the first legendary Pokémon in the game could perhaps be a highlight that might draw more trainers back to the game. A Reddit user has now found interesting information about the desired features through data mining.
These data look promising
During the so-called data mining , the various files of the game are analyzed closely. The different values found during this mining provide insight into features in the game. Often, new features come into a game with an update, but they are not “activated” immediately. For example, a trading feature could already be built into the game without being activated. The developers would just need to activate the feature without needing to roll out a patch when the trading feature is to be released.
A Reddit user Cokuspocus found interesting hints about incense, trading features, and legendary Pokémon while data mining Pokémon GO. The data on incense could suggest that there will be various types of incense available for purchase in the future, which can be used to attract certain Pokémon:
Item_incense_spicy
Item_incense_cool
Item_incense_floral
Incense is the translation for smoke, and spicy, cool, and floral could stand for the Pokémon types fire, water, and grass.
Regarding the catching of legendary Pokémon, there is the following hint:
activity_catch_pokemon – This is the value for catching Pokémon. Additionally, there is the following line in the code:
activity_catch_legend_pokemon
So there seems to be a possibility in the future to catch legendary Pokémon in Pokémon GO – whether at an event or in the wild.
The following values provide information about a possible trading feature:
Trade_search
Trade_offer
Trade_response
Trade_result
One can interpret these values as indicating that the trading feature is divided into about 4 phases. In the first phase, players are looking for others who want to trade. The second phase is the offer made to the other player. Phase three could involve the decision of whether the trading partner accepts the offer or not. In phase four, it concerns the result, where one might see which player received which Pokémon.
Keep in mind that this is “just” data mining and these changes are not guaranteed. Just because these features are already in the code, does not mean that they will be available in the near future. You can find the Reddit post with more interesting data here.
In Destiny, a Guardian demonstrates impressive performance solo: He rushes through the Echo Chamber in 3 minutes and 41 seconds.
The Guardians have been waiting for new content for months. However, in a few weeks, on September 20th, it will be time. “The Rise of the Iron Lords” will be released on PS4 and Xbox One, bringing new content that is supposed to keep players engaged for hours, days, and weeks.
But what can you do in Destiny until then? On one hand, you can study our preparation guide for RoI to be ready for the upcoming challenges. On the other hand, you could also follow the YouTuber ScaRdrow, who set an impressive speedrun yesterday.
Speedrun in the Echo Chamber
The Echo Chamber is a PlayStation-exclusive strike that was introduced with “The Taken King.” In this strike, you must confront the Vex on Venus, as a particularly nasty Vex Mind wants to mess with the clock.
Normally, this PvE group activity is designed for three players, but it’s no longer unusual to master it solo. Some have already succeeded.
However, Guardian ScaRdrow shows an impressive performance: He completes the Echo Chamber alone in under four minutes. You can watch how he did it here:
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The video has only been online since yesterday, and although the YouTuber has relatively few subscribers, the video has already reached several thousand views. The ratings are overwhelmingly positive.
In the comments and on reddit, users are excited about it. The run is described as “fantastic” and “insane.” Furthermore, there is a discussion about how this was even possible. Because “normally” the final boss moves and does not stay in one place. The YouTuber explains that the boss does not move when you stay motionless at the spot where he was.
An employee of Crytek created a short film about Warhammer in his spare time – and it easily overshadows everything that has come before.
In the 41st millennium, there is only war – and military parades
What do you get when an Art Director from Crytek is also a huge fan of Warhammer 40,000 and enjoys bringing visual plans to life in his spare time? We can admire this in the video by Erasmus Brosdau on the Warpgazer YouTube channel. The nearly 10-minute film “The Lord Inquisitor” showcases humanity’s seat on the planet Earth – also known as “Holy Terra.” During a great military parade, an Inquisitor carries out his divine task imposed by the Emperor to purge corruption from within the ranks. In true Warhammer fashion, there is no time wasted.
The details and animations of the parade and the entire world are breathtaking, and every fan of the Warhammer universe will likely squirm in their office chair while watching the video. Unfortunately (or fortunately?), the clip is just the beginning of a longer story, so most of the time is spent showcasing the environments, with relatively little action to be seen. However, this will hardly spoil the fun for a true fan. Make sure to check out the masterpiece for yourself:
https://www.youtube.com/watch?v=cZc6cr6G2E4
Mein-MMO says: Although the lip synchronization may be a significant flaw of the film, it is completely absorbed by the attention to detail and the pure atmosphere of the world. There are few works that depict the Warhammer world in all its wonderful cruelty. The comments under the YouTube video also seem to agree on this. When the result shows such high quality, fans are happy to wait another 6 years to see the sequel. Perhaps the lip synchronization will be a bit better next time.
This is an AI-powered translation. Some inaccuracies might exist.
The Closed Beta of Lost Ark has begun. Some videos show first scenes from the game. Can it deliver what the trailer promised?
Cinematic, but somewhat linear introduction to Lost Ark
It seems beyond question that the next “big thing” in the action MMO scene will likely be “Lost Ark”. Currently, the first Korean beta of the game is taking place, and Steparu has taken a pretty accurate look at the game.
In the videos, Steparu also addresses some concerns that players have. There were pre-release worries that the game would feel more like a single-player action-adventure rather than an MMO. Steparu dismisses these concerns, although he acknowledges that particularly the start of the game feels linear and the early levels leave little room for exploration. However, this choice was made mainly to tell the story cinematically and to make the introduction as epic and impressive as possible.
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“During the first day of testing, it felt like I was watching a movie. Players can encounter each other both in the capital and in the outskirts, but it may be necessary to switch channels, as particularly busy areas are instantiated.”
Steparu also praises the quest design, as there are even story-relevant decisions. In one quest, he could decide the fate of an NPC, who either meets his death or is spared. Whether this really has long-term consequences remains to be seen. Unlike many other games, Lost Ark seems to do without boring grind quests, where you have to defeat hundreds of enemies of the same kind.
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In Black Desert there are concrete statements about the release of the Awakening weapons – it’s starting next week!
Warriors receive their weapon first
The Awakening weapons are one of the most eagerly anticipated features in the European (and American) version of Black Desert. The weapons give each class a brand new twist, complement them with new abilities, and provide an overall different gameplay experience – not to mention that they also massively increase the character’s power.
In the official forum, Community Manager Aethon has now written a long post about when the Awakening weapons will be released. The brief answer: sooner than expected!
Already on August 31, 2016, the Awakening for the Warrior will be patched into the game. From that point on, another weapon will be brought into the game every 2 weeks, so that by the end of the year all characters can collect their Awakening weapon. In two weeks, the weapon of the Sorceress will follow.
This deviates from the original plans to actually release all Awakening weapons at the same time to avoid problems with game balance. However, the developers have now decided to take this step in order to have a two-week time window to address any issues with a weapon. It is much easier to identify problems when only a few changes have been made to the game.
Some Awakenings will be introduced simultaneously for classes whose male and female counterparts play (almost) identically. For example, Maewha and Musa will receive their weapon at the same time, as will Sorcerers and Sorceresses. This way, the schedule can be maintained until the end of the year.
In the current update of Pokémon GO, there is a simple feature designed to keep bots away from the game.
The latest update of the popular AR game Pokémon GO mentioned “minor bot fixes” among other things. However, what exactly this means was not explained in the update notes. It is surprising that this involves a simple feature like “I am not a robot” queries. Upon further thought, though, it is an effective method to drive some of the unwanted bots out of the game.
How do Captcha queries work in Pokémon GO?
Captcha queries are generally used to combat spam and bots. For example, you encounter this query in forums where you have to type certain letters from an image before submitting a post or confirm that you are not a robot.
Source: Pokemongohub.net
According to PokemonGOHub.net, the developers of third-party software for Pokémon GO needed only 2 days to crack the last method against bots. It is not known whether this Captcha query can also be cracked so easily.
In Pokémon GO, the game records the various movements and actions of players. This includes the behavior “before” and “after” confirming the robot query. If unusual behavior is detected by the software during this time, it may lead to a ban. However, the anti-cheat system of Pokémon GO still lacks some fine-tuning.
It is not always the simple robot query that players receive in Pokémon GO. Sometimes, the app gives you a Captcha query with letters that you need to enter into the field. The Captcha function has already shown its first effects:
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Soldier: 76 from Overwatch has had enough. In a video, he takes out everyone who annoys him – and he does it quite thoroughly.
When Soldier: 76 Loses His Patience
As a player of Overwatch, you know the character Soldier: 76. Formerly known as Jack Morrison, he was the leader of Overwatch and led the organization through many crises until he ultimately lost his life in a bomb explosion at the Swiss headquarters. At least that was the assumption, as he is not actually dead, because he is playable again in Overwatch as “Soldier: 76.” Time has made him a rather brutal fighter for the “good” – even if he occasionally follows his own agenda.
This does not sit well with YouTuber GetFuzzed. He turns the well-meaning soldier into a somewhat different character and twists the facts of the Overwatch universe a bit in “Old War Veteran Kills Everything in His Sights.” Here too, Soldier: 76 gets rid of enemies, but he does not spare anyone.
Children in his front yard, annoying Tracer fanboys, and even peaceful Omnic monks all receive their direct ticket to the afterlife. The YouTuber only uses footage from the original Overwatch cinematics, as well as some voice lines from the game. You should check it out for yourself, but beware: This is not really politically correct.
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Mein-MMO says: The humor may be a bit crude, but at the latest with Hanzo’s girlish scream, I had to laugh heartily. The changing camera perspective between the child and Soldier’s face also made me grin. Sometimes a little dark humor can be so delightful. In this sense: Cheers, love! The cavalry is here!
In The Division, developers are desperately looking for suggestions on how to make their MMO shooter fun again. Perhaps a look at Destiny could help?
The YouTuber Skill Up, known for his “The Division” expertise both at Massive and within the community, has recently taken the time to highlight ten aspects that both Destiny and The Division share, in which The Division still needs improvement. The videos are titled “10 Things Division Fans Will (Probably) Like About Destiny”.
The following should not evoke a flame war over MMO shooters – on the contrary. Rather, it aims to appeal to some commonalities and constructively illustrate what The Division could adopt for the future, or at least what it could lean on. Some fans will certainly disagree on every aspect, as everyone has different experiences with the games. The Division should also not lose its own character. But what can the game learn from Destiny, which has been successfully on the market for much longer?
Destiny and The Division – Two Controversial MMO Shooters
Skill Up emphasizes that a large part of the Division agents have at least some experience with Destiny. According to a Reddit survey from a few months ago, around 70% of agents have also been Guardians. After the “King’s Fall” expansion, there was a drought of content for months. Console players were relieved at the launch of The Division and eagerly jumped into the post-apocalypse of New York.
In March, Destiny was declared “dead” while The Division was praised to the skies. Now, the signs are reversed. The Division is currently a cause for concern, while the hype train for Bungie’s MMO shooter is back in full swing.
1. Excellent Combat – What The Division Does Well, But Destiny Does Even Better
In Destiny, combat feels extremely good. Why? It’s hard to put into words, but it just feels right. In the console FPS, the sound of the weapons, the aim assist, the perspective – the overall gunplay is excellent. As a Guardian, you feel powerful in combat against enemies, though they are also challenging.
In The Division, combat occurs from a third-person perspective, which imposes limitations on the direct gunplay. However, the weapons still feel excellent from this perspective in The Division. Both MMO shooters do a lot right, yet Destiny excels in terms of console gunplay.
The Division doesn’t need to and can’t change anything about the gunplay. But it must work on making the combat feel better again. Currently, you engage in enemies in Challenge Mode, Help Mode, or in the Dark Zone, enemies that are simply superior to you. You don’t feel powerful as an agent. Sure, The Division is a cover shooter. But the cool heroic feeling doesn’t arise when every random enemy is superior and can take and deal much more damage than you.
2. Raids
Before the launch of The Division, people were passionately discussing in forums whether raids would come or not. When suddenly incursions were mentioned, everyone was sure: These are the raids!This has to be it! However, that wasn’t the case. To date, there’s been no sign of large-scale PvE activities. The incursions are limited to 4 agents and offer hardly any challenging mechanics.
In Destiny, the fourth raid is now coming this fall. For many Guardians, these raids are the highlight of Destiny. People still rave about the first raid, the Vault of Glass. We have an interesting article about the raids here. Although the endgame was quite limited in Year 1, these two raids kept the Guardians entertained for a long time.
In The Division, such PvE activities are completely absent, where one fights against enemies for hours and has to solve tricky puzzles and mechanics.
3. Named Weapons Need More Power
Both in The Division and Destiny, there are special weapons: The named weapons in The Division and the exotic weapons in Destiny. However, here Massive’s shared-world shooter reveals significant weaknesses that need to be addressed in the future. Because the named weapons, like the Liberator or the Medved, are completely useless. Weapons without names with good perks are significantly more powerful – and therefore more desirable.
Destiny does it differently. Here, the “Exotics”, like the Hawkmoon, Thorn, or Gjallarhorn, have unique perks, are stylishly designed, well-balanced, and offer a good choice for various activities.
In Destiny, these weapons are truly something special – just as they should be. Most Guardians likely remember their very first exotic weapon. In The Division, it was probably dismantled right after the first major disappointment.
On the next two pages, we will present 7 more things that Destiny does well.
Blizzard allows players of Hearthstone, Overwatch and WoW to stream their game directly via Facebook now.
Streaming on Facebook – Good Idea or Bad Joke?
As announced a few weeks ago, Blizzard has now entered into a partnership with Facebook. Among other things, it is now possible to log into World of Warcraft and other games using the Facebook profile. At the same time, yesterday’s (27.08.2016) patch for the Battle.net application provided the necessary data to stream games directly via Facebook.
The Battle.net software offers basic functions, allowing you to set who can view the stream in the Facebook timeline. Additional options allow enabling and disabling the webcam and headset, so you can present your potential viewers with a nice face or spare them from that.
Interestingly, several streaming services appear to be available under the advanced settings – so far, only Facebook is listed there, but this could be expanded over time.
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(Bonus points for the video for featuring the example streamer “D.Va”.)
Anyone who has always wanted to start their career as a great streamer can now easily find their way into the scene.
The current patch for Battle.net has already provided the necessary data, but currently streaming is only possible in America and some other regions. According to Blizzard, “worldwide access” to the feature is expected to happen “soon.” Whatever “soon” may mean at Blizzard.
At least in the YouTube comments, the entire service is received rather negatively. Many fans are wondering why they chose Facebook specifically instead of other platforms like Twitch. It remains to be seen how this feature will be used in the coming weeks.
This is an AI-powered translation. Some inaccuracies might exist.
Destiny has not had a matchmaking feature for raids since the release of the MMO shooter. However, this does not have to be the case forever.
In an interview with Metro, the world lead designer Steve Cotton stated that they have thought a lot about a player search for raids. However, a decision still needs to be made on whether this feature will ever make it into the game.
Show the other Guardians: “I want to raid!”
Basically, since the launch of Destiny, voices in the community have been calling for such a feature. Back in 2014, lead designer Luke Smith said that the “Looking-For-Group” mechanic is something Bungie “absolutely wants to do.”
One day there should be a place where you can show your interest in cooperative activities to other guardians. Where you can say: “I want to do this and that. Will you help me with that?” However, Smith said back then that there were absolutely no plans to introduce raid matchmaking.
New content is the highest priority
In the interview with Metro, Cotton spoke generally about how Bungie reacts to fan feedback. Bungie would “absolutely listen”. However, they have now focused more on new content for RoI than on additional features like raid matchmaking.
However, this does not mean that there will be no fresh features coming that the community has been requesting for a long time. The highly requested Private Matches and Custom Games are coming, allowing you to create and play your own PvP games.
He explains that they continuously look at the topics people are discussing. Bungie also considers which things are particularly effective for each release. And raid matchmaking is still being discussed.
In a Gameinformer article a few days ago, Bungie talked about how important communication among guardians is for raid design. It is intended that guardians organize themselves in a fireteam. The design of the raids assumes that players communicate with each other – whether they are friends or just getting to know each other on social networks. But for silent, collaborative action, like in the strikes – that is not what raids are for.
It probably does not suit the nature of a raid to quickly start a player search and rush through the challenges with random players. Raids are and remain the biggest PvE activities in the game, which require pre-formed teams. And currently, there do not seem to be any concrete plans to change that.
Would you approve of a raid matchmaking?
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Final Fantasy XIV is planning a lot of news with the next patch.
“Soul Surrender” – that’s the name of patch 3.4. It is set to be released on September 27. And it has, like many patches from FF14, a lot to offer. What is considered a “normal major content patch” for FF14 would be seen as an expansion in other games.
There are the “standard things” that come with every patch:
The main quest continues.
Side quests are coming.
1 new dungeon and the hardcore version of an old instance
2 new trials and the final round in the Alexander raid will be unlocked.
Cooldown timers reset after wipe
But that’s not all. Important changes to the combat system are set to be made. For example, timers will now reset when the group wipes. Auto-attacks will be executed regardless of the angle you face the opponent. Quality-of-life changes that raiders will surely appreciate.
In PvP, duels are being added. With patch 3.45, they aim to expand the Deep Dungeon to 200 levels, with levels 100 to 200 expected to be more of a grind. They plan to use the previous player feedback for the next Deep Dungeon.
Create your own party with NPCs
An interesting feature, which not much is known about yet, will come with the Grand Companies. Apparently, you will be able to form teams of NPCs and go hunting with them. This is a feature that FF14 stated they want to continue expanding.
Atlas Reactor was also at the Gamescom 2016 and we were there to talk to the developers about the upcoming innovations in the cyberpunk tactical MOBA. Above all: The Free Mode, the loot boxes, and the interactive lore seasons.
Atlas Reactor is a type of turn-based MOBA set in a colorful cyberpunk world. At GamesCom 2016, we were at the booth of publisher Trion Worlds and got some interesting information about Atlas Reactor from the developers.
Atlas Reactor is actually a Buy2Play game. For 20 dollars we get the complete game and it includes all future and current characters, game modes, and maps. But those who don’t want to pay can still play Atlas Reactor. Even then, you get all modes, maps, and heroes, only that the latter are limited to a weekly rotating selection of 6 characters. The catch: Not every player has the same six jokers each week, which prevents a flood of clones.
The Free Mode is said to offer no microtransactions, you can only purchase the game itself for 20 euros. Free2Play players are allowed to find loot boxes in the game and open one of them every 36 hours (purchasers of the game do not have this limitation). This way, patient free players can gradually unlock all cosmetic adjustments in the game.
Loot like Overwatch and corporate wars
The loot boxes in Atlas Reactor are roughly the same as their counterparts in Blizzard’s hero shooter Overwatch. You receive them as rewards in the game and they contain new skins, logos, and animations for our heroes. Duplicate loot is turned into a currency called “ISO,” with which we can directly unlock a desired skin or animation. Once we have leveled a hero to level 20, we can also obtain special adjustments to make sure everyone notices what a cool badass we are!
Also very cool: The lore of Atlas Reactor is conveyed piece by piece through so-called “seasons.” Each season lasts three to four months and is divided into chapters. In each chapter, we complete quests that reveal small story snippets. At the end of each season, there is a special interactive element, this time called the “Trust Wars.”
In it, the big corporations fight for dominance in the cyberpunk world of Atlas Reactor, and each player chooses a company and scores points for it through wins in the game. Depending on who wins in the end, the story continues differently and there are other global rewards for all players, no matter what side they were on.
This is an AI-powered translation. Some inaccuracies might exist.
In Eternal Crusade, big promises are made – expansions are said to be free for the lifetime of the game.
Big Promises in Eternal Crusade – is that realistic?
Warhammer 40,000: Eternal Crusade is set to launch next week on Steam – at least in America. The developers have taken the time to clarify several points on the Steam forum to ease the concerns of fans and critics. Many voices have been raised saying that the game is “not ready yet” and the developers agree: an online game is never truly “finished” nowadays and they will continue to work on it for months and years, constantly adding new features to provide fans with the “ultimate Warhammer experience”.
Moreover, the developers are enticing with a very special promise: all updates for Warhammer 40,000: Eternal Crusade will be free for life.
“What I want to clarify is that despite general opinion, we do not intend to disappear. The goal is lifetime, free expansions to create the ultimate way to experience your “Warhammer 40,000” fantasies. That is our mission.
We will be ready for launch and we will continue to grow for you for free, and we thank you for your continued support. We wouldn’t be here if you didn’t support us. (…) We know there are some doubters (because we also read the negative and not just the positive reviews), but that will not stop us from trying to create the game we dream of.”
Mein-MMO thinks: While such an extensive promise sounds fantastic, it does leave us a bit skeptical. Too many companies have promised free DLCs and also guaranteed that the game would “never be Pay2Win.” Many players fear that the “premature” release is now approaching to refill the coffers. As ambitious as the plan is to continue improving the game for years after release, it seems unrealistic to do so without further funding (aside from an in-game shop).
As always, time will tell what will come of these promises.
This is an AI-powered translation. Some inaccuracies might exist.
Players of Star Trek Online had to wait a long time for a new version of the Constitution class – Now it is available for a limited time.
Star Trek Online is gradually releasing new starships. However, the starship in question is not an ordinary one, but THE starship. The original Constitution class from the “Original Star Trek” series (TOS with Kirk and Spock), which fans have been waiting for many years, is now available in the game for a limited time. The catch is that you can only get the starship as a rare reward from a lockbox or have to spend your savings in the exchange.
Constitution Class available from August 25 to September 15
Since the Constitution class was only available as a weak T1 model, fans have long wished for a new, stronger version of the starship. However, the developers’ answer has always been “No”. But now the tables have turned and the ship is available in the game as a stronger T6 version. To get the ship from a lockbox, you need to have the random factor on your side.
If you purchase and open a R&D package from the C-store between August 25 and September 15, you have a chance of various rewards. You will either receive 10 Lobi Crystals or a special equipment package – Tier 6 ship of the 23rd century in addition to the R&D package. Depending on your faction, 3 different ships may be waiting for you in the equipment package.
Temporal Light Cruiser (Class 6) – Constitution Class – Starfleet only
Temporal D7 Battlecruiser (Class 6) – Klingons only
Temporal T’liss Warbird (Class 6) – Romulans only
Source: Flickr.com
If you don’t want to rely on your RNG luck, you will probably also be able to buy the starship in the game’s auction house. However, since the starship is particularly rare, the prices for it will also be correspondingly high.
At Blizzard, they ordered for an Ashbringer to be forged. Not in World of Warcraft, but in reality!
The Weapon of the Scarlet Crusade
In the world of World of Warcraft, there are seemingly endless weapons. Some of them have a very special story, such as the War Glaives of Azzinoth or the Ashbringer. The latter was for a long time the holy blade of the Scarlet Crusade and was passed on to many bearers to stand against the undead and other threats. In the upcoming expansion World of Warcraft: Legion, Retribution Paladins will have the privilege of wielding this weapon to confront the enemies of the Burning Legion.
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Blizzard now wanted to bring some weapons to life in reality and tasked Hollywood blacksmith Tooy Swatton with creating a as realistic a replica of the weapon as possible. Since an exact implementation would result in the blade weighing nearly 50 kg, the blacksmith has to resort to some tricks and adjustments to recreate the blade of the Scarlet Highlord. In the best American “crafting series” manner, the individual steps of forging are shown, giving fans a glimpse of how much work actually goes into such a blade. Sometimes it is indeed more complicated than just smashing 10 ores on the anvil.
The blacksmith has managed to keep a bit of humor despite the sweat-inducing work:
“If I were to build the blade as it is depicted in the game, it would weigh over 100 pounds, and no one could wield it effectively. Maybe I could… but no simple mortal.”
In the MMO shooter Destiny, there are detailed infos about the new enemies of “Rise of Iron”: The Devil Splicers.
Since early August, the English-speaking site Gaminformer has been gradually publishing exclusive articles about the upcoming fall expansion “Rise of Iron”. By now, the major secrets have likely been revealed, and the upcoming PvE and PvP content is largely known. Only little is known about the raid “Wrath of the Machine” – and this will remain the case until the launch of RoI.
Now, interesting information about the new enemies, the Devil Splicers, has come to light, which has not been detailed until now.
SIVA and the House of Devils
The “great danger” lies not in the Splicers themselves, but in SIVA. The fourth raid will thus also revolve around the “true origin of the SIVA outbreak”. These four letters represent a “plague,” a self-organizing, self-replicating nanotechnology.
Now the Fallen of the House of Devils have encountered SIVA in the depths of the Infested Lands – and they are being corrupted by it. They are becoming “deadly machine-gods”. Now you must confront these Devil Splicers and seal the threat forever.
When the developers at Bungie sat down for “The Awakening of the Iron Lords”, they knew that they had to introduce a new enemy group. After all, the Guardians do not want to always target the same objectives. With “King of the Taken”, Bungie introduced the Taken, new enemies that are variations of all previous enemy races. According to information from Gameinformer, it was more interesting for RoI to transform a single faction into a new enemy.
The Fallen volunteered for this. On one hand, they are a very diverse enemy race that also possesses a wide arsenal of weapons. This allowed Bungie to experiment with new enemy weapons and different combat behaviors. On the other hand, the Fallen Houses always want to outdo each other. With SIVA, the Devils are succeeding in this.
The new enemies are aggressive
The redesign of the Fallen for the Devil Splicers is not as dramatic as that of the Taken. However, one will quickly notice that they look more aggressive – and they are also highly aggressive. SIVA transformed the more nomadic race of the four-armed creatures into cybernetic warriors. Some limbs have been replaced with metal prosthetics.
The weapons have also been revised. While the weapons of the Fallen actually have “soft curves”, the curves are now much sharper. Also, the projectiles fly faster, more frequently, and aggressively. Three types of Splicers will be introduced below.
Exiled Splicer
The exiled splicers have leg prosthetics that allow them to move faster. They throw a unique SIVA grenade. Additionally: If you take them out with a headshot, there is a chance that they will send out a tracking “Death Orb” that slowly approaches the one who killed them. So you need to be on your guard, even after you have taken them out.
As weapons, they have pistols and shrapnel launchers, with the pistol not shooting in a straight line, but more in a zig-zag pattern.
Vandal Splicer
The new Vandals look quite different from what we know so far. They now have a berserker ability: When they are at low health, there is a chance that they will regenerate some health, become extremely aggressive, and charge at you as close combat fighters. They are said to have aggressive machine guns as weapons. The projectiles no longer track, but are fired at a high rate of fire.
The sniper shots are no longer single shots but rather three-shot bursts. Moreover, they have a certain spread. So it may be that you do not experience the full force of a sniper shot but only a portion of it.
Servitor Splicer
The servitors also have triple shots. They also shoot significantly faster. They have been designed to force you into cover. They take on an aggressive suppression role. In terms of appearance, they look more angular and sharper.
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In No Man’s Sky, there is a rumor that all discoveries will eventually be deleted. What is behind this?
In No Man’s Sky, it’s all about discoveries: You are solitary explorers flying through a gigantic universe, discovering planets and encountering all sorts of plants and creatures. You can name all your discoveries creatively. If one day another player lands on one of your planets, they will see the “footprints” you left behind. According to a statement by Sean Murray, the founder of Hello Games, all discoveries are “indelible”.
Now, however, a discussion has erupted on Reddit questioning exactly this. The Redditor Dark_Nexis started it: He reports that after his long journey towards the center of the galaxy, he started the return journey to his home planet. And when he arrived there, most of his explorations were deleted. Only the names of the system and planet remained.
Other Redditors immediately checked this and brought similar experiences into the discussion. The user Ultrasilvanus writes that the discoveries are even deleted in chronological order. This is not random; there is a system behind it. Homesickalienz agrees. Every time a discovery is deleted, he makes another one.
But what is behind this? Many users attribute these annoyances to server problems. Is it just a glitch?
The Redditor Retracts
In the meantime, the Redditor Dark_Nexis has spoken up again. Allegedly, all his discoveries are back. He was able to fix the problem by reinstalling the game and reloading it – and then he waited.
He assumes that it might be something like “server bugs” and that the servers simply take a while to load the former discoveries. The servers are just lagging terribly.
So far, there are no similar solutions from other players, but let’s hope that it is really just an annoying server glitch/lag. Many players would otherwise be more than just disappointed if all their discoveries were “in vain”.
There has been no official statement from Hello Games yet.
This is an AI-powered translation. Some inaccuracies might exist.