How Destiny 2 is rated on Metacritic & by Mein-MMO readers

Destiny 2 is well received by critics and the press, but what are the player ratings? We asked you in a survey how you would rate Destiny 2 and compared your average rating with the one on Metacritic.

destiny-2-hunter-vex-strike

For many players, Destiny 2 is great fun and finally the Destiny they wanted from the beginning. However, other players see the second part more as a remake or just some sort of DLC. The game is by no means a true sequel, as it contains too few innovations.

Destiny 2 – Rating – Significantly more popular with Mein-MMO than with Metacritic

We had two surveys regarding the rating of Destiny 2. One before the Leviathan raid and one after the release of the new raid.

  • In the first survey, a few days after release, 1,712 readers voted and gave an average rating of 7.35.
  • After the Leviathan raid, in the second survey, a total of 2,482 votes were cast by you. The average result climbed to 7.745. Thus, Destiny 2 is rated significantly higher by you, the Mein-MMO community, than the global average on Metacritic.
destiny-2-ikora

There, Bungie’s online shooter only received an average score of 5.9 (Playstation 4) or even 5.0 (Xbox One). However, only just under 1000 (PS4) and 240 (Xbox One) users voted. The status of the Metacritic rating is from September 18, 2017.

Destiny 2 – How you voted after the raid

You can find the detailed list of your ratings for Destiny 2 in the second survey here in the table:

RatingNumberPercentage
1602 %
2461 %
3522 %
4542 %
51004 %
61345 %
729412%
874130%
960025%
1040117%

Destiny 2 – What are your highlights? What annoys you?

destiny-2-coldheart

Among the comments in our survey, many of you agreed that the gunplay and the story of Destiny 2 are great. Especially the gunplay was one of the core elements of Destiny 1 and fortunately remains similarly strong in the sequel.

Some of you find it less cool that the loot spiral has become less interesting due to the fixed perks. The long grind for the perfect weapon was a special incentive for many of you to play Destiny 1. With the fixed perks, it has become less exciting for some long-time fans.

Additionally, some players lament the lack of long-term motivation. Despite the raid, there is simply too little to do in the endgame. The raid, however, was well received by many of you, although some find the loot too sparse.

Also interesting: Destiny 2 – Our guide collection with all tricks, tips, and information at a glance.

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Guild Wars 2: Umfrage – Werdet ihr euch Path of Fire holen?

Guild Wars 2 will soon receive a new expansion, but compared to previous add-ons, this time there is hardly any fuss being made. But how about you? Will you be getting the add-on? Participate in our survey and let us know your opinion.

Path of Fire Concept Guild Wars2

Imagine an add-on comes out, but no one is interested? Well, it’s not that bad for Guild Wars 2 right now, but the buzz around the new add-on Path of Fire is far less elaborate than it was for Heart of Thorns.

Our editor-in-chief Schuhmann has written an extensive article about this: Is Guild Wars 2 still relevant as a major title?

In the comments on this article, it was requested that we conduct a survey about Path of Fire.

Guild Wars 2 – Path of Fire – Are you even interested?

We thought the survey was a good idea, so we have embedded a survey here for you. We want to know if you want to get Path of Fire or not.

You only have one vote in the survey, so consider your choice carefully.

 

We will write another article later about the results, where we will go through and analyze the individual answers in detail. Have fun voting! If you have more detailed answers, please write them in the comments! We look forward to a lively discussion!

If you really haven’t heard anything about the new major add-on for Guild Wars 2: Here you will find a list of contents for Path of Fire and the release date.

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FIFA 18 Icons – All icons with values in the list

All icons in FIFA 18 with their values can be found here in the list. These are all Icon cards in FUT 18 (Ultimate Team) on PS4, Xbox One, PC, and Nintendo Switch.

The icons will be more significant in FUT 18 than ever before. Because there is not only an Icons Edition for FIFA 18, but for the first time, the “Legends,” as the icons were previously called, are no longer Xbox-exclusive. This means that the icons are now available on all platforms (PS4, Xbox One, PC, and Switch).

With the Icon cards, EA Sports brings back famous star footballers to the virtual pitch, who have shown outstanding performances in the past and left lasting impressions on the world football stage. Meanwhile, these players are no longer active as professionals.

Of each icon, there are three cards with different ratings and values in FUT 18, reflecting various phases in the careers of the former professionals. The three Icon cards of the same player have their own images and can also have different positions. This innovation is called “FUT ICONS Stories.”

But which former players are icons in FIFA 18 Ultimate Team? Here is the complete Icons list.

All Icons in Ultimate Team – Cards and Official Ratings

These are all the official icons in FUT 18 with overall ratings and player values. Pelé, Maradona, and Ronaldo Nazário are among them:

  • Pelé
    fut18-iconratings-pele
  • Diego Maradona
    maradona
  • Ronaldo Nazário
    ronaldo
  • Lev Yashin
    yashin
  • Paolo Maldini
    maldini
  • Ronaldinho
    ronaldinho
  • Lothar Matthäus
    matthäus
  • Ruud Gullit
    gullit
  • Thierry Henry
    herny
  • Van Basten
    van basten
  • Alessandro Nesta
    nesta
  • Alessandro Del Piero
    del piero
  • Carles Puyol
    puyol
  • Javier Zanetti
    zanetti
  • Peter Schmeichel
    schmeichel
  • Alan Shearer
    shearer
  • Andriy Shevchenko
    shevchenko
  • Gheorghe Hagi
    hagi
  • Laurent Blanc
    blanc
  • Marcel Desailly
    desailly
  • Michael Laudrup
    laudrup
  • Roberto Carlos
    roberto carlos
  • Edwin Van Der Sar
    van de sar
  • Michael Owen
    owen
  • Robert Pirès
    pires
  • Patrick Kluivert
    kluivert
  • Patrick Vieira
    vieira
  • Deco
    deco
  • Emmanuel Petit
    petit
  • Frank Rijkaard
    rikjard
  • Filippo Inzaghi
    inzaghi
  • Henrik Larsson
    larsson
  • Jari Litmanen
    litmanen
  • Luis Hernández
    hernandez
  • Jay-Jay Okocha
    okocha
  • Hernán Crespo
    crespo
  • Marc Overmars
    overmars
  • Rio Ferdinand
    ferdinand
  • Rui Costa
    rui costa

With Matthäus, a German icon is on this list.

Two card versions of the icons will be available directly at the launch of FIFA 18 in packs. The third versions will be released at specific times during the season. This is the “Prime ICON Version”, which is the best icon version that you can obtain through SBCs and time-limited packs.

This icons list may be expanded throughout the season.


The ICONs are just one of the innovations in FIFA 18 Ultimate Team!

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Source(s):
  1. fifauteam

ArcheAge Begins: Release date for Europe – Complex mobile MMO

ArcheAge Begins, the high-quality and complex MMO for Android and Apple mobile devices, finally has a release date for Europe. The online role-playing game is set to launch in the global version here in October.

ArcheAge Begins 02

ArcheAge Begins is a complex and complete online role-playing game – only it is not played on PC or console, but on tablet or smartphone. After two beta phases in March and lastly in June, the colorful mobile MMO finally has a release date in the West.

ArcheAge Begins – Complete Online Role-Playing Game for Android and iOS

ArcheAge Begins will be released on October 25, 2017 for Apple and Android smartphones and tablets and can then be downloaded and played for free on the App Store or Google Play in the US/EU.

ArcheAge Begins sukkubus

ArcheAge Begins is also by no means a half-hearted mobile game with pixel graphics.

ArcheAge Begins 07

Instead, the powerful Unreal Engine 4 provides a spectacular presentation with great animations and beautiful effects. In addition to strategic battles, ArcheAge Begins will feature quests, large-scale PvP, and all sorts of typical MMO activities, such as housing, crafting, and fishing.

The story is also not overlooked and takes place many years before the events of the original ArcheAge. The world, the races, and the background should be familiar to fans of ArcheAge.

Also interesting: ArcheAge Begins – Finally a complex MMO for smartphones?

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Source(s):
  1. 2P

Bungie please: Solve these 7 problems in Destiny 2

The initial excitement about Destiny 2 has calmed down. Guardians are still playing with enthusiasm – but critical voices are increasing. Here is our wishlist for upcoming updates!

Bungie has done a lot right with Destiny 2 and has further developed the franchise in significant ways. The ability to see public events directly in the game or to go treasure hunting using the map are great innovations. The beautifully designed locations invite exploration. Not to mention, the story has made tremendous strides in terms of presentation and variety.

In other respects, however, Bungie has not only taken a step back but has completely removed meaningful features from Destiny 1 that we now sorely miss. With the following points, we want to provide suggestions on how Bungie could meaningfully improve Destiny 2 in the coming months.

The Level Progression – fast at first, then not at all

While you follow the really well-made story of Destiny 2, you automatically level up and increase your Power Level. So far, so good. Upon completing the story and reaching Level 20, various opportunities are available for you to continue leveling up.

You can play Strikes, complete public events, scour the Lost Sectors, or complete weekly milestones that allow you to level up. And fast. Really fast. Before you know it, you will have reached at least Power Level 265. And then? Nothing more. At least it feels that way, because the factions and vendors in the world will only give you items that are below your current Power Level from that moment on.

destiny_2_edz_Devrim_Kay_
Devrim Kay – the unfortunately useless faction representative at Power 270

Lost Sectors? Free of charge. Even the Strike playlist won’t help you from this moment on. You can now only level up through weekly milestones, exotic Engrams, the raid or through the Trials of the Nine. When you reach Power Level 265 quickly, and the level progression after that feels like sticky gum – especially without any apparent reason – that is no fun.

Even creating a second character of the same class does not help. Except for the quests for exotic weapons, you will only receive drops that are below your current level. It is particularly frustrating when you have just completed a Nightfall Strike, and all rewards are 10 Power Levels below your equipped items.

Whether this is a bug or intentional by Bungie is unknown – but it punishes players who prefer to play multiple characters of a class.

It is unclear why it no longer makes sense to level up the factions at Power Level 270 (unless you are hoping for a specific item), as this eliminates the incentive to explore the world (since you no longer need to collect tokens).

destiny-2-trials-flawless
The Trials of the Nine – a way to level up

Players who want to level up will consistently farm public events heroically to level up with exotic Engrams. Why? Because they are the fastest to handle – by far. I am sure this is not the “endgame” Bungie had in mind. While exotic Engrams also drop from other activities, they do not justify the time investment.

Therefore, I wish that the level progression could be possible in more ways. The Lost Sectors were touted as a great innovation by Bungie, but they become completely irrelevant and unworthy at Power Level 270. It can be slower than the way to 265, but it must be steady. This keeps players engaged!

The Leviathan Raid – Great Design, Weak Loot System

The first step into a new raid is always a great experience. Thousands of players also dove headfirst into the adventure with the Leviathan Raid and embraced the battle against the mechanics. The raid is designed to be really varied, and the secret underground offers plenty of room for explorers.

However, the loot system is to be criticized. Whoever at Bungie thought it would be a good idea to introduce tokens that I receive instead of the rewards in the raid, which then have to be exchanged at a vendor in the Tower after the raid, should play the raid themselves and then tell me how much fun they had with it.

destiny-2-raid-hüter
The raid area viewed from the start

Nothing is more exciting than comparing the drops among each other after a victorious battle and trying them out. However, in the current Leviathan Raid, the drops are so sparsely scattered that in most cases you only have tokens to show for it.

And you have nothing from these tokens before you have completed the raid. Because the relevant vendor in the Tower will only be unlocked once Calus is defeated. You haven’t finished the raid, but have over 50 tokens? Tough luck, you can’t use them for anything.

The keys that unlock certain chests in the underground are an interesting element in and of themselves. However, the fact that you have to dive into a labyrinth only after finishing the raid to open these chests causes further delays in looting.

Moreover, the special raid weapons do not offer any specific perks for this raid, which increases the incentive to farm them.

So Bungie, please significantly increase the drop rates in the raid and unlock the vendor as soon as you’ve earned the first tokens! In future raids, the weapons should play a more specialized role and not just be existing weapons with new skins that nobody really needs.

The Strike Playlist – two steps back

Strikes in Destiny are inherently a great thing. Self-contained instances that must be tackled in a fireteam of three players invite speed runs and challenges.

In Destiny 1, the strikes were more or less integrated into the story, many were unlocked only with a certain progression and could be selected individually over the respective location.

All of this no longer exists. There is only the strike playlist now. I myself have not yet seen all the strikes to this day – there is also no reason to play the strike playlist.

destiny-2-hüter-vex
A gigantic Vex boss from a strike

Because as soon as you reach Power Level 270, it no longer makes sense to play the strikes since you will not receive any loot that increases your Power Level. There is also no strike-specific loot that you can chase. Furthermore, Bungie has removed the improvement of rewards when you play multiple strikes in a row.

So I wish that Bungie would allow us to select the strikes individually if desired. I also want great loot that is only available in the respective strikes and increases the incentive to play them. A logical integration of the strikes into the story probably won’t be possible anymore.

The Vault – the Discovery of Chaos

The positive note first: The vault is significantly larger than it was at the start of Destiny 1. But that is where the good news ends. Instead of the clear tabs in Destiny 1, where everything was neatly separated by weapons, armor, and consumables, in Destiny 2 we experience pure chaos.

There is only one view into which all items go. Unsorted. Whether shaders, mods, ships, sparrows, weapons, armor, etc. – all in one view. Additionally, the entire distribution of items changes as soon as I take one from the vault.

destiny-tresor
Even the vault at the start of Destiny 1 offered more clarity

What has prevented Bungie from using the vault from the predecessor is beyond my knowledge. What has been presented to us here has neither head nor tail and is simply frustrating.

Bungie – please give us the vault from Destiny 1 back!

The Navigation in the Open World – give us waypoints!

The ability to call up the map in-game and orient oneself is a sensible innovation. However, as soon as I leave the map, I am lost. Which direction was the region chest now? Lost Sector? Call the map up again and take a closer look. I also have no idea where the members of my fireteam are located.

I wish that

  • waypoints can be placed on the map that every member of my fireteam can see
  • I can see the exact location of my fireteam on the map, and
  • the cardinal direction north is marked with an N on the radar. This would significantly improve orientation.

Nothing is more frustrating than having to explain to a colleague where you are based on some scattered boulders.

The Problem with the Missing Grimoire Cards

Yes, the Grimoire cards were not a really elegant solution to tell the exciting lore of Destiny. Bungie has removed these with Destiny 2 and replaced them with items scattered throughout the world that reveal details about the background story after a brief scan.

Destiny-Grimoire
The Grimoire cards as a lore source

However, I cannot find this information anywhere. Not even on bungie.net, where at least the Grimoire cards could be read. I would therefore like a compendium of all the objects in the game that I have already found, so I can read them again later. Horizon Zero Dawn shows how this can work.

Your Own Performance in the Companion App – gone!

Bungie has sensibly enhanced the official companion app in many ways. In the Companion App for Destiny 1, players could still access dedicated information about their own performance in PvE and PvP content.

This feature no longer exists. Of course, there are external apps that do this job as well, but one should not have to rely on them. I would like to see my own statistics again in Bungie’s app.

Let us know in the comments what changes you would wish for Destiny 2!

This is an AI-powered translation. Some inaccuracies might exist.

Battleborn is dead – A fan’s obituary!

The colorful and challenging hero shooter Battleborn is no longer being developed and is practically dead. Jürgen mourns the tragically failed project by Gearbox.

It’s over, Battleborn is dead. Recently, developer Gearbox announced that they will no longer provide updates for the hero shooter. The upcoming autumn update is still coming, then it’s over.

battleborn ernest

The servers are said to stay online, but with an average of just under 100 players, you really can’t talk about a living game. It is what it is: Battleborn is practically dead.

Battleborn – A cumbersome pleasure

Yet I remember well my first games in Battleborn. I had just returned from a trip to the USA and had already been trying to get a review key overseas. As soon as I was back in the country, I installed Battleborn and started playing happily.

Battleborn

That was rather a mistake. Because on the one hand, Battleborn is a complex game, and on the other hand, I was still suffering from severe jet lag from the flight. 13 hours in economy class with a height of 1.85 meters doesn’t go without a trace. Anyway, I got my ass kicked. Over and over again. I could hardly achieve anything, but still, the game was a lot of fun.

I wanted to delve into the complex gameplay, wanted to test all the heroes, and damn it, I wanted to have a success experience!

Battleborn – It was so wonderfully crazy!

Moreover, I liked the style of Battleborn! When I first saw it in screenshots, I thought for a moment it was a new update for Wildstar – that’s also a favorite of mine.

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I just loved the crazy comic style and the cool heroes. Battleborn’s crazy bunch always appealed to me more than the rather Pixar-style trimmed and ultimately quite tame heroes from Overwatch.

Battleborn – The coolest heroes and the best soundtrack!

Would you like a little sample of my hero highlights?

  • There was a penguin named Tobi, who sat in a mech and had big problems with his self-esteem.
  • One “hero” was a grumpy old man named Cleese, who even stroked a holographic cat the wrong way. He flew over the battlefield in a comfortable high-tech chair full of weapons.
  • The tanky Montana was a giant with a tiny head and a thick minigun. A walking parody of all the big, heavy characters in other games.
  • Another character was the little, fat sparrow Ernest, who spoke like a grumpy sergeant and shot bombs and grenades.
  • The arrogant robot Marquis was a wealthy snob who greeted his enemies (and teammates) with lines like “You disgust me!” or “Greetings, you wild ones!”.
  • Also cool: The crazy chaos witch Orendi, who preferred to devour everyone else’s guts and was voiced by the fantastic Ashly Burch (among others Tiny Tina from Borderlands).
  • The hero Oscar-Mike was the standard shooter soldier. He was so standard that he was just a clone in the game.
  • One hero was even a ninja mushroom named Miko.
battleborn marquis

Also fantastic: The cool songs that Gearbox used for the announcement trailers. I even searched for all the songs on Spotify and – together with all the Borderlands songs – condensed them into a playlist that I am now listening to with a heavy heart while writing this article.

If you want to mourn with me, here would be the Spotify embed:

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Battleborn – Hard humor and cool setting

Fitting to the crazy heroes was also the setting of Battleborn. Especially in the otherwise rather bland co-op mode, there were always incredibly funny situations. For example, during the boss fight against the spider robot Geoff, who constantly insists during the fight that he should be called “Arachnis, the Spider King”! Therefore, you can also – completely against all logic – fight him with anti-spider spray!

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Or the scene where your loyal AI, which steers your landing ship, catches a virus and then slurs like it’s drunk and scrapes against pretty much every rock wall. Or the opportunity for a really silly (and thus even funnier) pun, where it turns out that “Arms Depots” (actually weapons depots) actually have mechanical arms and greet each other with a brofist.

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The fact that the humor did not always come off as family-friendly or politically correct was also a big plus compared to the tame Overwatch and co.

Battleborn – It just wasn’t meant to be

Battleborn Kleese Dragon

Despite all these features, Battleborn unfortunately could never really engage enough players. While there was still quite a lot happening shortly after the release, the player numbers steadily declined shortly after the soon-to-follow Overwatch release, and soon Battleborn was hardly relevant anymore.

Neither the Battleborn Days organized by fans with great enthusiasm nor the quasi-free2play launch three months ago helped. Even the fan porn celebrated by the studio head didn’t do anything.

Battleborn will no longer be developed, and even though the servers are still running, there will soon be even less going on there than there already is. It’s really a shame for a wonderful game that deserved more success.

Battleborn is dead, long live Borderlands 3!

Battleborn-Orendi

On the other hand, every end is also a new beginning. And in the case of Battleborn, this means that now more employees could work on Borderlands 3, the long-awaited new installment of the cult series by Gearbox.

And who knows, maybe we will see one or the other character as a variant in the new Borderlands installment? We will see …

More games that I love, but hardly anyone else does can be found under the link provided here. Hopefully, they won’t go the way of Battleborn!

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Destiny 2: Weekly Reset on September 19 – New Nightfall Strike, Flashpoint

The weekly reset in Destiny 2 is today, September 19. The weekly reset brings a new Nightfall strike, a fresh Flashpoint, and additional weekly milestones.

Today, Tuesday marks the second weekly reset in the history of Destiny 2. For the first time, it not only brings new activities but also ends “events” that have been running in recent days:

  • So Xur is heading home
  • and the Trials of the Nine should also come to an end. (Update: Still displaying! The trials will likely stay live the whole week.)

The reset occurs at 11 AM our time.

These are the activities that receive fresh rewards on Tuesdays:

destiny-2-raid-hüter

What to expect in this week’s activities is explained below.

Nightfall strike on September 19 on PS4 and Xbox One

This week’s Nightfall is Exodus Crash.

The modifiers:

  • Prisma: Attacks matching the displayed element deal increased damage. Other elemental damage is reduced. The element switches. This modifier has since been disabled.
  • Friction: Health and shield regeneration are affected. Eliminating enemies can create light sources that allow you to regenerate health and recharge your super.
  • Time Loop Anomalies: Destroy anomalies to extend the timer.

The Nightfall challenges:

  • Complete the Nightfall with at least 5 minutes remaining.
  • Complete the Nightfall with less than 3 deaths.
  • Defeat 9 Shanks with melee attacks as a fireteam before defeating Thaviks.

Nexxoss Gaming shows you the Nightfall:

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Flashpoint, treasure maps, and more activities

The Flashpoint this week is on Titan.

The treasure maps from Cayde-6 are for Titan.

The meditations with Ikora are Six, Cycle, Utopia.

In the future, additional activities that reset weekly are expected. It is known that the raid will receive additional tasks next month. This will likely mean raid challenges that rotate weekly and allow for additional loot. We will see.

Update: According to Reddit users, the order in the Leviathan raid changes weekly. The current order is: Garden of Salvation, Reckoning, Bathers, Calus.

Starting next week, a Faction Rally will begin, dealing with the Future War Cult, the Dead Orbit, and the New Monarchy. What awaits us there will only become clear in the future.


Are you stuck at a point in the game and looking for a guide? In our guide collection for Destiny 2, you will find all tips and informational articles!

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When is Monster Hunter World coming out for PS4 & XBox One? Release date known

The release date for Monster Hunter World for PS4 and Xbox One was announced at the Tokyo Game Show. The action RPG will be released in January 2018.

Capcom announced the release date for Monster Hunter World along with a trailer. The release date is currently set for the PS4 and Xbox One, the PC version will follow later.

Monster Hunter World Release: January 26 for PS4 and Xbox One

Monster Hunter World will be released worldwide on January 26, 2018, for PS4 and Xbox One. The release date for the PC version is not yet known.

The trailer gives an insight into the life and world of a monster hunter. It captures the game’s atmosphere and shows how hunters fight against harsh weather conditions and monsters.

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Will you play Monster Hunter World?


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Wild West Online: Eine Menge Zweifel und Refunds nach Alpha 1

Last weekend marked the first Alpha phase of the Western MMORPG Wild West Online. Some participants have already shared their thoughts on it.

The Alpha of Wild West Online is over. Meanwhile, participants are sharing their opinions on it. However, the developers insist that it must always be mentioned that it is still an unfinished Alpha version and that what was seen is not representative of the final game.

wild west online 1

An empty world with little content

There is a general consensus that there is still an enormous amount of work to be done on the game.

Many testers are surprised that there are still plans to release Wild West Online this year. What has been playable so far was seen by many as an extremely early version that needs many more months to even reach beta status. There was essentially hardly anything to do. The world was empty and apart from PvP fights and treasure hunting, there was nothing to do in the Alpha.

How the developers plan to deliver so much content in about three months, so that Wild West Online truly achieves release status, is the big question.

Many buyers are demanding their money back

Wild West Online 3

The developers have given testers the opportunity to get their money back by September 27 if they are not satisfied, and according to Reddit, a lot of buyers are taking advantage of this offer.

Also, according to many players, a lot needs to be done about the animations, as they appear extremely stiff. Another point of criticism was that players hardly encountered each other, which suggests that the Alpha was not very well attended. There were also many bugs, such as horses getting stuck in rocks. Some Reddit users view these problems as confirmation that Wild West Online is a reskin of the controversial game The War Z, which has similar issues and is now called Infestation: Survivor Stories.

Potential is present

However, some testers also believe that Wild West Online does have the potential to become a really good Western MMO. The fundamentals are there, but it mainly lacks content and polishing.

But the question simply arises whether this can really be accomplished in the few months left this year. Therefore, it would not be surprising if the release of Wild West Online gets postponed.

The development team is currently preparing another Alpha that is supposed to bring some improvements and clearer instructions on how to download and start the game and log in. A date for Alpha 2 has not yet been set.

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More articles about Wild West Online:

Wild West Online played: Insights from the Alpha

Wild West Online: Riding into the Alpha this weekend

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Source(s):
  1. Reddit
  2. MMORPG.com

Heroes of the Storm: Abilities like in Overwatch! – Ana in the Spotlight

An elderly lady approaches the Nexus. Ana is the next playable hero in Heroes of the Storm. We have her abilities.

A few days ago, Blizzard announced that Heroes of the Storm will thematically focus a bit more on Overwatch soon. This will happen not only through the new map Volskaya Industries but also through Ana and Junkrat as new heroes. First, Ana will be sent into the ring – which is why she now has her own spotlight video.

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Ana’s Abilities in Heroes of the Storm

This will provide a closer look at the abilities. We will briefly introduce them here.

In Overwatch, Ana is a sniper who can heal and also negate healing on enemies – exactly these traits are also given to her in Heroes of the Storm.

  • Ana’s passive ability is Poisoned Bullets. Every basic attack applies a poison effect to the enemy that can stack up to 5 times. Furthermore, Ana has a longer range than most other heroes.
  • Healing Arrow is a skill shot that heals the first allied target hit for a moderate amount. The arrow has a short cooldown and pierces all minions and enemy heroes.
  • Biotic Grenade works similarly to how it does in Overwatch. Ana throws a grenade at a target area. Allies hit are healed and receive 25% additional healing from all sources for a few seconds. Enemies hit take minor damage and cannot be healed for a few seconds.
  • The Stun Arrow also works like in Overwatch. The arrow is fired in a straight line and puts the first enemy hit to sleep for a few seconds. Damage taken ends the sleep prematurely.
  • Ana’s first heroic ability is the Nanoboost. This can only be used on allied heroes (not on herself). The target regenerates a large portion of its mana, receives a strong bonus to its ability power for a few seconds, and has drastically reduced cooldowns.
  • Eye of Horus is Ana’s second heroic ability. Ana goes into a sniper position right at the spot and can fire multiple shots across the entire map. Enemies hit take damage, allies hit are healed.
HotS Ana strengths weaknesses

Mastering Ana is likely to be a challenging task, as she must always be in a good position to have a clear line of sight to all allies.

What do you think of Ana in Heroes of the Storm? A cool addition, or should Blizzard implement more offensive heroes from Overwatch instead?


Heroes of the Storm is also working on new bots – they are supposed to act much smarter.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2: Almost all chests in the raid are accessible solo – here’s how

The Leviathan raid in Destiny 2 provides keys for hidden chests when you succeed in battles. Most of them can be reached and looted solo. We will show you how!

The raid offers plenty of room for explorers. Endless corridors beneath the main area want to be explored and their secrets revealed. In this vast area, you can discover nine chests that have a great chance of exotic engrams. The coveted Imperator tokens can also be found in these chests.

If you want to open one of the chests named after their location, you need the corresponding key. These keys drop after each successfully completed phase in the raid, so a maximum of four per week per character.

destiny-2-raid-hüter
The raid area viewed from the start

Which key you receive after a victorious battle is left to chance, but all members of a fireteam receive the same key to encourage exploration of the underground of the Leviathan together.

Your fireteam is struggling? Don’t despair!

So you’ve fought your way to Calus after hours of attempts and your fireteam is struggling? Don’t despair – the clever player iPhilamazing has found a way to open most of these chests alone under certain conditions.

You should definitely consider the option of getting the chests alone since the keys are removed from your inventory with each weekly reset. So if no one from your fireteam is available, set off on your own!

Here’s how to activate the levers to unlock the hidden area solo

You can reach the levers by entering a room directly below the starting area of the raid. When arranged from left to right, the correct combination is 1-5-3-2-4-6. To operate the levers alone, you need to be quick. Increase your mobility with appropriate armor pieces to the maximum of 10. If you now also equip the MIDA Multi-Tool, you will be fast enough to reach all the levers in the required time.

destiny-2-leviathan-secret-room
The secret passage under the starting point of the raid

With this build, you can get most raid chests solo

The biggest challenge in unlocking many chests comes from the four Guardians that must be taken out nearly simultaneously. If you fail to do so, the Guardians will call for reinforcements and the door to the chest remains locked.

This challenging task can currently be best achieved with a Titan. The player in the video uses the Striker subclass with the code of the Earthshatterer. This code grants two grenades, a crucial aspect for taking out the four Guardians in the shortest time.

destiny-2-leviathan-truhe
One of the hidden chests in the substructure of the Leviathan

Depending on the position of the annoying robots, the player uses flashbang grenades that stick to surfaces – or pulse grenades. Both variants take out the Guardians almost instantly.

For the remaining two Guardians, iPhilamazing uses a grenade launcher, which quickly takes out the Watchers.

You can see exactly how this works in the following video:

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So you can jump directly to the right spot, here are the exact locations per chest and the corresponding keys:

Note that it is currently only possible to unlock 8 chests solo. The chest in the pipe section cannot be looted solo.

Currently, there are no known ways to complete this challenge with a Warlock or Hunter. As soon as we have an update on this, the article will be updated accordingly.

Who among you has ventured alone into the depths of the Leviathan?

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Neues Style-Accessoire verfügbar, Update 0.75.0 / 1.45.0

A new piece of clothing for Pokémon GO is meant to draw attention to important issues in the world. Additionally, the developers officially announce the release of Update 0.75.0 for Android and 1.45.0 for iOS.

After the first players on Android devices have been using the new Update 0.75.0 for days, the official release follows now. This includes version 1.45.0 for iOS devices, which should be available now or in the next hours in the App Store.

With a new T-shirt, the developers want to remind us of global goals.

Pokémon GO – “Global Goals” T-shirt

When you start your Pokémon GO app, you will find a new piece of clothing that is intended to raise awareness of important issues in the world.

  • To wear the T-shirt, start the app and click on your avatar in the bottom left corner.
  • Then select the “Customize” option below the experience points bar.
  • In the “Tops” category, you can select the new T-shirt and then click on “Save” to dress your avatar in it.
Pokémon GO Global Goals

Why do we have this T-shirt in Pokémon GO now?

On September 25, 2015, 193 countries agreed on 17 global goals for sustainable development. By achieving these goals, they aim to accomplish three strong objectives over the next 15 years:

  • End extreme poverty
  • Combat inequality and injustice
  • Regulate climate change
Pokémon GO Global Goals

The new T-shirt is meant to give you trainers around the world the opportunity to support initiatives that make the world a better place. This includes the Global Goals. Niantic hopes that all trainers will participate and proudly show their support with the T-shirt and raise awareness for the important global goals.

“When the goals are known everywhere, they will not be forgotten,” it says on the homepage of the Global Goals. You can learn more about the initiative on Globalgoals.org.

Pokémon GO Update 0.75.0 / 1.45.0

The Update 0.75.0 for Android and 1.45.0 for iOS is likely not a surprise for most of you. For days, Android users have been able to download the APK and know what this update is about.

On Monday evening, Niantic officially announced that the update has now been released. You can find out what changes with the update here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. NianticBlog

The Division: Server down on 19.9. – Update 1.16 is coming – Patch Notes

Currently, the servers for The Division are down today, on September 19th. Update 1.7.1 with version number 1.16 is going live on PS4, Xbox One, and PC. Here are the changes, these are the patch notes.

Massive is conducting scheduled maintenance today, Tuesday. The reason: Update 1.7.1, which has version number 1.16 on PS4, is being rolled out to fix several issues and prepare for the next Global Event.

  • The maintenance begins at 9:30 AM our time and is expected to last three hours. Therefore, you can log back into the post-apocalypse around 12:30 PM. The update can already be downloaded. It is 2.7 GB in size.

Patch Notes Update 1.16 / 1.7.1 – What changes today?

During the last Global Event, there was great criticism of the masks, the new cosmetic items. These could only be obtained through a bugged leaderboard, which was not beneficial for Massive. Therefore, they announced weeks ago that they would change the mask system before the next Global Event starts. Today is the day:

  • The masks are now tied to Global Event commendations and are no longer linked to the leaderboard. Through the leaderboard, one can now earn Classified Caches – boxes containing secret gear sets. The number of boxes depends on the placement in the leaderboard.
  • A problem was solved in the leaderboards where agents received an incorrect reward notification.
  • Moreover, the first column in the leaderboards of the Dark Zone and in the Global Event leaderboards now shows the rank, even when “Position” is indicated.
    division-cleaner

Massive lists some gameplay adjustments that the update 1.7.1 brings:

  • The RPM glitch, which was treated as an exploit and therefore led to bans, will be fixed. Starting today, this issue should be resolved.
  • A problem will be fixed where weapons with low firing rates could “jam”.
  • Moreover, numerous desynchronization issues have been fixed.
  • The complete patch notes are available in English on the Ubisoft page.

With this, nothing should stand in the way of the second Global Event called Assault . Massive plans to start this on October 3rd.

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Source(s):
  1. ubisoft

Cross-play between PS4 & Xbox in Fortnite was possible, but an error occurred

Screenshots and videos of players in Fortnite appeared, playing together on the PS4 and Xbox One platforms. However, this is actually impossible since Sony and Microsoft do not allow cross-play. Did Epic Games secretly enable cross-play for its survival game?

Normally, there is no cross-play between the PS4 and Xbox One. Sony is known to reject cross-play between its PS4 and other platforms. Nevertheless, suddenly videos and images of players appeared showing them playing the survival game Fortnite together on PS4 and Xbox One.

A Redditor “PRE_-CISION-_” noticed an unusual gamertag while playing: “zCypher Nine.” The Redditor was playing Fortnite at the time on PlayStation 4 and became skeptical when he discovered the space in his opponent’s name. The PS4 does not allow spaces in PSN names.

On his Twitch channel “PSNPRECISION,” the Redditor uploaded a proof video of the cross-play.  Here one can see how the name with spaces appears after the PS4 player was eliminated.

To be sure, the Redditor used his Xbox One to track down the player “zCypher Nine.” And indeed, he found the official profile of the Xbox One player. PRE_-CISION-_ also provided a screenshot of the profile as proof.

Fortnite zcypher nine

Did Epic Games secretly introduce cross-play for Fortnite?

Sony issued an official statement stating that they reject cross-play for Fortnite between PS4 and Xbox One. But how do the images and videos of cross-play between PS4 and Xbox One come about?

It could be that Epic Games has actually secretly enabled cross-play for Fortnite. It is unusual that this feature appeared without Epic Games mentioning a word about it. There is also no official confirmation from Sony or Microsoft regarding cross-play between PS4 and Xbox for Fortnite. 

More community evidence for cross-play has emerged. Redditor PyroBlack76 uploaded a photo of himself and his son playing Fortnite together on the PS4 and Xbox One. 

Fortnite CrossPlay Father Son

As long as there is no official confirmation from Epic Games or Sony and Microsoft, these reports must be taken with skepticism. The video and image evidence looks promising, though.

If all this is true, it would be a significant step towards cross-play. Fortnite would then be the first modern game to allow cross-play between Sony’s PS4 and Microsoft’s Xbox.

Crossplay was possible due to a bug

Update 11:15 PM: As Dualshockers reports, Epic Games has now responded. They stated: There was an error in the configuration. That has now been corrected.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vg247
  2. eurogamer
  3. psu

WoW: Raid-Boss Helya im Alleingang bezwungen!

You don’t need a coordinated group for raids? No way! A Demon Hunter in WoW can raid solo and take down Helya.

We have reported in the past that individual players consistently take on particularly challenging feats in World of Warcraft and succeed. One of them is Mionee, who has beaten mythic dungeons of a difficulty of +19 solo.

Mionee is back and has set the next crazy record. In the latest video, he faces Helya with his Demon Hunter. Not in the Maw, but in the Trial of Valor on normal difficulty.

Mionee had an item level of 942 and her artifact weapon reached level 63. And by the way, her character was able to deal an average DPS of 1.3 million, which quickly gave Helya headaches.

You can watch the nearly 11-minute fight in full length here:

https://www.youtube.com/watch?v=GDoeSy6uA0I

According to Mionee, the first phase is the most difficult and the spell Sea Corruption seems to be bugged when facing Helya solo.

Outstanding performance for some. For others, more proof that Demon Hunters are simply OP.

Cortyn says: I remember how my guild initially struggled with this boss before we could finally throw Helya into the sea. Now seeing one player do all of this solo is amazing and somewhat discouraging at the same time. In any case, it’s a hell of an achievement that no other player has accomplished yet. I’m looking forward to more heroic deeds from Mionee – let’s wait and see when Kil’Jaeden is also defeated solo.

What do you think of this achievement? Damn cool action or a total waste of time?


Fortunately, Mionee didn’t have “Sex” in the name. Because that can quickly end badly with Blizzard!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. icy-veins.com

Hinter den Kulissen von Monster Hunter World – So entsteht die Welt

Monster Hunter World (PC, PS4, Xbox One) has an impressively realistic ecosystem with a world that seems to breathe. In a panel at the “San Diego Comic-Con,” Capcom provided insights into the development of this realistic world. A recording of the panel was released featuring dreamy concept art and templates from “real life.” 

The developers of Monster Hunter World place great emphasis on creating a realistic ecosystem within a fantastic world. The monsters follow a logical food chain and flee from hunters when they are severely injured. The environment seems to breathe and can be utilized in hunting. 

Ryozo Fujimoto is the producer of Monster Hunter World and Kaname Fujika is the director. The two gave a presentation at the “San Diego Comic Con” that provides deeper insights into the development of the action RPG.

The developers traveled from Japan to Australia and studied nature and animals there to make their world as realistic as possible. The interaction with reptiles played an important role in the development of the monsters. 

Monster Hunter World Great Jagras Concept

Australia as Inspiration for the “Ancient Forest” – In the ancient forest, everything flows into the central tree

The “Ancient Forest” is one of the first areas that hunters explore. The ancient forest is also known from the first gameplay videos, where the creature Anjanath is hunted.

Everything started with the creation of an ancient tree located in the center of the “Ancient Forest.” Everything in the forest should be connected to the tree and flow into it. Then, a flat map was created to note which areas would be wetter and which would be drier. Where would water be? What kinds of animals would live here? – These were the questions the developers considered.

Monster Hunter World Concept Art1

In the outer and dry area of the jungle, harmless herbivores live. In the inner and moist region, predators hide in the darkness and ambush herbivores. At the top of the tree sits the flying king of the jungle, Rathalos. He looks down upon his kingdom and snatches any creatures as snacks from the air.

Players must confront these facts if they want to become successful hunters. They must learn the environment and the natural behavior of the animals. 

Once this framework was established, concept art was created. This is how the developers envisioned the ancient forest and built their concept on these drawings. However, all of these were plants that did not exist in this form in Japan.

So the team packed their bags and flew from Japan to Australia. The flora here had a significant influence on the design of the “Ancient Forest” and ultimately gave the jungle its appearance.

Monster Hunter World Concept Art

Visiting Reptiles – Designing Monsters Realistically with Reptiles as Inspiration

In their home country Japan, the developers also found inspiration. They visited an alligator garden, where there were plenty of reptiles. Most creatures in the Monster Hunter franchise resemble reptiles that can be easily modified.

The developers hoped to learn more about reptiles from their visit to the alligator garden and to implement that in Monster Hunter World. This applied to the visual appearance of the animals, their way of life, and their behavior.

Monster Hunter World Konzept

The designers took photos of the reptiles and incorporated them into their engine. This allowed them to design the bellies or dimensions of the monsters much more realistically.  They also paid attention to how the animals’ skin moves while walking and how light interacts with their scales.

Monster Hunter World: San Diego Comic-Con Panel – Video with Concept Art & “Behind the Scenes”

In the recording from the “San Diego Comic-Con Panel,” you will find even more stunning screenshots of the “Ancient Forest” concept art.

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Monster Hunter World will be released on PS4 and Xbox One before March 2018. The PC will follow a little later.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. dualshockers

Bots in Heroes of the Storm werden klüger, cleverer, fieser

Heroes of the Storm has already surprised at launch by having absent players replaced by bots playing for them. Now, the AI is getting an overhaul.

AI – an important part of the game

The artificial intelligence is necessary for many things in Heroes of the Storm. It determines how minions behave and how predictably bosses and mercenaries move. It is also fundamental for the behavior of bots – whether they are replacing a player in PvP or acting as opponents/allies in a match against the AI.

Heroes-of-the-storm-hanamura-28
Important for the game: computer opponents.

It is important that they truly live up to their name as “intelligence.” However, two things need to be considered:

  • On one hand, minions and mercenaries need to be predictable so they do not become a random factor.
  • On the other hand, bots must be able to “decide,” behaving like players. They should do the right thing at the right moment.

Blizzard is now working to improve exactly that. In particular, computer-controlled heroes should behave more realistically. They should act like players and have the same information as the team – without cheats!

heroes-of-the-storm-varian-wrynn-screenshot
Varian might soon reconsider whether the twin blades are a good idea.

What exactly will change?

Speed

  • The AI should decide faster than before. More decisions can be made in a shorter time, allowing computer heroes to act a bit more fluidly. They use abilities more frequently and react faster to dangers. This even positively affects the frame rate.

Tactics

  • Instead of mindlessly strolling into a group of enemies and being leisurely torn apart, bots now try to stay outside of danger zones. They no longer seem confused walking into the range of towers or enemies. Instead, they calculate where enemy groups are located and try to anticipate movements. At the same time, they optimize their attacks to fight as effectively as possible.
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via GIPHY

  • The AI now also masters the so-called “stutter-step.” This means they move between two attacks to avoid falling victim to area attacks and thus optimize the cooldown for two (automatic) attacks.

Strategy

  • Computer-controlled heroes will more often try to do the “right” thing. To this end, certain actions, such as capturing a mercenary camp or fulfilling an objective, will be assigned numerical values. This will calculate and maximize the winning chance of their team, leading to the final decision.
Heroes of the Storm KI Dangerzone
DANGER ZONE~! Bots will now enter less frequently.
  • Bots will also increasingly seek targets that are easy to defeat – like injured players who are alone and exposed in the wrong place. One will be ignored less often and is now more likely to be overrun if careless.

And how does this happen?

Blizzard has implemented an AI editor specifically for optimizing the AI to help developers transfer the improved intelligence to the heroes. Each hero gets their own adjustment to fit their respective playstyle. Behavior trees will determine each decision based on specific criteria.

Heroes of the Storm Verhaltensbaum Valla
A part of the behavior tree of Demon Hunter Valla.

The hero Garrosh has already been implemented with the improved AI, and more heroes are set to follow soon, so that eventually the entire hero roster will be “smarter.”

In addition to better AI, two new heroes and a new map are coming soon!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard
  2. pcgamesn

Destiny 2: Update 1.04 is live – Patch notes for PS4, Xbox One

In Destiny 2 Update 1.04 is available for download and installation. Here are the patch notes.

Good news from the Bungie studios: The scheduled maintenance on 18.9. was completed 2 hours earlier than announced. You can log in again since 6:15 PM and restore order in the Destiny 2 universe.

During the maintenance, the developers deployed update 1.0.1.3, which is version 1.04 on PS4. It is about 52 MB in size. You must download and install it to play Destiny 2 again.

Patch Notes for Update 1.04 – What changes?

This update is referred to as the patch that brings the post-launch fixes. A total of 6 changes are listed:

  • A problem was fixed where players did not receive the “Man O’War” quest reward (a Linear Fusion Rifle) when they had a full weapon inventory. Now you can claim the missing weapon from Asher Mir on Io.
    man o war
  • A UI issue was fixed. The Nightfall modifier Prisma (attacks matching the element deal increased damage. Other elemental damage is reduced. The element switches during the strike) had the problem of not being displayed permanently. To improve visibility, there will now be a “short screen effect” so you can better recognize which element is active.
  • This fix for Prisma also resolves an issue with the Momentum modifier. This was supposed to be active this week but was replaced by Prisma as Prisma was less buggy.
  • A problem was fixed where a raid object received an unintended amount of damage from the Wardcliff Coil.
  • There were also issues with meditations at Ikora. Players who completed a meditation before selecting it did not receive an appropriate reward.
  • A rare memory leak was fixed that caused matchmaking crashes.

These patch notes do not mention that the hate symbol has been removed from Destiny 2. However, it should have been removed today despite the lack of mention.

You can read all the information about this hate symbol in Destiny 2 here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie

Pokémon GO Safari Zones near you? Here are the upcoming events

In the coming weeks, the next Safari Zones in Europe will start. We will show you where the Pokémon GO events will take place.

Participants of the Pokémon GO Safari Zones have the chance to catch rare Pokémon like Kangaskhan, which are not usually found in Europe. Additionally, various Forms of Unown could be caught during the events.

The event in Germany ended on September 16. In the coming weeks, events in Denmark, Netherlands, Czech Republic, and Sweden will invite players.

Safari Zone – When, where?

Some trainers missed the Safari event in Oberhausen because they may not have had tickets or time. For many players, the trip to western Germany was simply too far. But you don’t have to be disappointed.

In the coming weeks, you will again have the chance to catch rare monsters in Europe that may be closer to you.

  • For players from the far North, Denmark is a good option. Anyone who enjoys traveling can also take the trip to Sweden and perhaps combine it with a vacation.
  • Players from the South near Munich or from the East near Leipzig have the event in the Czech Republic “nearby”.
  • In the West, you will find the Safari Zone Amstelveen in the Netherlands.

In the following map, you can see the various locations of the Safari Zones. Unfortunately, Sweden did not fit completely into this overview.

Pokémon GO Europe Safari Zones

The Safari Zones will take place on the following dates:

  • October 7, 2017
    • Fisketorvet — Copenhagen (Denmark)
    • Centrum Černý Most — Prague (Czech Republic)
  • October 14, 2017
    • Mall of Scandinavia — Stockholm (Sweden)
    • Stadshart Amstelveen — Amstelveen (Netherlands)

To find out how far the events are from you, a route planner is recommended. Here is the Google Route Planner

What are Safari Zones in Pokémon GO?

At each Safari Zone event, you will receive an in-game medal and find special 2KM eggs at the PokéStops. You can find enough stops at the shopping centers where these events are active.

Pokemon GO Karpador Title

To ensure you can catch enough Pokémon, lure modules will be active all day. These attracted Pokémon like Kangaskhan, Chansey, and Larvitar during the event in Oberhausen. Shiny Pikachu and Magikarp, as well as various Forms of Unown, were also encountered there.

The Pokémon GO community currently assumes that the events in the Netherlands, Denmark, Sweden, and Czech Republic will run similarly to the events on September 16 in Oberhausen, Paris, and Barcelona. During the event days, there will probably be no gym or raid battles at the event locations.

More detailed information will likely be published by the organizers and Niantic in the coming days. Whether there are limited tickets and what the numbers are, we will find out on the Facebook pages of the respective shopping centers.

CentrO went well

Many trainers were satisfied with the Safari event at CentrO in Oberhausen. Even though there were already concerns in the community beforehand, the event mostly ran well. In the shopping center, there were stable internet connections, and trainers could play without major issues.

Outside, at meeting points for many traveling trainers without tickets, the mobile networks were overloaded and only worked intermittently. In our Pokémon GO group on Facebook, the present trainers eagerly sent photos of the event.

CentrO is also happy and thanks the many trainers who attended the event.

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Will you participate in the Safari events outside of Germany? Here is what the Safari event in Oberhausen looked like

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Developers saw the raid in Destiny 2 like a soccer game

While the raid teams in Destiny 2 were sweating, the developers at Bungie were cheering like at a soccer match. In a conference call, they watched the streamers to see who would achieve the World First. Then there was jubilation.

Last Wednesday, the raid went live in Destiny 2. The teams set off blindly into the Leviathan raid, with no information or public test runs worldwide. Destiny 2 players had to figure out how to conquer the raid themselves and improvise.

In Destiny, it is usually the most prominent players, who also stream on Twitch, racing to claim the first successful run, the “World First.” This time, a team led by sy_Slayerage, who is regarded by many as the best PvE player in Destiny, came out on top.

Bungie gathers in the conference room to watch Destiny raid

After the raid, it was revealed that the developers at Bungie gathered at the company’s headquarters in Seattle to watch the spectacle via conference call.

Jason Sussman, the World Art Lead at Bungie, shared on Twitter the moment when the raid was conquered for the first time after about six hours:

https://twitter.com/JasonSussman/status/908097522387755008

On a large screen in a sort of auditorium, you can see four streams. The rows are filled with Bungie employees who applaud and cheer, even jumping up in excitement during the kill. Some pull out their phones and film it live. Sussman’s stream then went live on Twitter.

Community Manager DeeJ describes the day a new raid opens at Bungie as: “A day like a championship game.” The building shakes with the applause of the employees. An unreal moment.

Mein MMO says: This is quite a nice insight into the inner workings at Bungie. As a player, it’s great to see the developers get so involved. Apparently, this is even somewhat of a tradition, and they do this more often. We also tried to spot the Bungie sound guy to see what sounds he makes, but we couldn’t find him.


More about the Leviathan raid and a guide can be found in this article:

Destiny 2: Raid Guide – How to complete the Leviathan raid – Solution

This is an AI-powered translation. Some inaccuracies might exist.