In Destiny 2, the Iron Banner has a release date in November 2017. This is the last chance to earn the Iron Banner badge from Season 1.
Next week marks the start of the second Iron Banner in the history of Destiny 2. PC players will enjoy this monthly PvP event for the first time.
Here are the key details about the Iron Banner in November:
It starts on November 21 at 10 AM (Tuesday, during the Weekly Reset)
It ends on November 28 at 10 AM, a week later
The game mode is Clash. In this mode, there are no additional objectives to fulfill; you just shoot each other.
What are the rewards in the Iron Banner?
By playing the Iron Banner playlist, you earn Iron Banner tokens. You can exchange these with Lord Saladin for Iron Engrams, which contain the special Iron Banner gear.
This is what the armor pieces look like:
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You can also earn tokens through daily challenges.
Additionally, there is a seasonal milestone. If you master this milestone, you will receive the “Shadows of Radegast” badge:
This emblem can only be earned in Season 1, which we are currently in. Since the Iron Banner in November will be the last Iron Banner in Season 1, this is your last chance to earn the emblem. Bungie emphasizes this.
In Season 2, the Iron Banner returns with new rewards and new ways to earn them. It is already known that players will be able to purchase weapons directly from Lord Saladin and that there will be ornaments for the Iron Banner gear. Read more information about Season 2 here.
How do I participate in the Iron Banner?
The Iron Banner is a monthly PvP event that can essentially be described as an additional quickplay playlist with special rewards. Each event features a mode from the quickplay playlist (this time it’s Clash). The mode changes from event to event.
Here are the participation requirements:
You must complete the story of Destiny 2 and have access to the Tower.
Then visit Lord Saladin in the Tower. He is located on the building of the Gunsmith.
Then start the Iron Banner playlist in the Crucible overview.
Further information:
You will fight in teams of 4 against each other – a 4v4 like in all PvP modes in Destiny 2. In Destiny 1, the Iron Banner was 6v6.
Power Level advantages are disabled.
There are no Iron Banner bounties and also no rank – only Iron Banner Engrams.
Normal matchmaking.
Will you be participating in the Iron Banner next week?
For MU Legend there are gift packages that will help you get started in this action MMO reminiscent of Diablo. We have received a number of such packages and want to pass them on to you. Find out here what you need to do.
MU Legend is an action-packed MMO that is inspired by action RPGs like Diablo 3. So you run as one of four classes through a fantasy world and slay monsters. The creatures leave behind valuable loot for you. With that, you will become even stronger and can slay even more monsters.
In addition to the Diablo gameplay, MU Legend offers a lot of MMO features, including PvP duels and large-scale battles between guilds. There are also quests and a complex leveling system. Furthermore, you can team up with other players and go monster hunting together.
1,000 gift packages to win for MU Legend
So that you can get started optimally in MU Legend, we have here a few gift packages from the publisher Webzen for you. The packages contain the following goodies:
3 days of premium playtime
3 days of a type-A costume
3 days of “Constellation Wings”
10 “Holy Recovery Potions L”
To receive such a package, you must complete three of the actions that are available in the window here. Once you have done that, your code for the gift package will be displayed here. However, only one code per user is possible, and there are only codes available while supplies last. The codes are valid only until December 31, 2017, and only one code per account can be used.
The latest Overwatch heroine is live. We tell you what Moira can do and what Patch 1.17 has brought!
Fans were disappointed when there was no redeeming patch for Overwatch this past Tuesday. However, the developers were only waiting for the start of the “Free Weekend” of Overwatch to add the latest heroine to the game.
Patch 1.17 of Overwatch is now live on PC and Patch 2.23 on PlayStation 4 and Xbox One. The patch brought several balance changes, primarily introducing the new healer Moira.
Moira is considered a rather “evil” character, as she must siphon life energy from enemies if she wants to heal effectively.
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Another important point in the patch is the renewed revision of Mercy. Her resurrection now has a cast time of nearly 2 seconds during which she is significantly slowed. This means Mercy must better choose the moment of resurrection, or the rest of the team must actively protect her. Besides that, her healing and damage boost beams have also been visually revised, so the different effects are now more easily recognizable at first glance.
You can find out what else has changed in Overwatch in the extensive patch notes below.
Overwatch Patch Notes 1.17 / 2.23
General Updates
General
The option “Leave Match as Group” is now also saved for future matches.
Arcade
One of the arcade places now changes daily to include a variety of game modes, including “Limited Duel”, “Low Gravity” and “Capture the Flag”.
HERO UPDATES
Ana
Biotic Rifle
The damage has increased from 60 to 70.
Lúcio
Lúcio now has an effect above his head in spectator mode that indicates which song he is currently playing.
Mercy
Caduceus
Mercy’s healing and damage amplification beams are now visually better distinguishable from each other.
Resurrection
Cast time increased from 0 to 1.75 seconds.
Movement speed is now reduced by 75% while casting.
Can now be interrupted if Mercy is knocked back, stunned, or hacked.
Valkyrie
While Valkyrie is active, Resurrection has no cast time.
While Valkyrie is active, the casting of Resurrection does not reduce Mercy’s movement speed.
Winston
Barrier Projector
Now has a hit point indicator.
User Interface
General
Several visual adjustments have been made to overhaul the HUD in spectator mode, including an improved spectator user interface, a redesigned unit frame, and an animated ultimate display.
Fixed Bugs
General
A bug has been fixed that caused player portrait frames not to load in the hero selection or overview during matches.
A bug has been fixed that prevented players from adding spectators to a deathmatch from the custom game lobby.
AI
A bug has been fixed that prevented bots from being revived when moved to another spot or team in the custom game lobby.
A bug has been fixed that prevented Sombra bots from hacking medkits.
A bug has been fixed that affected the movements of AI Bastion when defending point A on Eichenwalde.
A bug has been fixed that prevented AI heroes from defending point A on certain maps.
Heroes
A bug has been fixed that caused Ana’s secondary weapon to light up bright when viewed in the hero gallery.
A bug has been fixed that caused Ganymede not to make the intended sounds when Bastion’s beach buggy skin was equipped.
A bug has been fixed that caused the icon for Mercy’s ultimate ability not to display as intended when hacked by Sombra.
A bug has been fixed that caused Roadhog’s chain hook to stick to enemy players longer than intended.
A bug has been fixed that caused a glitch in Widowmaker’s knee when jumping.
A bug has been fixed that caused the toy robot to inflate in Zarya’s emote “Mystical Gift” when she destroyed it.
A bug has been fixed that prevented Junkrat’s rip-tire from being used as intended while jumping.
Maps
A bug has been fixed that caused the wrong phase of the maps (e.g. the Sanctum on Nepal) to display during hero selection on the maps Nepal and Lijiang Tower.
A bug has been fixed that caused the progress indicator not to display for a short time when players reached checkpoints on escort and attack/escort maps.
A bug has been fixed that caused the targeting interface for Doomfist’s Seismic Slam not to work as intended when targeting the rotating rotor blade of the turbine near the last point in Junkertown.
A bug has been fixed that caused some objects to fly differently than intended when shot at in Horizon Lunar Colony.
Have you tried Moira yet? What do you think of the latest patch?
If a warlock in World of Warcraft plays his cards right, he can keep a dozen players in check.
By cleverly exploiting the game mechanics, players in World of Warcraft can occasionally trigger effects that the developers certainly did not intend. This was demonstrated recently by the Alliance on the US server Moon Guard when a blood elf warlock entered their capital.
However, instead of quickly meeting his end, as is often the case with individual opponents in PvP, the warlock withstood the attacks of his enemies. Even a group of five players could not defeat him.
Talent choice makes warlocks nearly unkillable
The solution to the puzzle lies in a clever manipulation of the game mechanics and two talents:
Absolute Corruption ensures that the spell Corruption lasts indefinitely.
Demonic Armor provides a strong shield whenever the warlock deals damage.
Additionally, a level 110 player deals extremely high damage to opponents of very low level. Individual ticks from DoTs can cause several million damage here.
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That is exactly what the warlock exploited against the target dummies of the Alliance! Once afflicted with Corruption, the warlock was healed for several million health points every second. As long as he did not stray too far from the dummies, he could essentially be healed indefinitely.
The Alliance tackled this “raid boss” several times and needed several minutes each time to finally take down the warlock. A small video shows a snippet from the many fights that the warlock – and his opponents – experienced.
A cool idea that brings fun, or a clear bug that needs urgent fixing? What do you think?
Arena of Valor is a kind of mobile version of League of Legends (LoL). In Asia, the title as “Honor of Kings” helps the giant Tencent drive revenue to dizzying heights.
If a game is so popular that the Chinese government enacts laws to prevent an addiction epidemic among children and adolescents, then that is something special and somewhat concerning.
The mobile MOBA “Honor of Kings” was honored in China with this title in July 2017. That is the flip side of the coin. The front side, the popular side of Honor of Kings: The mobile MOBA is incredibly successful. How popular the game is can be seen in the business figures of the China giant Tencent.
2.2 billion US dollars with mobile, 84% increase compared to the previous year
With mobile games, Tencent has already made a lot of money in recent years, but in Q3 2017, Honor of Kings took it to the next level. Tencent attributes a large part of the enormous growth in mobile games to the MOBA. The game has over 160 million registered users.
In total, mobile games have generated 2.2 billion US dollars for Tencent. An increase of 84% compared to the previous year.
Tencent generates more revenue than these 4 giant publishers in the West
The revenues from Tencent’s PC games like LoL also skyrocketed in Q3.
In total, the quarter was incredibly strong for Tencent. Revenue from PC and mobile games has risen to 4.95 billion US dollars. As Asia expert Daniel Ahmad notes, this is more than Activision Blizzard, Electronic Arts, Take Two and Ubisoft combined in Q3 2017.
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Interestingly, these higher revenues come with a shrinking player base. The number of monthly active users has decreased by 3.8%, according to the figures.
Destiny 2 is now available for download and installation with update 1.10 / 1.0.7. Here are the patch notes for PS4, Xbox One, and PC.
On Thursday, November 16, update 1.0.7 went live on all platforms, and update 1.0.7.1 went live on PC.
Update 1.0.7 carries version number 1.10 on consoles and is approximately 1.2 GB in size.
There is a lot included in this update. However, the patch notes are straightforward.
What changes with 1.10? – Patch Notes
This update is officially called “the update before Curse of Osiris.” It brings these three changes:
A “Curse of Osiris” announcement has been added. What this exactly means will be seen once the servers are back online, expected around 9 PM. Update: This cinematic can now be viewed in the navigator!
A problem with the “Venture Capital” clan perk is being fixed, which incorrectly rewarded you with faction rally tokens.
Additionally, there had been rare crashes during the “Taken Blight” public event. This has now been fixed.
Those were the general patch notes for 1.10. A few changes to the Companion App are also listed:
Factions and collections have been added in the progress area.
The help search has been improved.
This change brings update 1.0.7.1 on PC
PC Guardians can additionally download hotfix 1.0.7.1. This includes a fix:
A problem has been fixed that caused additional Buffalo error codes on PC.
You need to download and install the updates to play Destiny 2 again.
Recently, a lot of new information about “Curse of Osiris” has come to light. Here are our articles about it:
The MMORPG Crowfall could become a very interesting title, especially for PvP fans. But when will it be released? What’s the new date?
Crowfall actually planned a soft launch late in 2017, but that didn’t happen. There is a delay.
The developers do not want to provide a specific date for a release. As a target, they state “as early as possible in 2018.”
In any case, ArtCraft is not planning a conventional release, but a soft launch. This means that at some point, Crowfall will not perform any more wipes and simply keep the servers open. Development will still continue.
Such soft launches occur repeatedly in the MMO space. Developers then simply open the servers for an open beta permanently, eventually reaching the “no-wipe” stage, meaning progress is retained. Fans continue to play while the devs actively develop and eventually remove the designation “beta.”
The team behind Crowfall aims to create a game world that functions differently from what you typically find in MMORPGs. Each player manages their “Eternal Kingdom,” which they expand by visiting campaign worlds, gathering resources there, and facing many challenges. However, these campaign worlds will eventually be destroyed and new ones opened that offer different challenges.
Soft launch won’t be long now
It is already possible to get a taste of this game principle. The test servers are open 24 hours a day, seven days a week. Those who purchase access with a founder’s package can participate and provide feedback to the developers. As early as next year, these tests are expected to lead to the soft launch.
This year, a lot has happened in the game, which has grown from a simple PvP arena to an experimental campaign world that already reflects the basic game principle. The team could not achieve all its goals for 2017, but 2018 will also be a productive year that brings the soft launch of Crowfall.
In The Division, it will take weeks until Update 1.8 is released on PS4, Xbox One, and PC.
Yesterday, the State of the Game aired on November 16, 2017. The developers talked about upcoming “Events” in The Division, including the release of Update 1.8.
A specific release date is still missing. However, today the release window of “early December” was mentioned. Since major updates are always deployed on Tuesdays, one might consider December 5 as a possibility.
This means: It will take at least nearly three weeks until you can play the new content of Update 1.8.
Since the PTS for 1.8 closed at the end of October, most agents assumed that the update would appear 2 to 3 weeks later. The fact that it is now waiting over a month (calculated from the end of October) comes as a surprise. Several users expressed their frustration in the Twitch chat.
According to Massive’s community developer Yannick Banchereau, it takes a while to apply the finishing touches to such a large update. Every time a bug is fixed, it must be double-checked to ensure that nothing else is broken elsewhere. A lot needs to be done.
Upcoming weekends have events
This weekend, there will be a double rewards event. The HVTs will drop double rewards. These are the high-value targets you can hunt in the open world.
The following weekend, there will also be a double rewards event. More information on this will follow.
When asked why Massive is not repeating the previous global events to bridge the time until Update 1.8, Banchereau replied that they would not do this. The events will be repeated in the future, but only when more global events are in the “rotation.” So definitely not before 1.8.
Global Event 3 will start shortly after the launch of 1.8. It is definitely set to begin in December.
By the way: It is expected that there will be no “State of the Game” next week. Massive knows that agents currently only want one piece of information: the release date for 1.8. Therefore, it will probably be the next info stream only when there are truly important, new details to share.
Today, the servers of Destiny 2 are offline. Bungie is performing maintenance, which brings two updates. All information regarding the server downtime on PS4, Xbox One, and PC on 16.11. can be found here.
Update: Update 1.0.7 is now live. It carries the version number 1.10 on consoles and is over 1.2 GB in size! Here are the patch notes!
Bungie is working on Destiny 2 today, Thursday. A server downtime has been announced. During this time, two updates will be deployed, one of which is PC-specific.
All important times:
At 5 PM our time, preparations for the maintenance will begin. You will not be able to log in anymore. This applies to both Destiny 2 and Destiny 1.
At 6 PM the servers will be shut down. All Guardians currently active will be roughly removed. So make sure to finish up before that.
By 9 PM the maintenance work will be completed. Keep in mind that Bungie rarely adheres to this time estimate. The servers may come back online much earlier or much later.
Two updates are coming on 16.11.
During today’s maintenance, two updates will be deployed:
Update 1.0.7 will be released on all platforms (PS4, Xbox One, PC)
Update 1.0.7.1 will be released exclusively on PC.
These updates will be made available during the maintenance. You can already download and install them before the servers are back online. You may need to manually check on your platform if the update is already available.
What new features these updates will bring is traditionally revealed by Bungie only when they are already live. We will report on it.
Throughout the day, we will gather some new information and images regarding “Curse of Osiris” and present them to you. So keep an eye on our “Destiny 2” page and our “Destiny 2 Mein MMO” Facebook page.
This is an AI-powered translation. Some inaccuracies might exist.
Today is Stream Thursday on My MMO and Leya invites you to join her in Warframe. The Operation-Plague-Star event is currently taking place there, where infected mutants are wreaking havoc on the Plains.
Tonight we have a live stream of Warframe and I, Leya, invite you to come by. A lot has happened in Warframe this week:
The event brought an infected comet to the Plains, from which the mutant-like Infested break out
And a lot has happened to me in Warframe in the meantime. I no longer feel like the baby space ninja who doesn’t even know how to walk. By now I have reached the crawling stage and occasionally have an idea of how this extensive online shooter works.
In the stream, I want to take you on a few casual missions and to the Plains. I already tried to play the Operation-Plague-Star event yesterday, but unfortunately, it was quite buggy. If the performance should be too bad, there’s still plenty of other things to do in Warframe.
The stream starts today, November 16, at 6:00 PM and will run for about 3 hours.
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WoW Classic sparks many discussions. But how do you want your “Vanilla” WoW?
At BlizzCon 2017, the long-awaited “World of Warcraft: Classic” was officially announced. It will likely take many months before the MMORPG is released in its original form. One reason is that the developers want to gather feedback from the community before implementing the plan.
In the past days, we have repeatedly reported that the topic of “Classic WoW” is being passionately discussed in the forums – sometimes even with harsh insults.
World of Warcraft had a lot of bugs and errors in its classic version. This ranges from enemies that were mysteriously “pulled through walls” to the popular “Wall-Walking,” which allowed players to climb nearly any wall in the game and access otherwise unreachable places.
Should WoW: Classic have current comfort features? Discussions are not only about things like dungeon finders but also more trivial matters. In classic WoW, players couldn’t set raid markers! With bosses having up to 8 adds, it was always a huge effort to assign each player their target.
The balancing in Classic was quite dreadful back then. Especially hybrid classes like the Druid often had no proper role in raids, aside from “when called upon, you give the Priest mana.” Certain classes were even forced into specific specializations due to the T-set bonuses.
That’s why we are now asking you: How do you want “WoW Classic”? Should the game be exactly as it was back then, with all its bugs and quirks? Or should there be balance patches to make “useless” builds more viable?
(You can only select one answer.)
Do you have other suggestions than those in the survey? Then leave a comment and explain what your personal “WoW: Classic” should look like!
For EA Dice and their criticized offspring Star Wars Battlefront 2, executive producer John Wasilczyk, associate design director Dennis Brannvall, and producer Paul Keslin faced the “Ask me Anything” on Reddit yesterday. The outcome is a good example of how not to do it.
While hundreds of questions were asked, only about 30 were answered – and not always thoroughly, but rather vaguely and disappointingly for the questioner. Many downvotes and sarcastic comments reflect this on one hand, but on the other hand, they also show how entrenched many Reddit users are in their antipathy.
The developers’ responses often follow a pattern: Listen to the complaints, evaluate them, and improve deficiencies if necessary. However, no specifics can be said yet. This type of response is not very satisfying and did not necessitate an AMA in this form.
The Lootbox Problem
When it comes to the now definitely discredited loot boxes, the developers show understanding. However, there are no new insights. In response to the remark that loot boxes should generally be removed, that Battlefront 2 currently feels more like a free mobile game than a AAA title, and that microtransactions are neither fair nor desirable, Brannvall responded briefly:
“I believe that loot boxes are a fun addition. As long as players do not feel that they are essential for game progress, it’s fine. I think that is currently the problem for us. We will change it as soon as possible. We are looking into whether we can find other ways for you to upgrade your favorite hero or class. Without dropping the loot boxes because some players enjoy them.”
Questions about the cosmetic content in loot boxes and whether one will find such in Battlefront 2 unfortunately remained unanswered.
The Eternal Path to Completing the Game…
Of course, it was also asked whether the developers are aware that the average player would need about six years to “complete” the game as it stands now. For many, 4,500 hours of grinding is simply too much. It was rightly pointed out that these values are based only on the initial estimates and figures. EA will indeed conduct evaluations once a larger mass of players is involved.
Ultimately, however, they again defer to later and state that the developers will stay on top of it and evaluate. In the end, a solution that is satisfactory for as many players as possible should be achieved. For the individual player – whether casual or professional – nothing should appear unreachable.
An answer to the question of how long it should actually take according to the developers’ estimates, without spending money, remains absent.
Developers Ask for Patience
Most answers remain vague. A lot is promised, but to what extent everything will be implemented remains to be seen. Much is, according to Brannvall, “on the list of things we look at daily and therefore constantly on our radar. Stay tuned!”
Ultimately, the AMA fell short of expectations. Most aspects had already been discussed in advance, and new insights remain owed to us by the developers. Accordingly, the responsible parties also appeared regretful at the end of the “Ask me Anything”. After the polite “thank you,” they leave us with a friendly greeting fittingly from the Star Wars universe and the promise that further changes and corresponding announcements will follow.
This is an AI-powered translation. Some inaccuracies might exist.
However, it is inexplicable: Why does the Guardian never speak to Zavala, Cayde-6, and Co.? Why does the Ghost always take over the talking? Why does the Guardian never talk to his Ghost?
Many players believe that this mute Guardian, who apparently has no opinion of his own, rather harms immersion. The relationship between Guardian and Ghost does not come out at all. Bungie is accused of leaving many opportunities to give the game more “depth”.
And as the Osiris cinematic now shows, amusing conversations between Ghost and Guardian during all missions and activities in Destiny 2 would indeed have been possible. Dialogues that would have given them more character, more personality.
Currently, numerous users are writing on reddit that after this cinematic, it now really annoys them that the Guardian in Destiny 2 doesn’t speak up.
Who knows, maybe our Guardians will talk again one day. Would you welcome that? Or do you think it’s better if the Guardians remain silent characters?
By the way: In Destiny 1, Guardians rarely spoke, like in this cinematic:
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This cinematic about Destiny 2: Curse of Osiris shows how cool the relationship between Guardian and Ghost can be.
As part of the first livestream for Curse of Osiris, Bungie presented a new cinematic video. Already in the reveal trailer for the first DLC, excerpts from it were shown, now the complete cinematic is known.
We embed it here:
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In this cinematic, you start by seeing a fireteam seemingly fighting against the Vex in the Glass Chamber. After a few seconds, the Guardians and the enemies “freeze” – they are trapped in time.
Now Osiris appears together with his Ghost “Sagira” through a portal. As Bungie explained after the cinematic, they are not actually in the Glass Chamber but in the Infinite Forest. This is a place inside Mercury where the Vex simulate different realities.
Osiris is searching for something, using three strange dice to open the portals. Then followed action-packed battle scenes. In the end, Osiris sees a mysterious red light above him, which contains a bright, white light. This probably means nothing good, as heroically he throws Sagira through a portal and stays behind to hold off the Vex. However, Sagira gets shot, lands on Mercury, and “dies” (or maybe not).
For the first time, a Guardian communicates with his Ghost
Throughout the entire cinematic, Osiris talks with Sagira, his female, apparently very talkative Ghost, who likes to share her opinion. Both of them chat – especially Sagira – casually with each other, which is both amusing and shows the close relationship between Osiris and Sagira. By the way, it is the first time we hear another Ghost speaking in Destiny 2.
An example: When Osiris tries to arrange the three dice correctly and curses under his breath, Sagira cheekily asks, “Do you need help … again?” And when Osiris succeeds on his own, he replies, “I did it, thank you.”.
Many players miss such scenes in Destiny. Because your Guardian does not say a single word in Destiny 2. One might argue that this increases immersion, as it would be strange for the Guardian to constantly say things one wouldn’t say oneself.
However, it is inexplicable: Why does the Guardian never speak to Zavala, Cayde-6, and Co.? Why does the Ghost always take over the talking? Why does the Guardian never talk to his Ghost?
Many players believe that this mute Guardian, who apparently has no opinion of his own, rather harms immersion. The relationship between Guardian and Ghost does not come out at all. Bungie is accused of leaving many opportunities to give the game more “depth”.
And as the Osiris cinematic now shows, amusing conversations between Ghost and Guardian during all missions and activities in Destiny 2 would indeed have been possible. Dialogues that would have given them more character, more personality.
Currently, numerous users are writing on reddit that after this cinematic, it now really annoys them that the Guardian in Destiny 2 doesn’t speak up.
Who knows, maybe our Guardians will talk again one day. Would you welcome that? Or do you think it’s better if the Guardians remain silent characters?
By the way: In Destiny 1, Guardians rarely spoke, like in this cinematic:
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The trainers are eagerly waiting for the Thanksgiving event 2017 in Pokémon GO. When is it coming? What can we expect, and what do you wish for?
Events in Pokémon GO are a welcome change for trainers. Often, there are special bonuses during events that help players. These can be additional experience points, increased egg rewards, or other useful prizes.
Currently, everyone is waiting for the Thanksgiving event announcement for Pokémon GO. What are you hoping for from this event?
Thanksgiving 2017 – Start?
Last year, there was a special event for Thanksgiving in Pokémon GO. For this reason, trainers are also expecting a celebration in the game this year. But when will it start?
This year, Thanksgiving is celebrated in the USA on November 23. The Thanksgiving event 2016 started in Pokémon GO on November 23 and lasted a week. We expect that the event will also start around the same time this year (likely around November 23). However, there has not yet been any official confirmation from Niantic.
What bonuses do you wish for?
There is plenty of choice for possible rewards in Pokémon GO. Previous events have included:
Double experience points for all actions in the game
Double the amount of stardust for catching Pokémon or hatching eggs
Special 2km eggs with unique Pokémon like Chansey, Larvitar, and so on
Discount packages in the shop
Increased chance of encountering a specific type of Pokémon
Double candy
Last year, there were double experience points for Thanksgiving (quadruple with a lucky egg) and double the amount of stardust for completing in-game actions. Do you think we can expect the same this year?
In our survey, we want to know from you which bonus would make you happiest.
Funcom’s barbarian survival game Conan Exiles has primarily been about the harsh struggle for survival in the wasteland. However, according to the developers, there will soon be a story featuring even the chief barbarian, Conan himself.
The survival MMO Conan Exiles recently received update 31 on PC. This brought a fix for the latest dupe exploit, new repair tools, new building pieces, and finally the ability to equip your slaves individually through an inventory. Additionally, some of the official servers had to be completely or partially wiped to correct the damage from the dupe exploit.
Furthermore, an update is also coming soon for the Xbox One version of the game to align the console’s features with those of the PC.
But even more exciting is that a story for the barbarian game is currently in development!
Meet Conan in his own game!
Joel Bylos, the creative director of Conan Exiles, is personally working with his team on a story! He wants to come up with something truly “Conan-esque” for the structure and plot of the narrative. Therefore, you can expect an epic story that takes you through the deadly wasteland.
Additionally, according to Bylos, you might even encounter Conan himself on your journey. This would be absolutely fitting, as the grim barbarian saved you from death on the cross at the beginning of the game and then left you alone in the wasteland. It will be exciting to see how the barbarian reacts when he meets you again later.
A new biome, new armor, and improved animals coming soon
In a newsletter, the developers mentioned further planned innovations for Conan Exiles:
They are currently working on a new biome with a volcano
The behavior of animals and monsters in the wasteland is set to be improved. The game should feel more realistic and natural.
The new “Hyrkanian Armor Set” will soon make its way into the game.
Vivian is the latest champion in Paladins and belongs to the Damage class. She has special sensor drones that allow her to see through walls. Additionally, she has a few hunter drones that assist Vivian in shooting.
Vivian is also known as the cunning one and is quite clever. She uses modern technologies that support her in battle. Vivian possesses sophisticated drones that can protect her and give her better visibility on the map.
Moreover, Vivian projects a shield through which she can fire herself, while the opponents’ bullets bounce off the shield. Perfect for winning duels.
Vivian’s Skills: Her abilities give her substantial firepower
Vivian has 2300 HP and fights with a machine gun. Here are her skills:
Light Machine Gun
Fires every 0.14s a shot that deals 200 damage. Efficient up to medium range. While firing, you move 50% slower.
Precision Sight
Aim your rifle to shoot more accurately. You move 50% slower, but firing the weapon does not slow you down further.
Deflector Shield
Project a shield that absorbs 1800 damage from the front for 6s. You can fire while the shield is active.
Sensor Drone
Throw a sensor that reveals enemies in a large circular area.
Reinforcements
Call for reinforcements from two hunter drones that fire energy orbs while you fire your rifle. Each hunter drone fires once per second, dealing 250 damage. The hunter drones persist until they are destroyed or you are killed.
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Vivian is now available with patch OB63 on PC. On PS4 and Xbox One, updates usually follow 1-2 weeks later. Vivian is the 14th new champ in Paladins this year.
You can find the complete patch notes for OB65 in our source reference.
In Destiny 2, Bungie shows new gear from Curse of Osiris. The “Dark Future” is also visible.
Yesterday, on 15.11., the first livestream for Curse of Osiris aired. Bungie talked about the new story of this expansion revolving around Osiris, the Vex, and Mercury.
Meanwhile, they showcased a variety of images for the first DLC. In this article, we summarize all the new pictures shown during the livestream.
New Gear, Osiris and the Dark Future
During the stream, Community Manager DeeJ grabbed a controller and ran with two other Guardians through the Lighthouse and the Patrol Zone on Mercury. He showcased new gear that the Guardians wore and that you can obtain in Curse of Osiris.
Here is the Warlock gear:
The Hunter gear:
The Titan gear, which also features a new hand cannon utilizing Vex technology:
In this Imgur gallery, you can see the gear from different perspectives. Click through:
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From the first-person perspective, it looks like this on Mercury: Now comes two interesting concept images. These show the “Dark Future”. These images illustrate how Mercury transforms when the Vex take everything. In the Dark Future, the sun is “dead” and the entire Mercury is bathed in the red glow of Vex eyes: The tower in the upper image is, by the way, the destroyed Lighthouse. Here is a close-up in the destroyed Lighthouse:
In the livestream, brief scenes from the Everforest were shown. This is a Vex area inside Mercury where present, past, and future blur. From there, one can travel to a beautiful past, an alternative version of the present, or a terrible future (Dark Future). Here is a picture of the entrance to the Everforest:
Here we are in the Everforest. Through the pillars, one can travel through different times: Concept art for the Everforest:
You still have iOS devices with an old operating system? Then you should update it for Pokémon GO now.
In a few days, the mobile game “Pokémon GO” will separate from devices with older operating systems. This primarily affects Apple users. They will be forced to use a newer operating system to continue catching monsters in Pokémon GO and spinning PokéStops.
Pokémon GO iOS 8 support ended
On the official Pokémon GO website, the team announces that support for the outdated iOS 8 will soon be terminated. Devices running this operating system will no longer be able to start or access Pokémon GO after 20.11.2017.
If you are using this operating system, you should at least update to iOS version 9 to continue playing Pokémon GO.
The developers explain that this action allows them to optimize their development process. Additionally, the freed resources will be used to develop new technologies.
The vast majority of Apple users have already transitioned to iOS 9 and higher. As players of older operating systems move to newer ones, we regularly update our requirements for supported devices so that we can focus on the devices our players are using.
Android support and iOS 9+ continues
Trainers using Android devices or Apple devices with iOS version 9 or higher are not affected by these changes. You can continue playing as usual. For Android, the minimum version is 4.4.
Are you unsure which iOS version you are currently using? On your Apple device, select “Settings”, then “General”, and then “About”. Next to “Version”, you will find the installed operating system.
How do I update my iOS device?
To update your device, go back to Settings and select “General”. In the list, choose “Software Update”. Your device will then check if updates are available or if the software is already up to date.
Source: Support.Apple.com
If an update is available, you can start the download and installation there. For further help on updating Apple devices, visit the Apple support website. iOS update instructions on support.apple.com
Fans of World of Warcraft are worried. Why is outdated technology being used again in Battle for Azeroth?
The anticipation for Battle for Azeroth is high among most fans of World of Warcraft. However, after the initial hype surrounding the cinematic and the announced features has somewhat faded, doubts about the story and logic of the plot are starting to arise.
One particular criticism keeps coming up: the vanished technology.
In Patch 7.3 Return to Argus, the Lightforged Draenei possess a functioning spaceship called Vindikaar and even control powerful combat machines known as warframes.
It seems strange that the Alliance in the cinematic trailer now has to rely on trebuchets and night elf archers again.
Sure – this fits much better with the times of Warcraft 3, when technology was almost exclusively from goblins, gnomes, and dwarves. But it does seem out of place for the factions to fall back from “pew pew laser ships” to “foot soldiers and catapults.”
WoW – From Spaceships to Sticks
It is quite possible that Blizzard will reveal in Patch 7.3.5 or at the start of Battle for Azeroth why this technology has disappeared. However, that would not explain why both Horde and Alliance completely forgo their flying units. Especially Sylvanas’ plague bombers or the Alliance’s gyrocopters could have made a significant difference in such a siege.
Perhaps Blizzard will provide enough answers to these questions. Or the developers will simply let the technology “fall under the table” and focus more on the medieval-influenced fantasy elements.
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In any case, fans are waiting for meaningful explanations and hope that these will be delivered in the upcoming patches.
What do you think of this sudden loss of technology? Despite the illogic, is it a good decision? Or do you believe that Blizzard surely has a response prepared for it?
The Paolumu is probably the fluffiest creature wandering in Monster Hunter World – and you can even craft armor from the fluff! Capcom spoke about how the furry bat balloon was created and what hunters need to pay attention to in combat against it.
In Monster Hunter World, you dive into a fantastic universe filled with the strangest creatures.
Many of them resemble prehistoric creatures with long claws, scales, and fangs. There are also giant chameleons that spray various poisons based on their diet.
And then there’s this weird bat fluff: The Paolumu.
The Paolumu is a weaker monster – but has exciting tricks up its sleeve
In an interview with Gameinformer the developers at Capcom revealed how the Paolumu was created. The studio wanted to create a monster for the Coral Highlands that belongs to the medium food chain.
The Paolumu is not the strongest monster. The bat fluff, however, has tricky tricks that a knowledgeable monster hunter should be aware of.
The mechanics of the bat hybrid are laid out like the Coral Highlands on slopes. Warm winds glide upwards on the map, on which the Paolumu rides with its inflatable collar and wings.
Director Kaname Fujioka, about the design of the Paolumu: “We thought that the aspect of inflating was really exciting, as we have never had monsters with body parts that could inflate. We were inspired by animals like squirrels and their cheek pouches.
We thought this furry concept would be interesting for a monster. After seeing and working out all the various designs, we decided to follow the concept of the furry, inflatable cheek pouch.”
Who would have thought that such a little guy would become the template for a bat fluff in an action RPG:
The Paolumu attacks with its beaver tail and air bursts
Most creatures in Monster Hunter World are a colorful mix of animals from our world – this also applies to the Paolumu. In addition to the traits of a squirrel, further animals can be recognized. The head of the Paolumu resembles a bat and the tail is like that of a beaver, while the legs could belong to an ostrich.
The inflatable pouch on the neck gives the animal its fluffy and goofy appearance.
This is how the Paolumu uses all its characteristics for combat:
The Paolumu uses its air-filled pouch to move easily in the warm updrafts. This gives it the ability to easily dodge the hunters’ attacks.
The pouch can also be used for defense like a shield
The Paolumu can shoot air with force out of the pouch and blow opponents away with air bursts.
The beaver tail can be used for two types of attacks:
The tail is rolled up and used for a precise strike – Like a fist strike
The Paolumu attacks with the entire surface of its tail – Like a slap
Hunters could have looked like mascots from a Palico amusement park!
When the creatures in Monster Hunter World are done designed, the design of the armor follows. Hunters craft new weapons and equipment from the body parts of the monsters.
Director Kaname Fujioka, about the design of the armors: “When we have completed the complete design of a monster, the next step is the design of the armor that hunters can craft from the monsters.
The most obvious part to start with seemed to us the fur, as you would be able to cut the fur from this creature. At first, we thought about the guards at Buckingham Palace with their fur hats. That was almost too cool, and then we realized that we could create pretty cool armors from the Paolumu.
The Paolumu generally has a funny silhouette, so we wanted to incorporate the funny aspect into the armor design as well.”
The developer admitted that they had exaggerated a bit with the first concept of the Paolumu armor. The first variant looked like they had stuffed the hunters into a costume for a Palico amusement park.
Ultimately, the developers decided on armor that focuses on the white fur and fluffiness of the Paolumu – without making the armor look ridiculous.
It is so … FLUFFY! – I love the Paolumu
Leya says: The Paolumu catapulted into my heart at first sight. When I first saw the fluffy bat in a trailer, I could hardly wait to face it.
I particularly like that the Paolumu has an extremely creative design, looks unusual, and seems somewhat real. If there were an environment like the Coral Highlands in our world, I could easily imagine that such a creature could exist – with inflatable cheeks for floating.
The entire design of the creature harmonizes with the nature in which it grew up, and its attacks and lifestyle seem logical. The Paolumu would be the first creature I would show someone to explain the intelligence of the design of Monster Hunter World.
Furthermore, the Paolumu is just really damn cute, and I would love to see the exaggerated armor that resembles a Palico amusement park.
The Paolumu and the Coral Highlands made their first appearance in this trailer:
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